Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Edit
Hey guys, and welcome to my
Singed guide.
Singed is far more viable than given credit for---
I am aware that there are many high profile guides for
Singed, and often have a set way of building; however, this is my way to play him and the way that has worked for me.
I realize this build isn't completely orthodox, but urge you to read on and try it for yourself just because it isn't exactly 'meta'.
Using this build, I was also within the Lolking Top 10 Summoners for
Singed :).
To show that this build is useful, here is my season 3 stats with
Singed thus far:


I am aware that there are many high profile guides for

I realize this build isn't completely orthodox, but urge you to read on and try it for yourself just because it isn't exactly 'meta'.
Using this build, I was also within the Lolking Top 10 Summoners for

To show that this build is useful, here is my season 3 stats with


My runes are fairly standard in all honesty




Offense Tree
I don't take Offensive masteries because I don't benefit from them as much as I do from the other trees, albeit I often overlook the utility tree because I believe it to be outclassed currently, on

The only exception is

Defense Tree
Taking everything that mitigates damage and boosts your health, but focusing most on reducing crowd control as this is the only real way you can die is most beneficial.


Utility Tree
From the utility tree, I prefer to take





You could take 9-21-0, taking improved summoners and magic penetration, however you will have less sustain and a lower health/mana pool. I would only suggest this if you are experienced at singed, and if you play safe.
This would improve your damage, but lower your survivability and susstain, so I would only suggest this if you are confident you can steamroll your lane, which is never something you should assume in ranked (in my opinion)
This would improve your damage, but lower your survivability and susstain, so I would only suggest this if you are confident you can steamroll your lane, which is never something you should assume in ranked (in my opinion)
![]() |
. |
Empowered Bulwark: Quite a strong passive. ![]() |
. |
![]() |
![]() |
. |
Poison Trail (Q): This is ultimately ![]() ![]() |
. |
![]() |
![]() |
. |
Fling (E): Another great ability; Can be used to displace an enemy so to put them in a bad position and allow your team a free kill. Also combines well with ![]() |
. |
![]() |
![]() |
. |
Insanity Potion (R): This ultimate is what turns ![]() |
. |
![]() |
My skill sequence is also quite abnormal; I don't even get all abilities by level 4. Why? Read on.
Taking

After gaining an early level, fling and poison trail deal significant damage to a level 1 foe and give you a handy advantage, and also make you very hard to gank if they lose much health, as they won't be able to chase you for very long.
Maxing

Normally, I'm an advocate for getting all abilities by level 3, maybe level 4, however, I don't feel this is necessary nor beneficial on




By about level 8, maybe level 10, you should take at least one point into

*Damage Per Second
Below I will list the possible summoner spells to take on
Singed, with descending priority. I will also state some champions in which certain spells will benefit you more.
Please note, though all are 'possible', I have left some out as I feel that they don't benefit
Singed, if anyone.

Please note, though all are 'possible', I have left some out as I feel that they don't benefit

![]() |
. |
Ghost: Strong on ![]() ![]() ![]() VS: Standard |
. |
![]() |
![]() |
. |
Ignite: A great summoner spell. Also synergises well with ![]() ![]() VS: Standard |
. |
![]() |
![]() |
. |
Exhaust: Stops a large amount of the enemies damage, as well as cripple their movement speed, allowing you to catch up and stay infront of them for your poison. Take if you are scared of the lane opponent's burst damage VS: ![]() ![]() ![]() |
. |
![]() |
![]() |
. |
Teleport: Great for splitpushing, allowing you to get to action; albeit you may be late. Also relies on a ward to be in the fight. Good if you are going to need to defend from splitpush, or are trying a splitpush strategy VS: ![]() ![]() ![]() |
. |
![]() |
![]() |
. |
Flash: This is a great spell; however, it doesn't have the synergy with ![]() ![]() VS: ![]() |
. |
![]() |
![]() |
. |
Smite: Don't take this unless you are Jungle ![]() VS: Jungle |
. |
![]() |
![]() |
. |
Heal: Potentially can make your baits even more potent, by allowing yourself to drop low on health before popping heal, then suddenly changing the tides of the fight. However, ![]() ![]() VS: |
. |
![]() |
![]() |
. |
Barrier: Serves a similar role as ![]() ![]() |
. |
![]() |
Item Sequence

Crystalline Flask
345

Stealth Ward
0

Health Potion
50



catalyst the protector, though slightly nerfed, still offers very nice health and mana. It also grants some great sustain and is still a strong item to grab, particularly thanks to

Sorceror's Shoes and







From here, you can cap off your build with a



On a defensive build, sorceror's shoes are a bit out of place. So we swap these for either
Ninja Tabi or
Mercury's Treads based on the game. Homeguard isn't neccessary if you aren't going to try for kills and need to heal reguarly, particularly if you have strong sustain in your build (such as this), as such I reccommend
Enchantment: Distortion.
Again, an early catalyst the protector is a good choice, but if you are the tank you will need to force skirmishes, so you should pick up a
Runic Bulwark to help with these. It is also an incredibly good item, probably my favourite of the new items.
Finishing
Rod of Ages is still a good idea, but you could look into
Ohmwrecker or
Banshee's Veil as armour and magic resistance equivelants if you don't want to build much ap.
A
Glacial Shroud into
Frozen Heart or
Iceborn Gauntlet, as well as a
Spirit Visage add a lot of health and resists, plus offer nice passives that synergise with
Singed.
Randuin's Omen also serves a similar goal and nicely ties your build together with decent armour, magic resistance, health, healing and damage mitigation.



Again, an early catalyst the protector is a good choice, but if you are the tank you will need to force skirmishes, so you should pick up a

Finishing



A






Disclaimer: Building is very game dependent and as such blindly following a guide is never a good idea, but rather using the tips and basis from the guide can be quite beneficial.
I will state the use of some other items that are strong choices on
Singed.
Iceborn Gauntlet gives you good health and mana as well as armour. A more offensive option that
Frozen Heart. Adds a
Sheen proc too, but slows and deals AoE damage, which is nice. Definently mentionworthy.
Seraph's Embrace gives 1000 MANA!!! Thats also 250 health! Not too bad, shame you need to fill it. But
Tear of the Goddess now charges on MANA USE NOT SPELL USE, so your
Poison Trail will effectively fill the tear, and then allow you to get this item.
This item is also nice in that it offers a shield that drains 25% of your mana and grants you a shield, and as such having a large mana pool (through
Seraph's Embrace,
Frozen Heart,
Banshee's Veil) is beneficial to this item, and it also is to you thanks to your passive.
Void Staff now stacks quite effectively with flat magic penetration. Get this if you are after damage and the opponents are stacking a lot of magic resistance.
Will of the Ancients adds to your sustain, and helps your team as well. It also helps you to bait and stay alive when being chased.
Ohmwrecker is a stalemate killer. It stops nearby turrets from attacking, allowing you to safely and easily dive onto an unsuspecting target and take it out. This also grants nice health, mana and armour. Nice item, great for splitpushing and diving. Get this if you play dangerous around turrets.
Warmog's Armor this item has been changed, and now has the old force of nature passive, slightly nerfed. This item was incredibly strong, then it was nerfed, but now its been changed and seems better. A valid choice, particularly if going full tank and stacking resists.
Thornmail... Enemy ADC fed? Oh well, lifesteal is nerfed. Just build yourself this and watch it go.
Banner of Command is an odd item to say the least, but
Singed is one of the few really strong AP splitpushers, and also relies on his minions of which will be buffed. Seems like it could work if running a splitpush strategy (I would suggest
Enchantment: Captain to synergise with these).
Deathfire Grasp is once again an awesome item, particularly with some magic penetration. Get this if you don't need to tank up and want more burst damage.
Zhonya's Hourglass adds nice armour, ap and a strong active. If you use
Zhonya's Hourglass, particularly for baiting, this item is a great choice.
I will state the use of some other items that are strong choices on







This item is also nice in that it offers a shield that drains 25% of your mana and grants you a shield, and as such having a large mana pool (through














Farming on
Singed is relatively easy (note the 230 minion kill average for 10 games of play).
To start of the game, look at the team comps.
If you are purple team and your jungler is starting at blue buff, take his wraiths. If you are blue and the purple jungler will start at blue buff, take their wraiths (but be careful as you don't have flash).
To take their wraiths, turn on poison around 1:38 and walk over the wraith area, use a health pot as soon as you can and turn off poison when the big wraith dies. This will grant you time to get back to lane and you shouldn't miss a single minion with full health and 3/4 full mana.
This still does work in the new jungle, but is not as smooth, and I would suggest only if you can guarantee your safety. Also if attempting this, starting
Crystalline Flask, 4
Health Potions, a
Mana Potion and a sight ward could be a good idea, and seems like a strong start regardless.
Here, you can get an early level 2 and look to dominate the lane. After harassing/scaring the enemy, continue to last hit and try to place poison on your dieing minions so that they will either take free harass or miss a last hit.
Once you bully the opponent out of lane, or you are strong enough to survive a gank from the jungler and the top lane and come out on top, you can push past the enemy turret and use your
Poison Trail to kill the minions. This will mean that your minions will not be stopped, and they will either all attack the enemy champion, or with instead hit the turret, and make it hard for the opponent to last hit.
This is also likely to attract the enemy jungler up to top, so you have to be careful and ward out; however, it does make your other lanes safer and you are able to escape most sticky situations with a little bit of thought, and some deep wards in the enemy jungle to cover all bases.

To start of the game, look at the team comps.
If you are purple team and your jungler is starting at blue buff, take his wraiths. If you are blue and the purple jungler will start at blue buff, take their wraiths (but be careful as you don't have flash).
To take their wraiths, turn on poison around 1:38 and walk over the wraith area, use a health pot as soon as you can and turn off poison when the big wraith dies. This will grant you time to get back to lane and you shouldn't miss a single minion with full health and 3/4 full mana.
This still does work in the new jungle, but is not as smooth, and I would suggest only if you can guarantee your safety. Also if attempting this, starting



Here, you can get an early level 2 and look to dominate the lane. After harassing/scaring the enemy, continue to last hit and try to place poison on your dieing minions so that they will either take free harass or miss a last hit.
Once you bully the opponent out of lane, or you are strong enough to survive a gank from the jungler and the top lane and come out on top, you can push past the enemy turret and use your

This is also likely to attract the enemy jungler up to top, so you have to be careful and ward out; however, it does make your other lanes safer and you are able to escape most sticky situations with a little bit of thought, and some deep wards in the enemy jungle to cover all bases.







Some tips that will help any
Singed player automatically become stronger.
Tip #1- Bully
The first of these is that despite mana hunger,
Singed is a BULLY, even from level 2. If you are even with your opponent, you will have a little trouble bullying, but you still can.
However, in the farming section it suggests you take the purple teams wraiths before heading to top if possible.
These wraiths will allow you to level up after very few creeps. While the enemy lane opponent is still level 1, just run at them, turn on poison and fling them. It deals suprisingly lots of damage and gives you a strong start to your lane, even if you use a bit of mana. This will counter the potion that used at wraiths and put you in a strong position.
Tip #2- Bait Regeneration
Combining
Insanity Potion with a
Health Potion grants insane health regen early game, and can save you in a lot of situations, maybe even allowing a turn around. Thusly, I strongly recommend having at least one health potion in your inventory until you have no spaces left to do so.
When being ganked in lane phase, pop
Insanity Potion and a
Health Potion allow them to chase through
Poison Trail and lose a little health. If they step too close to you, turn and fling them straight to turret. Combining with
Ignite and a turret shot, can quite often turn a gank into a kill for you, even if they flash in most cases.
Tip #3- Aggravating Opponents
After taking an early advantage from wraiths, try to zone your opponent. If they are too scared to come and last hit most minions for fear of dieing, your job is being done. At this point, whilst waiting to last hit, you should spam laugh.
I recommend you bind Laugh to an easy key to press, as opposed to control + 4, such as 'L'.
This will serve to annoy the opponent, who will ask their jungler to come and will then go all in on you. It is suprising how many times people over extend and rage simply because you can press Laugh.

Tip #1- Bully
The first of these is that despite mana hunger,

However, in the farming section it suggests you take the purple teams wraiths before heading to top if possible.
These wraiths will allow you to level up after very few creeps. While the enemy lane opponent is still level 1, just run at them, turn on poison and fling them. It deals suprisingly lots of damage and gives you a strong start to your lane, even if you use a bit of mana. This will counter the potion that used at wraiths and put you in a strong position.
Tip #2- Bait Regeneration
Combining


When being ganked in lane phase, pop




Tip #3- Aggravating Opponents
After taking an early advantage from wraiths, try to zone your opponent. If they are too scared to come and last hit most minions for fear of dieing, your job is being done. At this point, whilst waiting to last hit, you should spam laugh.
I recommend you bind Laugh to an easy key to press, as opposed to control + 4, such as 'L'.
This will serve to annoy the opponent, who will ask their jungler to come and will then go all in on you. It is suprising how many times people over extend and rage simply because you can press Laugh.
In summary,
Singed is a viable, legit and versatile champion that can bait during lane phase when the opponents are ganking and end up with a kill and living.
After lane phase, he can attract a lot of attention up at top and completely bully and outlevel the lane opponent.
During teamfights, he can catch out people and displace them, allowing the next teamfight to be one sided.
So,
Singed is a multi-faceted champion, of which is not often considered, and shows that
Singed is more viable and versatile than often given credit for.

After lane phase, he can attract a lot of attention up at top and completely bully and outlevel the lane opponent.
During teamfights, he can catch out people and displace them, allowing the next teamfight to be one sided.
So,


You must be logged in to comment. Please login or register.