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Spells:
Ignite
Flash
Ability Order
Void Shift (PASSIVE)
Malzahar Passive Ability
First of All:
I'M NOT GETTING CRAZY.
With this build, you have total acess to:

Void's ABILITY POWER

Void's ATTACK DAMAGE

Void's SURVIVABILITY
PROS
- Great Ability Power Ratio!
- Great Survivability!
- Hard to counter abilities!
- He has EVERYTHING!!!!!
- And also have a pet!

spaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaace |
I've already said it, but he is too good that I've said it again! |

CONS
- People will think that you are trolling and will ragequit.
- Can lose for an AP

- No escape abilities
- Requires pratice (and trolling abilities)
- At Mid Game you are weaker than other champions.

Summon Voidling
After casting 4 spells, Malzahar summons a voidling for 21 seconds. Voidlings have 200 + (50 × level) health and 20 + (5 × level) +
(+1.0 per FCKIN bonus attack damage)
attack damage (bonus autoattack damage isn't noticed in tooltip or voidling's stats, but it affects damage done by voidling). The voidlings benefit from Malzahar's armor penetration.Voidlings grow after 7 seconds (+50% base damage and armor), and Frenzy after 14 seconds (increased attack speed).
Tips And Tricks


- Do not spam your abilities too fast, Voidling stacks have approximately 1 second cooldown to count the next one.
- Voidlings


- Voidlings



- If you are going bot lane with




Call of The Void
Malzahar opens two portals to the void. After a short delay, they fire projectiles that deal 80/135/190/245/300 (+0.8 per ability power) magic damage and silence champions for 1.4/1.8/2.2/2.6/3 seconds.
Tips And Tricks

- If you are on a perpendicular angle with an enemy, for example,

- At 5, this skill deals 3 seconds of pure silence, use this when the enemy is with low health and your

-




-


Null Zone
Malzahar creates a zone of negative energy for 5 seconds. The zone damages nearby enemies for 4/5/6/7/8% (+0.01% per ability power) of their max health each second (damage to Monsters is capped).
Tips and Tricks

- The combo


- The range of his AoE is huge, so keep at mind that you are chasing and you must get this pool in front of the target.

Malefic Visions
Malzahar infects his target's mind, dealing 80/140/200/260/320 (+0.8 per ability power) magic damage over 4 seconds.
If the target dies during this time, the visions pass to a nearby enemy and Malzahar gains 10/14/18/22/26 mana.
Malzahar's Voidlings

Tips and Tricks

- After a battle, use

- This ability has a 0.5 seconds to start dealing damage. You can tower-dive fast and go back, getting the kill.
- Attack the infected minion to increase the effectiveness of this skill.
- Starting a battle, use



Nether Grasp
Malzahar channels the essence of the Void to suppress his target as well as deal 250/400/550 (+1.3 per ability power) magic damage over 2.5 seconds.
Tips and Tricks





- It doesn't necessary to use


- Take care with CC, like stuns and silences, because it will break your channel. If you have an option, supress the champion with the CC (for example, if you are against a


- Don't forget to


- AND, FOR THE SAKE OF ODIN, DON'T WALK WHILE USING

These items stick together like... jam with peanut butter. The extra damage from






































space | space | space | space | space | space | space | space | space | space | space |
Statistics (at 18), including masteries.
|
space | space |
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Boots are the threshold between an annoying game from League of Legends. On a normal games, people will get the same item as you, and everything will be equal everything, deleting the build strategy. On League of Legends, and all of MOBA games (I supose), boots makes the game different, varying the possibilities in just one game! "One pair of boots for each situation!"





















The Brutalizer!
As I said at the Pros / Cons Topic, Bruiser




Defensive:
This is the best choice if you have playing against a hard team and you need more survivability. Excluding guardian angell, all of them will contribute for extra damage, making Bruiser



















Situational Deffensive List:

Offensive:
Many people will think why I'm not doing Attack Damage as a 6th item. I don't see











How to Summon 3 Voidlings




















Situational Offensive List:

Will of the Ancients X Hextech Gunblade:







Last Whisper X Void Staff:


Both items are in case of a hard tank on the other team. First, you need to check what he is building, then you make your decision.
Last Whisper will make an amazing bonus to your Voidling
with 40% Armor Penetration. Now your
Void Staff will give a beautiful destruction with your abilities and 40% Magic Penetration.




Archangel's Staff:


This guy is a special case. It does not stack with his AD brother,
Manamune, but their passives stack.
Manamune gives Attack equal 2% of your maximum mana.
Archangel's Staff gives Ability Power equal 3% of your maximum mana. Both together gives 1750 Mana (with one of them stacked at maximum). With this maximum synergy, your total mana will cap to 4535! Your Attack will cap to 290 and your Ability Power to 359! This item completes the synergy of the core, getting a
Malzahar that can do EVERYTHING.




Like masteries, runes are designed especially for strategy, creating an unique style for your champion. This is your IP investment, in other words, all your other games contribute for your runes, experience for gold!

5x greater mark of desolation and 4x
Greater Mark of Attack Damage to start the game with extra damage and some flat armor penetration. Voidlings
copy your Ar.Pen, destroying armors like a truck.
Greater Mark of Precision is a beautiful option if you wanna have Penetration for you and your Voidling
. You can also use
Greater Mark of Attack Speed if you wanna start with miserable pieces of extra Atk.Speed.







9x
Greater Seal of Armor are a nice option to start the game with extra armor, preventing you from death for their Carry. These runes are also cheap (it costs205 IP) and can be used for everyone, so you won't need to spend Influence Points with another mastery page. It can be switched for 9x greater seal of knowledge, which can be used if you want some extra mana in the course of time.




Here you make your choice. You can use
Greater Glyph of Scaling Magic Resist to increase your resistance against mages at late game or you can opt for
Greater Glyph of Scaling Ability Power to increase your Ability Power at late game (combined with
Blast
). If you get the AP/lv Glyphs, get some magic resist item, such as
Mercury's Treads and
Banshee's Veil.






greater quintessence of desolation



3 Choices, 3 Different Styles. 3x greater quintessence of desolation can be used to increse the effectiveness of your pet and you, harrassing everyone who question this. 3x
Greater Quintessence of Attack Damage highly increases your damage, and can be switched by
Greater Quintessence of Ability Power, to start with a nice amount of Ability Power. 3x
Greater Quintessence of Precision, for more Penetration things, if you know what I mean ;D (just kidding, Voidlings
and skills will destroy!)




This is YOUR contribution to the game. You, as a summoner, try to do everything to help your champion, and nothing is better than an instant investment. Wish I could have more Summoner Spells, to get more combinations and more styles for a simple champion.

Best Options


This combination is a sucess among the Mage type.
Ignite is an adorable SS early and late game, when your damage is too low and when your damage "needs a push".
Flash could be nerf, but still is a viable choice. It requires pratice to trough the walls, but for
Malzahar and another guys this SS can be used to escape.




Another Options
These are another options if you wanna try to explore a different style, but trying to focus the main style.
Exhaust can switch
Ignite while you use
Nether Grasp.
Heal can be used to prevent deaths while channeling or lanning.
Surge will give to you some steroids to synchro a perfect combo.
Promote will help you on your lane and
Teleport is just another option '-'.








MEEH Options
Meeh Summoner Spells are Meeh. Why
Clarity if you already have tons of mana? Why
Clairvoyance if you can buy a portable one for 75 gold? Why
Revive if you don't care with your allies if you die? WHY
Smite IF YOU ARE NOT JUNGLING? AND WHY THE FCKIN SEVEN HELLS ARE YOU GOING TO USE
Ghost?
Malzahar aren't a natural hunter and it doesn't nice to use some steroids just to get fast. '-'






Well sirs, I've tested this
Malzahar guide on another champions, and I've got positive points for it. This is the requeriments for doing "AP Bruiser" guide for other champions, using the same core and different styles:

- Main Ability Power Ratio
- Offtank or Support Capabilities
- Melee Damagers or something that helps autoattacks (passive or buffs)
- And, of course, A MANA CHAMPION.
Offtank Champions (Nice)
How to Read: Horizontal.
Melee Champions with great synergy with Ability Power and Offtank.







Offtank Champions (Regular)
Tanker and Offtanker champions with less efficiency with this build
Offtanker Champions (Not Recommended)
Tanker and Offtanker Champions that don't work very well with this guide.
Another Champions (Viable)
Champions that use Ability Power can be benefited with this guide.
This is an opiton and this is nothing to do with the Malzahar Guide.
- PauloXisto, for the creation of this guide.
- jhoijhoi, for the templates and her guide of making a guide.
- All pics are from Google and their respective owners desirve their credits.
- And Siv HD for the inspiration for me.
PS: Soon I'll add my match score with this build.
06/07: Added more rune options (
Greater Mark of Precision, greater seal of knowledge and
Greater Quintessence of Precision).
06/14: Mah Birthday Beaaatchessss!!!!!
06/17: Added "Bonus: AP Bruiser Champion List" section.
06/25: Removed
Ryze from Bonus List, added
Nidalee instead.


06/14: Mah Birthday Beaaatchessss!!!!!
06/17: Added "Bonus: AP Bruiser Champion List" section.
06/25: Removed


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