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Introduction - About Taric

The rework of his passive is a blessing in disguise. In the past, Taric gained bonus AD = 2% of his maximum mana, and that boost was doubled against champions. Build

However, while his reworked



+ Can take hits
+ Closes gaps and engages with
Dazzle
+ Harass with
Dazzle (engage,
Shatter, fall back if you don't have the kill)
+ AoE with
Shatter (wave clear)
+ Low CD on
Radiance and built in CDR with
Gemcraft
+ Still acts as a support in team fights (
Shatter passive,
Radiance buff, easily incorporates
Locket of the Iron Solari)
- Low AD early. Decent late game.
- Easily runs out of mana early game, forcing recalls
- Can(will) loose the CS war against almost any ranged champion
- Weak to AP, as his kit revolves around Armor.
- Building too much MR, or building MR too early weakens his kit (
Shatter and
Gemcraft)
+ Closes gaps and engages with

+ Harass with


+ AoE with

+ Low CD on


+ Still acts as a support in team fights (



- Low AD early. Decent late game.
- Easily runs out of mana early game, forcing recalls
- Can(will) loose the CS war against almost any ranged champion
- Weak to AP, as his kit revolves around Armor.
- Building too much MR, or building MR too early weakens his kit (




All of his abilities deal magic damage, so


Being a melee champion, and with both his passive







Key to effective CS and harass versus the opposing top laner are



















**NOTE: The linking for Perseverance defaults to


DEFENSE
Damage Reduction
Starting off with






Health and Regen








Bonus Armors




Crowd Control Reduction


Utility
Movement Speed


Regeneration






Offense
Damage


Primary
Flash gets you in and out of range to engage or disengage.
Barrier saves
Taric from ults like
Luxs
Final Spark or
Ziggs
Mega Inferno Bomb. Also, after activating
Radiance in combat,
Barrier provides additional sustain to make the most of the AD/AP boosts.
Barrier also shuts down
Ignite.
Alternates
Ignite is the much more mainstream pick over
Barrier. Take it if you feel more comfortable with it. After engaging with
Dazzle,
Ignite will help your dot in combat.
Teleport can be taken over
Flash or
Barrier to get
Taric back to lane after an unplanned
recall, or to cover lanes as needed.













Alternates












For top lane



The difference from the first to the fifth point does add up to an extra half second, but the stun duration only increases by 0.1seconds per point, which seems to feel extremely under-scaled from point to point. It has range and targets which can be extremely beneficial. Max this second.
While I generally focus








The only time you should start


Take 1 point early as a buff to your



Take points as available. Refer to Combat Skill Order for uses.

Boots are the base of any kit, and






After making an early









AP. Armor. CDR. Mana. Spellblade. An item without a single wasted stat. The AP, as minor as it is, still helps scale














At this point in your kit,







The final piece of the puzzle is



























zeke's herald
If you've reverted to somewhat of a support role, chances are good you've already built



In a duo lane situation, depending on your partner and need for heal






In an situation where the enemy team composition is extremely AD based,




120AP+50Armor is a dream combination for Taric. The downside is 2fold though. First: Taric can't make much use out of the



I see 2 places. Either inbetween








Facing enemy compositions with massive amounts of CC, or if you don't want to melt in early trades against more AP than should be necessary,


Facing a heavy AP enemy team, if you've managed to not fall behind(unlikely), chances are good

When able: close the gap and engage, putting large amounts of damage onto the target. Thanks to
Gemcraft and
Sorcery,
Taric is able to
Dazzle->
Radiance->
Shatter->
Dazzle->
Shatter in near perfect succession to chase and kill. Don't forget to auto attack in between each skill to proc
Gemcraft and
Iceborn Gauntlet for most effect.
If your target has already closed the gap for you, and you're engaged in melee combat,
Radiance first. There is a bit of delay in between alternating
Dazzle and
Shatter this way, but it will subsequently buff the damage on your
Dazzle.
How Much Damage Can You Do?
Late game, you will be sitting very comfortably at a solid 199AD. Under
Radiance You get to smash things at 269. Toggle on
Muramana for an additional 184 that diminishes over the length of combat.
But wait! There's more!
Remember
Gemcraft? At full build sitting on ~350 Armor, that's an additional 105 Magic damage every other AA as you toggle through your abilities. And how about
Iceborn Gauntlet landing another 125% of base damage? A whopping 249 + AoE 30% slow!
Add in the 365 from activating
Radiance, an average of about 300 from
Dazzle, 305 from
Shatter that nerfs their armor by 65, and what do you have?
Do the math : 702 physical, 1075 magic, 30% AoE Slow, and a flat armor reduction of 65.
Burst damage of 1777, before factoring their resistances.










If your target has already closed the gap for you, and you're engaged in melee combat,




How Much Damage Can You Do?
Late game, you will be sitting very comfortably at a solid 199AD. Under


But wait! There's more!
Remember


Add in the 365 from activating



Do the math : 702 physical, 1075 magic, 30% AoE Slow, and a flat armor reduction of 65.
Burst damage of 1777, before factoring their resistances.
The key to playing (and carrying with)
Taric top lane, is that you cannot lose the lane. However, don't fret too much if you loose. Don't feed, and eventually you can come back in to the game once you have
Frozen Heart and
Locket of the Iron Solari. Your role will be much more initiate/support oriented.
When played correctly,
Taric should have no problems with opposing top lane champions such as
Renekton,
Nasus,
Jax, or
Darius. They all need to close on you, making
Dazzle even better. After
Frozen Heart, you should be in a position to duel them all day long with no fear.
Volibear can be handled in lane decently as well, just watch out for his
Stormbringer, because the magic damage will tear you apart. His shear amount of health however will make it next to impossible for
Taric to duel him come mid to late game. Team up to take him down.
Singed can be dealt with so long as you don't let him
Fling you into a tower. Play smart and don't run around in his
Poison Trail.
Watch out for
Pantheon. Late game
Taric will eat him alive, but until you have enough armor built, he has the major advantage. You have to out play him. You cannot
Dazzle and engage at will while
Aegis Protection is up. He can counter stun (and gap close simultaneously) with
Aegis of Zeonia while
Aegis Protection is active and there's not much you can do about it unless
Dazzle is up. Even then, your
Gemcraft boosted AA will be blocked. In range, his
Heartseeker Strike will whittle you down, and its certain death passive will allow him to crit with
Spear Shot from range.
Barrier is your best friend here.
In the end,
Shen will beat you. His abilities shield him at levels equal to or greater than your armor, but your armor is worthless against him, as he will simply smash you with AP. Get help. You can lane against him early and CS decently, but it won't last long.
Provided
Teemo isn't some insanely good player, there is a slight chance you can get away with this. You'll build using the
Mercury's Treads ->
Tear of the Goddess ->
Frozen Heart progression. If you can make it this far without having fed, you should be ok. You'll be behind is CS (from my experiences,
Teemo will have ~double what you do). He is still well ahead of you, but you should be able to relatively safely engage him. DO NOT engage without having
Barrier or
Ignite available. You will need the additional sustain or damage to make it happen. There are 2-3 major things that have to happen though.
1) Buy 2-3
Health Potions every time you go back. You have to counter his
Toxic Shot.
2) Alter your skill sequence. You will be putting 2 points in
Imbue early to further counteract
Toxic Shot and overall ranged harass. Forgo most of your
Shatter points until later. It will look like this : w-q-e-q-w-r-e-e-q-e-r-e-w-w-w-r-q-q
3) Communicate with your jungler.
Master Yi,
Vi,
Elise and
Lee Sin can be extremely helpful in pressuring the opposing
Teemo with their initiates. Be sure to
Dazzle as soon as they go to make their move and then follow the Combat Skill Order progression for the highest kill potential.
If it's obvious going in that
Teemo is an extremely skilled player... Cry. Hopefully there's a teammate better suited to handle him, and you can go to a different lane, or (very sadly) support. In time,
Taric can handle
Teemo by sheer force, but he can outlane you, harass you from all CS, and put you so far behind early that there's nothing you'll be able to do.







When played correctly,
















Watch out for












In the end,


Provided







1) Buy 2-3


2) Alter your skill sequence. You will be putting 2 points in



3) Communicate with your jungler.






If it's obvious going in that










People will question you for picking
Taric nearly every game, so it may not be the best idea to pick him from the start. Start off with someone more mainstream, and change at the very end. It will save you a lot of headaches. You can prove the disbelievers wrong in game. (I am referring to normals here. Draft and Ranked make this pick much more difficult.)
Avoid AP based champions as much as possible, and you should be just fine. If you have to engage them,
Barrier.

Avoid AP based champions as much as possible, and you should be just fine. If you have to engage them,

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