This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
- [13.11] The only Hero! - Master Poppy Top Guide
- [14.8] No dashing around! - Challenger Poppy Jungle Guide
- Smash, Ziap, Boom with Style
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Grasp - Classic
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order
Iron Ambassador (PASSIVE)
Poppy Passive Ability
Threats & Synergies
Darius
Yuumi
Yuumi
Hello. I'm Kocykek and I am Poppy main since the very beginning of Season 10. I have 150k Mastery Points on her. What inspired me to play Poppy is the fact that she was everything that I was looking for since the Summer of 2019.
Currently I'm peaking at Diamond III and I've been still Silver last year ago.
I'm trying to climb even higher this season. This is also my "first real" guide on Mobafire.
I think that's enough of info about me and let's roll into my guide about Poppy!
Poppy is a really good tank that excels at locking down single targets. She has good laning phase in which her short trades are bursty enough to deal a decent chunk of damage. Not to mention, her Steadfast Presence stops dashes so she can pretty much stop Irelia, Yasuo and other champs with just one ability, their damage output - gone. Her ult can be a teamfight changer ability. She can literally throw away carry on their team so you can fight 4v5 for a few seconds. |
While Poppy remains strong pick against mobile champs, her primary weakness is facing AP champs which most of them are ranged. Poppy likes to fight in close combats and not on long distances. Another con is counterable E. You can literally Blink ( Arcane Shift/ Living Shadow) and Flash Heroic Charge. Also she is very vulnerable to kitness, cleanses and unstoppable type abilities ( Vayne/ Gangplank/ Olaf). |
|
|
|
|
|
|
|
|
|
|
Tips
⍟ Combining Heroic Charge with a terrain is a guarantee to deal a bursty damage.
⍟ Enemies can (flash/blink) your E.
⍟ While using Steadfast Presence, you are for 2 seconds a walking anti-dash shield. You can Flash and use Heroic Charge during it to stop dashes landing in some direction or so.
⍟ Q is your main dealing damage ability. Be sure to use it as much as possible.
⍟ Your Iron Ambassador can be used as a poking or as a minion finisher.
Combos
Q+Passive (Typical Short-Trading)
E+AA+Q+AA+W (Advanced Early Trade)
FLASH+E+AA+Q+AA(All-In Pre-6)
Q+FLASH
E+AA+Q+AA+R+AA+W (>LvL.6 Typical Combo)
E+AA+Q+AA+R+AA+TIAMAT (Combo with Tiamat)
R+W+E+AA+Q+AA (Enemy under turret)
Literally the best support. Gives Poppy movement speed, adaptive forces, hp. Perfection! |
Your R + His R, Did I say enough? Well maybe also locking targets from your side but that's it. | Without a doubt, best jungler possible for Poppy. His taunting allows our yordle to better position her E and combo. |
|
|
|
|
|
|
|
|
|
|
|
|
The last rune is Unflinching beacause it also affects thrown crowd control but this time while being on low hp. This whole rune set is amazing while fighting 1v3 for example a tank a bruiser and maybe even a hard cc support with them. You won't fall behind if you are versus tank on lane.
|
|
|
|
|
|
Personally I don't think it is bad choice but it is kinda bad from my point of view. Okay. Grasp of the Undying. It is good for laning phase but for what? You maybe won lane but you only gained probably like 100 hp and nothing more. Also when you will proc Grasp of the Undying in teamfights?
Shield Bash is okay but it is also kinda useless later in the game, when you gonna pick up your shield? The enemy will step on it faster than you and you have one rune less. Bone Plating is good choice here same as Revitalize. Inspiration tree has Biscuit Delivery and Time Warp Tonic.
Basically from this tree you have 4 working runes cause two of them ( Grasp of the Undying and Shield Bash) erase themselves in later aspects of the game.
And not to mention, these remaining runes are all in Unsealed Spellbook rune set...
|
|
|
Corrupting Potion Best starting item for Poppy . Offers sustain and survivability in laning phase. |
|
Doran's Shield Very defensive option. Good item against poke and ranged matchups. Sadly, it doesn't offer any sustain. |
|
Cull Good item if you decide to farm. Sometimes it is a must on "farm lanes". |
|
Bami's Cinder Probably best early item for Poppy. It helps in farming and also in fighting enemies beacause of its burst passive. |
|
Sheen My favourite item on Poppy . It offers cooldown reduction, mana and also more damage . I use Sheen to poke enemies. Also Sheen can be upgraded into two seperate items depending on their teamcomp. |
|
Doran's Blade I don't really buy it but I think it's not that bad option when you are buying 2 of these. |
|
Boots of Speed Clearly for more mobility. To come to lane quicker, to dodge skillshots, you know :^) |
|
Bramble Vest Best early item for autoattack champions ( Fiora / Irelia / Jax / Urgot) or melee champs with so much healing ( Dr. Mundo / Aatrox) . |
|
Spectre's Cowl Defensive item against ap poke/ranged matchups. I wish it was buffed a little. It doesn't do that much as expected. |
|
Tear of the Goddess Only take it if you took Presence of Mind and want to go Manamune . Best to take it if ahead . |
VS
|
Better option if: - Against AP Champs - Against Squishy Champs - Ahead Trinity Force offers Poppy tons of stats that suits our Yordle very well. More mobility, more damage, more mana, more hp, 20% cooldown reduction. Best item possible, hands down. | While Trinity Force remains strong option, Iceborn Gauntlet is better against heavy AD Teamcomps. It offers armor, 20% cooldown reduction and so much mana. It also adds slow on your Sheen effect. |
Choose boots!
Ninja Tabi > ARMOR Standard boots for Poppy. Blocks 12% damage from auto attacks. While Poppy is created against AD Matchups, these boots are perfect for her. Mercury's Treads > TENACITY When there are just many CC there is a must to buy these. Reduces some time when you are immobilized. |
|
Iceborn Gauntlet Great item on tanky Poppy beacause of tankiness, mana and cooldown reduction it provides. Maybe also too of damage on passive . Sheen's proc here creates slow around area where you AA or throw your Iron Ambassador. |
|
Sunfire Cape Another beast item for tanks. Sunfire Aegis excels at close fights. The buff it received in Season 10 really helped and not only this item helps at farming but also bursting down someone with combo. |
|
Spirit Visage Typical first magic resist item. Gives 10% CDR, decent amount of HP, some magic resist and increased healing from all sources, it mainly increases healing from your Grasp of the Undying . |
|
Dead Man's Plate It is always a satisfying feeling getting this item. You get HP, Armor, On-Hit Slow and Movement Speed to Engage with additional damage. Great item overall! |
|
Adaptive Helm Situational item against mages with repetitive damage. For example: Mordekaiser, Cassiopeia, Teemo, Fiddlesticks. |
|
Gargoyle Stoneplate Good cheap item. Especially good when there are a lot of teamfights. Gives you good amount of armor and magic resist and also an active that let you become meat shield with more hp for 4 seconds. |
|
Frozen Heart If versus full AD Team, this is a must to go. Gives you literally 110 Armor which is massive for Poppy. Also 20% CDR with tons of mana and passive that reduces attack speed of nearby enemies. |
|
Randuin's Omen Facing Yasuo, Yone or ADC? This item is perfect for these situations. Make their crits look like useless to you. |
|
Locket of the Iron Solari A support item that gives your team 130-300(20% bonus health) shield to all allies. When thrown in middle of teamfight, the fight is probably won by you. |
|
Knight's Vow If your ADC can carry your team to victory, Knight's Vow helps here to increase a bit his tankiness. You take 12% damage he take and you heal 12% damage he deal. |
|
Trinity Force As mentioned earlier, probably best item for Poppy (Aside from Sunfire Aegis). Gives damage, mobility, cooldown reduction, mana, health. Literally a tiny amount of everything which Poppy needs. |
|
Death's Dance Literally the best "tank item". Gives healing and bleed effect which is op for Poppy!. You also receive armor and magic resist aswell as some AD. A must for Conqueror Poppy. |
|
Sunfire Cape Sunfire Aegis is viable on Conqueror Poppy too. Another beast item for tanks. Sunfire Aegis excels at close fights. The buff it received in Season 10 really helped and not only this item helps at farming but also bursting down someone with combo. |
|
Spirit Visage Gives 10% CDR, decent amount of HP, some magic resist and increased healing from all sources . Having increased healing from Conqueror aswell with Death's Dance can be scary for enemies. |
|
Sterak's Gage Kinda a situational item but overall it's not that bad to take if ahead early on. Gives AD aswell as HP with shield! Poppy 's weakness is burst damage and well if she took one while having this item, it is not really a problem. |
|
Dead Man's Plate It is always a satisfying feeling getting this item. You get HP, Armor, On-Hit Slow and Movement Speed to Engage with additional damage. Great item overall! |
|
Black Cleaver Situational item. Helps in killing tanks and tough enemies. Replace it with Trinity Force if enemy team are so tanky. Almost gives the same stats as Trinity. |
|
Maw of Malmortius Great item against AP Burst Damage or Full AP Teams . Gives you decent stats for its price with amazing passive. |
|
Mortal Reminder Replacement for Black Cleaver for tanky enemies. Also gives healing reduction on your spells and autoattacks. |
Poppy's laning phase depends on short trades and poking from Iron Ambassador.
Typical short trade combo is Q+Passive.
If you have Grasp of the Undying stack it from autoattacks and then throw Iron Ambassador with it.
Poppy can get cheesed, the minions will be closer to her tower than enemies.
And it will be perfect situation to her to start freezing. Freezing is about last-hiting minions in last miliseconds perfectly, not regularly hitting minions but just... last-hiting them. It works the best in situations where enemy has less hp than you and he needs xp so much. If you don't know how to freeze anyway, check some guides on YouTube. I'm sure they will help you.
Poppy's minion wave management will be depended on matchup. The more difficult, then more closer to her tower. More easier, then more priority for Poppy.
How to deal with certain matchups?
|
AATROX |
|
AKALI |
|
CAMILLE |
|
CHOGATH |
|
FIORA |
|
GANGPLANK |
|
ILLAOI Be careful if she rushes Black Cleaver. |
|
IRELIA |
|
JAX |
|
KENNEN |
|
LUCIAN |
|
MALPHITE |
|
MAOKAI |
|
MUNDO |
|
ORNN |
|
RENEKTON |
|
SETT |
|
SHEN |
|
SINGED |
|
SYLAS |
|
TAHM KENCH |
Mid Game is probably Poppy's best phase. In this aspect of the game it is the best option to roam to take objectives or grab some kills. It can be situational but you can splitpush as well if that's the case and nothing is happening on the map right now.
Teleport if:
- there is an occasion to take objective. - With you being able to help, taking dragon will be so easy.
- enemies are pushing and there is a ward in bush. - You can
- enemies are fighting with your allies.
Splitpush only if there isn't any dragon to take or enemy toplaner wants to roam other lanes. Try to take Herald. Proc sheen as much as possible on towers. If you are facing skill or easier matchup it shouldn't be a problem. If they want to fight you, you either win or run away (Or you just mess up your skills and you ded, let's hope not O_O).
While taking objectives as Poppy can be easy, you need some positioning.
If enemy jungler is taking dragon lock him up with your E or use charged R to send him away and let your jungler do the job. Best jungler here possible is probably Nunu & Willump.
If you don't have a target to stun or just enemies aren't doing drake, stand here with your W ready, as it will ground them if they use a blast cone and they won't steal dragon easily.
- Use Charged R to save your ally from enemy,
- Use W+Flash or W+E to stop dash landing into your ally,
- Roam a lot,
- Help taking objectives,
- Play as a team.
Close to the walls / Guarantee of Wall-hit = Green
Possible to Stun with E but not guaranteed = Yellow
No walls - Bad Terrain = Red
- No CC supports - Protector
- No CC allies - Engager
- Have Engagers - Follow-Uper
Protector - You protect your ADC from dying, such as ulting assasins or grounding them with your W, maybe also locking them with Heroic Charge.
Engager - You start the fight with stun from your E. Dead Man's Plate or Turbo Chemtank are good for engaging. You can also send someone away to start the madness.
Follow-uper - Charge into a battle after your ally engaged.
You play as a team in late game and you win if you do good.
I hope you enjoyed it ^_^
Update log:
09.08 - Guide Created
21.08 - Added Fighting and Warding images. Fixed matchups selection, added Mordekaiser and some text overall
22.08 - Fixed some text in Abilities and edited "some Chapters" to feel comfy while reading them.
Special thanks to:
- jhoijhoi - if not her, I wouldn't even be writing these letters.
You must be logged in to comment. Please login or register.