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Choose Champion Build:
-
The Tiger
-
The Phoenix
-
Immortal Udyr

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Hello fellow Summoner!
Welcome to my Udyr Master Guide! I remember when I started playing LoL because my PC couldn't handle Dota 2 very well. Gotta say though, I was very excited with all the new stuff, couldn't wait to try out so many new heroes! Udyr was the first champion I learned how to play properly. Holy sh*t! A savage warrior that can turn into 4 different beasts, each with its own play style?! THAT'S AWESOME! I kinda forgot him after a while though. But recent events rekindled some past bonds.. THEY RELEASED SPIRIT GUARD, THE MOST ULTRA-BADASS SKIN EVER! Udyr definitely deserved a re-evaluation. I got much deeper into his gameplay and made a complete advanced analysis of how to optimize his every aspect. Here I share with my learnings you! |

This guide is consisted of 3 builds: The Phoenix, the Tiger and the Immortal.
Each of these 3 are at the extremes of an spectrum. Phoenix and Tiger on the offensive end, and Immortal on the defensive. I know this might have sounded complicated, so check out the V-diagram below:

The Phoenix and Tiger builds are focused almost entirely on Damage, and the Immortal on Tankyness.
"But Cello, what the hell do I do with these now?"
Well, it's quite simple really, and there are so many possibilities! Udyr is such a versatile champion, and allows you to explore a lot of different play styles! He can be a Tank, Bruiser, Assassin or even an AP Carry!
While you can follow the 3 builds exactly as they are, what I would call the ideal is for you to mix-and-match the 2 Paths with the Immortal build, and find the perfect balance that best suits your playstyle!
I do understand that all this might be a little confusing. It is rather an advanced concept, the result from a deep analysis. Therefore, if you are still having trouble comprehending it, don't worry! Just ask in a comment,
or send me a PM, and I'll be more than glad to help you out!
"But Cello, what the hell do I do with these now?"
Well, it's quite simple really, and there are so many possibilities! Udyr is such a versatile champion, and allows you to explore a lot of different play styles! He can be a Tank, Bruiser, Assassin or even an AP Carry!
While you can follow the 3 builds exactly as they are, what I would call the ideal is for you to mix-and-match the 2 Paths with the Immortal build, and find the perfect balance that best suits your playstyle!
I do understand that all this might be a little confusing. It is rather an advanced concept, the result from a deep analysis. Therefore, if you are still having trouble comprehending it, don't worry! Just ask in a comment,
or send me a PM, and I'll be more than glad to help you out!

![]() ![]() ![]() ![]() A proper gap-closer. Activate ![]() ![]() ![]() It is incredibly amusing to run around at 700 speed, stunning everybody with your bear paw high-fives and escaping the range of enemies' retribution. When on Top lane, you can pic ![]() ![]() Make sure to take ![]() |

This chapter will go over "when" to level these 2 specific stances
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Top Lane
Take your offensive stance (Tiger or Phoenix) at level 1, then alternate with the
Turtle in order to properly trade in lane. At level 3 get 1 point in
Bear for the stun. You don't need more since you wont be running around much until Mid to Late game.


Jungle
Start with the
Turtle so you'll take less damage from the Blue Golem.
Take your offensive stance at level 2 to clear the camps faster, and
Bear at level 3 to start ganks.

Take your offensive stance at level 2 to clear the camps faster, and

As a Jungler you'll have to roam around quite frequently, ganking the lanes like a boss, and the movement speed from
Bear comes in handy. If you are dominating the enemies with major ganks (duh, why wouldn't you be?) go ahead and level the
Bear before the
Turtle. However, if you are having trouble farming the jungle (really? you're freaking Udyr!) or just need to be more tanky during fights,
focus on the
Turtle instead.



focus on the




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The 4 Stances have a pattern. Udyr will always take the
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. . .
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You are the Tiger, Lord of all Beasts!
Swift, fierce, majestic, you strike fear into the heart of those throughout the Fields of Justice. Enemies tremble at the sound of your thunderous roar.
And I mean literally. Activate
Wilding Claw and watch as every enemy around you steps back when they hear that roaring sound, too scared of taking the devastating blow from your proc.
With the Path of the Tiger offensive build finished, Udyr should have 415 Attack Damage and he can easily reach the maximum 2.5 Attack Speed. Also,
and
should give an extra 200 Damage per hit.

With the Path of the Tiger offensive build finished, Udyr should have 415 Attack Damage and he can easily reach the maximum 2.5 Attack Speed. Also,


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Basic hits: 415 damage + 60 from the Tiger bonus + 200 from


Once every 6 secs: Proc of Stance +

End result: Over 6 seconds of combat, Udyr is capable of dealing a brutal amount of 12340 Physical Damage to an enemy with 0 armor, or entirely annihilate the enemy's

Of course, this is all raw data. There are many other variables during a Team Fight, such as CC and Slows, other Increases and Reductions, and Udyr himself will be switching between stances. These numbers are simply so you can begin to wrap your mind around the absurd strength and power awaiting...
at the end of the Tiger Path
. . .

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The Ravager Tiger
![]() While ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() After dropping his prey's HP to below 50%, the ferocious Tiger goes into a rage, eager to finish off his target! |





Start
Doran's Blade offer extra Damage, Health and a nice HP recover per-hit to go with your
Iron Mantle. You could also buy a
Long Sword, which you can then build into a
The Brutalizer, and 2x
Health Potion instead.
Boots are always useful, but not really a must early game as you already have
Blazing Stampede. 4x
Health Potion is enough to keep you in lane for a long time, but you could get a sight ward instead.
Elixir of Fortitude is an excellent item. The extra Health and Damage will ensure your superiority over your lane, and can be a great tool for a kill if the enemy is not suspecting. Also, remember to buy a sight ward. (suggested by YouGotTroubles)
Mana + Sustain
Tear of the Goddess solves nearly all your Mana problems and enables you to constantly switch between stances during fights. While it might delay your core a little bit, it is very useful as Udyr would otherwise quickly run out of mana without the Blue Buff.
Vampiric Scepter, combined with
Iron Mantle, gives you insane sustain and will pretty much allow you to outlast any champion.
Mid Core
- The bread & butter of your mid game. These items allow you to successfully trade against enemies in lane.
The Brutalizer and
Warden's Mail will cause an AD melee champion to lose all the exchanges he has with you. The mail will also reduce kiting from ranged champions.
Hexdrinker and
Negatron Cloak counter most AP champions, giving you 30% magic damage reduction, and a 250 damage spellshield when low on health.
Offensive
- The Ravager Tiger's main focus is to dish out a lot of Damage, and as such you should focus on the following items:
- Turn your
Vampiric Scepter into the
Blade of the Ruined King as soon as possible. It is a badass boost to Udyr's arsenal, providing Damage from its passive, AS, Lifesteal and an excellent active.
Muramana is another interesting pick, specially since Udyr can stack
Tear of the Goddess relatively fast. Besides eliminating your Mana issues and granting a good amount of AD, it adds a massive Damage bonus to your hits.
Black Cleaver is a great fit. Can be upgraded from your
The Brutalizer, and the AD, Health, CDR and Armor Pen are very welcome.
Maw of Malmortius can be upgraded from your
Hexdrinker. Grants a nice deal of AD as well as improved defenses against AP champions.
Trinity Force is one of those items that make Udyr unstoppable. Besides granting a wide variety of stats, the spellblade proc synergizes too well with your stance switches.
Defensive
- If you're feeling too squishy, however, get 1 or 2 items from the list below:
Randuin's Omen is another perfect fit in the task of making Udyr unkillable. Provides you with tons of Armor and Health, a passive that will reduce even further the damage of those who are attacking you, and an active that, coupled with
Blazing Stampede, will guarantee you that chase or escape.
Banshee's Veil is a direct counter to almost every AP champion, specially those with skillshots.
Warmog's Armor is a bulky, massive layer of +1000 Health protecting you against pretty much anything. You'll easily hit 3000 HP with this.
Sunfire Aegis is a viable option instead of
Randuin's Omen. The passive further increases your overall damage.
Finishing Items
Bloodthirster is the best option to finish off with an immense boost of +100 AD when fully stacked. The extra Lifesteal wont hurt either.
Ravenous Hydra is an interesting fit to Udyr. With the
Wilding Claw procs you will clear out minion waves in a blink. Get this if you are planning a lane-pushing strategy.
Frozen Heart is an ultimate tanky item, granting a lot of Armor. Also, the CDR reduces the time between your Tiger procs.
Guardian Angel is almost cheating. The very earth beneath your enemies' feet will shake as they face the fact that they'll have to kill you twice.
Furor or Zephyr
- Now as a last purchase, you could either take an enhancement for your boots, or replace it entirely with a
Zephyr.
Enchantment: Furor is excellent for sticking to your target. With your already-high MS you'll be hitting him constantly, and this boost would make sure you don't lose him in a chase.
- If you have enough money, you could sell your boots and buy a
Zephyr instead. The +10% MS makes sure you don't get much slower. You would be receiving: +25 AD, +50% AS, +10% CDR and to top it off a Tenacity bonus, granting you more resistance to CCs.


You are the Phoenix, The Ancient Redeemer and Purifier!
Evoke the power of the eternal flames, and lay waste to all those who dare to oppose you. Turn the very land to ashes, and watch as only you stand reborn above all else.
In
Wingborne Storm, Udyr is able to burst into flames everyone and everything around him. His AOE damage is just too powerful and will decimate the Enemy Team's formation and HP Bars before they can even notice.
With the complete Path of the Phoenix offensive build, Udyr should have 550 Ability Power, and again he can easily cap 2.5 Attack Speed.

With the complete Path of the Phoenix offensive build, Udyr should have 550 Ability Power, and again he can easily cap 2.5 Attack Speed.






- That's 15 more damage than a
Sword of the Occult fully stacked!

Basic hits: 125 Magic Damage per hit * 2.5 + 190 per pulse = 500 damage/second
Once every 3.6 secs: Proc of Stance +

Each 3rd attack: Extra Fire Blast = 550 Magic Damage times over 6 seconds = 2750 Magic Damage
End result: Over 6 seconds of combat, Udyr is capable of dealing an astounding amount of 7445 Magic Damage to multiple enemies in the AOE, plus 1650 Physical Damage to a single target, without counting Armor and Magic Resistance. That would equal 3000 Magic Damage to targets with 150 Magic Resist.
You will hardly see champions with more than 100 Magic Resist in games, making you that much more of a threat to anyone other than the tank. 80% of all your damage is Magic, and will have devastating consequences to those not prepared. While the numbers might not seem as high, the Tiger's single target focus damage output might be easily surpassed, by unlocking the true hidden potential that lies...
at the end of the Phoenix Path
. . .

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Flaming Phoenix
![]() Again we take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() At Late Game with full-build you should have at least 550 AP. In this case ![]() |






Start
- You could get an
Amplifying Tome instead of the
Doran's Ring, but that's trading +60 Health, +3 MP/5 and 4 Mana when you kill a minion for just another 5 AP. Besides, the ring is also cheaper and you could then buy 2x
Health Potion.
Boots are always useful, but not really a must early game as you already have
Blazing Stampede. 4x
Health Potion is enough to keep you in lane for a long time, but you could also get a sight ward instead.
Crystalline Flask is a great item, it provides you with 3 charges of both HP and MP regen. It can be worth buying, even after
Doran's Ring, if you're having trouble in lane.
Early Core
Fiendish Codex is your next target item. Nice AP boost plus CDR. You could, however, buy the
Tear of the Goddess first if you're having Mana issues.
- Get
Tear of the Goddess next as it will nullify your worries about Mana. Also it's a required item for the
Seraph's Embrace which we plan on getting later in the game.
- catalyst the protector is an optional pick. While not really necessary, you should buy it if you're feeling too squishy. You can also build it into
Rod of Ages later on.
Mid Core
Nashor's Tooth is not just amazing item, it's also a vital part of our build. Nice deal of AP, even better AS, an outstanding 20% CDR, and above all else a passive that will deal 15 + 15% of AP as magic damage on every hit. Coupled with
Spellsword your auto-attacks will be just as dreadful as your abilities.
- Here's a good time to get your
Boots of Swiftness, as MS is a core factor on Udyr no matter which Path he takes.
Late Core
Rabadon's Deathcap upgrades your game to a whole new level. You'll be dealing crazy amounts of damage after this immense AP boost.
Seraph's Embrace builds off your
Tear of the Goddess and increases your AP by a huge amount, besides greatly expanding your Mana pool.
Offensive
- At this point,
Lich Bane should be your main focus if you want to stay in the offense. The amount of magic damage you will do when activating stances will be nearly the same as a Fire Blast from the Phoenix, doubling your total output.
Guinsoo's Rageblade is an unusual pick for most champions. However, if you look closely, you'll realize it sygergises perfectly with the Flaming Phoenix. Giving moderate amounts of both AP and AD, you also get +4% AS and +4 AP while hitting with basic attack, stacking up 8 times. As if it wasn't enough, if your Health bar falls below half, you get an extra +20 AS, +10% Lifesteal and +10% Spellvamp until you exit combat. This item literally makes going 1x1 against you nearly impossible.
- Udyr does not have long range abilities, so if you're looking for magic resist reduction get the
Abyssal Mask. Will also help you face other AP Carries thanks to the +45 magic resist.
Defensive
Rod of Ages entirely removes that squishy feeling you'll probably get if you only go for offense. Good amount of AP, Health and Mana which will also translate into another 20 AP due to
Seraph's Embrace. It also builds off your catalyst the protector.
Rylai's Crystal Scepter is your alternative for
Frozen Mallet. While the slow might be smaller, you can make more use of the 80 AP than the 30 AD.
- Besides the great Armor bonus and the CDR from
Frozen Heart, the extra Mana is specially useful, as with
Seraph's Embrace it will also provide extra AP.
Arguably this could work well withZhonya's Hourglass against AD champions, but I haven't yet found a good use of the invulnerable-active for Udyr.
Extras
Hextech Gunblade. This little thing is a massive monster mamma jam. Realistically talking though, in most games you wont have time/gold to buy it, as you should focus on your other items before. However, if for some reason the match is taking incredibly long, and you don't know what else to do with your money, go ahead and buy it!
Hextech Gunblade grants you a huge deal of AP and AD, Lifesteal and Spellvamp. Its active will deal nearly 400 magic damage and slow your target for 40%. This has a 1 minute cooldown, but if you keep hitting enemies you'll be able to use it again in no more than 10 seconds.
Guardian Angel is almost cheating. The very earth beneath your enemies' feet will tremble as they face the fact that they'll have to kill you twice.
Furor or Zephyr
- Now as a finish off, you could either take an enhancement for your boots, or replace it entirely with a
Zephyr.
Enchantment: Furor is excellent for sticking to your target. With your already-high MS you'll be hitting him constantly, and this boost would make sure you don't lose him in a chase.
- If you have enough money, you could sell your boots and buy a
Zephyr instead. The +10% MS makes sure you don't get much slower. You would be receiving: +25 AD, +50% AS, +10% CDR and to top it off a Tenacity bonus, granting you more resistance to CCs.


Become the Unyelding Avatar of Force!
With the strength of the 4 Eternal Spirits, no one has ever been able to claim his life in battle. He will protect the Spirits' Temple at any cost.
Now this is not one of the Paths. Immortal Udyr is a set of Items, Masteries, Runes and different type of Gameplay, that I use to build Udyr into the role of Tank. As such, this build works both on Top and the Jungle. And it can be utilized in conjunction with either the Tiger or the Phoenix Path, since it does not involve Abilities.
Immortal Udyr focus primarily on 2 things:
Defenses: Health, Armor, Magic Resistance, Damage Reductions and Regeneration.
Mobility: Movement Speed, CC and Slow Reductions, Escaping, Chasing and Harassing.

- Level 1: 585 / 8 Hp-5s
- Level 18: 2440 HP / 21 Hp-5s
- Hybrid Build: 5042 HP / 84 Hp-5s

- Level 1: 24 Armor / 30 Magic Resist
- Level 18: 92 Armor / 52 Magic Resist
- Hybrid Build: 192 Armor / 108 Magic Resist
- Versus AD Build: 402 Armor
- Versus AP Build: 202 Magic Resist


- No Boots / Level 1
: 432 MS
Boots of Swiftness / Level 3
: 550 MS
Enchantment: Alacrity / Level 5
: 615 MS
- +
Ghost: 775 MS




Here's where the trick comes in play: Abuse that fact. Provoke them. Before teamfights, rush in and assault your target, hitting him once, and rush back out. They will attack you, and eventually make an attempt for the kill, and probably fail because of your incredible speed and tankyness. This is enormously distracting, and most times will disrupt their formation and result in a victorious fight for your team.
Of course, you must learn not to hesitate in order to do that. But you shouldn't be afraid, after all...
you are Immortal
. . .

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Immortal Udyr
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() After doing the math, I feel like all of the Tier 5 masteries ![]() ![]() ![]() ![]() |







Start
- Pretty standard for Junglers. However, choose the starting items of the according Path if you're going Top.
Early Core
Phage is one of the best first items for you as it gives AD, Health and even a chance of slow proc, which is great for ganking.
Vampiric Scepter is always useful. It boosts your AD and grants you Lifesteal so you wont have to return to base too often, while ganking and clearing jungle camps.
- As a Jungler you'll be roaming around and chasing opponents, so it's best to get
Boots early on.
Mid Game
- The
Bilgewater Cutlass will further increase your Damage and Lifesteal, and even give you an active slow.
Boots of Swiftness will help Udyr to shine due to his MS. You'll be much more than a nuisance for the enemy team as your ganks become much stronger.
Giant's Belt is necessary as you need Health to do what you do best. In case the enemy team is giving you a hard time, you might want to get the belt and then turn it into a
Frozen Mallet before buying the
Bilgewater Cutlass.
Offensive
- Aim for
Frozen Mallet next. Increases your AD as well as your Health by a whole lot. Not to mention the totally OP perma-slow effect. Besides being ultra-fast you now slow your targets too. Nobody will be able to escape from you.
Blade of the Ruined King helps you stay in the game during later phases. In Late Game the enemy team probably wont be targeting you during teamfights anymore, but BOTRK allows you to keep helping your team by dealing more Damage due to its passive and slowing with its active.
Iceborn Gauntlet also provides you with a slow, a nice Armorboost and it increases your Mana, and will often proc as you switch stances. Consider buying it instead of
Frozen Mallet if the enemy team is mostly AD.
Defensive
Randuin's Omen is one of the items that make Udyr unkillable. Provides you with tons of Armor and Health, a passive that will reduce the AS of those attacking you, and an active that, coupled with
Blazing Stampede, will guarantee that no one can ever keep up with you.
- I usually take
Spirit Visage instead of
Banshee's Veil when tanking specially because the 20% Healing increase . Gives you insane sustain specially when using
Iron Mantle. The +20% CDR is also very useful.
Warmog's Armor is a bulky, massive layer of +1000 Health protecting you against pretty much anything. The HP Regen will allow you to recover from fights in a matter of seconds, even more if you have a
Spirit Visage. Trust me, the enemy team will *sigh* when they see you approaching with this little thing.
- The
Runic Bulwark is the most overall defensive item, so it's a great choice when the enemy team has mixed AP and AD. It will increase all your defenses and even grant and aura that helps allies as well.
Situational
Frozen Heart is an ultimate tanky item. Grants you tons of Armor, and coupled with your
Randuin's Omen, will greatly hinder the enemy team's Damage. Also grants +20% CDR.
- If your opponents are mostly AD, you might wanna get a
Sunfire Aegis on top of your
Randuin's Omen. The passive will also increase your overall Damage.
Thornmail is another viable pick against AD enemies. Besides the +100 Armor boost it also returns damage and might be a direct counter to some champions.
- If their AP Carry is giving you hell,
Banshee's Veil might be a good choice. The spellblock can be a great asset against some champions.
And finally...
- Can you imagine, after all we discussed above... on top of all the things that make Udyr nearly unkillable... having to go through the trouble of killing him TWICE?
It'll pretty much turn you into a God. 0 deaths in games will become an usual thing.
We've reached the end of our journey!
You have walked the Paths of Enlightenment and finally conquered your rage, Summoner!
Now you are a true guardian of Runeterra, able to channel the power of the 4 Spirits and wield it with expertise.
That's it! Hope you've enjoyed my Udyr guide! Hope you have as much fun playing him as I had writing this guide. I'll probably add a few things in the future, but if you have any opinions, suggestions, would like me to add something or just want to discuss any subject, feel free to comment and let me know!
And of course...
You have walked the Paths of Enlightenment and finally conquered your rage, Summoner!
Now you are a true guardian of Runeterra, able to channel the power of the 4 Spirits and wield it with expertise.
That's it! Hope you've enjoyed my Udyr guide! Hope you have as much fun playing him as I had writing this guide. I'll probably add a few things in the future, but if you have any opinions, suggestions, would like me to add something or just want to discuss any subject, feel free to comment and let me know!
And of course...

cellopietro
Udyr Guide
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