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Spells:
Teleport
Flash
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Introduction
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Hello everyone, and welcome to my sophomore guide on Mobafire! In this particular guide, I'm going to attempt to show you how to build a successful
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Thank you JhoiJhoi for the beautiful banner! You all should definitely check out some of Jhoi's work. Her art is great, and all of her guides are superb.
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Pros
![]() + Great early game damage + Amazing range + Good CC with ![]() ![]() + Has a shield + Long range nuke on a short cooldown + Nice AP scaling |
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Cons
![]() - Burst kinda falls off late game - All skill shots - challenge to get used to - Very squishy - Extremely item reliant - Some mana problems |
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You can also go 9-0-21 if you want, but I like having the most burst I possibly can.
Runes
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Runes
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Greater Seal of ReplenishmentGreater Seal of ReplenishmentGreater Seal of Replenishment
Greater Seal of Replenishment: If you don't have the Greater Seal's of Clarity you can use these instead.
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Runes
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Runes
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Description:
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Elaboration: This is
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- Firing an auto attack at the enemy right after detonating
Lucent Singularity will make some nice harass in the laning phase.
Lux's ultimate, Finales Funkeln also procs
Illumination. Remember this if you're unsure whether you'll be able to finish off the enemy.
- This passive isn't to be underestimated if you have a level advantage, if the enemy is silly enough to get in range of your harassment, show them the force of your
Illumination.
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Description:
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Elaboration: This is
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- Try not to waste too much mana trying to land this in the laning phase. Minions almost always get in the way.
Light Binding can be used to put the
Illumination debuff on the enemy, and also lets you get an easy shot with Finales Funkeln, doing some crazy burst damage.
- This can also be used to help save an ally or yourself by snaring the pursuers.
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Description:
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Elaboration: This is
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- Can be used to mitigate DoT spells like
Malzahar's
Malefic Visions or
Swain's
Torment
- Should be spammed in team fights since it has a very low cooldown, a couple 300 damage shields can really make a difference.
- Allows you to step on traps like
Caitlyn's
Yordle Snap Trap or
Nidalee's
Bushwhack / Pounce without taking any damage.
- Grants assists if you use it on an ally.
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Description: Fires an anomaly of twisted light to an area, which slows nearby enemies by 20 / 24 / 28 / 32 / 36%. Zone lasts 5 seconds.
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Elaboration: One of
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- Use this to scout bushes.
- Firing an auto attack after detonating this can lead to some nice damage with
Illumination.
- The slow this ability has shouldn't be underestimated. Keep them in it for the full five seconds if you can, it really helps prevent successful ganks if you don't detonate it too early.
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Finales FunkelnR: Finales FunkelnFinales Funkeln
Description: After gathering energy,
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Elaboration: One of the best, and most fun ultimates in the game. This gives you extreme team fighting capabilities, and does some extreme damage late game with its 75% AP ratio. Also reduces the amount of time needed to proc
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- Fire Finales Funkeln off right after landing
Light Binding. It will do some crazy damage with your
Illumination proc, and a guaranteed hit since they're rooted in place.
- Late game when this has a 24-36 second cooldown, feel free to use it to clear minion waves for farm.
- This ultimate is also very nice for stealing Baron or Dragon, and can turn the tide of the match around if you manage to do so:
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I usually max out my skills like so. I grab
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I level up
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Description: 350 Mana, 7 Mana Per 5 Sec. UNIQUE Passive: Each time your champion uses an Ability their maximum mana will increase by 4 Mana. This effect can't occur more than twice every 6 seconds. Bonus caps at 1000 mana. (Already included in item statistics)
Elaboration: This item is amazing to solve
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Description: 20 Magic Penetration. UNIQUE Passive: Enhanced Movement 2
Elaboration: Ah, the shoes you so commonly see on AP carries. I typically only hold onto these early game. It helps get rid of their early magic resist very easily when combined with my rune choices. They also give Enhanced MS which is great for getting around the map. See more information in the 'Boots' section.
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Description: 140 Ability Power. UNIQUE Passive: Increased ability power by 30%.
Elaboration: An incredibly amazing item to help any champion with AP ratios do ridiculous damage. The earlier you get this item, the better. It helps you scale into late game very nicely.
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Description: 80 Ability Power, 350 Mana, 30 Magic Resist, 7 Movement Speed. UNIQUE Passive: When you use an ability, your next physical attack will deal an additional 100% of your Ability Power in damage. This effect has a 2 second cooldown. Total gold cost: 3470
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Description: 70 Ability Power. UNIQUE Passive: +40% Magic Penetration. Total gold cost: 2295 Elaboration: Great if you see that the enemy team is building magic resist. Generally if you see anyone buying a ![]() ![]() |
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Description: 45 Ability Power, 1400 Mana, 25 Mana Per 5 Sec. Passive: 3% of your Max Mana is converted to Ability Power. UNIQUE Passive: Each time your Champion uses an Ability their Maximum Mana will increase by 4 Mana. This effect has a 3 second cooldown. Bonus caps at 1000 mana. (Mana bonus already included in item statistics) Total gold cost: 2855 Elaboration: This item is decent on ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Description: 70 Ability Power, 57 Magic Resist. UNIQUE Aura: Reduces the Magic Resist of nearby enemy champions by 20. Total gold cost: 2650 Elaboration: Fairly nice item. Gives you magic resist, some AP, and then an interesting aura that reduces the magic resist of nearby enemies. The only downside to this item, is the aura has a range of 1000. Let's take a look at the range of ![]() ![]() ![]() ![]() Finales Funkeln: Range 3000. All of ![]() ![]() |
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Description: 50 Ability Power. UNIQUE Aura: Gives nearby allied champions +30 Ability Power and 25% spell vamp. Total gold cost: 2100 Elaboration: Very nice item. Gives you a total of 80 AP, which is quite a lot, and also grants your allies 30 AP. Don't forget the 25% spell vamp either. Late game when your laser is doing 700-1000 damage to each minion in a wave, that's going to be some major healing. It also builds out of the amazing item, ![]() ![]() ![]() ![]() |
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Zhonya's Hourglass
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Description: 50 Armor, 100 Ability Power. UNIQUE Active: Places your champion into Stasis for 2 seconds, rendering your champion invulnerable and untargetable but unable to take any actions. 90 second cooldown. Total gold cost: 3100 Elaboration: Very nice item. Gives you a large chunk of ap, some armor to help shut down the enemy carries, and an amazing passive that makes you invulnerable to all damage for two seconds. When you're up against champions with long range ults such as ![]() ![]() ![]() ![]() ![]() |
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Rylai's Crystal Scepter
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Description: 80 Ability Power, 500 Health. UNIQUE Passive: Your spell damage will slow the target's movement speed by 35% for 1.5 seconds (15% for multi-target spells and damage-over-time spells). Total gold cost: 3105 Elaboration: Interesting item on ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Description: 75 Ability Power, 12 Mana Per 5 Sec. UNIQUE Passive: 20% cooldown reduction. Elaboration: This item is fairly decent on ![]() |
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Description: 60 Ability Power, 450 Health, 525 Mana. Passive: Your Champion gains 18 Health, 20 Mana, and 2 Ability Power every 1 min. Bonuses cap at +180 Health, +200 Mana and +20 Ability Power. (Not included in stats) UNIQUE Passive: Upon leveling up, restores 250 health and 200 mana over 8 seconds. Elaboration: Very nice item. I used to rush it on ![]() |
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Description: 375 Health, 375 Mana, 50 Magic Resist. UNIQUE Passive: Blocks one negative spell every 45 seconds. Total gold cost: 2715. Elaboration: Awesome item, for any champion. Gives some health, mana, and magic resist. Everything ![]() ![]() ![]() |
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Description: 68 Armor, 38 Magic Resist. UNIQUE Passive: Revives your Champion upon death, restoring 750 Health and 375 Mana. This effect can only occur once every 5 minutes. Total gold cost: 2600 Elaboration: Pretty awesome item. If you find yourself carrying the whole team, definitely build this instead of ![]() |
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Description: 20 Magic Penetration. UNIQUE Passive: Enhanced Movement 2 Elaboration: Great for getting rid of the enemies early game magic resist. I usually replace this item with another pair of boots after I get ![]() |
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Description: 25 Magic Resist. UNIQUE Passive: Enhanced Movement 2, 35 Tenacity. Elaboration: I tend to build this mid game when team fights begin to start. They give you your Enhanced Movement Speed level 2, some magic resist, and most importantly, 35 tenacity. If you find yourself being targeted by CC, you can replace ![]() |
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Description: Passive: 15% Cooldown Reduction. UNIQUE Passive: Enhanced Movement 2 Elaboration: If you're not getting targeted by CC, and just want some more cooldown reduction without blue buff or ![]() |
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I wouldn't recommend getting any other boots on
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Description: 7.5 Mana Per 5 Sec, 30 Magic Resist. UNIQUE Passive: Increases your Mana Regen by 1% per 1% Mana you are missing. Elaboration: One of the least purchased items in the store. This item is amazing on ![]() ![]() ![]() |
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Description: 18 Health Per 5 Sec, 8 Mana Per 5 Sec. UNIQUE Passive: Gain an additional 5 gold every 10 seconds. Elaboration: The view I take on this item is a lot like ![]() ![]() ![]() |
Philosopher's Stone |
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Description: 15 Ability Power, 100 Health, 5 Mana Per 5 Sec. Elaboration: Great item for health, AP, and mana regen. Good choice if you're new to ![]() |
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Description: ![]() ![]() Elaboration: Great choice if you know you're going to be going up against a skill shot champion such as ![]() ![]() |
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Description: 7 Mana Per 5 Sec., CLICK: Restores 200 health over 20 seconds. Elaboration: Building ![]() ![]() ![]() |
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Note: Before you start working on your other items, remember to build your
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Item Sequence
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Elaboration: I usually build this bad boy first. It gives me enough AP to start completely destroying champions, especially if you already have a ![]() |
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Elaboration: This item gives you 100 AP and 50 armor. ![]() ![]() ![]() ![]() ![]() |
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Elaboration: This item will give you enough magic pen to destroy enemies even if they have a ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Elaboration: Remember that ![]() ![]() |
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To harass with
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Another thing you absolutely need to know while laning with
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Always remember that warding can win games. I've been able to steal Baron thanks to a ward many times, and being able to see where your enemy is is invaluable.
- Blue: Protects your team from ganks during the laning phase.
- Orange/Yellow: Protects your teams buffs.
- Red: Helps you keep an eye on Dragon and Baron.
I did not make this picture, credit to whoever did.
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Early game this should be able to take down a squishy enemy from about half health, late game can completely nuke an enemy if you're fed. Below is a fairly decent video that shows
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Some amazing footage of a
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Another viable combo is:
1. Trap the enemy in your
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2. Land
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3. Finales Funkeln while they're rooted.
4. Detonate
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5. Auto attack to proc
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Making full use of
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1. Land
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2. Auto attack, procing
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3. Throw
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4. Cast Finales Funkeln, having it proc
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5. Auto attack, procing
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Have any good scores? Post them in the comments section below and I'll add them :)
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- Endage-Helped write :D
- Xorea-Attempted screenshots, good Urgot 1v1 LOL
- Miss Maw-Credits Sig
- Force Flex-Combo screen caps <3<3<333333
- Anyone who leaves feedback/posts a score :)
- Jhoijhoi-Banner, and her guide to making a guide that got me started on Mobafire :')
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