Pantheon Build Guide by mberkant
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Runes: Conqueror Option 1 (Read Notes)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Lane Skill Order
Threats & Synergies
This lane is boring. This champion is can not stun her in shadows and bursts her with E. You should farm and poke when she comes. She will try to hard engage on you. When she does, stun her, Q and reposition to safety with E. But don't attack her with E if she still attacking you because she can easly get behind your E and it becomes useless.
Not so hard but watch it for her passive. If its up, do your combo and back off. Do not do long fights. Poke her (Q tap) and farm.
You don't have to afraid of this guy anymore. Don't push the lane like I always say but you can engage this guy with empowered W and activate Conqueror. E if he attacks back and hit your empowered Q than retreat. And repeat the prossess but do not fight 1v1 when he becomes very tanky. You need help after that.
In level 1, watch out for his axe. If he become level 2 before you, don't get close to him. He will try to all in you. When you have your skills, use Q tap to poke but dont stay much close, if he tries to swing his axe, jump on him so he can not heal himself, if he still attacks, E and retreat. You can use your E for his ultimate too. Use ignite and potion start of the fight (if you think you can get the score) to decrease his healing.
It's easy, poke him if he close, dodge his cleavers, and use your empowered W combo to kick this guy. If he ultimates, don't touch him if you can not get a score at that moment. After Black cleaver, you will be more powerful and if you are ahead, don't be afraid to go in small trades in safety position (I mean do not be so far away from your friends or turrets.)
Q tap if he get close, Don't try to poke him at distance. Use your E right after combo because most of Ekko's will throw Q to your face when they get out of your stun. And watch his ultimate. Your E can block that's damage I suppose.
Not easy as before but still not hard. Stay close to your turret couse she will try to make the fight long and you are not a long fight hero in early game. And she can easly catch you. She will try to poke you so use Q tap when she tries to do that. Do not just jump on her. Bait her stun with your Q. If she hard engages you and you close to your turret, you can reposition with your E but if you are not, do not try to use it just run.
Dodge his skills. Poke him with your all ins at safe distance from your tower. He has no good ulti to use on you at the moment so don't be so afraid.
That's little bit difficult but not so bad. Try to watch out of his barrels. Do not try to secure the barrells just stay away from them. You can use your E againts barrells. Use your all in combo on him but if he eats an orange :D do not try to cath him unless you can not kill him. Warn your teammates when he gets level 6.
Farm and poke with Q tap. Classic. When he runs at you with his Q, use E. When he spins , use E. When he ults, use E. Your E is going to make him suffer. But just in case do not fight with him with low HP.
This guy will try to poke you hard so don't let him. Stay close to your tower but when you can, jump on him with empowered W, Q and then E retreat or attack depends on the situation. and repeat it. becareful when he is about to turn and just use your Q when he is Meganar in lane. You should use all of your skills if he engages of course but if he not, don't waste your skills to meganar.
Not so hard as some other people say. Poke his octopus things and skills. Beaware of your distance but use your all in combo and if he use ultimate use E and RETREAT. Always get out of that are with E when he ultimates. And get rid of those octopus things in lane whenever you can.
This match up is hard. When she dashes on you, she dashes to your back so your E is a waste in that situation. So poke her, farm, stay so so close to your tower. Dodge blades. If she engages with dash, stun first, than Q, than have a good position between Irelia and your tower so she can not dash twice and then you can use your E to retreat. If she get behind of you while your E is open, close it immediatly.
When he use E, your empowered W is a waste so mostly you should use your Q with your passive. Don't go in long fights. Hurt him and get back. While he is down, finish him off.
Poke him when he close but you have to all in and retreat. And repeat it. Dodge his Q and use E when you need to. You have to hurt this to decrease his poke.
She is nothing until she is 11 or 16. But she is going to try to have farm with Q and E so jump on her. Kick her and scare her. Do little trades like those and if you make her retreat, that a win too.
Dodge his Q's. But like any other ranged champs, you have to get close. Don't push the lane to prevent yourself from ganks but try little trades with W.
Stay safe, if he insist to catch you, let him catch you, when you all in after that, he will be regret it. But you have to be close enough to your tower to prevent ganks. Warn your team when he 6. Use E when he gain attack speed. Try to get skaarl out of the game but be careful for skaarl. He can come again immediatly so watch his bar. Don't fight if its about to come.
Not so hard as before. Try to poke him so much to prevent his passive. Eventually he wll go far back to gain his passive but its a good thing. He can not farm at that moment. Freeze your lane. Have some MR items. Go all ins with Conqueror. You will tear him apart and you can use E before he ults. That great.
Just farm don't do anything more. You can all in in the early but stay away from bushes. But if it is not working do not try again. Just farm and wait for your jungler.
This one is hard but there is a simple trick to win this lane. Dodge sidely his skills. Go all in when he wastes them especially the pulling and pushing skill (and don't know which one it is :D) and stay close to your turret. When he ults, you can still go to your turret. Your your empowered E when he ults so you can getting out of there chance increase. And then he wll be mad and he will look scores in other lanes. Warn your team and push your lane but be sure he is not tricking you. Be sure he is gone. But he is powerful don't 1v1 ever.
Very easy. Poke him. Don't let him farm. take his tower and help your friends. You will take care of him with your team post 6. He will try to farm at toplane and you will be 4v5 or he comes as useless and stackless Nasus to the fights. Simple :D
Poke when he close, don't fight if he use ulti. Dodge his Q. Don't get involve long 1v1 fight with this guy.
Stay away from him. Use your empowered W with Conqueror + Black Cleaver to decrease his armor and do some damage and get back. Do it again later. Dodge his abilities. But you might need some help.
Watch his barrier. Like Fiora, don't just jump on her. Q tap on her. but stay away and be sure you are not againts wall. Let her take her shield passives.
Watch her element, stay middle of the lane after level 6, do short trades. If she becomes invisible, use e to reposition.
Stay back but do all in when you ready, she will afraid of that. Jump on her with empowered w, Q than she will try to engage your visibility. When she does that, use e to retreat. Repat it until you get the score or she retreats. Warn your friends when she is not in the lane.
This one has bad healing skill. (I mean it is powerful) stun him and damage him when he dashes and use E to reposition. Cause he will try to damage you after outstunned. Yes he cannot damage you whilke you are using your E but he still can steal some health. Let him push. Do little trades but dont let him hurt you much. Get scores with your jungler. Just ban him
Let him jump on you after level 2. When he jump, stun him and make him pay for that jump. Freeze your lane and he will try to roam so warn your team and let him lost XP and Gold.
Poke when she close. Stun her and get back if you can not kill at that moment to prevent her CC's. When se wastes her Q all in to her. Watch her ultimate and use E when possible to prevent ulti damage. But be careful she can jump your behind with Q.
Don't get too close. Take farms from far with Q. When she wastes his skills or shuts up himself, go all in and get back. Your jungler's help will be great.
Stay away from farms. He can poke you and farm with them at the same time. So don't let him do it at same the time. All in to him and use E immediatly because he will try to stun you and hurt you. So don't let him poke you. Be agressive but always go in with empowered W and don't play so far away from your tower. You may get ganked.
When he uses W, your W will be waste so use it accordingly. Beaware of his sword. Don't let him play around it. Warn your team when he is 6 and use deep wards on side bushes because if he ultis, you have some time to flash stun and waste is ulti but if he goes, don't think about it, Push as much as you can.
When he raises his axe, stun him to prevent from it. Farm and stay away from him. It will be hard. Wait for your jungler.
You have to all in this guy but he has ridiculous skills to get you. Try to dodge them. Don't fight when he ults if you are alone. You need gank I suppose.
Dodge his Q but you can let him cath you If your HP is good enough. You can use your combo and your farm will kick this guy. Always use your E when 1 v 1. Also he can not use a proper ultimate in lane. So you are 1-0 ahead at the beginning.
Poke him with all ins and retreat ASAP. The do it again. Thats the only way. Don't get too close and always go for tenacity things.
Watch her skills. All in and get back, all in and get back. Repeat and repeat it again at the safe distance with her and your tower.
Play far, but do all ins when you can and repeat it again. Do not chase him when you can not get the score.
All in to him and reposition with E. Use control ward on the bush so you can know where the mines are. That's all. Easy.
Poke Q tap and farm. Youse all ins when he close and reposition with E. Don't do long fights. And do not try to roam much. He might tear your tower apart so you might use your ulti to get back to lane a lot.
Pre-6, all in to him in safe distance, he can not do much things. Don't leave him alone much in the lane. Don't use E if he didn't dashe. If you have to back off, use your stun. And try to CC him in teamfights.
Stay back. Poke him when he comes. Don't use E until he dashes to you. Use E when he use his skill like automatic rifle :D but be sure he didn't use his dash. All in to him and use E to get back. If you get caught while using E, close it ASAP and reposition.
At level 1. Stay back, level 2, you may use W if your jungler ganks, if not wait. But when you are 3, that when the party starts. Jump on her, Q tap and use E, retreat or attack with your E. Blow your E just before she gets out of its range and empowered Q. You may use ignite at that moment if you can get the score.
Don't let him sustain himself. Jump on him do your combo and repeat it.
Watch him, don't let him throw you back. And don't fight him when his passive working. Bait his skill (run and throw) and then all in. Use your E to attack or reposition depends on the situation.
Stay back until level 2. Dodge his Q. use your all in when he comes up but do not use E ASAP. He might just E to you and goes to your back and your E his wasted. Make him use his E on you.
Dodge is abilities. And after dodging all in. Just that. Use E for attack or retreat.
You can dash onto enemies with E while the ball is on you.
Your ultimate will be great right after his.
She is cool for almost everyone.
Double ulti is great.
Movement Speed is great while using E.
Champion Build Guide
This champion is one of the strongest early game champion in the game and a lane bully. His main goal in the game before the nexus and the towers, is getting a lead first then snowball the game. Because his allies has to carry to game if game goes to the late game.
He is a poor late game champion and a bad team fight champion. He has to focus on 1v1 and ganking/ roaming in the early game. He has to limit team fights even in late game. Main thing to do that, finding an alone or undefensive rival and get him out of the game.
|MORTAL WILL (Passive): After 5 spells or attacks, Pantheon's next basic spell is empowered.|
SHIELD VAULT (W):Pantheon dashes to an enemy, dealing 60 / 80 / 100 / 120 / 140 (+100% of ability power) physical damage and stunning them for 1 second.
Mortal Will Bonus: Pantheon's next attack strikes 3 times, dealing 45% damage each for a total of 135% physical damage
AEGIS ASSAULT (E): Pantheon braces his shield and engages enemies in a chosen direction for 1.5 seconds, becoming immune to damage from that direction and dealing physical damage equal to 100% of his attack damage over the duration. This damage is reduced by 50% against minions.
At the end of the duration or upon reactivation after 0.3 seconds, Pantheon slams with his shield, dealing 55 / 105 / 155 / 205 / 255 (+1.5 per bonus attack damage) physical damage.
Mortal Will Bonus: Aegis Assault's duration is increased to 2.5 seconds, dealing physical damage equal to 166.6% of Pantheon's attack damage over the duration.
GRAND STARFALL (R):Pantheon gathers his strength to leap high into the air, then crashes down as a meteor at the target area 2.4 seconds later, dealing 300 / 500 / 700 (+100% of ability power) magic damage to enemies in a line (decreased by up to 50% at the edges of the area).
Grand Starfall instantly readies Mortal Will.
So why do we max them in this order?
Q is the main damage resource so max it first, E has long cooldown (22 sec.) so it is second, W is last because we use it just for stun and stacking Black Cleaver, Conqueror and Mortal Will.
-While executing with Q (Hold), you can use your flash to catch the range.
-Try not to miss Q in fights.
-Use Q tap when enemy tries to farm.
-Empowered W stacks 4 Counqueror and Black Cleaver stacks and fills 3 pssive bars.
-Empowered E is 4 seconds. It is enough to tower diving or protecting your team from Lucian ult or etc.
-Try to aim your ulti for the most effective landing. Flanking is one of those strategies.
-Your E does'nt do musch damage while shield is up but when it is ending, it does some damage, so when chasing enemy or in fights, try to close it when enemy is about to get out of this conic zone to give him maximum damage or finish him/her off.
-Use Q to clear farms. Not E.
-Use your ultimate to escape if you need when you sure the rival doesn't have any CC ability at that moment.
-Use E ability in jungle and do not close it.
-Do not use W in jungle unless your passive is up.
When you are farming in the lane and your rival comes to take some farm. Then tap Qcometspear. You don't need full stack passive to do this.
Poke with Runes and Passive
This is the level 2 combo. When your passive stacked up, jump to your enemy with W , after the auto-attacks, you will gain about +8 AD and then you land your Q . After that you can go back to farm or go for a kill with your Conqueror depends on the situation.
Search & Destroy
You can do this at level 3. I call it Search & Destroy. I will explain why. You have to stack your passive , than jump on the enemy, then Q and then see what your rival react. Is he/she attacking back or running away? This is a win either way. This is the search part. Open E to retreat to the safe position if he/she attacks back. You should open E when your rival is running away too but when? If you are able to get the score, open it, run to your rival with it so you can prevent any kiting damage. And blow it up when your rival is about to escape its last damage zone. Then you might use your Q again with full stack of Mortal Will and Conqueror. And that was the destroy part. You search the enemy, learn if you able to get the score, if no retreat like I said. If yes, do the destroy part.
So, we will count the enemy picks in the pre-game.
We will count tank champions as 1 tank.
We will count fighter champions as 0.5 tank.
We will count mage champions as 0 tank. (Assassin's are the same.)
We will count marksman champions as 0 tank.
We will count support champions as 0 or 1 tank depending on their style.
This doesn't mean you can't count a tank Fizz in top lane as tank but you have to guess the enemy styles in pre-game.
And If the enemy team has 2 or more tanks, then go for Conqueror path, if not, go for Electrocute path.
: Take this for buffing the Conqueror sustain.
: Take this for buffing the sustain too but keep in mind that this is not effective as before because your all skills except W, has AoE damage, so it will decrease the sustain 1/3. But still Works. Also, and this is important, Death's Dance passive will increase to %33 for the same reason.
: Like I said before, survival.
: In this path, you do not have tanky rival so finishing them off is more importand than brawling them.
I'm expilaining all of them in-depth. First we are going to start with Corrupting Potion no matter what. Because it gives enough sustain (Mana/ HP) for this champion.
Then you need to take Serrated Dirk. You should buy it no matter what. Because even if you behind, you will have good combat power about leve 4-5 and it helps you to catch your enemy before it is too late. After that you should decide to go for Youmuu's Ghostblade or Black Cleaver.
Youmuu's Ghostblade will give you enough powerspike to deal with your match-up. Also it will be the first item if you finish it first when you hit level 6. That means you will roam better. But roam when you are good enough. I will explain it later. This champ has cool base movement speed like (355) and with this items passive movement speed, you do not need to rush boots right away and still roam. You have to play aggressive as you can but do not rush. I mean try to get scores for your team or for yourself but do it smart. Do not just jump onto 4 enemy but beaware for opportunities. You can even go for you bot lane if your jungler take cares of your tower. Now, take this item if you are ahead but if your are behind or your rival deals more damage to make you suffer or your rival already finished an armor item, then consider this after Black Cleaver. Also use Youmuu's Ghostblade in team fights to catch the enemy carry. It will give you good movement speed in figts to catch enemy carry and when you use your E, it will decrease the slow while using E.
Black Cleaver will give you enough armor penetration and you will ignore %16 armor with just an empowered Q , and your friends hit will deal more too. This penetration is for everyone. And this item synergises with Conqueror aswell. Also it gives enough AD, CDR and HP to have a good laning phase. Also with the Phage passive, you will get a huge movement speed especially when you use empowered W. You will stack 4 and your speed will be very much to catch your rivals. With Youmuu's Ghostblade, you will catch them in no time.
Then you should pick your boots. Ninja Tabi or Mercury's Treads depends on enemy. With the Legend: Tenacity and Mercury's Treads combo, it will give you %60 tenacity.
Ok, we will successfully completed the assassins part so far, now we need little bit more sustain for the fighter part. So we consider Sterak's Gage or Maw of Malmortius if we are not the damageful champion in team. For example, if your team has Talon and Evelynn, and they are cool enough to damage, that means you have to focus on fighter part and consider those items. They have same passive so we take one in here, Sterak for vs. AD Team, Maw for vs. AP. Simple and easy. But if you are the carry in game, take Death's Dance for the sustain item no matter what.
If you need some armor, consider those, Randuin's Omen is for enemy with critical strike like Yasuo, Draven etc. Dead Man's Plate is for increasing the movement speed capacity if you are split pushing or something else. Thornmailis for enemies with sustain like Jax, Olaf etc. And Guardian Angel is if you are ahead.
Spirit Visage is optimal, its passive synergises with Conqueror, Adaptive Helm is for AP rivals with DPS like Cassiopeia. Abyssal Mask is for AP Tank but take it if your team has powerful AP champion.
ARMOR PENETRATION AND DAMAGE
Duskblade of Draktharr and Spear of Shojin if you are engager from nowhere with your ultimate. It will synergise with each other too if you buy both of them. Lord Dominik's Regards and Blade of the Ruined King is for tanks but do not buy BOTRK if you didn't buy Dominik. Mortal Reminder is againts sustainable enemies.
They are very good if you and at least one of your ally is fed. If you need to support your carry, and your carry is shining, you can take supportive items. Locket of the Iron Solari protects your team from enemy AP, Knight's Vow is for protecting single ally.
After full item, take it and move on.
IF YOU PLAY IN JUNGLE ...
Start with Hunter's Talisman for mana regen.
JUNGLER MACHETE UPGRADE
Take the Stalker's Blade if the enemy is so mobil, take Skirmisher's Sabre if the enemy has very much powerspike or tankiness. Warrior is optimal
Take Boots of Mobility because it synergises with your base movement speed.
Other items are same as laning phase.
Press the Attack: You can use it in jungle or lane but it is so cool if you have at least 1 ally with you. You can proc it with empowered w so fast but if you use your w somehow and you have to do 3 auto-attacks to proc it. But it gives very good damage output for you and your allies.
Conqueror: Cool rune, because you can proc it so easyly with you every skill, especially with your empowered w. However, it gives very high sustain combines with classic items of this champion like Death's Dance.
Coup de Grace: Surviving, cool for every hero.
Legend: Alacrity: Good attack speed for your passive stacking and etended fights. And the cool thing is, you do not have to get scores or more hardcore things to increase the attack-speed. Just farming will be enough too but if you need it fast, getting scores is a fast way.
Legend: Tenacity: Getting out of a stun and cover yourself with your E is very important. When combining with Mercury's Treads, you will get out of the stun in no time.
Coup de Grace: Finishing off ability, synergises with your Q.
Last Stand: Great for extended fights and team fights. But you are little bit bad in long fights with this hero so it is more likely for team fights.
Electrocute: Easly proc, cool damage to squishies.
Hail of Blades: Using it between the skills will be cool in early game but sometimes you have to use your skills to oneshot or extend the fight a little bit or just for protecting yourself. In that moment, this rune will be effectless.
Cheap Shot: Good for tanks.
Taste of Blood: Nice sustain damage in every 20 sec.
Sudden Impact: So easy to proc it and cool damage to squishies.
Zombie Ward: Great in jungle because you will have to clear enemy wards so converting it to your own damage output is cool.
Ghost Poro: Let your warding habbit sharpens your spear.
Eyeball Collection: Easiest way to getting AD damage output.
Ravenous Hunter: Very high sustain with your abilities and this champion is a skill caster.
Ingenious Hunter: This will make your Youmuu's Ghostblade more dangerous.
Relentless Hunter: Synergises with MS of this champion, Boots of Mobility and Youmuu's Ghostblade to snowball the game.
Ultimate Hunter: If you are and ulti guy, so... :)
Comet Spear: I didn't tried this but some people said it works. But if your laner is so mobile, it might go to waste. However, easy to proc and highest damage of all I suppose if it hits.
Phase Rush: In and out... Going so fast with E might cool. Easy to proc like Electrocute but take it if your laner is weak or you might want to trade and go back faster from your opponent.
Nullifying Orb: Works againts AP champions.
Manaflow Band: Great for mana sustain.
Nimbus Cloak: Very cool movement speed after ultimate.
Transcendence: This champions items gives him very high CDR so taking it will prevent them go waste.
Celerity: Great in jungle. It also boost you any movement speed buffs. Looks cool.
Absolute Focus: Nice rune for oneshot, start fights. Works great in lane.
Scorch: When combinet with Ignite and Corrupting Potion, your laner won't have any sustain.
Waterwalking: You think rival doesn't get out under his tower? You are far better countering him? Can't you stay in your lane? You are at the right place :D
Gathering Storm: Easiest way to gain AD in the Sorcery tree.
Grasp of the Undying: Tankiness way of the Conqueror.
Aftershock: You doesn't have to proc E immediately when you have this. You can take it if you are the only engager.
Guardian: If you play like you are in TFT? With this rune, you can play support or even play top lane. But if you play top lane with this, this means you trust your damage or countering feature. For example about when we can take this rune, enemy has Rengar, Talon and Zed in the same time. Even think the support is Vel'Koz. And you think you can beat Talon with this rune? Go ahead, it might be better than others.
Demolish: Split push potential and cool getting lane priority tool.
Font of Life: If you are not playing alone, like if you are in botlane, this might be cool and it works in TF too but not in lane.
Conditioning: If you want to play like a big guy, go ahead.
Second Wind: Health sustain in lane.
Bone Plating: Anti-Poke rune.
Overgrowth: For more health points.
Unflinching: When combined with Legend: Alacrity and Mercury's Treads, you might get %100 tenacity at a time and %80 after that. %100 means you won't get any stun from anything.
Unsealed Spellbook: You need Ignite as much as Teleport? :)
Kleptomancy: You are a bully, so this means extra stuff and money.
Magical Footwear: More speed, less cost.
Perfect Timing: Decreases the time of Guardian Angel which is your cool item. And free part.
Future's Market: More economical choice.
Minion Dematerializer: If you having hard times to get a creep.
Biscuit Delivery: Cool sustain for free. Use it when (HP/ Mana) too low for the best result.
Cosmic Insight: For more CDR for all of your runes and items etc.
Approach Velocity: If you are interested to be a hero, it is cool. If you interested to be villain, it is cooler.
Time Warp Tonic: You do not want to wait? You want to rush now? You want to use now? Take it for the immediate result.
So these are the runes I think you should choose from. You can do your own build with your own needs and I recommend this. You do not have to do that same as like me. It might not work. You can do this on items too. I wrote how those items works on this champion so I won't write it again.
You should always use Control Ward and you should upgrade your sight to Farsight Alteration. While in your lane, try to have sight in both bushes. There are two possible warding in the laning phase. The first one is the aggressive one: you should use Control Ward in the further bush so you can clear the sight of your rival and you will make an opportunity to gank for your jungler. Second one is passive style: You will use Control Ward on the close bush so you can protect yourself from any gank. This styles is depents on your matchup, playstyle and lane situation. If you are behind, I do not reccomend to use aggressive style.
HOW TO HAVE A GANK
When your Jungler decides to gank to your lane, you should make a good position to achieve this. Make sure you stack your passive , then land your classic combos with stun and that's it.
HOW TO ESCAPE FROM A GANK
If you realize that enemy jungler is ganking you and you think you can not escape it from with just walking away then you should focus on stacking your passive and do this without going any further to enemy tower. Then use your empowered E and you will be prevent yourself from any damage for 4 seconds and try to get close to your tower while using it.. Do not spam Eto open it while it is on CD, otherwise you might just close your ability and it is all becomes a waste. Feel free to press Flash. It is not worth to save it, just use it.
HOW TO GANK AS TOP LANER?
When you are about level 3, you can still gank to mid lane, if your lane is pushed and enemy mid laner pushed too, you can go to him by suprise. When you hit level 6, you can go for mid lane when you have the lane priority. You can even go for the bot lane if your jungler holds your tower. Use Youmuu's Ghostblade before ganking if you are ganking by running.
HOW TO GANK AS JUNGLER?
Make sure the enemy didn't see you. You can control it with your wards. Use control wards and Oracle Lens to prevent that. Or clear those ward so your next gank will be stealthy. If you are going to use your ultimate, do it from in your jungle so your rivals won't realize that. You can use items like Youmuu's Ghostblade before attacking to catch them quickly.
Focus on farming first. Try to be level 2 first. If you can, use it to your advantage by harrassing your opponent. If you can not, then stay safe. You might behind on farm but do not worry, wait for level 3. After level 3, start fighting but be smart. If your enemy has no good re-engage mechanics to you, then go all in with your w, but if he/she can hurt you after you jump on him/her, then just poke with Q to %40-50 health (%20-30 for tanks) then all in. You can gank about level 2-3 to mid lane when you have lane priority and confident to get a score. Beaware of your jungler. If your jungler needs help, do not hesitate. When you hit level 6, try to gank to mid lane if possible.
Farm and gank as much as you can, try to take sume objectives with your team. Do not try to solo dragon. You need help with that. Look for opportunities and make a plan before game. If enemy has Fizz in the mid lane, it means you can not easily gank to him but their top lane has Nasus? Go ahead. Focus on the easy targets. But bot lane has the most reward of those ganks.
Also this match-ups has categorized by easy,normal and hard but it doesn't mean you cannot beat or hardly beat a champion which categorized by HARD or EASY ones are not a piece of cake. First, it depends on who you are play againts. I mean the player. And those categories is given by the champions powerspkies in the early game againts you. If your rival's powerspike is high in the early game, it categorized by HARD, for example. I mean it doesn't mean HARD ones are countering you or you counter the easy ones. And I am an OTP player, I really do not care about counters and some kinda things. I think it is about playstyle. If someone beat Renekton with this hero, then go ahead but I am getting hard times againts Renekton. So it is not just about champion. It is playstyle. Let's go into it:
-Use minions to block Aatrox's Infernal Chains.
-If Aatrox doesn't have his Umbral Dash, he is going to have hard times to land his The Darkin Blade so you can just walk around him when fighting in this situation.
-In his first and second The Darkin Blade attack, if you can't get out from his range, try to fight him but do not stay close when the third one coming.
-Wait for him to use The Darkin Blade, its cooldown is very long in the early game. Then you can go all-in.
-Do not fight him when he open his World Ender.
-Use Aegis Assault to prevent from his The Darkin Blade if he catch you with Infernal Chains.
-When Aatrox uses his World Ender, try to focus him because he may get some scores and then his ultimate duration will increase. Your focus won't be a waste because you will lack the enemy team's damage source from Aatrox.
-Try to start a fight when Aatroxdoesn't have Flash and World Ender.
-Watch out Aatrox's dashes. He may play like an Assassin when the time comes.
- Aatroxis very powerful at level 2 so stay passive until you hit level 3.
-Do not make long fights vs. Aatrox in lane.
-She will try to poke you with her Five Point Strike even in level 1. It is hard to dodge it so step back a little after every cs.
-She has very high damage but she has very low defensive stats and tools. Try to poke her whenever she tries to cs and try to be aggressive when you hit level 3. Catch her with your Shield Vault and punish beforce she goes to her Twilight Shroud.
-By the way, her Twilight Shroud has very long cooldown so be very agressive after she uses it.
-Watch Akaliin team fight because she will try to reach your carries so watch your carries. But when she uses her dash, try to kill her and if you can not kill her it is not important, continue the fight because she can not do anything after that dash if she used her Twilight Shroud.
-Choose the safe paths when going in the jungle . She is very mobile.
-Try to get lane priority on her because her waveclear is not good.
-Do not use Aegis Assault in her Twilight Shroud unless she is really low HP.
-Dodge her Tactical Sweep and she has no more sustain.
-Try to make fight when her Precision Protocolis on cooldown.
-Watch out your bushes, she can prepare a good ganking position with her Precision Protocol.
-Also if she uses her [precision protocol]], you can prepare a good ganking position for your jungler.
-She will try to split push if there is no team fights so keep your side lanes pushed.
- Camille try to catch lone targets so stay with your team.
-Watch out when she reaches level 3. She might go all-in.
-When she has no Flash, Hookshot or Hextech Ultimatum, she can not escape easily.
-Beaware Cho'Gath's Ruptureand Feral Scream skills and try to dodge them.
-Try to fight with him as much as you can because Carnivore sustains him a lot so you have to use your early game power before he gets really tanky.
-You may consider an early Executioner's Calling if needed.
-Do not walk alone if you don't know where Cho'Gath is.
-Stay seperately because his skills has lots of AoE damage and CC.
-Consider him as a second jungler of enemy team because of his Feast.
-Do not fight if you are low HP.
-Do not do long fights.
-Try to dodge his Decimate but if you cannot, jump to Darius to prevent the damage of this skill and prevent Dariusto heal himself.
-He is not good when get ganked. Slow push the lane or freze it and wait for your jungler to beat him down.
-A mid-game Executioner's Calling will deal with his sustain.
-DO not overstay with low HP in team fights.
- Darius will play very agressive so do not try to make plays unless level 3.
DR. MUNDO: EASY
-Try to all in in early levels.
-Early Executioner's Calling will deal with his sustain but do not rush it, you may need Lord Dominik's Regards later on.
-Do not dive under his turret if he is not super low HP.
-Let him go if you cannot kill him after he uses his Sadism.
-Dodge his Infected Cleavers and you will be fine.
- Ekko's main damage source is his passive, Z-Drive Resonance. Dodge his Timewinder and Parallel Convergence to take care of this.
-When he goes into bushes or somewhere else where you cannot see, he may setup a stun trap with his Parallel Convergence.
-When he uses his Timewinder to clear the farm, you can punish him with a little trade.
-If you are about to stunned, use Aegis Assault before it happens.
-Stunning him down in team fight may prevent him to use his Chronobreak.
-Like I said before, when he is out of sight, he may set up a stun trap so beaware the flanking spots before team fights. Use lots of Control Wards. Or step back a few seconds.
-In the mid-game, he might split push so do not just push the lanes, match someone againts him.
-If you are not comfy when her Duelist's Dance position, you can go back a little and reset the direction of this passive's.
-Try to bait her Riposte before going all-in.
-Poke her down very much before all-in.
- Fiora is a powerful split pusher, ıf you cannot stand againts her, try to force 4 v 5 team fight at the other place. But watch your lane.
- Mortal Reminder or Thornmail is a cool item to stop Fiora.
-Do not fight with her at level 1 or 2
-Stay close to your tower because she can easily go to your behind when you open Aegis Assault.
SORRY, I WILL CONTINUE THE MATCH-UP SECTION LATER...