Recommend: Grasp or PTA
You want to go DShield + Second wind to compensate for her poke.
Abuse her early game before she gets a lot of points into Q, otherwise she will just run you down when level 7-9 (4 to 5 points in Q).
Try to all in her in the early levels, parrying her passive auto is helpful but if she uses E always parry when she dashes back as its a guaranteed parry.
(Before the nerfs they would sometimes use Q mid E so you could parry both lol).
Hexdrinker can help you survive her all ins level 6 as she basically runs you down once she has points in Q, this is the only way you can fight her back, try not to let her poke you down with shroud, run away and look for poke.
You can Q her while she is invisible so look to do that.
When she is level 6 you can look to parry her 1st ult behind you to proc your ultimate quickly with the slow, otherwise without 9 ping you aren't gonna be able to react to her R2 so try and predict it, often times they will hold it so try and predict and look at their habits, if you are about to escape under turret that is usually the trigger for when they will use it.
PRAY FOR JUNGLE GANKS HERE AS WELL BUT SHE HAS 24 BILLION DASHES SO IT DOESNT EVEN HELP THAT MUCH, pull in waves and look to all in early.
Note that red trinket helps when she uses shroud for your Q's.
Akshan
Recommend: Fleet
This is a hard matchup, play similar to most range matchups, you only want to hit on front vitals, but in this particular matchup, his level 1 is very strong.
Don't forget to play for bushes to not get poked down too much while farming.
You want to run Dshield + Second wind, play safe until level 2 and wait for your parry to block his PTA or double auto/Q.
Care for his poke and short trades, he can do a lot of dmg in a short amount of time, and hitting parry is very hard due to his mobility so wait until he is locked in an animation.
Hide between turrets or minions to block his R, or you can parry it as well.
He is very gankable so ask for jungle ganks!
Tabis + Whip are when you usually win this MU.
You hard out scale him, so play for that!
Camille
Recommend: Conq or Grasp
Spacing and kiting is really important in this MU!
Constantly look for poke and parry her E when possible (they will try to bait it, but you can usually react), you can also use parry when she gets her AD shield (as parry does AP DMG) even better if you can block something at the same time.
Her main threat is her poke, ignite and her gank follow-up with ultimate.
Try to abuse her as much as possible in lane, look for poke, Q in her W, look to extend trades as much as possible as short trades benefit her.
There is a little trick you can do when she uses E to run away, you can use QW to block it and stun her.
Aatrox
Recommend: Conq
Care for his empowered auto, wait for him to use it on a minion.
Try to parry his Q when he has no E or predict where he uses E if he often does it in the same way, otherwise you can parry his W and look to dodge his Q's with your movespeed and your own Q.
Getting executioner is very helpful in this matchup.
Try to pull in the waves so you can look for an all in and run him down with conqueror stacked, try to poke him to make him use E or Q and then when his spells are on cooldown look for a big all in.
(Some take bramble + grasp, very, very rare but in the off chance they do try to freeze and get the biggest lead you can in lane as they are trying to survive lane to teamfight later
Cho'Gath
Recommend: Conq
Really easy matchup you win most type of trades, he has very easy to parry abilities, though you need a good bit of tenacity (so double tenacity rune page can be good here) to parry silence into knockup, you win them anyway.
Pull in waves, look to freeze and run him down, he lacks so much mobility and is an HP Tank, basically a dream come true for Fiora.
Just be wary of getting kited with his slow on spikes, he can kite vitals and be a menace if he gets a lead into bramble vest due to being too tanky.
Dr. Mundo
Recommend: Conq or Grasp
The new Mundo is more of a pain than the old Mundo.
Poke him down on vitals front or back and dodge his Q's, in melee you can also parry his Q if you count the cooldowns properly, as they will use it as soon as they get it.
You win all ins but you might lose if you play for too much short trades and get hit by too many Q's.
Typically they will stay away and spam Q for cs, its hard to block them after the rework as it does too much damage now.
Once he hits level 6, if you have whip (ignite or executioner is a big plus) you can just run him down, if he has tabis he can just run away, but if he has bramble you will have a bit of a harder time, but still good as long as you dont get poked too much and parry his Q slow so he cant kite you out.
Hard matchup, hard to stomp, but free farm lane, it all depends on who can have more impact in the mid/late game, which is significantly easier to execute for Mundo :/.
Don't let him have too much impact later on in teamfights, try to force him on side with splitpush and ping when he moves.
Fiora
Recommend: Conq
You saw my guide, so you better be the better Fiora player!
You will know the combos, the optimal summs runes and items, so if you lose you are just a big noob.
Parry her Parry and ITS GG WP FF@15.
But in the off chance you are 1v1'ing your friend for a skin, and it's Fiora vs Fiora, hold your parry for their parry time it slightly after they shoot it, that way they dont block it.
You both know how vitals will appear, so it's a bit awkward but try to kite vitals while trying to hit yours.
If you are playing ARAM, take snowball as it can proc vitals from a far (helps for ult proc as well).
Be quicker with combos and GG you win it.
Kled
Recommend: Conq
Easy matchup, any type of trades favors you really as long as you don't let him freely use his whole W.
Try to parry his Q pull onto him, a lot of kleds like to E into you to dodge it so try to read the players habits (holding parry is also fine).
Look to parry his ultimate to stop him from engaging in fights and going onto your team.
If he is unmounted, parry cripple is really strong as he will really struggle to re-mount with the AS slow.
Try to fight when the wave is pulled in so you can run him down.
Shyvana
Recommend: Conq or Grasp
Easy matchup for Fiora.
If she has Dark harvest go D Shield because she will look to poke you a lot.
If she has Conq, PTA or something similar, take D Blade and just outrade her straight up.
This is a pretty straight forward matchup where u want to look to poke her down bit by bit with small trades, second wind is obviously really nice to have due to her E poke without mana, otherwise, you can just parry her Q if she is AD, or E if she is AP, both lead to winning trades, she isn't much of a threat if played properly.
Once you get boots + whip you can just run her down easily, level 6 you win any sort of all in, you just need to care for her short trades and don't let her get small trades in.
(If she has PTA parry the PTA proc and she has no damage).
Look to keep the wave pulled in so you can run her down, freezing is usually best here, getting a cheater early on can help a lot as she doesn't have the best waveclear in early game.
Mordekaiser
Recommend: Conq
This matchup isn't difficult as long as you respect him, be wary of long trades especially once he gets bramble vest and a conqueror stacked, he can kite you out and tank so much while having insane healing and DPS.
You can parry his Q or E, typically parrying his E is better for the stun, although it is harder to hit as they can move while using E.
Once he hits level 6 you want to parry his ultimate if possible (it requires you to have lower ping, but if you do, it is very reactable).
As long as you don't trade carelessly, and you win early, you should win this matchup.
Maokai
Recommend: Conq
Rare matchup but really easy, you win any form of trade as long as he doesn't get his empowered E with bush on you.
Both his Q & W are reactable and parryable very easily, same for his ultimate.
Abuse him in lane, look to freeze and deny him xp and cs as he cannot commit as you win if you fight while the wave is pulled in towards you as you can chase him down.
Trundle
Recommend: Conq
Not a difficult matchup as long as you play it RIGHT!
Parry his Q and only play for short trades, you can techincally parry his pillar and stun him, but its so hard and basically impossible to consistently do.
Trade everytime you get your parry, they usually insta Q or, Auto into Q.
Get anti healing, once he has 6 try to poke him down and kill him in an all in.
Tryndamere
Recommend: Grasp
I would go PTA maybe in low elo, but after durability patch he has TOO MUCH HP and sustain making him unkillable, go grasp to win the lane and deny him as much freedom in lane as possible.
In this matchup, discipline is really important, you need to be patient!
As long as you play for poke and don't all in without parry you are fine, you can sort of kite him if he engages you with your move speed, if he dares to E in your minion wave to fight you, you will destroy him, just care not to fight when he has the wave pulled in as that is how he wants to fight to run you down with ghost.
In this matchup exhaust/ignite can help compensate for the ghost, although I still think going TP is better and getting an early tabis is wonderful.
(Conditiong is also good with bramble if they have double AD jung top, yes bramble tabi fiora im sorry but its a must XD)
Leashing is not good in this matchup as he can stack up rage and get lucky crits on you.
Yasuo
Recommend: PTA
Very similar to the yone matchup, look for poke, proc his shield and then look for an all in while dodging his Q's you don't want to be too pushed in, as he can get short trades and u cant run him down.
Look to parry his Q with a QW through the windwall if possible as they will often block your Q.
Care not to carelessly spam your Q as he can use the dash to dodge your Q and make you miss vitals.
Use the movespeed from vitals and ultimate to dodge his Q's.
Hold your Q to follow him when dashing as if you Q too early he can just kite you out too easily.
Once you get Ironspike Whip you win it.
Pull in waves and look to all in him, tabis are a really good buy here.
Yone
Recommend: PTA
This matchup really depends on the skill of the Yone player (i've played vs dzukill, its rough).
It can go from being really easy, to a struggle in lane.
Essentially what you want to do is poke him down with Q's look for short trades, he is also very gankable so calling for ganks can help as well, he struggles in the long lane as he is very easy to rundown.
Look to dodge his Q's while trading with the movespeed, if you can parry his Q or R, often times you need to parry behind you if he is too close or if you parry ultimate.
Care as some players will dodge after using Q or use E to dodge your parry.
Don't push as it benefits him too much, care when he has berserk boots as the lane because 10x harder.
Tabis are a huge buy here.
Lillia
Recommend: PTA or Grasp
You can go Dblade, but Dshield + Second wind makes you heal sooo much in this MU.
Really easy to handle, she lacks too much DMG to counteract your healing and damage, as long as you stay inside her during her Q and parry her W she can't really do much DMG.
As long as you don't hard misplay it, you should win this matchup easily, her R is very parryable as well.
In lane, try to just poke on vitals, wear her down while she tries to get damage on you while you heal it all up with dshield and second wind while she expends her whole mana pool.
Care for level 1 trades as she can do a lot of DMG and kite you out, try not to chase for too long as she can deny you a lot of damage and dodge your parry quite easily.
Very gankable, and very easy to handle, should be a free MU.
Singed
Recommend: Conq or Grasp
Pretty easy matchup, early boots are really good here to not get kited too much.
With d shield and second wind you have an insane amount of sustain (you can walk into his poison for 1 tick to proc the healing and refresh dshield + second wind it's really free healing).
You can parry his E as it is usual pretty obvious, if they hold on for too long they lose anyway, if you manage to parry his E onto him just once, he will get hard punished so look for that.
Getting early vamp scepter to compensate for his proxy and not dying from his poke and minion aggro is very nice.
As long as you don't chase you win it.
Nasus
Recommend: Conq or Grasp
Just poke or all in, you win everything in early trades, if you parry his W he will either need to burn flash, get him out of lane or you kill him.
You want to freeze and pull waves in to be able to run him down with parry and deny him cs/stacks.
Once he hits level 6 you need to be a bit careful especially if he has sheen/bramble he is very strong.
As long as you deny him stacks you won't lose this MU.
Double tenacity is really good here.
Garen
Recommend: Conq or Grasp
Look for poke constantly to reset his passive, don't let him heal up.
Parry his Q in the early game as you can react to the animation and it isn't cancelable/
It's not the best idea to look for an all in when he has W, but you can bait it out and hold in the meantime then use your abilities when his W is over.
If he has ignite, use tp to your advantage it's huge.
Care when he has level 6, he can Q and then Ultimate so you can't parry it due to the silence.
Otherwise you can react to his ultimate and get a free kill.
Ironspike Whip is really strong here as well.
Ornn
Recommend: Conq or Grasp
Pretty easy matchup, look to again pull in waves and play for all ins, he can win if you only play for poke as he shines in short trades.
There are 3 things you can parry Pre-6, his E knockup, his W auto (although it is cancelable so care), or his pillar, if you go where the pillar will erupt, you can parry as the displace counts as a CC so you can parry it onto him. (will do a ytb video showcasing it).
After level 6 you need to try and parry his ultimate as it renders him basically useless.
Set up the waves so you can chase him down in trades and look for all ins and you win this GG.
Volibear
Recommend: Conq or Grasp
In this matchup, you want to poke down Voli to then look for an all in, he lacks a lot of range, so front vitals are free damage, and he can't chase u due to the movespeed.
You want to look to parry his Q (Even better, they often Q into E), or his EMPOWERED W, his 1st W doesn't do much damage but puts a mark on you, that disappears after a few seconds and then the 2nd W if you are marked will deal HIGH DAMAGE.
Though if you parry the 2nd one, the whole spell resets, and he becomes very vulnerable, you can usually trick them into using it if you go in when the W mark is going to disappear as they want to make use of it.
Care for turret dives when he reaches level 6 as if the enemy jungle comes it's hard to survive the 1v2 without turret dealing damage.
As long as you kite him out and poke him down you win.
Illaoi
Recommend: Conq
This matchup is basically a ping gap, if you have around 30 ping you can react to her E comfortably, but otherwise it's very hard.
Use spells to dodge her abilites and tentacle smashes, but hold parry for E and kite her out when she uses Ultimate as she is unkillable.
Ignite works well in this matchup due to her healing and the extra damage.
Kiting is essential in this matchup, getting early boots is very helpful you stomp once you get whip.
Sylas
Recommend: Conq
This is a slightly favored MU for Fiora, in this matchup you want to trade in a particular way.
Look for poke and only commit if he retaliates.
You can parry a lot of stuff in this MU, if you parry his E2 you can land a free stun and basically win the trade.
You can also parry his W, denying him the healing, making him completely lose the trade.
As long as you don't trade until his cooldowns comeback, you will win this MU without a problem.
If level 6 is a problem, you can react to his R from afar and parry it, making him unable to steal your ult.
Wait until you get Whip to completely stomp him in trades, anti-healing helps a lot, and once you get 2+ items you completely destroy him he can't stand a chance
If you really need to, ignite can help a lot, especially if you are midlane.
Tahm Kench
Recommend: Grasp
The ol' Thomas Kench, not a hard matchup especially after his rework, I haven't gotten to play much against him.
But based on what I see from his new kit, the play style is similar to before.
You want to poke him out don't look to go for all ins in the early levels as he is very strong, try to poke him down while trading in minions to not get hit by Q, you completely outrange and have way more mobility than he does.
There are a ton of spells you can parry from his kit, his Q if he has 3 stacks, his devour if you can predict, and the easiest well, his old ultimate that is now his W so the abyssal dive, upon reappearing he knocks up everyone, so you get a free stun if he uses it on you.
Otherwise, you have a really easy time, especially if you go double tenacity in runes, making it hard for me to really lock you down as that is his main strength.
Sion
Recommend: Conqueror
You want to all in with pulled in waves, look to parry his Q if possible as he will get severly punished.
Q out of his Q or use Parry to not get damaged too much in lane.
Usually parrying towards the ends is better as they often hold, and even if they let go early, you kept your parry and it did less dmg, but if you parry and they hold you are DOOMED.
Care when he buys bramble as he can sort of kite you, you win once you get Ironspike Whip.
When looking to trade him, back off when his cooldowns are coming back off.
As long as you are disciplined and respect this should be a win.
Riven
Recommend: Conq or PTA
This matchup is all about powerspikes.
Fight whenever you get items (Whip. Gore, Tabis etc..).
What is important to realize is that in this matchup, the one who engages hard will lose 100%.
As you need the mobility spells used to engage to kite out and hit vitals, same for riven, she needs to kite your vitals with Q and E.
Look for poke to frustrate her, Q on front vitals and they will want to engage.
You can look to engage if they use spells on the wave or you have conq stacked or if they are a bit lower on hp or overextended.
You want to back off while doing long trades when her cooldowns will come back, as she can be very scary with full stacked Conq followed by a full combo.
It's hard to react and use E as Riven to a short Q, often times they will fail their E.
Care for her roaming and level 6 powerspike, she can 100-0 you if you arent cautious and use your powerspike carelessly.
Try to parry her Q3 but often times they will look to W into Q3 but with double tenacity you can parry despite the W stun if they try to get an auto off.
With all this you should be able to win the matchup as long as you respect her and stay disciplined.
Take exhaust to make the matchup easier, especially if they have ignite.
Vladimir
Recommend: PTA or Grasp
This matchup can go both ways, early Fiora wins, then Vlad wins once he gets early cdr and movespeed as he is not easy to rundown with low cdr on Fiora.
Although, once you get 2+ items you 1v1 him pretty comfortably as long as he isnt overfed due to having high AD and him being an hp oriented champion, you simply run him down on the sidelane.
You can go PTA/Conq + Celerity/Nimbus Cloak followed with ignite due to his healing.
Very cheesy but works really well vs Vlad.
Try to parry his empowered Q or his ultimate explosion, his ulti is easier to parry though.
Similar to most matchups you want the wave to be pulled in to run him down, he likes to be under turret and perma healing and poking with Q while running.
Renekton
Recommend: Conq or Grasp
This matchup requires good itemization and runes.
Going bone plating is amazing here as well as tabis to kite him out with Q's
In this matchup try to poke him down with Q while stacking conqueror to eventually look for all in with a few stacks on conqueror and him being lower hp, you can then all in him and destroy him if u play it properly.
Once he gets level 6 with bramble vest he becomes a big menace due to his sheer overwhelming stat diff, it literally becomes a Statcheck.
You just need to scale and wait for mythic or 2 items and you destroy him again/
Contrarily to many misconceptions, you can completely dominate a Renekton in early game leading to a huge lead later on, just don't underestimate his powerspikes.
Look to parry his Q or W if you can especially if empowered.
Leashing is very bad as he gets free fury.
Sett
Recommend: Conq
This is not an easy matchup, though definitely winnable.
You want to look to kite him down and tether him, look for poke and all in when he doesnt have cooldowns, if you can parry his E or W you win it.
Often times Sett players will use E followed into W so you can't parry it, but if you take double tenacity in runes you can parry it as you will be out of the stun just in time to parry it (you need 25% tenacity for Sett EW to not work).
Stack conq with Q's to loook for an all in.
Care when he gets bramble vest as he already has insane base dmg so with the tankyness from bramble he becomes really unkillable.
In that case you wait till you get ironspike whip and just play the same game as before, looking for poke into all in.
Parrying his ult is also insane but you need to parry behind you if you want him to be stunned as he will still go through you.
Look to poke and pull in waves while removing minion aggro by moving in bushes, you can also play for bushes to deny him auto attacks or get an extra auto attack during trades.
Tabis are a good buy in this matchup.
Jax
Recommend: Grasp
In the early laning with front vitals you can look to do short Q's, he cannot react to them and similarly to the riven matchup they might use E too early and whiff it without you needing to do anything, you just need to bluff the Q.
Before level 6 you can look to parry his E if he always does it in the same way, although parrying his jump or W is really fine, often times holding parry for after his E is a really good tactic as well!
Kite and poke him down if possible, then look to all in.
When he is level 6 you can look to parry his jump for the as slow and bait his E to then you can respond by using Q out.
Note that you can use whips to proc vitals despite his E, use this for movespeed and ultimate procs.
Getting early boots also helps a lot, so you can kite and run out of his E.
Darius
Recommend: Conq
There are two ways of playing this matchup
Either you go D Shield + Second wind and you hard play for scaling and short trades (works really well with his passive as you constantly refresh it and have insane healing).
Early tabis save lives in this matchup due to his power to rundown especially with ghost.
The other option in this lane is to go sorcery with celerity and nimbus cloak, you also take ignite and look to cheese him with an all in and run him down with ignite.
Both options are viable, depends on playstyle.
Avoid parrying his Q due to it still healing him, if you can parry AA + W you basically insta won.
Care when using Q as he can grab you mid Q to make it go on a long cooldown.
Level 6 you can use parry on his ultimate to completely block his execute, though they can use E into R making it impossible to parry due to the CC.
In early levels you want to look for poke and small trades with parry, parrying his W is insane and makes him lose so much damage and basically wins the trade for you.
Call jungler for help as Darius has terrible mobility and options to survive a gank.
If you respect him, you can outscale him and even kill him with the cheese build.
Urgot
Recommend: Conq or Grasp
In this matchup you want to go D Shield + Second wind for his poke, look to poke him down on front vitals (preferrably where he doesnt have an empowered auto due to passive).
Avoid getting hit by Q by using your Q, as otherwise his W will focus and prioritize you.
Going for back vitals is very dangerous as he can run you down sort of and he will have empowered autos.
In this MU you really want to wither him down and then look for an all in, you can flash in front of his E and parry it if needed.
His R1 is easier to react to so parrying that could be the most viable option, his R2 (when the chains come towards you to pull you in) is way harder to react to due to the sheer speed of the spell, but if you succeed he gets stunned, so high risk and high reward!
Care once he gets bramble, you can basically all in him with whip if you poked properly.
Yorick
Recommend: Conq
Trade him a lot early game, you completely destroy him in the early trades, try to parry his Q or E in early trades (parry E if he has ghouls that can attack you as the dmg is really high).
After level 6 he can perma push and sort of outrade you due to the damage he gets, but you can farm it up poke him down while dodging E, and then look for an all in, especially if you have whip.
One trick you can do his parry his cage as it displaces you when you are on the wall, so you can then parry that onto him and get a sick combo off.
Care for when he get bramble vest and sheen as he can be a bit of a problem with those items!
Kayle
Recommend: PTA
If you can punish her early, you hard win it, constantly deny her cs and poke her for each cs she wants to take.
Parry his Q slow or PTA proc for damage, and you should be really fine.
Play for cheesy plays as Kayle is really punishable, call jungler for help as you can really easily dive him.
Once she gets level 6 with berserk boots it becomes significantly harder as she can kite you and out-maneuver you.
(You can take PTA runes for the cheese as well if you struggle otherwise)
Try to deny her the max amount of gold and exp and you are in a good spot.
It's a race against the clock, punish her or lose. GL
Cassiopeia
Recommend: PTA
Dorans Shield + Second Wind.
In this matchup you need to have good knowledge of Cassio cooldowns to dodge her Q.
Early boots work wonders in this matchup as she cant buy boots as well so the movespeed diff is hiuge.
Hit vitals and try to kite her out dodge her Q, if she uses miasma for slow to guarantee a Q in that case you have to parry it.
This will give you time to get out of the miasma and dodge the upcoming Q, as long as she doesn't hit too many Q's she will lose too much hp and mana making it really easy to win.
If she does manage to hit a Q, use bushes to remove vision and similarly to a lot of matchups, your jung will get free ganks if she wards bush.
Thankfully due to the nature of her poison dot, Dshield + Second Wind is very effective as you can heal up hard.
You want to pull in waves and stay near minion while dodging her Q so she pushes in while trying to poke.
With a pulled in wave you can sort of run her down while dodging her abilities and kiting her, it requires practice as you have to balance dodging and damaging her at the same time with movespeed.
Once you hit level 6 you need to either parry Q if you will take a lot of poke then move back to dodge her R, or you simply wait for her to R and parry it, you can run her down with ultimate and whip, you completely outdamage and outheal her.
If you don't have low ping, I'd recommend trying to juke her R by going behind her or predicting it.
This matchup is very skill based and can go both ways.
If you have good mechanics and mastery with Fiora you win it! GL HF
Stridebreaker is helpful as well here.
Viego
Recommend: Conq
D Shield + Second wind is amazing versus his poke.
His Q spam is really annoying due to the damage and conqueor stacking, try to dodge as much Q's as possible, but with correct items and runes you will heal up the poke back.
Parry his double auto or his W if you can, very reactable, same for his ultimate.
If you can stay disciplined you win hard with ironspike whip.
Care for bramble vest as he becomes really tanky.
Level 6 look for short trades with parry and he loses them, especially due to his sustain being nerfed on minions.
This matchup is a bit rough, but with properly discipline and good parries you win it!
Pantheon
Recommend: Conq
Aha The old classic Fiora coutner (now its malphito).
Take Boneplating + Unflinching for his CC and trades.
Look to poke him down and bait out his Q's, often times they will use Q on minions so you want to Q him when he doesnt have empowered Q.
If possible parry his W (reactable from far away but not form close, so you need to predict).
You can run him down going for extended trades is nice, as long as he cant get his W or another empowered Q off on you.
Once you get whip the matchup is way easier as you can run him down, especially with level 6 as his ultimate is useless in lane.
Often times when you Q they like to insta W so try and see if they have this habit so you can parry and hard punish them.
Steelplated Caps are pretty nice in this matchup, but as long as you don't int early you will win on 6 with pulled in waves.
Gwen
Recommend: Conq
In this matchup you need to be VERY CAREFUL level 1, as she has one of the strongest level 1 in the game, so be patient and wait level 2.
Starting from level 2 and 3 you win short trades, look to poke on front vitals and possibly bait ou their Q. (If you try to hit a back vital, often times Gwen will E back during your Q to make you miss it and get some free poke, especially dangerous if she is level 6).
In early you can look to parry her empowered Q, but you can also parry and E auto attack if your Q is coming up to dodge her Q, the as slow really makes her suffer.
They will almost always rush bramble vest, to which you need to be patient until you get your Ironspike Whip, otherwise you get hard punished.
Try to parry her 3rd R when she gets level 6 it really denies her hard, especially if you can dodge the 2nd R with Q.
Be patient and u win it, if she has ignite it is harder, but still winnable, ask jung for help.
Irelia
Recommend: Conq
In this matchup it's all about who controls the lane, try to play super aggro early, and DO NOT PULL IN THIS MATCHUP!
If she is able to start stacking her Q you are in a very dangerous position, her base damage is really high, although it is not as strong as before due to her changes, she is still a menace when fully stacked.
Now even more than before, you can abuse her early, so try to take a lot of trades as long as she isn't fully stacked while starting the trade.
Try to parry her E onto her if possible, level 6 you can parry her R as well.
Hold your Q if she has minions she can dash on as she can dash on them making you miss your Q, very dangerous, so try to hold or do very short Q's.
Don't use your burst on her W she won't take much DMG, especially later on, though proccing vitals is fine as it's true damage.
Don't fight if she has a big minion wave, and respect her POWER SPIKES, just as she must respect yours.
Lee Sin
Recommend: Conq
Play either aggro or really only for poke and short trades, depending on what runes/starters you took.
I prefer going Dblade with bone plating and looking to all in him.
Though you can also go Dshield + Secondwind due to his E spam in lane it helps counteract the dmg with the healing and you can survive the lane.
You win all ins as long as you don't keep on fighting when his cooldowns are coming back.
His sustain gives him too much of a huge lead, so you need to constantly look to be damaging him.
Pre-6 look to parry his E or Q, both do a lot of dmg, the E will not let him slow you which helps a lot, and the Q will negate a lot of his damage.
Often times lee sin players like to ward in lane to have the option to ward dash away, so if you notice this, think to yourself, my jungler has free ganks right? Yep, so just spam him to gank you when he is topside.
If you can parry his R you are really in a good spot. (A little psychological trick to use on people who hold these crucial spells you can parry is, When you ultimate, as soon as you proc the 3rd vital, they will psychologically be like "Oh I don't want him to pop ultimate fuck, I must use push away ability, aka Syndra E Jayce E Lee R etc...")
So you can comfortably abuse this trick against unaware players.
Rengar
Recommend: Grasp
This matchup changes depending on the Rengar's runes.
If he has grasp and ignite, you want to play for scaling as he is too powerful in lane, give up cs wait for whip and level 6 and u can all in him.
Look to parry his EMP Q or E for the stun.
Care when he is near bushes with stacked fury as he can get a lot of dmg off.
Tabis are amazing in this MU.
You want to play the lane pretty passively until divine, just poke with grasp and farm, he has WAY too much sustain now.
Nocturne
Recommend: Conq
Try to dodge his poke and hit Q's, level 3 you can look for engages if he tries to shield your W, you can either E to pop the shield if they use it early and then W, or you can QW hoping they fail and miss-time it, although if you fail the QW it is really dangerous.(In High Elo I recommend just tanking the fear, unless you see them actively using it early, they typically can react better, just use parry on his next Q or an AA, a trick I like doing is moving into the bush to use parry as they won't be able to react and block it.).
You really want to fight once you get level 6 especially with ironspike whip, it's a huge powerspike, and well his ultimate isn't the best for 1v1 so abuse that and wards in lane are helpful for his roams to keep info.
Care not to let him sustain 24/7 with minions, (thankfully it got nerfed), and respect the ignite and ask for jungler help if they do have ignite as it's free ganks.
Shaco
Recommend: PTA
Shaco is an interesting matchup, first and foremost take pinks and a red trinket to use in lane against his boxes.
You can already parry his E or his QW into boxes to parry the fear and land a stun if he doesnt Q out.
Going Dshield + second wind against his E and box poke helps SO MUCH.
When he has his ultimate, care when you all in as he can get a TON OF DPS off, especially with backstabs and fears, going tabis if he is AD is a big help.
YOU CAN EASILY identify the clone by seeing which one has the same vital as before, as the clone needs time for his vital to appear, you can also use the 'mythic trick' (look it up on youtube, how to identify shaco clone from mythic item).
Overall an easy matchup you want to freeze and deny him the most cs possible, really hard to get a kill off as he has too many tools to run away, just don't fall into his traps and respect him and you are chilling.
Kalista
Recommend: Fleet
Similar to most range matchups, where you want to play for bushes, maximize your cs and be as efficient as possible, obviously Dshield and second wind.
You want to go for short trades with her while getting your QW off, if you manage to hit it and she is slow to react you can all in her and retreat towards bushes when needed.
Kalista jump speed and lenght depends on her movespeed (boots upgrade) and her attack speed, but if you land your parry, she suffers as you reduce both of those lol.
Ask your jungler for help, stridebreaker is pretty good in this MU, getting tabis helps a ton as well to negate her damage, if she goes hail of blades you can just QW into her and win every trade.
She is super vulnerable to ganks and CC.
Level 6 with whip or tabis you can all in her, she doesn't have much resistances so you can probably kill her if you land your QW but care if you miss and she has berserk boots you will die.
Gragas
Recommend: Grasp
This is a skilled matchup,
early game you win trades pretty hard, as long as you don't take too much poke and you manage your vitals you can win it, if you parry one E he pays a lot for it,.
Look to poke him hard and look for semi all in, back vitals are fine as well as he can't E to run away so u can parry for slow.
If you both use all spells in a trade you won that trade, problem is he typically runs away with phaserush, even without phaserush he can E you and slow with Q.
You can Q and bait out his E to gain some distance and parry it, hard to explain but basically often times Gragas players will E as soon as you Q so you can move back with movespeed and parry it.
The problem with this matchup is that once he gets 2nd recall he has a ton of cdr and basically pokes you down to death with small trades and Q spam.
The good thing is as long as you don't int early, once you get whip + level 6 you win as his R is a free parry, parry either his E or R both make you have a free win, although if you parry E you get a good trade but not the kill as he can R you out.
With proper tethering and kiting you win this MU.
Pull in waves and look for all ins you win them as long as his cooldowns don't comeback up again
Wait for your mythic and you can't lose at all with goredrinker.
Warwick
Recommend: Conq
Take dblade in this matchup, you want to look to poke him down with front vitals Q's, to then look for an all in, try to look for Q's when he is cs'ing, so he can't walk up and Q you back.
You want to parry his E if possible, if not his Q is also very nice to parry as it's his main source of damage and healing.
He can win early if you are impatient but as long as you wait until 6 with whip (executioners or ignite is also good to have before but not necessary)
then you will win this matchup.
Don't underestimate them especially if they have barrier, when they are low hp they can steal dish out a lot of DMG especially if you are in W HP range.
Parry his ultimate for a free win if you have the mind game down, otherwise tanking it is fine, it is reactable from far though.
So tether and kite vitals, look for an all in, and you win it, if they have barrier, and you have TP abuse the advantage you have, you can just recall and TP for better items.
Qiyana
Recommend: PTA or Grasp
This is a very particular matchup, whether it be in mid or toplane, a bit easier in toplane as you can run her down for longer.
In this matchup you win any sort of long trade or all in, but they will look to poke you down, so going Dshield + Secondwind helps more than you think.
Any good Qiyana will consistently take the grass form, making you unable to hit her while she gets free damage off, so avoid trading for too long.
Parry her Q, EQ or whatever might proc electrocute, and you should end up winning.
Her R is really hard to parry, usually you need to predict as parrying it is almost impossible based on reaction alone.
Getting lifesteal to survive or tabi's helps a lot in this sort of matchup.
If you are midlane, going ignite versus less skilled players can be an optimal strategy as if they do 1 miss step they lose. GL HF
Gangplank
Recommend: Conq or Grasp
This is a difficult matchup, due to him not having any abilites that you can stun onto him, and even then he can just use his W to remove the cripple of your parry.
Now with the rework, he is a bit easier as his poke is weaker than before so you have a way better chance at surviving than before and you can even retaliate and make him suffer in lane
You want to go Dshield + Second wind, look for short trades with parry, either you parry a grasp Q, His passive proc (very nice as it guarantees that you hit it) Or his barrel explosion, but you can sometimes proc his barrels with an AA or AA E to make sure you destroy the barrel.
If he has 1 hp barrels you can look for Q AA on the barrel as its hard for him to react and instantly pop the barrel unless he is close to it.
Very advanced trick really difficult to execute but, if he places 2 barrels and explodes the 1st one so the 2nd one hits you, you can Q INBETWEEN BOTH OF THE BARRELS. In that way neither barrels will hit you as you went on the 1st one right as the explosion finished, and avoided the 2nd one as you Q'd out.
Otherwise, wait till you get whip to all in him, if he gets sheen, just play it slow and poke him down with QW and try to AA E the barrels when he doesn't have his passive up.
GP is very gankable though, so ask jungler for help as it's pretty easy to kill him in a gank.
You want to pull in the waves and let him push, as the wave state is more favorable for your all ins.
Gnar
Recommend: Conq or Grasp
Look for poke on front vitals, taking DShield + Second Wind is a must in this matchup.
Parry his W pop, or his Q, if you can do both at the same time that's perfect.
Really try to avoid skirmishing with him while he has mega as he has insanely low cooldowns and high base stats. You can parry his W but care as they often jump out.
Here is a trick to parry Gnar R, wait until his mega is gonna disappear and he goes back to mini, in the last few seconds ENGAGE, and I guarantee he will use ultimate as he wants to use it anyways cause his ult is low cooldown and mega is gonna go away.
Works like a charm.
Otherwise just poke front vitals and try to chip him down while looking for an all in, if they ever jump in you hard win all ins.
Although I said you shouldn't, often times bad Gnar players will overestimate themselves with mega so u can look for a kill as when in mini form they just play turbo safe.
Jayce
Recommend: PTA or Fleet
Hard matchup, only look for poke when you have a front vital, then reset the back vital and look for a front vital again.
Dshield + Second wind is crucial in this matchup due to the sheer amount of overwhelming poke and options Jayce has, try to parry his empowered EQ in cannon form or his Lunge Q in hammer mode, as if you react quickly its a free parry, though if you are slow they can dodge it afterwards.
If you can SOMEHOW parry his hammer E then you can hard abuse them, typically jayce players will either do it instantly or hold it so you can bait them out and use it when you start having a kill threat on them.
Otherwise use bushes to your advantage to remove aggro and not let him poke you down, it helps for cs'ing minions, and if they ward the bushes you can call jungler for a gank.
Tabis are amazing in this matchup, you want to just survive it and try to outscale on side later.
Kennen
Recommend: Fleet or PTA
Similar lane to Jayce in terms of when you want to poke, only with front vitals, and use bushes to your advantage for aggro and to remove his poke.
You want to go Double Tenacity (Legend Tenacity + Unflinching) with Second Wind, his stuns will be so less impactful, if you can successfully poke him down and parry one of his stuns you get a Guaranteed flash or Kill in this matchup.
When he uses ult you basically have a free parry but you just need land it, due to him having a lot of movespeed it's difficult but if you do he gets severely punished for it.
Parry any of his abilities pre6 as long as they proc the stun, often times they will E into you for the stun, if you can parry it onto them they are DOOMED with no escape.
So you can poke him down and look for a dive, with jungler as well, thankfully this lane is somewhat survivable so as long as you are patient and poke him down you can win it.
Quinn
Recommend: Fleet or PTA
Similar to Jayce & Kennen, poke with front vitals, look to move into bushes to remove vision (though she has W it has a very high cooldown), as long as you keep trading with front vitals you can most likely stay equal in terms of hp.
In this matchup though instead of only poking with Q you can go for a Q AA E and maybe a parry or you hold it to block the double AA as her E is very hard to predict/react to especially in melee range.
You can also look to parry electrocute or PTA proc.
If you somehow parry E look to all in her, she is basically doomed, often times they take ignite so looking to recall for a cloth armor and refillable, or just to buy some items is very nice.
Play it safe, RUSH TABIS, AND PRAY FOR JUNGLE GANKS, you have really good follow up with QW.
Ryze
Recommend: Grasp
Go Dshield + Second wind, double tenacity is really good in this matchup due to his W.
This is one of Fiora's worst matchups, you have to look to kill him and punish him before his first recall, if he gets recall with boots + mana he is unkillable due to phase rush and permanently pokes you down.
You want to play it safe maybe even get vamp scepter with merc boots just to survive, PRAY your jungler gives you attention as in this matchup he can kill you even under turret due to the sheer amount of poke and range he has, with an infinite mana pool.
Level 6 if he uses phase rush and engages you, you can look to all in him with R and look for a kill possibly, but often times they go Tabis.
I would either see if my jungler can do early ganks, or dodge the game, as the matchup is unplayable though thankfully he is very gankable.
You can get stridebreaker despite the nerfs as the item helps you chase him down and proc your ultimate which is the only advantage he has to fighting you on side.
Lucian
Recommend: Fleet or PTA
This is a classic ranged matchup, you can win this matchup if you play it properly, take DShield + Second wind and look for poke on front vitals while then moving towards bushes to remove aggro.
Use QW when his E is down, usually they will back off though, if you have a front vital you can surprise them with a QW even if they have E, only works in lower elos though.
Rushing tabis makes the game so much harder for Lucian as he can't run as easily and deals way less damage.
Resetting vitals is very important in this matchup.
You can build stridebreaker despite the nerf, as the slow helps u chase him down and proc your ultimate easily.
Vayne
Recommend: Fleet or PTA
Similar to Lucian, parry her W pop, look to poke with front vitals, if you can react to her E and parry it on to her she gets hard punished for it, otherwise try to parry her auto's but wait for her to Q or else she can dodge it too easily.
You need to play for Bushes or else you get completely poked down.
Care when she has berserk boots as she can run you down and 100-0 you.
Tabis are also HUGE in this matchup.
When you are level 6 you want to becareful as she can kite you really hard, so wait to hit a QW to use R.
Otherwise she is very vulnerable to ganks, you can even kill her pre6 if she isn't careful with a solid engage and if u parry her E just once.
Heimerdinger
Recommend: PTA or Grasp
This matchup is unplayable, you can only kill them level 1 if you all in and ignore turret damage, you can also Q + AA turrets destroying them in early.
Even level 1 with turrets he completely melts you, although you can soak damage and destroy them, they have such low cost for him that it is possibly not even worth it.
He has too much damage and poke that it makes it not survivable, even under turret he places his turrets on the limit of turret range and pokes you down so hard you cannot farm mages.
Go Dshield + Second Wind to somehow survive.
Even if you parry his E you don't guarantee a kill as he can dodge it so easily with turret movespeed and even then he can just DPS you to death, despite the stun.
The main problem is that he can run away while damaging you, so you cannot get an easy vital proc as he just keeps kiting you.
If he uses E poorly, you can look to all in while trying to parry his W and try to kill him, still very hard, but possibly manageable.
Beg for jungler ganks and pray that you have a jungler that can gank Heimer otherwise just dodge it. DOOMED MATCHUP, WORST FIORA MATCHUP.
Build hexdrinker for a bit of survivability.
Wukong
Recommend: Conq
Ah the monke king himself.
There are 2 ways you can play this matchup, either you take DShield + Second Wind and wait for your mythic + tabis and just scale and play for short trades.
Otherwise, what I prefer is taking Dblade with Boneplating and looking to all in him.
You can parry his E while he is flying towards you, but the best thing to parry pre6 is the double Q with his clone, hard to parry but if u manage to it's amazing.
I typically like to hold my parry as using it towards the end for his next Q or E for the AS nerf as going for a greedy parry isn't that worth it as if you fail it you are doomed.
Level 6 if you don't have a lead, he will run you down, typically with sheen + bramble or executioners, so play very safe!
If you can parry his ultimate (typically used after Q for armor shred), then you can hard win it, otherwise you will struggle, so I suggest scaling and waiting until you get goredrinker!
You can goredrinker both him and his clone for 2x the healing!
With 2+ items you outscale him on side as long as he doesn't have a huge lead.
Lulu
Recommend: Grasp + Ghost
This is basically an unplayable matchup.
You can win all-ins level 3+ but she can just poke you to death and polymorph you, you can parry it but then she just uses E and Q.
She has too many options, movespeed, poke, cc etc...
I would dodge this matchup as she can even poke you for each cs you take.
Even with right runes and Items she melts you down.
She also then has more utility than you in Teamfights, so it's a terrible matchup, although you can parry her Ult and kill her, and if she oversteps you can kill her.
In high elo I would dodge it, otherwise you can play it though it is difficult.
Call for ganks and pray that you get help, if you can get a lead it becomes wayy easier to stomp her.
Karma
Recommend: Grasp + Ghost
This is a hard matchup, play like usual ranged top champions, use bushes to your advantage, hit frontvitals etc..,
Parry Mantra Q and if u can predict where she dodges when she uses W then you easily win it.
Although a very hard matchup due to her poke, if you play it properly you can win it by outscaling and she has the desadvantage that if you manage to hit just 1 parry she gets hard punished for it. (You can QW to have an easier time hitting it, but it's risky as if u fail u get hard poked)
Otherwise also call for jungler ganks as she is very gankable, ping when she roams (ward lane maybe.)
She has more utility than u as her items are cheaper so she gets quicker powerspikes but if u manage to get your mythic or 2 items you can largely outpressure her on side.
Stridebreaker is a good buy here as it makes it easier to stun her when she W's you as u can just slow her down, and in general proccing ultimate vitals will be easier this way.
Neeko
Recommend: Grasp + Ghost
In this matchup take Dshield + Second wind, double tenacity is also nice especially if their team has a lot of CC.
It's a very rough matchup as she has so much range and movespeed, so try to play for bushes to hit front vitals, react to her E and parry it (QW works like wonders here).
Thankfully her 6 is pretty bad vs Fiora, basically a free parry, and if u don't have parry you can usually Q out of it.
So try to survive and call for ganks as she has little options to survive ganks, u can QW into front vitals if u want to go for a short skirmish.
Thankfully you only need to succeed 1 parry for her to get really punished, so look for that in this matchup.
Stridebreaker is good here.
Shen
Recommend: Conq
Double Tenacity is key in this matchup, his taunt is too powerful as a gank follow up, to deny you in teamfights etc...
Taking demolish in this matchup is very helpful for early plates, especially when they take IGN as if they roam/use R you basically are guaranteed 1 plate if not more.
Try to poke him down with Q's especially when his Q is on cooldown, also when he has no shield is nice as well.
With front vitals you can bait him to use Q by faking that you will Q the front vital but holding it and waiting for later until he no longer has Q/Shield from passive.
React to his E when used from far away, often times they will walk behind you and E towards turret, so look for these habits and punish him. by parrying where he will dash.
The downside is if you fail you will get punished horribly.
Don't forget to sometimes parry behind you when he E's as he can go through you.
When he uses W you typically want to run but you can still proc vitals for True Damage and Healing, although the auto wont do damage. (W also works when he W's duh).
You can win this matchup pre-bramble, but after he gets it, it becomes very hard as he can just play for short trades and never commit so you will never have the option to look to proc ultimate.
Care if his Spirit Blade is behind you as it'll make it 10x harder to survive.
When he gets level 6 you want to spam ping your team.
The problem here is against Shen you would rather freeze and look for all ins.
But due to his ultimate he would rather you freeze than you get plates when he is away.
So what I would recommend is freezing when his R is on cooldown and building up a slowpush when his R is up as you can crash it and take tons of plates if he uses ultimate.
Sometimes they take ignite so punish with jungler or just recall and TP. if they use R take hella plates.
Care when skirmishing, you want to back off a bit before his Q will come back as he will win if you trade in his cooldown windows.
Poppy
Recommend: Conq or Grasp
Rough matchup, poke her down with Q's, try to bait her Q out before looking for Q's or do very short Q's and look to dodge her Q afterwards.
Obviously avoid going near walls unless you want to bait her E, hard to react to but very possible. (Depends on how far away she is)
Now comes the mindgame in this matchup, if she uses W before you engage just QW into her and stun her for free, care as they might try to dodge so shoot it accordingly.
If they try to react to you Q and press W mid Q, you have to either go for very short not reactable Q's or QW with a predict and then get a juicy stun.
If they hold their W then u need to care as they will bait you out.
Typically poppy mains will bounce between these 3 things and try to juke you out, so its all about who can get the upperhand in the mind game.
Once she gets points into Q and bramble vest her base damage and tankyness is too high, with tabis she has so much movespeed you can't really all in her with R so try and play for scaling.
An ap jungler helps a ton vs these high tankyness high base damage bramble vest abuser champs.
You can also parry her R by reaction which is beneficial but overall this matchup is pretty bad, I'd try to avoid it.
Viktor
Recommend: PTA or Grasp
Matchup similar to many ranged toplaners.
Go for sustain runes and starter. Poke him on front vitals and typically look to parry his Q, you can poke him down with small trades (Q AA E E2 W).
Leading to a dive with your jungler or just a solo kill if he isn't careful when your parry comes back up again.
He can't hard outrade you if you play it intelligently.
Again boots early are really helpful.
Pull in waves for all ins, use bushes to avoid poke and try to setup ganks with QW.
Stridebreaker is pretty nice here.
Rumble
Recommend: Conq or Grasp
DShield + Secondwind.
Poke him down and do small all ins where you basically use your spells and bail, repeat when you have parry, avoid getting poked too hard by his E by staying behind minions and care for his Q poke.
Good thing is his kit forces him to push so you get free ganks from your jungler if he has above room temperature IQ.
You can also use bushes to not let him get free E's as well as poke with Q as he has to be more careful.
There isn't much to parry in this matchup, although I like to take my PTA + Ignite runepage here in lower elos, its not the best.
Typically a rough matchup if the Rumble is good, Dblade is also a good option vs him if you want to play more aggressively as he lacks a lot of tankyness.
With level 6 and ironspike whip you can all in him pretty comfortably.
Early boots are always helpful here as he can kite your vitals with his movespeed due to W and E slow.
Teemo
Recommend: PTA or Fleet
This is a hard matchup is Teemo has right runes (Grasp + Ignite).
You need to take the sustain build (Dshield + Second Wind).
Unflinching is good as well due to it shortening his blind and slow resist for shrooms.
Only look for trades when u have W up, if you manage to parry his Q then you absolutely win it.
Don't forget to buy red trinket + pinks for his shrooms.
Unless he has tabis with grasp + ignite you can run him down level 6 and whip.
Note you can QW into shrooms if one is inbetween you and Teemo as you won't get affected by it and will block the shroom simultaenously.
Mercs early on help a lot in this matchup after you get your whip.
I sometimes take my PTA cheese runepage although I don't know if it's optimal, it has a lot of success vs teemo due to being able to run him down hard.
Teemo is also another champ who is very gankable and stridebreaker is very strong against him.
Graves
Recommend: Conq
This is a unique, and quite rough matchup for Fiora if the Graves knows how to play, try to poke him a bit and parry his burst (Q or AA).
It is very similar to classic range top champions, you want Dshield + Second Wind, and you also want to play around bushes to take less damage while farming up.
He has too much wave clear for you to be able to contest him once he has 3 points in Q, they will usually just perma shove and maximize cs, when u get level 3 he is definitely killable if he oversteps, try to parry his auto as it will make it very hard for him to move.
Once you get level 6 + whip, it becomes very versatile as you both do a lot of DMG to each other, you can win an all in especially if you manage to proc all 4 vitals, usually not too easy considering his mobility, although getting tabis or early boots does help a ton as well.
You want to typically call for jungle help or look to freeze waves in front of your turret, forcing him to walk up, and making him more vulnerable.
You need to be very careful when dying in this MU as he can snowball extremely hard, the same goes for Fiora if she can get a lead it becomes very hard for Graves.
Just try to go for trades where you can use all your abilities and repeat that until you can all in to kill him.
Malphite
Recommend: Conq
The classic Fiora counter, or so people think.
One benefit of this matchup, is that most people who pick Malphite into Fiora have no idea how to play the matchup so they will do a lot of mistakes due to them thinking "Oh Malphite = free matchup I can do what I want".
You want to look to abuse him as MUCH as possible before he gets bramble vest + tabi's, if you can't gain a lead before he does that you will suffer terribly.
Pre6 use Q to dodge comet from his Q, constantly look to poke and kill him, you can QW into a front vital if he uses Q as u counteract the slow and slow him.
Otherwise, when engaging try to predict his E smash as it will cripple you, so parry it, and you will do so much more damage onto him in the early levels, try to freeze, deny him cs and make the biggest gap in the early that you possibly can, if they aren't that good you can guarantee a kill.
After 6 + bramble you can still win trades if you have whip, you really need to parry his E, but if SOMEHOW you parry his ultimate he is doomed, often times they will never ult from far away as it is easy to react to, although in melee range it's impossible. (Yeah, Gala, not even you could parry it).
Having an AP jungler helps a lot as he can't stack as much armor, you can also look to dive him early if you have a Taliyah, Elise etc... and just completely abuse him for picking Malphite.
Care when he hits 6 as the jungle will constantly look to be top for dives or engages.
*Gala is an insane pro player, he plays for RNG and is known for his crazy reaction time.
Olaf
Recommend: Conq
This matchup is favorable for Fiora, although you need to play it in a specific way.
Olaf is somewhat similar to Darius in the way that he can chase you down really hard so you need to becareful when trading him.
Olaf has pretty short range so you can abuse front vitals and go for Q poke, you should constantly look to reset back vitals.
You want to poke him down until he is low enough to where you can win an all in.
Ignite is very helpful in this matchup, try to kite him out don't go for auto attack fights, Q vitals kite around and go for the next vital.
After level 6, you wanna go with the same plan, but you don't need to poke as much as your R damage + healing is enough to compensate for his strong dueling.
BUT NEVER FIGHT HIM STRAIGHT UP, olaf is scary in a fist fight.
K'Sante
Reccomend: Grasp or Conq
A bit of a new matchup, I don't have too much knowledge on it yet BUT!
Matchup is unplayable for Fiora if K'sante plays normally.
You wanna take DShield, both Conq and Grasp are good here, although Grasp seems to be more reliable in this matchup.
Constantly be spacing (sideways) to anticipate and dodge his Q's, he can just spam them and poke you down, which is the main threat he has.
I like to keep parry for his 3rd Q, and sometimes his W if he charges it up and its an obvious parry, although if he's in melee range and releases it early, it's extremely hard to react to,
Try to keep in mind that he can kite you vitals pretty well with his abilities, (W & E), and bait out his abilities before going for risky vitals.
As for his ultimate, try to be really mindful of where you are positioned as he can easily bring you towards his jungler and kill you, his ult has a 0.4s cast time, so it's definitely reactable, but you can't really parry it onto him because of how far he dashes.
Divine seems to be the best option, tho Gore is not bad at all if needed against their comp.
Udyr
Recommend: Conq or Grasp
A bit of a weird matchup since the changes.
They can play with Tiger Mode, or Phoenix Mode.
Either way I recommend taking DShield + Grasp, it's the safest and most consistent option you have in this matchup.
You want to constantly be poking him down until you can all in him, he is extremely good at chasing down and all ins so you want to AVOID THAT in the early game.
Parry his Stun or Tiger 1st or 2nd auto.
Once you're level 6 and have your ultimate, then you can start being a menace for him.
Play for scaling and once you get Divine/Gore, you should easily win.
Ghost + Flash, TP + Ghost and Flash TP are summs i would recommend, it depends on the enemy teamcomp though.
Sejuani
Recommend: Grasp
This matchup is not an easy one, if both players are good, it can arguably be Seju Favored.
GRASP IS NEEDED IN THIS MATCHUP!
She has way too much poke, and the ability to do damage while moving with her spells.
Meaning she can really easily kite your vitals, go for poke on front vitals, with the sustain from your passive + grasp and dshield, you can beat her if u dont take too much free poke.
Once you get Divine Sunderer it becomes way easier, so play until that powerspike.
Don't forget to get double tenacity and to be careful, she has INSANE burst potential level 6 with ignite.
Sejuani
Quite intuitive, Fiora does a ton of autos (her Q included), so sejuani can get so many stuns off, not only that but with her ult you can get a free ult proc!
Ask your junglers to play Sejuani, it's one of the best junglers to have on your team.
Ivern
IVERN IS ONE OF THE BEST JUNGLER FOR FIORA, BECAUSE THE SHIELD COUNTS AS FIORA DAMAGE, IVERN SHIELD EXPLOSION CAN PROC VITALS!
Not only that, but he is basically a budget enchanter, has cc, just enables you a ton.
Lulu
Same as all enchanters, movspeed shield + dmg buff on autos is amazing for Fiora.
Janna
Same as all the other enchanters, essentially is a shield + heal bot, that can CC allowing you to proc your vitals really well.
Nami
CC's, heals, ms buff, dmg buff, overall a really good support to have on your team.
Zilean
Revive, cc and a movespeed buff, what more to ask when playing Fiora!
Braum
Very strong synergy with his passive, allowing you to get a free stun and proc your vitals easily.
Sona
Heals, CC's and Slows, classic support stuff, very helpful in teamfights.
Karma
Shields, movespeed buff, and cc's very helpful, but not as much as others.
Soraka
AMBULANCE AMBULANCE WEE WOO WEE WOO WEE WOO!
HEALBOT HEALS YOU AND MAKES YOU UNKILLABLE!
Leona
CC BOT, YOU CAN PROC ALL VITALS SO EASILY
Seraphine
Classic enchanter, buffs you, debuffs the enemy.
Amazing
Renata Glasc
FIORA GO IN! FIORA DIE! FIORA REVIVE!
With Renata you can go a full dmg build, oneshot a carry and then get revived by renata, really amazing to play with.
Rakan
Surprisingly a good match with Fiora because he can match your engages and follow up really well with his E & R and W
Thresh
Allows you to do very risky engages while being safe thanks to this lantern, overall a very good support to have on your team.
Go for risky plays, a risky steal, or place a deep ward and just get yourself pulled back to the thresh.
Senna
Good support when you are every autofilled and wanna play Fiora adc.
Elise
Just putting Elise here as an example, Fiora loves to be strongsided, so junglers that can gank her, and force dives are best.
Synergies
IdealStrongOkLowNone
Sejuani
Quite intuitive, Fiora does a ton of autos (her Q included), so sejuani can get so many stuns off, not only that but with her ult you can get a free ult proc!
Ask your junglers to play Sejuani, it's one of the best junglers to have on your team.
Ivern
IVERN IS ONE OF THE BEST JUNGLER FOR FIORA, BECAUSE THE SHIELD COUNTS AS FIORA DAMAGE, IVERN SHIELD EXPLOSION CAN PROC VITALS!
Not only that, but he is basically a budget enchanter, has cc, just enables you a ton.
Lulu
Same as all enchanters, movspeed shield + dmg buff on autos is amazing for Fiora.
Janna
Same as all the other enchanters, essentially is a shield + heal bot, that can CC allowing you to proc your vitals really well.
Nami
CC's, heals, ms buff, dmg buff, overall a really good support to have on your team.
Zilean
Revive, cc and a movespeed buff, what more to ask when playing Fiora!
Braum
Very strong synergy with his passive, allowing you to get a free stun and proc your vitals easily.
Sona
Heals, CC's and Slows, classic support stuff, very helpful in teamfights.
Karma
Shields, movespeed buff, and cc's very helpful, but not as much as others.
Soraka
AMBULANCE AMBULANCE WEE WOO WEE WOO WEE WOO!
HEALBOT HEALS YOU AND MAKES YOU UNKILLABLE!
Leona
CC BOT, YOU CAN PROC ALL VITALS SO EASILY
Seraphine
Classic enchanter, buffs you, debuffs the enemy.
Amazing
Renata Glasc
FIORA GO IN! FIORA DIE! FIORA REVIVE!
With Renata you can go a full dmg build, oneshot a carry and then get revived by renata, really amazing to play with.
Rakan
Surprisingly a good match with Fiora because he can match your engages and follow up really well with his E & R and W
Thresh
Allows you to do very risky engages while being safe thanks to this lantern, overall a very good support to have on your team.
Go for risky plays, a risky steal, or place a deep ward and just get yourself pulled back to the thresh.
Senna
Good support when you are every autofilled and wanna play Fiora adc.
Elise
Just putting Elise here as an example, Fiora loves to be strongsided, so junglers that can gank her, and force dives are best.
xIntroduction & Credentials xWhy should I play Fiora? xOverview of Fiora's Abilities
Champion
xPros / Cons xTrading in Lane xMECHANICS
Pre-Game
xRUNES xMAKING A GAME PLAN
In-Game
xITEMIZATION xMACRO
About Me
Hey!
I'm Potent, a Challenger Fiora Onetrick from Algeria, I'm currently 20 years old and studying computer science in France.
I first started playing league in season 3 when I was little, and have been a Fiora main since season 7.
Ever since leaving Algeria (better ping + better pc), I've been consistently Challenger, peaking rank 16 of the ladder, and a peak of ~1250LP in EUW, I'm regularly around 1k LP on EUW as of now.
A lot of people consider me to be one of the best Fiora players in the world, alongside JJKing or 14Fiora.
I have approximately 3,000,000 Points on Fiora on all of my acounts, and I stream on twitch now! Anyways, I hope you enjoy the guide and let's get to it!
Fiora, The Grand Duelist Fiora is one of the most fun champions in the game with also one of the highest skill ceilings possibly achievable, many players for example Drututt or VeigarV2 has said that Fiora is the hardest toplaner in the game to master, this makes it so satisfying and rewarding to learn.
Fiora is also insanely strong in the meta and overall is just a really fun champion and super strong in 1v1's, definitely a champ you won't regret picking up if you like intense 1v1 situations or even pushing the limits of the champion you play to the max! PRECISION AND GRACE
Overview of Fiora's Abilities
P - Duelist's Dance
This is Fiora's bread and butter, mastering the use of her passive and knowing how they will respawn to hit them more effectively is important to becoming a better Fiora player. Q - Lunge
Fiora lunges and hits a nearby target based on a list of priority (list mentioned later in guide), it's important to use this ability as a tool for mobility, spacing, damage, and especially proccing vitals! W - Riposte
This is probably the hardest spell to use on Fiora, it can either be used to block a game changing cc, or you can whiff it and it does nothing while needing 24 seconds to come back.
Unfortunately ping comes into play a ton, bad ping makes it nearly impossible to get good Riposte's, especially for spells that are hard to react to.(ie... Garen's R Demacian Justice, Darius's R Noxian Guillotine, Cassiopeia's R Petrifying Gaze etc..).
Knowing when to use and when to hold your Riposte is key. E - Bladework Fiora's E is a simple damage buff, nothing much to it, it acts as an auto reset, although you do have slightly higher range (+25) when using it, it can help you reach targets who are JUST SLIGHTLY out of range. R - Grand Challenge Fiora's ultimate is your main fighting tool, being able to quickly proc all four vitals is very important, hence why I repeat that practicing is so important on this champion.
If you can proc your ultimate quickly you can maximize your damage and healing, and then be able to hit your next vitals sooner, speed is really important.
PRO & CONS
PROS
+ Insane Duelist
+ One of the Highest Skillcaps
+ Strong Splitpusher
+ Hyper mobile
+ Strong in early/mid/late game
+ Extremely Fun
Fiora is honestly one of the champions with which you can have the most fun, she is hyper mobile, has so much outplay potential in every single situation.
With Fiora there is no limit to how far you can push your limits there is always a higher level of play you can obtain because of how complicated the champion is fundamentally.
The game is so boring when I play other champions tbh.
CONS
- Matchup dependant
- Useless when behind
- No CC
- Hard in Teamfights
- Very hard to Learn
The issue with Fiora is that she is extremely matchup dependant, and comp dependant, if the enemy team picks champions that have a lot of range (ie. Jayce, Kindred, Ahri, Karma, Jinx, etc..), it becomes really hard to play the game, not only that but she is really weak when jungler weaksides or picks a scaling jungler.
So sometimes its hard to decide between splitpush and teamfight.
RUNES
Runes
Conqueror
Conqueror isn't the best runepage anymore for Fiora, so I would recommend thinking on whether or not you would want to take it into 99% of the matchups.
STRONG WHEN U NEED TO DO LONG FIGHTS AND CAN FREEZE EASILY
There are a lot of combinations for this rune page, if the enemy team has:
-Poke: Second Wind over Bone Plating
-If they don't have CC you can take Revitalize/ Overgrowth, though Overgrowth, depending on whether they have %hp damage, or if they can build heal reduction easily.
It is important to understand what the enemy team comp has, typically the 2nd row in Resolve is lane specific, and the 3rd row is team specific. So if their team has CC you take unflinching, but don't take second wind if their mid has poke, but their top doesn't. Press the Attack
Press the Attack isn't as good as it used to be due to the fact that durability patch made it way harder to get the execute and get free solokills by surprise anymore, not too mention AD Carry's can just go Immortal Shieldbow and tank all of your burst now.
STRONG VS SQUISHIES
You have tons of burst and damage, you can cheese level 1.
You must play for short trades otherwise you will lose, it's super strong, you can even play with ignite and go the cheese with Sorcery, I'd recommend trying it out, it requires a lot of confidence, and you need to play super aggro.
You can legit oneshot people instantly when ahead, it's so strong when u get 2 items.
Just because you are going aggressive doesn't mean you can't go Dshield into poke matchups, like Jayce for instance. Grasp of the Undying
Now that Conqueror and Press the Attack aren't as dominant, Grasp of the Undying has become a decent into a lot of lanes, considering that it is easier to execute is less punishable and requires a playstyle that is less greedy.
So now Grasp of the Undying + Divine Sunderer is a very viable option for most players, although I still think to carry games, conq is still the most viable option, grasp is good if you want to be more consistent and have more power in lane.
Grasp of the Undying is a good option in lanes where you can't damage a lot with vitals or auto's, typically against matchups that have invisibility or that move a lot and can kite your vitals really easily ( Phase Rush matchups for example, Garen, Vladimir, Gragas etc... more info in the matchup section, or champions like Singed who just move around a ton and u can only hit them with Lunge.), but otherwise i wouldn't recommend only going Grasp of the Undying because it doesn't teach you as much about Fiora as Conqueror or Press the Attack do.
I have personally found this rune to be very helpful as a solution to some range matchups, where you can't really go Press the Attack because they can chase you down and poke you back way too much when u go in to proc your Press the Attack ( Vayne, Akshan, maybe Quinn).
It has the benefit of giving you tons of sustain in lane, and u can go for short poke and run away really easily with the bonus movespeed that Fleet Footwork gives you.
Overall a very nice and safe option that provides more consistency and less risk, especially now, as durability patch has made it harder to play into some ranged matchups, as Press the Attack doesn't do as much damage anymore. *ANYTHING ELSE ISNT REALLY VIABLE*
Goredrinker is still a good item, though I would recommend going it when you want to have more options regarding teamfights, splitpush, being able to 1v2 and powerfarm, all while still having good components that Divine Sunderer doesn't have.
Though I would recommend going it after Ravenous Hydra because of how OP the item is right now.
As of now this is a viable option for SoloQ, it has very strong Teamfight and sustain as well as very good outplay potential.
It is the strongest in lane as well due to getting Ironspike Whip, being able to proc vitals and the raw ad is really nice, Conqueror synergizes really well with Goredrinker making you insanely strong in extended trades.
In teamfights you can facetank and heal up insane amounts of hp, and if the enemies for some reason don't have anti-healing, you can heal up to 1k in teamfights.
Essentially this build allows you to just proc your vitals super quickly and get tons of damage off, you need to be really cheesy with this build tho.
Very nice build versus enemies that you want to rundown as the stridebreaker slow is really effective against enemies with a lot of mobility that are hard to chase.
It also works very well when split pushing to rundown your opponents in the long lane and get catches on enemies who aren't expecting the huge slow.
Good option into a lot of matchups where you want to close gaps or get quick vital procs and be able to kite your opponent while dealing tons of damage!
Although if you need resistances, you can get those before and then get Spear of Shojin as your 4th or 5th item.
Combine it with Titanic Hydra , and you're really dangerous in teamfights, if you can also go Hullbreaker for splitpush power.
Good Option when enemy team has multiple tanks or bruisers (2-3+) AND have champs with a lot of movement, where you can't get a lot of auto's and vitals off, but can get a lot of Q's off, for example, Phase Rush champions, Vladimir, Garen, Gragas etc.., or champions with a lot of movement, like Singed but also when you want to teamfight, building Titanic Hydra + Sterak's Gage makes for a very scary build when completed.
Iit's a good option if you are new to Fiora and want to try her out, it has weaker components than Goredrinker, but a good completion spike and works wonders versus tanks.
TRINITY FORCE
✦ Trinity Force
The item is now a good option with Hullbreaker when you know 100% that you will be splitpushing, especially as a counter to the Janna/ Karma enchantress/support top strat where they ignore lane and perma roam, you take demolish and those 2 items and just ram it down on sidelanes.
Very good Item once completed, but the sub items are very weak and provides little utility compared to other items (Slow or Heal).
It's a turret shredder and synergizes very well with Manamune if you plan to scale.
With Hullbreaker you become a monster on side, but as stated previously, it lacks utility and is too weak early.
This item is pretty interesting, Fiora wouldn't have that much difficulty using it, but the issue is that it wouldn't really be THAT beneficial for her.
Because you will already have so much HP, from all your items and stacks, as well as your healing, so you need ARMOR and MR ASAP.
SO I would recommend going high resistance items like Frozen Heart & Force of Nature, to get the maximum value from your HP, the passives from Titanic Hydra and Grasp of the Undying will give you enough DMG and AD to compensate for your lack of offensive items.
Overall wouldn't recommend it, but definitely very interesting!
Doesn't really seem that useful, I could MAYBE see it with Titanic Hydra 2nd with Grasp of the Undying and maybe Fimbulwinter?, but really it just seems extremely useless, only works with champions that have high base damage, and can stack HP really comfortably, and I don't think Fiora can use Ornn's kit.
Any other mythic item is not viable and shouldn't be considered, Galeforce, Prowler's Claw etc.. are really just meme items.
They can be helpful in very niche specific 1% situations, but are almost always outvalued by other items, it's fine if you are trying to have fun, or push the limits with different items.
Though they are fun games to play when you want to try something new, or maybe in normals, customs and arams with friends.
So try them out, only way to get the complete Fiora experience.
The item is only viable after the 2nd item (OR 2nd item after Trinity Force), as it will lock you into being forced to splitpush.
The resistances are extremely OP on sidelane
So you should only buy this Item when looking to splitpush, if you can easily push in on side, can 1v2 the side laner and most people who come, able to dive enemy laner etc… these are many reasons why you should get Hullbreaker on side.
So ask yourself on whether it is good in this game before buying it, otherwise you will suffer if you are forced to teamfight with it.
It is a good item to go on Fiora as 5th or 6th option when the game has been going on for a while, it gives 50% of your base AD
From level 15-18 it gives ~55-62 AD, which at that point it becomes extremely viable, especially versus comps with a lot of burst where you need to survive high bursts of damage to then win the fight in the long run thanks to the shield.
If you have Titanic Hydra it's even better (Assuming a [Divine Sunderer + Titanic Hydra build), because the extra HP will give you more AD and will end up giving you a ton of extra AD just for having Sterak's Gage.
Now the the item has gotten changed and now gives 85 AD, you NEED to build this item on Fiora basically every game, it has a slow wind up because you need to complete it and then stack it, but once stacked it is so OP it's unfair.
The only downside is that you need to build tiamat, which doesnt allow you to freeze, I recommend building the Tiamat last so you can atleast freeze before that.
Blade of the Ruined King is a viable item versus squishies and enemies that you want to rundown.
Although you might think it's good versus tanks, high AD values work better against tanks for Fiora because of her %hp True damage passive.
Synergizes very well with Stridebreaker to chase and proc vitals really easily.
This makes it a solid 2nd or 3rd Item (usually 2nd unless you need a Maw of Malmortius or Death's Dance to survive from damage) to build when looking to splitpush and rundown enemies on the sidelane due to the sustain and movespeed.
Very essential item versus a lot of teamcomps, especially considering how OP healing can be now.
I'd recommend going this as 3rd or 4th item when needed, you can even push it until 5th if other items are better, while you can get the weaker version earlier if you want even before item 1.
If your support has the Chemtech Putrifier and you're playing for teamfights you don't need to build it, but if you're splitpushing and the opponent that you're facing has healing, you probably wanna get it.
Manamune
✦ Muramana
Really good item to buy when you know the game will go on for long and you will most likely be able to upgrade it, buy it when they have a lot of high hp/scaling champs, and you are mainly gonna play on sidelane, as the item offers no resistances so it's not as good in teamfights.
Do not make the mistake of buying it at the wrong time, it's really important to buy it in a way that won't hold back your snowball, and won't deny you from keeping your lead, I'd recommend either when u are ahead, after Ironspike Whip, or after Goredrinker.
If you need the extra AD to win lane, then don't buy it at all in early, especially in very even, close matchups.
Spear of Shojin is an extremely good 3rd or 4th item on Fiora, especially with HIGH AD builds, so when you have Ravenous Hydra and Muramana, it gives so much cooldown on your non-ultimate abilities.
The only downside is that it is a bit weak until complete, and doesn't offer much resistances, so I would recommend not teamfighting as much as you would with a different build.
A bit of a weird item for Fiora, seems to be very glass cannon and only works with a crit build, which has an insane powerspike when you complete Navori Quickblades, you're basically playing urf because each basic attack reduces the cooldown of your abilities, meaning you can spam your Lunge and Riposte so much.
The downside of this build is how much time it takes to be useful, requiring around 3-4 items to be useful.
Also that you are extremely squishy, though the DMG is REALLY HIGH, Navori Quickblades passive also increases ability damage, though I'm unsure if it increases true damage.
This build still needs a TON of testing and experimenting, very risky wouldn't recommend it that much.
✦ Thornmail
These are the defensive items you can go on Fiora as 3rd item, as you need atleast a base amount of AD to not be useless.
Thornmail: Terrible item, other options are better, don't get baited.
Randuin's Omen: If enemy team has a lot of critical damage.
[*] Frozen Heart: If enemy team have a lot of DPS/Attack Speed. Also goes insanely well with Muramana, you get 10 ad just for having the item.
Death's Dance: *VERY OP NOW * If they have AD/AP Burst champions that you can also one shot, typically Assassin, ADC'S or Burst Mages.
The healing buff with AD is also so strong right now.
Guardian Angel: Is a good general buy when doing important teamfights, if your team doesn't have engage, and you will die too quickly, you can take Guardian Angel to provide the engage for your team all while being able to revive afterwards.
MAGIC RESIST ITEMS
✦ Force of Nature
These are the defensive items against AP Damage
Force of Nature: Go Force of Nature if they have a lot of AP DPS and you need to go on their back line or move a lot with the movespeed, not recommended vs burst.
Maw of Malmortius: Really good into AP BURST especially when running high AD builds ( Ravenous Hydra and/or Manamune with maybe even infernal drakes) because the shield increases based on the amount of AD you currently have, really insane item rn if you go a high AD build.
Plated Steelcaps: Go these boots when enemy team are AA heavy, you can also build them early vs AA heavy toplaners especially if enemy jungle is also AD.
Mercury's Treads: Build these when enemy team has a lot of CCs and AP Damage, very high value versus CC.
(Very nice if u only have Unflinching, but with double tenacity loses a bit of value).
The classic starter versus most melee matchups where you can do a lot of skirmishes and extended fights, provides the most damage and healing but not very good versus poke.
Go this when u dont need Doran's Shield and the matchup isn't free enough to go Long Sword.
Doran's Shield
✦ Doran's Shield
Best starter item versus champions that have dots or poke you down, for example all ranged matchups, Teemo, Darius, Singed, etc...
It'll help you survive a ton, especially with Second Wind, it's basically essential, and even in some melee matchups where u can go for poke its amazing, obviously with Grasp of the Undying it does do very well as well.
Long Sword
✦ Long Sword
Good versus lanes where you win easily, also good if you wanna go Cut Down, particularly vs tanks, even better if you match it with Refillable Potion and win lane.
Allows you to get your items quicker and therefore have good gold efficiency.
Trading Patterns
Trading with Fiora is very unique due to the vitals that no other champion has, so its important to properly understand how to trade with Fiora speficially.
First of all its important to understand how vitals spawn, the simple way of explaining is, if its front next will be back, and vice versa, but realistically the way it works is f it is SOUTH or WEST, then the next one will be NORTH or EAST of the champion and vice versa.
So against a lot of champions when they have a front vital (typically if they are melee) then you want to auto attack the front vital and then Lunge for the back and and as you are running away hit the one that will appear, so Front > Back > Front.
If its a back vital you can Lunge it, drop an auto if u want and then AA the vital as you're running away. Back > Front.
Code:
But to properly master this, it's important to fundamentally understand that vital spawning has a certain range, meaning if you get a back vital you can get out of the range and reset it so it becomes a front vital, essentially one that is easier to proc for you.
So manipulating vitals in your favor and running back to reset a vital is key IN EVERY GAME you play on Fiora.
With this information, it's important to have proper pathing when hitting vitals, you want to after hitting a vital, to then move to the closest path leading to the vital, either clockwise, or counter clockwise, it's pretty intuitive if you think about it, here is a video showcasing how you do it, see how the vitals always appear in front of me.
For example a tip I could give to a lot of current Fiora players, when you Grand Challenge someone running away, always proc the vitals that are on the side of the direction they are running away to that way when you back off or when they are running you can hit the front ones afterwards, it makes proccing all 4 vitals way easier.
Proccing vitals efficiently:
LEVEL 1: You want to poke with your Lunge and potentially look for all in, but you usually lose the mid trades, either an in and out, or a long trade.
Level 2: Here you typically level up Riposte and want to block an important spell or an auto from the enemy, you can also combine Lunge + Riposte for an engage, in some situations especially with Press the Attack you can level up Bladework for high burst damage and getting a surprise kill, it has surprisingly tons of damage.
Level 3: You usually wanna go for short trades poke and then all in with a hard engage when they are around 60% health, a bit more if you have Ignite.
Level 6: Here it's basically the same thing but with your Grand Challenge, just look for poking them down slowly wittle them down and go for a hard engage with your ult.
Versus ranged champs, you can almost never proc back vitals, but often you can proc front vitals, when they are trying to farm minions.
Now for specifically range matchups but overall as well, Fiora loves playing in bushes, she loves going in bushes and going for a quick Lunge proc and moving back into the bush, also helps removing aggro from minions, but because of the nature of Fiora's spells, she is very good at hitting and running, and bushes just help you do that a lot as you can use vision to your advantage for jukes.
Otherwise you want to use the classic combos I mentioned in the 'Mechanics' section, you can find out how and when to use them in the description of each of the combos.
Fiora loves to fight while having a frozen wave for the most part, on Fiora, either you freeze or you crash to setup a dive, Fiora is exceptionally well at hard engaging versus most champions so you almost always want to freeze or crash.
That's why performing a cheater recall is INSANELY important on Fiora, you crash the 1st 3 waves, if you farm we
You get a Long Sword + a Refillable Potion and then come back to a frozen wave, but if their enemy toplaner has a lot of waveclear you might need to TP back to maintain the freeze, for example an Irelia or a Graves.
The good thing is, after a
cheater recall you don't need to recall, you can go for a roam, possibly kill the enemy jungler while he is doing a buff, or even roam mid, they always expect a recall so they never see it coming!
Here is a video that explains how to do a cheater recall:
MECHANICS
Combos + Mechanics
To no one's surprise Fiora is a very mechanical champion, she is one of the most complexe champions mechanically with so many possibilities, so here is a list of some of the tricks you can do on Fiora.
Though the most important thing: PRACTICE IS KEY, I REPEAT PRACTICE IS KEY!
You need to grind it out hard in PRACTICE TOOL and perfect your mechanics and combos, it's especially important on Fiora because it requires both muscle memory and precision.
You go for a Lunge on vital (doesn't have to be on a vital but typically its preferred) and then an AA, the auto following Lunge goes off really quick, so you can look for openings to land this. Lunge + AA + Goredrinker:
The classic slideparry, there are so many options to when you can use this.
When your jungler is ganking the enemy, you can use the slideparry to chase the enemy down and land a Riposte especially when the enemy is playing safer.
In general, the benefit of using the slideparry is being able to use parrying during Lunge, so you dont feel the downtime from the Riposte as much.
You can auto during the slideparry, honestly im not exactly sure how this works, even other Fiora players have no clue, it seems like a bug and that even with a macro you can't get it consistently. Lunge + AA + Bladework(1) + Bladework(2) Riposte + AA:
This is the classic short trade Fiora wants to do, the Riposte is optional based on champ, but typically this has the most damage in shortest amount of time. AA Flash:
This is a little trick you can use to proc vitals on opposite sides.
Note you should Lunge on the corner of the 3rd vital so the auto on the fourth one comes out as fast as possible.
Fast version:
Grand Challenge proc without Flash:
This combo is efficient to proc a vital during ur slideparry (QW) which normally isnt doable, good vs ranged champs usually or if enemies have low mobility, if u manage to AS WELL get the auto off during the slideparry (QW) (which makes it even harder) then u can maximize your dmg output and get TONS of dmg. Walls you can Lunge over:
Map made by Azurean#7855 on Discord!
How to proc a vital on a wall:
Here is a trick to proc vitals next to a wall, basically, usually when someone is staying close to the wall there is always 1 vital you cannot proc, although with this trick you can proc it.
Essentially what you do is hit all 3 vitals that aren't next to the wall, and then for the fourth one, typically the enemy is attacking you while staying next to the wall, and that exactly is what you want to look to abuse.
So because the enemy is attacking you, it means they are right-clicking you, so if you WALK AWAY, they will FOLLOW YOU, because they are right-clicking so the champion automatically follows.
So you need to abuse that, they will follow you for around half a second until the player reacts and goes back to the wall, leaving a small window for you to either Lunge in, or Flash in for the auto.
Note this only works against melee champs not ranged champions as they don't have to move while staying next to the wall (Although ranged champions usually can't stay melee to a Fiora, or they just lose anyway).
SPACING
Spacing
You can't properly explain spacing in a guide, you need to see it, and then be explained it, it's all about movement, moving back and forth, staying at an exact safe distance to perfectly space in Lunge's while being safe, I cannot go over how INSANELY important this is for Fiora.
For example people with good spacing I would say are really high elo challenger players, but especially players like Dzukill or myself, I recommend going on youtube and looking for a matchup between me and Dzukill, Yone vs Fiora, you will understand what I mean by proper spacing, movement, tethering etc...
It is something you need to see to understand and will elevate you to a higher level on Fiora and in the game in general.
Macro
Good macro is key on Fiora, it's hard to explain roam timing in a guide right, but I'll explain some main concepts that are important on Fiora, obviously you need to have decent knowledge of decent wave management, as poor wave management on Fiora can make you lose the game, because of how weak Fiora's waveclear is, she struggles a ton to fix her wave states or crash waves in time.
Same to understanding rotation timings, min maxing taking minions and camps, knowing when to splitpush and when to teamfight, setting up waves before recalling, setting up waves for objectives etc...
Even jungle timings are important as a toplaner, knowing when they finish their clear, what type of jungler they are etc..
There are tier lists that explain what type of junglers like to do what, but it's pretty obvious if u have decent game knowledge.
MAKING A GAME PLAN
GAME PLAN
Making a gameplan, most players have no idea what this even is about, because they go into each game autopiloting without thinking.
So I'm here to help you avoid dying to free ganks, to avoid being lost in the midgame, to have a PLAN going into your games, this is what helped me go from Masters 90 LP to Challenger 1200 LP in 1 season.
Essentially make a plan for the 3 states of the game, Early, Mid and Late.
Early:
In your plan the early section is important to put the most into as you have time to think for the midgame and lategame during recall timings, deaths etc..
You need to plan out how you will ward, what you want to do with the 1st 3 waves (if you want to cheater recall, let it crash in etc..), this all depends on whether you are weaksided, if the enemy jungler is a ganking jungler etc.. etc..
I plan on making a video on this to go more indepth, but essentially if you can get a cheater recall off usually thats the best situation as it avoids most ganks, but u need to ward incase enemy jungler skips a camp, but take into account if they have a ganking jungler, maybe you don't want to push, or if you have a jungler who can dive early, set up a dive on wave 3-4?
If you are weaksided and they can dive you, maybe dont use ur parry in trades and play it super slow so you don't lose HP, I see TOO MANY PLAYERS blaming their jungler when they just don't understand how the jungle role works, it's really sad to see.
I recommend ALWAYS asking your jungler to STRONGSIDE you and not only that but to play topside and get you a lead early game, Fiora is a TERRIBLE champion when behind, but AMAZING when ahead, so use that to your advantage.
Mid/Late Game:
Here, you want to focus on having a lot of presence and impact, essentially brining a lot of pressure on yourside to make the game harder for the enemies, and easier for your team!
Essentially you want to think about whether you want to be splitpushing or teamfighting, or even both sometimes, you can alternate, it's important to think of all the details about it though so you don't have to spend time thinking about it during the game and can focus on your gameplay and spontaenous things.
I talk about this more in the next section!
Overall I wanted to add this section as a part I will work on more as I update the guide as it's hard to explain how to make a thorough gameplan, a lot of it comes from experience and intuition.
Team Fighting & Splitpushing
Do I Teamfight or Splitpush?
This section is very important, Teamfighting with Fiora crazy right?
There is a big misconception with Fiora players in low elo, the amount of times I've heard, don't teamfight, Fiora cannot teamfight just go Hullbreaker and perma split and win on side, if your team doesnt respect your split GG.
If that happens, that is almost always your fault, you can't change your allies actions that much, but you can change your own.
Essentially, you need to be able to identify what is the best decision, to teamfight or to split?
The questions you need to ask are, can i team or split and which would give me more benefits, obviously with Fiora usually split pushing does a better job than teamfighting, because of the nature of the champion, she is extremely strong in 1v1's and 1v2.
So lets give some example situations to better understand when to decide, essentially you need to evaluate if your team can win a 4v4, or a 4v3 if you can 1v2 right.
So ask yourself these questions, can I splitpush, if so can I take the turret or dive the enemy laner, and then would it be better than teamfighting?
-Situation 1: Teamfight Bad/Splitpush Good
Well let's say their comp has tons of range, meaning its hard to teamfight, but their toplaner is a champion you can poke/dive or take the turret from, for example a Cho'Gath who is behind in the game, well in this case the answer is obvious, you SPLITPUSH.
-Situation 2: Teamfight Good/Splitpush Bad
But now lets say they have a comp that isn't as hard to teamfight against, they have 3 melee champs, you can easily proc ultimate or get on their backline, but their sidelaner is Jayce, who is really hard to dive because he just pokes you down and melts the wave in seconds.
The answer is obvious, you want to teamfight as you won't achieve much on side, unless you are really ahead of the enemy sidelaner, especially with goredrinker you can do a lot in teamfights.
-Situation 3: Good Teamfighting/Good Splitpushing
In this situation, you can both splitpush and teamfight properly, now it's too situational to make a general rule, but usually you would want to splitpush just because Fiora is better at that, but if your team cannot 4v4, or you cannot punish their laner even if ahead, than you want to teamfight, but vice versa, if your team can 4v4 and you can casually 1v2 or dive their top, then you can definitely splitpush, but here you need experience, and logical thinking.
-Situation 4: Bad Teamfight/Bad Splitpush
Similar to situation 3, you need to act based on your own experience and judge the game for what would seem the most logical, if their toplaner is grouping and being a menace because you fed him, maybe you can force him to go side against you and play super safe by splitpushing that way you can limit his impact, like wise if he can dive you, maybe try forcing fights when he isn't there.
Overall, it's up to you to communicate with your team what you want to do, when I'm smurfing 90% of the time they will listen to my "get away and play safe pings", and if they don't I will group, so it's also important to identify whether or not your team is listening to your pings, if they do listen and respect your split, continue if they don't then you need to adapt, don't always expect YOUR TEAM to ADAPT TO YOU, it's soloQ you need to be flexible!
Team Fighting
Now we get into how to play teamfights, fights can mainly be broken into 3 sort of situations, either you need to:
1-Kill a high priority target on enemy team.
2-Protect a high prioity target on your team.
3-Get a quick ult proc.
In situation 1, usually that means they have a really fed carry that can carry teamfights, meaning you want to kill him during or before the teamfight, for example a fed adc, a fed midlaner that can hard carry teamfights, if you are even or ahead with Fiora you can definitely do a lot of damage and probably kill them if the situation allows it.
In situation 2 you have a fed Jinx, but now they have someone who is in situation 1, for example a Talon, who wants to kill the Jinx, or a Hecarim who wants to all in on your fed ADC, what you need to do is to avoid that to happen, think about the threats that bother you adc, and how you can do something about it, you can do it by parrying an important ability, killing or putting pressure on that important target.
In situation 3, usually you are playing front to back, or you can kill one of their engage champions, for example, a Xin Zhao, a Rell, or a Rek'Sai after he engages, to ensure a quick ult proc and healing for your team so you can win the fight.
Logically if you can't do one situaton, then look to be able to do one of the other, sometimes buying a Stopwatch and tanking a ton of dmg can be a way to carry a teamfight.
But then again, teamfights are very chaotic, you need to be able to make decisions with experience and intuition, sometimes playing for a flank is strong, or staying near your adc.
Knowing enemy summoner spells cooldowns, ultimate cooldowns, are very important.
Try to make a list in your head before hand of things you need to Riposte, and a plan for how to go about playing teamfights.
Split Pushing
Now we get to splitpushing, thankfully if you are splitpushing, it means you should be able to typically 1v1 the enemy sidelaner, possibly even 1v2, whats important is that you need to first decide on which side to splitpush, typically if you have Teleport you want to go to the opposite side of the current objective that is gonna be contested, that way you can bring pressure and Teleport when they need help, making the opposing sidelaner lose XP if they come and they will most likely be late to come or lose turrets if he goes straight to the objective.
So understanding which side to splitpush its definitely key, now you need to understand vision, vision lines are INCREDIBLY important to splitpushing and understanding the concept is very key, there are tons of videos that can explain that, but essentially you need a vision line that covers the points of entrance in the jungle, it can be your support or yourself who places it, typically you want a Farsight Alteration or a Stealth Ward, you can take Sweeping Lens for flanks after crashing waves on side if your support wards for you.
Now when splitpushing you want to maximize your gold, you need to take as much farm as possible, take enemy camps, get turrets, attempt to dive the enemy if possible, flank for teamfights, get pressure for your team so they can do objectives, etc..
What's important is to maximize your gain, WITHOUT DYING, I REPEAT WITHOUT DYING, IF YOU CAN GAIN 25 SECONDS BY DYING ITS NOT WORTH IT, ACTUAL GOOD DEATHS are rare, patience is key when splitpushing, don't forget that.
Especially now with Trinity Force and Hullbreaker, you can do so much while splitpushing, it's honestly not fair.
One key aspect about splitpushing to make it even more valuable is TEMPO, having good recalls timings and matching your recall timings with your allies is important, that means being able to match waves when they crash is important so that they cant move inbetween turrets to defend, not only that, but focus the lanes usually that have the least turrets taken, as its usually harder for enemy team to move between t1 turrets, than t2 turrets, and t2 turrets than t3 turrets, etc.. etc.. because of the shape of the map.
Good map awareness and understanding the position of the enemy champions is important to not make mistake, so you cannot autopilot!
Warding
Warding
Warding, one of the most essential things to avoid getting ganked and losing your game, whether you are preparing and objective, teamfighting, or even in lane.
It's important to not just randomly place wards when u have them, or just because you have no vision, placing good vision requires extensive thinking of which lanes are most gankable, if you are weaksided or strongsided, what angles you can get ganked from, where is the jungler on the current side.
Don't ward the bush because u saw him bot 5 seconds ago but now he is gone, obviously he can't just come top in that time, you need to wait a certain amount of time until it is possible for him to gank, or if its pushing in and you can't get dove, don't place a ward as it'll probably be useless, etc.. etc.. so you need to have good thinking when placing wards instead of just lazingly placing a ward, it's INSANELY important
Here are the wards from blue side in lane:
Here are the wards in redside:
Additonal note:
When you are freezing its important to play a Control Ward in the middle bush of the lane, or just in general honestly, ive seen a lot of pros do it, as it allows you to see if the enemy roams or if they stay after shoving, you can see if they try to cheese, even if the jungler tries to lane gank you and get a cheese kill making you lose tons of minions and plates.
How to predict a perfect Parry
How to read your opponent's mind
The Riposte, probably one of the hardest abilities to use in the game.
But you need to be able to understand how your enemy thinks, essentially force your enemy to think in a certain way, but first you need to understand what mindset the person is, is he scared? confident? aggressive? playing calmly? does he panic?
Noticing habits is key as it'll help you identify which mindset the player is in.
For example, Lee Sin players tend use their ultimate Dragon's Rage on you, after you ult them and proc 2-3 vitals as they do not want you to proc all 4!
Same for example if you will kill a target, people tend to use their CC to save their friend instantly, and so you can predict it that way, that's an example of panic.
Some people are super confident so they tend to not make mistakes due to fear, so you can tend to predict that they might use their CC early.
Of course you can still see their habits, in low elo, when im coaching friends, 8/10 times I predict parries because they always do the same thing, Garen's always instantly use Decisive Strike, Darius's always do an auto into Crippling Strike, Pantheon uses Shield Vault instantly etc.. etc...
Another example would be while escaping, people who hold their CC's until you parry, for example if you are gonna reach your turret, right before you reach it, they will use their cc, or possibly if you poked them under turret, they don't want you to leave turret range, so they will use it right before leave turret if they haven't used it yet.
Again for example your ally is low and you know that the enemy Bard might use Cosmic Binding, you can go in front and tank it and possibly stun with your Riposte etc...
So it's important to understand how the enemy is thinking, see their habits, and force them into situations where they need to make a decision or else they will get punished, think how you would feel if you were in his place.
Just be careful, as using this spell poorly, can ruin your lane and possibly the game.
WHAT DO I BAN?
WHAT TO BAN ON FIORA
It's hard to give a clear answer when asked what to ban, as it often depends on elo, and each persons individual skill, the issue is that most players are below plat, so they struggle with different matchups, personally I struggle a lot with Akshan, Kennen, and sometimes Jayce, but in lower elos people don't play those champions as well, I know of a lot of people who ban Nasus, which is a really easy matchup, or even Sett which is even right.
All in all, it's up to you, find out what champions bother you the most, and use my champion list as a reference to know if you are playing the matchup poorly or if its just not a winnable matchup.
Enemy champion affected by Grand Challenge.
Vitals facing Fiora.
Champions who would die to the strike.
The nearest champion.
Enemies that would die to the strike.
The closest enemy.
Structures
Wards.
If enemy hits the blast cone while you are on it and you press Riposte, your Riposte becomes a stun.
But, if an ally presses the blast cone it does not become a stun.
You can identify clones based on the vital, if it doesnt change compared to the actual target ( Shaco, LeBlanc, Neeko etc...) then you know who is the real and false champion based on the vitals.
All items that deal damage (not DOT damage) can proc vitals, same for summoner spells, Smite and the snowball throw of Mark/Dash.
Also, Ivern's E Triggerseed, his shield, upon explosion counts as damage from Fiora, hence also proccing vitals, I've heard that Lulu Pix damage might work as well, but I have yet to confirm it.
Bugs:
- Getting knocked up by Rek'Sai during W
- Stunned during Riposte if you spam Riposte and get stunned exactly as you Teleport.
- Double vital, sometimes even 3 vitals (there is only 1 actual vital)
- No vital sometimes even
SKIN TIER LIST
Final Thoughts
Overall to conclude, it has been quite difficult and fun to make this guide, I originally wanted to make a guide to share the knowledge I have with all my games on Fiora especially considering im Rank 1 EUW on Fiora tons of people have asked me to share some information.
But then I also realized that most Fiora guides in the moment are either severely outdated, just show completely wrong info, or are completely unreliable and biased.
I genuinely believe there isn't a guide that has as much info and detail on Fiora as this one does, I think the guide turned out pretty well.
So im hoping with this guide I can help all you new, and old Fiora players to improve and reach your goals!
Thank you for reading until the end.
I really do appreciate it.
GL HF!
MY SOCIALS
MY SOCIALS
Here is a little section for my socials, it would help and mean a ton to me if you could check out my social media.
Thank you.
But most importantly, check out the discord please, we have an amazing community and do events regularly, thank you so much.
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