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Choose Champion Build:
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Predator of the Jungle
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Top Rengar (un-updated)
Recommended Items
Runes:
Spells:
Flash
Smite
Items
Ability Order

Unseen Predator (PASSIVE)
Rengar Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Amumu
Amumu is one of the CC kings. He may not seem like he'd be able to, but he can kill you early in a 1v1 with his Damage over Time and his CC. Watch out for his counterganks, and be wary when taking his camps. He shouldn't come into your jungle though.
Synergies
Introduction
I'm Zozuh and I'm a Rengar main. I've been playing Rengar for a few years and have pretty much mastered him. He is my favorite champion in the game from his personality to his play style. If you want to one-shot people and get out safely while sounding like a bad ***, this is your champion. This is my first guide, so comments on improvement are really appreciated! As well as your up votes :D
This Guide will be continuously updated until completed.
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Pros:
Cons:
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ooooo | This rune ensures that we scale more heavily into the late game, making it slightly easier to win every 10 minutes. For really long games, this definitely turns the tide. | ooooo |
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oo | Warrior Enchantment - Just by looking at the stats you can see how it is the best for Rengar. Lots of AD mixed with CDR is just perfect. This enchantment just adds power. | oo |
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oo | Edge of Night - This item offers a lot that Youmuu’s does but with a spellshield and health, however it doesn't have the CDR. | oo |
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oo | Boots of Mobility - If you're behind and need to have more map presence to get yourself ahead, these help a lot. Plus they are an easy switch to Lucidity once you're in front. | oo |
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oo | Ravenous Hydra - Ravenous Hydra just adds to the burst damage. With it's high damage built in and its AoE cleave, activating it makes one shotting much more simple. | oo |
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oo | Titanic Hydra - A wonderful item for Tank Rengar as it's cleave damage it based off your HP. Rengar's high base AD means tank is still pretty good even without full damage. | oo |
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oo | Youmuu's Ghostblade - Combined with your ult, noone can get away from you. It's Armor Pen is good and the 10% CDR helps a lot too. | oo |
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oo | Infinity Edge - This item is really good on Rengar. Without the Crit Chance, his one-shot potential is amazing, but if you get a 20% chance crit, it's an easy kill. | oo |
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oo | Blade of the Ruined King - The extra % HP Damage helps with getting past the tough tanks like Voli and Garen. The lifesteal also helps if you subsitute BT for this. | oo |
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oo | Randuin's Omen - Good against ADC's and Yasuo. This shuts them down by decreasing attack speed and their crit damage. | oo |
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Rengar has a few combos that allow him to be diversely played instead of just a damaging stacking machine.____________________________________________________________________________________________
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1. The "team/gank" combo (used for allies)
Jump from Ult/Bush for first ferocity stack > E mid air > Q > W > E again for a snare (or Q if low enough).
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2. The "One-shot" (used for late game or solo kills)
Leap from bush or Ult > E mid air > Q after landing> W > Empowered Q > Dead
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3. The "quick thinker"[/code]
The normal combo except W if you change your mind on the engage or need a quick escape because the fight went badly.
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Amumu - Hard - 9/10 |
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Diana - Hard - 9/10 |
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Ekko - Hard - 9/10 |
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Elise - Hard - 10/10 |
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Evelynn - Easy - 3/10 |
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Fiddlesticks - Easy - 1/10 |
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Gragas - Hard - 9/10 |
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Graves - Medium - 6/10 |
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Hecarim - Hard - 9/10 |
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Ivern - Hard - 9/10 |
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Jarvan - Medium - 6/10 |
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Jax - Hard - 8/10 |
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Kha'Zix - Hard - 9/10 |
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Kindred - Medium - 4/10 |
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Lee Sin - Hard - 10/10 |
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Malphite - Hard - 9/10 |
Top Right of Map
Start in the bush next to Blue buff and jump onto it with Q activated. This should give you 2 stacks instantly. Kite the buff backwards through the bush, using leap for Lethality. I like to sneakily make my support take a hit or two, depending on their awareness. After this, put a point into E and move over to Gromp. Use AA > Q > AA > E > Empowered Q and then smite to finish it quickly and get health. After the smite, it will still have a bit of health left, so try to stack 2 bars of ferocity from your Q off of it, don't use your E again. If you only get 1 bar, that's fine. Walk to Wolves and throw your E at the smaller wolf closest to you over the wall (Should be easy even though you have no vision). Use Q and Empowered Q to kill the smaller wolves, then kill the big wolf using Q and E, using a health pot when necessary. Once you've cleared the wolf camp, put a point into W and run on over to the raptor camp, use a health pot if needed. Leap onto the closest raptor and Q > E > AA> W > Empowered Q to kill the first raptor, then killing each small raptor, primarily with AA and Q. Once the raptor camp is cleared, run over to Red Buff. If you have no Ferocity, leap onto it from the bush next to it and do the Q > E > AA > W > Empowered Q combo. If you have some bars though, hit it with an E over the wall to refresh your Ferocity bar timer, and combo it with Q > Empowered Q > W or Q > W > Empowered Q. Smite red when it's near dead, as you will be half health-ish otherwise. Then use a ward to ward Kruggs and jump over the wall. When you leap, do the Q > E > AA> W > Empowered Q combo, and kill the Kruggs. From here, either get scuttle or look for a top gank. If you can do neither, recall, buy items, and get right-side river scuttle and look at a mid or bot gank. If your bot lane has made the enemy back or almost killed them, call them over for a sneaky early dragon.
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Bottom Left of Map:
Put your first point into Q. The way you want to start Red Buff is with being in the bush next to it, then leap to it and Q > AA > AA > AA > Q etc. This makes it so you can get an extra Q in or two before moving onto Kruggs. After Red Buff, put a point in your W then ward Kruggs to easily jump over the wall to hit the small Krugg. As you land on the small Krugg, use Q > AA > W > AA using the Empowered Q whenever it comes up (depending on how many stacks red gave you). Make sure to always press Q the moment your auto attack registers and Q again instantly as your ferocity hits 4, since the 2nd Q cancels the animation as well. Then AA > Q > W > AA until the Kruggs are dead. Head on over to Wolves and take our the smaller wolves first, then the main one. After the camp, you will be level 3, put a point into your E and go to Blue Buff. When attacking Blue buff, make sure to get the point of ferocity from leaping out of the bush, followed by a Q > E then waiting to get hit by it once, then W > Empowered Q and kill the buff, you’re able to use smite here depending on your HP or need to rush the camp. Go over to gromp, kill it with or without smite (depending on blue buff) and continue to Scuttle Bug in the river, followed by a top gank, mid gank, or jungle invade. Usually I quickly scope their Red Jungle by following the () line, then leading into a top gank. If none of these options are available, just recall, buy items, clear the Raptor camp, and look at perhaps ganking either mid or bot.
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oWhen you get to mid game, the ideal situation is you having 5 or more kills, a few stacks on your necklace, and at least two of your lanes ahead/fed. Your role now moves on from assisting your lanes, too catching people out in alone lanes and killing them to push the tower. Do this for every 1st Tier tower if it's not already down, and when they are, switch to getting objectives such as dragon or rift herald/baron instead. With a dragon or too ahead, Team Fights and 2nd Tier towers become your main focus. With this kind of lead either finish out the game, or drag it into late game. Luckily, late game becomes a sinch.
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oUsually, the Late game wouldn't really come if you're ahead as someone like Rengar. If you are still unaware at shotcalls to end the game, late game can sneak up on you and the enemy can start getting stronger and your lead smaller. If this does happen, in team fights try taking out the ADC or APC first, as they will do the most damage on the enemy team. Use the "One-Shot" combo to kill these two, and the "Team/Gank" combo to keep the rest held in place so your team can follow up and kill them. Keeping the jungle warded is also very crucial, as it can lead to a kill on a wandering ADC, meaning team fights are so much easier, and you can take baron/inhibs.
Warding Spots:
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Amumu - Hard - 9/10
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