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Singed Build Guide by Phrxshn

Middle grandmaster

Phrxshn's Guide To Singed

By Phrxshn | Updated on September 20, 2020
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Runes: Duelist Singed

1 2 3 4 5 6
Precision
Conqueror
Triumph
Legend: Tenacity
Last Stand

Domination
Ravenous Hunter
Taste of Blood
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Spells:

1 2 3
Duelist/Anti-Sustain
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Top Lane
Ranked #19 in
Top Lane
Win 54%
Get More Stats

Ability Order Singed Ability Orders

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

Phrxshn's Guide To Singed

By Phrxshn
Hi, I'm Phrxshn and welcome to my Singed guide. I've been playing League of Legends since Release in Season 1 and have been maining Top since the start of Season 1/Beta. My top rank is Challenger in solo queue. I have experience against Diamond, Master and Challenger players through solo queue, ranked teams and tournament games.

I've been playing Singed forever now. Since Singed isn't most of the other Top Laners. I play are AP Carry/AP Bruiser, There's some room for outplay in his kit, yet the most important thing you have worry about is the "Macroing", which makes him challenging to climb with.
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Noxious Slipstream Moving near a Champion icon champion grants Singed 20% bonus movement speed for 2 seconds. The effects of Noxious Slipstream can stack up to 25 times.

This effect cannot occur on the same target more than once every few seconds.


Poison Trail Enemies standing in the cloud's trail are poisoned for 2 seconds, taking magic damage every 0.25 seconds for the duration, continually refreshing while remaining in the affected area. Scaling damage through Poison Trail levels which is 40 / 60 / 80 / 100 / 120.


Mega Adhesive Singed covers the target area with a potent adhesive for 3 seconds, Slow icon slowing by 60% and grounding all enemies within. Mega Adhesive TARGET RANGE: 1000 EFFECT RADIUS: 175 CAST TIME: 0.25 MANA COST: 60 / 70 / 80 / 90 / 100

Fling Singed Airborne icon flings the target enemy over his shoulder, dropping at a location 550 units behind Singed's casting position after 0.75 seconds and dealing magic damage, capped against minions and monsters. Fling MAGIC DAMAGE SCALING 50 / 65 / 80 / 95 / 110 (+ 6 / 6.5 / 7 / 7.5 / 8% of target's maximum health) (+ 75% AP) TARGET RANGE: Range model 125 CAST TIME: 0.25 MANA COST: 60 / 70 / 80 / 90 / 100 COOLDOWN: 10



Insanity Potion Singed drinks a potent chemical brew, gaining Ability power bonus ability power, Armor bonus armor, Magic resistance icon bonus magic resistance, Movement speed icon bonus movement speed, Health regeneration bonus health regeneration, and Mana regeneration bonus mana regeneration, all for the next 25 seconds. Insanity Potion CAST TIME: NONE MANA COST: 100 COOLDOWN: 120 / 110 / 100
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Your main role is not to kill your opposite in top lane, but to put him under constant pressure by killing as many of his minions as possible before he has killed yours. And therefore to force him if possible to fight under his tower (and to lose CS).

2 options are available to you and will depend on the position of the opposing jungler and yours and whatever the case, you will have to take vision with your beacons as far as possible in the opposing jungle.

If you lack vision on the opposing jungler: just push the lane in the classic way. You run with your poison active in creeps and try to keep it from doing too much damage to your minions. Regularly use your Insanity Potion(R)) as soon as you feel the need to more easily sustain the damage received.

If you have vision and the opposing jungler is far away: start by pushing the lane as before, then, as soon as you are at the level of the opposing tower, go into its jungle, ward as far as possible and place yourself between the 1st and the 2nd tower to intercept new minions with your poison. If your opponent comes, run, waste time, then come back and start over. His tower will slowly get scratched by your minions who are not under pressure.

At the end of the game, you will have to put in place a strong pressure on a lane opposite the objectives like Baron Nashor or the Ancestral Dragon . This will force an enemy to come without them being able to kill you since you will run fast. You can then either join your team with Teleportation in order to be in excess, or force the enemy to stay by continuing your push.



Pros

Can Proxy
A Brusier and potential AP Carry
Excellent at peeling
Fast as your R34 Nissan Skyline
Can fling champion in or out of fights
Can fill as AP if team has too much AD

Cons

Not too many easy match up
Scaling is capped at Mid-Game
Kiteable if no flash
Control crowd prone if no tenacity
Prone to ganks
Prone to true damage
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Early Game Items



Buy this if you want to proxy early.
No.
Buy this on your first back or get Amplifying Tome.
For Sustain.



Boots




Against hard crowd control composition and AP top laners.


Excellent against physical composition or oppressive AD top laners.


Consider building this if you're the only AP Carry on your team.


Good against team with no hard control crowd.



Early Core




Gives AP and HP for Singed allowing longer trades.

Excellent against physical composition or oppressive AD top laners with sustain.


Pick up against heavy physical damage match-up(Jungler,Mid,Top,Bot on opposing team.


Very strong AP item with magic penetration.


Gives out burst damage from 50 to 175 based on Singed's level.



Core




Consider building this if you need to stick on champion and can't get to them as they will suffer a 20% movement speed slow. Building item on Singed will typically result in enemy champions wasting flash

Excellent item are draining HP of your opposing champions. I typically build this item if I see plenty of tanks on the opposing team. Also supplements well with Rylai's Crystal Scepter.


Excellent synergy with your Insanity Potion as it provides CDR and gives it 30% more healing than usual. Good for those pesky AP Carries and Assassins.


Build Giant's Belt first as it is more cost effective than getting a Chain Vest. This item will definitely allow you to maneuver across the map and go straight for their Marksman.


Recommended against ranged match-ups as this will help you push and pick off champions.



Situational Items




Catalyst of Aeons useful for restoring your health and mana due to it's passive. Excellent for your AP Mid or AP Jungler, etc... effective against AP composition if majority of them are magic based.

Should be must buy if they have sustained champions like Tryndamere Aatrox Ekko for exmaple.


Should be must buy if they have sustained champions like Tryndamere Aatrox Ekko for exmaple.


Unique passive does not stack with Thornmail, consider buying this only if they have a physical composition along with no sustain otherwise prioritize Thornmail if they have physical composition with sustain.


Excellent against champions like Vel'Koz Pantheon Zoe for example since there are champion that relies too much on their combo to kill you. Consider this item if you want to negate a specific skillset.


Excellent against Master Yi, Fiora Grand Challenge and various champions, take look at the champion threats as I have placed recommended items in that section.


Allows you to gap closer along with giving out cooldown reduction.


Consider this item if your opposing team is stacking magic resistance and you need to carry.


If G2 Caps picked Singed, he would build this item.



Supportive Items




Helps your Marksman or AP Carry from dying by healing them and migrating damage. Excellent item due to your regeneration from Insanity Potion.Also consider this item if there is less than two Knight's Vow on your team.


Excellent to have a AOE slow whilst using Insanity Potion allowing to stick on the opposing Marksman and AP Carry. Consider buying this item if the support does not have Zeke's Convergence.


Excellent against heavy magic damage composition as it provides a nice barrier for your teammates to prevent them from getting bursted. Supplemental for assassins on your team since they can also try to go in and also burst the opposing carries.
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Get used to using a Sky Auto Attack every time you fling. Sky Auto is performed by rapidly clicking your opponent while they are mid air or rapidly pressing A.






Fling Mega Adhesive combo is key in teamfight especially if you're up against a Kassadin who has multiple ways to escape via Flash and Riftwalk. Pro tip: If Malphite uses his Unstoppable Force and you Fling the target and it is corresponding over the Mega Adhesive it will ground the target even in mid Fling.






Refer to my Champion Threats as it will show what abilities are effected by Mega Adhesive.






Timing your Fling is important. For example if you Fling Darius before he casts his Apprehend you may not get out of trades unscathed. Urgot for example can interrupt your Fling via Disdain if you miss time it as you're suppose to cast it after he uses it Disdain
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Now, Flash is almost guaranteed to be chosen as one of your primary Summoner Spells, with very few moments calling for a replacement. Flash gives your champion a boost forward, allowing you to escape sudden death, or for you to initiate a team fight. You can Flash through certain barricades, like into the Nashor's Pit or out of abilities that could lead to your death. You can also use Flash offensively, gap closing to an enemy champion to engage on them, or close enough to an ally to support them. You can use Flash to escape in sticky situations, Flashing into a bush that your enemy may not have expected can help you get away safely. When using Flash offensively, be sure that you are not just sending yourself to the intentionally feeding report list. The enemy's team could be just around the corner to stop you, or you could get too far away from the assistance of your allies.


Ghost is in excellent spot at the moment in the current meta. The usefulness of Ghost in the past was especially relevant on champions that dealt a sustained amount of damage. Ghosting passive that allows you to walk through minions is available through Phantom Dancer and other champion abilities. Still, when an enemy has Ghost you should focus on your health in encounters more than with other spells, as you’ll find it more difficult to disengage with a champion chasing you down with 10 seconds of 28-45% increased movement speed (based on their level).


In the current meta, Teleport presents itself as a excellent secondary summoner spell for solo laners across the Rift. By simply taking Teleport, you generate a gargantuan amount of threat that your opposing team need to consider when making a play. A 4v5 at Drake can quickly turn into an even teamfight with the use of a smart Teleport from a split-pushing top laner.


When going Top, Ignite can be useful for 1v1 match-ups that Ignite could help you win with the kill edge, especially if your champion is not an effective split pusher, and does not benefit from Teleport in comparison to other champions. Ignite is a execution summoner spell when your enemy is escaping, is low HP, and you have no cooldown nor mana left to use on them. You should not use Ignite at the start of the fight, and at the earliest, it should be used when the enemy is at half HP. Using Ignite at half HP is helpful when your target is being constantly healed by their items or their teammate's abilities, as it will make those heals less effective.
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Overall, This Singed Guide includes mainly skill sequence, summoner spells, the most important aspect which is the match-up against each champions.I will be constantly updating this guide from now on. I hope that you guys will contribute your comments to make the Singed Guide better.

Though I think this guide is more informative in it's Match-ups, if you want to check out the basic elements of Singed, feel free to check out Mark's Guide to Singed - https://www.mobafire.com/league-of-legends/build/10-17-marks-guide-to-singed-season-11-doomed-554872

Singed is a powerful champion that fulfills the role of offensive tank and initiator. Singed cannot force anyone to attack him, but he is one of the best champions in the game at forcing an engagement and taking people in and out of the fight. Building him offensively/defensively enables you to spread poison all over the battlefield as you pursue and avoid pursuit yourself. His best kept secret is his all powerful spam /laugh command. Use it constantly to tilt your opponents!

Singed as of 10.16 ranks as an B-Tier pick for the Top Lane role in Season 10. This champion currently has a Win Rate of about 51%, Pick Rate of 1.57%. this is a moderately difficult to play champion in league of legends.

Will add more content to this guide! Like to give out special thanks to JhoiJhoi for her guide on how to use BBCoding and allowing me to gain special formatting. Shout out to Jilgamesh_ for the banners and her drawings in this guide and you can find her plug at the bottom. Shout out for the Singed Community!





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Phrxshn's Guide To Singed
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