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Hide and Seek - Don't troll the Fun!
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Choose Champion Build:
-
Distort and Deceive
-
JUMP AND JUKE
-
Run and Run
-
Ambush to Campbush
-
Stall and Soar
-
-
Recommended Items
Spells:
Ghost
Flash
Items
Ability Order
Mirror Image (PASSIVE)
LeBlanc Passive Ability
Introduction
So, what is Hide and Seek?

Quoted:
I love playing cat and mouse
It's a DRAFT custom game type on the CRYSTAL SCAR.
2 seekers will team up to chase down and kill 5 hiders 5 times each before 40:00
Left side (Blue Team) hiders and Right side (Purple Team) seekers
The rules I provide are suggested ones. There are variants of rules. But the main objective is the same. Listen to the host and adjust to the rules accordingly.
This is also my only, and first guide made. So please understand it may not be of the best quality.
Simple, just hit Play on your LOL client.
Click Custom -> Join Game -> Search for Hide and join one you like.
OR,
Click Custom -> Create Game -> Select the CRYSTAL SCAR, DRAFT MODE, name your game as Hide and Seek blah blah blah and click "Create" -> wait til you got 5 hiders and 2 seekers and click start game
Oh, on a side note. You must have at least 16 champions for use to start a custom game. So if you happen to be not having enough champs, just hit Shop and buy all those 450 IP champs til you have the number to play the FREAKING AWESOME HIDE AND SEEK!
Click Custom -> Join Game -> Search for Hide and join one you like.
OR,
Click Custom -> Create Game -> Select the CRYSTAL SCAR, DRAFT MODE, name your game as Hide and Seek blah blah blah and click "Create" -> wait til you got 5 hiders and 2 seekers and click start game
Oh, on a side note. You must have at least 16 champions for use to start a custom game. So if you happen to be not having enough champs, just hit Shop and buy all those 450 IP champs til you have the number to play the FREAKING AWESOME HIDE AND SEEK!
There are so many trolls these days playing hide and seek. And it just completely ruin the fun... ZZZ So PLEASE do follow the rules of Hide and Seek! >3<
Principles:
The objective of this game is to ESCAPE FROM SEEKERS but NOT TO KILL/HURT THEM.... So use your brain... all pure damage moves are prohibited for hiders. You do NOT nuke them down nor kill them... Instead, you throw down CCs or haste etc. to escape from them or help an ally to do so.
The Rules for HIDERS
1) You do NOT capture the towers nor the points
2) You leave your base before 02:00 (Upgrading boots is allowed)
3) You have 5 lives. If you die for 5 times, you are out. And in which case you are
Blacka) NOT ALLOWED to interfere the game in any means
Blackb) You may go AFK, leave the game or spectate the game
Blackc) If you choose to stay in the game, you CANNOT walk into the jungle or the fog of war.
4) You are only allowed to shop at the start of the game or when you are dead.
5) 1-slow-item/team rule is applied, this includes active slows.
For example, if one of your teammates have already bought a Rylai's, then you are NOT allowed to buy ANY slow-effect-item such as Rylai's, Twin Shadows etc.
6) You are NOT ALLOWED to buy any pure damage items or any other items that have variants without the damage portion.
For example,
Sunfire Aegis is not allowed because there are better options, say hello to
Randuin's Omen.
Refer to below for Banned Items.
7) You CANNOT AA (autoattack).
8) Slow items do NOT legitimize their respective use of naturally damaging moves. Why so? Imagine you are a seeker, and you are chasing a
Rylai's Crystal Scepter
Singed with his poison trail active... Your health bar will drop to 300 right away even without any other AP items...
blacka)
Frozen Mallet does NOT legitimize autoattacks (AA). So in most cases don't bother buying this freaking black
hammer. You will be dealing Phreak... tonnes of damage with that <.< And no you are not supposed blackto deal damage.
blackb)
Rylai's Crystal Scepter does not legitimize pure damage moves, such as THAT
Poison Trail
9) Remember the principle is to avoid nuking seekers. Some examples regarding AAing:
Blacka)
CANNOT AA even with
Frost Shot. You can only throw your
Volley with Q applied.
Blackb)
Can AA to stun. Only for that bear stance stun though.
Blackc)
Err.. which one is the pig? Oh never mind. I mean the pig Sejuani can AA til the world ends... Go Black__ahead and AA all day 'cause the seekers can't even kill a hider this close. Yeah, right. Yet, you are not Black__allowed to build AD items like I said... you don't wanna hurt the seekers. You AA to escape(that sounds Black__legit).
BlackYou only AA to help out an escape, NOT TO POKE.
10) Only CC or Utility moves are allowed. Dash, reposition, slows, stuns, snares, heals, knockback, shield, haste, knock ups, silences and stealths are allowed. If any of you use skills like
Final Spark, you lose 1 life right away.
11) Link CCs effects are NOT allowed. For example,
Black
Brand's stun,
Black
LeBlanc's sigil of silence
Blackare not allowed as the spells themselves are nukes.
12) 1 trap/bush rule is applied.
13)
Clairvoyance,
Ignite and
Garrison are banned
14) At most 2 hiders/bush.
15) You have a grace period of 30 seconds to hide upon respawning after death. At which time, type "Grace" in all chat to tell the seekers. During your "grace" you are NOT supposed to be get stalked by seekers or attacked by them. However, if you use item/skills to assist an ally or CC the seekers, you are immediately out of grace.
16) You are NOT ALLOWED to camp in the fountain nor the inner staircase. Anywhere else is fine.
17) You may capture Storm shields, walk through speed shrines and pick up health relics.
18) Getting killed by fountain laser still counts as 1 death.
19) If you kill a seeker, you lose 1 life.
20) It is legit to use CC moves or utility moves to kill seekers who, for 3 seconds, don't stop moving nor starting his/her recall upon dropping below 300 health. And in which case, disregard rule 19).
21) You cannot interrupt a seeker's recall under any situation.
22) You are NOT allowed to return to base unless you lose a life.
Principles:
The objective of this game is to ESCAPE FROM SEEKERS but NOT TO KILL/HURT THEM.... So use your brain... all pure damage moves are prohibited for hiders. You do NOT nuke them down nor kill them... Instead, you throw down CCs or haste etc. to escape from them or help an ally to do so.
The Rules for HIDERS
1) You do NOT capture the towers nor the points
2) You leave your base before 02:00 (Upgrading boots is allowed)
3) You have 5 lives. If you die for 5 times, you are out. And in which case you are
Blacka) NOT ALLOWED to interfere the game in any means
Blackb) You may go AFK, leave the game or spectate the game
Blackc) If you choose to stay in the game, you CANNOT walk into the jungle or the fog of war.
4) You are only allowed to shop at the start of the game or when you are dead.
5) 1-slow-item/team rule is applied, this includes active slows.
For example, if one of your teammates have already bought a Rylai's, then you are NOT allowed to buy ANY slow-effect-item such as Rylai's, Twin Shadows etc.
6) You are NOT ALLOWED to buy any pure damage items or any other items that have variants without the damage portion.
For example,


Refer to below for Banned Items.
7) You CANNOT AA (autoattack).
8) Slow items do NOT legitimize their respective use of naturally damaging moves. Why so? Imagine you are a seeker, and you are chasing a


blacka)


blackb)


9) Remember the principle is to avoid nuking seekers. Some examples regarding AAing:
Blacka)



Blackb)

Blackc)

BlackYou only AA to help out an escape, NOT TO POKE.
10) Only CC or Utility moves are allowed. Dash, reposition, slows, stuns, snares, heals, knockback, shield, haste, knock ups, silences and stealths are allowed. If any of you use skills like

11) Link CCs effects are NOT allowed. For example,
Black

Black

Blackare not allowed as the spells themselves are nukes.
12) 1 trap/bush rule is applied.
13)



14) At most 2 hiders/bush.
15) You have a grace period of 30 seconds to hide upon respawning after death. At which time, type "Grace" in all chat to tell the seekers. During your "grace" you are NOT supposed to be get stalked by seekers or attacked by them. However, if you use item/skills to assist an ally or CC the seekers, you are immediately out of grace.
16) You are NOT ALLOWED to camp in the fountain nor the inner staircase. Anywhere else is fine.
17) You may capture Storm shields, walk through speed shrines and pick up health relics.
18) Getting killed by fountain laser still counts as 1 death.
19) If you kill a seeker, you lose 1 life.
20) It is legit to use CC moves or utility moves to kill seekers who, for 3 seconds, don't stop moving nor starting his/her recall upon dropping below 300 health. And in which case, disregard rule 19).
21) You cannot interrupt a seeker's recall under any situation.
22) You are NOT allowed to return to base unless you lose a life.
There are much less restrictions on seekers. And believe me if you break these rules you will probably never win because those hiders obviously would not let you and would instead put up a fight. What? You won square and fair and they still troll you? Doesn't matter, at least you had fun and showed those cowards your strength. ALWAYS have fun in hide and seek ^^
Principles:
The principles of seekers' rules is to :
allow hiders to have enough time to hide,
protect you from getting killed by hiders (exclude those
trolls)
and to balance some overpowered seeking potential.
1) You do NOT capture towers or points.
2) You can only leave your base after 02:00
3) You are expected to stand and
recall right away once your health drops below 300. Otherwise, hiders may use CC/utility moves to kill you after 3 seconds, and they would receive no penalty for that.
4) If you drop below 300 health, you may risk getting killed and still continue to chase a hider. The kill is still legit but hiders may kill you that time as well.
5) One-slow-item/team rule is applied, including active and passive slows.
6) All items are allowed (
Oracle's Extract is only allowed after 15:00)
7) You may recall at any time to shop/heal as you please. When you do, hiders are NOT ALLOWED to interrupt. However, also note that you cannot fake
recall unless you are interrupted by the hiders.
8) You can always walk through speed shrines, pick up health relics and storm shields. However, hiders are allowed to interrupt your storm shield capture.
9) You are allowed to use all skills.
10)
Clairvoyance and
Garrison are banned for seekers.
11) After the hiders respawn, they have a grace period during which you are not allowed to follow/stalk/attack/CC that hider. But if that hider in grace use items/skills to assists an ally's escape, that hider is immediately out of grace and you may do as you please.
Principles:
The principles of seekers' rules is to :
allow hiders to have enough time to hide,
protect you from getting killed by hiders (exclude those

and to balance some overpowered seeking potential.
1) You do NOT capture towers or points.
2) You can only leave your base after 02:00
3) You are expected to stand and

4) If you drop below 300 health, you may risk getting killed and still continue to chase a hider. The kill is still legit but hiders may kill you that time as well.
5) One-slow-item/team rule is applied, including active and passive slows.
6) All items are allowed (

7) You may recall at any time to shop/heal as you please. When you do, hiders are NOT ALLOWED to interrupt. However, also note that you cannot fake

8) You can always walk through speed shrines, pick up health relics and storm shields. However, hiders are allowed to interrupt your storm shield capture.
9) You are allowed to use all skills.
10)


11) After the hiders respawn, they have a grace period during which you are not allowed to follow/stalk/attack/CC that hider. But if that hider in grace use items/skills to assists an ally's escape, that hider is immediately out of grace and you may do as you please.
If you are playing as SEEKERS, you may just stick to your normal damaging runes etc. But getting some Movement Speed quin wonn't hurt either, your choice.
For HIDERS, er... runes huh? I do think you don't really need a special set of runes to win a game in hider and seek. But movement speed (MS) Quin is the only one that I recommend to use IP on. The MS buff is basically one and a half
...'s passive.
So you have some extra IP to spare?How about giving them to me? Er... I mean flat CDR then, or just some mana regen or mana for the likes of
or
perhaps? Doesn't really matter, just adapt to your favourite champion and his/her needs. But movement quin is pretty much staple.
For HIDERS, er... runes huh? I do think you don't really need a special set of runes to win a game in hider and seek. But movement speed (MS) Quin is the only one that I recommend to use IP on. The MS buff is basically one and a half

So you have some extra IP to spare?


For SEEKERS, if your champions have enough CCs to lock down a hider, you can simply go with your usual damaging masteries. Adding points in the utility tree to get
Nimble
won't hurt though. Again, personal preference + depending on the champion.
Udyr may want some MS boost on the utility tree for example, while
LeBlanc may simply stick to 21/0/9 for the notorious burst + silence.
Generally, taking a hider's masteries won't be too bad either.
For HIDERS, pretty straight forward here. I usually take 5/0/25 'cause I like squishy hiders :
,
and
.
You would pretty much always wanna have at least 21 points in the utility tree for the
Nimble
MS buff, another free
.
Wanderer
is pretty much a must have as well for another MS buff.
Summoner's Insight
More flash...
Mastermind
Even more
Flashes and more
Ghosts = More escape/chase
Artificer
More
Shurelya's Battlesong, more
Quicksilver Sash, more
Twin Shadows, more blah blah blah. Very useful for either team buying active items.
Runic Affinity
Storm shields... SPEED SHRINES OMG... no need to further I guess
Greed
Yeah, Pot of Greed, two free cards yeh gg I mean the gold. More items... that's it. Less important compared to others.
Awareness
5/8 of an old man
Excellent for those who need to hit 6 as soon as possible.
Kassadin,
Nidalee etc.
Intelligence
Soz I lack the intelligence to spell that word ToT. Anyways, free CDR, more stuffs, more tricks free of charge.
Nimble
As mentioned above.
So in the Offence... er... tree...
Summoner's Wrath
Better ghost. Or improved
Exhaust (meant to be for seekers).
Sorcery Another free CDR reduction.
Defence Tree
Summoner's Resolve
if you are taking
Heal,
Barrier for whatever reason... or
Cleanse
Relentless
Reduced slow effects is AWESOME, but first, reduce some of your own from
Nimble
... zzz
Just try it out and you will find out what you prefer. Tanky hiders may wanna invest more points in the Defence tree though I don't like that idea.



Generally, taking a hider's masteries won't be too bad either.
For HIDERS, pretty straight forward here. I usually take 5/0/25 'cause I like squishy hiders :



You would pretty much always wanna have at least 21 points in the utility tree for the



















So in the Offence... er... tree...



Defence Tree






Just try it out and you will find out what you prefer. Tanky hiders may wanna invest more points in the Defence tree though I don't like that idea.
Banned Items
Principle: Defensive in nature, avoiding damage (for hiders). / Prevent too potent seeking potential (for seekers).
Sunfire Aegis (For hiders)
Thornmail (For hiders)
Pure damaging Items or too potent damaging items such as
Wooglet's Witchcap (For hiders)
More than one
Rylai's Crystal Scepter and/or
Frozen Mallet (Both hiders and seekers)
Oracle's Extract before 15:00 (For seekers)
Some don't allow Guardian's Angel on hiders. I don't see the reason why. I believe it's just another free meant to be killed after the revive anyways. But do ask the host and seekers before you purchase this item.
I may miss a few, will add so later.
Suggested Items
For SEEKERS, the item build is depending on your champion and your play style. However, don't just build MS or utility and neglect damage items. You should focus on damaging items as well.
Belows are some suggested staples for seekers
Boots of Swiftness + Upgrade with Alacrity. More speed to chase simple. This is generally better than
Mobility Boots as it provides a constant speed to chase.
Hextech Sweeper Critical against some troublesome traps
Noxious Trap OMG, or just to get vision on a fleeing hider. Also grants some Ability Power(AP), Cooldown Reduction (CDR) and Movement Speed (MS). Great item all in all.
Rylai's Crystal Scepter or
Frozen Mallet SLOWS... nuff said. 1/team only though. Get either one to help lock down a hider. Rush one is suggested.
Twin Shadows Slow + Vision, and AP, CDR , MS... again, if you bought any slow items, don't buy a second one.
For HIDERS, like I said before, NO PURE DAMAGE ITEMS PLS...
Below are suggested ones for hiders:
Boots of Swiftness + Upgrade with Alacrity. More speed to run... this is generally better than
Mobility Boots as the former provided a steady MS buff while the later one will decline upon getting hit/delivering CCs etc.
Hextech Sweeper Critical against some troublesome traps
Noxious Trap why the **** are you AGAINST a seeker
anyways? Also grants some Ability Power(AP), Cooldown Reduction (CDR) and Movement Speed (MS). Grants vision on seekers for safer fleeing route. Crucial item.
Rylai's Crystal Scepter and
Twin Shadows SLOWS... nuff said. 1/team only though. Get one to help lock down seekers. Coordinate with your team so that only one of you will buy it.
Twin Shadows also grants MS and CDR too.
Shurelya's Battlesong Almost a must-rush-and-must-have for every hiders. CDR, Area Speed boost. I always rush this item unless I am against the wolves
and
or the ball
.
Quicksilver Sash The active will save your "S" from
Warwick's ult,
Rammus's 3 second death taunt and all the CCs... Rush this if you are against any one of them. Oh, and a bonus MR and a free speed boost to melee champs as well if you upgrade it to
Mercurial Scimitar
Randuin's Omen For the more tanky hiders. The Cow
,
and
etc.
Frozen Heart Again, for more tanky hiders who needs the CDR, mana and attack speed reduction. Say
Alistar...
Zephyr How could I EVER FORGET this item? Gives you MS, CDR, AND CC reduction. One of the must haves for hiders. Stacking this gives you the extra stats, but the CC reduction part won't stack though. But still a viable choice stacking it.
Principle: Defensive in nature, avoiding damage (for hiders). / Prevent too potent seeking potential (for seekers).


Pure damaging Items or too potent damaging items such as

More than one



Some don't allow Guardian's Angel on hiders. I don't see the reason why. I believe it's just another free meant to be killed after the revive anyways. But do ask the host and seekers before you purchase this item.
I may miss a few, will add so later.
Suggested Items
For SEEKERS, the item build is depending on your champion and your play style. However, don't just build MS or utility and neglect damage items. You should focus on damaging items as well.
Belows are some suggested staples for seekers


Hextech Sweeper Critical against some troublesome traps




For HIDERS, like I said before, NO PURE DAMAGE ITEMS PLS...
Below are suggested ones for hiders:


Hextech Sweeper Critical against some troublesome traps




















While there are some rules regarding some prebanned champs in hide and seek, not many are aware of them and so let's assume we don't have any prebanned champs and ask the host in advance if possible.
Example of Pre-banned Champions:
and
Suggested ban for SEEKERS
Almost always these three unless the host say they are prebanned or none of the hiders have these champs:
Other suggested bans:
Suggested bans for HIDERS:
etc.
Sample Pick and Bans for Hide and Seek
Example of Pre-banned Champions:


Suggested ban for SEEKERS
Almost always these three unless the host say they are prebanned or none of the hiders have these champs:



Other suggested bans:




Suggested bans for HIDERS:









Sample Pick and Bans for Hide and Seek
Champions
You want to pick champions with Stealth abilities, dash, haste, CCs, blink, etc.
Example:

Teamwork
Teamwork really helps for all of you to survive to 40:00 and carry to victory. So don't ditch your teammates behind. Help if you can. While some champions are meant to be solo hiders that don't have the much to help their teams out, such as



General Tips
Where to Hide?

Quoted:
Nowhere to hide
Below are various popular places to hide
Jungle: Any bush, preferably near a speed shrine.
Outer Ring: Inner areas of the Refinery, the Windmill, the Drill, the Boneyard, the Quarry and the two bushes on the bottom of the map.
Staircase: The outermost staircase of either team's fountain.
How to Hide
All of the above places are in the fog of war. But make sure you are NOT EXPOSED when travelling there.
Dashes such as


Stealth abilities such as

The Run
So, what you can do to help out your own escape besides throwing out all the CCs?
Two things: Juke and Misdirection
Juke: An art of changing direction or moves that may prevent seekers from landing CCs/attacks on you or to gain some ground in an escape so that you can make it away alive.
Examples:




Not only

Misdirection: Simple as that, misdirection. Try to mislead the seekers to make them think you went that way.
Example (with spells): Clones, such as


Example (simply movement command): Move towards a bush, after you went in and break line of sight, turn around or move in lateral directions.
Example (with item's active): Use the active of hextech sweeper on the opposite way to where you are actually running. However, you have to make sure the seekers can't see the real direction you are going.

Others
1) If you are using a Dash ability, say

2) Do not take heal points when not necessary. The opposing team can see that the heal point has disappeared on the minimap. And thus exposing the fact that a hider must have been there. But if you do need to take the heal point, move away from that spot as soon as possible.
3) Don't stay in the same hiding spot over and over. The seekers will discover the pattern.
4) Don't keep on moving around. Find a spot to hide. Only move when you feel you are in serious danger such as the seekers (will be) moving to your direction.
You will discover way more as you progress. It's all about experience and style of playing ^^
For the Seekers, mainly two things: Champion and Teamwork.
Champion
You always want to pick a champion with a lot of CCs, dashes or hastes etc. Seriously, the likes of
Mordekaiser are just complete **** in hide and seek. You want someone with loads of CCs, say
Blitzcrank or
Rammus or someone with a lot of chasing potential, like
Lee Sin and
Kassadin. And I find it pretty essential to always have at least a skill that allows the seeker to check the outer ring area unnoticed. Whether it's a
Distortion or
Riftwalk it doesn't matter.
Teamwork
Teamwork, yeah it really is the thing in EVERY GAME. You don't want to spread and find your own targets nor to follow each other's tails in a chase. Cooperate with your teammate! It's the two of you! Ping to your teammate where you want an assist in cutting off an escape.
One of my favourite strategy is to have one seeker check an area, with another seeker waiting an the escape route in a bush or the fog of war. And this is HIDE AND SEEK rofl. The poor hider will very likely to run to your face and get bursted facepalmed (
LeBlanc is really great at that job). But yes they may juke to your teammate's side, in that case, have your teammate use skills to check the bush instead of facechecking. The hiders will often run to you instead.
Others
1) Try to rush a hextech sweeper, it helps against juking. Vision!!! It's all about vision. Know what they know, see what they see.
2) Avoid moving out of the fog of war. This is VERY CRUCIAL for seekers. You do NOT check an outer ring area simply walking from one place to the other. This is D-U-M-B. You are telling them "I'm gonna check that area you noobs, stay and don't run." But if you do expect them to wait for your arrival, then gg you are one innocent guy/girl I wanna meet. Oh what's more is that they will probably leave somepoop... presents behind before they leave, whether it's a bunch of yummy mushrooms or cupcakes,
or
. So enjoy your meal.
3) Preferably, always target ONE killable hider only (usually someone without dash and haste, say
Lux). Don't waste spells on others that are just trying to divert your attention.
Champion
You always want to pick a champion with a lot of CCs, dashes or hastes etc. Seriously, the likes of







Teamwork
Teamwork, yeah it really is the thing in EVERY GAME. You don't want to spread and find your own targets nor to follow each other's tails in a chase. Cooperate with your teammate! It's the two of you! Ping to your teammate where you want an assist in cutting off an escape.
One of my favourite strategy is to have one seeker check an area, with another seeker waiting an the escape route in a bush or the fog of war. And this is HIDE AND SEEK rofl. The poor hider will very likely to run to your face and get bursted facepalmed (


Quoted:
Right where I want them.
Others
1) Try to rush a hextech sweeper, it helps against juking. Vision!!! It's all about vision. Know what they know, see what they see.
2) Avoid moving out of the fog of war. This is VERY CRUCIAL for seekers. You do NOT check an outer ring area simply walking from one place to the other. This is D-U-M-B. You are telling them "I'm gonna check that area you noobs, stay and don't run." But if you do expect them to wait for your arrival, then gg you are one innocent guy/girl I wanna meet. Oh what's more is that they will probably leave some


3) Preferably, always target ONE killable hider only (usually someone without dash and haste, say


Quoted:
If you'd like to play with me, you'd better be sure you know the game
Ahri
Skills allowed:


Overall Rating: 5/10
Gameplay Tips:







General Comment
I don't recommend



Quoted:
Through Twilight's veil
Akali
Skills allowed:


Overall Rating: 6/10
Gameplay Tips:


General Comment




Quoted:
Nothing can hold me back
Alistar
Skills allowed: All of them. You may want to level them up equally as all of the skills are critical.
Overall Rating: 8/10
Gameplay Tips:

In hide and seek, you don't want to land the notorious










General Comment





Quoted:
We're all connected
Anivia
Skills allowed:



Notes: Max


Overall Rating: 7/10
Gameplay Tips:







General Comment



Quoted:
I put the 'go' in 'golem'. That was humor. Other golems find that to be appropriately funny
Blitzcrank
Skills allowed: All are allowed. Only 1 point is allowed in

Notes: Max



Overall Rating: 6/10
Gameplay Tips:
The strength of


General Comment
Having no dashes means he's not capable of hiding in the outer ring area. He has potential to save a teammate but this also make himself vulnerable during that time. Blitzcrank is better as a seeker than as a hider.

Quoted:
Don't be caught flat footing
Caitlyn
Skills allowed:


Notes: Level them up equally.
Overall Rating: 6/10
Gameplay Tips:




You may set up false traps to misdirect them into thinking you went in a false direction.
If you are getting chased by a seeker, try to walk to a bush. Then, place a trap in it. The seeker will probably step on the trap. This trick is not going to work forever though. However, if you notice that the seekers are aware of this trick and decide to stay out of the bush, you can instead stay in the bush and juke to the opposite direction after the seeker overextends. This can increase your chance of escaping. Yet, against two coordinated seekers, you are still going to have trouble.
General Comment


Quoted:
The night is my veil
Evelynn
Skills allowed:


Overall Rating: 10/10
Gameplay Tips:
Find a hide and seek group that does not pre-ban

General Comment
Did you just pick


Quoted:
They won't catch me
Fizz
Skills allowed:



Notes: Level



Overall Rating: 8/10
Gameplay Tips:
Fizzzzzzzz zzz.










General Comment
You really need CDR. When attempting to save a teammate, dump a shark and pop a



Quoted:
I ain't got me ground legs yet, landlubber!
Gangplank
Skills allowed: A level 1




Notes: Only take a level 1




Overall Rating: 6/10
Gameplay Tips:
Avast, me hearties. Me me the plankplank pirate. Ya landlubbers know why me Roger is so Jolly? Jus' raise da morale and run like a puzzy cat. Why me raise morale to run away? 'cause I ain't got me ground legs yet, ya landlubber. Me verryyy brave. Me no 'fraid of purple monster




General Comment
Thing about



Quoted:
With ease
Janna
Skills allowed:





Notes: Max




Overall Rating: 9/10
Gameplay Tips:










General Comment
Prioritize movement speed and CDR. Hextech Sweeper is especially well on





Quoted:
Classic misdirection
LeBlanc
Skills allowed:




Notes: Max



Overall Rating: 9/10
Gameplay Tips:
The Deceiver! >3 My most beloved hider pick.

Start with the use of












Feel free to




Avoid a long run, LB is pretty slow and can't effectively deceive outside of the fog of war.
Move your Clone... it's possible to misdirect them with your clone. Either to simply have your clone to move to another direction. If you get caught with spells on cooldown, move until your health drops below 40% health, then press "s" and move your clone away. 90% of the time people will follow your clone and give you time to wait for CDs and run away. Late game this can hardly work as often they will burst both LBs right away. And don't use this trick too often lol or you know, most seekers aren't that brain-dead.
General Comment







Quoted:
You cannot cage me, summoner
Nidalee
Skills allowed:




Notes: Level



Overall Rating: 7/10
Gameplay Tips:







General Comment






Quoted:
Always on the run
Twisted Fate
Skills allowed:


Notes: Level up


Overall Rating: 6/10
Gameplay Tips:
6 out of 10, why? 'cause I don't like him lol. I mean, okay let's start with TF's bad points. TF lacks any form of haste and dashes. His only reliable escape lies in his ultimate, which has a pretty derpy cooldown time even with maxed CDR (TF lovers are gonna hate the change in his E). So what can you do as TF? Ask your team to protect you pre-6. Stun them with a gold card or AOE slow with red card. Often you should be using the ult to teleport to the outer ring area. You can go to everywhere you want, just make sure it's in range. If you are sure you can live the CD time of your ult, use it to help an ally's escape. By revealing the seekers' location, your teammate can often make the right decision of where to go. If you get caught out of ult or against some hard CCs, it's time to shop my pal.
General Comment
One thing, deeeee ult. Without it, you are the entire map is inhabitable for TF lol, at least I believe so. If you get caught, you are pretty much dead. Don't hesitate to burn some flash and ghost to ensure a safe escape if you can. Oh, and AVOID teleporting to come obvious place or an inch away, that's dumb.

Quoted:
I'll be right there
Twitch
Skills allowed:


Notes: Max


Overall Rating: 6/10 to 8/10
Gameplay Tips:














General Comment
The Plague Rat has few but pretty powerful tools to hide. He can also be the "Carry" in hide and seek. He needs to play selfish as there is few and unreliable options he can pick to help out his teammates. Often he will leave himself dead if he choose to become the hero. Do NOT pick





jhoijhoi's Making a Guide guide
Totallynotnoob's Patience, Summoner LeBlanc's guide
The suggestions made in discussion ^^
By the way it's my first guide so sorry for the poor quality >< I may continue to add some stuff but oh well not many play hide and seek nor do they bother to search for a guide about it lol. But if you do:
Thanks for reading ^^
Totallynotnoob's Patience, Summoner LeBlanc's guide
The suggestions made in discussion ^^
By the way it's my first guide so sorry for the poor quality >< I may continue to add some stuff but oh well not many play hide and seek nor do they bother to search for a guide about it lol. But if you do:
Thanks for reading ^^
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