Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account


Fiora Build Guide by Potent213

Top [13.23] POTENTS FIORA GUIDE | RANK 1 EUW 🏆| ALL MATCHUPS ✔️⚔️🤺 | BEST FIORA WORLD | Coaching Available 📖

Top [13.23] POTENTS FIORA GUIDE | RANK 1 EUW 🏆| ALL MATCHUPS ✔️⚔️🤺 | BEST FIORA WORLD | Coaching Available 📖

Updated on November 26, 2023
Vote Vote
League of Legends Build Guide Author Potent213 Build Guide By Potent213 1431 54 1,585,517 Views 53 Comments
1431 54 1,585,517 Views 53 Comments
League of Legends Build Guide Author Potent213 Fiora Build Guide By Potent213 Updated on November 26, 2023
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes: CONQ (Best RN)

1 2 3 4 5 6 7
Presence of Mind
Legend: Alacrity
Last Stand

Second Wind

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)


1 2 3 4 5 6 7
Flash + Teleport
LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport



Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Guide Details
x Introduction & Credentials
x Why should I play Fiora?
x Overview of Fiora's Abilities
x Pros / Cons
x Trading in Lane
About Me

I'm Potent, a Challenger Fiora Onetrick from Algeria, I'm currently 21 years old and studying computer science in France.
I first started playing league in season 3 when I was little, and have been a Fiora main since season 7.
Ever since leaving Algeria (better ping + better pc), I've been consistently Challenger, peaking rank 1 of the ladder, and a peak of 1846LP in EUW, I'm regularly around top 10 on EUW as of now.
A lot of people consider me to be one of the best Fiora players in the world, alongside JJKing or 14Fiora.
I have approximately 4,000,000 Points on Fiora on all of my acounts, and I stream on twitch now!
Anyways, I hope you enjoy the guide and let's get to it!
Fiora, The Grand Duelist
Fiora is one of the most fun champions in the game with also one of the highest skill ceilings possibly achievable, many players for example Drututt or VeigarV2 has said that Fiora is the hardest toplaner in the game to master, this makes it so satisfying and rewarding to learn.
Fiora is also insanely strong in the meta and overall is just a really fun champion and super strong in 1v1's, definitely a champ you won't regret picking up if you like intense 1v1 situations or even pushing the limits of the champion you play to the max!
P - Duelist's Dance
This is Fiora's bread and butter, mastering the use of her passive and knowing how they will respawn to hit them more effectively is important to becoming a better Fiora player.

Q - Lunge
Fiora lunges and hits a nearby target based on a list of priority (list mentioned later in guide), it's important to use this ability as a tool for mobility, spacing, damage, and especially proccing vitals!

W - Riposte
This is probably the hardest spell to use on Fiora, it can either be used to block a game changing cc, or you can whiff it and it does nothing while needing 24 seconds to come back.
Unfortunately ping comes into play a ton, bad ping makes it nearly impossible to get good Riposte's, especially for spells that are hard to react to.(ie... Garen's R Demacian Justice, Darius's R Noxian Guillotine, Cassiopeia's R Petrifying Gaze etc..).
Knowing when to use and when to hold your Riposte is key.

E - Bladework
Fiora's E is a simple damage buff, nothing much to it, it acts as an auto reset, although you do have slightly higher range (+25) when using it, it can help you reach targets who are JUST SLIGHTLY out of range.

R - Grand Challenge
Fiora's ultimate is your main fighting tool, being able to quickly proc all four vitals is very important, hence why I repeat that practicing is so important on this champion.
If you can proc your ultimate quickly you can maximize your damage and healing, and then be able to hit your next vitals sooner, speed is really important.

+ Insane Duelist
+ One of the Highest Skillcaps
+ Strong Splitpusher
+ Hyper mobile
+ Strong in early/mid/late game
+ Extremely Fun

Fiora is honestly one of the champions with which you can have the most fun, she is hyper mobile, has so much outplay potential in every single situation.

With Fiora there is no limit to how far you can push your limits there is always a higher level of play you can obtain because of how complicated the champion is fundamentally.

The game is so boring when I play other champions tbh.

- Matchup dependant
- Useless when behind
- No CC
- Hard in Teamfights
- Very hard to Learn

The issue with Fiora is that she is extremely matchup dependant, and comp dependant, if the enemy team picks champions that have a lot of range (ie. Jayce, Kindred, Ahri, Karma, Jinx, etc..), it becomes really hard to play the game, not only that but she is really weak when jungler weaksides or picks a scaling jungler.

So sometimes its hard to decide between splitpush and teamfight.


Conqueror is the best rune page for Fiora in most matchups!


There are a lot of combinations for this rune page, if the enemy team has:

- My personal favorite when I can stomp lane is, Transcendence and Gathering Storm to guarantee having more AD later in the game.

- Demolish is still good after the plate nerfs, just not as good, I don't run it too often, but if you find yourself able to get a lot of plates in your ELO, I think it's fine!

-Poke: Second Wind over Bone Plating

-CC: Unflinching, if they have some CC, you can go Legend: Tenacity as well.

-Short trades/Burst: Bone Plating

-If they don't have CC you can take Revitalize/ Overgrowth, though Overgrowth, depending on whether they have %hp damage, or if they can build heal reduction easily.

-If they have double AD Top/Jungle you can go Conditioning and Plated Steelcaps

It is important to understand what the enemy team comp has, typically the 2nd row in Resolve is lane specific, and the 3rd row is team specific. So if their team has CC you take unflinching, but don't take second wind if their mid has poke, but their top doesn't.

Press the Attack

Press the Attack isn't as good as it used to be due to the fact that durability patch made it way harder to get the execute and get free solokills by surprise anymore.

STRONG VS SQUISHIES and when you can only do SHORT TRADES

You have tons of burst and damage, you can cheese level 1.

You must play for short trades otherwise you will lose, it's super strong, you can even play with ignite and go the cheese with Sorcery, I'd recommend trying it out, it requires a lot of confidence, and you need to play super aggro.

You can legit oneshot people instantly when ahead, it's so strong when u get 2 items.
Just because you are going aggressive doesn't mean you can't go Dshield into poke matchups, like Jayce for instance.

Grasp of the Undying

Now that Conqueror and Press the Attack aren't as dominant, Grasp of the Undying has become a decent into a lot of lanes, considering that it is easier to execute is less punishable and requires a playstyle that is less greedy.

I recommend not going Flash, you don't need to be Flashy with Grasp of the Undying, no pun intended haha, Ignite, Ghost and Exhaust are all very good options!

So now Grasp of the Undying + Divine Sunderer/ Trinity Force is a very viable option for most players, although I still think to carry games, conq is still the most viable option, grasp is good if you want to be more consistent and have more power in lane.

I'd recommend going Precision or Sorcery secondary, usually Last Stand in Precision would be the best option in that page with Presence of Mind, or you can go with Sorcery, ( Manaflow Band + Scorch or Transcendence)

Grasp of the Undying is a good option in lanes where you can't damage a lot with vitals or auto's, typically against matchups that have invisibility or that move a lot and can kite your vitals really easily ( Phase Rush matchups for example, Garen, Vladimir, Gragas etc... more info in the matchup section, or champions like Singed who just move around a ton and u can only hit them with Lunge.), but otherwise i wouldn't recommend only going Grasp of the Undying because it doesn't teach you as much about Fiora as Conqueror or Press the Attack do.

Many secondary pages are possible with Grasp of the Undying, Sorcery being the most viable.

Fleet Footwork



Mythic Items:

✦ Goredrinker


Goredrinker is getting buffs, making it a pretty good option, it'll have more HP, and the price had already gotten reduced, this will definitely be a very good item for Fiora when you want to splitpush.

As of now this is a viable option for SoloQ, it has very strong Teamfight and sustain as well as very good outplay potential, but not the best option.

It is the strongest in lane as well due to getting Ironspike Whip, being able to proc vitals and the raw ad is really nice, Conqueror synergizes really well with Goredrinker making you insanely strong in extended trades.

In teamfights you can facetank and heal up insane amounts of hp, and if the enemies for some reason don't have anti-healing, you can heal up to 1k in teamfights.

I'd recommend taking it versus Bruiser-ish comps or also when you have champs that can enable you pretty well in teamfights, for example Ivern, or Sejuani!

✦ Stridebreaker


Since durability patch, this build is unfortunately not good as it used to be, but it did get a 10 AD Buff and is pretty good ATM!

Essentially this build allows you to just proc your vitals super quickly and get tons of damage off, you need to be really cheesy with this build tho.

Very nice build versus enemies that you want to rundown as the stridebreaker slow is really effective against enemies with a lot of mobility that are hard to chase.

It also works very well when split pushing to rundown your opponents in the long lane and get catches on enemies who aren't expecting the huge slow.

Good option into a lot of matchups where you want to close gaps or get quick vital procs and be able to kite your opponent while dealing tons of damage!

✦ Divine Sunderer

GOING GRASP? GO Divine Sunderer

A very good Fiora item, especially with grasp and versus tanks (even though I would still go Trinity Force versus tanks now as the attack speed and movespeed allow you to proc more vitals.)

Divine Sunderer > Ravenous Hydra > Hullbreaker is usually best ATM.

Good Option when enemy team has multiple tanks or bruisers (2-3+) AND have champs with a lot of movement, where you can't get a lot of auto's and vitals off, but can get a lot of Q's off, for example, Phase Rush champions, Vladimir, Garen, Gragas etc.., or champions with a lot of movement, like Singed but also when you want to teamfight, building Titanic Hydra + Sterak's Gage makes for a very scary build when completed.

Iit's a good option if you are new to Fiora and want to try her out, it has weaker components than Goredrinker, but a good completion spike and works wonders versus hp tanks.

✦ Trinity Force

GO Trinity Force AFTER Ravenous Hydra WHEN U WANT TO MAXIMIZE DAMAGE, versus tanks for example!

I would build it after Ravenous Hydra, and then build Trinity Force and after that Hullbreaker

Very good item once completed, but the sub items are very weak and provides little utility compared to other items, but building it second helps compensate for its weaknesses.

It's a turret shredder and synergizes very well with Manamune if you plan to scale.

With Hullbreaker you become a monster on side, destryoing turrets and the enemies.

✦ Immortal Shieldbow


✦ Heartsteel

This item is pretty interesting, Fiora wouldn't have that much difficulty using it, but the issue is that it wouldn't really be THAT beneficial for her.

HP isn't really a good stat on Fiora, I could maybe see it being good with Titanic Hydra, Grasp of the Undying and maybe Fimbulwinter into RESISTANCE items.

Because you will already have so much HP, from all your items and stacks, as well as your healing, so you need ARMOR and MR ASAP.

SO I would recommend going high resistance items like Frozen Heart & Force of Nature, to get the maximum value from your HP, the passives from Titanic Hydra and Grasp of the Undying will give you enough DMG and AD to compensate for your lack of offensive items.

Overall wouldn't recommend it, it's very weak but definitely very interesting!

Iceborn Gauntlet
✦ Iceborn Gauntlet

Doesn't really seem that useful, I could MAYBE see it with Titanic Hydra 2nd with Grasp of the Undying and maybe Fimbulwinter?, but really it just seems extremely useless, only works with champions that have high base damage, and can stack HP really comfortably, and I don't think Fiora can use Ornn's kit.

Overall just bad, don't take it.

✦ Youmuu's Ghostblade

Any other mythic item is not viable and shouldn't be considered, Galeforce, Youmuu's Ghostblade etc.. are really just meme items.
They can be helpful in very niche specific 1% situations, but are almost always outvalued by other items, it's fine if you are trying to have fun, or push the limits with different items.

Though they are fun games to play when you want to try something new, or maybe in normals, customs and arams with friends.
So try them out, only way to get the complete Fiora experience.

Legendary Items:

✦ Hullbreaker

Hullbreaker is basically a must buy in 90% of games now.

Games have been slowed down, and now this item has become SO BROKEN, you are unstoppable if you leave lane with a lead and get your Hullbreaker

The item is only viable after the 2nd item, as it will lock you into being forced to splitpush, and now doesn't give much stats unless you are higher than level 13 (the armor/mr passive scales exponentially after lvl 13).

The resistances are extremely OP on sidelane

So you should only buy this Item when looking to splitpush, if you can easily push in on side, can 1v2 the side laner and most people who come, able to dive enemy laner etc… these are many reasons why you should get Hullbreaker on side.

So ask yourself on whether it is good in this game before buying it, otherwise you will suffer if you are forced to teamfight with it.

Titanic Hydra
✦ Titanic Hydra

Good Item when looking for a beefier play style, has good damage and scales very well when you build HP.

Can be very strong with the new Goredrinker > Tiamat > Spear of Shojin build.

Getting Sterak's Gage and another tank item make you very strong due to the tankyness and damage from Titanic Hydra.

Works well when your team needs a frontline to stall a bit, all while doing the classic fiora things.

✦ Sterak's Gage

It is a good item to go on Fiora as 4th, 5th or 6th option when the game has been going on for a while, it gives 50% of your base AD
From level 15-18 it gives ~55-62 AD, which at that point it becomes extremely viable, especially versus comps with a lot of burst where you need to survive high bursts of damage to then win the fight in the long run thanks to the shield.

If you have Titanic Hydra it's even better (Assuming a [Divine Sunderer + Titanic Hydra build), because the extra HP will give you more AD and will end up giving you a ton of extra AD just for having Sterak's Gage.

✦ Ravenous Hydra

Now the the item has gotten changed and now gives a ton AD, you NEED to build this item on Fiora basically every game, it has a slow wind up because you need to complete it and then stack it, but once stacked it is so OP it's unfair.

The only downside is that you need to build tiamat, which doesnt allow you to freeze, I recommend building the Tiamat last so you can atleast freeze before that.

The build I recommend is Ravenous Hydra > Trinity Force > Hullbreaker > Spear of Shojin, or you can go a resistance item instead of Spear of Shojin.

✦ Blade of the Ruined King

Blade of the Ruined King is a viable item versus squishies and enemies that you want to rundown, although it isn't as good as an item on Fiora anymore.

You might think it's good versus tanks, high AD values work better against tanks for Fiora because of her %hp True damage passive.

Synergizes very well with Stridebreaker to chase and proc vitals really easily.

This makes it a solid 2nd or 3rd Item (usually 2nd unless you need a Maw of Malmortius or Death's Dance to survive from damage) to build when looking to splitpush and rundown enemies on the sidelane due to the sustain and movespeed.

✦ Chempunk Chainsword

Very essential item versus a lot of teamcomps, especially considering how OP healing can be now.

I'd recommend going this as 3rd or 4th item when needed, you can even push it until 5th if other items are better, while you can get the weaker version earlier if you want even before item 1.

It works wonders against champs who heal a lot AKA Aatrox, Vladimir, Dr. Mundo and also Wukong.

If your support has the Chemtech Putrifier and you're playing for teamfights you don't need to build it, but if you're splitpushing and the opponent that you're facing has healing, you probably wanna get it.

✦ Muramana
Really good item to buy when you know the game will go on for long and you will most likely be able to upgrade it, buy it when they have a lot of high hp/scaling champs, and you are mainly gonna play on sidelane, as the item offers no resistances so it's not as good in teamfights.

I like buying it after Hydra.

Do not make the mistake of buying it at the wrong time, it's really important to buy it in a way that won't hold back your snowball, and won't deny you from keeping your lead, I'd recommend either when u are ahead, typically after Ravenous Hydra.

If you need the extra AD to win lane, then don't buy it at all in early, especially in very even, close matchups.

Spear of Shojin
✦ Spear of Shojin

Spear of Shojin is an extremely good 3rd or 4th item on Fiora, especially with HIGH AD builds, so when you have Ravenous Hydra and Muramana, it gives so much cooldown on your non-ultimate abilities.

The only downside is that it is a bit weak until complete, and doesn't offer much resistances, so I would recommend not teamfighting as much as you would with a different build.

There is also the movespeed buff from the passive which is an additional cool benefit for Fiora.

Navori Quickblades
✦ Navori Quickblades


A bit of a weird item for Fiora, seems to be very glass cannon and only works with a crit build, which has an insane powerspike when you complete Navori Quickblades, you're basically playing urf because each basic attack reduces the cooldown of your abilities, meaning you can spam your Lunge and Riposte so much.

The downside of this build is how much time it takes to be useful, requiring around 3-4 items to be useful.

Also that you are extremely squishy, though the DMG is REALLY HIGH, Navori Quickblades passive also increases ability damage, though I'm unsure if it increases true damage.

This build still needs a TON of testing and experimenting, very risky wouldn't recommend it that much.

Wit's End
✦ Wit's End
Not as strong as it was before, other items ( Force of Nature, Maw of Malmortius) shine way more now in comparison, no real point to build this anymore.

✦ Thornmail
These are the defensive items you can go on Fiora as 3rd item, as you need atleast a base amount of AD to not be useless.

Thornmail: Terrible item, other options are better, don't get baited.

Randuin's Omen: If enemy team has a lot of critical damage.
Frozen Heart: If enemy team have a lot of DPS/Attack Speed. Also goes insanely well with Muramana, you get 10 ad just for having the item.

Death's Dance: If they have AD/AP Burst champions that you can also one shot, typically Assassin, ADC'S or Burst Mages.
The healing buff with AD is also so strong right now.

Guardian Angel: Is a good general buy when doing important teamfights, if your team doesn't have engage, and you will die too quickly, you can take Guardian Angel to provide the engage for your team all while being able to revive afterwards.

✦ Force of Nature
These are the defensive items against AP Damage

Force of Nature: Go Force of Nature if they have a lot of AP DPS and you need to go on their back line or move a lot with the movespeed, not recommended vs burst, I wouldn't recommend this as much now that it has been nerfed.

Spirit Visage: Good if enemy team doesn't have anti-healing or if you have enchanter supports, Lulu, Karma, Janna etc.. also works very well with Goredrinker and Divine Sunderer, but overall now that healing has been nerfed, I would in general not recommend this that much.

Maw of Malmortius: Really good into AP BURST especially when running high AD builds ( Ravenous Hydra and/or Manamune with maybe even infernal drakes) because the shield increases based on the amount of AD you currently have, really insane item rn if you go a high AD build.

What boots to buy:

✦ Boots

There are mainly 3 options for boots.

Plated Steelcaps: Go these boots when enemy team are AA heavy, you can also build them early vs AA heavy toplaners especially if enemy jungle is also AD.

Also, very nice with double tenacity runes ( Unflinching + Legend: Tenacity as any more tenacity would be useless).

Mercury's Treads: Build these when enemy team has a lot of CCs and AP Damage, very high value versus CC.
(Very nice if u only have Unflinching, but with double tenacity loses a bit of value).

Ionian Boots of Lucidity: Build these boots when you need neither Plated Steelcaps, Boots of Swiftness or Mercury's Treads, as it has the most value if none of the other ones are viable.

Really OP as it gives decent CDR, and also reduces the cooldown of summoner spells, which is awesome for Fiora in the midgame.

Boots of Swiftness: Good versus comps with a lot of slows ( Zilean, Ashe, Nasus etc..).
Starter items

Doran's Blade
✦ Doran's Blade

The classic starter versus most melee matchups where you can do a lot of skirmishes and extended fights, provides the most damage and healing but not very good versus poke.

Also quick little tip DO NOT SELL DORANS BLADE EVER, it's never worth it unless you're selling it for your 3rd item, BEFORE THAT DO NOT SELL IT. IT has too much value.

Go this when u dont need Doran's Shield.

Doran's Shield
✦ Doran's Shield
Best starter item versus champions that have dots or poke you down, for example all ranged matchups, Teemo, Darius, Singed, etc...

It'll help you survive a ton, especially with Second Wind, it's basically essential, and even in some melee matchups where u can go for poke its amazing, obviously with Grasp of the Undying it does do very well as well.

Long Sword
✦ Long Sword

With the dorans buffs, you should never go longsword anymore.
Trading Patterns

Trading with Fiora is very unique due to the vitals that no other champion has, so its important to properly understand how to trade with Fiora speficially.

First of all its important to understand how vitals spawn, the simple way of explaining is, if its front next will be back, and vice versa, but realistically the way it works is f it is SOUTH or WEST, then the next one will be NORTH or EAST of the champion and vice versa.

So against a lot of champions when they have a front vital (typically if they are melee) then you want to auto attack the front vital and then Lunge for the back and and as you are running away hit the one that will appear, so Front > Back > Front.

If its a back vital you can Lunge it, drop an auto if u want and then AA the vital as you're running away. Back > Front.

But to properly master this, it's important to fundamentally understand that vital spawning has a certain range, meaning if you get a back vital you can get out of the range and reset it so it becomes a front vital, essentially one that is easier to proc for you.

So manipulating vitals in your favor and running back to reset a vital is key IN EVERY GAME you play on Fiora.

With this information, it's important to have proper pathing when hitting vitals, you want to after hitting a vital, to then move to the closest path leading to the vital, either clockwise, or counter clockwise, it's pretty intuitive if you think about it, here is a video showcasing how you do it, see how the vitals always appear in front of me.

For example a tip I could give to a lot of current Fiora players, when you Grand Challenge someone running away, always proc the vitals that are on the side of the direction they are running away to that way when you back off or when they are running you can hit the front ones afterwards, it makes proccing all 4 vitals way easier.

Proccing vitals efficiently:

LEVEL 1: You want to poke with your Lunge and potentially look for all in, but you usually lose the mid trades, either an in and out, or a long trade.

Level 2: Here you typically level up Riposte and want to block an important spell or an auto from the enemy, you can also combine Lunge + Riposte for an engage, in some situations especially with Press the Attack you can level up Bladework for high burst damage and getting a surprise kill, it has surprisingly tons of damage.

Level 3: You usually wanna go for short trades poke and then all in with a hard engage when they are around 60% health, a bit more if you have Ignite.

Level 6: Here it's basically the same thing but with your Grand Challenge, just look for poking them down slowly wittle them down and go for a hard engage with your ult.

Versus ranged champs, you can almost never proc back vitals, but often you can proc front vitals, when they are trying to farm minions.

Now for specifically range matchups but overall as well, Fiora loves playing in bushes, she loves going in bushes and going for a quick Lunge proc and moving back into the bush, also helps removing aggro from minions, but because of the nature of Fiora's spells, she is very good at hitting and running, and bushes just help you do that a lot as you can use vision to your advantage for jukes.

Otherwise you want to use the classic combos I mentioned in the 'Mechanics' section, you can find out how and when to use them in the description of each of the combos.

What wave states favor Fiora?

Fiora loves to fight while having a frozen wave for the most part, on Fiora, either you freeze or you crash to setup a dive, Fiora is exceptionally well at hard engaging versus most champions so you almost always want to freeze or crash.

That's why performing a cheater recall is INSANELY important on Fiora, you crash the 1st 3 waves, if you farm we
You get a Long Sword + a Refillable Potion and then come back to a frozen wave, but if their enemy toplaner has a lot of waveclear you might need to TP back to maintain the freeze, for example an Irelia or a Graves.

The good thing is, after a
cheater recall you don't need to recall, you can go for a roam, possibly kill the enemy jungler while he is doing a buff, or even roam mid, they always expect a recall so they never see it coming!

Here is a video that explains how to do a cheater recall:

Combos + Mechanics

To no one's surprise Fiora is a very mechanical champion, she is one of the most complexe champions mechanically with so many possibilities, so here is a list of some of the tricks you can do on Fiora.

Though the most important thing: PRACTICE IS KEY, I REPEAT PRACTICE IS KEY!
You need to grind it out hard in PRACTICE TOOL and perfect your mechanics and combos, it's especially important on Fiora because it requires both muscle memory and precision.

Lunge + AA:

This is the classic poke combo in lane.

You go for a Lunge on vital (doesn't have to be on a vital but typically its preferred) and then an AA, the auto following Lunge goes off really quick, so you can look for openings to land this.

Lunge + AA + Goredrinker:

Varient of the Lunge + AA, only works after you have Goredrinker (duh) can work as well with Ironspike Whip for poke, the healing is very nice as well.

Lunge + Riposte:

The classic slideparry, there are so many options to when you can use this.

When your jungler is ganking the enemy, you can use the slideparry to chase the enemy down and land a Riposte especially when the enemy is playing safer.
In general, the benefit of using the slideparry is being able to use parrying during Lunge, so you dont feel the downtime from the Riposte as much.

You can also use it when going through spells that will stun you ( Veigar E Event Horizon, Caitlyn W Yordle Snap Trap, Wukong R Cyclone, any incoming skillshot as well you can slideparry through them, etc..)

*Auto during Lunge + Riposte*:

You can auto during the slideparry, honestly im not exactly sure how this works, even other Fiora players have no clue, it seems like a bug and that even with a macro you can't get it consistently.

Lunge + AA + Bladework(1) + Bladework(2) Riposte + AA:

This is the classic short trade Fiora wants to do, the Riposte is optional based on champ, but typically this has the most damage in shortest amount of time.

AA Flash:

This is a little trick you can use to proc vitals on opposite sides.

You auto attack and Flash as soon as the auto goes off to the side of the vital and it will proc it.
Grand Challenge + AA + Bladework(1) Flash:

This is a little step to master and practice (with practice tool) when trying to learn to proc ultimate vitals really quickly (JJking style).

You auto attack one vital and Bladework into Flash the 2nd vital.

Grand Challenge + AA + Bladework(1) Flash + Lunge + AA/ Ironspike Whip:

This is the full combo and the continuation of the step mentioned before.

It requires you to do the first step (AA + Bladework(1) Flash), and then Lunge the 3rd Vital and Auto or Goredrinker the last vital.

Note you should Lunge on the corner of the 3rd vital so the auto on the fourth one comes out as fast as possible.

Fast version:
Grand Challenge proc without Flash:

This is the classic Grand Challenge combo with no Flash.
Grand Challenge + Riposte > Ult Proc:

This is a trick to proc an easy 1st vital and with the slow from your Riposte you can easily proc the other ones with ease.

Works well if there is nothing to block

Lunge + Grand Challenge + Riposte:

This combo is efficient to proc a vital during ur slideparry (QW) which normally isnt doable, good vs ranged champs usually or if enemies have low mobility, if u manage to AS WELL get the auto off during the slideparry (QW) (which makes it even harder) then u can maximize your dmg output and get TONS of dmg.

Walls you can Lunge over:

Map made by Azurean#7855 on Discord!

How to proc a vital on a wall:

Here is a trick to proc vitals next to a wall, basically, usually when someone is staying close to the wall there is always 1 vital you cannot proc, although with this trick you can proc it.

Essentially what you do is hit all 3 vitals that aren't next to the wall, and then for the fourth one, typically the enemy is attacking you while staying next to the wall, and that exactly is what you want to look to abuse.

So because the enemy is attacking you, it means they are right-clicking you, so if you WALK AWAY, they will FOLLOW YOU, because they are right-clicking so the champion automatically follows.

So you need to abuse that, they will follow you for around half a second until the player reacts and goes back to the wall, leaving a small window for you to either Lunge in, or Flash in for the auto.

Note this only works against melee champs not ranged champions as they don't have to move while staying next to the wall (Although ranged champions usually can't stay melee to a Fiora, or they just lose anyway).

You can't properly explain spacing in a guide, you need to see it, and then be explained it, it's all about movement, moving back and forth, staying at an exact safe distance to perfectly space in Lunge's while being safe, I cannot go over how INSANELY important this is for Fiora.

For example people with good spacing I would say are really high elo challenger players, but especially players like Dzukill or myself, I recommend going on youtube and looking for a matchup between me and Dzukill, Yone vs Fiora, you will understand what I mean by proper spacing, movement, tethering etc...

It is something you need to see to understand and will elevate you to a higher level on Fiora and in the game in general.

Good macro is key on Fiora, it's hard to explain roam timing in a guide right, but I'll explain some main concepts that are important on Fiora, obviously you need to have decent knowledge of decent wave management, as poor wave management on Fiora can make you lose the game, because of how weak Fiora's waveclear is, she struggles a ton to fix her wave states or crash waves in time.

Same to understanding rotation timings, min maxing taking minions and camps, knowing when to splitpush and when to teamfight, setting up waves before recalling, setting up waves for objectives etc...

Even jungle timings are important as a toplaner, knowing when they finish their clear, what type of jungler they are etc..

There are tier lists that explain what type of junglers like to do what, but it's pretty obvious if u have decent game knowledge.

Making a gameplan, most players have no idea what this even is about, because they go into each game autopiloting without thinking.

So I'm here to help you avoid dying to free ganks, to avoid being lost in the midgame, to have a PLAN going into your games, this is what helped me go from Masters 90 LP to Challenger 1200 LP in 1 season.

Essentially make a plan for the 3 states of the game, Early, Mid and Late.

In your plan the early section is important to put the most into as you have time to think for the midgame and lategame during recall timings, deaths etc..

You need to plan out how you will ward, what you want to do with the 1st 3 waves (if you want to cheater recall, let it crash in etc..), this all depends on whether you are weaksided, if the enemy jungler is a ganking jungler etc.. etc..

I plan on making a video on this to go more indepth, but essentially if you can get a cheater recall off usually thats the best situation as it avoids most ganks, but u need to ward incase enemy jungler skips a camp, but take into account if they have a ganking jungler, maybe you don't want to push, or if you have a jungler who can dive early, set up a dive on wave 3-4?

If you are weaksided and they can dive you, maybe dont use ur parry in trades and play it super slow so you don't lose HP, I see TOO MANY PLAYERS blaming their jungler when they just don't understand how the jungle role works, it's really sad to see.

I recommend ALWAYS asking your jungler to STRONGSIDE you and not only that but to play topside and get you a lead early game, Fiora is a TERRIBLE champion when behind, but AMAZING when ahead, so use that to your advantage.

Mid/Late Game:

Here, you want to focus on having a lot of presence and impact, essentially brining a lot of pressure on yourside to make the game harder for the enemies, and easier for your team!

Essentially you want to think about whether you want to be splitpushing or teamfighting, or even both sometimes, you can alternate, it's important to think of all the details about it though so you don't have to spend time thinking about it during the game and can focus on your gameplay and spontaenous things.

I talk about this more in the next section!

Overall I wanted to add this section as a part I will work on more as I update the guide as it's hard to explain how to make a thorough gameplan, a lot of it comes from experience and intuition.
Team Fighting & Splitpushing
Do I Teamfight or Splitpush?

This section is very important, Teamfighting with Fiora crazy right?

There is a big misconception with Fiora players in low elo, the amount of times I've heard, don't teamfight, Fiora cannot teamfight just go Hullbreaker and perma split and win on side, if your team doesnt respect your split GG.
If that happens, that is almost always your fault, you can't change your allies actions that much, but you can change your own.

Essentially, you need to be able to identify what is the best decision, to teamfight or to split?
The questions you need to ask are, can i team or split and which would give me more benefits, obviously with Fiora usually split pushing does a better job than teamfighting, because of the nature of the champion, she is extremely strong in 1v1's and 1v2.

So lets give some example situations to better understand when to decide, essentially you need to evaluate if your team can win a 4v4, or a 4v3 if you can 1v2 right.
So ask yourself these questions, can I splitpush, if so can I take the turret or dive the enemy laner, and then would it be better than teamfighting?

-Situation 1: Teamfight Bad/Splitpush Good

Well let's say their comp has tons of range, meaning its hard to teamfight, but their toplaner is a champion you can poke/dive or take the turret from, for example a Cho'Gath who is behind in the game, well in this case the answer is obvious, you SPLITPUSH.

-Situation 2: Teamfight Good/Splitpush Bad

But now lets say they have a comp that isn't as hard to teamfight against, they have 3 melee champs, you can easily proc ultimate or get on their backline, but their sidelaner is Jayce, who is really hard to dive because he just pokes you down and melts the wave in seconds.
The answer is obvious, you want to teamfight as you won't achieve much on side, unless you are really ahead of the enemy sidelaner, especially with goredrinker you can do a lot in teamfights.

-Situation 3: Good Teamfighting/Good Splitpushing

In this situation, you can both splitpush and teamfight properly, now it's too situational to make a general rule, but usually you would want to splitpush just because Fiora is better at that, but if your team cannot 4v4, or you cannot punish their laner even if ahead, than you want to teamfight, but vice versa, if your team can 4v4 and you can casually 1v2 or dive their top, then you can definitely splitpush, but here you need experience, and logical thinking.

-Situation 4: Bad Teamfight/Bad Splitpush

Similar to situation 3, you need to act based on your own experience and judge the game for what would seem the most logical, if their toplaner is grouping and being a menace because you fed him, maybe you can force him to go side against you and play super safe by splitpushing that way you can limit his impact, like wise if he can dive you, maybe try forcing fights when he isn't there.

Overall, it's up to you to communicate with your team what you want to do, when I'm smurfing 90% of the time they will listen to my "get away and play safe pings", and if they don't I will group, so it's also important to identify whether or not your team is listening to your pings, if they do listen and respect your split, continue if they don't then you need to adapt, don't always expect YOUR TEAM to ADAPT TO YOU, it's soloQ you need to be flexible!

Team Fighting

Now we get into how to play teamfights, fights can mainly be broken into 3 sort of situations, either you need to:

1-Kill a high priority target on enemy team.

2-Protect a high prioity target on your team.

3-Get a quick ult proc.

In situation 1, usually that means they have a really fed carry that can carry teamfights, meaning you want to kill him during or before the teamfight, for example a fed adc, a fed midlaner that can hard carry teamfights, if you are even or ahead with Fiora you can definitely do a lot of damage and probably kill them if the situation allows it.

In situation 2 you have a fed Jinx, but now they have someone who is in situation 1, for example a Talon, who wants to kill the Jinx, or a Hecarim who wants to all in on your fed ADC, what you need to do is to avoid that to happen, think about the threats that bother you adc, and how you can do something about it, you can do it by parrying an important ability, killing or putting pressure on that important target.

In situation 3, usually you are playing front to back, or you can kill one of their engage champions, for example, a Xin Zhao, a Rell, or a Rek'Sai after he engages, to ensure a quick ult proc and healing for your team so you can win the fight.

Logically if you can't do one situaton, then look to be able to do one of the other, sometimes buying a Stopwatch and tanking a ton of dmg can be a way to carry a teamfight.

But then again, teamfights are very chaotic, you need to be able to make decisions with experience and intuition, sometimes playing for a flank is strong, or staying near your adc.

Knowing enemy summoner spells cooldowns, ultimate cooldowns, are very important.

Try to make a list in your head before hand of things you need to Riposte, and a plan for how to go about playing teamfights, it's typically best to use Riposte defensively in teamfights, unless the fight is already won, then you can use it aggressively.

Split Pushing

Now we get to splitpushing, thankfully if you are splitpushing, it means you should be able to typically 1v1 the enemy sidelaner, possibly even 1v2, whats important is that you need to first decide on which side to splitpush, typically if you have Teleport you want to go to the opposite side of the current objective that is gonna be contested, that way you can bring pressure and Teleport when they need help, making the opposing sidelaner lose XP if they come and they will most likely be late to come or lose turrets if he goes straight to the objective.

So understanding which side to splitpush its definitely key, now you need to understand vision, vision lines are INCREDIBLY important to splitpushing and understanding the concept is very key, there are tons of videos that can explain that, but essentially you need a vision line that covers the points of entrance in the jungle, it can be your support or yourself who places it, typically you want a Farsight Alteration or a Stealth Ward, you can take Sweeping Lens for flanks after crashing waves on side if your support wards for you.

Now when splitpushing you want to maximize your gold, you need to take as much farm as possible, take enemy camps, get turrets, attempt to dive the enemy if possible, flank for teamfights, get pressure for your team so they can do objectives, etc..

What's important is to maximize your gain, WITHOUT DYING, I REPEAT WITHOUT DYING, IF YOU CAN GAIN 25 SECONDS BY DYING ITS NOT WORTH IT, ACTUAL GOOD DEATHS are rare, patience is key when splitpushing, don't forget that.

Especially now with Trinity Force and Hullbreaker, you can do so much while splitpushing, it's honestly not fair.

One key aspect about splitpushing to make it even more valuable is TEMPO, having good recalls timings and matching your recall timings with your allies is important, that means being able to match waves when they crash is important so that they cant move inbetween turrets to defend, not only that, but focus the lanes usually that have the least turrets taken, as its usually harder for enemy team to move between t1 turrets, than t2 turrets, and t2 turrets than t3 turrets, etc.. etc.. because of the shape of the map.

Good map awareness and understanding the position of the enemy champions is important to not make mistake, so you cannot autopilot!

Warding, one of the most essential things to avoid getting ganked and losing your game, whether you are preparing and objective, teamfighting, or even in lane.

It's important to not just randomly place wards when u have them, or just because you have no vision, placing good vision requires extensive thinking of which lanes are most gankable, if you are weaksided or strongsided, what angles you can get ganked from, where is the jungler on the current side.

Don't ward the bush because u saw him bot 5 seconds ago but now he is gone, obviously he can't just come top in that time, you need to wait a certain amount of time until it is possible for him to gank, or if its pushing in and you can't get dove, don't place a ward as it'll probably be useless, etc.. etc.. so you need to have good thinking when placing wards instead of just lazingly placing a ward, it's INSANELY important

Here are the wards from blue side in lane:

Here are the wards in redside:

Additonal note:

When you are freezing its important to play a Control Ward in the middle bush of the lane, or just in general honestly, ive seen a lot of pros do it, as it allows you to see if the enemy roams or if they stay after shoving, you can see if they try to cheese, even if the jungler tries to lane gank you and get a cheese kill making you lose tons of minions and plates.
How to read minds
How to read your opponent's mind

The Riposte, probably one of the hardest abilities to use in the game.

But you need to be able to understand how your enemy thinks, essentially force your enemy to think in a certain way, but first you need to understand what mindset the person is, is he scared? confident? aggressive? playing calmly? does he panic?

Noticing habits is key as it'll help you identify which mindset the player is in.

For example, Lee Sin players tend use their ultimate Dragon's Rage on you, after you ult them and proc 2-3 vitals as they do not want you to proc all 4!

Same for example if you will kill a target, people tend to use their CC to save their friend instantly, and so you can predict it that way, that's an example of panic.

Some people are super confident so they tend to not make mistakes due to fear, so you can tend to predict that they might use their CC early.

Of course you can still see their habits, in low elo, when im coaching friends, 8/10 times I predict parries because they always do the same thing, Garen's always instantly use Decisive Strike, Darius's always do an auto into Crippling Strike, Pantheon uses Shield Vault instantly etc.. etc...

Another example would be while escaping, people who hold their CC's until you parry, for example if you are gonna reach your turret, right before you reach it, they will use their cc, or possibly if you poked them under turret, they don't want you to leave turret range, so they will use it right before leave turret if they haven't used it yet.

Again for example your ally is low and you know that the enemy Bard might use Cosmic Binding, you can go in front and tank it and possibly stun with your Riposte etc...

So it's important to understand how the enemy is thinking, see their habits, and force them into situations where they need to make a decision or else they will get punished, think how you would feel if you were in his place.

Just be careful, as using this spell poorly, can ruin your lane and possibly the game.

It's hard to give a clear answer when asked what to ban, as it often depends on elo, and each persons individual skill, the issue is that most players are below plat, so they struggle with different matchups, personally I struggle a lot with Akshan, Kennen, and sometimes Jayce, but in lower elos people don't play those champions as well, I know of a lot of people who ban Nasus, which is a really easy matchup, or even Sett which is even right.

All in all, it's up to you, find out what champions bother you the most, and use my champion list as a reference to know if you are playing the matchup poorly or if its just not a winnable matchup.
Unique Interactions
Unique interactions

Blast cone interaction:


The stab prioritizes from top to bottom in order:

Enemy champion affected by Grand Challenge.
Vitals facing Fiora.
Champions who would die to the strike.
The nearest champion.
Enemies that would die to the strike.
The closest enemy.

If enemy hits the blast cone while you are on it and you press Riposte, your Riposte becomes a stun .

But, if an ally presses the blast cone it does not become a stun .

This interaction also applies to Bard R Tempered Fate, enemy Bard = a stun on Riposte, ally Bard = no stun.

Using monsters cc's to get a stun on your Riposte:

You can parry Rift Herald bump, Dragon push and Baron Nashor knockup.

You can identify clones based on the vital, if it doesnt change compared to the actual target ( Shaco, LeBlanc, Neeko etc...) then you know who is the real and false champion based on the vitals.

All items that deal damage (not DOT damage) can proc vitals, same for summoner spells, Smite and the snowball throw of Mark/Dash.

Also, Ivern's E Triggerseed, his shield, upon explosion counts as damage from Fiora, hence also proccing vitals, I've heard that Lulu Pix damage might work as well, but I have yet to confirm it.


- Getting knocked up by Rek'Sai during W
- Stunned during Riposte if you spam Riposte and get stunned exactly as you Teleport.
- Double vital, sometimes even 3 vitals (there is only 1 actual vital)
- No vital sometimes even

If you are interested in getting coaching from me, I charge 40 euros for 2h of coaching, any role, any elo, then join my discord server and open a ticket in the "coaching" section, or add me and DM me on discord, my discord is: Potent213

Discord link:
Final Thoughts

Overall to conclude, it has been quite difficult and fun to make this guide, I originally wanted to make a guide to share the knowledge I have with all my games on Fiora especially considering im Rank 1 EUW on Fiora tons of people have asked me to share some information.

But then I also realized that most Fiora guides in the moment are either severely outdated, just show completely wrong info, or are completely unreliable and biased.

I genuinely believe there isn't a guide that has as much info and detail on Fiora as this one does, I think the guide turned out pretty well.

So im hoping with this guide I can help all you new, and old Fiora players to improve and reach your goals!

Thank you for reading until the end.
I really do appreciate it.


Here is a little section for my socials, it would help and mean a ton to me if you could check out my social media.
Thank you.

But most importantly, check out the discord please, we have an amazing community and do events regularly, thank you so much.



Shorts channel:



Fiora Streamers
Fiora streamers you can watch

Me :) (EUW):

Tokz (EUW):

Anoiyingbro5 (NA) :

TwoVital (NA) :

Polar_Hugs (NA) :

BrennenWolf (NA) :
Download the Porofessor App for Windows

League of Legends Champions:

Teamfight Tactics Guide