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Leona Build Guide by Demonsedge90

Support 12.18 Leona Tank/Support

Support 12.18 Leona Tank/Support

Updated on September 24, 2022
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League of Legends Build Guide Author Demonsedge90 Build Guide By Demonsedge90 27 1 54,918 Views 4 Comments
27 1 54,918 Views 4 Comments League of Legends Build Guide Author Demonsedge90 Leona Build Guide By Demonsedge90 Updated on September 24, 2022
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Choose Champion Build:

  • LoL Champion: Leona
    Damage Reduction
  • LoL Champion: Leona

Runes: Engage Tank

1 2 3
Font of Life

Legend: Tenacity

+10% Attack Speed
+6 Armor
+8 Magic Resist


1 2 3
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


Threats & Synergies

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Champion Build Guide

12.18 Leona Tank/Support

By Demonsedge90

Hi, my name is Demonsedge, and I've been enjoying my time on league of legends. I can't say enough about this game.

If I'm playing support, I consider Leona since I know her setups and combos. I will provide an in-depth look into Leona's team set up and itemization, along with some tips and tricks as you read this guide.

I hope you enjoy this guide and follow my suggestions to understand how Leona works optimally.

So let's kick things off in style with my guide on Leona The Radiant Dawn.

Leona - The Radiant Dawn
Vanguard, Support
Specialties: Durability, Engage, Lock down
Why choose Leona?:
- A simple champion to pick up in the support role and can be fun to play.
- Provides effective crowd control engages for teammates while setting up picks for her carries, and she can be that big damage soaker when you need to get objectives such as dragons or baron nashor .
- She has great potential to make plays, the odd time she can support carry for her team while being a potent frontline team fight asset.

I always enjoy taking her on the rift when playing league matches, and I hope you will too.
Pros & Cons
+ Good team fight ult
+ Good backline access
+ Good all-in setup
+ Fits into most team setups
+ Great peel & engage tools for teammates
+ Great roaming support
- No sustain in lane
- Succeptible to constant harass
- Mana intensive
- Ability animations are easy to spot
- Team reliant
- No easy way to disengage from fights
Ability Rundown


Damaging opponents with your spells marks them for 1.5 seconds. If a marked target is damaged by nearby allies, deal 25 − 144 (based on level) bonus magic damage to the enemy.
This passive works nicely when mixed with items such as Imperial Mandate or other on-hit effects.

Shield of Daybreak
| Cooldown: 5 | Cost: 35 / 40 / 45 / 50 / 55 Mana |

Once you activate this ability you gain 50 bonus attack range and have 6 seconds to stun a target dealing 10 / 35 / 60 / 85 / 110 (+ 30% ability power) magic damage and once applied it will last for 1 second which applies Sunlight on enemies along with any on-hit effects (applies a stack of Press the Attack too). A great engage/interrupt tool with looking to peel for your team or when getting ready to engage the enemy in a team fight or skirmish.

| Effect Radius: 450 | Cooldown: 14 / 13 / 12 / 11 / 10 | Cost: 60 Mana |

One of your most important spells. When activated you gain 15 / 20 / 25 / 30 / 35 armor (+ 20% bonus armor) + 15 / 20 / 25 / 30 / 35 magic resistance (+ 20% bonus magic resistance) and gain flat damage reduction (8 / 12 / 16 / 20 / 24) towards your enemies while it's active, but remember that once the ability finishes you will lose the resistances gained unless you hit a target within 3 seconds upon the abilities detonation. Something to consider is that after the shield detonates you will deal 45 / 80 / 115 / 150 / 185 (+ 40% ability power) magic damage to any nearby targets hit. This ability is best used when you are looking to start a fight or after you have stunned a target in anticipation of follow-up damage after you begin the fight.
"Do note that Eclipse has a self slow attached to it even though the ability description doesn't share that with us up front."

Zenith Blade
| Range: 900 | Width: 140 | Speed: 2000 | Cast Time: 0.25 | Cost: 60 Mana | Cooldown: 12 / 10.5 / 9 / 7.5 / 6 |

This ability deals 50 / 90 / 130 / 170 / 210 (+ 40% ability power) magic damage and is your primary source of engaging pre-six and is a good way to start fights after level 6. In most games, this ability should be your engaging tool when starting fights, so you can lock down isolated targets or hit targets you wish to eliminate.
Note this ability will target the enemy at the very back of the group, making it great for hitting the backline targets you're looking to kill. Be mindful when using it around a cluster of enemies because it might get you killed if you can't disengage from the fight you started.

Solar Flare
| Range: 1,200 | Inner Radius: 100 | Cast Time: 0.25 | Cooldown: 90 / 75 / 60 | Cost: 100 Mana |

The ability that defines you in combat since it allows you to stun/slow an entire team (1.75 seconds) while at the same time dealing 100 / 175 / 250 (+ 80% ability power) magic damage if they decide to cluster. Best used on high-priority targets or targets who try to run away from you and your team. Note the animation time is slow, meaning enemy champions flashing out of your ultimate can be a likely scenario, thus wasting your engagement and making you lose a key ability. Timing this ability is important and can make or break a team fight, and with its long cooldown, I wouldn't recommend spamming just because you see a target in sight.

Tips & Tricks:

Playing As Leona:
- Lead the charge and mark your foes with Sunlight before your allies deal damage.
- Shield of Daybreak and Zenith Blade form a powerful offensive combo.
- The damage reduction effect from Eclipse cannot reduce the damage below 50%.
- Save your Zenith Blade to use on targets who recently used their dash/blink or Flash.
- Due to its high cooldown, Solar Flare should only be used to pick off isolated enemies or foes you're looking to eliminate.

Playing Against Leona:
- When Leona activates Eclipse, you have three seconds to get away from her before she deals damage.
- Only foes in the center of Solar Flare get stunned, so you can often avoid this if you're quick.
- Avoid standing directly in front of Leona, so you're not being rooted by Zenith Blade then stunned from Shield of Daybreak.
- Have your Flash handy to dodge Leona's Solar Flare.
Summoner Spells
Summoner Spells

Flash: The most integral summoner spell for Leona and should be a 100% pick in all your games. Another reason it's important for her is because if you get caught or stuck in a rough situation, you can Flash to safety or dodge a very crucial ability with ease.
Ignite: A strong support spell used to reduce healing and wear down the opponent dealing 70-140 true damage (based on champion level). Helps your teammates to secure a kill or to grab yourself a kill if you are stuck in a duel with another champion. In most games as Leona, this will be your other go to spell.
Exhaust: This spell is good when against very mobile/assassin or strong mage champions that will burst you down quickly. Great when applied on targets you need to slow down or to reduce their incoming damage from all sources (includes Ignite).
Heal: Not your typical choice on support tanks, since they mostly favor Ignite or Exhaust. If you're taking this option as Leona, you'll gain access to a small heal/movement bonus for you and your bot lane.
Which Boots & Why?
Boots of Swiftness > Slow Reduction
Your premier mobility option when roaming lanes or when dealing with slows effects like Ashe's Frost Shot/ Volley/ Serylda's Grudge/ Rylai's Crystal Scepter, or other movement imparing abilities that would leave you vulnerable when trying to escape.
Ionian Boots of Lucidity > Ability Haste
Grab this pair in games where ability usage will serve you more as Leona. Having access to the summoner spell haste gives you more access to Flash or any other spell you currently have sooner, providing extra pressure in team fights.
Mercury's Treads > Tenacity
A strong option for Leona, helping to reduce the effects of crowd control from enemy champions, while also offering a small amount of magic resist. Standard choice into teams that are magic damage heavy.
Plated Steelcaps > Basic Attack Damage Reduction
Another great option for Leona. The armor provided along with the basic attack damage reduction passive make it easier to soak up from auto attacks for your backline. Great when facing heavy physcial damage teams or auto attack centric champions.

You might be asking why no Mobility Boots, here's my take: those boots aren't worth the gold for this simple reason: they may have the highest boot value of movement with (115 movement speed) while out of combat, though once you are engaged in combat the value drops to (25 movement speed) and then you're at a greater risk of dying if you get caught out. When you are looking to roam just get Boots of Swiftness, trust me you'll thank me for it.

*Do note that you get diminishing returns on tenacity the more you stack, so avoid Sunfire Aegis & Mercury's Treads if you take the runes Unflinching and Legend: Tenacity.*
Ward Trinkets
Ward Trinkets

Stealth Ward
- Stealth Ward is the default trinket as Leona, revealing units within a target location for 90-120 (based on champion level) seconds. You get two charges that refresh every 240-120 seconds (based on champion level). The max allowable Stealth Wards to place is three. Great when side laning/placing deep wards in enemy territory or getting vision on objectives ( baron nashor & dragons ).
Oracle Lens
- Oracle Lens is your best choice for Leona and should be acquired on your first back so you can start denying enemy vision and protect key areas of the rift while also making dives more accessible for you and your team. Formidable when dealing with stealth champions who plant traps such as Teemo, Shaco, & Nidalee. It's also very helpful for champions who use stealth as means to engage/disengage like Twitch, Pyke, Wukong or Shaco.
Farsight Alteration
- The last trinket Farsight Alteration (available at level 9) is one we avoid with Leona when playing support since your job is to deny vision.

With support items ( Steel Shoulderguards & Relic Shield) granting (4) Stealth Wards upon completion, vision is much easier to set up when on the rift.
Which item should you start with?

Steel Shoulderguards & Health Potion

Relic Shield & Health Potion
If we decide to take Steel Shoulderguards as our starter item, we do so to gain more attack damage with each auto in combat. Works in tandem with Leona's auto/q/auto combo. If we decide to take the Relic Shield, we do this to have a little more ability damage in combat. Won't scale well with all your abilities (outside your ultimate), but it's still helpful when looking to deal more damage to enemies.
For Leona, both starts are good since they will help you in combat and make you more formidable in the lane. Though Leona's auto and ability scalings aren't the best, even a minor difference in either direction can make a difference in any fight.

Then you might be asking: well Demonsedge how do I complete the support item quest?

That's a great question and here's how:
Make sure to use your first two charges on the melee minions in the first wave you encounter. After that make sure to have a 1 per wave in this order: - melee, melee, cannon, melee, cannon, unless you can have a charge for both the cannon and a melee minion.

Repeat this process until you complete your support item and avoid targeting caster minions since they offer very little gold value and slow down your support quest progression.

Apart from getting our support quest done we should focus on what build will make us have the best success in lane:

- Damage Reduction Build: Take this when you want to be a walking tank that stacks heavy armor and magic resist (coupled with your Eclipse), being that durable frontline your team needs.

- Aura Build: Grab this in games where being near the enemy causes them to feel weaker and more susceptible to all your teams item effects and abilities.

Damage Reduction Build:

Mythic Items:


Sunfire Aegis

Frostfire Gauntlet

Turbo Chemtank

Locket of the Iron Solari

Getting either of these mythics as your first item depends on what the enemy team is comprised of and not how Leona best plays in most matchups, since it really makes a big difference in her survivability.

Core Items:

Anathema's Chains
Getting this item will give you a large health value (650) and ability haste (20) along with a nemesis passive that allows you take up to 30% damage reduction from a specific target and making that target have 20% reduced tenacity while you are nearby. Very helpful when playing against champions who you know can annihilate you very quickly or pose the biggest threat to you or your teams survival.

Force of Nature
Grabbing this item in your core build is very efficient because in most games you will be dealing manyimmoblizing effects and some teams will have magic damage based ablities to go along with it. This item will allow you sustain burst damage champions like Brand/ Morgana or Teemo who have heavy burn based playstyles.

Frozen Heart
You should always be getting this second (unless another situation presents itself) since you can reduce the opponents attack speed by 20% making a very good anti auto attacker build item, and it also gives you damage reduction on incoming attacks based on small percentage that additionally scales with every 1,000 hit points you have up to a maximum of 40% damage reduction.

Alternative Items:

Dead Man's Plate
Gives Leona mobility to chase down targets or when escaping dangerous situations. While moving you charge up bonus on-hit damage equal to 0-40 + (0-100% bonus attack damage) as physical damage. If a target is struck at maximum momentum stacks they are slowed by 50% for 1 second. This item helps when roaming or when traveling to objectives/team fights.

Knight's Vow
Take this item if you want to provide more damage reduction via redirected post mitigation damage for a specific nearby ally and then heal yourself for a percentage of the damage they deal to champions. Very nice pickup if you have the means to soak up tons of damage in prolonged fights.

Sterak's Gage
This option isn't normally picked up by Leona or other support champions, but still great to consider against dot/burn damage/when forced into a low health state often or when needing extra dueling power. Offers 45% of your base attack damage as bonus attack damage and 75% of your total bonus health as a shield if you fall below 30% health for 3.75 seconds (60 second cooldown).

Zeke's Convergence
This item provides your accomplice on-hit and max health damage after youimmobilize an enemy champion within an 8 second window. Great item to pick up if you wish to make all in trades or poke often in lane and team fights.

Aura Build:

Mythic Items:


Imperial Mandate

Locket of the Iron Solari

Core Items:

Abyssal Mask
Pick up this item gives you a debuffing aura that reduces their magic resist and increases yours by the same amount for each cursed enemy. The aura is great when you want to amplify the damage of your teams magic sources on the enemy.

Knight's Vow
Take this item if you want to provide more damage reduction via redirected post mitigation damage for a specific nearby ally and then heal yourself for a percentage of the damage they deal to champions. Very nice pickup if you have the means to soak up tons of damage in prolonged fights.

Zeke's Convergence
This item provides your accomplice on-hit and max health damage after youimmobilize an enemy champion within an 8 second window. Great item to pick up if you wish to make all in trades or poke often in lane and team fights.

Alternatives Items:

This item synergies well with Leona because of how easily you can gain the effect of the shield the item offers. I'd suggest picking this up if you are against teams you need a little more survivability when in team fights.

Force of Nature
Grabbing this item in your core build is very efficient because in most games you will be dealing manyimmoblizing effects and some teams will have magic damage based ablities to go along with it. This item can give sustained protection from burst damage champions like Brand/ Morgana or Teemo who have heavy dot damage based playstyles.

Randuin's Omen
Similar passive to Frozen Heart but instead of a passive that reduces flat attack speed, you have an active abililty that slows movement by 99% for 0.25 seconds and reduces the targets attack damage and critical strike damage for 4 seconds (60 second cooldown). Very useful when dealing with champions who build critical strike items ( Yasuo/ Yone).

Vigilant Wardstone
This item in conjunction with your Relic Shield & Steel Shoulderguards support items allows you to place 1 extra Stealth Ward (4)/ Control Ward (2) on the map for your team. Very good when you are looking to secure vision on key objectives and map locations.

Situational Items For Both Builds:

Banshee's Veil
Get this item for a small increase in damage and if you need more magic resist coupled with a spell shield versus abilities. Good choice versus high crowd control teams or in situations where you might need to avoid a pesky ability or attack that would otherwise disrupt you.

Gargoyle Stoneplate
Take this item if you are looking to increase your armor and magic resist as you take damage and gain a health shield based on bonus health. Very good when paired with health gaining runes/keystone and items that focus heavily on health.

A nice grievous wounds option for Leona when struck by auto attacks or when immobilizing foes. Very helpful into auto attack heavy teams and healing from champions ( Nami, Sona, Red Kayn) or items ( Immortal Shieldbow, Bloodthirster) that pose a threat.

Warmog's Armor
A great alternative item in lane for Leona when you need sustain/durability in team fights and skirmishes. It's passive will regenerate 5% max health per second once you have acquired 1,100 bonus maximum health through items or runes. The regeneration effect will only apply after having not taking damage from minions (3 seconds), or from champions (6 seconds).

The following runes are excellent choices as Leona and will complement either of the keystone options listed in this guide. Always pay attention to the enemy team & your item builds before picking your runes to get the most value in each game.

Keystone Options:

Press the Attack
This keystone, paired with autos and Shield of Daybreak, will add a stack on the target hit. Once three stacks are applied, the vulnerable passive effect triggers, amplifying the damage the target takes by 8-12% for 6 seconds. A strong choice when paired with Miss Fortune/ Caitlyn/ Ashe or other auto-attack-based champions.

Grasp of The Undying
For a more aggressive bruiser tank option, choose Grasp of the Undying. After 4 seconds in combat, attacking a champion as Leona gives you 5 max health, deals magic damage equal to 3.5% of your max health and heals for 1.7% of your max health. Pairing this keystone with runes such as Overgrowth and Demolish provides you durability in fights and strong turret sieging in lanes.

This keystone will trigger the moment you hit any of yourimmobilizing abilities on targets, which will then give you bonus armor and magic resist and then deal 25-120 magic damage + 8% of your bonus health to all nearby enemies in the shockwave. The standard option for Leona in most games when support.

Minor Rune options:

Cheap Shot
This rune deals 10-45 true damage based on level upon damaging a target afflicted with crowd control effects (cooldown 4 seconds). Great for Leona because she has many crowd control effects, meaning the extra damage application won't be hard and allows for easier team fight victories if planned correctly.

Relentless Hunter
Strong rune option on Leona providing smoother ability setup when engaging/chasing down the enemy with its out-of-combat movement speed bonus. Helps Leona get to lane faster when getting to team fights/reaching objectives on the map or disengaging from combat.

Ultimate Hunter
Ultimate Hunter is great for Leona due to her ult having a stun/root component depending on where you land it on your target. It's a good team fight initiator, effective at locking down targets running away or near dead targets that you are looking to finish off.

This rune gives you 10% of your missing max health and 20 additional gold upon getting a kill or assisting in fights with your team. Offers sustain for Leona and to help with faster item purchases in the lane.

Legend: Tenacity
A must-have rune for Leona giving you increased tenacity when dealing with champion ( Morgana, Lux, Rammus) and monster ( Baron Nashor , Dragons ) based crowd control effects, reducing their effectiveness on you.

Last Stand
Offers 5-11% more damage when under 60% health. Max damage is applied under 30% health. Since we don't build much damage with Leona, it won't be that noticeable in team fights with this rune. When compared to other Precision tier three rune options, it's the best for Leona's play style.

I see Demolish as a way to press lane faster because it will allow you to deal damage to turrets based on 35% of your max health within a 45-second window. Allows for quicker sieging of turrets and getting the plate gold quicker, thus giving you more freedom to roam sooner.

This rune increases your armor and magic resist by 8 then additionally by 3% after 12 minutes. This rune pairs nicely with Leona's Eclipse and can be helpful when you need extra survivability and late-game durability.

Second Wind
A strong rune option for Leona as an engage support since you can regenerate 3 + 4% of your missing health over 10 seconds after a skirmish or team fight. Stacking health through items or runes in conjunction with this rune helps improve the healing regeneration effect.

Bone Plating
This rune reduces the damage from three spells or basic attacks by 30-60 (based on level) for 1.5 seconds (55-second cooldown). The damage reduction is great on Leona when dealing with burst champions ( Akali, Fizz, Sylas) or in tough fights and skirmishes.

A strong rune option for Leona offering 3 max health per 8 monster / minion deaths, then gaining 3.5% more max health at 120 minions absorbed. Though Leona doesn't scale with health compared to other engage supports ( Braum, Nautilus, Taric), I'd recommended Overgrowth with other health items or when taking Second Wind or Demolish.

Very great for Leona when against heavy crowd control teams and great when paired with Legend: Tenacity for more crowd control resistance. This rune gives you 5% tenacity & slow resist at base, increasing to a maximum of 25% tenacity & slow resist while at 30% max health or below.

Manaflow Band
In most scenarios, we don't think of this rune option on Leona because our priority is to soak damage for our team and peel for them. With the inclusion of Manaflow Band, we can make better use of our kit and allows for more constant spell use in fights due to its mana regeneration (gained after acquiring the 250 bonus mana).

Another rune option is not often taken on Leona but can be helpful. This rune helps by offering permanent ability haste at levels 5 and 8. Upon reaching level 11, you'll gain a new passive effect from this rune, reducing your non-ultimate cooldowns by 20% when you score a takedown on the enemy. You'll have more opportunities to continue stunning and disrupting the enemy in the lane and team fights.

Gathering Storm
This rune is another option that doesn't get taken on Leona, but if you feel like taking the scaling rune route, then I'd suggest slotting this rune in to get some extra damage on her abilities. Now her abilities don't scale that heavily with ability power, but this doesn't mean you can't have a little more damage, packing a bigger punch.

An alternate tree you can run on Leona that will provide some formidable damage reduction and utility would be the following:

Inspiration using the Glacial Augment keystone. Please refer to the rune display at the top of the guide for more information.
Rune Shards
When we are deciding on what rune shards (offensive and defensive) to pick for Leona, you need to factor in a few things in champion select:

Offensive Shards
- Do I need attack speed on my champion? (Auto attacks on Leona can feel very slow, making it a good option when looking to chain autos after your combos)
- Do I need additional damage? (For this Leona build you can opt for it, but most might skip in it when playing support).
- Do I require any ability haste? (We can choose this option but it's not as popular).

Defensive Shards
- Do I require more armor? The default choice in most games when playing support.
- Do I require magic resist? Take this shard when the lane is double mage bot or heavy in magic damage.
- Do I require more health? A viable option for Leona in games where only one type of resistance is needed, therefore adding this rune shard is helpful. Great into mixed damage team comps.

Always pay attention to the team compositions you are fighting when mixing and matching the rune shards listed above, in conjunction with your Boots & items. It's a sure way to improve your overall survivability in games.
Support Lane Champion Comparisons

"If you would like to learn more about how each support champion compares to Leona when comparing base stats and power spikes in game, read my support lane comparison article here".

There are plenty of ways to build Leona, but hopefully, this guide made it easier for you to understand what abilities/items and runes work well together and how to make the most of her kit.

I hope you enjoyed this guide and will refer this to your friends and fellow gamers looking for tips & tricks.

For any questions or thoughts, you wish to share, contact me in the discussion section. I'll be happy to talk things over with you and see how I can make sense of anything you need answers for to the best of my ability.

League of Legends Champions:

Teamfight Tactics Guide