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Recommended Items
Runes: First Strike (Recommended)
1
2
3
Inspiration
Sorcery
+10% Attack Speed
+2% Movement Speed
+10-180 Bonus Health
Spells:
1
2
3
4
Flash
Teleport
Items
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Orianna
Scroll down to Matchups section for detailed explanation
Camille
Scroll down to Synergy section for detailed explanation
Ideal
Strong
Ok
Low
None
Camille
Scroll down to Synergy section for detailed explanation
Champion Build Guide

I managed to hit Masters 400 LP on my main, and even did an Unranked to Masters climb with a 70% win rate using this exact style. Along the way, I’ve learned just how strong Twisted Fate can be when you play to his strengths and understand how to control the map.
In this guide, I’m gonna share everything I know to help you climb and improve whether it’s turning games around with smart roams or making good macro decisions. Whether you’re new to TF or just looking to clean up your gameplay, this guide’s here to help.



Socials
Twitch
YouTube
TikTok
Discord
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Loaded Dice - Passive
A simple but valuable passive that grants bonus gold per last-hit. It adds up over time and helps you reach item breakpoints faster than most mid laners. Prioritize last-hitting well, especially early game, to get the most value out of this passive. It’s especially handy during side lane pushes or when farming jungle camps late game.

Wild Cards - Q
This is your main poke, waveclear, and teamfight damage tool.

Pick a Card - W
Gold Card: Stun priority targets in ganks, teamfights, or to peel threats diving your backline.
Red Card: Use for waveclear, zone control in teamfights, or slowing multiple enemies.
Blue Card: Regain mana and deal good single-target damage, use it to hit towers too.

Stacked Deck - E
A passive burst enhancer and attack speed steroid that rewards using auto-attacks between spells.

Destiny - R
The signature global playmaking tool.

Abiltity Order
Option 1 (vs Ranged)
Option 2 (vs Melee)Back to Top

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![]() ![]() This is particularly effective against champions like ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() ![]() This rune shines against champions like ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Runes











Runes











Runes











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![]() ![]() ![]() You’ll want to consider them when facing heavy slows or sticky champions like ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() ![]() ![]() Consider these boots against champions like ![]() ![]() ![]() ![]() |
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![]() ![]() ![]() ![]() Pick these in games where you’re frequently threatened by AD assassins or bruisers diving the backline, or when you’re getting pressured in sidelanes by champions like ![]() ![]() |
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![]() ![]() ![]() ![]() ![]() Pick these in games where you’re playing aggressively for picks, roam plays, and burst combos. They’re perfect when the enemy team has few MR items and you need to maximize your pick potential. |
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![]() ![]() ![]() ![]() Build this when you’re aiming for strong early-mid game pick potential, or when you want to control sidelanes and punish squishier comps. |
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![]() ![]() Take this when you expect longer fights, need extra durability against poke/burst-heavy comps, or want to safely scale. |
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![]() ![]() Build this mid-game if your focus is on picks, sieging, or catching out-of-position carries. It pairs very well with ![]() |
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![]() ![]() ![]() You can buils this earlier if you’re against champions like ![]() ![]() ![]() |
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![]() Buy this as a third or fourth item when you’ve already built utility or survivability items like ![]() ![]() |
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![]() Pick this up when dealing with champions like ![]() ![]() ![]() ![]() |
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![]() Grab it third or fourth when items like ![]() ![]() ![]() |
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![]() Buy it if you’re 3-0+ or getting consistent picks with ![]() |
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![]() Pick it up once you’ve completed your core build or before Baron Elder fights to maximize your pick potential and burst damage. |
Item Sequence

Luden's Companion
2750

Sorcerer's Shoes
1100

Lich Bane
2900

Rabadon's Deathcap
3500

Void Staff
3000

Mejai's Soulstealer
1600
Item Sequence

Rod of Ages
2600

Boots of Swiftness
1000

Lich Bane
2900

Zhonya's Hourglass
3250

Rabadon's Deathcap
3500

Void Staff
3000
Item Sequence

Rod of Ages
2600

Boots of Swiftness
1000

Lich Bane
2900

Rapid Firecannon
2650

Zhonya's Hourglass
3250

Rabadon's Deathcap
3500
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When it comes to ![]() ![]() ![]() ![]() |
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Personally, when I’m playing to climb seriously, I always run ![]() ![]() ![]() ![]() ![]() |
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This section explains the difficulty ratings you’ll see listed in the banners above each champion’s matchup. Each matchup is rated based on how challenging it is for

Easy
Lanes where you have the advantage and can pressure or safely farm without major threats.
Medium
Skill-based lanes or matchups with small windows of opportunity, mistakes can decide the lane
Hard
Challenging lanes where the enemy can reliably pressure or outtrade you. Requires smart play and good map control.
Very Hard
Severely difficult matchups. The opponent heavily outscales or counters your kit. Focus on surviving, roaming, and avoiding isolated fights.
Use this key to quickly understand how favorable or difficult a matchup will be at a glance!
Matchup Quick Jump

Early Game
Ahri has strong early lane control with her





If she overextends, you can threaten with a Gold Card +

How To Trade
The cleanest trade is to walk up, start


Quick Tip: Before committing to a trade, bait out her


What to Watch Out For
- Charm (E): This is her main setup ability. If she lands this, you're in serious danger, especially post-6 when she has

- Her Level 6 All-In: Ahri's triple dash from

- Roams: She’s a strong roaming mid, so be mindful of her disappearing after shoving waves. Ping your side lanes and match with

Tips
- Stand slightly behind minions to block her

- When she uses

- Post-6, save

- Buy an early


- Ahri’s mobility makes it tough to land

- If you get ahead early, you can pressure side lanes and force Ahri to answer, where she’s less effective without follow-up.

Early Game
Akali’s weak early levels are your best opportunity to get ahead. Focus on poking with



Avoid standing in your minion wave at level 2-3 when she might take

How To Trade
Start


Keep trades short and controlled, don’t chase into her minion wave, and back off if she pops


What to Watch Out For
- Level 6 All-In: Once she hits 6, she can burst you from 100 to 0 if you’re careless, especially if she lands both

- Twilight Shroud (W): Her shroud makes her untargetable and gives her outplay potential. Don’t waste cooldowns until she reveals herself or you use

Tips
- Pro Tip: You can use


- Build


- Try to shove the wave early and roam. Akali struggles to follow TF’s map pressure before 6.
- If she misses


- After level 6, play safer under tower or with jungle vision. Avoid fighting without



Early Game
Hwei controls the lane well with his long-range poke and waveclear. Focus on farming with

How To Trade
Look for small, quick trades when Hwei burns his cooldowns. Walk up, land a Gold Card,

What to Watch Out For
- Long-Range Poke: His Q and E can chunk you from a distance if you’re not careful.
- Waveclear Control: Hwei clears waves faster than you early, so be ready to farm under tower.
- Roams: If he pushes you in, he may look to roam. Keep good vision and ping your team.
Tips
- Build early magic resist like

- Coordinate ganks with your jungler when Hwei overextends without proper vision.
- After level 6, use

- If you can dodge his Q+E combo consistently, the lane becomes a lot easier to manage.

Early Game
Katarina’s weak early levels are your chance to control the lane. Use

How To Trade
Go for quick Gold Card → Auto →


What to Watch Out For
All-Ins After 6: Katarina’s burst gets deadly post-6. Be extra careful if your

Reset Potential: If she gets a kill or assist during a fight, she’ll reset

Roams: She roams well with



Tips
- Pro Tip: If Katarina uses


- Hold Gold Card for when she commits. It forces her to hesitate or waste cooldowns.
- Use

- Stay away from her daggers in minion waves to avoid free damage.
- Save



Early Game
Orianna controls the lane well with her consistent poke and waveclear. Focus on farming with



Be careful around level 2 and 3, where she can start zoning you with her ball placement and Q+W trades.
How To Trade
Wait for Orianna to use


Keep trades short, don’t chase into her minions and avoid standing near her ball, as her damage spikes when you’re close to it.
What to Watch Out For
- Sustained Poke: Orianna can poke you down if you let her constantly land Q+W combos.
- Level 6 All-In:



- Wave Control: She clears faster than you early, so be ready to farm under tower and use Blue Card to keep up your mana.
Tips
- Pro Tip: After hitting level 6, you can punish Orianna’s tendency to push by using

- Consider early into


- Stay mobile in lane and avoid standing directly on top of your minion wave to reduce the value of her Q+W poke.
- If Orianna uses


- Always track her ball position. Don’t fight near it unless she mispositions or it’s on cooldown.

Early Game
Sylas is a heavy all-in melee champ with sustain. Abuse your range advantage early with


Stay behind your minion wave early so you don’t get hit by his


How To Trade
Use Gold Card when Sylas goes in for a last hit, follow up with

Keep trades short and never overcommit, Sylas excels in extended fights due to his healing and cooldowns. Don’t fight him if he still has

What to Watch Out For
- Level 3 All-In: Sylas is dangerous at level 3 with all his abilities up. Keep your distance and don't waste Gold Card unless you’re ready to trade or escape.
- Healing: His



- Stolen


Tips
-Pro Tip: When Sylas uses


- Build


- Ward both sides of mid, since Sylas pairs well with gank-heavy junglers. Stay near your tower if vision is lacking.
- Roam proactively after level 6. Sylas struggles to follow fast map plays since he typically wants to fight and farm mid.
-Save Gold Card for self-peel when Sylas dives. Don’t waste it on poke unless he cannot engage onto you.

Early Game
Viktor’s early laning isn’t too oppressive until he gets his first augment and items. Focus on last-hitting with


How To Trade
Lock Gold Card when Viktor steps up for a last hit. Hit him with Gold Card, immediately follow up with

What to Watch Out For
- Hextech Ray (E): Viktor’s main poke and trading tool. Position well so you don’t get hit by both the line and explosion.
- Gravity Field (W): Watch his stun zone, if he catches you in it you’re an easy target for follow-up burst.
- Mid-Game Spike: Once Viktor upgrades his ability with

Tips
- Pro Tip: Viktor often telegraphs his

- Build early


- After level 6, look for opportunities to roam with

- If you dodge his



Early Game
Yasuo’s early game is volatile, he’s weak before level 3 but becomes a major threat once he gets




How To Trade
Wait for Yasuo to use


What to Watch Out For
- Wind Wall (W): This completely blocks your


- Level 6 Power Spike: Once he hits 6, his all-in is deadly if he lands a knock-up from


- Minion Wave Control: Yasuo relies on minions to dash through. Keep the wave near your tower to limit his options.
Tips
- Pro Tip: If Yasuo uses


- Build early


-

- After level 6, look for roams with


Early Game
Yone’s early game isn’t as oppressive as Yasuo’s before level 3, but once he has both parts of



How To Trade
Wait for him to use



What to Watch Out For
- Soul Unbound (E): His engage tool and main burst source. Don’t fight while his soul is active unless you’re well ahead or under tower.
- Knock-up Combo: His stacked Q is a fast knock-up into

- Level 6 Spike: His all-in is terrifying once he hits 6, play safe, keep vision, and call for jungle assistance when needed.
Tips
- Pro Tip: If Yone ults aggressively under tower, bait his

-

-

- Use


Early Game
Zed has weak early levels before he gets points in



How To Trade
Look for quick Gold Card +


What to Watch Out For
- Level 6 Spike: Zed’s

- Double Shuriken Combos: If he lands both shurikens (from himself and his shadow), it chunks hard. Never line up with your wave.
- Shadow Juke Plays: Zed can reposition quickly with

Tips
- Pro Tip: Save Gold Card for when Zed reappears after

- Always buy an early



- Roam as much as possible post-6. Zed hates chasing TF across the map since his roams are slower and riskier.
- Ping your team when Zed disappears, his roams can snowball games fast if untracked.
Upcoming Matchups
Syndra
Lux
Vladimir
Malzahar
Annie



This section highlights champions with strong synergy based on a few key points:
• Best Game Phase: When this pairing is strongest (Early, Mid, or Late Game)
• Ideal Play Patterns: How to effectively combine abilities and map movements
• What Makes This Duo Work: The strengths this pair brings to a game
• Tips: Quick advice for getting the most out of this synergy
Use this as a reference when drafting your comp or playing duo queue, it’ll help you set up clean picks, dominate sidelanes, and swing teamfights in your favour.
Top Lane Synergy

Best Game Phase
Mid to Late Game Picks & Skirmishes
Why They Work Well Together




Ideal Play Patterns
-





- Use this combo to catch enemy carries off-guard before major objectives like Baron or Dragon.
- In mid game skirmishes,



- When split pushing,



What Makes This Duo Work
- Unescapable Pick Potential:


- Global Pressure: TF’s

- Side Lane Dominance: Both champions threaten towers and can collapse quickly, making them oppressive in side lane and map control comps.
- Great Scaling Pick Threat: Even into late game, this duo can reliably pick off priority targets before teamfights start.
Tips
- Pro Tip: Time your



- Camille should ping when looking to engage so TF can start

- In teamfights, look to catch stragglers in rotations or force fights in jungle corridors where Camille’s mobility and TF’s vision control shine.
- Use Camille’s side lane pressure to force enemies to answer her, then collapse with

Jungle Synergy

ADC Synergy

Support Synergy


In the early game, your primary goal as



Once you unlock level 6 and get your first major item (like




Key Goals:
• Stay safe and farm efficiently.
• Poke with

• Track enemy jungler positioning before committing.
• Push waves post-6 and roam with

• Prioritize turret plates and sidelane kills with your globals.
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The mid-game is where


Sieging becomes a huge part of your job here. Use



Key Goals:
• Control vision around objectives.
• Splitpush when safe with

• Use

• Siege with long-range poke and zone control.
• Delay forced teamfights, poke and pick before committing.
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In the late game, positioning and discipline are everything.


Focus on catching isolated targets with Gold Card picks. One good catch at this stage can lead directly to a



Position safely behind your frontline or off to the side, where you can zone with

Key Goals:
• Stick with your team unless splitpushing safely with vision +

• Look for game-changing picks with Gold Card.
• Use

• Play around major objectives, one pick wins games.
• Prioritize survival and positioning over greedy damage.
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Teamfighting as

If you're ahead or spot an opportunity, look for flanks or side entrances to fights where you can safely cast

An underrated aspect of







You should also be contributing consistent poke with

Key Teamfighting Principles:
• Position behind your frontline, near your ADC.
• Prioritize peeling from enemy engagers with Gold Card.
• Use

• Poke consistently with

• Only teleport aggressively with

• Play for tempo, your pick potential often decides fights before they properly begin.
Mastering teamfights on

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When setting up for a fight, roam, or teleport play with


Bush Cheese Level 1: Start the game by sitting in a side bush with


Mid-Wave Control: When under pressure, use

Instant Pick A Card Combo: You can buffer your



Stealth Counter: Activate







Side Lane Threat: After buying


Wave Clear Efficiency: Aim

Zhonya's Bait Play: After engaging with a Gold Card or teleporting with


Track Enemy Summoners: Since


Be Unpredictable: When splitpushing or setting up roams, alternate your lane pathing and teleport destinations with

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Thanks for checking out my


This champion isn’t about flashy montages. it’s about controlling tempo, creating pressure where it matters, and being the reason your team secures key picks and objectives. Whether you’re splitpushing with


If you found this guide helpful, feel free to drop an upvote, leave a comment, I’m always interested in seeing how other Twisted Fate players approach the game.
📺 For more Twisted Fate content:
I post guides, gameplay, and highlights across my socials. If you're looking to improve or pick up new ideas:
- 🎮 Twitch – Live ranked streams, educational with good vibes.
- 📹 YouTube – Guides, Gameplays & Montages.
- 🎥 TikTok – Short form videos.
🎞️ Video Version of This Guide
Extra Info
Websites I used images from within this guide:
https://leagueoflegends.fandom.com/wiki/Twisted_Fate/LoL
https://op.gg/
https://www.leagueofgraphs.com/
https://leagueoflegends.fandom.com/wiki/Twisted_Fate/LoL
https://op.gg/
https://www.leagueofgraphs.com/
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