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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Riot Games Champion Spotlight
It's VERY old, and no longer overly relevant, but watching it will give you an idea of how



After getting twenty upvotes with comment to vote on and rapidly scaling to 87%, trolls attacked violently with C2V disabled, and the guide dropped to 79% within about four days. Awesome. This is probably a direct result of me getting into an argument with a couple people on a public forum (what can I say? I've always had something of a talent for finding conflict, just ask YourSpineIsMine :P) and people didn't like that, and so all my guides tanked downwards, with my

I acknowledge that the same thing may happen again, but I have addressed the complaints of some of the criticizers and have made a few changes to the guide accordingly. So now they have nothing legitimate to complain about. So now, without further ado, my









In a way,









After switching up my build to be less tanky and more offensive, and maxing






- Very Strong Physical Damage
- Good Auto-attacks, can still get kills without abilities
- No skillshots
- Fairly Easy to Learn
- Strong Laning Presence

- Quite Mana-Hungry Early Game
- Ultimate Is hard to use, and has a high cooldown
- If you max
Spear Shot shot first, you will fall off HARD late game, even mid game

Runes




I set up my runes with offensive Marks and Quintessences, and with Seals and Glyphs for defense against both AP and AD opponents.
I take armor penetration in my Marks so that my attacks will be doing nearly true damage against the majortiy of my opponents at the start of the game. If you want, to help with last hitting, you can switch these out for the


Nine of these seals will offer a significant boost in armor early game. Which will allow you to negate a lot of your lane opponent's auto attack damage at early levels. The only substitutes for these would be the


I take nine of the





My Quintessences build off of my Marks, and together they will allow my attacks to ignore the majority of most opponent's starting armor. As with the Marks, you can replace these with the


Solo Top Masteries:
For masteries, I take the physical damage side of the Offense Tree, and then place my last nine points in the Defense tree for some survivability.

-
Fury : Some Attack Speed to help with farming and to help you survive when your abilities are on cooldown
-
Deadliness : Grants Attack Damage per level, an obvious benefit
-
Havoc : Increases your total damage by 2%, which can be more helpful than you would think, especially early game.
-
Weapon Expertise : Slightly increases damage against tankier opponents
-
Lethality : Increases the damage of your critical strikes
-
Brute Force : A decent 3 Attack Damage bonus, helpful for farming minions at low levels
-
Frenzy : One of the better masteries in the tree, will make your critical strikes even more devastating
-
Sunder : 6 Armor Penetration is actually pretty good early game, especially paired with
Weapon Expertise and your runes
-
Executioner : The most important mastery in the offense tree, really helpful for finishing off low-health enemies

-
Durability : Decent mastery, provides a bit of health throughout the game
-
Hardiness : Provides a nice 5 armor for some good early game protection
-
Resistance : Put one point in here to unlock the next tier, and a tiny bit of magic resist
-
Veteran's Scars : A solid 30 health to make you slightly tougher at level 1

Mid Lane Masteries
For mid lane, you don't need to be as tough due to your opponents generally being a lot squishier. Therefore, its not worth it to invest 9 points in the defense tree, so instead put them into the utility tree for more durability.

-
Summoner's Insight :
Pantheon has no real escapes other than
Flash, so a 15 second cooldown on his best form of escape is well worth it.
-
Wanderer : I take two out of the three possible points here for some increased movement speed when out of combat; helps a bit with getting around.
-
Meditation :
Pantheon is very mana-hungry early game, especially if you like to play aggresive like me. these three points will aid your
Faerie Charm in keeping you from running out of mana too quickly.
-
Expanded Mind : A small amount of bonus mana per level, but quite helpful for sustain. Works well with
Meditation to let you stay out in lane a bit longer without running out of mana.




These three items are what will make your damage so strong.








For your fourth item, you're going to want some defense and survivability.



To put the icing on the cake of your build, add in a second




Every game I decide on one or the other. You basically want to base your decision off of the enemy team. Most of the time, I get








In recent times, I have really started to gravitate towards the sustain starting items of a















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I actually really like this item, and have started buying it more and more often. It offers a pretty good amount of attack damage, and the AMAZING ![]() ![]() |
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This is a very strong defensive item that you may consider taking instead of ![]() ![]() |
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I used to really like this item, and always bought it. But with the Season 3 10 Attack Damage decrease on it, its become a lot less appealing. Especially since the fact that ![]() ![]() |
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When playing







After attacking or casting spells 4 times, Pantheon will gain a shield, that will block the next Tower Shot or normal/enhanced standard attack that deals more than 40 physical damage to him.
This is a really, really good passive. It will allow you to turret dive early on, as well as block quite a few abilities from different champions. Namely ones that are auto-attack based, such as





Pantheon hurls his spear at an opponent dealing physical damage. If Heartseeker Strike has been leveled up once, Spear Shot will crit to deal 150% damage against opponents whose current health is below 15% of their max health.
This ability is your ranged harass, and I would recommend starting the game with a point in it, and maxing it second. This ability does pretty good damage, while sporting a low cooldown and the ability to critical strike on opponents below 15% health when you have one point in


Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them for 1 second. Pantheon will also instantly refresh his Aegis Protection.
This is your utility spell, and is specifically designed to set up



Passive: Pantheon's autoattacks and

Active: Pantheon channels for 0.75 seconds and deals 3 swift strikes in a cone in front of him. Each strike deals physical damage, and they deal double damage to champions.
This is your main offensive ability. As mentioned before, it has great synergy with



Pantheon gathers his strength, channeling for 2 seconds and then leaps high in to the air, crashing down at the target area 1.5 seconds later. Deals magic damage to units at the center (down to 50% at the edge) and slows them by 35% for 1 second. If the channeling is cancelled, the cooldown is reduced to 10 seconds.
If this isn't the craziest and most hilariious ultimate in the game, then I don't know WHAT is. The best thing about playing



Primary Skill Sequence
Maxing




Solo Top Alternative
I never use this myself, but if your solo top and facing a very hard lane opponent (like













The reason






In case your still not entirely convinced, and you think that

1. Lets say you're at Level 9, and have 150 bonus attack damage, well lets calculate the damage difference between the two abilities at their highest rank, calculating the total damage of all three strikes for Heartseeker:

Ok so pretty close (not),










2. For the second comparison, lets calculate the starting damage of both abilities at level 1, with 20 bonus attack damage:

This is the only category where





3. For the third comparison, lets calculate each skill's damage at full rank in the late game, with 350 bonus attack damage:

Absolutely no contest here,




4. For the final comparison, and the one that hopefully will put this to rest, lets calculate your TOTAL damage with both abilities at Summoner level 11 when you have maxed out one skill, have two points in the other, and have 215 bonus attack damage. Starting with a maxed out spear shot:

So as you can see, you will have more damage with the full rank of













If you see two allies defending a turret against three or four enemies and your too far away to get there normally, then a

When you use your ultimate to land on a group of enemies, MAKE SURE that you have teammates that are either there already, or very close. Otherwise you are just offering yourself as a sacrrifice and really hurting your team. I cannot tell you how many times I used to activate first and think second, meaning I would see a fight and then immediately jump in the midst of the enemy team...only to find my team had retreated and I was suddenly in a 1v4 or 5. So even if you see teammates there, make sure they're going to still be there when you land, and don't jump in if you think they're about to retreat.
When you are using

If you see your team is pushing an enemy tower, but the enemy team is all lined up protecting it, then you can use


As I've said in all my guides, these are the two best summoner spells in the game, and I take them with just about all of the champions I play (except supports...then again, I don't support, so nevermind :P). Simply because, having


This is a half-decent spell, it can help you escape or close gaps. However, I would only ever suggest taking this over flash if you weren't high enough level to use



You can take this spell if you think you really must, or if nobody else on your team has it. It's great for securing kills, and it can also be used to escape if there's only one person chasing you.

This spell is somewhat okay; but only for new players. This is a suggestion only as a necessary replacement to






This is typically a fairly easy match-up. Your only real problem is the fact that she doesn't use mana while you do, but that's easily solved with





She isn't often played solo top, and you (sadly) will never get to play this match-up in ranked unless your opponent doesn't know the game too well. This is possibly the easiest lane you could ever have, especially if you can consistently dodge her




This lane is fairly difficult, but if played right its not too bad. Don't ever let him hit you with his





Darius is not as scary as everyone thinks, especially since most people have no idea how to play him and just kill steal with his ultimate, which basically just screws his team over and denies them gold. He has no escapes whatsoever, and therefore is very susceptible to ganks from your jungler, so use this to your advantage. One important thing is to ALWAYS stun him with








This lane is fairly easy to handle, the most important thing is to always dodge




This can be somewhat annoying, mostly because of his passive





She's quite squishy early game, and should take heavy damage from your abilities. Try to deny her as much farm as possible and constantly harass with





This should be a pretty easy lane for you, the most notable advantage you have is the fact that your passive will block his




This could potentially be quite a challenging lane. I would recommend buying an early







She's beatable if you know how to play against her, but if you don't play smart then she will become pretty unstoppable. Just be constantly harassing with




Quite an easy lane for the most part. Just be prepared to not get that many kills on him due to how annoyingly tanky he is throughout the whole game. His damage really isn't much though, so use this as much as possible and try to initiate damage trade-offs as much as possible, as you will probably win most of those. Just be careful not to waste



He can become an absolute monster if he gets fed, but if you know how to beat him than he isn't that scary at all. Just always stun him with








AP




Not an overly difficult lane. He is also fairly mana-hungry early on, so buying a





One of the toughest solo top opponents no matter who you're playing as.






Early game is not where


Assuming AD













Laning against



She can be pretty nasty if she can consistently hit you with the spear throw of



















Yet another opponent who doesn't use mana, so he has sustain over you. Definitaly buy







For sure one of










Usually not too bad, but he can be frustrating at times. Keep out of his












If you ever get to face a










Extremely easy lane for














He has a ton of harass, so be prepared to bring the


Not a ton of experience against her as she's fairly new, however from what I've seen she isn't that strong. Out of all the






A rather annoying opponent, he doesn't use mana and is actually very tanky. He has a ton of sustain and harass with













Not too difficult of a lane, as




















I really hate


























Submitted Scores

DarkAkumaLord playing his first time


Aughes with a flawless score of 14-0 in his first Ranked game as


Well, that's the end of the guide I suppose. Thank you for taking the time to actually read the entire thing, and I promise your


- Lucorian5
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