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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Introduction
Welcome again, to my 3rd in-depth / detailed guide here on MOBAFIRE, this time featuring



NOTE:
Chapters "Who Will You Lane Against & What to Do (Top Lane)", "Chilling & Killing (Mid Lane)" and "Which Route With Cho'Gath?? (Jungle)" are WIP (work in progress) and they will come soon, maybe this week, maybe this month, but I am working on them longer to make them better! I published guide because it has enough information on how to play
Cho'Gath and those are alternative chapters! Please, proceed.
Don't downvote this guide if you don't have a good reason. If you don't like it, tell me in the comments below and I'll try to fix it or explain why I have chosen that thing you don't like. If it is complicated, PM me (send me a private message) and I will answer as soon as possible.
This guide is for players used to play LoL and begginers to LoL. Examples are everywhere for begginers, players used to play LoL don't have to read examples.
Here are the shorts used in guide:
- Champ = Champion (
Leona)
- CS = Creeps slain in the round of LoL (seen on the right side of the window which pops up when you press tab in game)
- Pen. = Penetration (armor pen. from greater quintessence of desolation)
- Vs = Versus (
Maokai vs
Malzahar for example, fight between 2 champs, isn't always between 2 champs, can be between 10 champs, 7 champs...)
- Fb = First blood (first kill in the round)
- MR = Magic resist (
Force of Nature)
- CD = Cooldown (for example,
Alpha Strike has its own CD before you can use it again)
- CDR = Cooldown reduction (
Frozen Heart)
- Gp10 = Gold per 10 seconds ( philosopher's stone)
- Regen. = Regeneration (HP regen. from
Regrowth Pendant)
- Aggro = Aggresion (tower aggresion, you hit enemy champion and tower starts to focus you)
- HP = Hit points/Health points (
Warmog's Armor)
- CC = Crowd control (disables like
Bandage Toss or
Mocking Shout)
PROS |
SPACE |
CONS
|
These are some of pros and cons I can think off, if you have a good example of one, comment and I will add it. Most important are listed above.

MARKS
Runes



![]() |
PAC |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Greater Mark of Desolation: This is just in case you want to have some more damage with your basic attacks, good if combined with ![]() ![]() ![]() ![]() |
PAC |
![]() |
SEALS
Runes



![]() |
PAC |
![]() ![]() ![]() ![]() ![]() ![]() Greater Seal of Replenishment: I pick these in case I want to go more offensive early. They can be important, replacing utility masteries to offensive masteries thanks to these runes can be really helpful. I often go for some more AD early game ( ![]() ![]() Greater Seal of Vitality: Not a bad choice to make yourself a hard tank by taking HP per level runes + ![]() ![]() |
PAC |
![]() |
GLYPHS
Runes



![]() |
PAC |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
PAC |
![]() |
QUINTESSENCES
Runes



![]() |
PAC |
![]() ![]() ![]() ![]() Greater Quintessence of Desolation: (copied from greater mark of desolation because it is the same effect) This is just in case you want to have some more damage with your basic attacks, good if combined with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
PAC |
![]() |
SPECIAL CHOICES
(not recommended runes)
Runes





Greater Seal of Defense: Flat armor is just better than armor per level. You will need it vs top champions. Per level isn't so needed. Early you will have a lot of armor because of masteries,












FINAL COMBINATIONS
(some of them I often use)
Runes




Runes




Runes




This will, I think, be lenghty chapter so make sure you don't fall asleep, please. Listen to some dubstep (Spor - Blue girl is only one I know so click on it and go to YouTube to listen it and hmm...) or something like that and it will keep you awaken. Ok, just kidding, if you don't want to read it, don't, it is up to you if you want to know better about it and why I pick some of my items... I will explain as better as I can. There are many items that can be very useful on
Cho'Gath and I will try to go trough all of them.
If you have a suggestion of an item I didn't explain and is good on
There are many options, I will go trough ones that work quite well. I will list them here so you can see and then I will explain each:
Doran's Ring
This isn't a bad item to start with. Not only because of HP. It gives nice mana regen. and some AP for early game damage. Pick if you feel you have enough defense stats for opponent you will lane against and you think you will need more ranged damage from
Feral Scream because of laning aganist someone like
Teemo or
Kennen.
Doran's Shield
This is often built for great sustain. Gives HP, HP regen. and good amount of armor. It is a very good pick vs many champions. It is one of my favourite and I build it almost every game if I don't feel the need of some more movement speed or something. Sometimes I buy it after
Boots because it is really great early game item.
Ruby Crystal
Not so great starting item but works well sometimes because of getting an early catalyst the protector for mana, HP and regen. for both, but I am not a fan of this item at all. Actually I never took it, but I've seen some
Cho'Gath players that have done well with it. 180 HP isn't little early seriously.
Regrowth Pendant + 1
Health Potion or 1
Mana Potion
This is for laning vs someone who constantly deals damage and keeps you outfarmed. Champions that are able to do that are some like
Swain (I play him top too and trust me, it isn't easy to lane against him if he is skilled). In that case (if he is stupid enough to push without sight ward, call your jungler for help. This item is just helping you get more HP until your jungler comes. It can be upgraded into
Warmog's Armor or philosopher's stone. Buy philosopher's stone if you want to get some more gold and mana regen.
Cloth Armor + 5
Health Potions
It is a very good pick. Always take it vs some heavy AD champs like
Tryndamere to lower his attacks and get some more sustain using potions. It can be bought vs many champs like
Riven because she can easily come to you using
Broken Wings and her shield to deal damage, stun you and get away. Early great item that
Cloth Armor can be upgraded to is
Aegis of the Legion which will make you more tanky and give you more AD. Talk to your support who will buy it because aura is unique (you don't get doubled boost from 2
Aegis of the Legions, for example).
Boots + 3
Health Potions
Pretty standard option. Makes you dodge some skills (like
Javelin Toss) much more easier, get to lane or somewhere on the map faster. It is often taken to steal enemy buff in a premade team or if team in solo / duo queue agrees. Nothing much to explain about this item.
Lets begin explaining items from my 2 main builds for
Cho'Gath, for jungler and for top lane. For me, they work very well because I am able to tank everything easily and still be able to deal enough damage to champs and towers.
Mercury's Treads (top lane / jungler)
I think it is very important because of the passive. I will make special chapter for boots so you can see what I think of every type. Go to the "Which Boots to Buy and Why?" chapter to read more.
Wit's End (top lane / jungler)
This is very important item in
Cho'Gath build and I take it almost every time. Works very well for dealing damage (42 magic damage with basic attacks + same effect damage from
Vorpal Spikes) and for destroying towers (40% bonus attack speed). Gives some MR which is still a part of being a tank. It is a big diffrence if you don' have this item. It deals really high damage in team fights and I think is a very good choice on
Cho'Gath. It is also good for late game tanking towers to destroy them faster.
Randuin's Omen (top lane / jungler)
This item works very well on most of the tank champions, gives nice armor, some HP, little HP regen, but it is built from
Heart of Gold which is bought early for gold and HP and upgrades in such an awesome item that makes you harder tank and gives you ability to slow enemies around you. Don't tell that it is useless because you can help to yourself by slowing enemies while they are chasing you or help your teammate while enemy near you wants to kill him or similar. It really is worth buying.
Rod of Ages (top lane) (&
Banshee's Veil)
Ok, this item is a little complicated to explain. It is here to boost your AP, but gives you HP and mana which are both very important. Passive works like
Feast, but gives HP, mana and AP over time (I think 10 stacks which you gain per minute, 18 HP , 20 mana and 2 AP which is 180 HP, 200 mana and 20 AP in 10 minutes after buying it and it is a really good help). Another awesome passive is that you refill 250 HP and 200 mana over 8 seconds. That passive is an upgrade from catalyst the protector which you can often see bought from mages on mid lane. They buy it because of that refill. This item can always be replaced with
Banshee's Veil which can save you actually because of that low CD passive that blocks 1 spell every minute or 45 seconds, not sure, but it is awesome. I don't know if it can block ignite like
Pantheon's passive, but is similar. While jungling, I replace it with
Sunfire Aegis for even more effective clearing the jungle / minion wave.
Frozen Heart (top lane)
This item can ruin enemy team's teamfight. It isn't only help to you, it helps your team too by slowing enemy attack speed by 20%. It is an awesome aura and I think it should be bought by tanks on top. It also gives 20% CDR and that is freakin' amazing. Another 2 effects are 100 armor (it is a huge diffrence in fights) and 500 mana for free spamming, combined with full mana bonus from
Rod of Ages gives a total of +1225 mana, how sweet.
Sunfire Aegis (jungler)
It is a very useful item with that passive, you will be burning minions and clearing waves even faster. HP from it isn't that great, it is better from
Randuin's Omen, but it doesn't offer so much defensive stats and AoE slow that
Randuin's Omen actually does offer so it isn't a replace to
Randuin's Omen. That's why I take both when jungling (read passive from both to understand better if you still didn't get it).
Force of Nature (jungler)
Biggest MR boost in LoL. I replace it for
Frozen Heart from top lane build because I need that movement speed and HP regen. This item is really strong late game (for example HP regen. from this,
Randuin's Omen and baron buff is insane). I don't build it in top lane because I don't buy
Rod of Ages when I see that
Banshee's Veil is more needed for me so it is the one to give me more MR.
Rod of Ages solves mana problems and gives bonus to spells.
Guardian Angel (top lane / jungler)
This is item focused on entering the fight first late game. Sometimes, enemy team will be forced to focus you and you will not / won't die, you will revive and your team will have big chances to actually win the fight (if enemy team isn't really fed). Be sure to know if you have or you don't have it when entering team fights, you can't enter like an idiot into all of them without your mates and die because it will ruin the game. It also gives great defensive bonuses which are key for tanking late game.

If you have a suggestion of an item I didn't explain and is good on
Cho'Gath please tell me in comments and I will add it as soon as possible.
STARTING ITEMS
(which items to start with and why)
There are many options, I will go trough ones that work quite well. I will list them here so you can see and then I will explain each:
EXPLANATIONS

This isn't a bad item to start with. Not only because of HP. It gives nice mana regen. and some AP for early game damage. Pick if you feel you have enough defense stats for opponent you will lane against and you think you will need more ranged damage from




This is often built for great sustain. Gives HP, HP regen. and good amount of armor. It is a very good pick vs many champions. It is one of my favourite and I build it almost every game if I don't feel the need of some more movement speed or something. Sometimes I buy it after


Not so great starting item but works well sometimes because of getting an early catalyst the protector for mana, HP and regen. for both, but I am not a fan of this item at all. Actually I never took it, but I've seen some




This is for laning vs someone who constantly deals damage and keeps you outfarmed. Champions that are able to do that are some like




It is a very good pick. Always take it vs some heavy AD champs like








Pretty standard option. Makes you dodge some skills (like

MAIN BUILDS
(which items I often buy and why)
Top lane
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
SPACE |
Jungler
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Lets begin explaining items from my 2 main builds for

EXPLANATIONS

I think it is very important because of the passive. I will make special chapter for boots so you can see what I think of every type. Go to the "Which Boots to Buy and Why?" chapter to read more.

This is very important item in




This item works very well on most of the tank champions, gives nice armor, some HP, little HP regen, but it is built from



Ok, this item is a little complicated to explain. It is here to boost your AP, but gives you HP and mana which are both very important. Passive works like





This item can ruin enemy team's teamfight. It isn't only help to you, it helps your team too by slowing enemy attack speed by 20%. It is an awesome aura and I think it should be bought by tanks on top. It also gives 20% CDR and that is freakin' amazing. Another 2 effects are 100 armor (it is a huge diffrence in fights) and 500 mana for free spamming, combined with full mana bonus from


It is a very useful item with that passive, you will be burning minions and clearing waves even faster. HP from it isn't that great, it is better from




Biggest MR boost in LoL. I replace it for






This is item focused on entering the fight first late game. Sometimes, enemy team will be forced to focus you and you will not / won't die, you will revive and your team will have big chances to actually win the fight (if enemy team isn't really fed). Be sure to know if you have or you don't have it when entering team fights, you can't enter like an idiot into all of them without your mates and die because it will ruin the game. It also gives great defensive bonuses which are key for tanking late game.
This is kinda complicated if I just start explaining so I will make a table of it so you can understand it better and get here whenever you need to look at something you are interested in for help or something like that.
If you have a suggestion of an item I didn't add and is good on
Note that some items will be repeated because they have more effects (for example,
Here it is, the majority of a table, simple and useful:
Aegis of the Legion
This is a great choice for early solo top damage and defense. Gives good enough armor and MR + it gives damage. As the things get better, it is an aura which means it can help your teammates (early it can help your jungler while ganking), but a unique aura which means only 1 member is buying it. Ask a support who will buy it.
Locket of the Iron Solari
This item is good for support because it gives defensive abilities which can protect your allies, but it can be good if support has no item slots to buy it. It can save you, gives nice defensive stats and you can help your team. I think it is a good item for your team to have. I usually replace
Randuin's Omen with this if I feel the more need of this. Also, it is made out of
Heart of Gold as
Randuin's Omen.
Rylai's Crystal Scepter
Another good choice for
Cho'Gath, I gotta admit that he has a lot of CC, but why wouldn't we become even more annoying to them? This item makes chasing easier because if you don't hit with
Rupture you will hit with
Feral Scream which will cause passive from Rylai's to slow the enemy. I think it is a good replace to
Rod of Ages /
Banshee's Veil.
Shurelya's Battlesong
This is one of those situational items which also belongs to support, but it can be bought by yourself. It is like a replace to
Ghost and is made from gp5 item and gives some HP and CDR which can be really useful. I know it isn't a superb item for
Cho'Gath, but is a help for chasing and escaping. Think about buying it and when to use it. You won't use it for faster leaving the base...
Trinity Force
This is item that combines almost every peace of boosts, it doesn't give so much defense though, but it is really hard offensive item. Gives doubled basic attack every time you use an ability from
Sheen effect (2 sec CD), 30% possibilty to slow the enemy from
Phage effect and movement speed from
Zeal. It really is great and you should buy it when you have big advantage.
Warmog's Armor
This is item when you are in a need of HP because you are getting crushed from enemy team or you just want to be more tanky. It gives very good boosts when you have full stacks. The problem is that it doesn't give you armor or MR or some damage, but only HP and HP regen. Don't think that I think it is useless. It isn't, it gives over a 1000 HP and makes you even more powerful.
Abyssal Mask
This is one of those items that are needed when you have fed mage, but their magic damage is still high. You get MR for reducing enemy magic damage, AP for boosting your damage and an aura for reducing enemy MR so your team can penetrate even more of the enemies MR. I usually get it when I am in a leading position.
Quicksilver Sash
This item is just a replace to
Cleanse and it is better to buy it then take
Cleanse. It is a great counter to
Cassiopeia,
Veigar and similar mages. Gives you great MR bonuses. Can you imagine
Gangplank with
Cleanse and
Quicksilver Sash? It makes me laugh because it is like 3 times
Cleanse :) Impossible mision to chase him or stop him from killing someone.
Thornmail
As I said, heavy AD champions still exist and are annoying. This item is always taken vs
Tryndamere and vs AD teams. For example, I played a match when I was
Gangplank top,
Shaco (AD) was jungling,
Twitch was mid and
Corki was bot with
Blitzcrank. Hah, what else would enemy buy then
Thornmail? They coutered us so easy and just crushed us in teamfights every time because we hurt ourselves while hitting all of them... So, that's why you should pick
Thornmail.
If you have a suggestion of an item I didn't add and is good on
Cho'Gath please tell me in comments and I will add it as soon as possible.
Note that some items will be repeated because they have more effects (for example,
Guardian Angel will be listed under "Armor items" and "MR items" because it gives armor and MR)
Some items are NOT listed or explained because they are moved to chapter "Items Based On How You Are Doing" or "Starting Items & Main Builds" chapter with special reasons.
Here it is, the majority of a table, simple and useful:
HP items | SPACE |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
MR items | SPACE |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Armor items | SPACE |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Damage items | SPACE |
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Attack speed items | SPACE |
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AP items | SPACE |
![]() ![]() ![]() ![]() |
Mana items | SPACE |
![]() ![]() ![]() ![]() |
Mobility items | SPACE |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
EXPLANATIONS

This is a great choice for early solo top damage and defense. Gives good enough armor and MR + it gives damage. As the things get better, it is an aura which means it can help your teammates (early it can help your jungler while ganking), but a unique aura which means only 1 member is buying it. Ask a support who will buy it.

This item is good for support because it gives defensive abilities which can protect your allies, but it can be good if support has no item slots to buy it. It can save you, gives nice defensive stats and you can help your team. I think it is a good item for your team to have. I usually replace




Another good choice for






This is one of those situational items which also belongs to support, but it can be bought by yourself. It is like a replace to



This is item that combines almost every peace of boosts, it doesn't give so much defense though, but it is really hard offensive item. Gives doubled basic attack every time you use an ability from




This is item when you are in a need of HP because you are getting crushed from enemy team or you just want to be more tanky. It gives very good boosts when you have full stacks. The problem is that it doesn't give you armor or MR or some damage, but only HP and HP regen. Don't think that I think it is useless. It isn't, it gives over a 1000 HP and makes you even more powerful.

This is one of those items that are needed when you have fed mage, but their magic damage is still high. You get MR for reducing enemy magic damage, AP for boosting your damage and an aura for reducing enemy MR so your team can penetrate even more of the enemies MR. I usually get it when I am in a leading position.

This item is just a replace to









As I said, heavy AD champions still exist and are annoying. This item is always taken vs








Here are 3 positions how you are doing in the game. I will list and explain items which are good for every categories.
These are the ones that you buy when you have great early game advantage, you often kill your enemies, you are in 5+ killing spree. There are many good choices for this position and I will explain all that aren't explained above . You take them earlier then you would actually do. Here they are:
Zhonya's Hourglass
This is my favourite item on AP carries because it always lets me to escape from fights with low HP (I activate it in time just for reason that my team finishes enemy that wants to cacth me, jumping with ultimate when playing
Fiddlesticks, etc.). It is a great item on
Cho'Gath because it gives great AP and armor bonuses. It is an item worth buying in big advantage. 3100 gold is too much when you aren't doing so well and doesn't give more defensive stats you will need with other items like HP.
Rabadon's Deathcap
I often buy it when I play him mid lane, but it is ok when leading the top lane. Damage with it is just not normal, but also, like for
Zhonya's Hourglass, it isn't cheap and doesn't give boosts you will need. Buy only in great advantage. Otherwise it isn't worth spending time to get that 3600 gold, defensive items are more worth when you are doing fine or bad.
Hextech Gunblade
Another item for dealing insane damage, this one boosts AP and AD so your basic attacks will deal even more damage combined with
Vorpal Spikes. It also gives life steal and spell vamp for huge sustain. I like the active, it slows the enemy to ensure hitting with
Rupture and deals quite big damage for that CD.
It isn't so much fun to play in bad teams. I often get them in solo / duo queue, but I recommend you to play with premade team (without bad players). Anyway, I have some items I always buy when I'm in a bad position, farming bad, failing, dying often, etc. Here they are:
Don't think that these items can't be good, I just buy them in bad position, for example,
Rylai's Crystal Scepter makes me escape faster with slow and catch low HP enemies to finish them and get some advantage.
If you have in mind any other item for any of these positions, tell me in comments and I will add it as soon as I can.
DOING WELL ITEMS
(you are leading the round)
These are the ones that you buy when you have great early game advantage, you often kill your enemies, you are in 5+ killing spree. There are many good choices for this position and I will explain all that aren't explained above . You take them earlier then you would actually do. Here they are:
HP items
|
SPACE |
MR items
|
SPACE |
Armor items
|
SPACE |
Damage items
|
SPACE |
Attack speed items
|
SPACE |
AP items
|
SPACE |
EXPLANATIONS

This is my favourite item on AP carries because it always lets me to escape from fights with low HP (I activate it in time just for reason that my team finishes enemy that wants to cacth me, jumping with ultimate when playing



I often buy it when I play him mid lane, but it is ok when leading the top lane. Damage with it is just not normal, but also, like for


Another item for dealing insane damage, this one boosts AP and AD so your basic attacks will deal even more damage combined with


DOING BAD ITEMS
(you are losing the round)
It isn't so much fun to play in bad teams. I often get them in solo / duo queue, but I recommend you to play with premade team (without bad players). Anyway, I have some items I always buy when I'm in a bad position, farming bad, failing, dying often, etc. Here they are:
HP items
|
SPACE |
MR items
|
SPACE |
Armor items
|
SPACE |
Damage items
|
SPACE |
Attack speed items
|
SPACE |
AP items
|
SPACE |
Don't think that these items can't be good, I just buy them in bad position, for example,

I think that I should make special chapter for this because it takes too much space in "Items" chapter. So, not only
Mercury's Treads are good on
Cho'Gath. Let's explain every type.


SPACE |
These are one of the more important ones. Not only they give MR, but they give tenacity, CC reduction time, for example, if enemy champion slows you, I don't know, for 3 seconds, it will be reduced to ~2 seconds (3 x 35 / 100 = 1.05, 3 - 1.05 = 1.95 or ~2, but forget about my maths, it is fun to me, I know that most of you don't like it). It is a big help if enemy team composition looks like this: ![]() ![]() ![]() ![]() ![]() ![]() |
SPACE |
I take these boots when they have hard AD team, when they have ![]() ![]() |
SPACE |
Ok, they aren't so popular on ![]() ![]() ![]() ![]() ![]() ![]() |
SPACE |
Ok, I never picked these because I always change this CD with ![]() ![]() ![]() ![]() ![]() |
SPACE |
About these boots, they give movement speed, nothing more, but it can not be interrupted or lowered (like ![]() |
SPACE |
Last choice, the one for entering fights and nothing more. Ok, maybe going faster trough map, but mostly for entering fights and starting by faster getting in range to ![]() |
Every player has its own decision. I can't blame if someone picks
Revive on
Yorick, maybe it is just for fun or for trolling or for real, but weird people still do exist and are borning every second. Leave in the comments if you think I'm one of those weirdoes (I know you won't say, I know because all are in love with me <3). Let's go trough summoner spells? Yeah...
It is logic, but I will explain even though I have no time. Just kidding, I gotta stop. OK, lets take this seriously. Good choices for summoner spells are the following:
You are probably asking why the best spell,
Fortify, isn't listed under good choices, right? Well, today I'm Mr.Weirdo so I forgot why. Let's explain why are those up, or down, or below, or above, just whatever, lets explain them!!!
Flash
A must on
Cho'Gath because of
Flash +
Feast combination. Not so much to explain, you will get it if you don't take
Flash how it feels to see them
Flashing away from you so you can't
Feast them.
Rupture them and they will
Flash after that, slow them with
Rylai's Crystal Scepter, they will have good chances to escape, use
Ghost, they will go under safety of tower. OK, conclusion: killing enemy champs without
Flash isn't always successful and may result death from tower if you aren't too tanky or they slow / stun you, you fail
Ghost, blah blah blah.
Teleport
Good spell for split pushing (pushing lane while other 4 players are pushing other lane or want to do baron) so you
Teleport in fight. I saved my team a lot of times so I almost always take
Teleport (special cases always exist, like taking
Ignite to kill
Tryndamere after
Undying Rage...). Also a good way for early dominance (if enemy top laner doesn't have
Teleport) because you will be able to get him to low HP, he does it too, you go to base and
Teleport back full so he can't farm because he will die if he tries because you will eat him.
Smite
Self explainable, taken if jungling for stealing buffs or dragons or counter jungling (stealing big wraith or similar), just whatever. Haugh.
Ghost
Good for chasing enemy, but it doesn't replace
Flash so you want to pick
Ghost +
Flash which resulted to be good actually. Plus, you will almost every time escape from enemy team by activating both. A good replace to
Ghost can be
Shurelya's Battlesong, but we will read about that later.
Ignite
Tryndamere is playing vs you or you want to take enemy HP low because they can't heal and you can easier kill with
Feast, doesn't work so well vs
Soraka +
Lulu +
Taric combination like Dignitas played on tournament, but it is the rarest combination. I have to go to sleep...
These are just spells that can be useful if you can't do without 1 of them or something like that. Average choices are:
I'm still not sleeping so I will be hopefully able to explain them. Or not? Meh, lets go into it!
Clarity
If you didn't go for mana regen. masteries and rues and items or something like that. This could be a combination for new
Cho'Gath players:
Clarity +
Flash. Never tried it, but I know it does good to people who are new to this game or are used to
Clarity.
Exhaust
Excellent for chasing enemy to eat them with your
Feast, but other great choices still exist man... You can go for
Exhaust +
Ghost for extreme chasedown <3 Profit.
Heal
Hehehehe. Same as
Clarity.
Clarity +
Heal = whole game in lane. Hehehehe. Now it is time for me to go to sleep...
The title says what they are. They are for trolling, new players, skilled players..., good looking girls or grills. Here we go: here they are: listed:
Clairvoyance
Yeah, sure.
Cleanse
Never heard of
Quicksilver Sash?
Revive
No more. I will die.
Surge
What is this shi"p"?
Promote
Great spell, why wouldn't we take it?
I have finished explaining them. No more humor because it is annoying so I will have to stop.
Sooo:
OR


GOOD CHOICES
It is logic, but I will explain even though I have no time. Just kidding, I gotta stop. OK, lets take this seriously. Good choices for summoner spells are the following:
You are probably asking why the best spell,


A must on













Good spell for split pushing (pushing lane while other 4 players are pushing other lane or want to do baron) so you








Self explainable, taken if jungling for stealing buffs or dragons or counter jungling (stealing big wraith or similar), just whatever. Haugh.

Good for chasing enemy, but it doesn't replace











AVERAGE CHOICES
These are just spells that can be useful if you can't do without 1 of them or something like that. Average choices are:
I'm still not sleeping so I will be hopefully able to explain them. Or not? Meh, lets go into it!

If you didn't go for mana regen. masteries and rues and items or something like that. This could be a combination for new





Excellent for chasing enemy to eat them with your




Hehehehe. Same as



"NEVER PICK" CHOICES
The title says what they are. They are for trolling, new players, skilled players..., good looking girls or grills. Here we go: here they are: listed:

Yeah, sure.

Never heard of


No more. I will die.

What is this shi"p"?

Great spell, why wouldn't we take it?
Conclusion
I have finished explaining them. No more humor because it is annoying so I will have to stop.
GOOD
![]() ![]() ![]() ![]() ![]() |
SPACE |
AVERAGE
![]() ![]() ![]() |
SPACE |
"NEVER PICK"
![]() ![]() ![]() ![]() ![]() |
Sooo:
OR
SKILL SEQUENCE
First I will explain how I level up spells (sequence of leveling them) and then how to use every spell or how not to use it. Lets start:
This sequence is for my solo top




For jungler I level up the same but only in case I gank at level 2 (Kill blue buff and instantly go for gank on top or bottom, depends on side I am, if I'm blue team, I gank top, if I'm purple team, I gank bot lane).
If not I take







CHO'GATH'S SKILLS
-
CARNIVORE = Whenever Cho'Gath kills a unit, he recovers 32 + (2 x level) health and 3.25 + (0.25 x level) mana.
-
RUPTURE = Cho'Gath stomps the ground, causing the target area to quake with the animation being visible to both teams. After 0.75 seconds, spikes emerge at the location. Enemy units in the area immediately take magic damage and are knocked up for 1 second, and when they land are slowed by 60% for another 3 seconds.
Cost: 90 mana
Cooldown: 9 seconds
Range: 950
Radius: 175
Leveling up:
Magic Damage: 80 / 135 / 190 / 245 / 305 (+1.0 per ability power) -
FERAL SCREAM = Cho'Gath screams in a cone in front of him, dealing magic damage to all enemies in the cone, and silencing them for a few seconds.
Cooldown: 13 seconds
Range: 700
Cone Width: ~60º
Leveling up:
Cost: 70 / 80 / 90 / 100 / 110 mana
Magic Damage: 75 / 125 / 175 / 225 / 275 (+0.7 per ability power)
Silence Duration: 2 / 2.25 / 2.5 / 2.75 / 3 seconds -
VORPAL SPIKES = Whenever Cho'gath performs a basic attack, he will launch spikes which deal magic damage to all enemies in a line in front of him.
No cost
Range: 500
Leveling up:
Magic Damage: 20 / 35 / 50 / 65 / 80 (+0.3 per ability power) -
FEAST(ultimate) = Devours a target nearby enemy unit dealing true damage. Feast always deals 1000 true damage to minions and monsters. If the target is killed, Cho'Gath grows and gains extra health. This effect stacks up to 6 times and Cho'Gath loses half his stacks rounded up upon death.
Cost: 100 mana
Cooldown: 60 seconds
Range: 100
Leveling up:
True Damage to Champions: 300 / 475 / 650 (+0.7 per ability power)
Health Increase: 90 / 120 / 150 per stack
Max Health Increase: 540 / 720 / 900
SKILLS EXPLANATION
(White = Top lane
Orange = Jungling)
Carnivore
My favourite one forCho'Gath, gives soooooo much sustain. I am able to stay in lane for a huge amount of time. I deal damage to enemy, he deals to me and I heal, isn't that lovely? Yes, it is. It is also for little help with mana.
It is ability which makesCho'Gath a viable jungler. You get HP from big creeps (like brown wolf) + HP from this ability.
Rupture
It does good damage, but hitting with it becomes a problem. That is the only reason I level upFeral Scream before it. Ok, not the only, but one of the biggest reasons! I think you should use it only for catching enemies because it uses a lot of mana. Be sure to harass with it when you know you will hit. You gotta think where your enemy will move or which abilities he has. For example, you won't use it on
Tryndamere because he can easily escape using
Spinning Slash, try to hit when you see an enemy is stuck between minions and he has no way to dodge and then do as bigger damage as possible to him.
While jungling, you want to use it to prevent creeps damage you for few seconds or for ganking. While ganking think about what I said in description for topCho'Gath!
Feral Scream
Biggest early game harassment damage. Deals great damage to enemy champion and hits whole minion wave. Try hitting it like that. Not only champion / only minions, but both. I level it first because of that insane damage and great minion clearing. People level upRupture first, but it isn't so smart because you can't hit enemy champion with it every time, what you can with
Feral Scream.
In jungle, you want to level it up first too because of that insane damage while ganking. I got so much kills thanks to this skill. I ended ranked game with 13 0 30 or something like that because in start I just got 4 or 5 kills using great damage of this skill and owned later in game when I leveled up other spells, but it mostly depends on good build and I mentioned build which will make your jungling and ganking superb and very effective.
Vorpal Spikes
Great for playing more offensively, especially when going for AD masteries and runes. It will deal tons of damage. I level it up second only if I go for more basic attack damage trough runes and masteries helped byWit's End which is for both, damage and faster tower destroying. In other case I level it up last because it isn't such a great helper like
Rupture or
Feral Scream
It is a helper for early ganking and you take it at level 1 for bigger damage on creeps, but again level it up last because other abilities deal just too good damage to be ignored.
Feast (ultimate)
It is a great ultimate, has low CD, does good damage, gives you bonus HP, deals true damage, but the problem is range and that is why I always takeFlash. (only exception is
Ghost +
Exhaust, but still you have more chance to kill him with
Feast if you have
Flash then
Exhaust and
Ghost, but it is up to you). Make sure to use it on enemy champions only if you know you will kill him! If you know you won't kill him,
Feast a minion (if you don't have 6 stacks, of course). If killing minion with
Feast, make sure it is a tank minion (one with the biggest amount of HP because it kill him instantly with that 1000 true damage).
It is an ability that makes him especially strong counter jungler. If enemy team is killing, for example dragon (drake), you canSmite +
Feast and that 950 gold goes to your team (190 x 5 members = 950 gold to whole team) which isn't a small change. If you steal baron with it, nicely done, but it isn't so easy later in game so it takes a lot of practise, but practise makes a player.
Conclusion
Ok, this is just if you didn't get it or you are too tired to read all I wrote above (it doesn't cover everything written above, but some stuff you should keep in mind when playingCho'Gath):
Skills:
-
CARNIVORE
Great skill for jungling or getting HP back by killing creeps. -
RUPTURE
Practise hitting it, but don't use it when you know you won't hit it. It takes a lot of mana when spamming for nothing so DON'T SPAMM if you don't have enough mana, blue buff, great mana regen. or similar. -
FERAL SCREAM
Early game harassment, great damage, almost assured hitting, great silence (3 seconds on 5th level). -
VORPAL SPIKES
Bonus damage, great combined with AD, good harassment when you hitRupture, few basic attacks and then
Feral Scream.
-
FEAST (ultimate)
Awesome counter jungling ability, HP bonus, true damage, finishesRupture + basic attacks combined with
Vorpal Spikes +
Feral Scream combo if you deal enough damage to finish enemy champion with it.
-
COMING SOON







































THANK YOU
This is a list of those who helped me on any way with this guide. If you help me by, for example, suggesting an item, you will be listed under this section.
I really have to thank jhoijhoi for helping me to make my guide look just awesome like this. Go check her guides, especially Making A Guide from where I learned how to do everything so cool.
Thank you, Slappiz, for making that awesome guide "Counter picks against each individual champion" which helped me with making my "Who Will You Lane Against & What to Do (Top Lane)" chapter. Such a useful guide.
HISTORY
- 2nd October 2012 - First published this guide with "Introduction", "Pros / Cons", "Masteries", "Runes", "Starting Items & Main Builds", "Other Items Possibilities", "Items Based On How You Are Doing", "Which Boots to Buy and Why?", "Summoner Spells", "Skill Sequence & Skills Explanation", "Who Will You Lane Against & What to Do (Top Lane)", "Chilling & Killing (Mid Lane)", "Which Route With Cho'Gath?? (Jungle)", "Thank You & History" and "Summary" chapters.
This is it about
Cho'Gath, I think you will find it useful. I was writing it for a very long period of time to make it as better as possible. I have no other words but "Thank you for reading this guide" because I think I wrote a whole book :) Enjoy your
Cho'Gath adventures, hopefully someone will find him a great character after thinking that he is bad.
Thanks a lot guys.
-Horvat4


If I had some grammar problems or similar, please tell me because I can't learn English perfectly. I am still studying it. I am 15 years old and English is awaiting me more and more because today people can't live without English. Anyway, as I said, please inform me of any mistakes that I made it and I will fix it when I have time to read comments (I think it will be once in 2 days or so).
Thanks a lot guys.
-Horvat4
Nomnomnomnomnomnooomm
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