This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
- [14.24] No dashing around! - Challenger Poppy Jungle Guide
- [13.11] The only Hero! - Master Poppy Top Guide
- Smash, Ziap, Boom with Style
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Grasp - Classic
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order
Iron Ambassador (PASSIVE)
Poppy Passive Ability
Threats & Synergies
Darius
Yuumi
Yuumi
Hello. I'm Kocykek and I am


Currently I'm peaking at Diamond III and I've been still Silver last year ago.
I'm trying to climb even higher this season. This is also my "first real" guide on Mobafire.
I think that's enough of info about me and let's roll into my guide about

![]() |
![]() ![]() ![]() ![]() |
![]() |
While ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
|
|
|
|
|
|
|
|
|
Tips
⍟ Combining

⍟ Enemies can (flash/blink) your E.
⍟ While using



⍟ Q is your main dealing damage ability. Be sure to use it as much as possible.
⍟ Your

Combos
Q+Passive (Typical Short-Trading)
E+AA+Q+AA+W (Advanced Early Trade)
FLASH+E+AA+Q+AA(All-In Pre-6)
Q+FLASH
E+AA+Q+AA+R+AA+W (>LvL.6 Typical Combo)
E+AA+Q+AA+R+AA+TIAMAT (Combo with Tiamat)
R+W+E+AA+Q+AA (Enemy under turret)
Literally the best support. Gives ![]() |
Your R + His R, Did I say enough? Well maybe also locking targets from your side but that's it. |
Without a doubt, best jungler possible for ![]() |

|
|
|
|
|
|







|
|
|
|
|
|










The last rune is

|
|
|
|
|
|

Personally I don't think it is bad choice but it is kinda bad from my point of view. Okay.







Basically from this tree you have 4 working runes cause two of them (


And not to mention, these remaining runes are all in

|
|

|
![]() |
Corrupting Potion Best starting item for ![]() |
|
![]() |
Doran's Shield Very defensive option. Good item against poke and ranged matchups. Sadly, it doesn't offer any sustain. |

|
![]() |
Cull Good item if you decide to farm. Sometimes it is a must on "farm lanes". |
|
![]() |
Bami's Cinder Probably best early item for ![]() |
|
![]() |
Sheen My favourite item on Poppy . It offers cooldown reduction, mana and also more damage . I use ![]() ![]() |
|
![]() |
Doran's Blade I don't really buy it but I think it's not that bad option when you are buying 2 of these. |
|
![]() |
Boots of Speed Clearly for more mobility. To come to lane quicker, to dodge skillshots, you know :^) |
|
![]() |
Bramble Vest Best early item for autoattack champions ( ![]() ![]() ![]() ![]() ![]() ![]() |
|
![]() |
Spectre's Cowl Defensive item against ap poke/ranged matchups. I wish it was buffed a little. It doesn't do that much as expected. |
|
![]() |
Tear of the Goddess Only take it if you took ![]() ![]() |

VS
|
Better option if: - Against AP Champs - Against Squishy Champs - Ahead ![]() ![]() |
While ![]() ![]() ![]() |

Choose boots!
![]() |
Ninja Tabi > ARMOR Standard boots for ![]() ![]() Mercury's Treads > TENACITY When there are just many CC there is a must to buy these. Reduces some time when you are immobilized. |




|
![]() |
Iceborn Gauntlet Great item on tanky ![]() ![]() ![]() |
|
![]() |
Sunfire Cape Another beast item for tanks. ![]() |
|
![]() |
Spirit Visage Typical first magic resist item. Gives 10% CDR, decent amount of HP, some magic resist and increased healing from all sources, it mainly increases healing from your ![]() |
|
![]() |
Dead Man's Plate It is always a satisfying feeling getting this item. You get HP, Armor, On-Hit Slow and Movement Speed to Engage with additional damage. Great item overall! |
|
![]() |
Adaptive Helm Situational item against mages with repetitive damage. For example: ![]() ![]() ![]() ![]() |
|
![]() |
Gargoyle Stoneplate Good cheap item. Especially good when there are a lot of teamfights. Gives you good amount of armor and magic resist and also an active that let you become meat shield with more hp for 4 seconds. |
|
![]() |
Frozen Heart If versus full AD Team, this is a must to go. Gives you literally 110 Armor which is massive for ![]() |
|
![]() |
Randuin's Omen Facing ![]() ![]() |
|
![]() |
Locket of the Iron Solari A support item that gives your team 130-300(20% bonus health) shield to all allies. When thrown in middle of teamfight, the fight is probably won by you. |
|
![]() |
Knight's Vow If your ADC can carry your team to victory, ![]() |

|
![]() |
Trinity Force As mentioned earlier, probably best item for ![]() ![]() ![]() |
|
![]() |
Death's Dance Literally the best "tank item". Gives healing and bleed effect which is op for ![]() ![]() |
|
![]() |
Sunfire Cape![]() ![]() |
|
![]() |
Spirit Visage Gives 10% CDR, decent amount of HP, some magic resist and increased healing from all sources . Having increased healing from Conqueror aswell with Death's Dance can be scary for enemies. |
|
![]() |
Sterak's Gage Kinda a situational item but overall it's not that bad to take if ahead early on. Gives AD aswell as HP with shield! ![]() |
|
![]() |
Dead Man's Plate It is always a satisfying feeling getting this item. You get HP, Armor, On-Hit Slow and Movement Speed to Engage with additional damage. Great item overall! |
|
![]() |
Black Cleaver Situational item. Helps in killing tanks and tough enemies. Replace it with ![]() |
|
![]() |
Maw of Malmortius Great item against AP Burst Damage or Full AP Teams . Gives you decent stats for its price with amazing passive. |
|
![]() |
Mortal Reminder Replacement for ![]() |
Poppy's laning phase depends on short trades and poking from

Typical short trade combo is Q+Passive.
If you have


Poppy can get cheesed, the minions will be closer to her tower than enemies.
And it will be perfect situation to her to start freezing. Freezing is about last-hiting minions in last miliseconds perfectly, not regularly hitting minions but just... last-hiting them. It works the best in situations where enemy has less hp than you and he needs xp so much. If you don't know how to freeze anyway, check some guides on YouTube. I'm sure they will help you.
Poppy's minion wave management will be depended on matchup. The more difficult, then more closer to her tower. More easier, then more priority for







How to deal with certain matchups?
|
AATROX![]() ![]() ![]() ![]() |
|
AKALI![]() |
|
CAMILLE![]() ![]() |
|
CHOGATH![]() ![]() |
|
FIORA![]() |
|
GANGPLANK![]() ![]() ![]() ![]() |
|
ILLAOI![]() Be careful if she rushes ![]() |
|
IRELIA![]() ![]() |
|
JAX![]() |
|
KENNEN![]() ![]() ![]() |
|
LUCIAN![]() |
|
MALPHITE![]() ![]() |
|
MAOKAI![]() |
|
MUNDO![]() ![]() |
|
ORNN![]() ![]() |
|
RENEKTON![]() ![]() |
|
SETT![]() ![]() ![]() |
|
SHEN![]() |
|
SINGED![]() |
|
SYLAS![]() |
|
TAHM KENCH![]() ![]() |

Mid Game is probably


Teleport if:
- there is an occasion to take objective. - With you being able to help, taking dragon will be so easy.
- enemies are pushing and there is a ward in bush. - You can
- enemies are fighting with your allies.
Splitpush only if there isn't any dragon to take or enemy toplaner wants to roam other lanes. Try to take Herald. Proc sheen as much as possible on towers. If you are facing skill or easier matchup it shouldn't be a problem. If they want to fight you, you either win or run away (Or you just mess up your skills and you ded, let's hope not O_O).
While taking objectives as

If enemy jungler is taking dragon lock him up with your E or use charged R to send him away and let your jungler do the job. Best jungler here possible is probably

If you don't have a target to stun or just enemies aren't doing drake, stand here with your W ready, as it will ground them if they use a blast cone and they won't steal dragon easily.
- Use Charged R to save your ally from enemy,
- Use W+Flash or W+E to stop dash landing into your ally,
- Roam a lot,
- Help taking objectives,
- Play as a team.

Close to the walls / Guarantee of Wall-hit = Green
Possible to Stun with E but not guaranteed = Yellow
No walls - Bad Terrain = Red
- No CC supports - Protector
- No CC allies - Engager
- Have Engagers - Follow-Uper
Protector - You protect your ADC from dying, such as ulting assasins or grounding them with your W, maybe also locking them with

Engager - You start the fight with stun from your E.


Follow-uper - Charge into a battle after your ally engaged.
You play as a team in late game and you win if you do good.
I hope you enjoyed it ^_^
Update log:
09.08 - Guide Created
21.08 - Added Fighting and Warding images. Fixed matchups selection, added

22.08 - Fixed some text in Abilities and edited "some Chapters" to feel comfy while reading them.
Special thanks to:
- jhoijhoi - if not her, I wouldn't even be writing these letters.
You must be logged in to comment. Please login or register.