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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Introduction

Pros
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SPACE |
Cons
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In fact,Fizz ultimate is so cool that even an Olympic Swimmer tried to copy it:
Marks
Greater Mark of Insight
These are standard marks for any AP carry/assassin.Your damage in the early game will be improved by a LOT, cutting through almost a third of your opponent's base Magic Resist and bringing your magic damage closer to true damage.
Greater Mark of Alacrity
If you are a jungler,you will want to start with these.They,combined with

Seals
Greater Seal of Force
The best seals if you are going for pure AP.These fit better in Build 1 and 2,where their effect is empowered by


Greater Mark of Resilience
Since you are a melee champion and needs to stay close to your opponents in order to inflict damage to them, you might want the extra armor these seals provide to minimize the damage taken and increase your ability to survive team fights.
Glyphs
Greater Glyph of Force
I don't believe there is a better choice of glyphs for Fizz than this one.With Fizz's good AP Ratios on his abilities,these glyphs help a lot at late game.
Quintessences
Quintessence of Potency
These runes give you a major help at early game,since the AP provided by them is close to the one of a Doran's Ring.If you plan to lane with Fizz,they are the best to have.
Quintessence of Insight
As said before,these give you the best time at the jungle.
Builds 1 and 2 masteries
Really not much to be said in this section.The masteries I suggest in these builds are pretty standard 21/0/9 (Build 1) and 21/9/0 (Build 2).In both of them I put 1 point at














Build 3 masteries
As mentioned already, Fizz has little to none survivability in the jungle, and therefore his mastery page must be focused on providing this so needed survivability.That's why I opt for a 0/21/9 mastery page, putting points at












The points in the Utility Tree are there for the same motives they are at Build 1
Recommended Summoner Spells









Skills
Passive-
Fizz' passive is usually underestimated, but it is not bad at all.First of all, the ability to ignore unit collision makes it easier to escape/chase through minion waves, much like a

Q-

This move involves some tricky mechanics that are worth explaining:
1-You will always dash to the end of the range, regardless of how close the opponent is.
2-If your target is in the opposite side of a wall and in the range of your ability, you will cross the wall.
3-If you and your target are at the same side of a wall, you won't go to the other end of the wall.
4-This ability doesn't benefit from Spell Vamp
5-This ability procs on hit effects, and benefits from life steal.
Because of the synergy with


Q-

This ability is extremely powerful.It passively gives you an awesome DoT, that scales with your AP(even your basic attacks will benefit from Ability Power thanks to that).Also, it also scales with your target's missing health.This will make you much more threatening when fighting against already injured opponents,and it makes it really easy to finish off quickly opponents and run away without any chance of retaliation.
Awesome right?Well,it gets even better!When you activate this ability,it will give you a nice boost to your DoT,and also debuff any targets hit with Grievous Wounds,which will reduce any healing effects on this champion by 50%.That means that,beyond the damage improvement,you will also counter champions like



E-

This ability is Fizz signature move and what gives him the name of "Tidal Trickster".One of the best utility spells in the game, able to dodge almost every single move in LoL, including



It is also an amazing gap closer, and, if you don't reactivate it, you will also have an AoE slow where you land.
To top all of that, you will also be able to jump over small walls with that spell.However, the mana cost is huge considering Fizz's small mana pool, and that's the reason why we take a point in it at level 3 and leave to max it last.
Ultimate:
Chum the Waters

Hey guys,don't you hate when you are there,in the Fields of Justice,minding your own business,WHEN A FREAKING SHARK JUMPS OUT OF THE GROUND AND EATS YOU ALIVE?!Well,that is Fizz ultimate.

For more information,check the "Don't Feed Fizz" video,in which are described with detail all Fizz skills:
Core Items

This is a standard item for almost every caster in the game.It gives you a nice movement speed boost and some needed Magic Penetration to boost your damage early on.If you are getting focused hard by enemy crowd controls, you might want to change these boots for


Rod of Ages is an amazing item if you manage to purchase it early enough.Since Fizz is a melee champion, the extra health will be necessary to survive the team fights.It also gives Fizz a larger mana pool, making it possible for him to use Playful/Trickster without being too afraid of going out of mana.But maybe the most important thing about this item is that it's built from Catalyst the Protector,solving all your problems with early game sustain.Some players suggest

Full Offense

This item has an amazing synergy with Fizz.Since




Here you will get the greatest AP boost possible from one single item.A must have for any AP carry that wants to do as much damage as possible.In Build 1 and 2,almost all your items provide ability power,so


Well,this item is a great pick for Fizz in the late game,and, if you plan to buy it,try getting an early Kage's Lucky Pick.It gives you nice extra AP,some needed CDR(




This item is really good to close your build.If your opponents are stacking Magic Resist early, you might want to take this item before

Defensive items
These are the only three defensive items I recommend on Fizz,unless the situation is really critical,and you need some






I choose these items because they give you just enough resistances to survive large fights without sacrificing a lot of Ability Power.Try to take them only if you are being focused.
Jungle Items
Fizz is very different from other junglers,since he benefits more from AP,but can't be squishy like


Laning Phase
The Problem
I usually play Fizz at mid,as an AP carry.Being a melee champion, new Fizz players might have a lot of trouble trying to avoid being constantly harassed.The thing is,if you try to get a last hit right at the side of some champion like 



The Solution
After understanding that,you will see that the best option you have is to play passively,last hitting minions far away from your opponent,and even letting them push the minions to your tower,if that makes you feel safer.Well,that until you get to level 3!Then you have your full combo.Let's pretend you are facing 

"But BGSmile,that doesn't make any sense!If you guys are with the same hp,that means all your effort was worthless",you may say.Well,aren't you forgetting about something?





PS:You have small mana pool,so avoid using your abilities to farm.If needed,use

Important Note:Combo
Before getting

Mid Game
Ok,so you won your lane and is decently farmed.Being at mid,it is expected that you help your team a lot,being someone the enemy can't ignore.So,why breaking up the expectation?Go to a side lane that needs help.Your ganks are awesome after you get your ultimate,since you will have 1.5 seconds slow + knock up + the slow from

Late Games/Team Fight
As I said before,Fizz is my favorite champion in the game,so it hurts me a lot to say that,but I think it's needed:The great majority of other AP Carries are more important in Team Fights than Fizz!.Don't get me wrong,you are still amazing, if not the best, at eliminating enemy carries in seconds.And yes,your ult will do a lot of AoE damage.But lets compare it to




Here is my personal opinion about the foes you will face at mid.It's possible that you do great against
Malzahar while I suck against him,but this is how I see things.
Ahri Difficulty:Easy
Ahri,the Nine Tailed Fox,usually is no threat to Fizz.Her abilities are easy to dodge when you have
Boots,and your burst is superior.If she tries to harass you with auto attacks,you can jump on her and avoid her spells by moving between attacks.Experient Fizz players should have no problem against her.
Akali Difficulty:Medium
Akali,the Fist of Shadow,just like Fizz,excels at bursting down squishy targets,so you might see her at mid eventually.You can't dodge her harass without using a lot of mana,but your damage early on and after level 6 is good enough for you to handle her while
Twilight Shroud is on cooldown.Try to harass her everytime she farms with her Q or E,and do not let her get a health advantage on you,because if you can't kill her with your ultimate,you are pretty much dead in the lane,because of the short cooldown in
Shadow Dance.
Anivia Difficulty:Easy
Anivia,the Cryophoenix,is one of the easiest champions to face as Fizz.Her harass is easily dodgeable without using
Playful / Trickster,and her HP is so small that after dodging her Q,you can make her activate
Rebirth,forcing her out of the lane or even killing her.After she gets to level 6 and receives Blue Buff from the jungler,her farming skills become awesome,but you will still be able to kill her with one combo.
Annie Difficulty:Medium
Annie, the Dark Child, is a little bit tankier than most mages, and her harass/crowd control hurts a lot. Her ultimate is really powerful, and if you can't dodge it, you will have a hard time winning a fight against her at level 6.However, if you harass her when her
Pyromania only has 1 or 2 stacks, you will most likely win the lane.
Brand Difficulty:Easy
Brand, the Burning Vengeance, is an easy match if you are good at dodging skill shots. While staying in the middle of a minion wave,Brand won't be able to hit you with
Sear, and
Nimble Fighter will allow you to dodge
Pillar of Flame without getting stuck with the minions.Sure,if he hits you a lot with
Conflagration,
Blaze will take a lot of your life.Even if he gets low on mana,he might kill you with one last combo if you try to play aggressive and low your guard.However, he is squishy, really squishy,and you can easily burst him down while dodging
Sear and Pillar of Flames with your E(you can also dodge his ultimate,
Pyroclasm, but, if I'm not mistaken, the cooldown and mana cost will be ignored.
Cassiopeia Difficulty:Easy
I'm not really sure if
Cassiopeia, the Serpent's Embrace, is an easy pick for Fizz.The thing is, I've never played against a good Cassiopeia player(good Cass players please PM me and say your opinion).From my experience,
Noxious Blast and
Miasma are not hard to avoid if you have
Boots, you can dodge all her skills with your E if necessary, and burst her down quite easily.
Diana Difficulty:Medium
Even after her recent nerf,
Diana, the Scorn of the Moon, is still a little OP.Her burst is just as good as yours,but
Lunar Rush has a short cooldown,and can even be used to dodge your ult.Before level 6,if you dodge her
Crescent Strike and bait
Pale Cascade, she will run OOM and you will be able to kill her/force her out of the lane.After level 6,if you don't have the upper hand yet,you won't be able to win trades,so you will need to poke her with Q and a few attacks,and then jump back avoiding her combo.It's not an easy lane by any means,but it's not as hard as some people think.
Fiddlesticks Difficulty:Easy
Rarely seen in mid,
Fiddlesticks, the Harbinger of Doom, represents an easy lane.His farming sucks and,if he harasses you a lot,he will be OOM in no time.You can dodge his ult,and he is dead if he is caught in yours.Your
Seastone Trident makes
Bountiful Harvest less useful,and his crowd controls are no match against your gap closers and fenomenal burst.
Galio Difficulty:Hard
Galio, the Sentinel's Sorrow, is one of the hardest match ups for Fizz. It doesn't matter how much you harass him:if he times his
Bulwark right, you will not kill him in the laning phase.Yes,you can dodge every single move of his(including
Idol of Durand, if you can time it like a pro), but his farming skills, tankyness, and incredible sustain(after his first back) makes him a threatening opponent,that you should avoid facing as Fizz.
More will come in the next few days

























I'm not really sure if





Even after her recent nerf,





Rarely seen in mid,







More will come in the next few days
I would like to thank jhoijhoi awesome guide teaching how to make a good guide,which you can check HERE.I know that I don't master a lot of the things she described at her guide,but I plan to get better.I would also like to thanks Fizz-A slightly different nuker and Fizzy Pop,since these were the guides that motivated me to start playing with Fizz.
Also, I would like to apologize again for grammar mistakes and also for the lack of spaces after the commas:I'm trying to start doing that, since it helps with the reading, but sometimes I forget to, so sorry.I would like to ask you to comment before you downvote(even if I don't put this as an obligation),and also give me feedback in the comment section.Good luck and have fun!
Also, I would like to apologize again for grammar mistakes and also for the lack of spaces after the commas:I'm trying to start doing that, since it helps with the reading, but sometimes I forget to, so sorry.I would like to ask you to comment before you downvote(even if I don't put this as an obligation),and also give me feedback in the comment section.Good luck and have fun!
*Comment is required in order to vote
*Corrected several grammar mistakes Credits to Apathy
*Added a Counter Pick section (template inspired by [http://www.mobafire.com/league-of-legends/build/point-me-to-the-ladies-in-depth-bruiser-jungle-191846]Point me to the Ladies! - [In-Depth Bruiser Jungle][/url]
*Corrected several grammar mistakes Credits to Apathy
*Added a Counter Pick section (template inspired by [http://www.mobafire.com/league-of-legends/build/point-me-to-the-ladies-in-depth-bruiser-jungle-191846]Point me to the Ladies! - [In-Depth Bruiser Jungle][/url]
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