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Choose Champion Build:
-
Jungle Volibear
-
Support Volibear
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
The Relentless Storm (PASSIVE)
Volibear Passive Ability
Threats & Synergies
Udyr
Extremely mobile @$%**%$%#$@
And his late game is so over powered. Good Udyrs will try to counter jungle you and take your camps all game long. Keep warding your blue and red jungle, and whenever Udyr tries to steal your camps ask for help from the closest team mate possible. AVOID 1V1 SITUATIONS! Because for sure this guy will dominate you!
never try to focus him in team fights unless you want to save your most damaging team mate.
Introduction

Hello there welcome to my guide. Im Blue Cookie, a fellow summoner who started playing League of Legends since the end of Season 3. I joined the game because I've been told that there is a panda skin in the game, yes, that's true... Anyways, I will be guiding you to the way of dominance with the mighty polar bear. I'm still not a pro




Pros
+ Very tanky with his passive
+ Capable of chasing and escaping
+ Good team fight initiation
+ High damage output with his bite
+ Scales really well into late game
+ Polar bear
+ Best dance in the game
Cons
- Slows and blinds can kill him
- Long cool downs on his abilities
- His CC is basically for a single target
- He depends on his movement speed to get things done
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Jungler Masteries: Cunning (12)
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Jungler Masteries: Resolve (18)
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Support Masteries: Cunning (12)
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Support Masteries: Resolve (18)
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This rune is particularly to clear the camps quickly and stack up your


Help sustain in jungle and take reduced damage from AD champions in game early.

Magic resist is important since each game you play, you'd be facing at least 1 AP champ, or magic damage dealing abilities from hybrid or AD champs.

One of the features that makes



<<< Keys to Success |
Volibear as a Jungler:
Volibear as a Support

From the Support's aspect: I max this ability last, because I really don't want to get some kills and get flamed on all day from low try hard ADCs I get to play with.















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Remember ![]() ![]() |
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This item is really, really, really good with volibear's passive ![]() ![]() ![]() ![]() |
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Stats of this item speak for themselves. 850 health, 200% base health regeneration, and 3% of maximum health is restored every second! As we mentioned early, the more the bonus health you get the more damage your
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pretty good item if the enemy team are some what towards the AD side. Its an item you want to finish your build with in that case. Gives you an AoE magic damage which is pretty beneficial in team fights. Not to mention the extra 500 health added to your health bar and 50 armor to slap the enemies' faces with. The down side is that its passive does not stack with ![]() |
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Good item when I'm facing a high dps champions with good amount of mobility like ![]() ![]() |
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an essential item against ![]() ![]() ![]() |
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Not really a fan of it on ![]() ![]() ![]() ![]() |
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A good 400 health with a better 1.5 health multiplier. |
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A good item as a ![]() |
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I go for this item when I'm facing a support and ADC with heavy Crowd Control effects such as ![]() ![]() ![]() |
Face of the mountain |
A core item for support ![]() |
General Info:
In each side of the map we have a a red side jungle and blue side jungle.
The blue side jungle has 3 camps:
- The Blue Sentinel Camp (the blue buff)
- The Gromp Camp (big ugly toad)
- The Greater Murk Wolf Camp (the weird 2 headed wolf]
Also, the red side jungle has 3 camps:
- The Red Brambleback Camp (the red buff)
- The Crimson Raptor Camp (the birdy with her chicks)
- The Ancient Krug Camp (the angry rocks)
And obviously there is a river that separates both team's jungles. It has a monster (which is kind of friendly and innocent to be honest) which is called the Rift Scuttler.
In this river there are 3 huge monsters:
- The Rift Herald (located on the top between red team's red and blue team's blue)
- The Dragon (located on the bottom side between red team's blue and blue team's red)
- Baron Nashor (Takes the Rift Herald's place after killing it)
Smite and Buffs:
The


Let's talk about what each monster grants your as a reward for just simply smiting it:
- The Blue Sentinel Camp: Will restore your mana (25% of your maximum mana) instantly upon smiting it.
- The Gromp Camp: Gift of the Toadstool buff. For 90 seconds poisons any unit (including champions) that attack you: dealing 10 + (5% of bonus health) magic damage over 3 seconds.
- The Greater Murk Wolf Camp: Will summon a nature spirit that grants sight over the nearby crossroads for 95 seconds. Whenever an enemy champion comes in range of the nature spirit, it will chase them for a short duration (basically a moving vision ward).
- The Red Brambleback Camp: Will restore a large amount of health instantly (20% of your maximum health) instantly upon smiting it.
- The Crimson Raptor Camp: Razor Sharp. For 90 seconds, will grant you true sight for 10 seconds the next time you are spotted by an enemy ward (you can see wards placed by enemy team).
- The Ancient Krug Camp: Gift of Heavy Hands. For 90 seconds, every 6th basic attack to stun minions and monsters. Additionally, you can attack a tower to expend the buff early - dealing a large amount of bonus true damage (65 + 15 x level).
Now how about we discuss the buffs you get killing Epic Large monsters?
- The Blue Sentinel Camp: Crest of Insight buff. Will grant you regen of 5 flat mana (or energy) and 0.5% of your maximum mana (or energy) per second, you'll have 10% cooldown reduction on your abilities and also receive 2 ability power per level.
- The Red Brambleback Camp: Crest of Cinders. Physical attacks apply a debuff that slows the target's movement speed by 8 / 16 / 24% (5 / 10 / 15% for ranged attacks) for 3 seconds and a DoT that deals 5-56 bonus true damage twice. Also heals buff holder by 1% of their maximum health per 5 seconds.
When the buffs holder is slain, the buffs will move to the slayer. - The Rift Herald: Riot changed the Rift Herald's buff. Killing it grants you Glimps of the void. What that does is that it grants you 5% damage reduction while no allied champions near and CORRUPTION. At 100 charges, your next basic attack discharges all stacks of corruption, dealing 15-270 magic damage (at levels 1-18, damage halved for ranged champions). Not only that, but they also extended the duration of Glimps of the Void and made it last 20 minutes.
- The Dragons: In the latest patches, Riot changed how dragon gives buffs. Instead of killing the same dragon for several times to get different buffs, Riot tweaked it a bit. Now we have elemental dragons!
Infernal dragon: grants +8/16/24 % AD and AP
Mountain dragon: grants +10/20/30 % true damage to epic monsters and turrets
Cloud dragon: grants +15/30/45 out of combat movement speed
Ocean dragon: restores +4/8/12 % missing mana and missing health ever 5 seconds after 8 seconds of not taking damage
ELDER DRAGON: Basic attacks and spells burn the target for (45 × Elder Dragon Elder Dragons slain) (+ 45 per Elemental Dragon Mark) damage over 3 seconds and increases the strength of Elemental Dragon buffs by 50%
- Baron Nashor: Hand of Baron. Grants up to 40 attack damage and ability power (scales with game time), reduced recall time.
All minions:
Increase speed to match 90% of average movement speed of nearby champions, capped at 500 movement speed
Gain resistance to slow effects
Non-super minions have 75% damage reduction versus area of effect, damage over time, and persistent effects
Melee minions:
Gain +50% movement speed when within 800 units of enemy minions or turrets
Increased size
+75 attack range
+75% damage reduction versus champions and minions
+30% damage reduction versus turrets (similar to cannon minions)
Caster minions:
+20 attack damage
+50% missile speed
+100 attack range
Cannon minions (beyond turret range):
+600 attack range
+50 attack damage, but attack speed is halved
Attacks are now Area of Effect (200 range) and deal double damage to turrets
Super minions:
+25% attack speed
Gain +50% movement speed when within 800 units of enemy minion or turret
Now let's talk about jungle items and their abilities and passives:
Skirmisher's
Smite can be used on enemy champions, for 4 seconds basic attacks deal true damage over 3 seconds. They deal reduced damage to you (20%) and grants you vision on them. |
Smite can be used on enemy champions, dealing reduced true damage to them and stealing their movement speed (20%) for 2 seconds. |
Can not be used on enemy champions. Grants you 2 stealth wards to be placed and last for 150 seconds. |
Here's a picture I took from the internet to show you your basic jungle route and gank.

If your ADC isn't fed and having a bad game, protect the second most damaging teammate in your team. If you find yourself to be the only one doing damage (Which means your team is losing), Just play defensive and try to assassinate any of the enemy team members who's wandering around alone.
1- Focus on objects and not kills. Kills won't win you the game. Get dragon, rift herald, baron nashor, enemy turrets, and enemy inhibitors to keep pressure on them.
2- give your mid laner every blue buff he needs, so he/she can spam his/her abilities on the enemy mid laner to try and get a kill.
3- "I'LL GANK LEVEL 6" NO, NO, NO! You're

4- Keep asking your teammates if they need help so they won't blame you for not ganking.
5- Gank and ping before ganking to let your teammates prepare for your royal arrival.
6- Be friendly! Negative comments or verbal abuse will make you lose instead of win.
Supp:
1- Your job is to keep the ADC alive as much as possible early on.
2- Late game, your job is to protect your whole team since you're the tank.
3- Ward important areas to give your team vision on engaging enemies and objectives.
4- NEVER farm with your ADC, NEVER take kills from your ADC unless he can't kill the target.
5- Engage in team fights to let the rest of your team do all the damage.

Here are some examples:
- Shows enemy champions locations.
- Early vision on the enemy jungler to avoid getting ganked.
- Vision on objectives like Dragon, Rift Herald, and Baron Nashor for a chance of stealing it from the enemy team.
- Tells you the time of the enemy jungle's buffs respawn.
- Gives a possibility for the top laner to
Teleport on a nearby ward and gank you with a surprise attack.
- Reveals invisible enemies like
Evelynn,
Teemo,
Rengar, and other champions as well.
A picture showing you where to place your ward trinket, your to use your sweeper trinket, where to place your scrying orb trinket, and finally placing the vision wards.
Yellow circles: Trinket Wards
Pink circles: Vision Wards
Red circle: Sweeping Lenses
Blue circle: Scrying Orbs

took this picture off of the internet to help you guys with your trinket and wards placement.
AA - Auto-Attack aka Basic Attack - What every champion does when you right click an enemy in range. It's the most basic way to deal damage in the game. All auto attacks deal physical damage.

AD - Attack Damage - a stat that increases AA damage and certain abilities. AD Champions are champions that primarily build AD or deal mostly physical damage. Everyone's favorite type of champion, for some reason.
AFK - Away from Keyboard - when a player stops playing the game because they left, disconnected, or simply stopped controlling their champion. Probably report. Only ever happens on your team.
AP - Ability Power - a stat that increases strength of spells. AP Champions are champions that primarily build AP or deal mostly magic damage. My personal type of champion.
ARAM - All Random, All Mid - a 5v5 game mode played on the Howling Abyss where there is a single lane, all players go into that lane, and all players have a random champion.
AS - Attack Speed - a stat that determined how fast you attack, usually good for AD Carry builds or builds that rely a lot on on-hit ability procs.
B - Back, or Recall - Get back from where you are, or use the 'b' hotkey to make your champion recall to base.
Bait - To urge enemy champions to follow, attack, or engage on you to lure them into a trap like being outnumbered or ganked by your team. Salty opponents say this in all chat as a justification for why they died.
Big - When a champion is strong from having a lot of money from farming or kills, relative to everybody else.
BF -

Blue [Buff] - The 3-minute buff granted by slaying the Ancient Golem on either side of the map. Exclusively belongs to your mid laner after 2:30. If anyone else takes it your mid laner can justifiably AFK for breaking the rules.
Blue Build - any champion build that relies on 'blue items' that involve on-hit abilities, increase CDR, or increase mana pool / regen on champions. Made popular by builds on Ezreal. Sample Blue Build items:









BoTRK -

BRT - Be Right There.
Brush - Bush, same thing.

BT -

Buff - A boost in ability given in the game by items or objectives. Also, Buff could refer to a balance change in the game due to a recent patch that made a particular champion or item strong relative to other champions or items.
Build - Order of items purchased or the primary item composition of a particular champion. Most players get this wrong.
Carry - To be the primary reason for winning fights, objectives, or the game. Always expected of you in every game.
Camp - Usually when a jungler or allied lane champion heavily favors ganking or staying near another lane to help that lane with fighting. This will happen to you 100% of the time.
CC - Crowd Control - Any ability that impairs or debuffs champions' abilities or basic controls (like movement). What your team always lacks and your opposing team has infinite amounts of.
CDR - Cooldown Reduction - stat reduces cooldowns on abilities, increasing the frequency of when you can use them again.
Comp - the composition of a team. It's always better for the enemy team.
Creep - any enemy that is not a structure or a player character.
CS - Creep Score - the number of enemy minions or jungle monsters you have killed (last hit) since the beginning of the game, denoted by the number at the top right of the screen. This number is always higher on the enemy ADC than your own.
Dcap -

Deny - Prevent an enemy champion from last hitting or farming by being an active threat to their lives because of long-range attacks or abilities. Also known as "ruining the fun."
DFG -

Disengage - Avoid a fight by some form of impairing ability, CC, or simply running away. What ******* do.
Dive - When a champion quickly enters an area of high danger (like turret range) to kill an enemy champion and leave before there can be retaliation or they themselves die. What real manly men do.
Dodge - Leaving champion select before the game starts to avoid playing, usually results in a time penalty. Always happens when your team has an amazing comp and never when your team has a garbage comp.
DOT - Damage-Over-Time - abilities that inflict damage over a set period of time rather than instantaneously.
DPS - Damage Per Second - The damage output capability of a champion.
Drake - The incorrect term for Dragon used by European players and other people who don't know how to play the game.
Duo Q - Duo queue is when two people queue for ranked together. It's also how people hold champ select hostage and your team's ability to FF.
ELO - The pre-Season 3 way of determining relative skill and rank overall. The higher your elo, the better you are ranked in the game. Divisions correspond to ranks now (Diamond 1 ~2.5k elo, Plat 3 ~ 2k elo, Plat 5 ~ 1.8k elo, Gold 5 ~1.5k elo, Silver 5 ~1.2k elo).
Elo Hell - See Solo Q, below.
Engage - Having both teams commit to a fight usually by initiation. What manly men do.
Face Check - To physically send a champion into a brush under fog of war to gain vision on the area of that brush. What you should never ever do. Use **** like

Farm - as noun: kills on creeps that give you gold; as verb: to kill creeps to obtain more gold for items.
Fed - Adjective form of 'feed'.
Feed - to give many kills to a champion thereby making them strong due to them being able to purchase more items, may be intentional or unintentional. Everyone on your team does this except you.
FF - Forfeit - To surrender the game after the 20 minute mark by typing '/ff' in chat. Your team never knows the correct time to do it.
FFS - For ****'s Sake - Usually said when team refuses to cooperate or help each other, or when stupid things keep happening.
FH -

Flip - To land a flipping ability to displace a champion backwards like


Focus - having multiple players on your team target a similar enemy or commit to the same strategy. Never happens in Solo Q.
FotM - Flavor of the Month - The most recent most popular champions to be played based on the latest patch or balance changes.
FP - First Pick - The first person to pick in Champion Select. The "God" player of your team who bans the wrong champions and will instalock their main and immediately get countered.
GA -

Gank - When a jungler goes to a lane unbeknownst to enemy champion(s) and helps the allied lane champion(s) to win a fight by outnumbering them, usually resulting in a kill. Always happens against you, never happens for you.
HAM - Hard as a **********er - Going all-in or balls-deep committed into a fight or engagement. What manly men do.
Hard CC - Any form of CC that completely disables a player's control over their champion for some amount of time (stun, knock-up, displacement/knockback, fear). What your team always lacks and wastes on useless targets.
Hook - To land a disabling skillshot like

IE -

Initiate - to start a fight, usually by some spell or CC ability, encourages the other players to engage in the same fight.
Invade - When a team goes into the opposing jungle area at the beginning of the game to either steal a buff, kill an unsuspecting enemy, or startle enemy champions enough for them to waste one of their summoner spells. Always gives the enemy team first blood no matter who invades who.
KDA - Kill/Death/Assist - The score of how many kills, deaths, and assists a player has. Getting this really high is the only way to win games, who needs to kill Nexus when you can kill champions.
KS - Kill Steal - to purposely wait to last-hit an enemy champion for the kill thereby denying allied champions the kill gold. Basically what every player on the team does who is not the ADC.
Lane Gank - Ganking through the lane brush, taking advantage of fog of war and minion wave positioning.
Leash - To assist the allied jungler with killing jungle creeps, usually the large monsters.
LoL - League of Legends.
LW -

Map Awareness - Having good knowledge of what's going on in the game outside of your own field of few or particular lane. This usually relies on checking the minimap often. What nobody on your team has.
MIA - Missing in Action - When an enemy champion is no longer in vision and may be roaming, when enemies are not located warning your allies to be careful of where they may pop out. It usually means you need to stay the **** back because you're about to get ganked. What your mid laner forgot to say about his opponent.
MMR - Match Making Rating - A number used internally by the LoL client to pick teammates and opponents to play with, is similar to ELO but not quite. It's always higher than everyone's actual rank / elo, apparently.
MR - Magic Resistance - stat used to reduce magic damage by percentage. The formula for determining the final damage amount is damage × 100/(100 + MR).
MS - Movement Speed - stat for determining how quickly your champion moves.
Nerf - a balance change in the game that makes a particular champion or item weak relative to other champions or items in the game. Always happens to FOTM champions and other champions you like playing.
NL -

Objectives - Anything ranging from enemy structures, jungle creeps, or major boss battles (Baron or Dragon) that give the team a direct advantage from a gold bounty to a temporary buff. What your team is allergic to getting.
OMW - On My Way - to where your allies may be or where they want you to be.
OP - Overpowered, something that is unfair or imbalanced about the game and its design. Typically a champion on the enemy team that has a lot of kills. Or the champions that are always picked/banned in every game. The excuse everyone makes when they die or lose.
PD -

Peel - Keeping an allied carry or squishy champion alive by using some sort of CC ability on them or the enemy champions pursuing them. What nobody ever does for their ADC.
Ping - The delay between your computer and Rito's servers. What you complain about and despise all the time if you play on the East Coast.
Poke - Abilities (usually in the form of skill shots) that may be done from long range and damages enemies without fully engaging or necessary retaliation. The least fun aspect of the game since it can be done from entire screens away with little to no counterplay.
Proc - Trigger an effect, like





Pull - To land a grabbing skillshot like

Rambo - When a champion unnecessarily gives away a kill by running into enemies while clearly outnumbered and overwhelmed.
Red [Buff] - The 3-minute buff granted for slaying the Elder Lizard on either side of the map. What exclusively belongs to the ADC after lane phase.
Rito - Pls.
RoA -

Siege - When multiple team members stay outside of an enemy turret range trying to poke down their enemy champions or attack the turret without taking much damage themselves.
Soft CC - Any form of CC that partially disables a champion for some amount of time (slow, silence, root).
Solo Q - When one person queues for ranked 5v5 by themselves. The most anti-fun and frustrating experience that every player needs to suffer through if they want to be recognized by high-ranked teams. Aka the real Elo Hell, where everyone you get matched with is terrible and toxic.
Split Push - To split up the team and push all lanes in an effort to either avoid team fights or re-group later in one lane while applying pressure to the other lanes.
Squishy - The opposite of tanky, a champion with low amounts of HP or defense that is relatively easy to kill.
SR - Summoner's Rift - the primary 5v5 map in League of Legends.
Tank - To soak up or block most hits from abilities or attacks by having a very defensive or healthy build.
Teeto - Satan -

TF - Team Fight - To engage in a (usually full) 5v5 fight between the two teams. Could also be

Tower - another name for a turret.
Toxic - When a player has a negative attitude, verbally abuses other players in chat, or actively uses swear words or racial slurs which hinder the enjoyment of other players. Toxic players should be reported after the game. See Solo Q.
TP -



TT - Twisted Treeline - the 3v3 map in League of Legends.
Wave Clear - The ability of a champion to quickly kill a wave of minions, usually via AOE abilities by a mage. Your team always lacks this so you lose quickly and the enemy team always has this so you win slowly.
WOTA -


XX:XX B or XX:XX D - The objective timers for when the next major objective (Baron or Dragon) will be up. B is for Baron, D is for Dragon.
Zone - Preventing an enemy champion from properly positioning by posing as an active threat to them in a particular area.
thanks to G07H4XF00
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