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Recommended Items
Runes: • Summon Aery (trading) •
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Threats & Synergies
Jinx
You will find more information in the synergy section.
Jinx
You will find more information in the synergy section.
Champion Build Guide

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Welcome to my guide about Lulu as well as about some aspects that are important for the Support role! Lulu is a great pick for anyone who is struggling against assasins and divers and who wants to make their ADC really strong with multiple buffs and protection. She is a great OTP champion as well as blind pick because she can deal with any situation as long as you build and play her properly, which you will learn in this guide. Why should you play Lulu, you ask? She fulfills the support role really well, because she can do multiple things. She brings a lot of tools to protect her team as well as enable them to make aggressive plays, can have lane control if she isn't heavily outranged but still scales really well, doesn't have any unwinnable matchups if you learn to play her properly and now, with the introduction of Moonstone Renewer, she can even have a bit of sustain. Her roaming potential is pretty good for an enchanter and she counters the current bursty meta, since she is amazing against assasins as well as any divers. Are you tired of losing because fed Katarina, Talon, Irelia or Yasuo goes 1v5? Just pick Lulu and turn them into an adorable squirrel! You will make it really difficult for your main carry to die, which brings me to my next point - she empowers her ADC like no other enchanter, but she is generally better for protecting only one champion. Sure, you can shield your ADC and ult your toplaner, but with experience, I noticed that buffing almost exclusively one person is better. Which means she's amazing when you have a duo partner! Does this sound appealing to you? Then you should definitely pick her up with the help of my guide! |
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I go by the nickname Ryuko Tanari and I'm a Plat IV support main from the EUNE server. I started playing League of Legends around when Xayah and Rakan were released (which is approximately mid-season 7) and immediately fell in love with
![]() I started out as Lulu OTP, not even trying other champions and playing only her until level 30. I played her on more accounts before I finally settled, and I currently have around 180k mastery points on her on my main account. My other mains are ![]() ![]() I have changed my mains from time to time, but Lulu has always found their place in my champion pool. So, I decided to cover the things I learned from my journey with Lulu, the Fae Sorceress from Bandle City. Here is my profile if anyone is interested. If you are reading it now, when I released this guide, you won't find much there yet because I was playing on different accounts to experiment with the new sesason, but I will soon begin playing on my main account as well, so wait a bit longer. Enjoy the guide! |
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![]() + Scales well + Good for duoq + Amazing peel + Unmatched single target protection + Can both engage (with help of allies) or disengage + Amazing against assasins and divers (can shutdown a fed carry like Irelia) + Good laugh spam + Item and rune diversity + Can use E on enemy to grant True Sight (good vs stealth) + Good at fixing bad positioning + Makes the ADC role more fun (Lulu who peels for ADC is their wet dream) + Good roaming potential for an enchanter |
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![]() - Struggles against long range champions both in lane and in game - Doesn't have the best synergy with every botlaner (best with attack speed ADCs) - Peel becomes slightly worse if ADC (or other attack speed based carry) is behind, because it's better for attack speed champions - No sustain without Renewer - Squishy - Needs a frontliner to work at her full potential - If everyone in your team is behind, you can't make aggressive plays |
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• Can be blind picked


• Scales well
• Good for duoq



• Amazing peel and protection

A new item was introduced that deals bonus damage to shields. I feel like it's not a huge problem. Even if the shield breaks, you still give the bonus damage and have your polymorph, Q and R for huge amount of peel.
• Can both engage and disengage
Disengage is a bit more practical for Lulu than engage. If you see that a fight isn't going well and you are going to lose it, use your spells and items to get your team out. A few examples could be speeding up your carry so they can run away (prioritize the strongest carry who has a chance to get out), slowing enemies with Q and disrupting a dash with the knockup on your ultimate.
A great item for both engaging and disengaging is

• Amazing against assasins and divers





• Good laugh spam
• Item and rune diversity
If you like the idea but are unsure about what to build, check out the item section.
• True Sight



• Good at fixing bad positioning
• Makes the ADC role more fun
• Good roaming potential
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• Consumes mana fast
• Struggles against long range
• Doesn't have the best synergy with every botlaner



• No sustain without Renewer


• Squishy
• Best with a frontliner
Not many people like playing tanks that can frontline and engage at the same time, but having a squishier engage like Fiddlesticks is alright too.
• Relies on having at least one carry ahead

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Lulu is assisted by Pix, a faerie, who fires a barrage of 3 bolts to her target every time she uses a basic attack against an enemy, dealing 5 − 39 (based on level) (+ 5% AP) bonus magic damage with each bolt for a total of 15 − 117 (based on level) (+ 15% AP) bonus magic damage per basic attack. The bolts can be intercepted by enemies in the way of Lulu's target. Casting Help, Pix! on an ally champion transfers Pix's help to them for 6 seconds. • Pix’s bolts are blocked by other units like minions, so keep it in mind when trading. He also attacks from his own location, not from the location of a champion he's following. • Her passive is one of the reasons why she is so good with attack speed allies. • If you auto attack someone and Pix assist you, you get two procs for Spellthief's. • Pix's damage is counted towards the champion he is currently helping, so if your ADC is using him, it's boosting his damage chart. • Abilities that apply on-hit effects (like ![]() ![]() |
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Lulu and Pix each fire a magic bolt towards the target point, dealing magic damage to the first enemy they pass through, reduced to 70% against enemies thereafter, and slowing them by 80%, decaying over 2 seconds. If an enemy is hit by both bolts, it will deal 25% bonus damage. Minions take 70% reduced damage. • If you combine Q with E on a minion, you can extend its range and poke enemies from afar, but by doing that you lose more mana for less poke than if you used E on enemy, then Q. • In the past, if you shot Q through something like a minion, anything else hit after that was dealt reduced damage. That was removed in patch 10.25, though! So feel free to use the minions as cover while poking. • Hitting a target with both bolts deals bonus damage, so you should aim for it whenever possible. • Using E + Q on enemy can help your team catch up if you are chasing. This can be done from your ally too. • Pix fires his bolt from his own position. • Q's bolts can either crossfire, fire in parallel, or fire in opposite directions. • You can flash + Q and the Q will fire from where you are at the end of cast animation, making it really hard to predict. You will only use this in some situations, but it's still useful to know. |

Enemy cast: Lulu launches a spell on the target enemy champion, polymorphing them into a harmless critter. The polymorphed target is also disarmed and has their base movement speed reduced by 60. Ally cast: Lulu instantly casts erratic magic upon an ally champion or herself, giving the target attack speed and 30% (+ 5% per 100 AP) bonus movement speed for the next few seconds. • The movement speed reduction isn't affected by slow resistance. • Enemies turn into different creatures (Squill, Cupcake, Kitty, Dragon or Snowman) depending on Lulu's skin. • If you feel like you don't need the polymorph (or if you are chasing someone), use it on your ally to give them more movement speed and attack speed, increasing their damage, chasing and kiting potential. • Keep in mind this ability gets blocked by ![]() ![]() |

Enemy cast: Lulu sends Pix to the target enemy, dealing magic damage and revealing them (granting True Sight) for 4 seconds. Ally cast: Lulu sends Pix to the target ally, shielding them for 2.5 seconds if they are a champion. • Using this on ally gives them Pix (Lulu's passive). • It's very easy to missclick this ability on enemy in a teamfight instead of shielding your ally. You can overcome this by clicking on the icon of ally you want to shield (typically the icons are on top of the map). • Pix will return to Lulu if the champion he's following is too far (more than 2 000 units), but the shield stays. • The damage E does can be blocked by ![]() ![]() • While it's nice that you can grant True Sight against some enemies who go into stealth, don't just do it because you can - ask yourself first if you won't need the shield part. • Even if the shield is broken, Pix will assist his ally for the full duration. |

Lulu enlarges the target allied champion or herself for 7 seconds, granting them bonus health, 40% increased size and an aura that slows nearby enemies for the duration. On activation, nearby enemies around the target are also knocked up for 0.75 seconds. The slow persists for 0.25 seconds after the enemy leaves range. ![]() • Although this ability can save you when you missposition, try to save it mainly for your team and not yourself. • It can be used offensively by ulting your ally in the middle of the enemy team, which will knock them up (especially good if you have ![]() • Wild Growth has no cast time. • You can interrupt channels (for example ![]() • Wild Growth's bonus health isn't decreased by Grievous Wounds but also isn't increased by Revitalize. • Even though Lulu's ult doesn't count as heal or shield, if her ally was at lower health than what she gave him with bonus health, they will "keep" the restored health even after ultimate ends (so after the duration ends, it won't let them keep more than their max HP), making it a heal that's not modified like a heal. |
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• STANDARD MAXING ORDER •
1![]() E |
2![]() Q |
3![]() W |
4![]() E |
5![]() E |
6![]() R |
7![]() W |
8![]() W |
9![]() W |
10![]() W |
11![]() R |
12![]() E |
13![]() E |
14![]() Q |
15![]() Q |
16![]() R |
17![]() Q |
18![]() Q |
You start Q if you think you can bully enemies level 1 without getting outpoked, E in other situations.
Level 2
Take either Q or E (the one you didn't take yet) if you aren't worried about your enemies all-inning you level 2, otherwise W and use it to prevent the all-in.
Level 3+
After you have your three abilities (Q, E, W), you want to have 3 points in your E, then max W, then finish maxing E and finally max Q. This way, you will have W maxed before level 11 - if you decided to put a point into E instead of W before level 11, you would delay your maxed W spike by two levels. Put point into R whenever you can. The reason for this maxing order is that you won't be using E as damage mostly after the laning phase (so the fact that by putting points into it you increase its damage doesn't matter that much) and while it's true that the shield strenght goes up with every point in E, the cooldown stays the same and mana cost goes up. That's not the case for your W though - by putting points into your W, you increase the attack speed you give to you ally, increase the duration of polymorph and the time your adc has the bonus attack speed and decrease its cooldown (which is really important, because your W is a very strong point and click CC). Also, the mana cost stays the same! That's why maxing W first is more beneficial, but we still put 3 points into E to make the shield more impactful. The only time I would consider maxing E first is when I both feel like I will need the stronger shield and can't use polymorph too much (meaning you can't get into range for it often for the decreased CD to matter). Q is maxed last because it only increases damage and also increases mana cost.
• ELECTROCUTE MAXING ORDER •
1![]() Q |
2![]() E |
3![]() W |
4![]() Q |
5![]() Q |
6![]() R |
7![]() Q |
8![]() E |
9![]() Q |
10![]() E |
11![]() R |
12![]() W |
13![]() W |
14![]() W |
15![]() W |
16![]() R |
17![]() E |
18![]() E |
Since I wouldn't recommend taking electrocute into lanes that outrange you, you should start Q everytime with this build. It allows you to start being aggressive and dish out damage from level 1. You can trigger electrocute with any combination of two autoattacks and Q, preferred combo would be AA + Q + AA since it's the smoothest. More information in the combo section.
Level 2
When you hit level 2, you will usually want E second with this build, since it allows you to get your E + Q combo off. Take W second only if you absolutely need it to stop enemy engage or escape a level 2 gank.
Level 3+
At level 3, you will take the last basic ability you haven't taken yet and then max Q first for the additional burst. Trust me, you will hit a lot if you have Q maxed,


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+ | AA | + |
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Basic trading combo that you will use in the laning phase. Walk up to enemy, click on them to use

AA | + |
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+ | AA | + |
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+ | AA |
Approach enemy an attack them. They will turn on you to attack you back, so you will shield yourself, use another auto attack, Q to slow them and attack until you think it's safe - since you will mostly do this if enemies can trade back, you should back away soon after your shield was destroyed to not get chunked too much.
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+ |
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+ |
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This is your basic combo against assasins and divers. First, ultimate will either cancel their dash that they used to get on top of your ADC or knock them up so they are CC'd, creating a bit of space. After the knock-up ends, polymorph them (using


If your carry is recieving more damage, then shielding right after polymorph is fine.
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Normally polymorphing right away is better and faster, but that's not possible when your enemy has spell shield that will block your next ability. In that case, use this combo. If you used Whimsy first, the spell shield would just block it and nothing would happen. Sometimes the enemy assasin or carry will purchase a spell shield item to prevent you from polymorphing them, so don't forget to check their items and do this combo if you need it.
List of spellshields in game:






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+ |
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Use this ability combination on your attack speed carry. It will give them a shield, extra damage on auto attacks, more movement speed and attack speed, increasing their damage output. It's only good when you do not need polymorph.




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• Runepage with ![]() ![]() ![]() ![]() |
• These secondary runes are the best if you plan to roam a lot and you know you will be able to impact the map. ![]() ![]() ![]() |



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• This will be more common than taking Inspiration secondary with the Guardian page. First, you take ![]() ![]() |





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![]() ![]() ![]() Choose based on this - Do you want more vision? No - Eyeball Collection, Yes - Do your enemies ward often? Yes - Zombie Ward, No - Ghost Poro. If you want a safe bet, I'd say go for Ghost Poro, but I prefer Zombie ward the most since it stays 1 minute longer than the poro and if enemies don't destroy it, it's usually in a better position to offer better vision of enemies. |
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• STEALTH WARD |

![]() ![]() ![]() ![]() This item is also what you should go when you have ![]() |
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•BOOTS![]() ![]() ![]() ![]() |
•HEXTECH ALTERNATOR![]() |

Even if you are doing well and see that your ADC doesn't really wanna help you with trading, then you should probably reconsider taking this item. It also gives AP with each legendary item, which will buff your abilities in exchange for less ability haste from Moonstone. |
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I usually take it with ![]() |
• SHURELYA'S BATTLESONG |
• NIGHT HARVESTER This is the only mythic you will be going with ![]() ALWAYS build ![]() |

I really like these boots because you run around the map really fast, which allows you to roam and get better wards not only in the early stages, but also later in the game. You will have a bit less Ability Haste, but if you feel like you can impact the map, buy them. They are especially good if either of the botlane turrets got destroyed early or if botlane is doomed and you can't do anything by staying there. Just don't abandon your ADC for too long - check out the roaming section of this guide for more information about roaming. They are a bit more expensive than Swifties, but the out-of-combat movement speed is just too good to pass up on. These are also the boots you take with electrocute if you can roam a lot. |
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![]() ![]() This item blocks damage from auto attacks, so if you are worried about Zed one shotting you, you would be better off with a ![]() |
• MERCURY'S TREADS![]() |
• SORCERER'S SHOES![]() |

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This item is also a great pickup for ![]() |
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![]() Also, if your designed ally is low, you get extra movement speed when moving towards them, which can be helpful to get in range for your abilities and save them. |
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• CHEMTECH PUTRIFIER![]() |
If you place 20 Stealth or Totem wards, this item will evolve into ![]() ![]() Why do I think it's good in longer games? In those games, you would usually struggle between buying a last item that will make you stronger or saving a slot for control wards. Now you have a slot for control wards that will also make you a bit stronger! While you won't buy this often, as this meta is really quick paced, it's good to keep in mind. |

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Never buy this item as a first or even second option after your Spellthief's and boots. It's better as a last item to really boost your abilities when you don't know what to do with the rest of your gold or if you have ![]() |
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+ |
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This is as basic as it gets, and if Lulu had to have only one available build, this would be it. Now, I'm definitely not saying that this is the best build in every case. It's just good in any game, and if you want to only use one build, then you should go for this. It uses Lulu's potential to buff a carry while still having some AP and mana regeneration herself. It lacks ability haste, that's why




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+ |
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This build maximizes the protection of your ADC against enemy divers or assasins. You will have the shield from













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+ |
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This is the ideal build if you are going for Electrocute and don't need to worry about much. You will hit really hard while still having support capabilities. Rush









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+ |
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You should definitely build this against






I chose





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+ |
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In this build, you focus on getting sustain, which Lulu lacks, and help your allies avoid as much damage as possible before your team is ready to engage.









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+ |
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Since tanks don't deal enough damage, you will take





![]() ![]() This, of course, doesn't mean that she can only be played with those kind of champions. If you really like Lulu, you can play her with anyone - just be prepared that you might not always be able to play her to her full potential, but even if you can't use your aggressive part of your kit that well (bonus damage on auto attacks), you still have a huge amount of tools for protection and peeling. And besides that, Lulu has a lot of item and rune choices, making her be able to adapt to whoever she is playing with. A lot of the times, you will face enemy duo in which I would recommend different runes for their support and their ADC. That's why I covered more than one runepage in the matchup section based on the ADC that enemy support has, so rather look there if you want to know what runes or specific items to take each game. |
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APHELIOS - ★★★★ The weapon of the faithful ![]() ![]() ![]() |
ASHE - ★★★★★ The frost archer ![]() |
CAITLYN - ★★ The sheriff of Piltover ![]() |
DRAVEN - ★★★ The glorious executioner ![]() |
EZREAL - ★★★ The plodigar explorer ![]() ![]() ![]() ![]() |
JHIN - ★★★ The virtuoso |
JINX - ★★★★★ The loose cannon ![]() ![]() |
KAI'SA - ★★★★ Daughter of the void ![]() ![]() |
KALISTA - ★★ The spear of vengeance ![]() ![]() |
KOG'MAW - ★★★★★ The mouth of the abyss ![]() ![]() ![]() |
LUCIAN - ★★★ The purifier ![]() ![]() ![]() |
MISS FORTUNE - ★★ The bounty hunter ![]() |
SAMIRA - ★★★ The desert rose ![]() ![]() |
SENNA - ★ The redeemer ![]() |
SIVIR - ★★★ The battle mistress |
TRISTANA - ★★★★★ The yordle gunner ![]() ![]() |
TWITCH - ★★★★★ The plague rat ![]() ![]() ![]() |
VARUS - ★★★★ The arrow of retribution ![]() ![]() ![]() |
VAYNE - ★★★★★ The night hunter ![]() ![]() |
XAYAH - ★★★ The rebel |

Lulu lacks sustain (outside of ![]() |
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ALISTAR - ★★ The minotaur
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ANNIE - ★★ The dark child
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BARD - ★★ The wandering caretaker
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BLITZCRANK - ★★★★ The great steam golem
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BRAND - ★★★★ The burning vengeance
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BRAUM - ★★ The heart of Freljord
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JANNA - ★ The storm's fury
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KARMA - ★★ The enlightened one
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LEONA - ★★ The radiant dawn
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LUX - ★★★ The lady of luminosity
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MORGANA - ★★ The fallen
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NAMI - ★★★ The tidecaller
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NAUTILUS - ★★ The titan of the depths
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PYKE - ★★★ The bloodharbor ripper
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RAKAN - ★★ The charmer
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SENNA - ★★★★ The redeemer
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SERAPHINE - ★★★ The starry-eyed songtress
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SONA - ★★ Maven of the strings
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SORAKA - ★★★ The starchild
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SWAIN - ★★★ The noxian grand general
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TAHM KENCH - ★ The river king
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TARIC - ★ The shield of Valoran
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THRESH - ★★ The chain warden
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VEL'KOZ - ★★★★ The eye of the void
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XERATH - ★★★★ The magus ascendant
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YUUMI - ★★ The magical cat
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ZILEAN - ★★ The chronokeeper
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ZYRA - ★★★★ Rise of the thorns
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TOTEM WARD >> Limited to 3 on the map, shared with ![]() >> Takes 3 auto attacks to destroy. >> Gives 10 gold and a bit of experience (keep this in mind if you destroyed one early, because you will hit level 2 powerspike faster). >> Is only visible for a little while when it's placed and then disappears. You can make it visible and able to be attacked again with ![]() >> Can be purchased from shop for free. |
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CONTROL WARD >> If you place it in a bush, enemies just need to approach it to see it and attack it. If you place it outside of bush, enemies will see it and be able to attack it even from a distance. >> Takes 4 auto attacks to destroy. >> Reveals and disables enemy wards around it, excluding control wards. Also reveals trap's like ![]() >> Limited to only one Control ward on a map. >> Destroying it gives 30 gold and a bit of experience. >> Can be purchased from shop for 75 gold. |
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STEALTH WARD >> Limited to 3 on the map, shared with Totem Ward from shop. If you put 4th Stealth ward down, the one you placed first will disappear. >> Takes 3 auto attacks to destroy. >> Gives 30 gold and a bit of experience. >> Is only visible for a little while when it's placed and then disappears. You can make it visible and able to be attacked again with ![]() >> You gain access to it after upgrading your support item through quest to either ![]() ![]() ![]() ![]() |
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FARSIGHT WARD >> There is no limit to how many you can have on the map. >> Takes 1 auto attacks to destroy. >> It's visible, meaning enemies can destroy it anytime. That's fine though, because it's not usually used for longer vision, but rather for a quick look at a far place, since it can be placed from a long distance over the map. >> Grants 15 gold and a bit of experience when destroyed. >> You usually won't be taking this, because it swaps places with Totem Ward or ![]() |
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GHOST PORO >> There is no limit to how many you can have on the map. >> It's visible and enemies can scare it away by approaching it. >> In order to use it, you need to have the ![]() >> It will appear after your wards expire, granting sight. For every Ghost Poro spawned, up to 10, you gain a bit of AP (since you are Lulu). |
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ZOMBIE WARD >> There is no limit to how many you can have on the map. >> Takes 1 auto attacks to destroy. >> It's visible, so enemies can destroy it whenever they are in range. >> Grants 1 gold after destroying it. >> In order to use it, you need to have the ![]() >> After you takedown enemy ward, Zombie ward will appear on the same place, giving you a vision. For every Zombie Ward spawned, up to 10, you gain a bit of AP (since you are Lulu). |
![]() I'm sure you have heard this sentence, and let me tell you, it's wrong. While yes, you have access to more wards through your support item, you should never be afaraid to ask your teammates to ward too or go with you when you ward, because you can't cover all the good places alone. Now to the question - why should you ward? These answers should encourage you to ward as well as give you general idea behind warding. It's possible I didn't cover everything, but these are the most important reasons.
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![]() Ask yourself the following questions and answer them. If you do that, you will create a gameplan in your head which you can then follow to make deciding how to play and what to do a lot easier. • How do I play my botlane matchup? • What kind of jungler am I facing and what kind of jungler do I have? • Can I invade or expect an invade?
• How can I influence midlane with roaming? • How is our lvl 2 vs our enemies lvl 2 powerspike? • What other champions are there in my and enemy team? • What is your team's and enemy team's win condition? Here are some common win conditions. Engage comp (someone like Lissandra, Sejuani, Zac, Malphite, Lucian) will always want to engage on as many enemies as possible and will try to hide and surprise you with engage. Pick comp is similar (someone like Thresh, Ahri, Blitzcrank, Zed), but instead of waiting to engage as a team, they will want to pick a lonely target and force 4v5 - that's why you shouldn't walk too far from your team against those. Poke comp (something like Vel'koz, Ezreal, Ziggs, Gragas) will siege turrets and poke their enemies out before actually engaging and killing them while also having disengage to get out if needed. Split push comps (something like Nasus, Fiora, Camille) will try and push turrets, mainly at bot and top, while avoiding teamights. Lulu can fit into almost any team comp, as she is good in teamfights that engage comps want, can polymorph enemy for the pick comp so that they don't run away, can disengage fight for the poke comp and can also help her adc clear waves faster in the split push comp and protect him if the enemies are all mid while your midlaner and toplaner are pushing. So decide on your win condition based on your team (not yourself) and adjust your playstyle based on that. • What items will I buy?
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![]() If you see an important objective coming up, you should go back, refill your wards, then prepare the vision for the objective with the help of your team and then try and contest it. If you come to the objective when it spawns, you are late. Your ADC will probably want to farm the side waves while nothing is happening, so make sure they are safe with wards and staying on the same side so you can rotate to them or help them push a tower. Remember - objectives are more important than kills, but kills can lead to objectives! If you kill someone, spam ping your team to go for turret or objective (drake, baron) unless you are all super low. The priority of which objective you should take goes like this: Nexus -> Elder Dragon and Baron -> Dragon Soul -> Inhibitor -> Turrets and elemental drakes. ![]() First 3 of them are spawned randomly, and then, every elemental drake after will be the same as the third one that spawned. Additionally, based on who the 3rd one was, the Summoner's Rift will change to make the game a bit different. Elder Dragon spawns after one of the teams obtains dragon soul and it's a high priority late game objective.
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• Lulu is known to be the first champion to be announced through an „Art spotlight“ on Riot’s Youtube channel, first champion playable on PBE before her release on live servers and first champion to have her own login screen. • Lulu was the last champion to release with 2 other skins besides her original one. • Using Lulu’s E on enemy will grant them a debuff that says „Hey, listen!“ referencing Navi from The Legend of Zelda. • In chat, the enemy player's champion name is replaced by Squill, Cupcake, Kitty, Dragon or Snowman when affected by Lulu’s W – name depends on what skin is Lulu using. • Lulu and Veigar are friends. • Lulu was reffered to as "suppordle" by her designers (support yordle). • Lulu has a really good laugh spam. |
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That's all for my Lulu guide. I hope you enjoyed it and learned something new that will get you that sweet LP and rank you always wanted. I would really appreciate it if you left a comment or vote - don't hesitate to ask anything you need, I'll be happy to help you! I also wanted to thank jhoijhoi because thanks to her guide about "how to make a guide," I was able to understand the coding much better and I would probably have never done this without it.
Good luck on Summoner's Rift! |
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