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- Brand - The World Will End In Fire
- Wukong - Don't Touch the Bananas Feat. Berzerk
- Cassiopeia - The Venomous Monarch
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Spells:
Ignite
Flash
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Introduction
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Attributes: Melee, Carry
Cost: 975 RP or 6300 IP
Health: Average
Attack: Strong
Spells: Weak
Difficulty: Medium
Pros
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+ Great Burst Damage
+ Great Tower destroyer and farmer + Can do a lot of damage early game + Ultimate is awesome and She has a French accent + Skills take little mana usage unless spammed + Can be a relatively easy champion to pick up and play if played smartly |
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Cons
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- Squishy
- No reliant escape mechanism - If you start to do really well will get focused - Requires player to play smart to maximize abilities - Using ![]() |
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Marks
Greater Mark of Desolation
I choose the Greater Mark of Desolation for my Mark section. These grant an extra 1.66 Armor Pen. With a full set of these marks that is an additional +13 Armor Pen. This combined with your Quintessences give +25 Armor Pen. This additional Armor Pen. could very well have an impact on early game kills and lane control which has happened for me some games.
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Seals
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Glyphs
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For the glyph section I go for the
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People have suggested to me that I should switch the
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Quintessences
Greater Quintessence of Desolation
For my Quintessences I take the Greater Quintessence of Desolation. These quints give +10 Armor Pen. right from the start. Having these will help you go through your opponents basic armor and can hold you off a little bit longer before you have to get an Armor Pen. item like
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For my two summoner spells I choose
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OTHER USEFUL SPELLS
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This spell is one that I would definitely substitute
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This spell is a very popular spell for melee champions. This spell will not only slow down the targeted champion (EXCEPT
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Ok these last two spells I never use however I have seen many people use them so I will include them in this guide. If you are that unlucky guy who always dies due to
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I get the
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Early Game Items:
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These are the first two items that I go for after
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Early-Mid game items:
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Next recall I go back and get the
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After that I get my B.F. Sword which costs 1650 gold then go on to complete
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Mid game items:
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These two items here are what I consider to make
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Late game items:
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For late game items I take
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Ability Power: 30
Attack Speed: 1.243
Movement Speed: 437
Armor: 97
Magic Resist: 122
Health: 3305
Mana: 1565
Armor Pen.: 31 + 40% of Total Armor
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OWNING BOTTOM LANE
If you are rocking bottom lane which basically means have them pressed against their turret all day and you've gotten some kills you should just be farming when more minions appear. The enemy will rarely interfere as they are scared to die if they attack. Use this to your advantage and FARM FARM FARM. Eventually them not attacking you and disturbing you will lead to their demise when you get fed from minion kills. IMPORTANT!! When pushing this far your support or you should buy a Sight Ward or
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GETTING OWNED BOTTOM LANE
If you are getting your but kicked bottom lane which means you are pushed up to YOUR turret and you and your teammate have died about twice each, it is time for TURRET HUGGING!! While turret hugging your main priority is to farm just like above but this time you have to make sure you pick your minions carefully. MOre than likely the turret will also be attacking the same minions you are. So try to get the last hit on every minion possible and if you are successful you can possibly become strong enough to counter the enemy and at least make the lane neutral again. ALSO TALK TO YOUR TEAMMATE. IF YOU GUYS FEEL THAT YOU CAN WIN TRY TO BAIT THE OTHER TEAM INTO TURRET DIVING YOU. While this is not normally suggested if you two you can survive it then why the hell not go for it. Also while pushed this far still try to ward around you just in case of ganks.
Make Sure to Ward These Areas
Blue circles should be warded as much as possible and will be the most common route of gankers.
The Black circle is an optional spot for a ward. It is not a necessity to have that warded often but if you are facing a better jungler who might take that path to you or just want to be able to see in that area that you can ward it. Basically it is a "depend on the game" type of decision.
In this section I will be showing the common enemy champions that you would face as
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Normally in the bottom lane the AD Carry and Support on the team is what you face. You should also have a support. I will give a description for each champion that you face and how to counter them.
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Skill Set:
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Usual Starting Item(s):
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Advantages over
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- Ranged
- Has a slow
- Has Cross Map ult
- Has a built in ward with
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Ways to counter
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- Get up in her face early around levels 3-5.
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- Use
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- If you see her ult,
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-Help let your jungler know when
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Skill Set:
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Usual Starting Item(s):
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Advantages over
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- Ranged
- Traps that immobilize target
- Has built-in escape mechanism
Ways to counter
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- Never step on her traps. She will rock you hardcore if you step on a trap anywhere near her.
- Beware using
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- Make sure your jungler does not gank through bushes. Although it's tempting,
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- If you duel her, make sure to save a
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- Remember that her damage output is lower than most AD carries. If you can keep the farm even, you will be much better than her mid-late game.
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Skill Set:
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Usual Starting Item(s):
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Advantages over
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Skill Set:
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Usual Starting Item(s):
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Advantages over
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Skill Set:
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Usual Starting Item(s):
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Advantages over
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- Main harassing skill is ranged
- Has a DoT (Damage over Time) Passive
- Has a skill that removes CC/Restores Health
- Ult can be fired anywhere on the map.
Ways to Counter
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- While
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- Pay attention to when he uses
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- When you want a gank or just straight up attacking
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- His ultimate
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- Most of the time
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Skill Set:
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Usual Starting Item(s):
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Advantages over
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Skill Set:
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Usual Starting Item(s):
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Advantages over
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Skill Set:
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Usual Starting Item(s):
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Advantages over
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- Extreme movement speed outside of combat
- Ranged
- AoE skill with a slow
Ways to counter
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-
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- Like every other ranged character
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- Because of
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-
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Skill Set:
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Usual Starting Item(s):
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Advantages over
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Skill Set:
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Usual Starting Item(s):
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Advantages over
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Skill Set:
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Usual Starting Item(s):
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Advantages over
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- Gains critical strike chance with every basic attack
- Has a slow
- Has an escape mechanism
- Has an ult that allows him to live beyond death for 5 seconds
Ways to Counter
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- Since
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- Facing a
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- He can use
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- For
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- Luckily, the majority of the time people will ban
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Skill Set:
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Usual Starting Item(s):
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Advantages over
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- Ranged
- Can stun you against walls
- Ult that grants slight invisibility
Ways to Counter
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-
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- One of
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- Be careful of
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Let's start with the Blue section. If you and your teammate are in this section than that means that you are absolutely DOMINATING your opponents. Your jungler will see this and think "Damn these guys are owning them, they don't need my help". Well this is 50% true. While sitting in this zone is great and makes you confident you do not want to sit in this zone all day. The reason being is that the enemy jungler will quickly notice that his teammates are not doing well and will try to help as much as possible. He will try to gank you often and keep you on your toes. This leads to a greater risk of you and your teammate dying to a gank. But because your jungler will probably not be worried about your lane he will be off helping someone else or jungling and will probably not be able to help you.
Summary of Blue zone:
- Jungler will not come often
- Asking him for help will most likely end up in a "No" or "I'm busy" response
- Extreme risk of getting ganked by their jungler if you sit in this zone for a long time.
Next is the Red section. This section, in my opinion, is the prime location to be in when you are winning your lane. It is close to their side of the lane but is not up in their face. This section also leaves their jungler in an awkward place to gank you. If you have the sections warded that I illustrated in the Laning Fiora section you should have no issue avoiding any ganks.
Your jungler will (or should) be paying attention to your lane. You should ask that when he has a free moment to come and gank your lane. When that moment arises you can then decide if you need it or not. Hopefully you shouldn't but you always might.
Summary of Red zone:
- Prime location for winning your lane
- Awkward spot for enemy ganker to gank you especially if areas around are warded
- Your gank from your jungler has a greater chance of happening
Onto the space between the Red and Purple sections. Basically, this area in-between I call the Neutral Zone. This area will be occupied if neither team is really winning the lane hence a neutral lane. In this section ganks from both junglers should happen often and will more than likely result in having a decent amount of 3v3 fights. The winner of these fights will generally end up with an advantage in the lane thus getting heavy damage on the turret or completely destroying it.
Summary of "The Neutral Zone":
- Neither team is winning lane
- Ganks will happen often resulting in some 3v3 fights.
- Winner of fights gets advantage in the lane.
Coming up next is the Purple section. If you are this area than you are close to being neutral in the lane. However you are at a slight disadvantage in the lane. In other words you are slightly losing. Nothing to be concerned about though because this section can still be controlled like the Red section.
What I mean is that the ganks coming from junglers will be equally as strong with between 1-2 extra ganks coming from your jungler (hopefully). If you encounter a lane fight and you win and push the turret retreating back to this section is OK and rather recommended by me. This way you can feel safe but still assert some authority in your lane.
Summary of Purple zone:
- Slightly losing the lane
- Ganks will still occur often with 1-2 extra from your jungler
- Get damage on turret? Feel free to retreat to this section.
Last but not least let's go onto the Yellow section. YOU DO NOT WANT TO BE IN THIS SECTION!! This section states "Holy sh*t we are getting rocked and are definitely a better pair than us." At this point your main priority should be TURRET HUGGING. ALWAYS DO THIS EXCEPT WHEN JUNGLER COMES!! Unfortunately you are in an awkward place for the jungler to gank so you need to COMMUNICATE with him so you can get your ganks timed right. I can tell you it will involve you pushing from your turret slightly.
Also do not be afraid to use your turret to your advantage. When you are low on health during a gank and someone gets greedy, try to lure them to turret dive you and then try to kite them the best you can so that the turret helps you get an easy kill.
Lastly, if you happen to win the gank use this as an opportunity to try and push as much as you can. This could possibly giver you as much leverage as you need so that you can get out of this zone as quick as possible. If you cannot just repeat what you tried before until you can escape.
Summary of Yellow zone:
- Try to avoid this lane as much as you can.
- Wait for jungler gank to try to push.
- COMMUNICATE WITH YOUR JUNGLER!!
- If losing fight try to use turret to your advantage.
More than likely if you are farming in a duo lane you will have a support such as
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Solo Top
For Solo Top farming, which you might have to do but you don't belong there, throw some hits on the minions but mainly let your minions do most of the work on getting them low so you can go and last hit. Try to get as much as you can and stay as even with their Solo Top as much as possible. THIS PART IS IMPORTANT!!. When the minions get close to your turret is when you really have to focus on getting that gold. Try to make it so that the minions are as close to your turret as they can but not letting the turret attack them so that way it doesn't take your last hits. This will not only give you the chance to get the gold but your opponent will most likely not bother you since you are so close to the turret. Like I said above do no be afraid to use your abilities
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THESE RESULTS ARE RESULTS FROM PLAYING SMART AND KNOWING WHEN TO ATTACK AND WHEN NOT TOO. THERE IS NO GUARANTEE THAT EVERYONE WILL RECEIVE STATS LIKE THIS EVERYTIME OR AT ALL. IF YOU DO NOT KNOW WHEN TO ATTACK OR HOW TO GET AWAY WHEN THINGS GO BAD AND YOU DO NOT GET GOOD RESULTS PLEASE DO NOT BLAME IT ON THE BUILD.
Build One
Build Two
There are wins and losses in both builds and with both of them I did pretty well in all games except the 5-7-7 game but we all have bad games. The 1st build however I do better with overall than the second build.
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Like I said please try this build and see what you think is right and wrong before making any comments. Again I would love to be one of the top rated guides for
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3/1/12 Started Guide. Introduction, Pros/Cons, Summoner Spells, and Farming sections completed
3/3/12 Runes, Masteries, Other Useful Items, and Summary sections completed.
3/4/12 Fiora's Skills, Laning Fiora, and Results with Builds sections completed.
3/7/12 Frozen Mallet and Trinity Force vs AtMogs section completed.
3/8/12 Items for Offensive Build and Defensive Build sections completed.
3/8/12 Added Champion Spotlight
3/9/12 Removed
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3/9/12 Rearranged sections, changed Mastery Trees.
3/10/12 Created CDR vs Merc Treads section, Tweaked Runes section, Started Calling for Ganks section.
3/13/12 Completed Calling for Ganks section, Changed main marks to Greater Mark of Desolation from
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3/13/12 All section reworks completed.
3/14/12-3/21/12 Fiora's enemies.....section will be worked on and completed
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