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Zac Build Guide by Wookien

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League of Legends Build Guide Author Wookien

Zac, The Blob [Top / Jungle / Support Guide] Season 4

Wookien Last updated on September 1, 2014
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Top ~ Jungle ~ Support

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Legendary Guardian

Defense: 21


Utility: 0

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*NOTE* This is NOT a fully in-depth guide.

Hello, and welcome to my Zac guide, this is my 2nd real guide I'm creating, and I hope you like it, if so, make sure to throw in a like at the end of the guide.

A little info about Zac:
Zac Is an AP Tank, that is based on health, Zac is good for both top lane and jungling and even Support!. Zac Has good CC abilities and an "escape" spell too. Zac can clear the jungle easily, even at low level, he just needs a little help with blue/red and he can basically clear the whole jungle without help after that.

*Special Note*
If you think this guide needs more info about jungling, you can check out MikenIkey's Guide for an In-Depth Jungle Guide.

Let's start on the chapters.

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Support, really?

As you see from the title, Zac can be a support, he gives no heal or mana, but he gives you an incredible CC advantage in your lane. And I've played games with Zac as a support for bot lane, and I think he's an outstanding support, even though he doesn't grant heal/armor/mana etc etc.
He's infact more of a tanky support, which grants you auras from items.

In fact, 3 out of 4 of his spells are CC spells.

One grants Slow ~ Stretching Strike
Another Grants Stun ~ Elastic Slingshot
And the third grants knock-back ~ Let's Bounce

Zac is also one of the best supports that can engage properly, because of his Elastic Slingshot, which has an incredible range(increased each skill point set in it) and a great stun on-hit. So they're stunned while you're using your other CC abilities so they can't escape whenever they get out of the stun, which allows your ADC / Team to kill that enemy.

When supporting with Zac I do have a favorite ADC to go with, and that's Tristana, because of her Rocket Jump combined with Zac's Elastic Slingshot makes a good and smooth engage, because both jumps deal damage, and as I told you before, Elastic Slingshot stuns on impact of a unit. So that allows Tristana to jump right in with her Rocket Jump and get a fast kill.

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Pros / Cons


+Easy in Jungle.

+Can heal himself.

+Lower cost on abilities, if you got lower health (Good for chunk healing).

+Great engage with Elastic Slingshot.

+Almost same passive as Anivia.

+Alot of CCs.

+Can almost fit every lane role.


-Enemies can destroy your chunks of health.

-Enemies can kill you while trying to form yourself after dead.

-Loses health in fights due to abilities.

-Ulti can break ganks because of knockbacks.

-His Elastic Slingshot can be interupted.

-Abilities costs health.

- Smite Can be cast on you, when you're trying to reform yourself.

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Because the Pre-season came, I decided to just delete the whole mastery chapter, and make it in another way.


The points we spend in the offensive tree, is for the extra ap to atleast do a little damage, so it's not all based on health. And for example make your allies do a little more damage, thanks to Expose Weakness .

The points we spend in the defensive tree, is kinda obvious, we wanna go for health / health regen to keep ourselves alive, and as much damage reduction taken as possible, such as taking armor / magic resistance.


Again, the points in the offensive tree, is for more damage, but this time for the jungle, as we've taken a point in Butcher .

And again, the points in the defensive tree, is for more tankiness.


The points in the defensive tree is for extra tankiness, so you can engage and take the hits, while your ADC strikes.

And the points in utility is of course needed, as we're the support, and we want the Gold Per 10, and the extra gold when your ADC gets creeps.

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These are the Top/Jungle build runes.


Greater Mark of Magic Penetration

Greater Seal of Armor

Greater Glyph of Scaling Magic Resist

Greater Quintessence of Ability Power

Greater Seal of Armor For the extra armor to survive against attack damage champions

Greater Mark of Magic Penetration To do that extra damage with the spells, by penetrating them with spell penetration

Greater Glyph of Scaling Magic Resist For the extra magic resistance while leveling, to resist enemy casters more.

Greater Quintessence of Ability Power For the flat ability power bonus to damage more at early game

These are the Support build runes:

Greater Seal of Armor

Greater Glyph of Scaling Magic Resist

Greater Mark of Armor

Greater Quintessence of Gold

Greater Seal of Armor For the extra armor to survive against ADCs in bot lane.

Greater Mark of Armor is chosen for the same reason as Seal of armor.

Greater Glyph of Scaling Magic Resist For the extra magic resistance while leveling, to resist enemy casters more.

Greater Quintessence of Gold for the gold per 10 sec, it really helps more than you might think, because you don't kill minions in your lane, the ADC get's them.

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Summoner Spells

Top/Jungle Summoner Spells:

Flash Is a great escape route summoner spell, also good to chase other enemy champions.

Ignite Is a great "last hit" summoner spells, if you can't quite get the enemy champion killed because they run behind a tower etc.

Teleport Can be used if you're top lane, and want to get back to your lane fast, but I usually don't go with this summoner spell.

Exhaust Can be good at lower level to catch enemy champions, but as you get higher level and get more points in your Stretching Strike and Rylai's Crystal Scepter, you won't really need Exhaust by then.

Smite Is a jungle summoner spell which is good for killing jungle creeps faster. Choose this if you're jungling.

Support Summoner Spells:

Flash Is a great escape route summoner spell, also good to chase other enemy champions.

Exhaust Is really useful as a support, to slow the enemy champion by 30%, and reduce their damage dealt by 50% and attack speed by 30%.

Ignite Is not that useful for you as a support, as you don't wanna steal from your ADC, you should rather get Exhaust or Flash.

Teleport this can be used, but I do not recommend it, as you rather want your Flash for an escape / catch-up on enemies or Exhaust for slowing the enemy / AS reduce of the enemy champion / MR + Armor reduce of the enemy champion(With the mastery).

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Time for the ability chapter.

Zac Got some good, and also unique abilities

Cell Division Is a passive ability which reforms you after dead and has a 5min cooldown, but while reforming yourself, the blobs of you can be destroyed, and you'll die instead of being reformed. The ability is kinda like Anivia's. except here there is 4 small blobs of you with 1/4 each of your armor and magic resistance.

More Info About Cell Devision

Stretching Strike Is a great CC ability and it also hits multiple enemies in a line. Also great for farming minions / jungling.
This spell also has a great engagement combo with Elastic Slingshot, as you jump in, and slow them right away with Stretching Strike.
More Info About Stretching Strike

Unstable Matter Is a great AoE Ability for jungling since it hits all around you, and not just infront of you. It also deals more flat damage and %health of enemy's health every skill point you put in it. So it should deal more damage on champions/minions with alot of health.
More Info About Unstable Matter

Elastic Slingshot Is great for engaging enemy champions, stunning creeps in jungle and a great escape spell, but you can be interupted/silenced/knocked-up etc. while charging it, and it becomes on cooldown even though you didn't sling yourself. But also if you charge it and you interupt it yourself, it gets on a 50% cooldown, rather than full amount.
More Info About Elastic Slingshot

Let's bouncelet's bounce Let's bounce Is a great Knockback spell, but it may also ruin team fights, if you push the enemy away. You can only knockback each enemy champion once while casting it, but you can still damage them with the spell itself, but when a enemy has been hit once, they take half the damage from rest of the bounces.
More Info About Let's Bounce

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What to choose first?

Top Abilities:

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

When you're playing top, max Unstable Matter(W) first, as it has insane damage, and very low cooldown, and you're able to make fast blobs with it. This is yourMAIN PRIO spell.

Our SECOND PRIO spell is Elastic Slingshot(E) This gains more range and less cooldown on it the more points you put in it, besides that it also gains a good amount of damage each point spent in it.

Our THIRD PRIO spell is Stretching Strike(Q) it has good slows, but it's not worth maxing this first, as it's not better than any of your other spells.

Let's Bounce(R) is always MAIN PRIO since this is your ulti spell, so whenever you can, take a point in this ability.

Jungle Abilities:
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Unstable Matter(W) You wanna max this spell first, as it has insane damage, and allows you to clear the jungle fast, it's especially strong against the new monster, the Wight.MAIN PRIO

Elastic Slingshot(E) This is a nice ability for ganks, make sure to max it after you've maxed Unstable Matter. SECOND PRIO spell.

Stretching Strike(Q) Is nice for an extra blob, when you hit with it, it doesn't have the best damage, until late game, same goes for slow, not good till you've maxed it. THIRD PRIO spell.

Let's Bounce(R) Is your ulti, you always wanna upgrade this when you can. MAIN PRIO spell.

Support Abilities:
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Elastic Slingshot(E) You will aim for this as yourMAIN PRIO because you have to be able to sling yourself faster, so that you can either stun / escape /
catch-up enemies. And it also gains more range per skill point set in it.

Unstable Matter(W) This is your SECOND PRIO since you rather This is awesome for some fast blobs, and to damage the enemys smooth and quickly in close combat, it has nice damage potential, when you've got a few points in it.

Stretching Strike(Q) This is your THIRD PRIO ability, as you use this to slow the enemy champion, so that your ADC/Team can catch up to them.

Let's Bounce(R) This is also your MAIN PRIO ability, as this is your ulti. So make sure to set a skill point in this when ever you can, because this is a good CC spell.

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Engaging: When Engaging, you should start off with your Elastic Slingshot(E) followed by your Stretching Strike(Q) followed by Let's Bounce(R) followed by Unstable Matter(W)(Can be cast while using Let's Bounce)

Fleeing: As a tank you want your mates to survive and let them escape if dying, so the enemy focus you, which is good as a tank. You should start off with your Stretching Strike(Q) To slow the enemy champions, followed by Let's bounce(R) To knock them back, and cast your Elastic Slingshot(E) fast to get back to your team.

Always make sure you're tanking the enemies so you can allow your ADC/APC to gank them while you're taking damage from enemy champions / minions / creeps.

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These are the items I've chosen for Zac, that he can use.

Rylai's Crystal Scepter: This is a great item which both grants slow on abilities, health and ability power, great stats that Zac needs.

Warmog's Armor: Is great for a big amount of health and some regen.

Sorcerer's Shoes: Is great for spell penetration and movement speed.

Ninja Tabi: Is good for tanking if you're against heavy AD champions, or alot of AD champions.

Mercury's Treads: Is good for the magic resistance and CC reducement.

Ionian Boots of Lucidity: These boots can be used for cooldown reduction, but I don't recommend it.

Boots of Mobility: Can be used for moving faster in the jungle.

Liandry's Torment: Is great for the health, ability power, spell penetration and the overtime damage.

Zhonya's Hourglass: Is great for the armor, ability power and immune on-use effect,

Sunfire Cape: Is good for the armor, health and AoE magic damage aura.

Rabadon's Deathcap: Is only good for if you wanna go heavy AP tank and wanna deal some damage or do more damage in the jungle.

Spirit Visage: Is good for the magic resistance, health, health regen, and 20% self healing etc.

Randuin's Omen: Is a great tank item, since you can "use" it and make an AoE Slow, besides that the item itself give you Armor, health and reduce attack speed of enemy champions if they hit you, which is great against an ADC.

Spirit of the Ancient Golem: Grants you health + CDR, which is quite good for Zac

Guardian Angel: If you wish to be able to revive twice in a fight, you should get this item, it also grants armor + MR, so you can be more defensive.

Abyssal Mask: Both good for the AP, Magic resistance, and reduce of 20 Magic resistance of enemy champions.

Locket of the Iron Solari: Good item for your team, I don't suggest you get this if your support/top/jungler already has it. It grants good MR, CDR, health regen and health, all that Zac needs.

Support Items:

Ruby Sightstone: This is a good support item, as it grants free wards + health, and Zac can always use extra health.

Face of the Mountain: It's a nice support item, it grants you gold, and has a nice passive, that actually allows you to kill creeps, instead of your ADC. It's only good if you know how to use the passive correctly.

Locket of the Iron Solari: This is a good item for Zac as it grants Magic resist, CDR, Health regen and Health for you. Magic resist + Health Regen and an activation shield for both you and allies.

Randuin's Omen: This is a good item for armor and health, but it also grants an activation that slows enemies around you.

Abyssal Mask: Good AP and MR, also reduces enemies MR if close to you, good for your team if it's filled with a couple of AP champions.

Rylai's Crystal Scepter: Good for the health + AP and the slow from abilities.

Twin Shadows: For the AP, magic resistance and the cool activation that grants 2 ghosts that follows enemy champions and if they get hit, they get slowed and shows their location, so your team can find them after a team fight and gank him/her.

zeke's heraldzeke's herald Zeke's Herald: This is good for your ADC, as it grants both AD + Lifesteal from the aura, but it also grants health + CDR to you.

Sunfire Cape: This is useable if you wanna be more of a tanky support. As it grants armor + health and a damaging aura.

Warmog's Armor: Good for the huge amount of health, and health regen, get this if you wanna be more of a tanky support.

Spirit Visage: This is quite useful, since it grants 20% more self healing, health, health regen, cdr and magic resistance, an outrageous item.

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Farming Creeps / Jungling

Farming Creeps:
It's easy for Zac to farm creeps, since all his spells are AoE, when farming creeps you should use the primary AoE spells, Unstable Matter and Stretching Strike, and since you stack Stretching Strike first, you should make sure that the creeps are infront of you so you can hit them all with Stretching Strike. Just use Unstable Matter to hit all creeps around you.

When jungling, you should aim for the Lizard Elder, which grants Blessing of the Lizard Elder first, secondly go for the Wraith Camp, thirdly, the wolves, then aim for the Golem which grants Crest of the Ancient Golem . Then recall and aim for the Golem Brothers (The little and big golem next to each other), then the wraith camp, and then the wolves again.

Slingshot engagement points as jungler:
When you jungle with Zac, you can have some awesome engagement points with Elastic Slingshot, I've shown the most usual ones on this picture:Blue arrows = Zac's engagement points, if he's on the blue team
Purple arrows = Zac's engagement points, if he's on the purple team

Smite while using Slingshot:
Slingshot videos

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Zac Is a good AP / Health based champion. He's got amazing unique based skills, and some good lane roles.

For example, he works great in jungle, top lane, solo top lane and even support.

He works really great as all these roles, because he can sustain for long, got so much health, and loads of CC abilities. Also while you aim for health, you can or will buy aura items, such as Locket of the Iron Solari, which grants all-around tank stats.

So all in all, Zac is a unique, sustainable, CC champion.

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End of The Blob

I hope you enjoyed reading the guide, and I hope you'll make great use of it.
If so, make sure to like the guide for others to see it.

I hope you've learned a little more about Zac and his abilities, jungling, engaging and more.
Make sure to comment if you've got great stuff to add to the guide or if you've got a question etc.

Thanks for reading!

-Wookien (The Wookie)

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Hall of Blob

I do accept screenshots of your games as Zac for this guide. So if you got some, make sure to send it to me.

I also tag people that've helped me alot, in this chapter.

Wookien's Scores

Saphirahk's Scores

Vaiooguaxinim's Scores

Music Lion's Scores

Owynm's Scores

HollowxD's Scores

kawosze's Scores

VincentN's Scores

Illeas' Scores

Remo's Scores

Echo1scout's Scores

Thanks to:

Jhoijhoi - Her "Make A Guide" really helped me, she deserves a thanks.
Adrrock - He gave me alot of constructive criticism, on how to improve my guide.
Xiaowiriamu - She made me some awesome banners for my guide, she deserves a thanks!

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A while ago:
-Wrote correct spell detail on " Unstable Matter".
-Removed " Resistance ".
-Added " Perseverance " mastery.
-Added "Spell Vamp Tank build" to Top Build.
-Added "AP > Tank Build" to Top Build.
-Added "Boots build" to Top Build.
-Added "Spell Vamp Jungler Build" to Jungle Build.
-Added "1 Cons" in Pros/Cons chapter.
-Wrote correct Perseverance in Masteries, was Garen's Perseverance before.
-Added "1 Pros" in Pros/Cons chapter.
-Added "Heavy Defense" to Jungle Build
-Added " Guardian Angel" to Item Chapter.
-Changed "both masteries" in both Builds
-Added "Engagement Points" in Farming Creeps / Jungling chapter.
-Added "1 Pros" in Pros/Cons chapter.
-Added "JUNGLE BONUS" in Farming Creeps / Jungling chapter.
-Added "A while ago", "Not that long ago" and "Recently" in Changelog.
-Changed "Ability Sequence" in Jungle Build.
-Added "Jungle Ability Sequence" to What to choose first? Chapter
-Changed the look of "What to choose first?" Chapter.
-Redid "Abilities" chapter.
-Added "Against heavy AP" to Top Build.
-Added " Runic Bulwark and Abyssal Mask" to Items Chapter.

Not that long ago:
-Added "Support Build".
-Added "Support Masteries" to Mastery Chapter.
-Added "Support Runes" to Runes Chapter.
-Added "Support Summoner Spells" to Summoner Spell Chapter.
-Added "Support Abilities" to What to choose first? Chapter.
-Added "Support Items" to Items Chapter.
-Added "Summary Chapter".
-Added "2 pros" to Pros/Cons.
-Added "2 Smite Jump Videos" in Creeping / Jungling Chapter.
-Added "Support, really?" Chapter.
-Fixed "underlines" in some chapters.
-Removed " Zhonya's Hourglass" from Top build's - Final Build.
-Updated " Let's Bounce" in Abilities Chapter. (Now shows what you can do while using it)
-Updated " Elastic Slingshot" in Abilities Chapter.
-Changed the look of the guide with "center" + "more images".
-Added "Images with chapter names" to each chapter.
-Added " Spirit of the Ancient Golem" to items chapter [Corrected to 3.5 Patch update]
-Redid whole "jungle build".
-Redid whole "Masteries chapter".
-Fixed "Cheat Sheets".
-Redid "Pros/Cons".
-Added "Hall of Blob".
-Changed the looks of "Pros/Cons Chapter".
-Changed the looks of "Items Chapter".
-Changed the looks of "Summoner spells chapter".
-Changed the looks of "Runes Chapter".
-Changed the looks of "Abilities Chapter".
-Updated Item Builds
-Updated Masteries
-Updated Mastery Section
-Updated Item Section
-Updated for 3.11

-Reworked Masteries Chapter
-Updated Item Builds
-Updated Item Chapter
-Updated Masteries
-Almost updated the whole guide, only Jungle chapter missing

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