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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Junkyard Titan (PASSIVE)
Rumble Passive Ability
Introduction

Hello everyone, and welcome to my guide about




Pros
+ Amazing slow with ![]() + Uses heat, so no mana problems + Can avoid harass with ![]() + Gamechanging ultimate + Great poke and all-ins |
Cons
- Last hitting needs practise - Hard to master ![]() - Relies on kills - Heat system can silence you - Lacks skins |


Best choices
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Flash: The best summoner spell in the game. You can escape sticky situations, catch an overextending enemy with a ![]() ![]() ![]() ![]() |
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Ignite: So that enemy ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Other choices
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Ghost: This is an okay summoner spell. It is arguably the best spell for chasing, but there is honestly no situation where I would prioritize it over ![]() ![]() ![]() ![]() |
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Exhaust:In top lane this is very situational. Although ![]() ![]() ![]() ![]() ![]() |
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Teleport:Taking ![]() ![]() ![]() ![]() |



This is the mastery page I currently use. Wait what?20/10/0 not 21/9/0? NOOB!... That's what you probably think at the first look. I simply do this because I think


Offense Tree
-
Double-Edged Sword :
Rumble is melee, so you deal 2% more damage and receive 1% more. That's basically 1% extra damage for 1 mastery point, really worth it.
Sorcery: CDR is not that great on
Rumble, but Riot buffed it from 1% to 1.25% CDR per point, so you really get something out of it. Only put 2 or 3 points into
Sorcery, there are other better choices.
-
Butcher : Makes last-hitting easier, which is important.
-
Mental Force : Simply put, AP is always useful. Same counts for
Arcane Mastery.
-
Executioner : Now this is one very strong mastery, the 3 points in it are definitely worth it. 5% extra damage to enemies under 50% is really good and can be the deciding factor in killing an enemy.
-
Dangerous Game : Hands down, this mastery is GREAT. 5% hp and mana restoration may not be too useful overall, but imagine this situation: you are top lane and both you and your enemy are low. You both use your
Ignite on each other. Normally, both die and it's an even trade. Now you take
Dangerous Game , and after killing the enemy you instantly get 5% health, making you survive the ignite. You come out ahead 300g on your enemy and can push the wave to his tower, making him lose even more. So by putting this one little point into
Dangerous Game , you can win your lane and snowball ahead. (For those interested, an
Ignite trade where both die happens to me once every 5 games)
-
Archmage : You will buy AP with almost every item on
Rumble, making this mastery really useful.
-
Devastating Strikes : Armor and Magic Penetration are in one mastery now. You deal mostly magic damage, but as
Rumble you depend on auto attacks, thus the ArPen is helpful as well.
-
Arcane Blade : BEST mastery in the offense tree for the little yordle. The melee form forces him to auto-attack a lot, making
Arcane Blade a strong tool.

Defense Tree
-
Block : Top lane is full of bruisers. And what do bruisers normally? Right. They auto-attack.
-
Unyielding : Basically the upgraded form of
Block . Gives you some nice survivability.
-
Recovery : Many top laners have some sort of regeneration, or buy a
Vampiric Scepter later in the game.
Rumble does neither, so investing in hp regen is useful to stay in lane longer.
-
Veteran Scars : Free health? SWEET. Always take this on
Rumble, your early game is bad and the extra health can help you to survive enemies with strong lvl 1-3 (e.g
Riven,
Kha'Zix). Together with
Doran's Shield you are much less squishy. Same counts for
Juggernaut .
-
Hardiness : This is where the point from
Havoc goes. 2 armor is great for early game, but remember to switch it to
Resistance when the enemy top laner is AP!



Runes






Greater Mark of Magic Penetration: The best marks for
Rumble, since all of his spells deal magic damage. If you have these runes and build
Liandry's Torment and
Sorcerer's Shoes, you will have a ton of Magic Penetration.
Greater Seal of Armor: These runes are a MUST if you play
Rumble solo top, as you will most likely face bruisers who deal physical damage. Even if you have an AP enemy such as
Kennen, you can still reduce the damage of his auto attacks. The runes also help against the enemy jungler.
Greater Seal of Health: Health runes got buffed some time ago, taking these is generally more effective than going full armor. Especially when facing an enemy with a lot of Armor Penetration, some extra health can help you survive the early game.
Greater Glyph of Magic Resist: After getting armor, we still need magic resistance. These glyphs round up
Rumbles stats. He doesn't really need the extra AP from
Greater Glyph of Scaling Ability Power; he already profits from his base damages. If you want you can also take
Greater Glyph of Scaling Magic Resist.
Greater Quintessence of Ability Power: Here we have multiple options. Overall AP is the best choice for beginners and balanced players. I used to run
Greater Quintessence of Movement Speed, but i think
Rumble is already mobile enough with
Scrap Shield and slowing down the enemy with
Electro-Harpoon. We could also take
Greater Quintessence of Health Regeneration, giving us more sustain in lane.






This passive allows you to spam your spells which is a huge advantage over mana depending champions. However, every spell (not the ultimate!) adds 20 heat to the heat bar. When it reaches 100,



Danger Zone Bonus: Damage increased by 50%



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Scrap Shield (W) : Rumble pulls up a shield, protecting him from damage for up to 2 seconds. In addition, he gains a quick burst of speed for 1 second. |
Danger Zone Bonus: Shield strength and movement speed bonus increased by 50%


Danger Zone Bonus: Damage and slow increased by 50%







Always put points into
The Equalizer when possible (level 6,11,16). The ultimate is obviously your strongest spell and it gives you huge powerspikes.
Max
Flamespitter first. It's your bread and butter skill and your main damage output. There isn't really another option because your W and E are both utility spells and don't need to be maxed first, while
Flamespitter is only good when it does some damage.
In 90% of my games I max
Electro-Harpoon second. At the maximum rank it gives you a 35% slow which can be fired twice. Great for mid game where team fights start and every cc is needed. Only max
Scrap Shield if the enemy has a poke comp or against specific top laners who can safely harass you from afar (I'm looking at you,
Elise).
Scrap Shield is simply not worth to max before any other ability because it does not scale well. The shield only blocks 170 damage at rank 5, which is not much if you consider you could have 2 big slows instead. You can still put a point in
Scrap Shield whenever you feel you are too squishy or if you have to dive for your team.

Max


In 90% of my games I max







Before we go over to the itemization, I think it's time to say something about the overheat system.
Rumbles win rate is currently at 45% in all queues, but he gets picked very often in competitive play. Why? Well, normally champions with low win rates are not viable in the current meta or just too weak, but there is a different reason why people lose their games with
Rumble: they don't know when and when not to overheat. I still remember when I played my first game with
Rumble. I didn't get a single kill because I overheated at the wrong times just before I was able to finish off my enemy. Additionally, I died in every team fight because of the 6 seconds silence. Mastering
Junkyard Titan will take you many games, and maybe you want to smash your keyboard because of that "******* OVERHEAT !!!111". But as the games go on, you will figure out how to turn the 'bad passive' into your advantage and you will be able to see the difference between a good
Rumble and a toaster. These few tips will help you understanding and using the overheat system better.





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When is the best time to overheat ?
|
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There are two scenarios when overheating is useful:
1.) |
You are farming and want to get a difficult cs. This works best when you are pushed to your tower. ![]() |
2.) |
You want to fight with the enemy champion. Make sure that you use all your abilities before overheating. The best situation would be if you hit your enemy with ![]() ![]() ![]() |
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When should I NOT overheat?
|
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Using the passive at the wrong time can and often will be the difference between securing a kill and getting killed yourself. Wrong situations can be:
1.) | During a teamfight. You generally never want to overheat in a 5v5 fight, as it makes you vulnerable to the enemy team. When you plan to go in, always check how much heat you have. 0 heat? You can go in, but none of your abilities will have the danger zone bonus. 30 heat? Perfect, you can burn everything and still get out without overheating. More than 60 heat? Think twice if you want to go in, it could lead to your quick death if you don't pay attention. |
2.) | When you are in lane and have NOT used all of your abilities. When you reach 100 heat on accident for whatever reason, you can bet that a smart enemy will engage on you. You could aswell carry a sign with the letters 'KILL ME', because that is basically what you tell the enemy by overheating for no reason. |


If you read the full guide to this point, you should be well prepared to jump onto the battlefield. But before you build
Athene's Unholy Grail and
Ravenous Hydra on
Rumble, here's some tips on what and what not to buy.



Starting items
Doran's Shield
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This is the best start 90% of the time. ![]() ![]() ![]() ![]() |
Cloth armor
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Are you against ![]() ![]() Are you against ![]() ![]() Are you against ![]() ![]() i think you get the idea, if you are against an AD champ with strong early game, take this start. |
Amplifying Tome
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You want to play aggressive early on or just need some AP to trade better with your opponent? Buy ![]() |
Null-Magic Mantle
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![]() |
I don't like this start. Of course the ![]() ![]() ![]() ![]() |

Early game
Haunting guise
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![]() ![]() ![]() ![]() ![]() |
Seeker's Armguard
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Very cost-effective item. If you have trouble with the enemy top laner, buy this and farm until it's passive is stacked up. You should have much more durability and the extra AP helps as well. You can upgrade it later into a ![]() |

The right boots
Sorcerer's Shoes
![]() |
#1 Choice. Since ![]() ![]() ![]() ![]() |
Ninja Tabi
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Cheap, useful boots. Buy these if you are on the frontline of your team or the enemy has many AD champs. I sometimes rush ![]() ![]() |
Mercury's Treads
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Do NOT buy these only for the MR. ![]() ![]() ![]() ![]() |

Standard items
Rylai's Crystal Scepter
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Get this before teamfights start. Rylai's is the item that probably synergizes best with ![]() ![]() ![]() ![]() ![]() ![]() |
Liandry's Torment
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Since this item has been released, i haven't played a single ranked game without it. The bonuses ![]() ![]() ![]() |
Abyssal Scepter
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Great if you have double AP or against a strong AP top laner. You should buy ![]() |
Zhonya's Hourglass
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This item is very well-known for it's active. You often see it on AP carrys, but I like it on ![]() ![]() |
Warmog's Armor
![]() |
I recently discovered the strengths of this item. It is most effective to buy as last item, when you already have all damage and utility you need. Explaining the advantages of ![]() ![]() ![]() ![]() ![]() |

Situational items
Will of the Ancients
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Good if you need sustain in your lane through spellvamp (e.g. vs ![]() ![]() |
Randuin's Omen
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Is that enemy ![]() ![]() |
Rabadon's Deathcap
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Guardian Angel
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GA is always useful. The second life you get can sweep team fights in your favor. It also gives some nice armor and MR, which is great against balanced teams. |
Void Staff
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If you did well throughout the game, your opponents might have stacked some Magic Resistance. If this is the case, you really should consider ![]() |
Banshee's Veil
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Perfect against a poke composition. If your team gets poked down until you have to give up a tower, the spell shield really comes in handy. |

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The blue trinket is basically a non-global ![]() |
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Take this early game. Sometimes you can't afford a ward when you go to lane or just want to check a brush without running into it. It lasts only 60 seconds, so either upgrade it as soon as you can afford it, or get ![]() |
![]() |
The basic form is pretty bad. The reveal time is really short and it has a high cooldown, so I wouldn't prioritize it over ![]() |
The





TIP: To be as efficient as possible, place your totem just before you sell it in the shop. That way you still get its effect one more time and it would go on CD anyway.

This part will cover all the information you need about laning with
Rumble. You will notice that especially the early game is extremely hard, because almost every top laner can outdamage you. Below are some advices how to play at which levels in general. If you look for a specific matchup, you can also scroll down to the "Matchups" chapter, where I explain specific tactics vs common top laners.

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Early game (Level 1-5)
|
![]() |
The weakest phase of




Note how i didn't touch


As soon as you hit level 4, start playing more aggressive. Your




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"Time for a Bandle City beatdown !" (Level 6)
|
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You just hit level 6 ? Your impact on the game just increased by 100%.





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Level 7 to 11
|
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Before mid game and it's teamfights start, you want to get as strong as you can. To give your team as much control as possible, you have two options. You can either push your lane and get a tower, or you roam down mid lane and try to get dragon or steal the enemy buffs. As with every top laner, you should always be near your team when a big team fight is approaching or split pushing. Since




What is my job in teamfights ?
Many people have no idea what to do in teamfights and what their job is. Know your role, and know what your teammates expect from you. As










In this chapter I listed all the champions I like to have in my team as












When








With




The good ol'





This one is harder to pull off.






Here you can find different strategies against specific champions. I also added difficulties to each champion. Note that I don't cover every possible top lane matchup, only the ones I have faced multiple times. I will keep this section always updated with the meta and add more champions from time to time, so stick with this guide.
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Thank you for reading this guide !
I put a lot of effort and time into it, and I would highly appreciate it if you gave me any feedback. Whether it be an upvote or downvote, criticism, a question or a suggestion, I would really like to hear your thoughts about my guide. I will keep it constantly updated and add more possibilities for mastery pages and new matchups.
Once again, thank you for taking the time to read this guide. Special shoutout to jhoijhoi and her tutorial on making a guide, it really helped and inspired me throughout writing the walls of text.
"Who you callin' little?"

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