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Katarina Build Guide by Lynter

[S12] Lynter's Challenger Katarina Guide

[S12] Lynter's Challenger Katarina Guide

Updated on August 1, 2022
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League of Legends Build Guide Author Lynter Build Guide By Lynter 712 84 1,169,122 Views 62 Comments
712 84 1,169,122 Views 62 Comments League of Legends Build Guide Author Lynter Katarina Build Guide By Lynter Updated on August 1, 2022
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Choose Champion Build:

  • LoL Champion: Katarina
    All Builds In One ->
  • LoL Champion: Katarina
    AP
  • LoL Champion: Katarina
    AD
  • LoL Champion: Katarina
    Hybrid
  • LoL Champion: Katarina
    Bruiser
  • LoL Champion: Katarina
    Tank

Champion Build Guide

[S12] Lynter's Challenger Katarina Guide

By Lynter




Hi, I'm Lynter!
I'm from Brazil - SΓ£o Paulo, BR server.

I've been playing LoL since Season 2.
Main Katarina since 2013.

Reached Challenger most of seasons.
Currently I have over 4kk mastery points with Katarina.

I definitely love Katarina and that's why this guide is here.
I hope this guide helps you in your journey with Katarina.

New content will be added at any time.

Thanks for being here!

*Soon this guide will be fully translated to English.



Updating content, more publications coming soon.



Katarina Skill Info
The passive Voracity it's what Katarina is about, the resets are the most important part of her kit. Always enjoy the most of it to be useful and help yourself and your team.
The skill Bouncing Blades it's really important for poke, but also for laning to control your positioning in trades and to escape from ganks or enemy skills along with Shunpo.
The skill Preparation it's really good to use with combos. Can be used to dodge skills, to chase enemies and escape from ganks, also can be really helpful with tricks such as jumps over walls with Shunpo.
The skill Shunpo it's really important for the entire Katarina combo. This skill is really good for chasing enemies, runaway from ganks, jump into daggers over walls and repositioning yourself in fights.
The skill Death Lotus it's really good to collect kills. Should be used after the combo or during it. Really good for assist her passive due its AOE damage.

IMPORTANT NOTE:
If you manage to use the maximum potential of the daggers, you can win a losing game in decisive team fight. So abuse all the possible mechanics the dagger may offer to you, including the fact that you can reset basic attacks with Katarina's E.
The more basic attacks you do, the better you'll perform and give way more damage to the target, but remember - it depends on the situation.
You can add Flash into this combination to dodge or chase enemies and perform even better.
The combos can be used with any rune but sometimes they may work better with Conqueror than Electrocute, same to the others runes, it depends on what you're planning to.


Dagger Mechanics

How To Bouncing Blades

The bounce will only work if the target is closer to it, so always choose carefully so it goes the way you want it.
Abuse this mechanic to poke enemies through the minions.


How To Preparation

You can use Preparation to repositioning yourself, to run after enemies, during your combo, to dodge skills or more. You can pass through units while you are under the movement speed effect.


Revealing Dagger

You can use Preparation or Bouncing Blades near somewhere without vision and if the dagger falls there it will grant vision for a short period of time.


How To Shunpo

Jumping on daggers is different than jumping on targets, as you gain a higher range to use the skill and because of that it can be advantageous in trading, escaping and chasing situations.


How To Wall Jump

The wall jump will only work if the dagger border is close enough to pass the other side when you jump, so be sure to put your dagger the nearest possible and jump in the edge of it. Some places are tricky so you have to practice more than once.


How To Travelling Dagger

This travelling dagger mechanic can be really usefull if your daggers are in the ground so you can surprise enemies and combo them to death. The first dagger must spin before you catch the second one with flash, so you use shunpo in the target.


How To Death Lotus

The Death Lotus can really be useful against camouflaged champions like Teemo or Kha'Zix. Enjoy the most of its range since is really good in teamfights to kill weak champions. If you're hiding and use your ultimate it will reveal your position, unless you're using Draktharr.
Click here to see Draktharr's invisibility


Lane Trades

QEW
+ +AA+ +AA+

This trade is the most used by Katarina players, you gonna use it to give a little damage to later finish the target. Works better with Electrocute. You can do this 2/3 times and then combos to kill the target.


Duel Combos

EWQE Combo
AA+ + +AA+AA+ +AA+ +AA+AA+AA+ +AA

This combo is one of the strongest for Katarina using her skills and basic attacks, it is most used against melee champions or when they are closer to you, but you can use E+W+AA+AA+Q+AA+E+AA likewise.


QEEW Combo
+ +AA+AA+AA+ + +AA+AA+AA+ +AA

This combo is ok for Katarina, as long as you don't waste your W you'll be fine. Always perform EW+AA so you don't miss it. This is good against ranged champions when they are closer to your tower, you can just chase them to death.


Killing Level 3

The combos are really good for grant early kills even against hard matchups, if you manage to hit all basic attacks with skills and ignite, you gonna probably win.


Ultimate Combos

EWQER Combo
+ +AA+AA+ +AA+ +AA+ +AA+ +AA

This combo with ultimate gives the maximum potential with basic attacks and skills, you can add another AA in the first attack if they are closer to you as well.


QEEWR Combo
+ +AA+AA+ + +AA+ +AA+ +AA

This combo with ultimate is a mix of the previous combos but it's really strong due to EW+R, in addition this is really good for dodge enemy skills while performing all in.


EWQRE Combo
+ +AA+AA+ + + +AA+AA+AA+ +AA

This combo with ultimate is really good to follow enemies when they are trying to flee during your ultimate, you can add another AA in the first attack if they are closer to you as well.


QEWRE Combo
+ + + +AA+ +AA

This combo is used when you're really ahead or if you are going to enter a team fight with alot of targets around, it is not the best combo, but it is good against weak or low health champions when you need to finish them or faster resets.



Updating content, more publications coming soon.



Electrocute


β†’ Fast execution
β†’ Strong trades
β†’ High burst
The Electrocute rune is ideal for lane trades, which you should perform once in a while, every 25-20 seconds (depending on the level), whenever the rune is active for use.
The rune is excellent for pick-offs and quick kills, as its damage triggers every 3 consecutive attacks or skills in a short period of time.
The rune is also activated by Katarina's ultimate Death Lotus on the 3rd dagger of all 15.
You can use this rune with AD or AP items.
Rune damage is scaled by 40% in AD and 25% in AP.

It has synergy with the mythical item Hextech Rocketbelt as the item's asset is like an ability to proc the rune, ideal for builds with a lot of damage.


The Conqueror rune is ideal for continuous fights in lane, in which you will intersperse basic attacks and skills.
The rune is excellent for all-in and team fights because of the increased damage as it completes rune stacks (12), dealing more damage while also healing during the fight. After hitting 12 stacks, 9% of its damage converts to healing.
Its cooldown gonna appear only if you stop attacking, reseting the stacks.
Katarina's ultimate Death Lotus can complete all 12 stacks in half of the skill's execution time.
You can use this rune with AD or AP items.
Rune damage is scaled to 1.2~2.7 AD and 2~5 AP in each stack for 5 seconds (12 stacks / according to level).
Conqueror


β†’ Healing and survival
β†’ Increased damage
β†’ Constancy

It has synergy with the mythical items Riftmaker and Kraken Slayer due to the omnivamp passive and true damage, as more attacks are performed, the more potential it will have, ideal for builds with on-hit effects.


Dark Harvest

β†’ Damage escalation
β†’ Explosive damage
β†’ Reset
The Dark Harvest rune is ideal for roaming and team fights, which will get you stacks with enemies below 50% health.
The rune is excellent in longer matches as with multiple stacks it can do a lot of damage, even surpassing the Electrocute rune.
It has a high cooldown, but if used strategically it can be very strong. After champion take downs its passive resets to 1,5 seconds.
Rune damage is scaled to 25% AD and 15% AP.

It has synergy with the mythical items Hextech Rocketbelt and Night Harvester due to the active items that deal additional damage to proc the rune, ideal for builds with a lot of damage.


The Lethal Tempo rune is ideal for continuous fights in lane, in which you will intersperse basic attacks and skills
The rune is excellent for all in and team fights due to the increase in attack speed as it completes the rune stacks, 10% - 15% (level 1~15) in each stack till reach 0.60 AS bonus. Upon completing the stack, you gain 50 attack range.
Its cooldown gonna appear only if you stop attacking, reseting the stacks.
Katarina's ultimate Death Lotus can complete stacks and depending on the amount of champions hit by the ultimate can stack almost instantly, in addition, the ultimate also receives increased damage due to attack speed bonuses, if you have at least one AD item or AD damage source.
Lethal Tempo


β†’ Attack speed
β†’ Attack range
β†’ Constancy

It has synergy with the mythical items Kraken Slayer and Riftmaker due to the passive of each of them, either with true damage or more healing as more attacks are performed, ideal for builds with on-hit effects.


First Strike

β†’ Gold bonus
β†’ True damage
β†’ Increased damage
The First Strike rune is ideal for roaming and lane trades, which will get you gold bonus when fighting enemy targets for a short period of time, which you should perform once in a while, every 25-15 seconds (depending on the level), whenever the rune is active for use.
The rune is excellent in shorter and medium matches as over time you can farm a lot of gold and get items faster, the Electrocute and Press the Attack runes are very similar to this one, because of cooldown and the 10% bonus attack damage for 3s you take. If you don't make the first attack, the rune goes into cooldown, but if used strategically, it can be very strong to get you to buy items faster or get back into the game when you're behind.
All sources of damage you deal grant 10% bonus damage to the target as true damage.

It has synergy with the mythical items Kraken Slayer and Riftmaker due to the passive of each of them, as all types of damage, including true damage, are accumulated in the damage bonus and in exchange for that you receive 100% of the damage dealt as gold, so the more damage resources you have, the more gold you get, ideal for builds with on-hit effects and different damage sources.


The Press the Attack rune is ideal for continuous and short trades in lane or team fights, in which you will intersperse basic attacks and skills, during 6 seconds.
The rune is excellent for all in and team fights due to the increased damage as it completes the 3rd mark, increasing the damage to 8% up to 12% according to level. After completing the 3rd mark, you will damage the target from 40 up to 180 as bonus adaptive damage according to level.
The rune works with Shunpo and basic attacks and it will only activate with Death Lotus as long as you are using Guinsoo's Rageblade then every 3rd attack (each 3 of 15 daggers) will proc the rune as well.
Press The Attack


β†’ Strong trades
β†’ Low cooldown
β†’ Increased damage

It has synergy with the mythical items Kraken Slayer and Riftmaker due to the passive of each of them, either with true damage or more healing as more attacks are performed, since the rune increases the damage for all sources, ideal for builds with on-hit effects and different damage sources.


Grasp Of The Undying

β†’ Health escalation
β†’ Magic damage
β†’ Healing
The rune Grasp of the Undying is ideal for lane trades and bruiser and tank builds, as it scales according to how much you activated the rune during the match.
After 4 seconds during combat, your next basic attack on a champion will deal bonus magic damage equal to 4% of your max health and heal you for 2% of your max health, permanently increasing your health by 5 when you proc it.
It works with basic attacks, Shunpo, Preparation and Death Lotus and on-hit effect items.

It has synergy with the mythical items Divine Sunderer and Riftmaker due to the passive of each of them, either with more healing with the on-hit effect that heals you in 65% of the 12% strengthened damage or from the omnivamp as well, ideal for builds with high health amount.




DOMINATION



- Taste of Blood
It's excellent for lane trades as it heals you on doing damage, 18~35 (scale with +20% AD and +10% AP), based on level. Against champions like Zed Talon Akali Zoe Kassadin LeBlanc Vladimir can be a great choice. You can combo the rune's potential with the Doran's Shield or Doran's Blade item, boosting your healing and life stealing on the opponent in the lane. Recommended rune for all builds.

- Eyeball Collection
It's an excellent choice for roaming and easier lanes where you'll get plenty of kills, as it collects eyeballs when taking down champions and takes additional adaptive damage of 1.2 attack damage or 2 ability power per globe collected. When you complete stacks, you gain 18 attack damage or 30 ability power, as adaptive damage. Recommended rune for AD build.

- Treasure Hunter
It is a good rune to snowball purpose since you gain 70 gold each unique champion takedown plus 20 gold per bounty stack, up to 550 gold bonus when you kill all of them (5). This one can work really good with First Strike rune. The scenario where this rune should be used is against easy matchups and early game pressure since this rune does not scale in the game. Recommended rune for AP and AD builds.

- Sudden Impact
It's great for continuous fights and even trades as it grants 9 lethality and 7 magic penetration for 5 seconds after using an dash such as Katarina's Shunpo. In addition, damage done by items that apply on-hit effects are also strengthened with this rune, such as Lich Bane Nashor's Tooth and others that apply on-hit effects, but this rune is more viable for AP builds.

- Relentless Hunter
It's a great option to roam and ensure more control over the game in general, allowing you to follow fights that might happen across the map. Each kill grants more movement speed, up to 13% additional movement speed. With this rune, you don't need to use the boots, it guarantees 45 movement speed, being able to do full build without boots, without losing damage and movement speed. Recommended rune for all builds.

- Zombie Ward
It's great for more difficult lanes and matches where you can't roam or kill the player in the middle lane, but can at least remove the vision. When you take down an enemy team ward you automatically summon a zombie ward who will take the place of the enemy ward for 120 seconds, and it doesn't count against the default ward limit. If you have a friendly ward near the enemy ward you take down, you'll instead gain a zombie ward in your standard ward stock that can be used anywhere within the next 30 seconds. Gains 1.2 attack damage or 2 ability power (adaptive) for each zombie ward that appears, up to 10 in total, when completing stacks, gains 18 attack damage or 30 ability power as adaptive damage. Recommended rune for AD build.

- Ingenious Hunter
It's a great option to ensure more use of active items, such as Sheen, Divine Sunderer, Zhonya's Hourglass, Sterak's Gage and even Guardian Angel, reducing a lot of the time of items that have high cooldown for activation. Recommended rune for all builds.




PRECISION



- Triumph
It is excellent for solo and team fights which leave you with low health, as with each kill or assist, you recover 12% of your missing health, preventing you from dying from Ignite and being able to continue in fights for more time. Recommended rune for all builds.

- Legend: Tenacity
It's excellent for reducing the time of crowd controls (except the airbone like Rupture and suppression like Nether Grasp) and ensure your survival in fights. Gets 5% base tenacity plus an additional 2.5% for each rune stack, can stack by taking down champions, epic monsters, large monsters, or minions in lane, up to a maximum of 30%. Recommended rune for all builds.

- Coup de Grace
It's good for killing weaker champions like Ashe or Caitlyn ADCs, or any other champions that are low on health, as the rune adds 8% damage to champions that are below 40% of life. Recommended rune for all builds.

- Legend: Alacrity
It's great for playing against enemy teams that don't have strong crowd control. It grants a 3% base attack speed boost with an additional 1.5% for each rune stack, which can stack by taking down champions, epic monsters, large monsters, or minions in lane, up to a maximum of 18%.
In addition, the attack speed also increases Death Lotus damage from Katarina by 12.8%, as long as you have at least one item of AD damage.
Recommended use only when the enemy team has crowd control of airbones or suppressions, as they cannot be reduced by the tenacity effect. Recommended rune for AD build.

- Legend: Bloodline
It's great for solo fights as it helps with health recovery on life steal applied to basic attacks, up to a total of 9% with stacks. It can be a good choice against champions who attack closely like Yasuo or Yone. It grants 0.6% health steal for each rune stack, and can stack by taking down champions, epic monsters, large monsters, or minions in lane, up to a maximum of 9%. Recommended rune for AD build.

- Cut Down
It's great against teams that have a lot of tank champions, as the % damage applied is calculated from 5% (with champions 10% more max health than you) to 15% (champions with up to 100% more max health than you). From 200 (lower champion levels) and 400 (higher champion levels) health difference, you already start to see the increased damage. Recommended rune for all builds.

- Last Stand
It's good against champions that burst more than you (like the Talon - when you try to solo him, he will possibly almost kill you, and if he leaves you low on health, with this rune your damage is increased and so it is possible to avoid being killed if both are low on health). The rune increases by 5~11% damage according to the amount of health, starting from 60%, increasing to the maximum percentage if you are below 30% health.
If their team is very strong, but at the same time weak, in team fights this rune Last Stand can be even better than the other runes, being able to come out alive from fights due to having killed them before due to the % of the rune that increases alot of damage. Recommended rune for all builds.




RESOLVE



- Demolish
It is really good against champions who roams alot, but also can be pretty good for punishing towers and control objectives, the more plating you get on towers, the more gold you'll have to buy items. Recommended rune for Bruiser and Tank builds.

- Bone Plating
After taking damage from champions their next 3 skills or attacks will be greatly reduced with this rune. It is really good against assassins at early levels, get it against champions like Zed, Talon Fizz or LeBlanc to deny the effectiveness of their combos. Recommended rune for all builds.

- Overgrowth
This is really good for scaling as bruiser or tank due its additional 3,5% max health you receive when it stacks, may help you to survive in situations you'd die if you were low health and not using this rune. Recommended rune for Bruiser and Tank builds.

- Unflinching
It's a great rune against champions that may need to use crowd control on you in order to be able to win the matchup such as Zoe or Syndra, Lux, Neeko, Lissandra, Vex and even Leona. It is really strong in early levels against CC champions. Similar as Legend: Tenacity but in a different way, you'll receive more tenacity when you reach 30% of your maximum health or below it. 10% tenacity with full health and 30% tenacity if you are with 30% health or below. Recommended rune for all builds.

- Second Wind
This rune is really good against matchups that do trade alot such as Orianna, LeBlanc or any ranged champion. The point of this rune is to grant your survival with health regeneration, gives you 6+4% of your missing health over 10 seconds, you can add Doran's Shield to empower its regeneration and be able to survive any pressure you may have in lane. Recommended rune for all builds.

- Conditioning
It's great if you're against weak champions, since Katarina has high base damage with skills and basic attacks with the right items, this bonus may give her more potential to resist incoming damages and be able to survive, would be used only in the situation if you're against full AD or full AP team. Recommended rune for Bruiser and Tanks builds.

- Revitalize
It's good to use if you're with Conqueror rune since it will increases the healing you'll receive regardless of your life percentual. Also works with Riftmaker and any other item that may give you omnivamp or lifesteal such as Blade of the Ruined King or Ravenous Hydra. Really good for survival. Recommended rune for all builds.




INSPIRATION



- Perfect Timing
This may be really useful to deny ultimates from Zed or Talon or any champion that would hinder your positioning, also this Commencing Stopwatch can provide a really great resource for survival or escaping death events. Recommended rune for AP and AD builds.

- Future's Market
This rune is really strong if used wisely. You can buy items that you wouldn't be able to if you were not with this rune and you can just teleport on places and collect kills to buy more items, helps you buy items faster than usual and because of that you gonna have advantage in lane or in any further teamfights. Should be used against hardest matchups since you can't farm properly against them. Recommended rune for all builds.

- Minion Dematerializer
This can be really useful against matchups that pushs alot and you can't farm properly in early game. Can be used to level faster than the enemy and because of that you can just reach level 3 first and then all in for a kill and this can be game-changing. With this you can also push way faster your lane and roam to collect kills in sides. Recommended rune for all builds.

- Biscuit Delivery
This rune is overrated as it seems to be useless, but if you think about the fact it restores 12% of your missing health it is really strong. Can be used to avoid death during an all in and you can use it together with Time Warp Tonic and Conqueror to increase your healing potential. You have to abuse it in early levels forcing fights or otherwise it will be useless for Katarina. Recommended rune for all AP and AD.

- Cosmic Insight
This rune is really good if you're planning to roam or all in too many times. It is not bad, but either not the best. Should be used against hard matchups to be able to control your lane or to follow fights along with Flash. You can use alot of combinations with this since it reduces summoner spells cooldowns, can be good with Ignite and Exhaust. This rune does not works with Teleport anymore. Recommended rune for AP build.

- Time Warp Tonic
This rune healing is really insane if you do it with Conqueror and Biscuit Delivery, it will restores 50% of potion or biscuit health recovery immediately. You gain 5% bonus movement speed while under the effect of both, which can help you chase or run away during fights. Really good to duel in early levels, no one will expect that healing. Recommended for AP and AD builds.




SORCERY



- Absolute Focus
This rune is really good for scaling damage with items such as Nashor's Tooth or Lich Bane, good to use for roaming purposes and with Electrocute. Should be picked if you're against easy matchups, good for early all in with Conqueror as well. Recommended rune for AP and AD builds.

- Gathering Storm
It is really good for long matches as it scales considerably and will give more damage to runes like Electrocute or Dark Harvest and will increase on-hit damage from the items Nashor's Tooth, Lich Bane and mostly Rabadon's Deathcap as well. Should be used if you know the match is going to take too long to end or against hard matchups. Recommended rune for all builds.

Note: I'd not recommend other runes with this keystone as they has no significance or leverage compared to the others on Katarina.


Crowd Control


The Legend: Tenacity or Unflinching rune is super important to Katarina because her ultimate Death Lotus is a channeling skill, so it's possible to interrupt it.

Not just for the Death Lotus issue, but also because the Katarina needs to position herself to use the daggers, and the fact that she can reduce all sorts of impact on her positioning is crucial.

When you realize you're fighting champions with a lot of crowd control, like supports such as Lulu Leona Seraphine Bard Braum or junglers like Fiddlesticks Amumu Elise Lillia, grant extra protection with these runes.

A great Queen needs tenacity!




What spell should I use?
Must
Ignite is a spell that you should always use to assist your kills and especially in team fights so you don't miss resets, it's recommended for most matches.
Teleport is a spell you should use to collect kills. Recommended for matches that you need to control lane and objectives plus helping your team.
Situational
Flash is a spell that you should use for survival and aggression, especially in trades at lane and team fights or even to escape death. It's great for collecting kills and helps with resets.
Cleanse is a spell that you should use for survival and repositioning, especially in trades at lane and team fights or even to avoid death. It's great to use against crowd control matchups like Zoe and Annie.
Exhaust is a spell you should use for survival and outplay, especially in trades at lane and in team fights against champions who deal a lot of damage.


Updating content, more publications coming soon.



AP

The build with AP items is
great. Getting stronger in
the end due to items like
Nashor's Tooth Lich Bane
and Rabadon's Deathcap.
The QEW combo is very strong.
You should make this build
when your team has alot of AD
so you can do AP damage
without losing your potential and
prevent the enemy team buy magic
resist items. The on-hit effects is
really good for Katarina's
Death Lotus as in late game her
damage will be really high and
along with the reset she will be
unstoppable. Safe and clean.
Excellent to give one shot
and kill weakers or even the
strongest ones in the match.
AD

The build with AD items is
very strong. Mainly in the
early/mid game. Grants you
on-hit effects with items like
Blade of the Ruined King, Kraken Slayer and Wit's End.
The QEW combo is also very
strong. You should make this
build when your team has alot
of AP so you can do AD
without losing your potential
and prevent the enemy team buy
armor. Most of AD items works
with Death Lotus as well.
The biggest advantage of
this build are against champions
that has magical resistance or
alot of armor and health amount.
Excellent for continuous fights,
has 2v1 survivability potential.

β†’ Strong against resistance
β†’ Healing and survival
β†’ Attack speed
β†’ Instant damage
β†’ High DPS
β†’ Safe
β†’ Strong against resistance
β†’ Healing and survival
β†’ Attack speed
β†’ True damage
β†’ High DPS
β†’ Tank


Purchase Order

AP Items Core

AD Items Core


AP Items



or

AD items



or


AP Boots

AD Boots


AP Elixir



or

AD Elixir



or


Late Game




First Item for AP/Hybrid Katarina

DPS: S+

NASHOR'S TOOTH
VS
T/R: S+

LICH BANE
This item is really good for all in with full combo and ultimate, also it is good for trades. Actually this is the strongest item as first one for Katarina's AP build. Works with all runes, but I'd recommend you to use it with Conqueror. Can be used with Blade of the Ruined King as hybrid build path. This is pretty good either, but works better with Electrocute or Dark Harvest runes due trade and roaming purposes. This item may assist you to get faster resets or even kill faster low targets with Shunpo due its on-hit effect.


T/R: S

HEXTECH ROCKETBELT
VS
DPS: S

RIFTMAKER
This item is really good for trades and chasing or dodging enemies, works better with Electrocute, as first item gives you sustain and magic penetration potential. This is the strongest build path if you're planning to burst them in mid/late game. This item will give its full potential after the third legendary item in comparison with the other mythic items. This is the best mythical item for roaming. Rifty can be really good if you're planning to combo alot with AA and multiple targets. This fits very well with Nashor's Tooth and any other item that really increases your damage output such as Rabadon's Deathcap 'cause the healing is really strong as you get more legendary items. It is the best mythical item for teamfights.


T/R: S

SHADOWFLAME
VS
Protection: S+

ZHONYA'S HOURGLASS
This item is really good for trades and roaming, gives alot of damage potential and can be compared with Nashor's Tooth in damage output. Q's damage is really high with this item. Should be use in early game if you're ahead or if you are frequently poking enemies with Q in lane or if you want to focus roamings in bot lane. Zhonya's can be really usefull against matchups as Zed or Fizz R's, you can deny alot of their potential by simple buying this item, but you'll also lose plenty of damage, but if you follow the right build path you won't see so much difference. Go for best items path always if you start with less damage.


Early: S

BLASTING WAND
VS
Early: S+

SORCERER'S SHOES
This item is excelent for first start if you don't have enough gold to buy other items. It gives you alot of damage potential in your combos and poking with Q. Can be really good to be stored in your build path till you finish a legendary or mythical item. If you buy Sorcerer's Shoes along with Hextech Alternator and Blasting Wand, it gonna be just as efficient as if you had the Hextech Rocketbelt item, with the difference of 200 less gold spent and more movement speed for laning and roaming. This item is equivalent as Blasting Wand in damage in early game, considering the resistance of the target.




First Item for AD/Bruiser/Tank Katarina

DPS: S+

BLADE OF THE RUINED KING
VS
DPS: S+

KRAKEN SLAYER
BOTRK is the strongest item as first one for AD/Bruiser build path. Same as Nashor's Tooth, it is really strong in combos and ultimate due its on-hit effects. It is really strong against melee matchups and champions like Galio and Kassadin because of their passive that reduces magic incoming damage. Kraken is always strong no matter the enemy composition, the true damage it gives is really strong against any champion. As first item it will gives you alot of combo damage potential with true damage. Very strong against heavy resistance.


T/R/TF: S+

DIVINE SUNDERER
VS
T/R/TF: S

TURBO CHEMTANK
This item is really good for trades and outhealing potential along with Conqueror, as first item this will give you sustain and a good AD points. This is one of the strongest build path if you're planning to be bruiser and do damage against all kind of champions. This is the best mythical item for survive in teamfights as bruiser. Turbo can be really good in Katarina if you're against mobility champions such as Yasuo, Zed, LeBlanc or even Akali. In addition to the defensive resources the item has, it does very good magic area damage. If you're planning to move alot (reset), this will work as Katarina tank build path.


DPS MR: S

WIT'S END
VS
AOE: S+

TITANIC HYDRA
Wit's End as first item is really strong against AP champions such as Sylas or Kassadin, and can be really strong against double AP (Jungler/Mid) enemy team. The build path for this item should be with Divine Sunderer as mythical item, most of the times you'll use this only if you're going to be bruiser or tank Katarina. This item is very similar to Nashor's Tooth, but not as strong as it. Titanic is really good for burst multiple targets, its health gives you alot of survival potential and the item passive helps you out in your resets due its AOE damage that is really strong and it scales with health, so you better be bruiser and have items such as Divine Sunderer as mythical item or Sterak's Gage as legendary item for increase your on-hit effect and healing.


Early: S+

PLATED STEELCAPS
VS
Early: S+

MERCURY'S TREADS
This boots is really good for start against ranged AD champions or even the ones that deals alot of damage such as Quinn or Yasuo kind of champions, deny alot of incoming damage. Katarina has high base damage with her skills so you can abuse that. As an early item it helps you alot to survive in lane against these champions. In late game don't forget to add Death's Dance so your armor defense potential will be really strong. This boots is really useful against CC champions in early game such as Vex, Annie or Zoe along with Legend: Tenacity rune, plus you'll receive a little magic resistance that helps you against their pokes. This can be really good for survive in lane and farm safely without getting much pressure.



KATARINA AP/BRUISER - Legendary Items

Shadowflame
Magic penetration
✦ +100 ability power and +200 health.
✦ Great for roaming and trades.
✦ Increased magic penetration according to the amount of target's life or shield gained.
✦ It is a very strong item in the early and mid game.

Nashor's Tooth
DPS On-hit
✦ +100 ability power and 50% attack speed.
✦ Excellent for trades, all in and farm. On-hit effect.
✦ Works with Preparation Shunpo Death Lotus skills and basic attacks.
✦ Scales with AP and is a very strong item in mid and late game.

Lich Bane
Explosive damage
✦ +75 ability power, 8% movement speed and 15 skill haste.
✦ Excellent for trades, all in and farm. On-hit effect.
✦ Works with Preparation Shunpo Death Lotus skills and basic attacks every 1.5s.
✦ Scales with 50% AP and is a very strong item in the early, mid and late game.

Zhonya's Hourglass
Survival
✦ +10 skill haste, 65 ability power and 45 armor.
✦ Excellent for repositioning and denying damage from skills.
✦ Reduces physical damage taken and has skill cooldown reduction.
✦ It's a very strong item for early, mid and late game fights.

Rabadon's Deathcap
Increased damage
✦ +120 ability power.
✦ Excellent for all in and team fights.
✦ Increases your ability power by 35%.
✦ It is a very strong item for mid and late game fights.

Void Staff
Magic penetration
✦ +65 ability power and 40% magic penetration.
✦ Great for increasing damage against champions with magic resistance.
✦ It is a very strong item for mid and late game fights.

Banshee's Veil
Survival
✦ +10 skill haste, 80 ability power and 45 magic resistance.
✦ Excellent for negating crowd control skills.
✦ It is an important item for mid and late game fights.

Mejai's Soulstealer
Snowball
✦ +20 ability power and 100 health.
✦ Great for roaming and team fights.
✦ Increased damage and movement speed per kill.
✦ It is a very strong item in the early and mid game.

Demonic Embrace
Burning effect
✦ +60 skill power and 450 health.
✦ Magical burn effect of 7.2% of the target's maximum health for 4 seconds.
✦ Gain ability power equal to 2% of your bonus health.
✦ It is an important item in mid game and late game.

Cosmic Drive
Damage, Movement and CDR
✦ +65 ability power, 200 health, 30 skill haste and 5% movement speed bonus.
✦ Gain 15% movement speed and 40 ability power while in combat.
✦ It is an important item in mid and late game.

Silvermere Dawn
Crowd control reduction
✦ +40 attack damage, 300 health and 35 magic resistance.
✦ Removes all group control effects (except airbone).
✦ Activating the item gains 40% tenacity and 40% slow resistance for 3 seconds.
✦ It is an important item in mid game and late game.


KATARINA AP/BRUISER - Mythical Items

Crown of the Shattered Queen
Protection
✦ +20 skill haste, 60 ability power and 250 health.
✦ Excellent for trades, team fights and all-in.
✦ Great damage reduction with shield (75%) for 1.5s.
✦ Increased ability power by 10-40 during combat.
✦ It is a very strong item for mid and late game fights.
✦ Grants additional ability power and movement speed per amount of legendary items.

Riftmaker
Omnivamp
✦ +15 skill haste, 80 ability power, 300 health and 7% omnivamp.
✦ Excellent for all in, team fights, trades and farm.
✦ Large amount of healing with omnivamp.
✦ Increased damage during combat and additional true damage.
✦ True damage works with on-hit effects.
✦ It is a very strong item for mid and late game fights.
✦ Grants additional omnivamp and skill power per amount of legendary items.

Luden's Tempest
Magic penetration AOE
✦ +20 skill haste, 80 ability power and 6 magic penetration.
✦ Excellent for all in, team fights, trades and farm.
✦ Explosive magic damage to up to 4 targets and 15% movement speed for 2s.
✦ Works with Bouncing Blades Preparation Shunpo and Death Lotus skills.
✦ Katarina's Death Lotus resets item passive time up to 3 times (3 targets), with at least one item AD up to 4 times.
✦ It's a very strong item for early, mid and late game fights.
✦ Grants additional magic penetration per amount of legendary items.

Night Harvester
Explosive damage
✦ +15 skill haste, 90 ability power and 300 health.
✦ Excellent for trades, all-in and team fights.
✦ Extra explosive damage per champion for on-hit effect and 25% movement speed for 1.5s.
✦ Works with Bouncing Blades Preparation Shunpo Death Lotus skills and basic attacks.
✦ Scales with AP and is a strong item for early and mid game fights.
✦ Grants additional skill acceleration per amount of legendary items.

Hextech Rocketbelt
Magic penetration AOE
✦ +15 skill haste, 90 ability power, 250 health and 6 magic penetration.
✦ Excellent for trades, all-in and team fights.
✦ Additional explosive area damage when activating the item.
✦ Scales with AP and is a strong item for early, mid and late game fights.
✦ Grants additional magic penetration per amount of legendary items.

Liandry's Anguish
Burning and magic penetration
✦ +20 skill haste and 80 ability power.
✦ Excellent for trades, all-in and team fights.
✦ Magic burn damage per % max health.
✦ Deals up to 12% additional magic damage based on the target's health.
✦ Scales with AP and is a strong item against MR and high health targets in late game.
✦ Grants additional cooldown reduction per amount of legendary items.


KATARINA AD/BRUISER - Legendary Items

Blade of The Ruined King
DPS On-hit
✦ +40 attack damage, 25% attack speed and 8% life steal.
✦ Excellent for trades, all in and farm.
✦ Additional physical damage by on-hit effect.
✦ Works with Preparation Shunpo Death Lotus skills and basic attacks.
✦ It is a very strong item in the early and mid game.

Ravenous Hydra
Healing and AOE damage
✦ +20 skill haste, 65 attack damage and 10% omnivamp.
✦ Excellent for trades, team and farm fights.
✦ Physical damage in area by on-hit effect.
✦ Works with Bouncing Blades Preparation Shunpo Death Lotus skills and basic attacks.
✦ Works with the 15 daggers of the Death Lotus.
✦ Scales with AD and is a very strong item in the early and mid game.

Wit's End
DPS and MR
✦ +40 attack damage, 40% attack speed and 40 magic resistance.
✦ Excellent for trades, all in and farm.
✦ Additional AP damage by on-hit effect.
✦ Works with Preparation Shunpo Death Lotus skills and basic attacks.
✦ It is a very strong item in the early, mid and late game.

Death's Dance
Survival
✦ +15 skill haste, 45 armor and 55 attack damage.
✦ Excellent for trades and team fights against AD.
✦ Reduces incoming damage in 140% bonus AD total and heals alot after getting kills.
✦ It is a very strong item in the early, mid and late game.

Guinsoo's Rageblade
DPS On-hit
✦ +45% attack speed and 20% critical strike chance.
✦ Converts critical damage to AD damage by on-hit effect, on-hit damage works with Preparation Shunpo Death Lotus skills and basic attacks.
✦ Bonus damage after 3 attacks.
✦ The bonus damage passive (3) works only with the basic attacks, Death Lotus and with the Titanic Hydra item.
✦ It is a very strong item in mid and late game.

The Collector
Execution
✦ +55 attack damage, 20% critical strike chance and 12 lethality.
✦ Executes champions with low health.
✦ Great for team fights and securing resets.
✦ Works with Bouncing Blades Preparation Shunpo Death Lotus skills and basic attacks.
✦ It is a very strong item in mid and late game.

Sterak's Gage
Survival
✦ +45 attack damage (40% base AD) and 400 health.
✦ Health recovery by stacking champions.
✦ Excellent for team fights and hard engages.
✦ Shield activates when below 30% health and it scales with 75% hp from items.
✦ It is an important item in mid and late game.

Lord Dominik's Regards
Increased damage
✦ +30 attack damage and 20% critical strike chance and 30% armor penetration.
✦ Excellent for team figths and against targets with alot of defense.
✦ Increased physical damage up to 15% on high HP targets.
✦ It is a strong item in mid and late game.

Guardian Angel
Survival
✦ +40 armor and 40 attack damage.
✦ Health recovery after resurrection effect.
✦ Excellent for team fights and against executions.
✦ It is an important item in mid and late game.

Mortal Reminder
Reducing healing effects
✦ +25 attack damage, 25% attack speed, 20% critical strike chance and 7% movement speed.
✦ Reduced healing effect from 40% to 60%.
✦ It is an important item in mid game and late game.

Titanic Hydra
AOE damage
✦ +30 attack damage and 500 health.
✦ Excellent for team fights and all in.
✦ Additional AD damage by on-hit effect.
✦ Works with Preparation Shunpo Death Lotus skills and basic attacks.
✦ Works with the 15 daggers of the Death Lotus.
✦ Scales with HP and deals a lot of damage in area.
✦ It is a strong item in mid and late game.

Essence Reaver
Explosive damage
✦ +20 skill haste, 45 attack damage and 20% critical strike chance.
✦ Excellent for trades, all in and farm. On-hit effect.
✦ Works with Preparation Shunpo Death Lotus skills and basic attacks.
✦ Scales with AD and is a strong item in the early and mid game.

Mercurial Scimitar
Crowd control reduction
✦ +40 attack damage, 20% critical strike chance, and 30 magic resistance.
✦ Removes all crowd control effects (except airbone).
✦ Activating the item gains 50% movement speed and receive ghosting effect.
✦ It is an important item in mid game and late game.


KATARINA AD/BRUISER - Mythical Items

Kraken Slayer
True damage
✦ +65 attack damage, 25% attack speed and 20% critical strike chance.
✦ Excellent for team fights, all in, trades and farm. On-hit effect.
✦ Works with Preparation Shunpo Death Lotus skills and basic attacks.
✦ Extra true damage when using Death Lotus on 3 champions.
✦ Scales with AD and is a very strong item in the early, mid and late game.
✦ Grants additional attack speed per amount of legendary items.

Divine Sunderer
Healing and On-hit
✦ +35 attack damage, 400 health and 20 skill haste.
✦ Excellent for team fights, all in, trades and farm. On-hit effect.
✦ Works with Preparation Shunpo Death Lotus skills and basic attacks.
✦ Extra AD damage of 12% of the target's maximum health every 1.5s.
✦ 50% of the empowered damage dealt is restored to your life.
✦ It is a very strong item in the early and mid game.
✦ Grants additional armor and magic penetration per amount of legendary items.

Goredrinker
AOE lifesteal
✦ +45 attack damage, 450 health, 20 skill haste and 8% omnivamp.
✦ Excellent for team fights and all in.
✦ Low cooldown for item activation.
✦ Scale with % life lost and number of champions hit and is a very strong item in mid and late game.
✦ Guarantees additional cooldown reduction per amount of legendary items.

Duskblade of Draktharr
Invisibility
✦ +20 skill haste, 60 attack damage, and 18 lethality.
✦ Excellent for trades, team and fights. On-hit effect.
✦ Works with Preparation Shunpo Death Lotus skilss and basic attacks.
✦ Invisibility even while performing Death Lotus when killing enemies.
✦ Scales with AD and is a very strong item in the early and mid game.
✦ Grants additional cooldown reduction per amount of legendary items.

Click here to see Draktharr's invisibility


Eclipse
Armor penetration
✦ +55 attack damage, 18 lethality and 7% omnivamp.
✦ Excellent for trades, all in and farm. On-hit effect.
✦ Works with Preparation Shunpo Death Lotus skills and basic attacks.
✦ Extra AD damage of 6% of the target's maximum health, 15% movement speed and a shield every 8s that scales with AD.
✦ It is a strong item in the early and mid game.
✦ Grants additional armor penetration per amount of legendary items.

Immortal Shieldbow
Healing and shield
✦ +50 attack damage, 20% attack speed, 20% critical strike chance and 7% life steal.
✦ Excellent for trades, all in, team fights and farm.
✦ AD shield and additional attack damage if below 30% health.
✦ It is a strong item in the early and mid game.
✦ Grants additional damage and life per amount of legendary items.


KATARINA TANK - Legendary Items

Maw of Malmortius
Magic shield
✦ +20 skill haste, 55 attack damage, and 50 magic resistance.
✦ Excellent for survival and team fights.
✦ Strong magic shield of 200+225% bonus AD during below 30% health and 12% omnivamp during the effect of the shield (6s) or until you stop fighting or receiving damage.
✦ It is a strong item in the early, mid and late game.

Gargoyle Stoneplate
AD shield
✦ +15 skill haste, 60 armor, and 60 magic resistance.
✦ Excellent for survival and team fights.
✦ Grants 100+100% health activatable AD shield that decays over 2.5 seconds.
✦ It is a strong item in mid and late game.

Warmog's Armor
Health and survival
✦ +10 skill haste, 800 health and 200% base health regeneration.
✦ Excellent for trade, survival and team fights.
✦ Grants 5% maximum health recovery per second if you have at least 3000 health out of combat for 6s.
✦ It is a strong item in mid and late game.

Randuin's Omen
Armor and attack reduction
✦ +10 skill haste, 80 armor and 250 health.
✦ Excellent for trade, survival and team fights.
✦ Grants 99% area slow for 0.25sec and reduces attack damage by 10% and critical damage by 20% for 4 seconds.
✦ It is a strong item in mid and late game.

Thornmail
Armor and healing effect reduction
✦ +60 armor and 350 health.
✦ Excellent for trade, survival and team fights.
✦ Returns damage taken as magic damage to the enemy, dealing a 10+10% armor bonus as magic damage to the attacker and applying 40% healing reduction for 3 seconds. ✦ Enemies mobilized receive 60% healing reduction.
✦ It is a strong item in the early, mid and late game.

Force of Nature
MR and movement
✦ +350 health, 70 magic resistance and 5% movement speed.
✦ Excellent for survival and team fights.
✦ Upon taking damage, you gain movement speed and additional magic damage reduction which stacks up to 6 times.
✦ It is a strong item in mid game and late game.


KATARINA TANK - Mythical Items

Sunfire Aegis
Armor, MR and AOE
✦ +20 skill haste, 35 armor, 35 magic resistance and 350 health.
✦ Excellent for trades, survival and team fights.
✦ Grants area magic damage, increasing damage with combat time.
✦ It is a strong item in mid game and late game.
✦ Grants additional tenacity and slow resistance per amount of legendary items.

Frostfire Gauntlet
AOE and slow
✦ +20 skill haste, 25 armor, 25 magic resistance and 350 health.
✦ Excellent for trades, survival and team fights.
✦ Grants magic damage and area slow effects.
✦ It is a strong item in mid game and late game.
✦ Grants hp and additional sizing per amount of legendary items.

Turbo Chemtank
AOE and speed
✦ +20 skill haste, 25 armor, 25 magic resistance and 350 health.
✦ Excellent for trades, survival and team fights.
✦ Grants area magic damage and area speed increase and slows asset towards enemy champions or towers.
✦ While moving you will gain stacks and upon reaching 100 you will deal additional AoE damage.
✦ It is a strong item in early, mid game and late game.
✦ Grants additional skill haste and health per amount of legendary items.

Evenshroud
Armor and MR
✦ +20 skill haste, 30 armor, 30 magic resistance and 200 health.
✦ Excellent for team fights, survival and against CC teams.
✦ Grants increased damage in enemy champions by 9% for 4 seconds in 600 radius aroud you.
✦ It is a strong item in early, mid and late game.
✦ Grants additional 5 armor and magic resistance per amount of legendary items.


BOOTS




-OR-



-OR-



-OR-

Plated Steelcaps > AD Reduction
+20 armor and 45 movement speed.
Reduces 12% of all types of basic attacks including on-hit effects.
Make this item if the enemy team has a lot of AD damage champions.

Mercury's Treads > Crowd Control Reduction
+25 magic resistance, 45 movement speed and 30 tenacity.
Reduces the time of crowd controls that can affect you.
Make this item if the enemy team has alot of AP and CC champions.

Sorcerer's Shoes > Magic Penetration
+18 magic penetration and 45 movement speed.
Increases skill damage with additional penetration.
Use this item if you need to increase your magic damage potential.

Mobility Boots > Roaming
+25 movement speed and 115 out of combat.
Lots of movement speed.
Use this item if you need to increase pressure on other lanes.


ELIXIR



Elixir of Sorcery

Click Here

Elixir of Iron

Click Here

Elixir of Wrath

Click Here




What I need to know about Gameplay
playing as Katarina?


CS'ing, trading, positioning, dodging enemy skills, basic knowledge about allied and enemy champion and game in general. This is the essential and is known as Micro Game.
Map-wide decision making, win condition, track of ability timers, map awareness (including ward control), rotational plays, objective focus (dragon/baron/towers), lanes and builds pathings, advanced knowledge of champions and game details. This is beyond the essential and is known as Macro Game.


IMPORTANT NOTE:
Although they are not the same, both complement each other and it is necessary that you know both of them before anything else, because just knowing the Macro Game does not guarantee victory, nor does knowing the Micro Game either.
The more you use the concepts of both, the better you'll perform and you'll likely be guaranteed a win in most matches.

┏━━━━━━━━┓
MICRO GAME
┗━━━━━━━━┛

CS'ing
CS'ing is really important, mainly in matches you can't get kills or is around late game event.
Always focus the minions that give you the most gold earned like melee minions or siege minions.
Sometimes this may be the game changer. The more you farm, the more items you buy.
The priority in the first wave should always be the three melee minions.

Trading
There will be times you'll have to poke with Q instead of trade with QEW.
Sometimes you can't do the same thing to different champions.
Trading is something you need to know in every matchup.

Positioning
Sometimes you'll have to give up some minions in lane due pressure of ranged champions.
In team fights, no matter your build, position yourself properly and don't die first.
Positioning to Katarina is really crucial. Pay attention to that.

Dodging Skills
Always dodge the highest incoming damage or CC from the enemy to win the fight.
In order to be a good dueler, you'll have to know how their skills works.

Knowledge
It is very important for you to know how to play with Katarina first of all.
Not only with her, but with almost every champion, so give it a chance to learn.
Take a time to learn things about the game that may help improve yourself.
The only way to beat a champion is knowing how they works.

┏━━━━━━━━┓
MACRO GAME
┗━━━━━━━━┛


Updating content, more publications coming soon.



Here you will read how to play against most of the champions in mid lane and top lane, with all kind of difficulty levels.

Click on the tab "click here for more matchup info" for full details on how to face the champion, click again to close the tab.

Important note:
Some players may use Bone Plating rune against you to deny Katarina's damage, before any engage or trade against them, always hit them with Q to remove this protection, its cooldown is really high, it is 45 seconds.

Off-meta runes and items are not included here, but feel free to add them against any champion you want to.

Level: Extreme

PROS


+ AOE
+ Invisibility
+ Mobility
+ High damage
+ Execution


CONS


- Fragile
- Crowd control
- Cooldown
Akali
AD



●


AP



●
●

SS

or


click here for more matchup info



PROS


+ Crowd control
+ AOE
+ Resurrection
+ High damage

CONS


- Fragile
- Mobility
- Cooldown
Anivia

AD



●


AP



●
●

SS

or

click here for more matchup info



PROS


+ Crowd control
+ Cooldown
+ AOE
+ High damage

CONS


- Fragile
- Mobility
Annie
AD



●


AP



●
●

SS

or


Click here for more matchup info



PROS


+ Skill range
+ Crowd control
+ AOE
+ Resistance
+ High damage

CONS


- Mobility
- Cooldown
Galio
AD



●


AP



●
●

SS

or


Click here for more matchup info



PROS


+ Crowd control
+ AOE
+ Mobility
+ High damage


CONS


- Fragile
- Cooldown
Diana
AD



●


AP



●
●

SS

or


Click here for more matchup info



PROS


+ Crowd control
+ AOE
+ Mobility
+ High damage

CONS


- Fragile
- Cooldown
Leblanc
AD



●


AP



●
●

SS

or


Click here for more matchup info



PROS


+ Scaling
+ Untargetable
+ Healing and health
+ High damage

CONS


- Mobility
- Cooldown
Vladimir


AD



●


AP



●
●

SS

or


Click here for more matchup info



PROS


+ Crowd control
+ Invulnerability
+ AOE
+ Mobility
+ High damage

CONS


- Fragile
- Cooldown
Fizz


AD



●


AP



●
●

SS

or


click here for more matchup info



PROS


+ Crowd control
+ Survival
+ AOE
+ Mobility
+ High damage


CONS


- Cooldown
Renekton

AD



●


AP



●
●

SS


click here for more matchup info



PROS


+ Movement speed
+ Crowd control
+ AOE
+ High damage

CONS


- Fragile
- Mobility
- Cooldown
Kennen


AD



●


AP



●
●

SS

or

click here for more matchup info



PROS


+ Skill stealing
+ Crowd control
+ AOE
+ Mobility
+ High damage
+ Healing

CONS


- Fragile
- Cooldown
Sylas


AD



●


AP



●
●

SS

or

click here for more matchup info



PROS


+ Crowd control
+ AOE
+ Mobility
+ High damage
+ Healing


CONS


- Fragile
- Cooldown
Yasuo


AD



●


AP



●
●

SS

or

click here for more matchup info



PROS


+ Crowd control
+ True damage
+ Mobility
+ High damage
+ Adaptive shield

CONS


- Fragile
- Cooldown
Camille

AD



●


AP



●
●

SS

or

Click here for more matchup info


Level: High

PROS


+ Crowd control
+ True damage
+ Reset
+ AOE
+ Resistance
+ High damage


CONS


- Mobility
- Cooldown
Darius
AD



●


AP



●
●

SS

or

click here for more matchup info




PROS


+ Cooldown
+ Mobility
+ High damage

CONS


- Fragile
- Crowd control
Lucian

AD



●


AP



●
●

SS

or

click here for more matchup info


PROS


+ Crowd control
+ Range
+ Mobility
+ High damage



CONS


- Fragile
- Cooldown
Azir
AD



●


AP



●
●

SS

or


click here for more matchup info




PROS


+ Cooldown
+ Scaling
+ Mobility
+ High damage


CONS


- Fragile
- Crowd control
Kassadin
AD



●


AP



●
●

SS

or

click here for more matchup info



PROS


+ Ability range
+ Crowd control
+ Spell thief
+ High damage


CONS


- Fragile
- Mobility
- Cooldown
Zoe
AD



●


AP



●
●


SS

or