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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Introduction

Hi all! This is my first guide (ever), and it's on my favorite champion in all of my LoL summoning career:
I don't claim to be a pro, nor the best at
P.S. 아리 is Korean for her name (it means Graceful/Elegant).
That dance reference was by NeiLalwaysLeeT. Go check his channel if you want to see some other LoL references.

First things, first:
Some mid laners are farmers (
She has relatively high base damages for her main damage spells, allowing her to build semi-tanky (not as effectively as before), yet deal glasscannon-like damage. However, high base damages with an assassin build (
|
Pros
+ One of the highest, if not the highest burst mobility in the game with her ultimate + Can carry a whole team by roaming and Charming (don't mean 1v5) + One of the best mid games + Some lane sustain and easy farming + True damage and one of the best CCs in the game ( + Sexy fox lady |
SPACE |
|
SPACE |
Cons
- Low mobility without ultimate - Weaker late, late game (can't one shot the overpowered Purple Caster Minions with - Takes some time to out-damage the other burst casters (unless very ahead) - Squishy until you get some items |
SPACE |

Runes
Greater Mark of Magic Penetration - Standard mage marks: they'll give you magic penetration for your magic damage spells.
*They don't work for the return part of
Orb of Deception*
Greater Seal of Armor - Armor will help you trade better (autoattack harass, minion retaliation). Not much to say here.
Greater Glyph of Magic Resist - Some much needed magic resist against the magic damage dealing mids.
Greater Quintessence of Movement Speed - MOVEMENT SPEED to help you land that last skillshot, make clutch escapes, reposition yourself better, etc. (even better since the S3 base movement speed buffs, as these only work on base movement speed and not bonus), and you really won't miss the 15 AP.
VS AD Mid (
Runes
Greater Mark of Magic Penetration - refer to above
Greater Seal of Armor - Armor for those pesky physical damage spells and autoattacks
Greater Glyph of Scaling Magic Resist - Since you won't be going up against an AP mid, they should have an AP top. If they don't, replace these with
Greater Glyph of Scaling Ability Power
Greater Quintessence of Movement Speed - refer to above
You can always use different runes. These are just my preferences. Other viable choices are:

First thing's first: NEVER FOLLOW ITEM BUILDS EXACTLY. ALWAYS BUILD ACCORDING TO THE ENEMY TEAM!
If they have all magic damage, then skip the
If they have all physical damage, then get a MUCH earlier
If they have a lot of true damage, then get
If they have a tanky team, then get
If they're building a lot of MR, then get a
Ok. Now that I've sent that message out, it's time for me to explain my build.
In my opinion, there are two ways of playing
You can start with several items, which aren't listed above. These items are a
You should always have a defensive item in your build.
At the end of the game, if you have enough, you can change your
You can also get
Item Suggestions
Athene's Unholy Grail: What you get if you want to constantly push the lane without running out of mana. Also gives a nice amount of AP, MR, and CDR. Good item to get against
LeBlanc since you can push the lane (she doesn't farm well at turret) and you have some MR. You can also get this if you have a mana hungry jungler or if your jungle isn't in your control and blue is constantly being taken.
Will of the Ancients: It's still a good item. Just not as cost effective as it was before. When Ahri was released, WotA was pretty core on her. Now, rarely anyone gets it. Get it if: you're losing lane badly and need to recover quickly or you have an AP Top and want to run Double WotA. Don't rush it either, just leave the
Hextech Revolver in your inventory until later.
Abyssal Mask: It's not a priority item since the nerf. If you want the magic pen, you can get a
Haunting Guise (It's underrated). Just note that it's not an aura and you get no MR. If you still want the MR, you can just get an early
Negatron Cloak and get another big MR item (QSS, BV). You can get this if you want more aggressive stats than the other MR items give you.
Deathfire Grasp: Super damage! Use it before your Fox-fires and Spirit Rush essence bolts land, to make maximum effectiveness of the % damage increase.
Rabadon's Deathcap: A core item on any AP Carry's build. It's just pure damage and allows you to scale into late game better.
Rylai's Crystal Scepter: Makes Ahri one of the kiting queens, along with
Ashe and
Kayle. A chunk of HP to survive, and the slow lets you chase better. Also, since
Fox-Fire counts as a single target spell, you can reapply the 35% Rylai's slow 3 times, making your chasing/escape potential amazing.
Liandry's Torment: Along with Sorc Shoes, and possible Abyssal, you can get up to 50 MR reduced, 30 of it through penetration, and the other third through Abyssal's -MR aura. It'll give you a nice DoT (keep in mind that it's current hp, not max). It's a combo item along with
Rylai's Crystal Scepter, as the slow will increase the DoT duration.
Zhonya's Hourglass: Armor and AP. Get it against
Talon or heavy physical team compositions. Also, the Stasis active is amazing. It can save you and your tails, by letting you ignore that
Requiem,
Ignite, or to allow you to drop focus in teamfights.
Lich Bane: I personally don't like it. You can use it for more burst, and you can have constant procs from your short CDs, but it's still really situational. It also helps you split-push better, if you're doing that.
Pure Defensive Items
These are items you get just for defense and have no offensive purposes
Quicksilver Sash: This is a good item if you find yourself getting CC-locked a lot. Get it if: they enemy team wants to CC-lock you with
Leona/
Nautilus or if they have a
Skarner/
Warwick/
Malzahar and they're targeting you with their ults.
Frozen Heart/
Randuin's Omen: Since you'll be diving in anyway (not stupidly, mind you), a Randuin's would be a good choice if they have heavy physical damage, and a FH would give you a lot of mana and CDR. You would normally get a Zhonya's, but you can get this if you like. Don't get the FH if your team already has one.- Catalyst the Protector: I don't think that Ahri needs that extra mana from RoA. Your spells don't cost that much mana to use. Sure, it gives more HP, but Rylai's slow is amazing for kiting, chasing, and escaping. If you really want the Catalyst the Protector passive, then save it for a
Banshee's Veil later if you're up against a
Blitzcrank,
Nautilus or some others. Skip the Doran's Rings if you plan on getting a Catalyst.
Boots
There are a few choices for boots that I would recommend:
Sorcerer's Shoes: These will give you a strong early game. Combined with runes and masteries, you should do almost true damage to anyone without scaling MR or MR runes/masteries.
Mercury's Treads: These provide MR, but most importantly, Tenacity, an amazing stat for anyone against any CC. Take these against heavy CC or magic damage teams.
Ninja Tabi: these provide armor and an amazing passive to deal with those autoattackers. Take these against teams with a lot of autoattackers or physical damage.
Mobility Boots: This will give you a lot of movement speed when not fighting. Get these if you want to roam a lot.
Ionian Boots of Lucidity: These provide CDR, allowing you to spam even more. Many mid laners tend not to get these boots because of blue buff and the blue elixir. However, if your jungler deems you unworthy of blue because you're dying a lot or they're
Fiddlesticks, then get these if you want CDR. You really shouldn't need this, and if you don't have Blue Buff, you can always get
Athene's Unholy Grail, which conveniently gives 15% CDR.
If there are other items that you think I should put here, then feel free to comment about it.

ALSO: Standard Combo
1: (Optional
2: (Optional
OR
Essentially - R>Q=W>E
I normally max
I get Charm at level one because of the CC it brings in to either escape from their jungler's Red Buff -> Gank route or to help your jungler's Red Buff -> Gank. Of course, if they have a blue reliant or level 6 ganker (
- Depending on which skill you maxed first, use that for the most health gained. Assuming level 5
- During laning, try to hit your lane opponent with both the magic and true damage portions at the same time (hitting them with the tip of the spell). During teamfights and skirmishes, if you can't hit your target with the tip, then sidestep or
- Each
Approximate range of each
Fox-Fire:
- One of the best type of CCs in the game. It makes the afflicted enemy unit slowly move towards you, unable to use most spells or attack. A stun would be better for escaping, but this type of CC basically forces the enemy to walk into your whole team during teamfights, unable to do anything about it. Best part is that it's long ranged (975)
- One of the best escaping, chasing, and repositioning skills in the game. It wasn't supposed to be used as a get-out-of-jail-free card, just a repositioning skill for your other 3 spells. It lets you hit someone twice with 
Recommended:
Flash is overpowered. It can let you escape ganks, get that last spell off for the kill, or, for some champions, initiate a teamfight.
Ignite adds to your burst combo and can lower the healing capabilities of enemies who rely on healing (AD
Usable under some circumstances:
Exhaust can lower the damage outputs of champions, and can be beneficial to have against heavy damage dealers in a teamfight, although this is normally taken on the support, jungler, or top laner.
You can get Teleport to have more of a map presence. If your support wards the side brushes at bot, you can teleport to them in order to gank without going in through the river or tribush.
Here is an example of where you can teleport to gank bot:
Cleanse is useful against the champions with long CC durations that can end up in your death (I'm looking at you
Ghost used to be the number 1 summoner spell. Now it's barely used. Flash usually is much better, but Ghost is better in long chases without wall interference. It's mainly used on champions such as
It can save you one day from a
Useful for burst survivability when you can't really use
Not recommended:
The best summoner spell. You need it to dunk the nooblords. Dunking aside, a bad spell. 9 minute cooldown, only usable when dead, something you don't want to be unless you're
If you know how to manage your mana, then you shouldn't need this... ever. If you want, you can get mana regen runes.
This is for your jungler to secure buffs,
This should be on your support, even though most of them get

These matchups will assume equally skilled players with equal jungle interference. (I'm open to questions, advice, and disagreements (just tell me why!))
Oh hey! AD Caster/Assassin/Bruiser Mid Meta! Since armor is essentially useless as a stat right now (penetration changes, price increase, Black Cleaver), getting health is probably the best defensive stat you can get against ADs. If it comes with armor (
- Difficulty - Easy pre-6/Medium post-6 - easy pre-6, much harder post-6; her ult will beat yours, but can't be used for escaping. Try to harass her a lot pre-6 as she is melee. Also, never fight in her shroud. If she uses
- Difficulty - Easy-Medium pre-6/Medium post-6 - she has extremely high AP ratios and base damages. Try not to get hit by her
- Difficulty - Medium-Hard - Extreme burst, reliable cc with a
- Difficulty - Easy-Medium - Try not to get hit by his
- Difficulty - Hard - A good
- Difficulty - Easy - This gentleman just turns the lane into a farmfest. Just avoid his
- Difficulty - Ehh, she's still pretty annoying to deal with even after her nerfs - Try to dodge her
Difficulty - Easy? - In my opinion, she works a lot better as a top laner, as she can't really be an AP carry because she has to build tanky if she wants to use her full kit properly. Her early game poke is really good with her heat-seeking W and her %HP poke. If she uses Rappel on you, then
- Difficulty - Easy-Medium - He has a lot of burst, but his
- Difficulty - Medium - You can't kill him without using everything, and his
- Difficulty - Medium-Hard - Max
- Difficulty - Medium-Hard - Farm-fest. Neither of you can kill each other without jungle interference, as he doesn't have enough damage, and your damage is mostly magic. He can push the lane hard and harass at the same time with
- Difficulty - Easy-Medium - Just avoid his barrels by moving forward or to the side. Most of them will send the barrel behind you. Careful for his fatman
- Difficulty - Easy - Just farm the best you can. All he can do is push and prevent you from roaming. That's ok. You can kill him instead. He's really squishy until he gets a Rylai's or RoA. Also ask for jungler ganks as he'll be pushing hard. You can't roam much because he'll just take your turret. Heimer is known for being an amazing laner, but falls off hard because he lacks a real teamfight presence if your team can destroy his turrets.
- Difficulty - Easy - He just wants to farm. Don't let him do that. Keep chunking him with
- Difficulty - Hard - He gives every AP Mid a bad time, and should only be picked in draft as a counterpick. If someone on the other team picks him before you have your mid, it's better to go
- Difficulty - Easy -
- Difficulty - Medium - Kennen is a safe pick. He can farm safely with his Q, and is a stun bot late game. Dodge
- Difficulty - Easy pre-6/Stupidly Annoying post-16 - AP Kog relies on his range advantage and is completely broken. At level 6,
- Difficulty - Hard - After double Doran's or
- Difficulty - Easy-Medium - She can zone you easily with her long range, but after level 6, you can dodge her skills (which have long CDs) and get in close, which is something she doesn't like. Her
- Difficulty - Hard - Really great laner, he has good harass, and can kill you at level six with his full combo. He pushes the lane hard with
- Difficulty - Medium - He is an anti-burst mage with his shield. However, in order to keep his shield up, he has to push the lane hard, as his abilities are mostly AoE. Ask for a jungler gank; he has no escapes. All he'll do is push and farm. Late game, protect your carry from his full combo, or you just lost the fight.
- Difficulty - Medium - She is known to be one of the safest farmers in game, due to her level 3
- Difficulty - Easy... if you can dodge skillshots - AP Nid is a one trick pony. She fits in with a poke comp as her
- Difficulty - Medium - The Queen of Zoning - avoid the Ball and
- Difficulty - Easy early-mid/Medium-Hard late - Early game, he's easy. But mid-late game, he's tankier and can do more damage. His point and click
- Difficulty - Easy-Medium - Impossible to shove a good AP
- Difficulty - Medium-Hard - You have to get close to do your damage.
- Difficulty - Easy - If you don't get hit by the
- Difficulty - Easy - Dodge his
- Difficulty - Easy-Medium early/If-you-get-caught-in-his-stun-a-fox-is-dead late - We all know how a Veigar lane turns out. Get a bunch of MR to prevent getting one-shotted. Harass him early, and try to not let him farm (although if he's good, he knows that he shouldn't farm heavily with
- Difficulty - Medium - He has an amazing early game. He can trade with
- Difficulty - Easy-Medium pre-9/Unkillable without ganks or stupidity post-9 - His early game is weak, although past level 9 with a
- Difficulty - Easy - He is long-ranged, but you can dodge all of his ult's with yours if you don't get stunned by Mage Chains and
- Difficulty - Medium-Hard early/Much easier late - He is all early game and utility, and his full damage combo is made up of a 640 base damage (+1.8 AP) on a delay. Be careful of attacking him when he has
- Difficulty - Easy-Medium - Nerf Master Suck Town's plant. If she places seeds down, then push the lane and step on them outside of her range. She can nuke as hard as Annie, but her plants are extremely fragile. Each individual Fox-Fire will do 2/3 of one of her plants' health (single target spells will do 2/3, AoE will do ~1/6). Here's a quote from Certainlyt (Riot Associate Game Designer who worked on Zyra):
"Zyra will still have a lot of great matchups mid, but now she'll also have some actual bad/even ones. In particular, she’ll have a tough time dealing with assassins (e.g., Fizz, Kat), and an even-to-slightly-unfavorable matchup against highly mobile casters and enemies that excel at killing plants quickly (Ahri falls into both camps)."So there you go. Riot says that Ahri counters Zyra.
Source: http://na.leagueoflegends.com/board/showthread.php?t=2446529

Standard things to do:
- Last hit: It's one of the most important skills that you can learn in MOBA genre games. You should try to get 200 CS at 20 minutes. Try to achieve that in a bot game or custom game. However, if the game wasn't a 20 minute farmfest, and there were many kills, then it would be acceptable. Many games, I don't get 200 CS until 30+ minutes because I'm roaming so much and helping my other lanes snowball.
- Harass: Some champions have really nice harassing abilities (
Cassiopeia) or autoattack ranges (
Anivia). You have good harass, but not the best. If you don't smart-cast, then you can just press Q, and wait for the enemy champion to be on the tip of it, and fire. They will either back off and lose cs, or take the harass and get ~20 gold. - WARD EVERYTHING! Ok, not everything. But what you can do is ward one side of the lane, and camp that side. If you see their jungler coming, then go back.
Places to ward:

Red would be offensive wards
Green would be defensive wards
Purple is a Baron ward
Orange is a Dragon ward
Depending on how early game went (farmfest or a few kills), mid game will come at different times. There should always be a ward at dragon around the 8 minute mark. If your support doesn't currently have a ward, then WARD IT. Spending 75 gold to potentially give your team global gold is worth it. If you took dragon, then your team should make a timer (6 minutes after death). If the enemy team took dragon and you had a ward, then your team should make a timer so you can contest or take the next one.
Other than dragon control, you should be doing one of four things:
- Farming
- Pushing the lane and ganking other bot or top
- Participating in small 2v2/3v3 skirmishes
- Warding the map

Her late game is decent, not the best, but decent. However, she can't risk diving in, usually; however, she does have a bunch of damage (much more in S2, sadly, due to League of Warmogs) and mobility, which keeps her safe in teamfights.
Instead of Dragon control, it's Baron control. The timer on Baron is 7 minutes after death, and there should always be a ward on Baron starting at the 20:00 mark (Yes, teams can get Baron at 20 minutes, or even sooner if they have a
By now, big 5v5 teamfights should be starting, and teams should be getting or close to getting aced during them. Before a team fight, your job is to poke at the enemy team, lowering their health. Be careful not to get caught by some CC. If you can, try to
What you should be doing:
- Farming anywhere that's safe
- Warding
- Teamfights
- Try to find someone to kill with your team
Last of all, KNOW WHEN TO GO IN! This applies to all phases of the game! Don't be the first one on your team to be in the teamfight. Always wait for your initiator to go in. If the enemy

I'm sorry. I had to do include a quote somewhere >.<
Well that concludes my guide. I hope that you learned a lot from it and I certainly had a lot of fun writing it (even though this takes a long time >.>). Of course, nothing is perfect, and I'm definitely not saying that I'm the best Ahri. Always feel free to give me some advice about making guides, some criticism (constructive please!) on my build, or other things that I might need to know! Thanks!
Thanks to jhoijhoi's Guide to Making a Guide and IceCreamy's Guide on How to use Columns. Without them, this guide would look very different.
The font I used in the banners was: Fiolex Girls (here's a link to the DaFont site
Here's Xpecial's (TSM support player) Ahri guide on solomid.net if you want a professional's point of view on our foxy lady.
12/14-5/12 - S3 Update!
10/29/12 - Hurricane Sandy Cheeks! I edited the cheat sheet and items section, and added
Elise
10/14/12 - Changed guide, essentially, from AP Bruiser to AP Assassin
9/21/12 - Handler of Balls added
8/29/12 - DOWN WITH HAVOC MASTERY
8/24/12 - Changed Build 1 build order
8/23/12 - Just some wording changes. Also
Katarina rework.
8/22/12 - Added 2nd item build to Cheat Sheet
8/8/12 - You'd better run, run, run, run, new section, and Diana
8/7/12 - fixed grammatical errors based on my friend's proofreading :(
8/6/12 - added a bunch of stuff and all the title banners; also messed around with the formatting
8/2/12 - following advice, you now require a comment to vote :3
8/1/12 - first day ^_^ - lots of updates, added
Nidalee in matchups, changed some stuff around
10/29/12 - Hurricane Sandy Cheeks! I edited the cheat sheet and items section, and added
10/14/12 - Changed guide, essentially, from AP Bruiser to AP Assassin
9/21/12 - Handler of Balls added
8/29/12 - DOWN WITH HAVOC MASTERY
8/24/12 - Changed Build 1 build order
8/23/12 - Just some wording changes. Also
8/22/12 - Added 2nd item build to Cheat Sheet
8/8/12 - You'd better run, run, run, run, new section, and Diana
8/7/12 - fixed grammatical errors based on my friend's proofreading :(
8/6/12 - added a bunch of stuff and all the title banners; also messed around with the formatting
8/2/12 - following advice, you now require a comment to vote :3
8/1/12 - first day ^_^ - lots of updates, added






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