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Nunu & Willump
Build Guide by GorillaManJack
How To Ride A Yeti: Season Three Nunu Jungle Guide (WIP)
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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
Introduction to Nunu

Why would I play Nunu?
-If you are a low level or have no jungle runes.
-Best Counter Jungler in the came, no questions asked.
-You don't have to start

-High base movement speed with

-Decent damage even with mostly support/tank items.
-Is easy to get a hang of.
Nunu always has been and always will be a top tier jungler. He is currently the greatest counter jungler by far, has great sustain through



Pros
-Best Counter Jungler in the game.
-Has Very High Sustain.
-Stupid CC.
-Two AS Slows.
-Pretty Decent Clear Times.
-MS and AS Steroid.
-Built in Smite.
-Does decent damage even with support items.

Cons
-Cant fight enemy junglers to well(you have to just steal buffs to counter jungle)
-Clear times are good but aren't top tier


-Support build doesn't scale to well into late game.
-

-Not terribly tanky early.
Utility Tree:
Summoner's Insight-Pretty Simple,
gets a shorter cooldown.
Wanderer-Isn't the greatest mastery ever but it can help you with map control and ganking.
Meditation-This can be helpful once you start giving your blue buff to your mid lane cause you will need some mana regen.
Expanded Mind-I honestly don't find this mastery that useful it's pretty much only taken because you need to put a point in something but I guess the mana can be nice.
Greed-Although this may look small, this is actually a great mastery. Since Nunu is a support jungler you need to have quite a bit of Gp5, this with Kage's lucky pick,Philosopher's stone and
will give you a decent amount of gold income.
Runic Affinity-This is a very useful mastery for very obvious reasons. You're a jungler you want your buffs for a longer duration as it enables you to gank more often (thanks to a longer red buff duration). It also helps your clear times if you are going for a longer route (because of a longer blue buff duration).
Wealth-This mastery is used just so that you can start with sight wardx2 or sight ward and
. Since you will probably be counter jungling, wards are your best friends since they will tell you if some
Dr. Mundo is coming with his stupid amounts of AD. And if you don't counter jungle then you can use the wards to ward a teammates lane, or ward your jungle if your expecting an invade from their jungler.
Awareness-This is a pretty good mastery, it allows you to level up a bit quicker, but even though this is useful I only put two points in it since maxing out
is a lot more useful on Nunu for the CDR.
Intelligence-Best utility mastery on Nunu. Since you want to be able to spam
Ice Blast at the highest rate possible we want to get all the CDR we can get and this mastery does just that.
Nimble-Free movement speed! You're a jungler you want a lot of movement speed so this helps you out with ganking,counter jungling and everything else that jungling involves.
Defense Tree:
Durability-We get this cause we want health, health is good, health makes us die a bit less. But seriously this may not look like a lot but it really helps out, especially early-mid game when every bit of health means a lot.
Tough skin-This helps with jungling, yeah Nunu does have a ton of sustain but taking less damage from camps is always fun and can also help when your trying to run away after stealing the enemy junglers camps since you will have more health you would without this mastery.
Hardiness-Very useful mastery, I only put in one point since you need three points for
and
but you can invest more in this mastery if you want to give up
and
. Since
also effects champions, it would be smart to put more points into it against fast and dangerous junglers such as
Dr. Mundo,
Olaf,
Shyvanaetc.
Bladed Armor-This does damage back to monsters that attack you, this speeds up your jungle by killing monsters faster and by doing this also increases your survivability since the quicker they die the less they can attack you.
Veteran's Scars-Same reasoning as
we all like health,health is good it helps us live, easy enough to understand.
Greater Marks of Attack Speed-These are mostly used for speeding up your clear times and for counter jungling, these are a absolute need DO NOT replace these with anything.
Greater Seals of Armor-Take these cause you will need them if you get caught counter jungling, you need them to jungle without dieing and cause there isn't really anything else to take.
Greater Glyphs of Magic Resist-Take these cause you will need them for ganking magic damage lanes and they are just nice to have in general. You can take
, but I personally prefer flat MR over scaling MR.
Greater Quintessences of Gold-These are nice because your a support jungler and should be giving most of the kills from ganking to your laner so this with some items will help you get some gold. You can replace these with
if you would like for better ganks and just being faster, but honestly Gp5 quints are A LOT better.
















Defense Tree:




















Start ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Kage's lucky pick
Hopefully you can grab this on your first time back, but if not try to at least get philosopher's stone on your first back. Never the less Kage's lucky pick is useful for a number of reasons, for one you need to have to at least have a bit of AP and second of all as I have stated before your a support jungler; you need Gp5 cause you should be giving the kills to your laners. So grabbing Kage's lucky pick helps fix both your AP and gold problem. On top of that it also builds into ![]() |
philosopher's stone
Grab this item (if you dont have it) after your Kage's lucky pick, it gives you some delicious Gp5 and helps out with mana problems after you give your blue buff to your mid laner.It also give you some nice health regeneration and builds into ![]() |
These are easily the best boots in the game, it gives you some tenacity to deal with their annoying CC and gives you a decent chunk of MR to deal with their casters or any other magic damage dealer they have. Ninja Tabis are also a very viable option especially early if your ganking a lot of AD champions, but late game its 9/10 smarter to switch them out for ![]() ![]() |
![]() ![]() ![]() |
Another newly added item, ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() |
![]() |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
Now on paper ![]() ![]() ![]() |
I haven't used this item to much but I can say one thing it is pretty good. It gives you some MR makes any mana problems nonexistent and then there's its active it is amazing it's essentially a target-able ![]() ![]() |
This is a meh item, yeah it makes your ![]() ![]() ![]() |
DO NOT GET THIS ITEM. yes it gives you a decent amount of AP and a good amount of health but the passive has literally NO use late game and at that point ![]() ![]() |
This item is alright the aura is nice and the AP is too but we need to get Health and resistance items, let the support or APC grab this. |
This item is actually pretty good, it has a slow, some AP and a decent chunk of MR I personally like ![]() ![]() ![]() ![]() |
Zeke's Herald
Pretty good item, but there is better it gives you an okay amount of health and gives your ADC a little boost but it doesn't do a whole lot for you I would honestly let your support take it instead. |
I haven't used this item and for good reason, it's way to expensive for what it gives you once it hits late game its passive loses most of its use and you will have to sell it since even ![]() |
This item has kind of lost its use the spell shield is easily destroyed with one spell, the Health and and Magic Resist rates are good but ![]() ![]() |





Notes about

-It is melee range so if you plan to steal Baron or Dragon with it you will probably have to

-It has a channel time, while as smite does not be aware of this when fighting over objectives.


Notes about

-Always use

-Casting this on allies also applies it to you so there is no reason not to use it on your allies.
-When jungling make sure to use this while moving from camp to camp to clear faster.
-If possible, use

-Blood boil your teammates when they are dieing.
Brought to you by the land of "Who ****ing knew?'.


Notes about

-In teamfights use this on the enemy ADC because they use auto attacks a lot in case you didn't know.
-This is spam-able as hell so don't think your wasting it.

Notes About

-In teamfights you need to be able to position yourself, you want to get the enemy ADC and you don't want your ult to get interupted by stuns,silences,knock ups,knock backs etc so try to start channeling it when you can hit them when they either don't have their interrupting CC up or when you can channel it in a bush or around a corner where they cant see you or your team is blocking you.
-In teamfights you want to try to get



-Late game don't be afraid to blow this to catch a important part of their team when they are away from their team. Having some

-When ganking it may be smart to start channeling this after they have burned their

What you should take:
If you ask why should I take flash uninstall this game.It's the best escape,chase and ganking tool any champion can get it goes over walls creates/gains distance it's just the best summoner in the game there's a reason why almost every champion runs it.
If you ask if you can go in the jungle without smite, once again uninstall.NO YOU CAN NOT JUNGLE WITHOUT SMITE, IF YOU DO NOT KNOW THIS BY NOW GET IT THROUGH YOUR HEAD.
you need smite because:
-Securing buffs and objectives.
-Because in season three you will die to buffs without it.
-Because you need it to counter jungle effectively.
So if you asked why do you have to run smite stop asking.
The Somewhat Viable-
This is good on some junglers, but I wouldn't run it on Nunu because you have enough slows and you have no shortage in CC and because flash is needed for counter jungling in case you need to get out of their jungle fast. But never the less if you want stronger ganks then i suppose you could take this.
You can run this instead of flash if you like it more but there really isn't any good reason why you would.
What I will slap you for using-
Heal you need smite and flash, heal has to long of a cool down to be useful for jungling.
Ignite this summoner is not good on any jungler, let alone a support one DO NOT TAKE IT.
Clairvoyance the next person who runs this in solo queue is getting murdered, exhaust is better on supports and CV will never be good on junglers.
Surge No.
Promote this actually isn't a bad spell if you can pull off a late game push strategy but lets be honest, that's not happening.
Revive OP.
Clarity The next person who even argues this is good is getting forced down a meat grinder.
Cleanse You're not an ADC do not take this.
Teleport You're not a top laner and you need smite and flash,
Rally Best summoner in the game.


you need smite because:
-Securing buffs and objectives.
-Because in season three you will die to buffs without it.
-Because you need it to counter jungle effectively.
So if you asked why do you have to run smite stop asking.
The Somewhat Viable-


What I will slap you for using-











You should win this easily. You can gank before level 6 (unlike him, he cant gank effectively until he gets

This match up is mostly won through who ever gets ganks off first. Since denying him his red doesn't completely stop him.
You can get ganks off earlier as I said, so if you manage to do this you should be able to easily win this.
If you can get your team to invade his blue he will be useless; a

When you see him go in for a gank, try to help out if you can. He will start to channel


When you counter gank a



Your best bet is to try to get your team to help you invade his blue buff since he relies heavily on it.
If not you may be able to snag his red buff. Just watch out, you cant win a fight with him if you are at equal health or even if he is a little lower than you since his early game burst is very good compared to yours.
Ganking wise he is stronger, his ganks are ridiculous with

You may be able to get a level four gank off at top if he jungles until six, but I wouldn't count on it.
All in all try to deny him his blue buff and if not take his red and try to keep him behind so your laners don't have to deal with his **** to early. It also helps to try to get ganks off preferably when he isn't there.

With the season three jungle changes

Regardless of this he still remains the same ******** all in one jungler he is, just minus the clear times part. He has great early-mid game damage,great ganks and decent survivability.
The level two Lee sin gank is still do-able and effective with exhaust, I would recommend warding top and if you see him coming in for a level two gank either try to steal his blue or if you cant do that just counter gank him since an unsuccessful level two gank means that he is forced to jungle without

When Counter jungling; if he gets close to you get out of there as fast as possible, he will win almost any fight you have. It will most likely result in you running away,burning flash or dieing. Make sure to use your wards when invading him.
Expect to see him when you come to gank since you are both early gankers, and although a lot of the time it depends on the health variations and matchup of your laners, more often than not

So all in all try to deny and counter gank him, if you get ahead you can put a lot of pressure onto lanes. If you don't get ahead you will have to counter gank him quite a bit. if he isn't in the same lane as you, you can gank it but if you aren't sure, I assure you it isn't wise to risk getting counter ganked by






However despite this he is very vulnerable to invasion since he does not have pre-6 sustain. Plus

if you see him low enough you can probably kill him if hes doing one of his buffs, which will put him behind and give you a lot of free time to put on lane pressure.
But once again its



When counter jungling him use wards. Because he is so fast at clearing you cant feel safe without vision cause he can come out of nowhere, and chances are; he will.
Lanes should still fear the level two

don't try to steal his blue while he level two ganks. This is because stealing a

Pre-6 you can put on a lot of lane pressure since mundo is easily killed by two or more people before level six.
Post-6 though watch out he can take a few hits and do a lot of damage and will most likely pressure the lanes hard, just try to counter gank,counter jungle and don't start a gank if you know he is near.
Same as lee sin; wards are your best friends you want to know where this purple monster is at all times.

Nocturne has become very very strong in the recent season three patch for various reasons.
He has fast clear,great sustain and his post-6 ganks are mental. On top of this he is a big counter to


Don't try to invade him unless you know it's safe. If he is level four he will


Most good


You may want to put on early lane pressure to get lanes ahead fast. Because once he hits level six he can gank nearly any lane with

A lot of the time

Like I said try to get your lanes ahead cause counter jungling doesn't work well against

Oh and one more thing, DO NOT PICK THIS MATCH UP.

Now here's the thing about

Set him back before that bug hits six, cause when he does; your laners are going to cry.
Here's what you have to do; try to counter jungle him as much as possible. If you can invade his blue with your team great, now he's slow as hell. Can you steal his red too? If you can then DO IT, FOR GODS SAKE DO IT.
You can out jungle ,out gank and counter jungle him pre-6. The only thing you need to worry about is if you run into him 1v1. He will win any and every fight you ever have with him, cause he is strong duelist and will tank most of your damage with

For the most part just pressure and gank lanes and hope they can press a lead if you give them one. You should be be having smooth sailings early game.
And then he hits level six......... he gets

He will walk up to your laners, press R and walk backwards as they get murdered brutally.
The most you can do is try to prevent this from happening by counter ganking and knowing where he is at all times.
You can still counter jungle aswell if you know it's safe. If it's not then don't even try.
You can gank if its completely safe cause if you get counter ganked your screwed.


So, pre-6 easy as hell. pressure everyone and gank everyone, but don't fight

Post-6 Step 1:Start to Cry, Step two: Know where he is as much as possible by warding around your lanes and try to counter gank and counter jungle cause your nunu and it's what your best at. Only gank when skarner isn't near. cause if it's not and you try to gank, your dead.


If you shut him down enough you have a free day of ganking,counter jungling and warding.
If you don't he stun locks your teammates until they all die.
The easiest way to shut down this mummy is to deprive him of blue buffs. They will expect you to do this cause it's what everyone does to

If you manage to take his blue, ward it after that to see if you can take the next one and starve him of his precious mana even further.
However if you cant take his blue buff try to take his red to deny him any early lane presence.
It's not to hard to do since

Once he gets

So if you cant get ahead of him just counter gank him whenever you can. Also try to invade his jungle whenever possible since invading

Only start a gank if you either know he is not there or if you are ahead of him.
But I have already said if you want to win this matchup easily take his blue and deny him from there, it will be the easiest match up you will ever play if you can do this.


For one sustain junglers have an easier time now since the jungle is now tougher to kill making sustain junglers more viable.
And two jungle farming until level six is actually viable since early ganks are less common and less needed than before due to the increase in income from jungle camps and the fact that most junglers no longer start

If you want to beat

Pre-6 you have the map to yourself mostly.


As a result you can pressure lanes pretty damn hard and probably get some ganks off. If you can get your lanes ahead you will make everyone's life a lot easier.
However post six it's a little harder.


Additionally his ganks in general are now relatively good, they are by no means top tier, but they get the job done.
For this reason it may be smart to ward around all the lanes to check for teleporting scarecrows.
If you see




But as I said





Early game the only strong thing about


I would recommend doing what you do to everyone as


Once Post 6 or Mid game



His damage also starts to increase A LOT once he gets a few points in



Do what




If you want to start a gank by yourself try to do it only when he is either; A:Not there, B:Behind you in levels,items or anything or C: If your lane is crushing their lane, you should be able to easily win any fights you have with them.
So as a whole here is what you do; Counter jungle him early and try to take his red buff so that his ganks are less scary. Try to get early ganks off to snowball your lane. When mid game hits, try to make sure you know where he is and counter gank or counter jungle him when you can. If you can press a lead against him, you can easily win this match up but if he gets ahead of you then you are going to start crying.
Essentially this is decided by whoever gets ahead, you can't fully shut him down by counter jungling as his ganks are just that strong. Just try to get a lead early and press it and you should be fine.



Much like



he ignores all of your slows and most of your damage becomes non-existent since





The most you can do to him in jungle is take his red to prevent him from ganking early on, however this is easier said than done.

When it comes to ganking





As I said you cant counter gank or counter jungle him because he will just kill you, your best bet is to gank when he is far far away from the lane because even if he's behind he can still kill you. Make sure to ward for your teammates as you wont be counter ganking unless they are very low and just make sure he stays out of your jungle. Just get your ganks off when you can and try to survive this match up.
Oh and same thing as






While this may not seem like that big of a deal, it is.

Early on I wouldn't recommend counter jungling. she is still

Mid game she gets a bit tougher, I wouldn't recommend counter jungling but counter ganking is in your best interest. She has next to zero CC so counter ganking is very easy. If you can catch her with Ice ball and


Overall this is an easy match up, just try to know where she is and when she is going to gank and counter gank her whenever possible. Make sure to ward up lanes to know when she is ganking so you can come in for a counter gank.
You can also start ganks even if she is near the lane. This is because once again she has a lack of CC and you can often just kill her laner before she can do anything about it.



However the reason this is listed as a medium match up is because

Once


Mid game things get a bit easier, you get a boost through




Don't try to counter jungle unless it's safe to. He will win any fight you have. If you are going to steal something take his red, as this will make his ganks a lot less annoying to deal with.
As a whole just try to stop him from ganking your lanes during the early game and once it hits mid game take your advantage at that point and counter gank him any chance you can. As with most high damage junglers; don't try to start a gank when he is near as it will often end badly.


In season three not a lot has changed with him, but he can gank lanes early thanks to his great amounts of damage and

You can try to counter jungle him but his clear times are fast so make sure to ward his jungle. Don't try to fight him, he has high sustain because of


Once mid game hits it is similar to playing against




As a whole its the same as


Jungle


If she can get her red buff that along with




Now the easiest way to stop her is to deny her red buff. This can be hard, especially if she is smart and gets someone to ward her red. But even if you deny her red buff her ganks are still very strong with

Don't try to fight her if you catch her in her jungle, early game

Early game she will try to gank as it's when she is very strong. If you see her going in for a gank spam ping to your laner and rush in to try and save him/her. If your laner is to pushed up you might aswell consider him dead so try to warn your laners ahead of time.
Mid game

All in all just keep her off your lanes cause she can easily get first blood 9/10 because her ganks are that strong. Once it hits mid game take advantage of her weakness,counter gank and counter jungle the living **** out of her so that she doesn't cause any more **** for your teammates.

Now lets be honest top lane





Now first things first lets take a look at






He isn't the strongest ganker in the world but if you let him get ganks off you will be sorry. A fed

Like most of the junglers


Do you what you usually do and take his red if possible. But make sure to bring a sight ward or twp because if you get caught taking his red you will have to burn flash or you will die.
Make sure to ward your teammates lanes. Luckily


You cant counter gank him that well unless your laner is ahead. If you choose to counter gank make sure to use


Don't attempt to counter jungle him if he is in his jungle, if he catches you you are going to take a ton of damage and you will possibly die.
It is wise to get the


So all in all the wisest course of action here is to ward lanes a lot and put pressure on them before


I wouldn't pick



Also if your asking yourself "hey wait a second doesn't












Don't counter jungle him because he will more than likely have a lot of

Once mid game hits you have a huge advantage. If you run into him in a lane you should be able to win the fight unless their laner is ahead or has a very strong mid game. Basically

As with most other opponents, don't counter jungle



So in conclusion, stop him from getting ganks off on your laners early game as best as you can. Once mid game hits this match up is very easy, counter gank him often because he starts to get weak past this point and you should be able to win a fight with him and his laner if you have your laners assistance. And as usual, take his red buff when you can but don't try to fight him unless he is severely low on health as you will risk dieing and giving him an opportunity to gank freely.
Extra notes:
-Please keep in mind that I know that there are other junglers that are not in this section, these are just the junglers I consider to be viable or who need some things to be highlighted.
-If you run into below good tier junglers like



-If you disagree with anything in this section feel free to say so in the comments, all feed back is appreciated.
There are actually a few jungle routes you can take with
Nunu & Willump. This is because of your ability to Counter jungle and gank early on.
Legend: W= Wolves, WR= Wraiths, Blue= Blue buff, Red= Red buff, DG= Double Golems.
Route one: W - Blue - WR - W - Red - DG (if necessary) - Gank
This is a standard gank at level four route, since your sustain is so high you can gank at level four with a pretty good amount of health left. Make sure to use
Health Potions when doing your red and blue buff.
Route two: W - Blue (don't smite, get hard leash from your top or bot) - Enemy red and Enemy WR (if enemy jungler has slow clear times) - WR - W - Red - Gank
An example of a counter jungle route, make sure to ward the bush by the enemy
wraiths to check for the enemy jungler. If their jungler isn't to fast you can take their
wraiths as well, just make sure to only take the big blue one.
If their jungler is
Lee Sin,
Shyvana or
Dr. Mundo I wouldn't recommend taking this route unless you know they are starting blue buff over red buff. Pay attention to the enemy laners while in the enemy jungle as their jungler may have asked for them to check the buffs, and in this case if you cant kill the buff in time you may have to run out of the jungle before you die.
Make sure to get your top or bot laner(s) to help you with your blue, just get them to help you damage it down to about 500 health so that you don't lose to much health from doing blue without
Smite.
Route three: W - Blue - WR - W - Red - DG. (Keep on jungling until level six)
I don't recommend this route unless there is absolutely NOTHING else you can do. This is a viable route on junglers like
Skarner,
Nocturne or
Dr. Mundo since they get a huge benefit out of hitting level six as soon as possible, but as
Nunu & Willump you are very much capable of early ganking plus more often than not it's smarter to counter jungle.
Never the less if you so choose to run this route the benefits from it are that you get
Absolute Zero sooner and you get more gold from farming the jungle which can get you some tasty early items. But as I said there are just simply better things you can do so only run this route if you have no other choice.
Additional Notes:
-After completing your route, do what you can when you can. For example if you see the enemy jungle trying to gank a lane and you can counter gank it, seize the opportunity and do so. If the enemy jungle has died and you see one of his buffs are up, go take it. etc
-If you aren't going to counter jungle, place your ward in top lane or by your red buff. Either to protect your red or if you are fearing an early gank it is most likely going to happen top lane.

Legend: W= Wolves, WR= Wraiths, Blue= Blue buff, Red= Red buff, DG= Double Golems.
Route one: W - Blue - WR - W - Red - DG (if necessary) - Gank
This is a standard gank at level four route, since your sustain is so high you can gank at level four with a pretty good amount of health left. Make sure to use

Route two: W - Blue (don't smite, get hard leash from your top or bot) - Enemy red and Enemy WR (if enemy jungler has slow clear times) - WR - W - Red - Gank
An example of a counter jungle route, make sure to ward the bush by the enemy


If their jungler is



Make sure to get your top or bot laner(s) to help you with your blue, just get them to help you damage it down to about 500 health so that you don't lose to much health from doing blue without

Route three: W - Blue - WR - W - Red - DG. (Keep on jungling until level six)
I don't recommend this route unless there is absolutely NOTHING else you can do. This is a viable route on junglers like




Never the less if you so choose to run this route the benefits from it are that you get

Additional Notes:
-After completing your route, do what you can when you can. For example if you see the enemy jungle trying to gank a lane and you can counter gank it, seize the opportunity and do so. If the enemy jungle has died and you see one of his buffs are up, go take it. etc
-If you aren't going to counter jungle, place your ward in top lane or by your red buff. Either to protect your red or if you are fearing an early gank it is most likely going to happen top lane.
sight wardThis item will always be a junglers best friend. Since you have the ability to roam around freely it is mandatory that you buy some wards to gain map control. Now on
Nunu & Willump I start out with a sight ward but this is often used to counter jungle or defend you jungle from enemy junglers. If you have left over gold after buying an item pick up a few wards as placing them for your teammates can and often will change the game.
Other warding related things:
This was often not bought before because buying
Oracle's Elixir was better. But now that
Oracle's Elixir only lasts for five minutes buying these actually has a use. If you need to destroy a ward early on in the game, but can't afford to spend 400 gold on
Oracle's Elixir just for it to fade after five minutes, then pick a
Vision Ward up.
This item has gotten significantly nerfed in season three. Instead of keeping it until you die you now lose it in five minutes OR when you die. For this reason it isn't very wise to get this early anymore, regardless if you have a lead or not. However it is still very effective later into the game when you need to clear out a lot of wards, especially those around objectives.
Ward spots:
Lane wards-
Top lane:

River Wards:
You can place a ward in either of these locations, just don't do it at both. The reason why you should place wards outside of the river bush is because more often than not, if you place it in there when you see their jungler coming in for a gank it will be to late. So to prevent this we place it outside of that bush to have a sooner heads up for when their jungler is coming.
Tri-bush wards:
This ward has a few uses, it is a lot more useful if you are on purple side but it is still a useful ward either way. First of all it helps warn you about if the jungler is coming in from behind you (if you're on purple side) but it also tells you when their jungler is trying to invade.
If you are on blue side this ward is still useful to have vision on any counter ganks or lane ganks that are coming through the tri-bush.
Additional wards/notes:
-It may be smart to ward the bush by the blue side turret. The reason for this being is a lot of junglers like to gank from behind your tower if they are tanky enough but it also helps warn you about counter or lane ganks if you are on purple side.
-Try to not buy all these wards for your top, let them buy some to so you can use some of your wards to help with other lanes or the jungle.
Mid Lane:

These two wards should be placed at both sides of mid lane, get your mid lane to ward one side while you ward the other. The two of them combined gives you plenty of time to react to ganks and protects you from ganks coming through the side bushes and ganks coming from behind you. These wards also help out a bit with defending/invading so its within your best interest to help out with these.
Additional wards/notes:
If you feel its necessary, place wards in the small bushes leading to dragon and baron. Although these are unnecessary they can help out against junglers like
Nocturne and
Hecarim who can close the gap between these bushes and mid lane quickly.
Bot lane:

River wards:
Same thing as top lane place these to watch out for ganks coming through river (obviously). The only difference here is that you can afford placing two wards; one in the river to give you a heads up about early ganks and one in the river bush to check in case they are trying to bait you. The reason why you can do this bot and not top is because since you have a support in bot lane you can afford to ward there.
Tri-bush:
If your support isn't warding this then it may be smart to do so. If you are on blue side then it protects your lane from ganks coming from behind and it helps you defend your jungle from invasion. If you are purple side it helps you check for counter ganks and lane ganks as well as it helps you invade slightly.
Additional wards/notes:
-Ward dragon if your support doesn't it is a huge mid game objective and must be warded.
-If you want you can ward the tri-bush by purple tower. This can help protect purple side from ganks from behind and help blue side with checking for lane and counter ganks.
Objective wards:
Baron Nashor:

Baron Pit Ward:
This ward is needed, no questions asked. It gives you vision on baron which is the whole point of warding it.
Behind Baron pit ward:
This ward is only needed if you are on blue side. This is because purple team will often try to steal baron by flashing over this pit and
Smite steal it or something similar. So ward this so you know if purple team is planning to do this.
Baron River Ward:
This ward is often used because teams like to bait baron and then wait in that bush for your team to arrive. This ward will prevent you from getting slaughtered.
Left Mid Lane Bush Ward: This ward is used for when teams run across mid lane when there are no minions around. It will give you a heads up if they are trying to run straight to baron so that you can do something about it.
Purple Side-Red buff river entrance ward:
This is another ward used by blue team. It lets you know if the purple team is making an entrance to baron through their jungle.
Purple side-Red buff tower entrance ward:
Same thing as the entrance from river. Used by blue team to see when purple team is making an entrance to baron.
Left mid lane jungle bush ward:
A ward used by purple often to see when blue team is making an entrance to baron.
Blue team-Blue side tower bush entrance:
Same thing as the mid lane bush ward; used by purple team to see when blue team is going to baron.
Top lane river bush ward:
Used by either team to have vision on whether or not the opposing team is going to baron through top lane.
Top lane tri-bush ward:
Used by blue team to see if purple team is going through tri-bush from their jungle or top lane. But it can also be used by purple just to see if blue team decides to go to baron from top lane.
Additional wards/notes:
-Purple team can place wards by the blue team's blue buff to see if they will choose that path over the middle lane bushes. I don't usually use this ward though, since it is often smart for blue team to destroy wards near the mid lane bushes with
Oracle's Elixir so that you can move through the bushes and get a jump on purple team while they are doing baron.
-You don't need all these wards. These are just some wards that are useful in securing baron. You really only need the baron pit ward and one or two wards in the Baron river or the enemy jungle.
Dragon:

Dragon pit ward:
This ward is needed no matter what mid game since dragon is so valuable. It gives vision on dragon which is what we are trying to get.
Behind Dragon Pit Ward:
This ward can be used by purple team to check to see if blue team plans on flashing over the wall to attempt to steal dragon.
Bot lane tri-bush:
A ward that is often used by both teams. Can tell purple team if blue team is trying to contest dragon and it can tell blue team if the enemy bot lane is going towards dragon.
Bot lane river bush ward:
Another ward used by both teams. Tells either team if the enemy is coming to dragon through bot lane.
Purple team-blue buff ward
Gives the blue team vision over the purple teams blue buff so that they know when purple team is trying to contest dragon.
Right mid lane river bush ward:
Used by either team to give a general area of vision around the mid lane entrance to dragon.
Right mid lane jungle river bush ward:
Used by blue team to grant vision around another entrance purple team has to dragon.
Purple team-Blue buff side tower entrance bush:
Same as the mid lane jungle ward, used by blue team to grant vision on purple team trying to contest dragon.
Right mid lane Blue team-Red side river entrance ward:
Another ward used by purple team to grant vision on a entrance blue team has to contest dragon.
Additional wards/notes:
-You can place a ward in the wraith bush on blue teams red side if you'd like but you will find it doesn't have a lot of use, as you don't need the early warning like you do while doing baron.
-Once again don't place all of these wards. You only need one in front of dragon's pit and a few wards to cover the entrances the enemy has to dragon.
Jungle Oriented Wards:

Blue Buff Ward:
These wards are used to keep an eye on your blue buff and to help keep track of where the enemy jungler is and of course to allow you to invade their blue buff easier. If you want vision of the blue buff place it at the edge of the bush that is closest to the golem, if you want vision of the pathway between wolves and blue buff place it at the edge of the bush farthest away from the golem.
If you are trying to steal their blue buff alone place a ward on the edge farthest from the golem so you know when their jungler and/or mid laner is going to turn the corner.

Red Buff Ward:
The wards at red buff are used for mainly the same purposes as the blue buff ones; defending your red buff from invasion and to keep an eye on the enemy's red buff and the area around it. there are two spots you should place wards around red buff. The first one is the usual one where you place it on the edge closest to the camp, same thing as what we do with blue buff. The second ward is a little different though you place it in the bush behind the entire camp, this ward is used for when you try to steal the enemy's red buff. The reason for this is because (unlike blue buff) you can lure red buff into the camps bush to hide it from the enemy jungler. Since we do this it is wise to have a ward behind us to watch our back while we are balls deep in the enemy jungle.

-When you see the enemy jungler trying to do his or your red/blue buff, try to get your team to jump his *** while hes attempting to clear the camp. This will deny him/her the buff and can get you an easy kill a lot of the time.
Wraith Bush Ward:
I use this ward often when your going for an early counter jungle on their red buff, It helps warn you if some
Dr. Mundo is going to start coming through chopping your **** up. Later in to the game this ward still has uses for junglers. You can use this to gain vision on where their jungler is and if their mid lane is taking their wraiths you can use the ward to try and pick up a kill on them (with help from your mid).

Tri-bush wards:
Tri-bush wards are not only used for protecting against ganks and counter ganking, It's also used for protecting and invading jungles. A lot of junglers like to go through tri-bush when counter jungling, so warding this will allow you to get your team to help you in slaughtering their jungler for trying to counter jungle a
Nunu & Willump. It doesn't help a ton with invading, although it can let you know where their jungler is so you know if it's safe to counter jungle.

Red River ramp ward:
This portion of the map is often highly walked through and therefore it pays off to have it warded and is needed for the entire game. As most jungle orientated wards; It helps you get an idea of where the enemy jungler is at. On top of that its nice for your mid lane as it can them when the enemy jungler is nearby. The last and probably the most effective early use for it is for counter jungling and defending your jungle. The red buff river ramp is easily the most common entrance people use to counter jungle, so if you want to have vision on your jungle at all times this ward is needed. This ward is also very useful for invading since it often tells you when the enemy jungler is going to do his red buff and just gives you vision on where the enemy jungler is at.

Other warding related things:






Ward spots:
Lane wards-
Top lane:

River Wards:
You can place a ward in either of these locations, just don't do it at both. The reason why you should place wards outside of the river bush is because more often than not, if you place it in there when you see their jungler coming in for a gank it will be to late. So to prevent this we place it outside of that bush to have a sooner heads up for when their jungler is coming.
Tri-bush wards:
This ward has a few uses, it is a lot more useful if you are on purple side but it is still a useful ward either way. First of all it helps warn you about if the jungler is coming in from behind you (if you're on purple side) but it also tells you when their jungler is trying to invade.
If you are on blue side this ward is still useful to have vision on any counter ganks or lane ganks that are coming through the tri-bush.
Additional wards/notes:
-It may be smart to ward the bush by the blue side turret. The reason for this being is a lot of junglers like to gank from behind your tower if they are tanky enough but it also helps warn you about counter or lane ganks if you are on purple side.
-Try to not buy all these wards for your top, let them buy some to so you can use some of your wards to help with other lanes or the jungle.
Mid Lane:

These two wards should be placed at both sides of mid lane, get your mid lane to ward one side while you ward the other. The two of them combined gives you plenty of time to react to ganks and protects you from ganks coming through the side bushes and ganks coming from behind you. These wards also help out a bit with defending/invading so its within your best interest to help out with these.
Additional wards/notes:
If you feel its necessary, place wards in the small bushes leading to dragon and baron. Although these are unnecessary they can help out against junglers like


Bot lane:

River wards:
Same thing as top lane place these to watch out for ganks coming through river (obviously). The only difference here is that you can afford placing two wards; one in the river to give you a heads up about early ganks and one in the river bush to check in case they are trying to bait you. The reason why you can do this bot and not top is because since you have a support in bot lane you can afford to ward there.
Tri-bush:
If your support isn't warding this then it may be smart to do so. If you are on blue side then it protects your lane from ganks coming from behind and it helps you defend your jungle from invasion. If you are purple side it helps you check for counter ganks and lane ganks as well as it helps you invade slightly.
Additional wards/notes:
-Ward dragon if your support doesn't it is a huge mid game objective and must be warded.
-If you want you can ward the tri-bush by purple tower. This can help protect purple side from ganks from behind and help blue side with checking for lane and counter ganks.
Objective wards:
Baron Nashor:

Baron Pit Ward:
This ward is needed, no questions asked. It gives you vision on baron which is the whole point of warding it.
Behind Baron pit ward:
This ward is only needed if you are on blue side. This is because purple team will often try to steal baron by flashing over this pit and

Baron River Ward:
This ward is often used because teams like to bait baron and then wait in that bush for your team to arrive. This ward will prevent you from getting slaughtered.
Left Mid Lane Bush Ward: This ward is used for when teams run across mid lane when there are no minions around. It will give you a heads up if they are trying to run straight to baron so that you can do something about it.
Purple Side-Red buff river entrance ward:
This is another ward used by blue team. It lets you know if the purple team is making an entrance to baron through their jungle.
Purple side-Red buff tower entrance ward:
Same thing as the entrance from river. Used by blue team to see when purple team is making an entrance to baron.
Left mid lane jungle bush ward:
A ward used by purple often to see when blue team is making an entrance to baron.
Blue team-Blue side tower bush entrance:
Same thing as the mid lane bush ward; used by purple team to see when blue team is going to baron.
Top lane river bush ward:
Used by either team to have vision on whether or not the opposing team is going to baron through top lane.
Top lane tri-bush ward:
Used by blue team to see if purple team is going through tri-bush from their jungle or top lane. But it can also be used by purple just to see if blue team decides to go to baron from top lane.
Additional wards/notes:
-Purple team can place wards by the blue team's blue buff to see if they will choose that path over the middle lane bushes. I don't usually use this ward though, since it is often smart for blue team to destroy wards near the mid lane bushes with

-You don't need all these wards. These are just some wards that are useful in securing baron. You really only need the baron pit ward and one or two wards in the Baron river or the enemy jungle.
Dragon:

Dragon pit ward:
This ward is needed no matter what mid game since dragon is so valuable. It gives vision on dragon which is what we are trying to get.
Behind Dragon Pit Ward:
This ward can be used by purple team to check to see if blue team plans on flashing over the wall to attempt to steal dragon.
Bot lane tri-bush:
A ward that is often used by both teams. Can tell purple team if blue team is trying to contest dragon and it can tell blue team if the enemy bot lane is going towards dragon.
Bot lane river bush ward:
Another ward used by both teams. Tells either team if the enemy is coming to dragon through bot lane.
Purple team-blue buff ward
Gives the blue team vision over the purple teams blue buff so that they know when purple team is trying to contest dragon.
Right mid lane river bush ward:
Used by either team to give a general area of vision around the mid lane entrance to dragon.
Right mid lane jungle river bush ward:
Used by blue team to grant vision around another entrance purple team has to dragon.
Purple team-Blue buff side tower entrance bush:
Same as the mid lane jungle ward, used by blue team to grant vision on purple team trying to contest dragon.
Right mid lane Blue team-Red side river entrance ward:
Another ward used by purple team to grant vision on a entrance blue team has to contest dragon.
Additional wards/notes:
-You can place a ward in the wraith bush on blue teams red side if you'd like but you will find it doesn't have a lot of use, as you don't need the early warning like you do while doing baron.
-Once again don't place all of these wards. You only need one in front of dragon's pit and a few wards to cover the entrances the enemy has to dragon.
Jungle Oriented Wards:

Blue Buff Ward:
These wards are used to keep an eye on your blue buff and to help keep track of where the enemy jungler is and of course to allow you to invade their blue buff easier. If you want vision of the blue buff place it at the edge of the bush that is closest to the golem, if you want vision of the pathway between wolves and blue buff place it at the edge of the bush farthest away from the golem.
If you are trying to steal their blue buff alone place a ward on the edge farthest from the golem so you know when their jungler and/or mid laner is going to turn the corner.

Red Buff Ward:
The wards at red buff are used for mainly the same purposes as the blue buff ones; defending your red buff from invasion and to keep an eye on the enemy's red buff and the area around it. there are two spots you should place wards around red buff. The first one is the usual one where you place it on the edge closest to the camp, same thing as what we do with blue buff. The second ward is a little different though you place it in the bush behind the entire camp, this ward is used for when you try to steal the enemy's red buff. The reason for this is because (unlike blue buff) you can lure red buff into the camps bush to hide it from the enemy jungler. Since we do this it is wise to have a ward behind us to watch our back while we are balls deep in the enemy jungle.

-When you see the enemy jungler trying to do his or your red/blue buff, try to get your team to jump his *** while hes attempting to clear the camp. This will deny him/her the buff and can get you an easy kill a lot of the time.
Wraith Bush Ward:
I use this ward often when your going for an early counter jungle on their red buff, It helps warn you if some


Tri-bush wards:
Tri-bush wards are not only used for protecting against ganks and counter ganking, It's also used for protecting and invading jungles. A lot of junglers like to go through tri-bush when counter jungling, so warding this will allow you to get your team to help you in slaughtering their jungler for trying to counter jungle a


Red River ramp ward:
This portion of the map is often highly walked through and therefore it pays off to have it warded and is needed for the entire game. As most jungle orientated wards; It helps you get an idea of where the enemy jungler is at. On top of that its nice for your mid lane as it can them when the enemy jungler is nearby. The last and probably the most effective early use for it is for counter jungling and defending your jungle. The red buff river ramp is easily the most common entrance people use to counter jungle, so if you want to have vision on your jungle at all times this ward is needed. This ward is also very useful for invading since it often tells you when the enemy jungler is going to do his red buff and just gives you vision on where the enemy jungler is at.

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