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Choose Champion Build:
Spells:
Flash
Smite
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Introduction


This guide, as all my guides, are aimed towards ranked play, though that said they are of course fine to use in normal or custom games too.
The thing that makes

Thusly he is a great choice to jungle and solotop, but these will be explained in more detail further.
On a final note, a quote from my brother:
"When it comes to

This shows you that building purely based on


+Strong escape mechanics +Great at ganking +Very quick at gap closing |
|
Cons![]() -Quite suseptible to slows, particularly in top -Bad use of ![]() . . |
-
is my favourite summoner spell. It can help you to catch people and escape from bad situations.
-
An absolute neccessity for a jungler. Don't get this if your solotop though.
-
Great for returning to lane or quickly getting to bot lane, thus enabling you to gank another lane effectively. Can also be useful for backdooring/escaping. A strong choice on solotop, as long as you feel safe enough that losing
Exhaust or
Ignite doesn't affect your lane phase.
-
Very good choice, especially given you are ganking alot, meaning you will be able to cripple your opponent's escape, especially after they flash. If you don't utilise
Teleport as well as you could, this would be my suggested spell, especially when laning against AD. Definently Grab this if your team doesn't have an exhaust, it's effectiveness at denying the enemy carry can never be underestimated.
-
is a very nice spell, and synergises with your
Warpath. This was my default with
Hecarim, but I decided I prefer flash as the speed of
Hecarim makes ghost fairly needless at times anyway.
-
Very strong spell in lane, or to counter significant healers (i.e.
Dr. Mundo) but I like to play
Hecarim as a ganker, so I don't think it is the greatest spell for him.
-
Useful for baiting, but you already have a lot of escape mechanisms and in the jungle, heal is unneccessary.
-
Decent, especially seeing as you can run very fast, but you can avoid all CC with a well timed
Onslaught of Shadows, as you become immune to all CC effects.
I take








I take








I start with


Grabbing


I upgrade boots depending on the opposing team, creating either



I then build towards




From here I get a





When I am feeling safe and that I can roam and gank freely, I like to grab an

Again, I start with




I then grab a



A




I grab

An early




Once more, a





I'll then build a


I then finish my



Examples:





These items offer a lot of health, armour, magic resistance and damage meaning you are very well rounded. They also offer some nice passives that synergise well with each other. Some offtank damage bruisers may not benefit from


Examples:






Up to 2 of these stack, but only for the actual item holders, meaning that if you already have an





























































If you are going for significant damage on



With this build you have 410 MS if your to believe the stats up the top. Using



This means your movement speed becomes
410+(20%)+(35%)+(40%)
= 492 +(35%)+(40%)
= 664.2 +(40%)
= 930 MS (That's very fast)
But heres the thing, Warpath only adds 25% of BONUS movement speed.
Extra damage = (930-320)/4
= 152 extra damage... for 3 seconds, and these items cost... wait for it...
5K GOLD
Though the items are strong, they cost more than a


Jungle: (See team 1 build)

The ratio is decent, but not great, which is why my build has shifted from


Due to his mechanics aforementioned and his speed, he is a very strong ganker. He can clear camps very fast whilst staying healthy thanks to



Gankingwise, with red buff and your speed +

This said, it gets even stronger post-6. You add a very strong gap-closer, and a fear. The best part is the combination of


Solotop: (See team 2 builds) Solotop is possibly a less intuitive role for


This is not normally a good strategy to do on top as it leaves you susceptible to ganks, but with



An early point or two of

You also synergise quite nicely with a junglers gank, particularly after you hit level 6, but on your own you mightn't be able to faceroll your lane.
When you gank and are charging in with




Hecarim is very good at securing global objectives, especially with Sight Wards (such as the one from

You can





I am only including it to show you the power of


So, if you haven't tried him and have always dismissed him as "underpowered", I would emplore you to try him yourself.
Thats about it from me, have fun and good luck guys.
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