Blitzcrank Build Guide by taker13
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Runes: Rune Set #1
+1-10% CDR (lvls 1-18)
+1-10% CDR (lvls 1-18)
Threats & Synergies
Your biggest counter and your greatest threat , be very careful
Not really bothering you, You can pretty much stomp him easily, just evade his Stuns/roots
His kit has it all to stop you and to annoy you
A bit annoying but nothing more than that, just annoying
Not even close to be a threat, Don't get poked and the rest is easy job
Hard lane hard match up,
Don't let her poke you and it can be easy game
Don't get caught on her bindings and it's easy lane
Annoying shield and CC, can be a real challenge
Strong CC but too squishy so it's easy target
Don't get poked and you can win this lane
A good shen can give you trouble. but generally you win
Not a threat to you
Makes your life miserable but in the end you can win
May the best hook/grab win!
Avoid his time bombs and you can win
Don't get caught on her CC and poke and you will be fine
Don't let her poke you and be careful NOT to grab her when he has ultimate and stun charged up
Don't get poked and it's easy match up
It's hard lane, he has more CC than you and can be really annoying,
Tricky champion but you generally win
He has way more CC that you but lacks tankyness and you can burst him down
Annoying creepy man
Everything depends on your skills, its easy to predict her and grab her but also if you miss that grab you are defenseless
This is a skill lane, you have to burst her down before she can do some serious damage.
super annoying and more burst damage than you, if your skills are better you win the lane
Depends on the Kalista skills
This is me when the season 8 ended
Hello everyone and welcome to my first guide. I started playing LoL in early of season 2. Blitz was the first champ that draw my attention and the first one that i really really loved. I have played almost 60-70% normal games as blitz in almost all possible ways. This guy is awesome...he can engage a team fight, save your team ,be the off-tank and even get you first blood if played well. His grab can take dragon,baron. Also an awesome grab can win the game (grab AP,ADC carry) or make you lose the game if you grab the wrong person (their tank for example like Rammus ). When you play especially with blitz in ranked games you need the best pc performance...cause bad fps and huge ping can make you fail your grabs (this will make enemy team to attack cause they know your grab is on CD) or even worse grab the tank and get your team killed... Enjoy my guide and be free to give me any advice to make it better. I am a college student at Greece so i don't have much free time.
Season 5 is upon us. My university studies are getting harder and harder day by day. I will keep updating slowly but steady through out season 5. I am really sorry for the delay but i have a rather busy personal life. I will keep updating with many more advices and changes and ofcourse new videos to keep up with season 5 map
** 2/12/2014 **
Thank you ALL for supporting me by commenting and by viewing my guide. When i first started this build i never thought i would achieve so much.
Funny thing when i look my first videos and warding photos, i was playing with 30 fps with very low graphics. With my new pc i am playing with over 80fps on very high graphics ....oh dear god thank you so much !!!!
*** 13/4/2015 ***
After many tries and a lot of work i finally got up to platinum!! Thank you all for keep viewing my guide and for helping this build get better!!!
After patch 5.7 landed, blitzcrank took a big hit on his Overdrive. Now you have to think twice before using it to escape or chase someone. More explanation given bellow
**** 15/7/2015 ****
OH MY GOD!!!!! 1 million views!!!! i can't believe it!!! Thank you so much guys for the support !!!! i couldn't be more happy about how this build have grow up!!
***** 15/11/2015 *****
Finally new season!!! Rewards are shiping and new masteries with some interesting new items are here! I will try my best to expain everything. I am still learning this new objectives but i will try to explain it as the season moves on and also i will keep updating through out the season.
Gosh it's been a while since the last update. First of all i want too thank you all so much for bringing this build on No1 to Blitzcrank guides. Second of all i want to apologize that it took me so much time to reach platinum this year but with the univercity studies and my job i wasn't able to play enought games . Thats why Support Montages take so much time to created and uploaded . Lastly i hope i can keep up to your expectation and try for diamond this year or at least help you learn even more things about Blitzcrank.
******* 13/11/2016 ******* OH MY GOD!!!! 5 MILLION VIEWS AND COUNTING!!! I can't thank you guys enough!! It started as a simple test to pass my free time so many years ago and now look where it reached!!! Seriously guys THANK YOU!!! THANK YOU for all the support you gave me and keep giving me !!! THANK YOU for keep viewing my guide!!! JUST THANK YOU FOR EVERYTHING :D :D :D !!!
#11/11/2017# Oh Dear God! 7,5 million views and counting!! Thank you so much guys!!! I can't even thank you enough but you get the point! I tried my best to understand the new Rune system and i provided you also with some good points on the new Rune sets for Blitzcrank. Enjoy guys! Happy New Pre-Season!
## 24/1/2018 ##
First of all i want to say a big THANK YOU for reaching this build on the top of Blitzcrank builds! I never expected for my build to reach so high! With the new Season here i brought some changes on the build and fixed a lot of errors i did. I am sorry for being so bad at updating my build but i went to the army and also had some stuff to do with my job and got behind on my schedule . Let's raise the stakes and make this build even better ! If i made an error please help me fix it !
This Rune Set is for Tanky/Versatile Blitzcrank players like my self.
- Blitzcrank was a way to shield an ally. With this you can make small trades from time to time in order to test the oppements and escape with the minimum health damage that is possible.
- Blitzcrank if you miss your Rocket Grab you get your self to a vulnerable possition. Meaning you can get poked and lose trade quite easy. So with this rune point even if you get in this situation , you will at least get back some health to help you recover a bit before going back for trades and fights.
- Blitzcrank this is a life saver.
- Overdrive just by casting your ultimate. This can either help you escape OR help you chase the enemy, combine with Overdrive this will help your kit gain an alternative option
- Rocket Grab and your Power Fist a bit more damaging as abilities and lets face it Blitzcrank is all about setting up a good amount of burst to the enemy so your team can kill the target easier. So even if you max out your cdr from tanky items you gain also a bit of damage!
For the passive Blitzcrank players
- Rocket Grab or that extra Mana Barrier shield!
wraiths grab **A good choice to grab them while they think they are safe farming in jungle**
Q-E underturret **A grab underturret with combo**
First blood Q-E barier **Low on Health?? No problem you can use your mana barrier in order to bait them and grab them underturret OR in your teams arms**
If you have time to spend i highly recommend to check out ScrapComputer VERY detailed Blitzcrank guide. He covers so many chapters on how to play Blitzcrank but he has also other interesting things to check out.
Because videos were getting out of hand and it was really really bad to just scroll down from this section i am dividing the videos in old/new and puting them in spoilers so you will have the option to either see or not see them.
A compilation video that i had promised to you :) enjoy
Special thanks to DeZ3rX,CosmosGG and Gazlar95 for duo queuing with me
This is a support montage that i did for last season. If you have free time to check it please do so :)
For some reason i cannot add this specific video on Mobafire. You can watch it though through our youtube channel
This songs make me really energetic to play blitz or even to set my mood for ranked games , I hope you like it
When To NOT Pick Blitz : When the enemy team has champions like
Play as a Defensive Blitz player if your team composition requires a more utility support.Your team just need an engager and a support that will use stuff like Locket of the Iron Solari Redemption Righteous Glory. You can go a bit tanky mid game here. Frozen Heart or Iceborn Gauntlet still recomended but you can always choose your way of getting "tanky".
Play as Tanky Blitz if your team composition requires a tank (I found my self required a more tanky build because my teamates where all assasins or stable/immobile champions with no tankyness at all) Keep in mind that tanky blitz requires a really expensive build, so keep using Relic Shield Targon's Brace Ancient Coin. Just go super tanky with Frozen Heart and Warmog's Armor. You are the tank you still do the engages but you also control the teamfights.
** Adapt with how the game is going. Change your items path if it's needed. For example i have found my self starting with [glacial shroud] but never completing it cause i went super tanky with and other items **
Lets start by defining your experience on blitzcrank.
- Have you played more than 50 or less than 50 games?
- What is you current division?
- Do you plan to just learn blitz for having a support pick option?
- Do you plan to master blitz as support main?
- Are you good with landing hooks?
If you have played less than 50 games with blitzcrank then you should start with the following items 2x Health Potion. The reason i recommend this is in order for you to learn to control your mana. As blitzcrank player you should learn when to waste mana and when to keep it just in case an enemy got out of position.Sometimes the threat of the Rocket Grab is better than casting the skill it self
If you have played more than 50 games with blitzcrank then you should have already "grasped" mana control so you should starting with Relic Shield2x . Now than you know how your champion works you should start learning how to position your self and protect your adc because lets face it, thats your job.
If your current division is unranked i would recommend to play a lot of games with blitzcrank (and other champions ofcourse). You need to learn how to ward also before going in ranked. Wards wins games!!!. Check my Warding Places for an introduction and examples.
If your current division is bronze then i would recommend starting to actually look your mistakes before looking your enemies or allies.You need to learn not only how to ward but and how to play/set up your champion in teamfights. Awesome grabs can seriously win you games especially at bronze, because people still learning the game and the lack positioning and side-stepping skillshots. Don't worry practise and you will get UP in ranks.
If your current division is silver then i would recomend starting predicting your oppoments movements. Now that you have an understanding of the game,champion,warding and build options ,you should learn when to grab and if you should grab. Yes the enemy malphite is low hp and you can probably kill him with your combo, but dont forget than he might still have his ultimate Unstoppable Force and use it either on your adc or even worse to your whole team literally giving away the teamfight.
If your current division is gold then you can choose whatever build suits you better. You have the understanding of a little bit from everything, but you want to learn the champion (probably) so i would recommend either Utility or Tanky blitz depending on your situation (your team composition,enemy team picks). You can also learn when to pick Ignite or Exhaust while playing blitz in order to win some lane matchups.
If your current division is platinum or higher then you already know everything about this champion. The only thing i can recommend you to practice is predicting your enemy sidesteping your skillshot. Still if you want to check a couple of things be my guest and some feedback would be great.
If you plan on having blitz as a support option (last pick sucks sometimes right?) then you can pick between Aggresive or Passive lane matchup. Don't forget that practise makes perfect. Check my lane matchups for some tips.
If you plan on making blitz as main support option then you should practise A LOT and check everything i have spend time on this page writing. Escpecially ScrapComputer very detailed video guide. Practise with items with masteries and even try your preferable masteries/runes .
Landing a hook is both an awesome feeling and an embarassing situation (if your grab killed your team/carry). But the question is this... Can you land a hook? How many grabs do you land and how many do you miss? As said before practise makes perfect. Sooner or later you will learn your skillshot range, you will start to position your self better and you will start landing more hooks. If you missed a grab and your team is yelling at you for it (I know the feeling bro) don't write them back and DON'T start raging, it will only get your mood gloomy and you will keep losing hooks. Calm down, take a deep breath, if you have the option to hear some music either from youtube or from your phone,mp3... etc, then please do so. I can't count the times that hearing music made me feel better and i would improve my hooks during late game winning us the fights/game.
When Blitzcrank's life is brought below 20% health he activates Mana Barrier. This creates a mana shield equal to 50% of his mana for 10 seconds. Mana Barrier can only occur once every 90 seconds.
#This Passive is one of the things that makes this champion so unique. Basically what is does is that when you are at 150-400 HP (depends on champion level and items) Blitzcrank automatically pops up a shield just like spell Barrier. The amount of your Mana Barrier depends on your remaing mana pool.Thats why mana items are so important. It makes your enemies missjudge the potential to kill you.
Rocket Grab|| Q
Cost: 120 Mana
Blitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him.
Blitzcrank fires his right hand, if it encounters an enemy unit it will stun them (*Also disrupt*) and deal 80/135/190/245/300 (+100% Ability Power) magic damage while he pulls them to himself.
#Ahh grab...the looooong hand of law...1st to max. Your signature ability. This thing can make you win your team's favor or get you reported. Skill shot ability so i recommend NOT to set it in smart cast until you really really know the grab range and speed.
A grab under your turret can give u a good DMG output. If you grab and then use Power Fist can give you almost 300 DMG (later levels do dramatically higher damage output) and a full combo of Rocket Grab Power Fist Static Field and maybe even 1-2 turret hit can get your opponent reaaaally low. Also you will make them use their Flash...if it's on CD then they are as good as dead
If the enemy team do baron you can use all your wards in the baron pit ( only if they more than one sweeping lens or vision wards) so make sure you grab one of them out of pit in your team when they try clear your wards ;) same applies for dragon pit or even out of your 3rd turret base
Cost: 75 Mana
Blitzcrank super charges himself to get dramatically increased movement and attack speed.
Blitzcrank super charges himself to gain 70 / 75 / 80 / 85 / 90 % movement speed and 30 / 38 / 46 / 54 / 62 % attack speed for 5 seconds, with the burst of granted movement speed rapidly decaying over the duration of the ability. When Overdrive ends, Blitzcrank is slowed by 30% for 1.5 seconds.
#Thats what makes you a robocop at super fast speed. You can chase champions,evade skillshots,position your self for a fast Rocket Grab and of course run fast enough to escape your pursuers
#Don't use it recklessly , If you been chased try to escape with just side-steping or with your Boots of Mobility and only activate your Overdrive if you sense that you can't escape otherwise. Same thing applies for when you are chasing a target, yes you need the speed to reach him but you might get your self in a lot of trouble when the slow comes on and you have no Flash to escape, so ward around map and make a desicion
Power Fist|| E
Cost: 25 Mana
Blitzcrank charges up his fist to make his next attack deal double damage and pop his target up in the air.
Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air (*Also disrupt*).
#That spell makes your combo. Combine it with Rocket Grab or use it to disengage your pursuers or to protect your allies. Also as said Power Fist doubles your next Auto Attack, thats where Iceborn Gauntlet comes in to the field, cause your Power Fist will do so much damage just by itself with no combo around it and with such a low cooldown.
Works with Yasuo ultimate Last Breath
Static Field || R
Cost: 150 Mana
Passively causes lightning bolts to damage a nearby enemy. Additionally, Blitzcrank can activate this ability to damage nearby enemies and silence them for 0.5 seconds, but doing so removes the passive lightning until Static Field becomes available again.
Passive: Lightning arcs off of Blitzcrank to hit a random nearby enemy for 100/200/300 (+20% Ability Power) magic damage every 2.5 seconds.
Active: Deals 250/375/500 (+100% Ability Power) magic damage and silences surrounding enemy units for 0.5 seconds. The passive is not in effect during the cooldown.
#Awesome skill. 1st of all this passive must be used smart. What i mean is that don't rush in and use it when sometimes you can take full effect of this passive by just Auto Attacking enemy or by using your other skills without pressing Static Field. You ask me why? because in 7.5 second with just your Static Field you can do 300 extra damage (level 1 Static Field), combine it with your other attacks you get a much higher damage output than just pressing your Static Field. This tactic works rarelly and must be used with FULL AWARE that can kill you... cause it depends with the champion you are facing,your HP,enemy HP and your itemization so far. 2nd Static Field has a really small silence effect that is enough to stop the enemy from casting spells/skills for a short duration or even stop channeling spells (*disrupt*) like Katarina death lotus size or Warwick Infinite Duress
Remember that silence stops your enemy even from Flash away
Always...for combos like it's your MUST have spell without question
Pick ignite on Blitz ONLY when the enemy team doesn't have assasins and you want to bring down the enemies faster. For example i pick ignite on blitz when i know that i have to win early game hard or otherwise we are doomed, depending on your team and enemy team if thei have late game champions or early mid game champions
Pick exhaust on Blitz to counter the enemy assasins hard. The power of exhaust is shining at late game when the enemy assasin or adc will have the debuff and it's so much easier to bring them down
So if you ask me about this Yes take it but ONLY if your adc has taken Exhaust. DOUBLE HEAL ON BOTTOM LANE DOENST WORK because for each extra summoner spell Heal you take reduced healing amount from the spell it self, that makes it kinda useless. If your adc has taken Heal and you still want to play safe please take Exhaust
Another great video from ScrapComputer . If you have time to spare check out his youtube channel cause he has amazing stuff.
I prefer choosing this item as my support/gold income because of his great stats. Basically this item gives you tankyness,cooldown reduction and a great mini-passive called Execute. So when you hit a lane minion with 200-250 health left in it you kill it instantly and you gain the gold of the minion but so does your laning partner if he is close to you. Moreover this mini-passive we talked about also heals you and your laning partner when you kill a lane minion . It maybe look small healing ability, but it helped me countless times to win my laning phase or win a simple teamfight
It's a new season item that i have been testing. The results are amazing. It gives you sustain from catalyst the protector. When completed it gives you also what lacks from blitzcrank and that's CC (crowd control) with a small AoE speed boost to you and your nearby allies when moving towards enemies for 3 seconds. When this speed boost ends, it emits a shockwave, slowing nearby enemy champions for one second.
You got to love this item during this season. Not only it can disables enemy turrets that are close to you (even the 2 nexus turrets if you are close to them) but also gives you a great sustain with health and armor. Also it gives you a small speed buff when you are next to turrets. The only thing that i hate about this item is that in a very late game situation 40+ minutes his active is kinda useless cause you don't have turrets to disable (probably) so if you have completed your build and you have enough gold you can sell this item and buy something else that can and will help your team. Also situational item (if you are behind in turrets for example)
This is a MUST HAVE item in order to help your adc(attack damage carry) or your apc(ability power carry-also known as mage) to counter heavy enemy CC. If you know the spell Cleanse or the qss Quicksilver Sash then this item does exactly the same thing BUT it also heals your targeted ally by a small amount(depends on his maximum health). Also it has great stats with magic resist and a passive that gives you mana regen.
Great item for chasing or escaping . When activated you and your nearby allies get a small speed buff that can help you either reach escaping enemies or use it as an escape for your team.
This item is Blitzcrank bread and butter. It's giving you mana that you can use with your Mana Barrier, armor for tankyness,cooldown reduction and an awesome passive. Basically every time that you will use a spell your next basic attack will be do + 125% of your base damage. Timing is the key to this item as blitzcrank player. You must use ONE spell every 2 seconds(item's cooldown) in order to utilize this item passive at MAX and not just pushing every button on your keyboard
If the enemy team has a lot of AoE (Area of Effect) damage take it . It gives you an active that provide you and your nearby allies a small/huge shield (scales with levels). I can't count how many times this active has won us teamfights and eventually the game. It's a good item when you are facing fed insta burst damage enemies like Galio, Diana, Graves, Riven because the shield given to your allies can win you teamfights. Level 18 activation gives you and your nearby allies 630 shield!!! More than the spell Barrier on level 18!
If the enemy team has a lot of AD(Attack Damage) champions and you don't want to build Iceborn Gauntlet or your playstyle is just more of a tanky/support, then take this item. It gives you a lot of armor,mana,cooldown reduction and an awesome AoE passive that slows the Attack Speed of your nearby enemies . Great against hyper carries like Vayne Or Tristana , basically every champion that relies on his attack speed.
If the enemy team has a lot of AD champions or just a really fed Vayne or Fiora etc. This item will just do the trick with his TONS of armor. The passive of this item is awesome also. Basically what it does is that if you get hit by physicals attacks then 30% of the damage you just received is being returned/send back to your attacker/'s
Tankyness,armor and an awesome passive with an an also awesome active. Basically this item passive means that if you get hit by a basic attack then the enemy that attacked you will have his attack speed lowered by 15%. The active of this item is kinda like the Righteous Glory but it just has the AoE slow effect. Having both of this items sometimes gives you so much control on teamfights. Personaly i dont recommend having both of them on your build but it's just my opinion.
Really funny item. I really like it. Strong resistances and a lot of HP . A neat passive also. Having more movement speed as blitzcrank rocks. It's passive kinda look like Statikk Shiv. When the item reach 100 stacks (item charging up only by moving not attacking) then your next basic attack deals bonus physical damage and slowing the enemy for a brief time. That being said it doesn't mean that you have to wait for 100 stacks, you can still do bonus damage even with some stacks but you won't slow the enemy . Also when this item passive charging up you get more movement speed until you either attack the enemy or get slowed,snared,stunned etc. Keep in mind that when you get Crowed Control effects used on you the item will lose charges by a small amount
Keeping your ADC's damage high it's one of your TOP priorities. Basically you point the ally champion you want and as long you stay close to him and fight with him as the passive when you use your ultimate ability, you and the champion bonded have now a great passive with damages for some seconds and some slow also.
This item is used for a split-push lane, meaning when you need objectives really bad but you need to stay with your team to help in teamfights, you can buy this purple thingy, place it preferably near bushes close enough to enemy turrets, then some little purple friends of us will get out from zz rot and either push the wave on the enemy minions or hit their turrets. Also has some neat defensive stats and a passive that when you are close to turrets(destroyed or not,enemy or yours) you gain a small Movement Speed buff while in their range. A Situational items that can be really funny sometimes.
You get a good portion of stat bonuses on health,armor,hp regen and an awesome active/passive! The passive of this item is like lets say Janna 's Tailwind , when an ally comes towards you they gain extra defensive stats and movement speed! Now about the active effect (that enables the other passive of the item) you bond with an ally (imagine like Zeke's Convergence ) and that enables the following passive, 12% of the damage your bonded ally does it's healing you. So if your marksman is fed or pretty strong for every damage he does you gain health. Now counter wise the second passive , 12% of the damage dealt to your ally is being dealt to you as TRUE damage meaning no armor or magic resist stats count. It's a great item generally for most of the situation but take care with which one you get bond and remember to get it AFTER you already completed 3 main items cause even if the stats,passives etc. that provides for the gold its awesome!
Ok since things came out of hand with this item this season i got to explain my self here. Redemption is a support item that provides with health,cooldown reduction and base regen stats. The important part is the active of this item, in a huge circle you call down a beam on a target area (after 2.5 sec) and it gives health base on champion level for your allies ,counterwise it does 10% true damage to enemies in the targeted area. What is beautiful about this item is that you can use it EVEN after you are DEAD! Yes you heard me. You can use it even after you died to turn the tables in your favor. I questioned this item a lot but you can even slightly use the shield power thingy by either Relic Shield stacks or some item with shield like Locket of the Iron Solari
Before i start saying anything i am gonna explain my self about this Chapter. Sometimes my friends asks me why do i play blitzcrank with a messed up build like that. Some other guys that added me in league asked me why i don't have a specific build and that they can't understand my logic behind my build paths. So i will try to expain myself as much as i can. Remember that situations vary too much and you can always change your path mid-way of completing it.
Winning The Lane Hard As F**k
When i win my lane so hard means that either i have given my adc 4 kills or more during the first 10-15 mins and we have no deaths or just 1 death or even more when i have more kills than my adc and i need to protect him until he gets back on his feet. Eye of the Aspect is my top priority because of the tank stats and the cooldown reduction (CDR) , so i can protect my adc while waiting for my cooldowns. Iceborn Gauntlet for the aggresive stats the CDR and basically everything that it gives helps your kit, don't forget that the slow zone that it creates can hold back some champions from reaching your carries. Dead Man's Plate the movement speed that it provides with all the tanky stats and the empowerd auto attack will do a great damage in combination with your Iceborn Gauntlet, also it helps you run without the need of pressing Overdrive so you can evade the slow that you get after using it. Locket of the Iron Solari i always get this item to provide my team with the defensive stats and the shield active that provides, also you get cdr which is win win in that case. Think of it as sharing the power you got in your laning phase to help the rest of your team. Boots of Mobility your main boots, gives pretty much enough speed for you to move around fast so you have the option in certain cases to EVADE using your Overdrive.
Winning The Lane
Winning the lane means that you win your lane by 1-2 kills or that you have successfully zoned your opponents enough for your ADC to have more that 30 cs than the enemy ADC . Can't say many more here about Eye of the Aspect as it is your primary support item and i have already explained about it in the previous paragraph. As about Frozen Heart i find it extremely good on Blitzcrank because he can utilize every single aspect of that item . Cooldown reduction , mana, armor, and that awesome passive that if the enemy step in to your range you reduce their attack speed by a percent. That being said means that as a support tank you can help your allies even if you can't quite reach them. A great choice of course is the Locket of the Iron Solari . When you winning and you want to keep your team with a good portion of shield in teamfights. Mikael's Crucible is a great option when you are winning cause it gives you great mana regeneration and the active that removes the Crowed Control effects from an ally champion. To sum it all up imagine in this situation that you use your power to help your team in teamfights and to splitpushing.
Neutral Lane(not winning not losing)
Basically not winning or losing means that either nothing has happened during the laning phase that will give more power to either you or the enemy, this means that either the cs or the kills of both teams in lane are the same . Nothing changed in the item path as for the Eye of the Aspect or the Iceborn Gauntlet or even Locket of the Iron Solari because it still applies what i said in the previous chapters , the only thing that changes here is that you are trying to get your self stronger while trying to protect your teammates so the build path might change depending on the situation if you got the stakes on you or if in the end something went wrong. Also here i would recommend the Randuin's Omen because of the great active that slows everybody close to you and because of the great defensive stats that it provides.
Losing The Lane
Here my friends you are in a really ****py situation. When Blitzcrank losing his laning phase then most probably so will the game. The only thing you can do here is trying to give power to your team and hope that things will work out...eventually... also thats why here we prefer to take Righteous Glory so we can take a good amount of stats and use the active either to escape the enemy team or to chase them down.
Losing The Lane Hard As F**k
If you are in this situation then you can only try to help your team with your items since you lost so hard that you even if you grab someone it might don't do a thing after all. The reason i recommend the Eye of the Aspect here is in order to build more tanky or to build something different that gives you back some power until you can stand on your feet. Also Zeke's Convergence can help you fed teammate to have more power in t he game and so you try to power up the only man or woman that can carry you right now.
When you have so big problem in controling the game and you must constantly be next to your ADC and basically in your teamfights but also you want to push this is a good option, you can use the voidlings from the Zz'Rot Portal to keep the lane pushed and you use the Twin Shadows to slow down the enemy chasing you. When i am out of options and i see my team keep fighting between them in chat i know that i have to do something about it . If i can't put them together as team when i talk to them then i have to do that by giving as some advantage and thats why i prefer this splitpush option.
Calculating jungler on many scenarios, you can do all-in fights even if your laner doesn't his main damage item (sometimes mana/health is still needed). Also if you have all your spells and level 6 when the enemy lacks both it might be a good time to do the all-in fight because most adc gets a power spike at level 6. Becarefull because enemies can do the same to you
RED Means either really great cooperation or really great threat
ORANGE Means either great cooperation or great threat
YELLOW Means either good cooperation or threat
All depending on which section you are reading
Carrys that synergise with Blitz
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Blitz and Jinx stands for VIOLENCE!!!! funny thing i know.... it's simple...jinx other than her has some not so good escape mechanism, thats where you do the disengage for her with either Your or . You can also make sure she kills (or get an assist) from an enemy so her passive gets triggered. Also if jinx is clever she will place her right after your combo Q-E to make an awesome early fight that might win you the lane. Jinx doesn't really have early game so don't try hard engages.Small skirmishes should be fine though if played well. Jinx gets a crazy power spike at level 6 so prepare for an all-in combo if you match the criteria (health,mana,spells,creep wave). Late game jinx has very good dps (damage per second) and need protection. SO don't leave her side is it's possible. Scenarios varies a lot depending if your jinx can attack-move (run and hit).
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Tristana has quite a week early game and thats where Blitzcrank helps , because he has insanely strong early game and can protect tristana while grabing some kills for her favor. Tristana can either jump away from your "bad" Rocket Grab's or join the fight with her Rocket Jump. If you see that your Tristana prefer to farm instead of fighting with the enemy then play safe and smart until she decide to go all in, thats probably when she get level 6. Late game Tristana is a god so you just have to protect her , peel for her. (peel= keep damaging the enemies and protect her at the same time).
Supports countered by Blitz
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is a strong utility support. is really strong against him for many reasons. is a roaming support, more roaming than , meaning that sometimes he will leave bottom lane and go to either gather his chimes or go for a quick gank on mid. That leaves the lane 2v1 and thats where blitz can do some damage, keep in mind that his can heal a bit and gives a small movement boost, so aim a bit deeper your . During laning phase Bard will try to poke with his auto attacks from or try to stun you or your adc with his , to do either he needs to get in proper position, you can grab him while he is trying to do so. Moreover even if he tries to escape with his you can grab him or his ally out of it with a well timed . Don't underestimate though because he might go to gather his chimes and then do a quick and come back to lane with the jungler or even the mid laner. So DEEP wards recommended against as well. During late game be really carefull of his and especially his ultimate . Bard is a squishy (low hp champion/vulrnable to burst) support so if you can please kill him quickly before turning to other champions.
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is a tricky support. Many think that is countering but i think otherwise. Although has stronger kit to protect his allies he has one huge disadvantage , when he use his to either save or to protect an ally of his, you can literally grab 2 guys ,that's right not just one but 2 !! It just need proper timing and good thinking before risking it in case he has his tanky jungler or top laner in order to bait you to grab and then screw you aaallll the way to your nexus. Laning phase against is quite troublesome though . You have to be careful with his passive stacks either by protecting your adc or by running away from him. If you dont give him time or room to poke/stack you with his passive then everything would be good. Try to grab him or his adc when his is on cooldown else if he use it to escape with his ally either grab him if you dont have already your on cooldown or else CC him to punish him for coming close to you. Be really careful when he use his cause you won't be in his range to stop him except if he use it to escape (bad move). In teamfights try to NOT keep grabbing him, you have others high priority targets and don't forget what we said about grabbing when he use his .So priority is to tank up damage for his allies and has a big shield to support it, especially late game . Tahm Kench is tanky support and he won't go down without a fight , as long as you don't let him stack his passive on you or your teammates then you have nothing to fear about. Even if he stacks his passive on your teammates and goes to them you can still grab him back , remember you can hit 2 birds with one stone here.
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A good Janna player will know that he can't fight you in early game. At her pre-6 level your Rocket Grab can really make her life miserable. You grab her she use her flash, next time you can either kill her or force her and her Adc to stay underturret. When Janna take Monsoon then she has more ways to resist your all-in fights. The reason why you can win the match-up versus her it's because your early game is stronger than hers and that if you get 6 level faster that their bot lane you all-in fight will bring you the victory of bot lane. Avoid her Howling Gale when you are making a move to grab her and make sure to land your Rocket Grab. If you can't land your Rocket Grab's on either her or her adc then you will lose the lane. At late game you will have more opportunities to win the team fights because in late game if Janna or either of her teammates gets out of possition then you can count it as free kills . Yes Janna has a lot of disengage abilities but her cooldowns are higher than yours, play it smart to win. Also if she use her Monsoon before you use your Rocket Grab and your reflexes are fast enought to predict her move then you can press Rocket Grab exactly the time she use her ultimate and you can still grab the enemy in your side, it's quite hard to execute that tip . Moreover be really carefull if she has a good adc in her side that can kitte you and hide behind minions because you will lose the trades and you won't be able to win the lane.
Carrys countered by Blitz
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Varus other than his has no escape mechanism. So basically if he waste his flash then he is as good as dead. Either you evade his ulty (not an easy task) or you catch up with him after his ulty ended with your Speed Boost and take him down. When varus also trying to use his he gets reaaaaally slow, meaning it's getting easier to grab him, but usually the only reason he will do that is if you have low hp and a lot of marks on your head. Evade it if that's the case . Varus get his power spike at level 6 so be carefull of a jungle coming by to help with that. Laning as draven can be simple as his auto attack animation is fearly slow and he is easily predicted to get grabbed. Late game he has a lot of damages and a well placed can makes serious damage on your team. Try to grab him if he gets out of position, but it's preferably to stay next to your team protecting your carries and let your assasin do the job for you.
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Cait can evade your grab with her , Also if you grab her juuust a bit faster than when she uses her spell (kinda difficult cause her E has almost the same animation speed with your grab) she is as good as dead . Practise makes perfect . You have 3 different spells that can disrupt her ultimate but usually when she's using her ultimate you are not even close to range to stop it, but she stays a lot of time still in order to do so and it's an opportunity to grab her. Laning against cait is hard, i mean really hard, she can harash you with her auto attacks and with her whenever you go to use . Your nature of catching her of guard is what can really do miracles even and especially at late game. Don't make your grabs obvious during laning phase cause she has free time to harash you then.
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Jinx either than her Flash and maybe with a well placed Flame Chompers! hasn't got an evade mechanism. While her late game is quite strong her early is quite weak and that's what we are aiming for. Usually 4 out of 5 Jinx players will try to side-step your Rocket Grab instead of using their spells or abilities, so if you see a smart Jinx player then try to predict his side stepping . Side stepping is more often happening in high gold ++ ranked players.
Try really hard to win the early game or in late game your teammates might encounter a few problems. Moreover if her passive Get Excited! triggered dont try to grab her except if it's already in your Power Fist range . Also your Mana Barrier can save you from her Super Mega Death Rocket! because she will miss judge your low Health and forget the huge shield you have. Jinx like all adc's it's quite squishy and can be killed quite easy in the early game.
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Jhin is an immobile adc which is perfect for you. In laning phase Jhin is quite weak, thats a plus for you. You can easily run up to him with Overdrive then Power Fist and then Rocket Grab . If his support cant stop you from doing so then his laning is over. His late game though is really strong i mean really really strong, if the enemy front line stop you from reaching him with your Rocket Grab then its really hard to get him. A small TIP , when Jhin uses his ult he has to stay still. completely still, that my friends is his big weakness, X marks the spot to grab, you can either grab him or come close enought to use your Static Field to cancel his ultimate Curtain Call and save your teammates, cause in late game Jhin uses his ultimate in the start of the fight from the backline in order to help his team with damage's and slow's and then he will come close to Auto Attack. Also if Jhin uses Curtain Call on you then its the right time to press Overdrive to side step/avoid most or all of his bullet shots which is 4 by the way.
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I took my time to add him in this list cause i wanted to have some experience on his new kit in order to analyze it as best as i can. Kog'Maw is an immobile Adc which is clearly perfect for you. Most of Kog'Maw players won't side step so they are easy targets, but even if they can side step you can always run up to them with Overdrive and Power Fist in order to secure your target . Early game he is quite weak and relies on his support protection/damages to get a safe laning phase. In late game though he is a god, i have seen Kog'Maw's to melt down Malphite's Sion's . Imagine what he can do in mid laners/ enemy adc's. So in lane you can pretty much own him and i recommend you to do so. You don't want a fed up Kog'Maw in late game, but even and in late game if you manage to land a Rocket Grab on Kog'Maw then he is as good as dead and your teamfights will (most of the times) be victorious. So get tanky and grab him, if for any reason his front line is too strong to reach him then take Thornmail and hope for the best, always keep an eye if he gets out of possition even for a single moment, cause in high elos even a 2 seconds of misplacement can win you the game if played properly and you react fast.
Carrys countering Bliz
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All adc's that have an escape mechanism are consider a big problem for you. In this case Lucian is no exception. He is one of the most mobile marksman in the game . With his Relentless Pursuit can avoid most of your grabs if he knows how to evade skillshots. Yes his range make him quite vulnerable to your Overdrive & Power Fist combo, but don't underestimate his damage, he can poke you with some well placed Piercing Light . He has quite a good early game , so you have to destroy his laning phase , all marksman are strong in late game and Lucian is no exception, so fight him early in order to kill his laning phase and his late game. Sometimes i prefer to use my combo against him like this Overdrive Power Fist Static Field and while he is silenced from your ultimate (for 0.5 seconds) quickly use your Rocket Grab so he wont escape and to be sure to win either the trade or some kills for your adc/marksman
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Season 6 made quite an impact on Graves since his kit changed. He still has his escape mechanism Quickdraw that can also can be used aggresively against you since it gives him quiet the stats. Also his burst it's insane so i recommend using Exhaust against him . When he gets level 6 you gonna need a gank from either your jungler or mid/top laner to win the lane. Graves will also use his Smoke Screen when he gets feared than you will grab him meaning he is blocking your view and you won't be able to land a grab while in the circle of the ability, get out quickly or avoid it by running around it cause not only blocks your view but also he gets you slowed. In late game he will be even stronger so your team depends on you to grab him before he destroy your team.
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Now thats a hard guy to fight against. Vayne's kit has everything that can annoy you . She can avoid your Rocket Grab with her Tumble then hit you with a couple of Silver Bolts and when you think you can catch up to her and use your combo Overdrive & Power Fist she will push you back with her Condemn. See? annoying... the worst part is that even if she mess up something from all the situations that i mentioned she can still use her ultimate Final Hour with Tumble to get stealthed avoid your skillshots and maybe kill you again. The only way to stop her from getting the situation out of hand is to destroy her early game and make all in combos or try to predict her Tumble . Exhaust is recommended to stop her late game rampage.