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Pantheon Build Guide by mberkant

Top gold

The Unbreakable Spear (Match-ups coming soon)

By mberkant | Updated on April 20, 2020
170 Votes
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Runes: Classic (Read notes)

1 2 3
Legend: Tenacity
Last Stand

Biscuit Delivery
Time Warp Tonic

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


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Middle Lane
Ranked #35 in
Middle Lane
Win 50%
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Champion Build Guide

The Unbreakable Spear (Match-ups coming soon)

By mberkant
Hi there, I am playing this game about 4 years and still I am not so good at it yet, but I know some trick about this champion because I only play this champion because I didn't wanted to learn another champion from the beginning. Maybe I am not good at it because of this I do not know :D but nevermind, you came here for this champion right? Nothing else, so I might help you with that.



Champion Introduction Back to Top
This champion is one of the strongest early game champion in the game and a lane bully. His main goal in the game before the nexus and the towers, is getting a lead first then snowball the game. Because his allies has to carry to game if game goes to the late game.

He is a poor late game champion and a bad team fight champion. He has to focus on 1v1 and ganking/ roaming in the early game. He has to limit team fights even in late game. Main thing to do that, finding an alone or undefensive rival and get him out of the game.
Pros and Cons Back to Top


Lane bully
High AD rate
Easy to play
Targetable stun
Semi-Global ultimate
E makes him immune


Lack of late game power
Mana hungry
No useful ulti for 1v1
Skillshot abilities
Caster, not auto-attacker
Not good at team fights
Champion Skills and Why We Max Them In This Order? Back to Top
MORTAL WILL (Passive): After 5 spells or attacks, Pantheon's next basic spell is empowered.
COMET SPEAR (Q):Tap: Pantheon thrusts his spear, dealing 75 / 115 / 155 / 195 / 235 (+1.0 per bonus attack damage) physical damage to enemies hit and refunding 50% of Comet Spear's cooldown.

Hold: Pantheon hurls his spear, extending its range to 1000 units while dealing 75 / 115 / 155 / 195 / 235 (+1.0 per bonus attack damage) physical damage to the first enemy hit and 50% less to further targets.

Comet Spear's damage is increased to 155 / 240 / 325 / 410 / 495 (+2.0 per bonus attack damage) against enemies below 25% of their maximum health regardless of whether Pantheon thrusts or hurls his spear.

Mortal Will Bonus: Comet Spear deals an additional 20 (+13 per level) (+1.0 per attack damage) physical damage and slows the target by 20 / 25 / 30 / 35 / 40% for 2.5 seconds.
SHIELD VAULT (W):Pantheon dashes to an enemy, dealing 60 / 80 / 100 / 120 / 140 (+100% of ability power) physical damage and stunning them for 1 second.

Mortal Will Bonus: Pantheon's next attack strikes 3 times, dealing 45% damage each for a total of 135% physical damage
AEGIS ASSAULT (E): Pantheon braces his shield and engages enemies in a chosen direction for 1.5 seconds, becoming immune to damage from that direction and dealing physical damage equal to 100% of his attack damage over the duration. This damage is reduced by 50% against minions.

At the end of the duration or upon reactivation after 0.3 seconds, Pantheon slams with his shield, dealing 55 / 105 / 155 / 205 / 255 (+1.5 per bonus attack damage) physical damage.

Mortal Will Bonus: Aegis Assault's duration is increased to 2.5 seconds, dealing physical damage equal to 166.6% of Pantheon's attack damage over the duration.
GRAND STARFALL (R):Pantheon gathers his strength to leap high into the air, then crashes down as a meteor at the target area 2.4 seconds later, dealing 300 / 500 / 700 (+100% of ability power) magic damage to enemies in a line (decreased by up to 50% at the edges of the area).

Grand Starfall instantly readies Mortal Will.

So why do we max them in this order?

Q is the main damage resource so max it first, E has long cooldown (22 sec.) so it is second, W is last because we use it just for stun and stacking Black Cleaver, Conqueror and Mortal Will.

-While executing with Q (Hold), you can use your flash to catch the range.
-Try not to miss Q in fights.
-Use Q tap when enemy tries to farm.
-Empowered W stacks 4 Counqueror and Black Cleaver stacks and fills 3 pssive bars.
-Empowered E is 4 seconds. It is enough to tower diving or protecting your team from Lucian ult or etc.
-Try to aim your ulti for the most effective landing. Flanking is one of those strategies.
-Your E does'nt do musch damage while shield is up but when it is ending, it does some damage, so when chasing enemy or in fights, try to close it when enemy is about to get out of this conic zone to give him maximum damage or finish him/her off.
-Use Q to clear farms. Not E.
-Use your ultimate to escape if you need when you sure the rival doesn't have any CC ability at that moment.
-Use E ability in jungle and do not close it.
-Do not use W in jungle unless your passive is up.
Combos Back to Top
When you learn all of those skills and when you understand why are we building items like in this guide, you can think about combos in the game because you will know what those skill capable of in some order. But I will explain some of I use anyway.

Classic Poke

When you are farming in the lane and your rival comes to take some farm. Then tap Qcometspear. You don't need full stack passive to do this.

Poke with Runes and Passive

This is the level 2 combo. When your passive stacked up, jump to your enemy with W , after the auto-attacks, you will gain about +8 AD and then you land your Q . After that you can go back to farm or go for a kill with your Conqueror depends on the situation.

Search & Destroy

You can do this at level 3. I call it Search & Destroy. I will explain why. You have to stack your passive , than jump on the enemy, then Q and then see what your rival react. Is he/she attacking back or running away? This is a win either way. This is the search part. Open E to retreat to the safe position if he/she attacks back. You should open E when your rival is running away too but when? If you are able to get the score, open it, run to your rival with it so you can prevent any kiting damage. And blow it up when your rival is about to escape its last damage zone. Then you might use your Q again with full stack of Mortal Will and Conqueror. And that was the destroy part. You search the enemy, learn if you able to get the score, if no retreat like I said. If yes, do the destroy part.
Summoner Spells Back to Top

FLASH: Like any other champions, flash is one of the most important one for this champion too. You can use it prevent from ganks or Dodge some deadly skills of the rival or catching an enemy or baiting them out like flashing to the bushes instead of behind the Wall etc.
SMITE:Classic jungler item for any hero.
IGNITE: In the early game, you have to play agressive so ignite will help. Your ultimate make you go somewhere faster. So it is better than taking teleport also you won't going to use teleport when your ultimate's CDR is low.
TELEPORT: Teleport is the rare option for me but I take it situations like if I match-up with Shenand I know he will roam very much so I need to follow it. His ultimate has greater are than mine so I take teleport for it etc.
Pre-Game Buildings (Runes) Back to Top

+ + or + or + +

This rune page is the main and safe rune page which grands high damage output with cool resistance. Conqueror is the best rune to get stack with everything and get lots of lifesteal from it. Especially with empowered W. Triumph is for extra gold and surviving feature. Legend part is kind of different here. Take Legend: Alacrity if enemy team has several CC. IF they have high CC ability, then take legend: tenacity]. And then choose [[Coup de grace or Last Stand depending on enemy team. If they have 2+ tanks, choose Last Stand if not, take Coup de Grace. And then there is two options. First option is Biscuit Delivery and Time Warp Tonic combo which is great in early game fight capacity and roaming capacity. Beaware using biscuits when the resource is low for maximum refreshing with Corrupting Potion. Second option here is Taste of Blood and Ravenous Hunter combo which is better in late game for extra life steal ability.
In-Game Building (Items) Back to Top
There is a simple math in building this hero


I'm expilaining all of them in-depth. First we are going to start with Corrupting Potion no matter what. Because it gives enough sustain (Mana/ HP) for this champion.


Youmuu's Ghostblade will give you enough powerspike to deal with your match-up. Also it will be the first item if you finish it first when you hit level 6. That means you will roam better. But roam when you are good enough. I will explain it later. This champ has cool base movement speed like (355) and with this items passive movement speed, you do not need to rush boots right away and still roam. You have to play aggressive as you can but do not rush. I mean try to get scores for your team or for yourself but do it smart. Do not just jump onto 4 enemy but beaware for opportunities. You can even go for you bot lane if your jungler take cares of your tower. Now, take this item if you are ahead but if your are behind or your rival deals more damage to make you suffer or your rival already finished an armor item, then consider this after Black Cleaver. Also use Youmuu's Ghostblade in team fights to catch the enemy carry. It will give you good movement speed in figts to catch enemy carry and when you use your E, it will decrease the slow while using E.

Black Cleaver will give you enough armor penetration and you will ignore %16 armor with just an empowered Q , and your friends hit will deal more too. This penetration is for everyone. And this item synergises with Conqueror aswell. Also it gives enough AD, CDR and HP to have a good laning phase. Also with the Phage passive, you will get a huge movement speed especially when you use empowered W. You will stack 4 and your speed will be very much to catch your rivals. With Youmuu's Ghostblade, you will catch them in no time. Also has great synergise with Press the Attack.


Mercury's Treads are the optimal boot choice in here. With the tenacity rune page, it will give you %50 tenacity. But you can think about Ninja Tabi either if you are facing with high AD auto-attack based rivals.

Ninja Tabi is great for auto-attackers and critical champions like Yasuo. Consider it if your rivals are full of like them.

Boots of Mobility are the optimal boot choice for jungle. It is not goot at the late game but you can consider it in lane too if you plan on roaming very much.


Remember that lethalty items works for squishies, not tanks so much.

This champion has 2 roles, fighter or Assassin . You can play one of these in the game. If you are focusing on Assassin path, you need some lethalty items the wipe out the enemy carries. So these are your gears. Umbral Glaive is for vision clear which is you can take one of the enemy carry without seen. This work cool with Duskblade of Draktharr which is the old passive of it. Sanguine Blade is great for split pushing but the main thing is you need to be alone when using it to take the passives. This champ is not good at team fight so you need some picks. If you easly do that, you can consider sanguine. Duskblade of Draktharr is great for one shot. You can destroy the enemy from nowhere. But you should consider it in the early times because when you take this item like 30", it may not be effective so much. (This includes all lethalty items but youmu). And then there is edge of night, one of my fav. It is simple, HP and lethalty and immune shield for once. Think about enemy team has thresh and vayne and vayne is like super-vayne and you need to stick on him but there is Thresh. Guess what? Edge of night :)


Armor penetration works different, it shreds percent amount of an armor unlike the lethalty. So these items are for really tanks, not squishies. These are late game damage items. SO do not expect taking last whisper at the first levels and jumping on a carry may not be effective. So there are two main options which we can take one of them, Mortal Reminder and Lord Dominik's Regards. Simple choice, mortal is for sustainable champs and dominik for high HP high Armor tanks. And there is Guinsoo's Rageblade, so what for? if you need extra %15 armor pen, consider it, that's all. And lastly Blade of the Ruined King. Yes it has no armor pen effect so why is in here? It is in here because dealing with high hp tanks with just one dominik may not work. If there is a situation like this, dominik and botrk combo may be work for their HP's.


Ok, these part is the fun part: there are 3 different sustain styles here, first, the lifegrips: Sterak's Gage, Maw of Malmortius and Phantom Dancer. You can only choose one of them because they have the same passives. Let's talk sterak first, sterak is great againsevery champion which has high damage but also, high CC. Because in the sterak, lifegrip will give you tenacity for this. And then there is malmortius which is mostly for AP champions with some extra AD and lifesteal advantages with lifegrip passive. So after that, there is Death's Dance which is great for all around, the new Death's Dance is giving armor and MR but the main thing we buy is the passives. You take %30 of the taken damage as a bleeding effect which you can survive with the other lifesteal passive. The other passive is the life steal passive, you steal %15 but AoE ones deals %33. And All of our skills except W has AoE feature. And there is its brother Hextech Gunblade, gunblade just heals as like it but no bleeding effect. But there is active slow effect for catching enemies. And Mercurial Scimitar, it is just for getting out of harsh things like malzahar ulti or morde ulti. The last one is Guardian Angel. Take it if you fed. It will prevent them to focus you or if they do, while doing it, your team may take care of them while you reviving. Also it saves your bounty.


Armor, there are four choices. Sunfire Cape is for extra AoE AP damage, Randuin's Omen for vs. crits, Thornmail for lifestealers which is great with mortal reminder, Dead Man's Plate is roaming and the optimal one.


Spirit Visage is optimal because of the +%30 healing passive can be combinated with conqueror. Adaptive Helm is for DPS APs like cass or brand. Abyssal Mask is for MR penetration. if your team high AP but you, and rivals are high tank with MR, you can help your team with it because it lower MR of nearby rivals, it means you do not have to touch them at all. Easy. Or you can boost your fed APC.


Locket of the Iron Solari and Knight's Vow, there are just for if you fed and support your team. Vow is for covering one teammate like 15/0/3 xayah and the other teammates are not ahead and solari is for whole team carry.

After full item, take it and move on.
Warding and Ganks Back to Top

You should always use Control Ward and you should upgrade your sight to Farsight Alteration. While in your lane, try to have sight in both bushes. There are two possible warding in the laning phase. The first one is the aggressive one: you should use Control Ward in the further bush so you can clear the sight of your rival and you will make an opportunity to gank for your jungler. Second one is passive style: You will use Control Ward on the close bush so you can protect yourself from any gank. This styles is depents on your matchup, playstyle and lane situation. If you are behind, I do not reccomend to use aggressive style.


When your Jungler decides to gank to your lane, you should make a good position to achieve this. Make sure you stack your passive , then land your classic combos with stun and that's it.


If you realize that enemy jungler is ganking you and you think you can not escape it from with just walking away then you should focus on stacking your passive and do this without going any further to enemy tower. Then use your empowered E and you will be prevent yourself from any damage for 4 seconds and try to get close to your tower while using it.. Do not spam Eto open it while it is on CD, otherwise you might just close your ability and it is all becomes a waste. Feel free to press Flash. It is not worth to save it, just use it.


When you are about level 3, you can still gank to mid lane, if your lane is pushed and enemy mid laner pushed too, you can go to him by suprise. When you hit level 6, you can go for mid lane when you have the lane priority. You can even go for the bot lane if your jungler holds your tower. Use Youmuu's Ghostblade before ganking if you are ganking by running.


Make sure the enemy didn't see you. You can control it with your wards. Use control wards and Oracle Lens to prevent that. Or clear those ward so your next gank will be stealthy. If you are going to use your ultimate, do it from in your jungle so your rivals won't realize that. You can use items like Youmuu's Ghostblade before attacking to catch them quickly.
Early Game Back to Top

Focus on farming first. Try to be level 2 first. If you can, use it to your advantage by harrassing your opponent. If you can not, then stay safe. You might behind on farm but do not worry, wait for level 3. After level 3, start fighting but be smart. If your enemy has no good re-engage mechanics to you, then go all in with your w, but if he/she can hurt you after you jump on him/her, then just poke with Q to %40-50 health (%20-30 for tanks) then all in. You can gank about level 2-3 to mid lane when you have lane priority and confident to get a score. Beaware of your jungler. If your jungler needs help, do not hesitate. When you hit level 6, try to gank to mid lane if possible.


Farm and gank as much as you can, try to take sume objectives with your team. Do not try to solo dragon. You need help with that. Look for opportunities and make a plan before game. If enemy has Fizz in the mid lane, it means you can not easily gank to him but their top lane has Nasus? Go ahead. Focus on the easy targets. But bot lane has the most reward of those ganks.
Mid-Game Back to Top
Jungle or laner doesn't matter much. Stay with your team and focus on your role. Protect your carries or get rid of enemy carries in TF. Be an engager if needed. Try to take objectives with your team. Do not try to split push if you do not need but if you do, make sure you have ultimate. Before TF, stay in your jungle, do not let them see you and let your team you are about to start a fight. If you are not an engager, use your ultimate to catch the rivals after TF. You might risk yourself for infernal and mountain dragon , baron nashor or elder dragon . But not for other ones.
Late Game (Risky Situations) Back to Top
Do not risk yourself for any dragon or baron nashor . Let them take if you can not secure. But if you are team about to engage them, go-in. Just be safe and cover your turrets and nexus. Decide with your team to focus on an enemy. If your AD carrys has problems with Lee Sin? Then talk with them and decide you should protect him againts Lee Sin or someone else? Because in the late game, one support might not be able to protect his carry so in the late game, you might need more defensive behaviors. Or opposite. This is risky situation so decide with your team wisely.
Thanks Back to Top
And that's all I want to share. Thank you for reading this. :) And I will try to improve this guide. Thank you again.