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Rengar Build Guide by Zozuh


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League of Legends Build Guide Author Zozuh

[8.9] Thrill of the Hunt - Indepth Pro Rengar Guide

Zozuh Last updated on May 10, 2018
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Team 1

Cheat Sheet
Previous Champion Build Next Champion Build

Predator of the Jungle

Rengar Build

Domination
LoL Path: Domination
LoL Rune: Electrocute
Electrocute
LoL Rune: Sudden Impact
Sudden Impact
LoL Rune: Zombie Ward
Zombie Ward
LoL Rune: Ravenous Hunter
Ravenous Hunter

Sorcery
LoL Path: Sorcery
LoL Rune: Transcendence
Transcendence
LoL Rune: Gathering Storm
Gathering Storm
Bonus:

+12 Attack Damage or +20 Ability Power, Adaptive

LeagueSpy Logo
Jungle Role
Ranked #33 in
Jungle Role
Win 51%
Get More Stats

Ability Sequence

1
4
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R


Threats to Rengar with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Ashe Jumping on her is quite easy all throughout the game, with her low CC and with her only having sustained damage. Try to catch her out without her support or if the support is low. When she hits level 6 however, make sure that her ult is either on cooldown or you have a bush on the nearby to easily catch up to her when she tries to stun and run.
1
Fiddlesticks Fiddle is an easy kill. From the start, he is squishy. Catch him out without his W heal and should be an easy kill. Early invades work very well on him, as long as you know where each enemy is on the map, so you don't get 2v1'd. Later game, he will definitely have a zhonyas and his fear will give him time to run to his teammates. Try to snare him before this or kill him before he can react.
1
Ziggs Ziggs is really easy to jump on unless he puts his E on himself early. He shouldn't be able to burst you down before you get the kill, or CC him. He's good to gank early game as he has low mobility without his W. Unless you get caught on the other side of his W, it shouldn't affect you that much anyway. Locking him down with empowered E is the best way to approach the gank, as he doesn't have a large amount of HP.
1
Morgana Morgana's black shield is useless against you. You can either save your empowered E, or just channel it into pure Q damage for an easy kill. If she is midlane, just wait for her Q to be down and head straight in. If she's down in the bot lane, do the same thing and make sure to lock her down with your E, so she can't get away with a flash and an ADC heal.
1
Nami Nami has decent peel, but being mostly skillshots, very easy to kill. Versing a Nami support normally leads to an easy double kill bot-lane. You can normally kill her without using anything empowered, leaving a good amount of CC or more damage for the ADC. If the ADC has already fled, empowered Q should be enough, unless you want to give your ADC the kill, in which you'd just throw your Empowered E
1
Jayce Jayce is tough against everyone early. It's best to pay attention to other lanes until he falls off. Unless your laner is having lots of trouble. If you find yourself ganking this lane, make sure to throw your E without it being empowered, as the damage from your empowered Q is going to be necessary to bring him down without taking a death on your team. Unless he's very low and you want to prevent any flashes.
1
Soraka Soraka is very weak early because she's constantly low from spamming her heal on her ADC. Easy Kill. Her heal is on a long CD in the laning phase, so feel free to aim the ADC before racking up this easy passive stack. An E will suffice in CCing her, and your empowered Q should take a big chunk out of her HP. Catch her and her ADC when she is pushed, and it's an easy double kill thanks to your bush jumping passive and her lack of hard CC
Guide Top

Introduction

Hello!
I'm Zozuh and I'm a Rengar main. I've been playing Rengar for a few years and have pretty much mastered him. He is my favorite champion in the game from his personality to his play style. If you want to one-shot people and get out safely while sounding like a bad ***, this is your champion. This is my first guide, so comments on improvement are really appreciated! As well as your up votes :D
This Guide will be continuously updated until completed.
o


Guide Top

Pros / Cons

Pros:

  • One-Shotting Capabilities
  • Can be Tank + Big Damage
  • Fast Movement Speed
  • Low Cooldowns Midgame
  • Unlimited Bush Jumps
  • Snare and Slow
  • % Damage HP Heal
  • Amazing Snowballer
  • Lethality is pretty good still

Cons:

  • Has trouble with big tanks
  • Control wards suck
  • Can be terrible if behind
  • Hard for new players
  • W and E on long cooldowns early game
  • Ferocity management


Guide Top

Runes

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ooooo You start with this tree as the main one to really bring forward and enhance Rengar's assassin abilities. Each Rune picked from this tree aims to enhance his assassination capabilities and works to increase his damage output. ooooo
oo
ooooo This rune amplifies Rengar's combos by a large amount, allowing him to spit out more damage in a short amount of time. As you only need 3 unique attacks to proc this rune's effect, his combo even without a leap will easily allow you deal more damage. ooooo
oo
ooooo This rune works very well with your passive and ult, giving you increased killing power after each leap. The lethality just adds to the amount you receive from the build, and is just the best choice out of the ones available. ooooo
oo
ooooo This rune enhances your vision control, allowing you to keep vision in your own jungle as well as the enemies. It;s a good choice to tactically put yourself ahead and make good picks for a snowballing game. ooooo
oo
ooooo The Ravenous Hunter rune allows you to heal through the early game, and gives you the sustain you need to pull off early fight more efficiently. We take this over relentless hunter because that rune's effect only benefits you out of combat, and with your speed from Ultimate, you don't need that. ooooo
oo
ooooo Sorcery is the rune tree we are going with for the secondary option. Since we picked domination as our first tree, Sorcery allows us to start off with an extra 6 AD,
making the early clears slightly easier.
ooooo
oo
ooooo This rune gives us some more fighting power due to it's nice CDR benefits. On top of this, it allows us to stack CDR, enabling us to efficiently use certain items, as well as rewarding us for doing this with MORE AD for each % of CDR. ooooo
oo
ooooo This rune ensures that we scale more heavily into the late game, making it slightly easier to win every 10 minutes. For really long games, this definitely turns the tide. ooooo
o


Guide Top

Unique Skills

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Passive: Unseen Predator


Rengar's passive takes a lot of management. Bonetooth necklace allows him to snowball easier, so make sure you're involved in as many kills as possible. For the first few kills of the game, it's fine to take the kills from lane ganks if the corresponding stack hasn't already been received. After that, feel free to distribute the kills as you see fitting. I personally like to take things into my own hands and take the kills. Unseen predator allows a lot more mobility and a gap closer on a 0 CD. Ferocity is what makes Rengar, Rengar. Being able to properly manage this bar allows you to fully use Rengar's power. It also allows a lot more diversity in gameplay/playstyle. Also remember that your jump range is actually a little further than the indicated line, and you also keep the ability to jump 0.5s after leaving the bush.
ooo
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Q: Savagery


This is Rengar's main ability. It's high AD scaling, low cooldown and AA resetting feautures means Rengar is always ready for a fight. On 3 stacks of Ferocity, you can Q and then empowered Q instantly for insane damage. Use this ability whenever possible, as it's low Cooldown literally turns it into an auto attack!
ooo
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W: Battle Roar


This ability is just plain annoying to the enemy team. It's healing means you automatically become more tanky and harder to kill, and the empowered version just means you can barely be touched. It helps you pull off those sick clutches, as well as survive surprise attacks or misplays. A very handy ability overall, and even gives you the option to play the rare AP Rengar.
ooo
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E: Bola Strike


This is your main tool for ganking. You can ult, then E mid-leap and once you've got your 4 stacks, you can E again for a snare and a guaranteed kill. Even without being empowered, your E's slow mixed with stalkers smite is crazy. I also use bola strike to finish of low enemies that are a distance away, or to slow them down from over the wall for an ally to follow up, or to keep them within distance of leaping range from a bush. Don't be afraid to use this ability for damage, as it scales with 70% of your total AD.
ooo
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R: Thrill of the Hunt


You can use this this for a lot of different things, such as to catch up to an enemies, gank a lane sneakily by avoiding wards, or to run away from the enemy if you get caught out. You can even use it to jump onto dragon and steal it if need be. At 40% CDR and level 3, your ult cooldown is crazily short, so use it whenever you like! It also counts as a bush of sorts, meaning you generate 1 ferocity from leaping with it.
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Guide Top

Items

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o
oo Hunters Machete - The basic starting jungling item for Rengar in the jungle, as it gives Rengar more attack speed, and healing form his attacks. This works on his Q which is on a low cooldown compared to his other abilities. This is why we don't take Hunter's Talisman, as Talisman isn't as effective on Rengar due to the long cooldowns early game. oo
o

o
oo Stalkers/Skirmishers/Trackers - This upgrade is 100% preference and based fully off playstyle. Stalkers is my personal favourite as it almost guarantees a kill if you for some reason miss your E. Skirmishers is good for bruisers who take a few hits to kill someone (Master Yi). And Trackers is good against people who are easy to invade and cheese (Evelynn, Yi). oo
o

o
oo Warrior Enchantment - Just by looking at the stats you can see how it is the best for Rengar. Lots of AD mixed with CDR is just perfect. This enchantment just adds power. oo
o

o
oo Enchantment: Cinderhulk - Good for Tank Rengar as it helps with extra bonus HP and the AoE Damage passively. Getting this as your enchantment allows for early game sustainability as well as a healthier jungle clear. oo
o

o
oo Edge of Night - This item offers a lot that Youmuu’s does but with a spellshield and health, however it doesn't have the CDR. oo
o

o
oo Ionian Boots of Lucidity - An amazingly cheap and efficient item for Rengar due to the 10% CDR and 300 Gold savings from most boots. Good to get when you're in front early and looking to roam and snowball! oo
o

o
oo Boots of Mobility - If you're behind and need to have more map presence to get yourself ahead, these help a lot. Plus they are an easy switch to Lucidity once you're in front. oo
o

o
oo Ravenous Hydra - Ravenous Hydra just adds to the burst damage. With it's high damage built in and its AoE cleave, activating it makes one shotting much more simple. oo
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o
oo Titanic Hydra - A wonderful item for Tank Rengar as it's cleave damage it based off your HP. Rengar's high base AD means tank is still pretty good even without full damage. oo
o

o
oo Youmuu's Ghostblade - Combined with your ult, noone can get away from you. It's Armor Pen is good and the 10% CDR helps a lot too. oo
o

o
oo Infinity Edge - This item is really good on Rengar. Without the Crit Chance, his one-shot potential is amazing, but if you get a 20% chance crit, it's an easy kill. oo
o

o
oo Bloodthirster - With your Q resetting your auto attack, allowing you to lifesteal inbetween comboes and lifesteal, this item's high AD and lifesteal perks helps to allow Rengar to 1v5, as well as fully lifesteal after a fight. oo
o

o
oo Blade of the Ruined King - The extra % HP Damage helps with getting past the tough tanks like Voli and Garen. The lifesteal also helps if you subsitute BT for this. oo
o

o
oo Lord Dominik's Regards - With a slight decrease in total AD, the armor pen makes up for it against big tanks like Garen and Volibear, as well as your passive means that the slightly lower AD is nothing. A good item when there are too many to deal with. oo
o

o
oo Black Cleaver - This works well with tank rengar as well as normal rengar, as his full combo means all 5 stacks are on the target for full armor pen. This gives your team a major advantage in team fights against certain targets, as well as giving you 20% CDR and tank stats. oo
o

o
oo Randuin's Omen - Good against ADC's and Yasuo. This shuts them down by decreasing attack speed and their crit damage. oo
o

o
oo Spirit Visage - A really good item for the new Rengar as it gives lots of HP, HP Regen, CDR and MR, meaning he can sustain a lot while still outputting damage from other items. Also, the CDR can be converted into damage with the right runes! oo
o


Guide Top

Combos

Rengar has a few combos that allow him to be diversely played instead of just a damaging stacking machine.
____________________________________________________________________________________________
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1. The "team/gank" combo (used for allies)
Jump from Ult/Bush for first ferocity stack > E mid air > Q > W > E again for a snare (or Q if low enough).
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2. The "One-shot" (used for late game or solo kills)
Leap from bush or Ult > E mid air > Q after landing> W > Empowered Q > Dead
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3. The "quick thinker"[/code]
The normal combo except W if you change your mind on the engage or need a quick escape because the fight went badly.
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Guide Top

Advanced Jungle Matchups

Here I go into depth with the champions Rengar could face in the Jungle. (Alphabetical Order)
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o
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Amumu - Hard - 9/10
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Diana - Hard - 9/10
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Ekko - Hard - 9/10
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Elise - Hard - 10/10
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Evelynn - Easy - 3/10
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Fiddlesticks - Easy - 1/10
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Gragas - Hard - 9/10
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Graves - Medium - 6/10
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Hecarim - Hard - 9/10
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Ivern - Hard - 9/10
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Jarvan - Medium - 6/10
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Jax - Hard - 8/10
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Kha'Zix - Hard - 9/10
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Kindred - Medium - 4/10
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Lee Sin - Hard - 10/10
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Malphite - Hard - 9/10
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Guide Top

Jungling Early

Usually you start Red Buff with the help of your bot laners when you spawn on the bottom left of the map. If you start on the top right of the map, you want to start blue, so you also get the help of your bot laners.

Top Right of Map


Start in the bush next to Blue buff and jump onto it with Q activated. This should give you 2 stacks instantly. Kite the buff backwards through the bush, using leap for Lethality. I like to sneakily make my support take a hit or two, depending on their awareness. After this, put a point into E and move over to Gromp. Use AA > Q > AA > E > Empowered Q and then smite to finish it quickly and get health. After the smite, it will still have a bit of health left, so try to stack 2 bars of ferocity from your Q off of it, don't use your E again. If you only get 1 bar, that's fine. Walk to Wolves and throw your E at the smaller wolf closest to you over the wall (Should be easy even though you have no vision). Use Q and Empowered Q to kill the smaller wolves, then kill the big wolf using Q and E, using a health pot when necessary. Once you've cleared the wolf camp, put a point into W and run on over to the raptor camp, use a health pot if needed. Leap onto the closest raptor and Q > E > AA> W > Empowered Q to kill the first raptor, then killing each small raptor, primarily with AA and Q. Once the raptor camp is cleared, run over to Red Buff. If you have no Ferocity, leap onto it from the bush next to it and do the Q > E > AA > W > Empowered Q combo. If you have some bars though, hit it with an E over the wall to refresh your Ferocity bar timer, and combo it with Q > Empowered Q > W or Q > W > Empowered Q. Smite red when it's near dead, as you will be half health-ish otherwise. Then use a ward to ward Kruggs and jump over the wall. When you leap, do the Q > E > AA> W > Empowered Q combo, and kill the Kruggs. From here, either get scuttle or look for a top gank. If you can do neither, recall, buy items, and get right-side river scuttle and look at a mid or bot gank. If your bot lane has made the enemy back or almost killed them, call them over for a sneaky early dragon.
o

Bottom Left of Map:


Put your first point into Q. The way you want to start Red Buff is with being in the bush next to it, then leap to it and Q > AA > AA > AA > Q etc. This makes it so you can get an extra Q in or two before moving onto Kruggs. After Red Buff, put a point in your W then ward Kruggs to easily jump over the wall to hit the small Krugg. As you land on the small Krugg, use Q > AA > W > AA using the Empowered Q whenever it comes up (depending on how many stacks red gave you). Make sure to always press Q the moment your auto attack registers and Q again instantly as your ferocity hits 4, since the 2nd Q cancels the animation as well. Then AA > Q > W > AA until the Kruggs are dead. Head on over to Wolves and take our the smaller wolves first, then the main one. After the camp, you will be level 3, put a point into your E and go to Blue Buff. When attacking Blue buff, make sure to get the point of ferocity from leaping out of the bush, followed by a Q > E then waiting to get hit by it once, then W > Empowered Q and kill the buff, you’re able to use smite here depending on your HP or need to rush the camp. Go over to gromp, kill it with or without smite (depending on blue buff) and continue to Scuttle Bug in the river, followed by a top gank, mid gank, or jungle invade. Usually I quickly scope their Red Jungle by following the () line, then leading into a top gank. If none of these options are available, just recall, buy items, clear the Raptor camp, and look at perhaps ganking either mid or bot.
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Guide Top

Mid Game

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When you get to mid game, the ideal situation is you having 5 or more kills, a few stacks on your necklace, and at least two of your lanes ahead/fed. Your role now moves on from assisting your lanes, too catching people out in alone lanes and killing them to push the tower. Do this for every 1st Tier tower if it's not already down, and when they are, switch to getting objectives such as dragon or rift herald/baron instead. With a dragon or too ahead, Team Fights and 2nd Tier towers become your main focus. With this kind of lead either finish out the game, or drag it into late game. Luckily, late game becomes a sinch.
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Guide Top

Late Game

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Usually, the Late game wouldn't really come if you're ahead as someone like Rengar. If you are still unaware at shotcalls to end the game, late game can sneak up on you and the enemy can start getting stronger and your lead smaller. If this does happen, in team fights try taking out the ADC or APC first, as they will do the most damage on the enemy team. Use the "One-Shot" combo to kill these two, and the "Team/Gank" combo to keep the rest held in place so your team can follow up and kill them. Keeping the jungle warded is also very crucial, as it can lead to a kill on a wandering ADC, meaning team fights are so much easier, and you can take baron/inhibs.

Warding Spots:
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Guide Top

Summary

I really hope you enjoyed this guide, and feel like playing Rengar a lot more now! It'd be awesome to see more Rengars on the rift. Please comment with any feedback and give it a vote, everything is appreciated! Also looking to add a "results" section for how this build worked for you! Feel free to comment them.