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Runes: BEST ONE (ULTRA SCALING)
1
2
3
4
Resolve
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
SNOWBALL
Ignite
Teleport
Recommended Items
Items
Ability Order
Iron Ambassador (PASSIVE)
Poppy Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Darius
Impossible matchup. He outdamages you every time!
Camille
Let's play with our walls.
Ideal
Strong
Ok
Low
None
Camille
Let's play with our walls.



Hello! I'm Kocykek and welcome to my guide!
What you will find here are the best viable items, runes, summoner spells and combos for
Poppy on Top Lane. About the guide, the entire text code was written by me and I took some inspirations from other guides. I will link them in credits.
About me, I'm from Poland and I'm peaking Master 128 LP player (Diamond II at the moment because it's preseason) who mains
Poppy with over 500k mastery points on her since the beginning of Season 10. My in-game name is now "Kocykek" and I play on EUW.
Poppy Top Lane is the reason why I hit Master 2 times on both EUNE and EUW.
If you will have any questions about my guide, feel free to leave a comment. Anyway let's get into the guide!
What you will find here are the best viable items, runes, summoner spells and combos for

About me, I'm from Poland and I'm peaking Master 128 LP player (Diamond II at the moment because it's preseason) who mains


If you will have any questions about my guide, feel free to leave a comment. Anyway let's get into the guide!


















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Iron Ambassador |

When

Additional info:
Range: 475
Cooldown: 13 / 10 / 7
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Hammer Shock |

The impacted ground becomes unstable, slowing enemies by 20 / 25 / 30 / 35 / 40% standing on it before erupting after 1 second, dealing the same physical damage to all enemies hit.
Additional info:
Range: 430
Cooldown: 8 / 7 / 6 / 5 / 4
Cost: 35 / 40 / 45 / 50 / 55
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Steadfast Presence |
Passive:

Active:

Additional info:
Range: 400
Cooldown: 24 / 22 / 20 / 18 / 16
Cost: 50
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Heroic Charge |

If the target collides with terrain, she deals them the same physical damage again and stuns them for 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds.
Additional info:
Range: 475
Cooldown: 14 / 13 / 12 / 11 / 10
Cost: 70
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Keeper's Verdict |

Recast:

Releasing the ability within 0.5 seconds of the activation ends the charge to launch the hammer upwards, dealing 50% reduced damage and knocking up all enemies around


Additional info:
Range: 500
Cooldown: 140 / 120 / 100
Cost: 100
There are 2 ability orders that we can use on Poppy!
Skill Order #1 | ||||||
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1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
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Q | E | W | Q | Q | R | Q | E | Q | E | R | E | E | W | W | R | W | W |
Default skill order. Since





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Best rune set on















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Default rune set on

















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Situational runeset as it helps if against ranged matchup while still having some utility.











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Teleport Classic spell to take on Top Lane. It got a big change recently that you are now allowed to ![]() |
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Ignite![]() ![]() ![]() |




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Sustain Corrupting Potion - Best starting item to take on ![]() ![]() ![]() |
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VS Poke (ranged) Doran's Shield - Alternative item. It's better to take than ![]() |

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Poke Sheen - Since ![]() ![]() ![]() |
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AOE Damage Bami's Cinder - if you're going tank then you can grab the classic item. ![]() ![]() |
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VS Autoattackers/Healing Champions Bramble Vest - If you're struggling against Healing Champions like ![]() ![]() ![]() ![]() |

1




You can go this anytime and this combo will do great anytime!
2
A bit safer option but still great!



Probably go this if you lack a tank or there aren't any tanks in enemy team.
3
Tanky support way. With

Probably go this if you don't have ANY tanky champion in your team...

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Teamfighting - getting burst down Sterak's Gage - Grants a maximum health regeneration and a shield if bursted down in teamfights. The shield is increased if fighting against multiple champions. |
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Damage (%HP) + Health Titanic Hydra - Great offensive item to take on ![]() ![]() ![]() |
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VS TANKS Serylda's Grudge - Another item for tanks and maybe even tanky bruisers. It shreds through armor and also slows enemies which is amazing if using ![]() |
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VS SHIELDERS Serpent's Fang - Actually a good item if enemy have shielders like ![]() ![]() ![]() |
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Damage & Mana Manamune - A great item if you've bought ![]() |

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VS AD (autoattacks,healing) Thornmail - Classic item. Great against autoattack based champions like ![]() ![]() It's also good against healing champions. Applying 60% of Grievous Wounds on immobilizing enemy. Very good against champions like ![]() ![]() |
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VS AD (autoattacks,crit) Randuin's Omen - Gives good amount of armor and even an active that reduces attack damage and critical strike damage. Also you have passive on this item and it works like ![]() ![]() |
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VS AP (better heals,shields) Spirit Visage - Increased healing and increased shielding which works on ![]() |
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VS HEAVY AP Force of Nature - Probably the best magic resist item at the moment. Also gives movement speed. Unlucky that it doesn't give ability haste but you're tanky and that matters! |
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Shields on CC Winter's Approach - This item grants bonus shielding on slowing and immobilizing enemies. Grants ability haste and health based on mana. Not a bad item. |
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VS AD (autoattackers) Frozen Heart - Good item to take because of mana, ability haste and especially armor it gives. Grants passive working like ![]() ![]() ![]() ![]() |
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VS HEAVY AD (burst) Death's Dance - Situational item I would say. Buy it for heavy AD teams because taking bleed effect is better than being burst down. Also grants movement speed and heals you if you participated in someone's takedown. |
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VS AD Guardian Angel - Good against AD teams that can burst you down. You will have second chance in fight too. |

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VS AD/Autoattackers Plated Steelcaps - Boots that reduce enemies damage output from auto attacks and also grants armor. You will typically build this in most of the games. |
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VS CC/AP Mercury's Treads - Boots that grants you tenacity and magic resist. You will build this against heavy CC team comps. |
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Ability Haste Ionian Boots of Lucidity - If enemy doesn't have any autoattackers or any hard CC you can buy these that grant you a lot of Ability Haste that definitely won't go to waste. |



In Laning Phase your task is to win it. Depending on the matchup it can be hard but not always. Starting Level 1 with
Hammer Shock you can take first 3 melee minions with one proc and then farm and start trading with enemy laner. Level 1
Poppy isn't that bad but not good either. Wait until next level or Level 3 to effectively trade.
If against melee you can
Hammer Shock enemy either by going up to him or blocking a dash and then using it. You also should've
Corrupting Potion. Use it on trades in order to stack
Grasp of the Undying. Damage ticks are important because they are key factor of
Poppy's
Iron Ambassador. You can throw the passive just before the number on
Grasp of the Undying goes to 4 to proc it instantly and let another one stack. It works even better later with
Sheen bought. You can also
Hammer Shock minions if it's needed for
Grasp of the Undying proc. If the enemy has no dash you can just Q him and run away. It's the best if you can proc
Hammer Shock 2 times because it'll do a lot of damage. And if enemy is near a wall then you can easily stun him. Remember also to pick up your shield from
Iron Ambassador!
If against ranged you should save up mana and slowly farm. You can't really proc
Iron Ambassador that often unless they are short ranged but it's possible sometimes. They can be annoying but with
Second Wind and
Doran's Shield not so much. Try to scale instead of trading.
Later on when you'll get a bit tankier you can pretty much trade under enemies tower.
While taking turrets try to take as many plates as possible. And while farming try to last hit as many minions as possible.
Speaking about minions you can also maange your lane like any other laner.
Early on it is important because of Scuttle Crab fights. So if your jungler is pathing into the Scuttle Crub you're near to try to push the wave.
Also if enemy has more minions on his side you can freeze meaning your jungler can gank you easily.
And if you have more minions on your side you can pretty much expect enemy jungler to gank you easily because he will freeze.
Freezing means (in my words) last hiting minions at the very last moment while having more enemy minions on lane slowly dying resulting in enemy laner to lose many XP.
I'm not a fan of freezing but whether on enemy side or your side it can happen and opposite side can lose a lot.
And somewhere at 15th minute comes Mid Game...


If against melee you can











If against ranged you should save up mana and slowly farm. You can't really proc



Later on when you'll get a bit tankier you can pretty much trade under enemies tower.
While taking turrets try to take as many plates as possible. And while farming try to last hit as many minions as possible.
Speaking about minions you can also maange your lane like any other laner.
Early on it is important because of Scuttle Crab fights. So if your jungler is pathing into the Scuttle Crub you're near to try to push the wave.
Also if enemy has more minions on his side you can freeze meaning your jungler can gank you easily.
And if you have more minions on your side you can pretty much expect enemy jungler to gank you easily because he will freeze.
Freezing means (in my words) last hiting minions at the very last moment while having more enemy minions on lane slowly dying resulting in enemy laner to lose many XP.
I'm not a fan of freezing but whether on enemy side or your side it can happen and opposite side can lose a lot.
And somewhere at 15th minute comes Mid Game...



In Mid Game you should either try to help your teammates as your
Teleport is now Unleashed Teleport or keep pressuring enemy on lane. Either way you're helping your teammates so much.
Mid Game focuses on objectives so it's very important to go bot as drake is here. Bonuses that are coming from drakes are key factor to victory. Eventually you and your bot can change lanes depending on the situation.
Taking drakes isn't that hard but you've to think because you're a Top Laner. You're not a Jungler. You're Top Laner.
So in this case you have 2 choices: Either join a fight on drake or pressure enemy on one specific lane.
Control Ward or
Oracle Lens to clear wards so the enemy doesn't have vision on you. If you have prio your team can easily take down the drake but if not then you have to either wait for engage, engage or even use ult. Focusing jungler and killing him makes taking objectives a lot easier. As Top Laner as said a moment ago you can use
Keeper's Verdict to knockout the enemies away or knockout the specific enemy away (jungler). This will make a better situation for a minute.
You can also stop enemies from blastconing either into dragon pit or in the jungle.
Stopping blast cones and dashes on objectives with Steadfast Presence:
On drake it works the best against enemy on blue side.
On baron it works the best against enemy on red side.
LeBlanc, her team is coming down there but your team is doing dragon. You kill
LeBlanc and not only that... You're distracting them from doing objective. They kill you but they lose dragon and
LeBlanc. At least that's what happened in my game.
Splitpushing is just for the good of your team. One thing you'll need available on splitpush is Unleashed Teleport. If your team is just weak or they need to farm and not you then they need to deal with you or either you'll win the game by taking all the turrets on the lane you are. And if you're that fed then one enemy won't be enough...
Remember that you can't really decide whether to Splitpush or Join a drake fight. It depends on the situation you're in. You can splitpush if you have Unleashed Teleport available so you can
Teleport to a dragon fight if you don't really pressure enemy and you can join a drake fight if your lane is in good state and everything's alright. It really depends on the situation.
And then there is Late Game...

Mid Game focuses on objectives so it's very important to go bot as drake is here. Bonuses that are coming from drakes are key factor to victory. Eventually you and your bot can change lanes depending on the situation.
Taking drakes isn't that hard but you've to think because you're a Top Laner. You're not a Jungler. You're Top Laner.
So in this case you have 2 choices: Either join a fight on drake or pressure enemy on one specific lane.
Fighting on drake:
You can use


You can also stop enemies from blastconing either into dragon pit or in the jungle.
Stopping blast cones and dashes on objectives with Steadfast Presence:
On drake it works the best against enemy on blue side.
On baron it works the best against enemy on red side.
Pressuring enemy (splitpush):
Well pressuring enemy is just being on your own on whether opposite lane or any lane. While it's kinda egoistic from many point of views it brings a lot of pros. Let's take an example. You are on Bot Lane and you're fighting


Splitpushing is just for the good of your team. One thing you'll need available on splitpush is Unleashed Teleport. If your team is just weak or they need to farm and not you then they need to deal with you or either you'll win the game by taking all the turrets on the lane you are. And if you're that fed then one enemy won't be enough...
Remember that you can't really decide whether to Splitpush or Join a drake fight. It depends on the situation you're in. You can splitpush if you have Unleashed Teleport available so you can

And then there is Late Game...



Late Game is just crazy phase of the game. At this moment Inhibitor is probably taken from one of the teams. Either a Teamfight or just killing someone can change the game. Winning a Teamfight in Late Game can basically mean ending the game but killing somebody can mean taking objective or towers or inhibitors. Late Game also relies on minions state. For example if someone's base is being pushed by superminions then somebody has to back. It's even worse if someone is pushing with superminions. Either someone defends the base or just leaves it and open nexus. And it's very important to track these key things. It often happens when the lane with superminions is pushed to opposite site when Baron, Soul or Elder Drake is spawning. If you're on winning site then you can easily take objectives and fight enemies since it's win-win situation. If not then you're supposed to defend the base and push the minions as far as possible. Remember that destroying inhibitor allows opposite site to gain more Gold and XP if you're struggling to end. It just depends on the situation.
In Late Game just focus on objectives. If you're planning to start a teamfight then either focus the most fed person on their team or protect your carry. It can also depend how fed are you. And remember that in teamfights you can block blast cones and knock someone with ![]() |
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![]() ![]() ![]() Somehow you can outdamage him early on and later with ![]() |
![]() ![]() He's immobile but he's tanky. Dodge his ![]() ![]() |
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|
Camille She plays with a wall as well so you can help each other with hitting abilities. |
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Zilean He can place a bomb on you when you engage, he can boost your movement speed and even guarantee your safety with ![]() |
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Yorick Since you have ![]() ![]() |
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Anivia You can ![]() |
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Jarvan IV You can stun the enemy into his wall! |
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Rammus He ganks really nice. |
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Yasuo He can R your R and W. |
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Yuumi She boosts you everything that is needed to make you immortal. |
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Veigar You can somehow ![]() |
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Swain If you somehow stun an enemy with ![]() |
Thank you for checking out my guide! If anything looks scuffed or ugly then I'm sorry. I tried my best to make my guide look the best on both desktops and phones.
Special thanks to:
- Bruntta
(for letting me use Poppy images 💕)
- jhoijhoi
- Katasandra
If not them, well I would've been stuck without images and all.
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[12.9] The only Hero! - Master Poppy Top Guide
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