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Gangplank Build Guide by LeSocair

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The Ultimate 1mill+ Masters Gangplank Guide [9.19]

By LeSocair | Updated on October 3, 2019
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Choose Champion Build:

  • LoL Champion: Gangplank
    Gangplank Toplane
  • LoL Champion: Gangplank
    Gangplank Midlane if Unlucky

Runes: Grasp + Sorc

1 2 3
Resolve
Grasp of the Undying
Demolish
Bone Plating
Overgrowth

Sorcery
Manaflow Band
Gathering Storm
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

LeagueSpy Logo
Top Lane
Ranked #31 in
Top Lane
Win 49%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

The Ultimate 1mill+ Masters Gangplank Guide [9.19]

By LeSocair
About Me
ME, SOCAIR, ALSO CALLED SOCCER BY SOME.

Hello, I am a Masters Gangplank Main. I stream sometimes. Haven't played ranked in a long time now so I might be Diamond atm. Not that big of a deal though.

I was one of the Coaches in the GPMains Discord/Reddit.

I am also a musician and screenwriter, if curious, check:

Twitch Channel
Youtube Channel (Music)
Facebook Page
Twitter

I've played in NA, EUW, BR, and LAS, currently on the later for geographical purposes. If you want, you can send a Friend Request to my PBE ACC "ImHighOnCaffeine". I rarely ever log in to PBE though, but if I do, I will accept the Requests, no problem.

MY PROFILE AT MY BEST


My play-style on Gangplank is particularly aggressive, and that is most of the time a double edged sword, but it's fun and rewarding, there are almost no exceptions for this play-style, I am aggressive even against Pantheons, Irelias and Rivens :D
Pros/Cons of Gangplank Back to Top
PROS:
+ Strong Level 1 in most matchups
+ Amazing power spike at 13
+ Amazing Teamfighting
+ Outscales a lot of other champions
+ Tons of extra gold
+ AoE damage
+ Global pressure
+ He's a lot of fun!
+ Monster wave clear
+ Melts towers down
+ Amazing anti-diver
+ Cleanses everything (Except knockups)
+ Many cool skins!
+ You can show off your superior GP skills to other players
+ You: "Hey, you know, I'm a Gangplank Main"
She: "Do you have a Million Mastery Points on him?"
You: "Yes"
She: [Wets Panties]



CONS:
- Needs items
- Relatively hard to master
- Lots of hard matchups
- No dashes SMH
- One of the hardest champs to be good at consistently in the game
- Very easy to gank
- You have to play League to play Gangplank FeelsBad
- Your botlane feeds SMH again
Gangplank's Abilities Back to Top
Hover over the Icons to see what each ability does
You will want to abuse this ability as much as you can, as it will allow you to move insanely fast and it also deals tons of damage. During trades, always try to hit the enemy with Trial By Fire before destroying the next Powder Keg.

This ability (As of the latest nerf to Gangplank's Q) costs a lot of mana in the early game, because of this, you will want to have a Corrupting Potion on your inventory, this way you will be able to spam it more carelessly.

If you run Kleptomancy, you should totally abuse it on the enemy champion as long as you can, if you run Grasp of the Undying, you should try to use it only when you can proc the Rune, otherwise it's kind of a waste.

Remember to prioritize CS'ing in case you're having a hard time in lane, use it to kill minions instead of poking.

Eat the oranges and you'll be OK. Don't be too precocious, time it right, use it to avoid death, heal up in lane if you can and if it's not a waste of mana.

The kegs, the most important part of Gangplank's kit. The health of the Powder Kegs will decay every 2 seconds from level 1 to 6, once you reach level 7, the decay rate drops to 1 second and at level 13, it will decay every 0.5 seconds. This means Gangplank reaches a strong power spike at these levels. Learn how to use the barrels at each level.

Levels 1 to 6
At these levels you should put barrels on you and stay around them to zone the enemy and prevent dangerous trades, every time you place a barrel, hit it once so it decays faster. Placing barrels on bushes can be a good strategy too, depending on the situation.

Levels 7 to 12
These are the good levels, you can pretty much trade safely here unless you're behind. You will not need to hit the barrels once you place them to make them tick faster. At this point you should memorize how fast they tick and how to time your AA's or your Parrrley to destroy them.

Levels 13+
This is the ultimate power spike, by now you should have decent items and damage. You should DEFINITELY know how to time your Q's and AA's at this point, I will explain how to get started with Ghost Barrel combos later in another section of this Guide.

Gangplank's Ultimate, during lane, you should always look at the map to see if Ulting somewhere can make a difference. It does tons of damage, and sometimes you can even use it to clear huge waves.
The order of the Upgrades can be found in the "Items" section.
Runes Back to Top
KLEPTOMANCY PATH

Obviously, this is the Kleptomancy rune path, so... Kleptomancy. This is the standard page you'll use for GP unless you really dislike Kleptomancy for whatever reason, or if you don't feel swole enough, in that case just go for the Grasp of the Undying page.

Now that boots got kinda nerfed —and probably even before— Perfect Timing is a good choice overall.

Magical Footwear: More MS, Free, it now procs at 12mins though, so I suggest running it only if you don't need boots early.

FREE COOKIES! YAY! Free sustain in lane from now and then, works well with Time Warp Tonic.

Instant hp/mana restore, this can be used to avoid death by bleeding or Ignite, or to out-sustain somebody while fighting... or straight up just replenish your mana right away after using Parrrley too much in the early levels. This also gives 5% Movement Speed.

Just for the 5% plus CDR, in case you're a nostal*** elemayo.


SECONDARY TREE

More mana sustain in lane and increased mana regen later on.

10% CDR for free and you get bonus AD from exceeding CDR by items.

If you fight a heavy AP burster.


You can pick this as well if you really love your MS like I do, but don't tell anyone I told you this, okay?

By the way, Celerity and Time Warp Tonic work together.

SCALING! Another option would be Scorch for early trades, but I personally think Gathering Storm's additional damage is noticeable.


GRASP PATH

Obviously, this is the Grasp rune page and Grasp functions very well with Parrrley. You will choose this if you either really dislike Kleptomancy or if you just really want to be a ♂Manplank♂ in lane. The tree's choices make you a lot more resistant, so maybe you'll choose this against harder-than-usual matchups.

Only good option here, also, it feels really nice to use it.

You will most certainly need this to survive early trades.

As an option to Bone Plating, you can pick this instead if you feel like you're gonna get poked hard.

IMO, Revitalize isn't going to make much difference, so, this is the choice.


SECONDARY TREE

More mana sustain in lane and increased mana regen later on.

10% free CDR and AD according to exceeding CDR.

If you fight a heavy AP burster.

7% more MS from boosts and 1% increased base MS.

Free AD every 10 minutes.


OR

Free Cookies again!

Instant restorations again.

Just for the 5% plus CDR, in case you're a nostal*** elemayo.


Only choose the later at your own judgement

"...inspiration Secondary is turbo insecure."
~Fragile - 2019

He's right though.

STATS

Adaptive Force
Adaptive Force
Armor/Magic Resist

The 15 bonus health is just worthless, if you need more resistances just change the second row's Adaptive Force for Armor/Magic Resist.
Laning Phase Back to Top
Laning Phase against certain champions is explained in the "Threats" section, but these are some of the basics basics:

GENERAL:
- Never use triple Powder Keg combos, it is not worth it.
- Always keep a Powder Keg up in the wave to zone the enemy.
- Always stay close to your Powder Keg to avoid all ins in the case of fighting heavy traders like Renekton, Trundle, Riven, Talon, etc...
- Be careful with your mana and use your Corrupting Potion properly.
- Always have a Control Ward and/or a Warding Totem watching the river/s!
- Csing is more important at this point of the game, if you can't kill, don't try to force it!
- Watch lanes once you get Cannon Barrage!
- Prioritize safety over kills.

TOPLANE SPECIFICS:
- Use your bushes.
- Abuse your Kleptomancy/ Grasp of the Undying as much as possible, taking advantage of the abundance of melee matchups.
- At level one, when you reach the lane, instead of wasting your Trial By Fire on the first Creep, try to trade with the enemy with it, you can out-trade almost anyone at this point.
This would be the order of events:
Trial By Fire - Parrrley - go away to CS the first 3 Minions, already created an advantage (Works against most melees, specially a Riven without Valor and Irelia)

MIDLANE SPECIFICS:
- Safety above anything else.
- Use Kegs as bait and blow them up on them but don't go in just after, this is not the same as the Toplane, they're not melee.
- Don't try to abuse your Kleptomancy/ Grasp of the Undying on them, but do try and test them, who knows, they might actually suck at their champion.
- The midlane has the most ganking options, be mindful of this.
- The enemy will try to roam often, taking advantage of your early uselessness in this matter, call for mias all the time.
Mid Game Back to Top
At mid game there are plenty of things you can do, but mainly you can rotate between these decisions:

- Split
- Shove/Farm side lanes then group
- Steal enemy camps if ahead
- Secure objectives with your team
- Group up if you have a hard initiator
- Keep splitting and shoving side lanes then grouping

These depend on the situation you find yourself in.

It is very important to try reaching level 13 at this point

Remember to decide which lane to push according to your Teleport status, if it's up, push the lane contrary to the objective you're aiming for, if it's down, push the lane closer to it.

This does not apply if you run Ignite/ Exhaust, in this case just push the lane closer to the objective.
Late Game Back to Top
Don't be a puss and FIGHT!

A single Powder Keg combo does the trick at this point, works better when you decide to go full aram with your teammates and siege the base.
A single ghost barrel on the enemy marksman/mage while sieging is cooler though.

The same works while defending, you are a pretty good anti-siege champion, the only way they could siege effectively against you is with Baron Nashor .
Warding Spots Back to Top
-Control Wards are RED
-Warding Totems are YELLOW

Overall these are good Warding Spots.

TOPLANE:

BLUE SIDE

Note: Always put the control ward as deep as possible into the river, in the corner of the bush, to maximize vision.

RED SIDE

Always put an "Anti-Invade Ward" at the start of the game before you go to lane to help out your Jungler.

MIDLANE:

BLUE SIDE

Note: The reason to put the Control Wards in that place is to keep it hidden more efficiently while also providing good strategic vision.

RED SIDE

Note: Just an inverted version of the Blue Side.
Tricks Back to Top
GHOST BARRELS

First off, enable the QuickCast option in the Hotkeys menu.

Note that you usually do not want to have EVERY single key on Quickcast, to only enable the desired keys into Quickcast, use this arrow below the specific key.

The easiest way to get started is, obviously at the Practice Tool, this is the way to learn and doing it:
  1. Place a Powder Keg far from you, how far? Further than Q range, between Q range and E max range.
  2. Use Parrrley on it from outside of Q range. This way Gangplank will walk into range to activate the ability.
  3. As soon as the Parrrley animation starts, you put the next Powder Keg and that's it!
  4. Repeat until learned.

EXAMPLES


WAYS TO USE THE GHOST BARREL
TO THE SIDE, THE COMMON ONE
This is effective when used in the early levels in the Toplane, just put the first in a lane bush and wait for the enemy to go for a CS. Although I just rather go the normal way and put a barrel on me and blow it up with an AA when the enemy comes near.
TO EXTEND THE RANGE, THE HARD ONE
The enemy AD is escaping? He is close but just NOT QUITE close enough for you to do a normal combo? Do this.
WHEN YOU HAVE A BARREL CLOSE AND YOU NEED ONE ON YOU ASAP
When Riven-Stuff happens and you need a barrel on you ASAP but you put the barrel away from you thinking that the enemy would not just engage (Or maybe just to surprise).

MELTING TOWERS WITH TRIPLE PASSIVE COMBO

You are an amazing tower-melter, use your Trial By Fire as much as possible when hitting a tower.

To do this, you try resetting the CD by blowing up Kegs, ideally you want to combine this trick by clearing up the upcoming enemy wave.

You want to combine these things with Sheen/ Trinity Force so you take as much advantage of your resources as possible.

This is how to do the tripple passive combo:
  1. Use your first Trial By Fire if it's already up, if it's not up, place a Powder Keg and hit the turret with Sheen.
  2. If no minion wave is coming, you can reset your passive and hit the turret with it, if a minion wave IS coming, place a second Powder Keg.
  3. Blow the Powder Keg and hit the turret IN BETWEEN the explosions, your Trial By Fire will reset just after you hit the turret and you will now have it up again.
  4. Hit again with Trial By Fire.

Only use your Remove Scurvy to activate Sheen if you're safe from ganks or the enemy laner.

EXAMPLE

EXAMPLE WITH WAVE


ESCAPING KNOCKUPS AND OTHER W THINGS

You cannot use Remove Scurvy to remove knockups, but you can use it in the air and Flash afterwards before you land to get away!

You can use Remove Scurvy to activate Sheen in a fight while taking advantage of the cleanse.

Remove Scurvy's heal has a small delay, learn this cast-time to know how to perfectly time the cleanse or to not die before you use it SMH.

(MORE TO COME)
...
Future Additions Back to Top
Some day I will add Wave Management and Jungle Tracking sections in here, as well as Visual Support and different specific scenarios a Gangplank must know how to react to.

Have fun.

League of Legends Build Guide Author LeSocair
LeSocair Gangplank Guide
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The Ultimate 1mill+ Masters Gangplank Guide [9.19]