Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
Midlane Zyra
-
-
Jungle Zyra
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Garden of Thorns (PASSIVE)
Zyra Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Akali
Your plants can't attack when they don't have vision of someone, and her ability to dive on you is extremely scary. Rush an Abyssal.
Ideal
Strong
Ok
Low
None
Introduction
Hi everyone, I'm procrastinasian and this is an in-depth guide to ![]() ![]() ![]() ![]() |
If you end up taking the time to learn how to play ![]() |
+
|
She starts the game lane dominant, and only gets stronger from there. ![]() ![]() ![]() |
+
|
Plants have huge DPS. People will often try to ignore your plants, which is a big mistake, as four plants (two from ![]() ![]() |
+
|
Good anti-gank potential. ![]() |
-
|
One of the squishiest champions in the game. ![]() |
-
|
Inconsistent CC and Immobile. ![]() ![]() ![]() |
Magic Pen Marks
SPACE
greater mark of hybrid penetration
Hybrid Pen Marks
|
Marks:![]() ![]() greater mark of hybrid penetration Hybrid pen marks can also be useful if you know you're going to trade autos in lane. ![]() ![]() |
Seals:![]() ![]() ![]() ![]() ![]() |
Armor Seals
SPACE
Scaling Health Seals
|
Magic Resist Glyphs
SPACE
|
Glyphs: Magic resist glyphs will protect you from a lot of magic damage, which is necessary when going mid. When playing support ![]() ![]() If you're feeling cocky or there's little risk of burst magic damage on the enemy team, you can take ![]() |
|
![]()
Ability Power Quints
|
Quints: Quints are utility based, so it's actually your choice as to what you want to take. I usually choose AP quints, as it helps your early game burst. Magic pen quints are also helpful, and they scale really well into the late game. Armor quints can also be taken when going support to protect yourself from the enemy ADC, as ![]() |
|
![]()
Magic Pen Quints
|
![]() |
Ferocity Tree![]()
![]() ![]() ![]() ![]() ![]() ![]() |

BLANK SPACE
![]() |
Cunning Tree![]()
|


BLANK SPACE
FLASH
BLANK SPACE
Flash is the best summoner spell in the game by far, and it's mandatory to take it on almost every champion. It can serve as a gap-closer or an escape, and it's a versatile spell that's usually taken by all 10 players. On a champion as immobile as ![]() ![]() |
BLANK SPACE
If you're against someone squishy / someone with a mediocre laning phase,
![]() ![]() ![]() ![]() ![]() BLANK SPACE BLANK SPACE BLANK SPACE BLANK SPACE |
![]() ![]() ![]() ![]() ![]() ![]() |
Core Items:
BLANK SPACE
Cheaper Rushes:
BLANK SPACE
Defensive Items:
BLANK SPACE
Penetration:
BLANK SPACE
Other Options:
BLANK SPACE
Morello-
nomicon |
![]() ![]() ![]() |
BLANK SPACE
Rylai's Crystal Scepter
|
![]() ![]() ![]() |
Cheaper Rushes:
BLANK SPACE
Sorcerer's Shoes
|
![]() ![]() |
BLANK SPACE
Haunting Guise
|
![]() |
Defensive Items:
BLANK SPACE
Abyssal Scepter
|
![]() ![]() ![]() ![]() ![]() |
BLANK SPACE
Zhonya's Hourglass
|
![]() ![]() ![]() ![]() |
Penetration:
BLANK SPACE
Void Staff
|
![]() ![]() ![]() ![]() |
BLANK SPACE
Liandry's Torment
|
![]() ![]() ![]() ![]() ![]() ![]() |
Other Options:
BLANK SPACE
Rabadon's Deathcap
|
![]() ![]() ![]() |
BLANK SPACE
Luden's Echo
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
BLANK SPACE
Hextech GLP-800
|
![]() ![]() ![]() ![]() |
BLANK SPACE
Tank Items
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Core Items:
BLANK SPACE
Situational Rushes:
BLANK SPACE
NON SITUATIONAL RUSH:
BLANK SPACE
Splitpushing:
BLANK SPACE
Fancy Things:
BLANK SPACE
I’m a Support™:
BLANK SPACE
Frost Queen's Claim
|
![]() ![]() ![]() ![]() ![]() |
BLANK SPACE
Eye of the Watchers
|
![]() ![]() |
Situational Rushes:
BLANK SPACE
Sightstone
|
![]() ![]() ![]() |
BLANK SPACE
Haunting Guise
|
![]() |
BLANK SPACE
Sorcerer's Shoes
|
![]() ![]() ![]() |
NON SITUATIONAL RUSH:
BLANK SPACE
Rylai's Crystal Scepter
|
![]() ![]() ![]() ![]() |
Splitpushing:
BLANK SPACE
Banner of Command
|
![]() |
BLANK SPACE
Zz'Rot Portal
|
![]() ![]() |
Fancy Things:
BLANK SPACE
Rabadon's Deathcap
|
![]() |
BLANK SPACE
Luden's Echo
|
![]() |
I’m a Support™:
BLANK SPACE
DON'T BUY
|
![]() ![]() ![]() |
GARDEN OF THORNS
|
![]() ![]() ![]() ![]() Seeds planted by ![]() ![]() ![]() Casting ![]() ![]() Seeds prioritize bushes and places away from walls, and they will not spawn too close to another plant. ![]() BLANK SPACE |
Tips and Tricks: There’s a lot of stuff in this paragraph that basically boils down to: you get a free Plant every 10 seconds. This passive is infinitely times more useful than her old one, and it alone is the reason why ![]() BLANK SPACE |
BLANK SPACE
DEADLY SPINES
|
![]() If ![]() BLANK SPACE |
Tips and Tricks: This ability appears simple at first glance. And second glance. Yeah, it’s simple. Decent-ish waveclear, and decent-ish poke, the strength in this spell is its ability to spawn many Seeds at once, due to it’s large spawn box. It has a low mana cost and cooldown, making it very useful for poking. The low AP ratio on the ability encourages penetration over stacking ability power. BLANK SPACE |
BLANK SPACE
RAMPANT
GROWTH |
Passive: ![]() Active: ![]() ![]() ![]() ![]() Seeds planted by ![]() ![]() BLANK SPACE |
Tips and Tricks: Basically: Seeds from ![]() ![]() ![]() BLANK SPACE |
BLANK SPACE
GRASPING ROOTS
|
![]() If ![]() BLANK SPACE |
Tips and Tricks: Because it can theoretically root everyone on the enemy team for more than a second, it deserves its slow projectile speed, but that also makes this ability quite hard to land, thus making it better as a counter-engage tool than anything else. Use this ability in lane for two things: amBUSHes to assassinate squishy targets and counterengage. The first is self explanatory: an ADC is coming up to your bush to ward it? KILL THEM. The second isn’t much more complicated: poke down your lane opponents until they get mad enough to walk up in a straight line into you and you can say goodbye to their health bars. BLANK SPACE |
BLANK SPACE
STRANGLE-
THORNS |
![]() BLANK SPACE |
Tips and Tricks: ![]() Not only does it increase the attack speed of the plants inside the ultimate, it also heals them back to maximum health as well as refreshing their duration. Admiteddly, this doesn’t really do much late game when plants melt in a second because of ![]() Lastly, the attack speed bonus applies to every plant in the AoE created before the knockup, which includes plants spawned during the period where your ultimate is ‘growing’ |
A standard
plus an autoattack will proc
Thunderlord's Decree
, as well as earning you 27 gold (
Spellthief's Edge and
Bandit
)
If your opponent has a clear, obvious skillshot that starts their combo (i.e.
or
), you can 'block' it by casting
directly towards them and placing a seed right in front of you, spawning a plant to block the skillshot for you and briefly turning the tables around.
If someone tower dives you, but you know where they'll end up (i.e.
,
, or
), a well-timed
into
will force them to disengage. If they don't, you probably just got yourself a free kill.
As long as you cast
before the knockup from
, the plants will still become enraged.





If your opponent has a clear, obvious skillshot that starts their combo (i.e.



If someone tower dives you, but you know where they'll end up (i.e.







As long as you cast




Thanks for reading my guide, but special thanks to:
NorthernRedStar for their amazing guide!
as well as MrMad2000 for their useful advice and great guide!
NorthernRedStar for their amazing guide!
as well as MrMad2000 for their useful advice and great guide!
11/12/15:
Moved to this guide from Choke the Life From Them
11/14/15:
Updated the items guide for Season 6, updated the Runes chapter, updating the Items chapter.
11/16/15:
Fixed up Runes Chapter and Skill Sequence Chapter. Renamed Skill Sequence Chapter to Abilities Chapter. Updating Items Chapter.
11/18/15:
Finished Midlane Item Build.
5/18/16:
Haven't updated in a long time, updated abilities and items for the gigantic mage update. Added Jungle Path and fixed a few mistakes.
8/26/16:
Who do I think I am? I come back 3 months later and all I have to show for it is an updated Items section?? Well, yeah.
8/29/16:
I fixed the rest of the Items, redid the Abilities chapter, and removed the chapter "Your Plants: Their Perks and Their Quirks". Replaced with "Trivia".
Moved to this guide from Choke the Life From Them
11/14/15:
Updated the items guide for Season 6, updated the Runes chapter, updating the Items chapter.
11/16/15:
Fixed up Runes Chapter and Skill Sequence Chapter. Renamed Skill Sequence Chapter to Abilities Chapter. Updating Items Chapter.
11/18/15:
Finished Midlane Item Build.
5/18/16:
Haven't updated in a long time, updated abilities and items for the gigantic mage update. Added Jungle Path and fixed a few mistakes.
8/26/16:
Who do I think I am? I come back 3 months later and all I have to show for it is an updated Items section?? Well, yeah.
8/29/16:
I fixed the rest of the Items, redid the Abilities chapter, and removed the chapter "Your Plants: Their Perks and Their Quirks". Replaced with "Trivia".
procrastinasian
Zyra Guide
Death Is In... Spines? - Comprehensive Zyra Guide [Season 6]
You must be logged in to comment. Please login or register.