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Choose Champion Build:
-
Standard build
-
Tear of the Goddess build
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Phenomenal Evil Power (PASSIVE)
Veigar Passive Ability
Introduction
Greetings summoners!
I'm V0ldek and this is my first Mobafire guide. I decided to make a

Veigar, the Tiny Master of Evil, is an AP Carry, who excels in bursting enemies down to zero in a millisecond. He has cosmic scalings and snowballs all the game thanks to his Q,


The name Veigar comes from Riot's QA guy, Veigar. He is "quite tall".
Veigar is a really underplayed champion. Well, at least I can be sure that it won't neither be banned nor picked and I'll still be able to destroy people with the Tiny Master of Evil (input demonic laugh here).
Veigar's song, "Baleful Strike"
Final note: I will show you two different builds in this guide: standard and with




Remember, that guide IS NOT a build. Standard build is at the top, on a cheat sheet. To use it efficently and to know other viable item picks, read the guide.
_Pros:
+GODLY burst. +Very high scalings. +Natural snowball from ![]() +Easy farm. +Epic AoE stun. +He's anti-mage ( ![]() +He's trully eeevil while still looking cute :3 |
_Cons:
-Highly squishy. -Weak early game. -REALLY farm dependant. -Easily focused if not positioned and protected properly. - ![]() -He is anti-mage, but not anti-tank. |











Other viable spells:


















Not viable spells:









Other spells are not even worth to be mentioned on

Runes













1

1

Here is an Excel table I've made:
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As you can see, per level AP is equal to flat AP at 7lvl, then it's bigger than flat ones. Since we take our ![]() ![]() ![]() |

1

1

Here's another Excel table:
![]() |
Well, now it isn't so obvious, is it? Up to 12lvl ![]() |
Of course it's totally up to you which ones you will take: flat or scaling ones. Flat quints are more efficent, IMO.
Other choices:




If you feel EXTREMALY confident of your early survivalibity then you can take


If you feel extreamaly unconfident of your early survivalibity, then those extra



Standard masteries:
We go 21-0-9 for damage and aggresiveness in Offense tree and Mana/Mana Regen + lower items' active CDs. 21-9-0 are also viable, but it means absolutely nothing late game, when you are caught you are good as dead.
For particular explanation of every mastery, check spoiler.

Tear of the Goddess build masteries:
Offense tree is the same as standard, for explanation look above.
For Defense tree, look spoiler.

Veigar's skillset:
![]() Passive - The Infinte Mana Well |
![]() Q - The Lasthitter |
![]() W - The Meteor |
![]() E - The Stun |
![]() R - THE TRAIN |









It's like mixed








- Early in game, trace
Baleful Strike's damage and minions health so you are always sure your Q will lasthit.
- Prioritize
Siege Minions, because they give you 2 stacks of AP.
- If you are clearing jungle camps try to lasthit every monster with Q. Every large creep (e.x.
Wraith,
Giant Wolf,
Ancient Golem,
Dragon etc.)gives you 2 stacks of AP and lesser ones 1AP. That means, from
Wraiths' camp we can gain 5AP, from
Wolves 4AP and from
Golems 3AP.
- You will recieve bonus 1/2/3/4/5 AP on a kill, no matter if you killed champion with W, R, autoattack or anything else. Assists are not counted. Remember that if you lasthit enemy champion with Q, you will recieve 1/2/3/4/5 AP + 2 AP (champion is counted as large minion/monster).
- On lane, Q is a nice form of harassment, because it deals significant damage, has low cooldown and mana cost (especially when we have
Chalice of Harmony). Just remember that dealing 200 damage and not killing the target is never worth losing an AP stack or even 1 CS.
- Remember that killing champions images (like
Shaco's
Hallucinate or
Wukong's
Warrior Trickster) will not cause you to gain bonus 1/2/3/4/5 AP, but if you lasthit it with Q, u will be granted bonus 1 AP.



It takes 1,2sec for meteor to land, so the best way of securing a hit is stunning the target first, with your





- When doing your combo, cast W ASAP, so it will land while enemy is stunned.
- When escaping you can put W in front of enemies chasing so they will be hit by it. If your team is near and you know you won't escape, just deal as much damage you can so your team can clean up after you.
- Casting W is good way to move your enemy from safe position right into your teammates trap. You just must predict where they go.
- Don't use
Dark Matter to farm early and midgame if you don't want to just push the lane. It wastes your Q potential and destroyes your farming if the lane is pushed.
- Late game you can use it to clear large minions waves.



Enemy who is stunned once, gains immunity for the stun. That means, if he hit a wall for second time, he WILL NOT be stunned. Also, if the stun was blocked by

Enemies can try escape through barrier with abilities. Here's how it works:
NOTHING
STUN MOVEMENT COMPLETION |
DASH
YES YES |
FORCED MOVEMENT
YES YES |
BLINK
NO YES |
Dash abilities are e.x.




Forced movement are knockbacks or pulls, like






Blink abilities are e.x.






Movement completion means, that even if target is stunned in middle of dash, it will continue to move until dash's completion and continue to be stunned after dash.
- There is nothing worse than trying to stun somebody and watch him block it or just blink through the wall. Trace your enemies abilities and items -
Quicksilver Sash really hurts late game. Be wary of
Cleanse too.
- You need to feel the range and diameter of
Event Horizon. Practise on normal or even bots to see how it works.
- E has a fairly long cooldown, so don't waste your only escape chance mindlessly.
- If you stun somebody just for escape - cast also
Dark Matter. It can deny him from chasing you and if not, with a bit of luck and skill you can even kill him.
Event Horizon does not reveal enemies through the Fog of War.






This skill should be used on APC to maximalize damage. Try to leave it for the end, it has fairly long cooldown. On the other way, if target dies while ulti is incoming it will do nothing and will go on CD. There's no special tactics for

- ALWAYS use it after
Deathfire Grasp. If you deal 500 damage with Q - 20% is 100. If you deal 2000 damage with ulti - 20% is 400. And 400 is a big deal.
- Watch out for annoying spell blocking abilities and items.
Skill sequence:
R>Q>E>W
Why taking W that late?

Why max E over W?

Why don't take 1lvl in Q for farming and max W?

Ultimately, if you want to go aggresive because of easy lane or anything else, you can go this:
But in this guide we will focus on farming and playing extremally passive early game.
Oh, and if you are using

Starting items:
THE BEST:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
SOMETIMES:
![]() ![]() ![]() ![]() ![]() |
WEAK:
![]() ![]() ![]() ![]() ![]() ![]() |
Buy those ASAP:
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+60 Health +15 Ability Power +3 Mana Regen per 5 seconds Passive: Restores 4 mana upon killing a unit. Cost: 475g |
Very nice item for APs. I don't like starting with this item, but grabbing two early game gives nice lane sustain, small AP boost and mana regen. Passive isn't THAT great, but it's nice too (enemy unit is also a minion or monster). Grab two on your first back. |
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+25 Magic Resistance +7 Mana Regen per 5 seconds UNIQUE Passive - Mana Font: Increases your Mana Regen by 1% per 1% of missing mana. Cost: 880g (700 if started with ![]() |
We need this item as hell. It gives nice MR so we can survive poke from enemy APC and doubles our ![]() ![]() |
![]() |
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+250 Mana +7 Mana Regen per 5 seconds UNIQUE Passive - Mana Charge: Grants +4 maximum Mana (max +750 Mana) for each spell cast and Mana expenditure (occurs up to 2 times every 8 seconds). Cost: 700g (520 if started with ![]() |
It's nice item for champions who spam abilities a lot and have large mana pool. ![]() ![]() |
![]() |
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+15 Magic Penetration UNIQUE Passive - Enhanced Movement: +45 movement speed. Cost: 1100g (750 if started with ![]() |
We have our AP from ![]() ![]() ![]() ![]() ![]() |
Tear of the Goddess vs
Chalice of Harmony

Core items:
![]() |
![]() |
+120 Ability Power UNIQUE Passive - Increases Ability Power by 30% Cost: 3300g (1700 if we already have ![]() |
Core on the most AP's. Usually, you won't take it on other AP's before other major AP item, but on ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
+250 Mana +60 Ability Power +10 Mana Regen per 5 seconds UNIQUE Passive - Insight: Grants Ability Power equal to 3% of maximum Mana. UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each spell cast and Mana expenditure (occurs up to 2 times every 8 seconds). Transforms into Seraph's Embrace at +750 Mana. |
Now we should make use of our ![]() ![]() |
![]() |
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+120 Ability Power +10% Cooldown Reduction UNIQUE Active: Deals 15% of target champion's maximum Health in magic damage and increases all subsequent magic damage taken by the target by 20% for 4 seconds (60 second cooldown). Cost: 3100 (1500 if we have ![]() |
Now it's time to kick their ***es totally. We gain large AP boost, nice CDR and tremendous Active dealing percantage damage. It's useful against tanks, but the best is to use it on target we burst for 20% Magic Damage amplification. Also, this amplification works for all sources of magic damage including our teammates. |
Offensive mid/late items:
![]() |
![]() |
+120 Ability Power +50 Armor UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown). Cost: 3260g (1660 when we have ![]() |
Well, maybe not entirely offensive item, but it's so efficent, gives us many AP and armour and so useful statis, that I would consider it a core. Together with ![]() ![]() |
![]() |
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+70 Ability Power UNIQUE Passive: Magic damage ignores 35% of the target's Magic Resist (applies before Magic Penetration). Cost: 3260g (1660 when we have ![]() |
Another standard pick. Enemies should have Magic Resist so late in game. If you see enemies stacking MRes buy it fast. Let's say enemy has ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
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+50 Ability Power +300 Health UNIQUE Passive - Eyes of Pain: +15 Magic Penetration UNIQUE Passive: Dealing spell damage applies a damage-over-time effect for 3 seconds that deals bonus magic damage equal to 2% of the target's current Health per second. This bonus damage is doubled against movement-impaired units and capped at 100 damage per second vs. monsters. Cost: 2900g (1415 when we have ![]() |
This DoT hurts a lot, especially since we have stun. However, I don't really like this item, cause it kinda forces early purchase of ![]() ![]() ![]() |
![]() |
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+75 Ability Power +12 Mana Regen per 5 seconds +20% Cooldown Reduction UNIQUE Passive: Dealing magic damage to enemy champions below 40% Health inflicts Grievous Wounds for 4 seconds. Cost: 2200g (1435 when we have kage's lucky pick) |
It gives fair AP, not so needed Mana Regen and CDR which will go out of our cap (10% from DFG, 20% from ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
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+80 Ability Power +250 Mana +5% Movement Speed UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 50 (+75% of Ability Power) bonus magic damage on hit (2 second cooldown). Cost: 3000g (2140 when we have ![]() ![]() |
Well, I'll make it clear: it's not a great item. It's not even a good item on Veigar. I really discourage taking it on rankeds. With full build (if you replace ![]() "So why is it bad, it gives so much dmg!!!" - I hurry with explanation. It gives us mainly useless mana and movement speed. Compared to ![]() ![]() ![]() |
Defensive options:
![]() |
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+70 Ability Power +45 Magic Resist UNIQUE Aura: Reduces the Magic Resist of nearby enemies by 20. Cost: 2560g (1840 when we have ![]() |
If you've somehow lost the lane, and their APC is dangerous, consider early ![]() ![]() ![]() ![]() |
![]() |
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+25 Magic Resist UNIQUE Passive - Enhanced Movement: +45 Movement Speed UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%. Cost: 1200g (430g when replacing ![]() |
Later in game flat Magic Penetration loses its impact, so replace ![]() |
![]() |
![]() |
+450 Health +45 Magic Resist UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 25 seconds. UNIQUE Passive: Grants 45 Health Regen per 5 for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks. Cost: 2520g (1800 when we have ![]() |
I find ![]() ![]() |
![]() |
![]() |
+50 Armor +30 Magic Resist UNIQUE Passive: Revives champion upon death, restoring 30% of maximum Health and Mana (5 minute cooldown). Cost: 2600g (1880 when we have ![]() |
You are focused a lot? Have too less MR and Armour? You cry after every teamfight? Well then, cry no more! ![]() |
![]() |
![]() |
+1000 Health UNIQUE Passive: Restores 1% of maximum Health every 5 seconds. Cost: 2830g (1830 when we have ![]() |
One of the best defensive items nowadays. Pick it if you are just destroyed by enemy team, being unable to do anything. This 1000 health will help you MUCH. And passive will regenerate you, while preparing for a next fight. Of course start it with ![]() |
Items NOT to get:
![]() |
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+500 Health +80 Ability Power UNIQUE Passive: Dealing spell damage slows the target's Movement Speed by 35% for 1.5 seconds (15% for multi-target and damage-over-time spells). Cost: 2900g |
We want to burst someone to death, so this slow is mostly useless. AP isn't as great as other items' AP and health is not cost-effective for us. |
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+50 Ability Power +50 Armor +50 Magic Resistance UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%. 2300g |
It's a really nice item, the only minus is, it takes item slot. And this flaw should completely stop you from buying this. It is really gold efficent, gives us tenacity and ![]() ![]() ![]() ![]() |
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+20 Ability Power UNIQUE Passive: Grants +8 Ability Power per stack. Grants 2 stacks for a kill or 1 stack for an assist (max 20 stacks). A third of the stacks are lost upon death. At 20 stacks, grants +15% Cooldown Reduction. Cost: 1235g |
You have this one build into your ![]() ![]() ![]() |
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+45 Attack Damage +65 Ability Power +12% Life Steal UNIQUE Passive: +20% Spell Vamp UNIQUE Passive: Basic attacks (on hit) and single-target spells against champions reduce the cooldown of this item by 3 seconds. UNIQUE Active: Deals 150 (+40% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (60 second cooldown). Cost: 3400g |
AD - rather nope. AP is low, spell vamp is not viable for burst casters like ![]() |
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+450 Health +450 Mana +60 Ability Power Passive: Grants +20 Health, +20 Mana, and +2 Ability Power per stack (max +200 Health, +200 Mana, and +20 Ability Power). Grants 1 stack per minute (max 10 stacks). UNIQUE Passive - Valor's Reward: Upon leveling up, restores 150 Health and 200 Mana over 8 seconds. 2800g |
Ok, prepare for an essay about this one. Let's start with this: NEVER get this item. NEVAH. Why? On high level of play you could see it (if you see a ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Oh, and Catalyst the protector: as I said, Mana useless, survivalibity can be aqquired by ![]() ![]() |
Last items:
![]() |
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+60 Ability Power +40 Magic Resist +15 Mana Regen per 5 seconds +20% Cooldown Reduction UNIQUE Passive: Restores 12% of maximum Mana on kill or assist. UNIQUE Passive - Mana Font: Increases Mana Regen by 1% for every 1% of missing Mana. Cost: 2600g (1720g since we have ![]() |
Halleluyah! We've got full build now! It's just an upgraded ![]() ![]() Oh, and NOTE: Don't take it if you are using Tear of the Goddess build! |
![]() |
![]() |
UNIQUE - Distortion: Decreases cooldown of ![]() ![]() ![]() Cost: 475g |
Reduced cooldown on ![]() You can take ![]() ![]() If you must get out of fountain quickly (you are pushed to nexus or you're just needed on the battlefield ASAP) take ![]() |






and just stay closer to the warded side. If an enemy comes to gank, check:
- Does ganker or your mid opponent have a gapcloser? What is its range?
- What kind of CC do they have?
- Where is your jungler?





2. Bite again
3. Eat him






Let's do some maths (yeah, I love numbers :3):
At level 8 we have base of 69 AD and 74,64 AP (30 from 2x








120 + 75 + 1,05stacks + 215 + 0,6(75 + 1,05stacks) + 69 + 0,05(75 + 1,05stacks) (

It is of course shredded by MRes, but even then, it's tones of damage. So, what's the second step? It's simple, just do the first step again: catch enemy with stun and combo him. Right now, your enemy should have less than half HP. So, for the third step, use your full kill combo:






He shall not survive this one. The chain of your burst will most probably get broken somewhere after your ultimate, when your enemy just dies. If he




- You are awesome.
- You are in control of the game.
- You are GOD.
The Rift is your playground right now. Your botlane is losing? Go there and doublekill their bot. Your ganks are now OP with








Your toplaner is pushed under the tower? Go there and punish their top for pushing. Your toplaner is pushing? Go there and punish their top for beeing pushed. The lane is not pushed by neither you, nor them? Just go there and kill! Your mid opponent came back to lane? Punish him for existing without your permission! Roam, kill, burn, rape, destroy anything on your path. Just remember to ward, never facecheck brushes (use your





"To win a game with Veigar, you need three thing: farm, farm, and yet more farm."
Write this sentence on a piece of paper and stick it in a visible place. If you don't know what to do: go farming.



















Our scalings are:
0,6 AP on

1,0 AP on

1,2 AP on

Our autoattack is equal to 95,55 physical damage.




Our overall damage, on instakill combo is:
(1 + 0,20)*((260 + 320 + 500) + (1 + 0,05 + 0,30)*(0,6 AP + 1,0 AP + 1,2 AP) + 0,05 AP) + 95,55
Which simplified is:
1,20(1080 + 1,35(2,8AP) + 0,05AP) + 95,55 = 1,20(1080 + 3,83AP) + 95,55 = 1296 + 4,596 AP + 95,55
So, 1 AP, which means 1 lasthit with



1 AP = 4,596 MAGIC DAMAGE



How to turn it on? Go to the menu (Escape button), Hotkeys tab.

This is normal cast. ^

And now it's quick cast. ^

Remember to UNCHECK this one. It helps nothing and is really REALLY counterintuitive. ^
So, good luck in Solo Q[Q], have fun with stomping everyone with

Thanks to jhoijhoi for her guidemaking guide ;3
Ave!
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