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Vladimir Build Guide by RikudouDovahkiin


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League of Legends Build Guide Author RikudouDovahkiin

How to Vladimir [7.23] Depth Guide: Kneel Before Vlad

RikudouDovahkiin Last updated on November 21, 2017
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Cheat Sheet

Vampire's Waltz

Vladimir Build

Sorcery
LoL Path: Sorcery
LoL Rune: Phase Rush
Phase Rush
LoL Rune: The Ultimate Hat
The Ultimate Hat
LoL Rune: Transcendence
Transcendence
LoL Rune: Gathering Storm
Gathering Storm

Domination
LoL Path: Domination
LoL Rune: Eyeball Collection
Eyeball Collection
LoL Rune: Ravenous Hunter
Ravenous Hunter
Bonus:

+15 Attack Damage or +25 Ability Power (Adaptive)

Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R


Threats to Vladimir with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Pantheon Pantheon's last trump is his high damage potential against low hp targets. Since you will not even be near of 40% of your hp against him this will be not a threat to your presence at lane. As he throw his spear you will suck blood out of him with your Q. Don't use foolish E since it will help him to kill you. Its really easy lane when you become reconciled to Vlad. Not a much of skill matchup, you can win because you counter him, even if it was the very opposite of the situation, in the other hand Vladimir is a sustain monster, in a skilled hand you can destroy such a champion easily since he does not have any true damage nor percentage damage.
1
Sion Sion is an undead, and Vladimir as a member of higher vampires, he is count of undeads, actually Sion's damage may be a little bit problem at early game but he has to be tanky or you will melt him. Even with an ad build his damage cannot do much to you. Dodge his Q please. Nothing too much to worry about this match-up, easy.
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Introduction

WELCOME



Hi I'm SirEagleEye TR server player, sorry for my poor Engrishu. I'm here to post my experiences, combos and item building on Vladimir. If you are going to question my Vladimir skills, yes in my honest opinion I'm playing very well compared to other Vladimir's I have seen ^^. I'm here because Vladimir's limits are still not known after many years, Vladimir is not a blood-sucking bat thing, at least since Vladimir rework. He can potentially absorb over 1k HP. So someone really had to tell that he is now stronger than ever. That's why I'm here ladies and gentlemen. But please do not forget that Vladimir is no longer in meta so even if you play without any mistake, possible defeats are inevitable in some cases.

"With my guidance you will become a deadly instrument, striking terror into the hearts of mortals wherever you tread. Now, listen to my words and do as I instruct''

~Harkon


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POWER OF REWORK

BEFORE REWORK:


AFTER REWORK:




Abbreviations, Terms and Things of course:
  • AA: Normal attacks done by champions, which usually happens physical form of damage.
  • AP: Ability power which increases magical damage done through items and abilities
  • AD: Attack damage increases physical damage done through skills and attacks
  • MR: Magic resistance to blocking enemy magical damage
  • AR: Armour to blocking enemy physical damage
  • CS: Creep score which mentions minion kills
  • CC: Crowd control, that prevents enemy movement or skills and such
  • NERF: Debilitation to certain champion, items and things, aka balance changes
  • Dirty Farm: Taking jungle during laning phase to achieve advantage against opponent
  • AI: Active items that can be used with the certain times and cooldowns



For example, you achieve something similar to those stats [with Ionian Path; Rylai instead of Void after; 40 mins]:

+700 AP +4000 HP +375-450+ MS +45% CDR +15 Flat M. Pen. +15% Spell CDR + unique actives and passives and so on,
you should remember that AP does not mean pure damage, as runes, Vlad's kit and HP fueling spells also counting in too, add some percent of HP to actual damage, now it is better, isn't it?

However; those stats don't gonna show up actual effect on game itself since Vlad is a diversity champion his abilities can be used in various styles in various situations, effectivity of abilities is almost directly connected to your game-style, so achieving challenging movements could be a tip for getting better usage of spells, as the complexity of lunges keep going you will slowly advance yourself while analysing your enemies reactions to those movements, and really you shouldn't much squeeze such a versatile champion in a box, as his abilities are even meant to deal damage, almost every skill have few different usages both in lane phase or in-game, which automatically breeds a risk and reward system on the character.

Notes: Feel free to give your feedback opinions on new runes in comment section, obvious that's somewhat hard to determine most optimal choice, we can/shall wait upcoming Vlad/rune changes, because they must/will change Stormraider, old Storm users like Taliyah, Vladimir is all aggrieved.


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Why should you pick Vlad + Healing Over 4k (possibilities)


People fear from riot's actions about Vladimir, and don't usually find Vladimir really strong even he/she thinks Vlad is funny to play. But they are wrong Vlad is

REALLY STRONG

and capable of doing things that many mid-laners can't do.

As you solve mysteries and learn best possible mechanics for some situations, you enjoy the time you spent with playing Vlad instead of another champion like Syndra because its more complex than other mid-laners such as Viktor(do your basic combo and kill a few targets), while Syndra can actually kill with only her ultimate, then she becomes a little pacifist mid-laner while Vladimir won't lose his power even after his ultimate, actually his ultimate is only a little precious piece of the puzzle of destroying the enemy team.
So his potential grows as you learn your limits like a vampire getting stronger as he/she feeds upon the living creatures.



Vlad can make better use of Flash and Ghost than any mid laner, which is a big plus for his match, you will benefit from your mobility better than other champions which will shine in every possible teamfight whenever you find a weakness in their positioning.

His almost non-ending combos and unpredictable combos combined with spells can shatter enemy team apart while making him a viable choice for the current meta, you will almost have an another card in your pocket to play with 45% cdr reduction, and being a regen-healing prodigy can reward you in any match-up if used well. Other mid-laners such as Syndra or Zed can burst someone down instantly while Vladimir can burst a whole team in instant. His variations in builds will make you adapt your enemy easily. So in 1v1 if played correctly basic opponents without sophisticated mechanics like Syndra almost has no chance of winning against your nuke damage and tankyness in math, your escaping tool Sanguine Pool can easily dodge killing ultimates like Death Mark.
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    [-] Does really Vlad have a chance in the current meta senpai?
    [+] Yes he has the highest chance of succes in mid lane dear...
invisibrus
    [+] Vlad is really strong if you know how to dance!
    [-] W-w-wuut? But I don't know any dance steps senpai?!?!.
    [+] Ahh dear cricket...
    [-] Senpai so you claim that Vlad is the strongest mid-laner??
    [+] I do not claim such a thing, but Vlad is the most efficient in right hands.
    [-] Do you mean i will not be able to play him like you senpai???
    [+] Dear cricket it will take time of course...
    [-] But SENPAI!!... I hate the waiting.!
    [+] Oh dear...
(While caresses cricket's cheek with his bloody claws) Do you know how old I'am and how much time it did take to become such a monster?
    [+] Don't stand still layku wood while gathering blood!!
    [-] But senpai-t-th-this blood is really heavy!
    [+] My lovely newborn child, you... have to feed upon people to become true terror of the night! Still not ENOUGH!! Try again!
    [-] S-se-senpaii!
    [-] Senpai does being a monster conflict you.. s-sometimes..?
    [+] It is funny sometimes to watch people in those red eyes... haHahaHAhaha!
    [-] S-senpai i-I was mentioning your appearance...
    [+] Being a vampire grants you little gifts like disguise ability...
    [+] You can easily take look of a prey(human), so they can't confuse you.
    [-] Wo-woow master! Its really creepy?
    [+] Wut? Creepy?
    [-] Mastaaaa you are an awesome human!!
    [+] Wut? Human??
    [-] Mastaaa <3
    [-] Master are you sleeping??
    [+] Ohh... Leave this place, immediately.
    [-] Mastaaa you look so pale :(
    [+] Its because of I'am a Vampire you. Filthy imbecile!
    [-] Master please mercy upon meee!
    [+] I will spare you once... If you give your Rabadon to me...
    [-] Master... Was that main goal since beginning of all this mess?...
    [+] Please cricket... I need that rabadon your master feels ill... Don't you see how pale I'am...
    [-] Mastaaa ;(?!!! please DONT LEAVE ME!!
---
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Even in season 7 Vlad has a specific place in mid-lane with his sustain kit. After some nerfs [E damage, E scaling damage, Q damage, Q overpowered damage, movespeed nerf, Rylai nerf, hextech protobelt damage nerfs] he is still a strong pick for soloQ and you don't require a jungler premade to dominate the whole map, while ganking other lanes make sure your lane is safe, work in synergy with your jungler gathering/giving scores for/to your team will make things easier at late game.


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Pros / Cons

SPACE


Pros

+ High Sustain
+ High AoE damage output
+ Only vampire in the game
+ Has great escaping tool
+ Can make full use of items
Vladimir is a great pick when it comes to sustain. His deadly aspect makes his enemies kneel before him, and can shatter even the hardest defense compositions because of his low cooldown on Transfusion and Tides of Blood at late-game. Even the strongest mid laners such as Syndra doesn't have such an ability that deals huge AoE damage with 2.75 secs cooldown, his chasing power is sometimes beyond the opponent's imagine the power that what makes him strong. Making unpredictable moves can easily separate the opponent team and that is really a huge advantage in solo Q destroying the communication and synergy of opponents is horrible in a good way...
Cons

- Very immobile without spells
- Item focused limits
- Long cooldowns at early-game
- Squishy at early-game
- Need high understanding of algorithm to get more use of certain skills for success, aka mastery
His weakness to auto attack based champions like Master Yi, Vayne, is fateful and nowadays almost everyone has some sort of hp percentage damage skill that's turning Vlad's passive against him that is desperate in many viewpoints, also lack of hard cc is making things harder so there are a few ways to win such a duel but not a real solution, solution 1 destroy him to pieces which is a little bit utopic since experienced players usually building firstly Maw of Malmortius then Quicksilver Sash against Vlad, teamwork is the key for Vlad, your mission is not only bursting someone down instantly but you can divert enemy team or even kill them alone while your team is taking care of Master Yi so, yeah it's not an utopic soliton but possible. Vladimir's power is more likely to shine in team fights, accept the fact that he is not the best dueler in the game and can be camped easily.


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Music

Hi again, in this section I will try to share some pieces that I liked to suit your music tastes while reading my guide:

Music


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Champion Abilities

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Vladimir the Crimson Reaper


In this section, I'll try to explain Vladimir's abilities and stats and possible tips for using abilities optimum. Because Vladimir's abilities not only dangerous to his enemies but also it can harm himself and he does use his blood as a source of power like mages using their mana as a source. Vladimir's source stack limit is 2 when it exceeds the blood limit his next Q become an empowered attack and count as a critical strike, Randuin's Omen's unique passive 20% critical damage reduction also working on that strike too.

In addition, Vladimir doesn't benefit from any mana or mana regeneration like some other champions and building health point is another way of building damage on Vladimir since he uses his HP as source and building health points also increasing ability power too as distinct from other champions

HEALTH 534 - 2166 ATTACK DAMAGE 55 - 106
HEALTH REGEN 7 - 17.2 ATTACK SPEED 0.658 (+ 0 - 34%)
BLOODTHIRST 2 ARMOUR 23 - 79.1
USES HEALTH MAGIC RESIST 30 - 38.5 (+ 0.5)
RANGED 450 MOVE SPEED 330
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Passive

Crimson Pact

Innate: Vladimir gains (2.5% bonus health) as bonus ability power and (140% AP) as bonus health. These bonuses do not stack with themselves.
Crimson Pact is a self-targeted buff, which automatically affects Vladimir.


Spoiler: Click to view



Q

Transfusion

Cost: Nothing Range: 600 COOLDOWN: 9/8/7/6/5
Magic Damage: 80 / 100 / 120 / 140 / 160 (+ 60% AP)
Heal: 20 / 25 / 30 / 35 / 40 (+ 35% AP)
Active: Vladimir drains the lifeforce of the target enemy, dealing magic damage and healing himself.
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Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time.

Each cast of Transfusion generates a stack of Bloodthirst over its cooldown, which is displayed in his secondary resource bar. At 2 stacks, Vladimir gains Crimson Rush for 2.5 seconds and 10% bonus movement speed for 0.5 seconds.

Crimson Rush: Transfusion deals 85% increased damage and heals for an additional 30 - 200 (based on level) (+ 5% (+ 4% per 100 AP) missing health), reduced to 35% against minions.

This is Vladimir's main sustain skill and its empowered version is doing enormous damages we are maxing it firstly so we can get faster empowered Transfusions, you can use this skill both for last hitting minions or poke your opponent in lane, try to land empowered Transfusion to enemy champion whenever possible because it is dealing high damage at early game compared to other skills and can deal almost 1.5k damage at late game, but don't forget to dodge incoming skill-shots while trying to land Q [chasing enemy], when your blood bar shines you can use your empowered Transfusion in a few secs. Be careful and do not forget to use empowered Q even while escaping because healing cannot be ignored.


W

Sanguine Pool

RANGE: 150 COST: 20% Current Health COOLDOWN: 28 / 25 / 22 / 19 / 16
「 Magic Damage Per Half-Second: 20 / 33.75 / 47.5 / 61.25 / 75 (+ 2.5% bonus health)

Vladimir sinks into a pool of blood, becoming un-targetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them.

Vladimir sinks into a pool of blood for 2 seconds, gaining a brief haste and becoming untargetable while slowing enemies above him by 40%.Vladimir deals 80/135/190/245/300 (+15% of bonus Health) magic damage over the duration and heals himself for 15% of that amount.Sanguine Pool can be cast while charging Tides of Blood.
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Spoiler: Click to view


It's main escaping-dodging tool Vladimir and makes him un-targetable like Playful/Trickster and allow him to charge his Tides of Blood even while in blood pool, while in Sanguine Pool Vlad can still use his spells like Flash and Hextech Protobelt-01 which is awesome utility for Vlad, sinking into pool of blood won't stop Vampire from dealing damage, you can execute low hp targets if you are out of spells with W + Hextech combo like I did in the gameplay video.
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There is an example of a trollish sanguine pool, with that blessing, he can easily dodge and ignore many champions and can kill most of them due to being un-targetable while dealing thousands of damage in the blood pool.
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E

Tides of Blood

RANGE: 600 COST: %8 MAXIMUM HEALTH COOLDOWN: 13 / 11 / 9 / 7 / 5
First Cast: Vladimir charges for up to 1.5 seconds, slow icon slowing himself by 20% over the last 0.5 seconds. If Vladimir finishes charging or is silence icon interrupted the casting, he automatically initiates the second cast.

Second Cast: Vladimir unleashes a nova of blood bolts, each of which collides with the first enemy they hit, dealing them magic damage that is increased the longer Tides of Blood was charged, up to the first second.

「 Minimum Magic Damage: 30 / 45 / 60 / 75 / 90 (+ 2.5% maximum health) (+ 35% AP)

Slow: 40 / 45 / 50 / 55 / 60%
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Spoiler: Click to view


It is Vlad's main Area of Effect damage and can be used in harmony with Sanguine Pool so while being un-targetable plusly you can deal like 1k damage in pool in mid-game with the combination of these two skills. Its a projectile skill which creates 15 projectiles in a ring, so in order to destroy minion wave you have to position yourself while Stacking Tides of Blood, when you are about escaping, if you do not planning to fully ''escape'' make sure you don't use your hp for to use needlessly by spamming this even without hitting anyone. Basically, you enter the pool [by pressing W ofc :>] while holding-stacking your E.

R

Hemoplague

RANGE: 700 / 150 COOLDOWN: 150 / 135 / 120
Active: Vladimir infects all enemies in the target area with a virulent plague, increasing the damage they take from all sources by 10% for 4 seconds, after which all infected enemies take magic damage.

Vladimir is healed per champion damaged by the detonation, but the heal is reduced to 50% after the first.

「 Minimum Magic Damage: 150 / 250 / 350 (+ 35% AP)

「 Minimum Heal: 150 / 250 / 350 (+ 70% AP)
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Hemoplague amplifies itself for an actual 168 / 280 / 392 (+ 78.4% AP) damage because of its unique debuff.

「 Maximum Heal: 450 / 750 / 1050 (+ 210% AP)

Hemoplague is Vladimir's ultimate spell and it is an AoE damage, debuff spell while healing you in return for per infected enemy champion while it affecting also minions too. Healing from minions would be cool too but riot probably thinks that would be OP, whatever Hemoplague lets Vladimir burst his enemies up if used in a proper combo, its unique debuff that increases the damage taken from all sources (excluding true damage what evah), and can be combined with ally skills, after 4 seconds it's automatically detonating and damaging the enemy while healing you in return. That 4 sec. delay can be solved with help of Sanguine Pool + Zhonya's Hourglass if used in a row, thusly it does not have a damage help except 10% damage increase for 4 seconds so you cannot usually use it as a finishing move like Unleashed Power for certain situations.
But sometimes in team fights a few enemies with low points on hp that does not have any salvation, so whenever they try to leave team fight by simply ''walking'' you can exterminate them by landing R swiftly then continue the actual team fight like nothing happened LUL.

This spell is a little bit different from other mid-laners and doesn't directly deal damage in some conditions so you can use it to boost your all damage on the focus by simply infecting them with R, so do not forget to sandwich it in a proper combo, I'm not sure but it may increase damage by stacking with other damage boosters from runes too. So it may be and also in a total 20% damage boost instead of 10% really not sure if its stacking with your multipliers, by the way in some escape scenes you can infect the enemy while running in order to get enormous of healings (for example 2.5k healing), if you have Rylai damage will also slow them it's a utility spell that what completed Vladimir's kit can be used both as a sustain (healing spell) or AoE damage or just for 10% damage boost for your team :)


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Runes

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With Vladimir there are several different ways to invest your the Runes Tree. We may take 6-2 Sorcery-Domination in order to get a sustain while leading our damage potential still. Utilising Transcendence, Phase Rush, Ravenous Hunter and The Ultimate Hat. Sorry Jhoijhoi for abusing your bona fide guide about BBcode but there were only a few paths that I could take to close my poor coding skills at MOBA fire, I just wanted to make my guide more interesting sorry :'( Wutevah, don't forget that there are plenty of combinations- so I'n this section we shall be more focusing on viability than going straight that is da best, because meta is still taking shape, Domination Sorcery gives AD/AP, Resolve gives HP, Precision gives AS and Inspiration finally, increases effect of consumable potions I guess, also strenghtens second tree's AS or AP/AD-HP stat which makes Inspiration an interesting choice. Also x(sorcery or other ones?)+Precision combination is a possible more aggressively choice for runes as it allows you to deal almost 10-15% more extra damage because of the last stand and things, with these your enemies won't be able to get away with 1hp much often like other champions since Vlad is a vampire, undead hunter of the eerie castle under bluish black night, however, mere damage doesn't mean it increases your healing or AP always(?), just increases the damage' and it's debatable, that is why we should follow the compensating lack-requirements of champion first of all, cuz there are plenty of good loking 'yeh thats what I was looking for'' be like descriptions but CDR is in Sorcery Tree...
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DAMAGE-SUSTAIN/h1]


PRECISION TREE
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Precision Tree offers some good/situational particulars besides the key runes as they are more focused on AD-AS champions Vlad will usually benefit from this tree as 2nd Path, so let's have a look what we can take from these trees;
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  • Overheal: Overheal transforms some portion of extra healing into a %10 max-HP + 10 shield, in generally Vladimir dances at the dangerous cliffs, which he usually haves to nearly 60% HP in 1v3 be-like fights and this will make no use when your HP is different than being 100% for most of the times, when you have a healer sup, their shield providing heal is much stronger than your self-healing provided shield thing, at least generates much faster this way, so it will provide nearly +500 HP shield at late game if used properly, yet it is for ADC's and such champions as your self-shielding capabilities nerfed.
  • Triumph: Vladimir is a blood mage and Triumph will simply boost his survivability in team fights, taken kill scores will heal up to 15% percent of missing health which is much more stronger than old Dangerous Game mastery.
  • Coup de Grace: This helps you to finish off low-HP champions, a much stronger version of old Merciless mastery, also grants slightly an AP boost for mages after takedowns(?), like old chivalry codes, you like exterminating targets or giving an and to some life's agony? This mastery really does decent/well for most of the damage oriented champions.
  • Cut Down This helps to catch a similar effect to Lord Dominik's Regards, helps squishy heroes to shred much more bulky enemies, however, Vlad is the bulky one in this scenario as his passive increases his HP related to AP, so most of the times you will have more HP than ADC's and such, and will have no effect/bonus besides against a 10K HP Cho'gath.
  • Last Stand This rune among the all 3 is my specialty for Precision Tree, this suits Vlad very well and allows you to gain nearly +12% damage to champions at low-HP 50% states, which is tremendous amount of damage for a ''not-urgency'' runes, also best one among the all 3 in this part of Precision Tree, I guess, however, Coup De Grace also does well, so it is more of a preferance situation if you happen to pass by Precision Tree.

    Other runes among the Precision Tree is/are not worth considering at all besides these ones as ''Legend'' and ''Keystone'' series are more focused on ADC's and in Legend you can only make a good use of is Legend: Tenacity, I guess, at least when we regard as a mage.


AGRESSIVE-UTILITY
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Domination tree offers some good/situational chasing, vision, and hunting based runes and is usually for assassin champions who seek a chance to deal single-burst damage to one champion, and is also not the very' best choice as for 1. tree for Vlad; however in some situations-game styles they could become worth considering so lets have a look into them, what they offer is good as second tree for me:
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  • Electrocute: On 3. unique damaging ability, you deal a single burst damage to related champion, this ability has 50-25 seconds cooldown and is not really focused on Vlad's kit as his 3 usable skills are based on AoE damage, also this keystone has a little use on Vlad besides the CD, Vlad could use other keystones better as he is not always focused on swoop to kill one single target in team fights, however this rune deals pretty juicy damage in 1v1'es.
  • Dark Harvest: This lets you collect souls somewhat similar to Thresh's Damnation, those soul stacks triggers on certain auto-attacks and bursts like you have Lichbane, a situational weird keystone for Vlad, haven't tried it by myself yet, but this seems lot like useless while other keystones offers much better requirements for Vlad. An assassin role focused keystone.
  • Taste of Blood: It is our new sustain rune, recovers some HP upon landing normal attacks regularly, and have good use in lane and the best option among the all three, as Leap thing only can be triggered with your Flash, I guess, Cheap Shot is also would be a weird experimental choice, having extra true damage on spells combined with Rylai's slow?
  • Zombie Ward vs Ghost Poro vs Eyeball Collection: You shouldn't take one of these unless you took Domination as your first rune path, Zombie and Ghost ward runes are focused on roaming assassin champions, Zombie Ward reanimates dead ward as a new vision totem that is visible, Ghost Poro is for brush-juke champions like Rengar, Eyeball Collection can be more useful than other two, stacks and grants some AP, which is similar to Gathering Storm and gives a slight amount of AP which can avail you, being more free on building AP items is somewhat useful. This with Gathering Storm shall grant innate nearly 100-200 AP at late game.
  • Ravenous Hunter vs Ingenious Hunter vs Relentless Hunter: And finally our last branching of Domination Tree, they are getting stronger on every unique enemy champion kills up to maximum of 5 stacks, Ravenous is the most logical choice for Vlad as it adds nearly 15% spellvamp alike effect at max stack, while Ingenious lowers the CD on Zhonya and such items, other one is really not useful at all, and is for champions those value out of combat MS, like Warwick, Kayn roaming heroes and such, but to remind even Ravenous Hunter doesn't fit Vlad at all, since it is based on champions that have spammable spells like Ryze, having +20 HP recovered from Tides of Blood is not essential to invest in, so provides similar effects to Revitalize for Vladimir, who already has sustain, those masteries can be useful or half-wasted sometimes. Because Vlad values CDR on the build.

PRIMARY/SECONDARY


SORCERY TREE
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Sorcery Tree offers a good mix of utility, damage, source sustain for most mage characters, and for Vlad, Sorcery because it offers the ''new Stormraider's Surge '', alongside with classical 10% CDR runes, and some other new things, most of the Sorcery tree suits Vlad's gamestyle and is possible to invest 4 points into Sorcery' as runes varies and Vlad has many things to pick up from there, like MS, CDR, even more, MS, scaling AP; lets have look into possible choices:
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  • Summon Aery: This, is the consequence of the riots last actions, even serious mid carries taking Aery because both Phase and Arcane is somewhat trash on most of the meta mid picks, boosts your Q-AA poke potential in lane, as Aery deals pretty a flat damage, can help you dominate the lane, an important percent of pro Vlad players are taking Aery, but having to give up on movement-speed or other requirements of Vlad is just miserable and I haven't tried that rune on Vlad yet, I guess. Increasing your damage like 60 in a team fight per few secs or a great utility tool? They are not even in the same classifications (?). A mere damage boost can be fungible from other sub-runes, I guess. Keystone shall be more unique. Especially when we consider Vlad's gameplay?
  • Arcane Comet: This Keystone adds another triggering ability to your arsenal, upon landing Q for example, a meteor hurls upon the enemy, a skillshot like thing, you can miss it and its damage is not always reliable, when you pick it you also miss the other keystone choices, this can work better for heavy CC champions such as Lux, Lissandra.
  • Phase Rush: This is our new Stormraider's Surge with much more clipped stats, Vlad is not a melee so slow resist won't avail, unfortunately, and speed burst is also nerfed, however Sorcery Tree suits Vlad well, and this keystone feels much more active than other alternatives, like Unsealed Spellbook, upon landing 3 unique attacks to one champion, speed burst activates automatically, and helps you to chase targets even if its not the best Vlad still needs that tiny speed burst to be able to execute many things, to remind even if you take 70% of enemy carry with single skill- you can't basically trigger speed burst like old Stormraider. Seconds matters when playing Vladimir, and to trigger a mere speed- wasting your time on landing a gracious single AA is ludicrous.
  • Nullifying Orb: A Malmortius like- passive, triggers when Vlad's life is at risk, blocks a tiny amount of magic damage still can help you tho at lane, against mages with their disgusting ignites, could be helpful to mitigate AP damage, it relatively has a long cooldown for the amount of shield it provides, I guess.
  • The Ultimate Hat: This rune grants you ultimate CDR, and bonus improves further until to max 5 stacks, every R used adds one stack, grants 15% CDR at the total for just your ultimate. Works like a charm, having nearly 20 secs cut off from your multi opens many won team-fights doors to its full, works in harmony with your normal CDR.
  • Transcendence: This rune is made for those champions who simply cannot be played properly without CDR runes, grants you 10% CDR at level 10 and excessing maximum CDR limit grants you AP, 2. part of this rune won't work most of the times in optimal builds, even it triggers it shall provide a max amount of +10-20 for the most times, however, 10% CDR is pretty good on Vlad.
  • Celerity: Having to pick Celerity or CDR one is really saddening for Vlad as both stats are vaulable for him, old classical quints were granting 4.5% MS, while this gives 4% but with an additional effect that adds a part of MS into AD/AP adaptively as bonus, which is strong for movement speed based champions, Vlad values CDR more than MS I guess, so we're usually should be takin' Transcendence over Celerity, also MS can be helped with Inspiration Tree runes.
  • Absolute Focus: Absolute Focus is absolutely has a cute yet strong Korra like drawings/colours, and Vlad can simply make a good use of this spell however other two are just too much more important and Absolute Focus could be taken if it wasn't in the same branch with CDR and MS ones.
  • Scorch: Scorch is for spell-poking champions like Sona, Karma and adds simply a burning like damage after landing 1 spell, with a 20-8(?) CD. What is the point of dealing extra 30-60 damage if your all skills are somewhat benefiting from AP with high ratios ' Tides of Blood +100% AP'', it could work well if it wasn't for single target only- however other two options grants well-used stats for Vlad. Unless you're looking for early domination. Because Gathering storm works best nearly at 30 mins. So for first 10 mins you will be with 0 benefits of scaling AP, but Scorch can fill the some damage in certain scenarios and help you to catch firs blood more often-.
  • Waterwalking: A true vampire lord's magical capabilities shall allow floating on water, this grants an important amount of MS in river, also grants adaptively AP/AD, Vlad can make a good use of this rune, basically means enhanced damage and MS in river, more like enhanced stats grant when fighting for Dragon, Baron' 25 MS really makes a difference, especially when roaming at early-mid game.
  • Gathering Storm: This is the third option of all three we have mentioned, grants scaling AP/AD adaptively on the game length scales into almost 100 AP at 40 mins, Vlad is a late game scaling character and having 40-50 AP more at 30. min could do more than what Scorch or Waterwalker offers, since Tides of Blood benefits from 100% of AP, imagine dealing a 15 shot ring with extra +50 damage for each blood bullet, as AP works with other skills as well, even Sanguine Pool due to Crimson Pact.

DEFENSIVE


RESOLVE TREE
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Resolve tree, as is evident from it's name, offers survivability, live through battles and such fancy words, ohm, shielding ally, dealing AoE damage on heavy CC(?) and healing upon landing normal attack that is for melee tanks, all of keystones are not really useful on Vlad, however taking this tree for secondary effects could be acceptable? So lets have a look what options we have there:
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  • Unflinching: Grants tenacity and slow resist for each 'summoner spell' that is on cooldown timer, and grants additional resist against those CC'es for first 10 sec(?) after using a spell, can be taken against high CC teams but Mercury's Treads are already there to pick against CC, and you're not primarily tanking melee, and you already has a CC dodging spell.
  • Iron Skin: A true vampire's metal like endurance-, increases your armour, using a consumable or healing more than 20(?) increases your armour even further, useful to pick against high AD compositions.
  • Mirror Shell: A true vampire's magic bending nature- increases your magic resistance by amount of 5 as for start, using a consumable or healing more than 20(?) increases your magic resistance even further, useful to pick against magic damage composited teams.
  • Conditioning: A true vampire's scaling into late game handbook- after 10 mins you gain additional magic resistance and armour, however to get the effect first 10 mins has to pass, doesn't add resists at the very start of game -early- but useful against mixed high damages when you are planning to play safe, and probably most taken rune in this branch.
  • Overgrowth: Like old strength of ages or Veteran Scars , gives you additional max HP stack for every 8 minions/monster dies near you(?), and will probably something like 5% max HP in mid-late game, a nice option in this branch if you are planning to go to resolve tree.
  • Revitalize: It is something like old Runic Armor , grants increased healings for +5%, additional by 10% when target is below +40% HP, I guess. Its up to you picking but revitalize- well, now we have less choices on runes having max HP means more healings on empowered Transfusions, you can also make use of this HP bonus, Vlad uses HP stat so good, one offers increased heal from Q (?) while other one gives +% max HP, more damage and additionally more healing from Q because of basically having expanded HP pool to fill. Because Runic Armor was also increasing heals from allies like Spirit Visage, but that new healing rune seems doesn't work that way, I guess.
  • Perseverance : Second Wind is a Doran Shield alike effect, grants you additional regeneration based on your missing health, when you got hit by another champion's AA- so 3 of this branch's runes offers somewhat sustain for Vladimir, and taking depends on preference, for poke heavy lanes, Second Wind helps you to stay in lane longer, comfortable for tanking extra harass and will have an affect to your game like you has another healing regen other than just skills, which would feel warm-comfortable, I guess, -Eren this world is so cruel and merciless... and also it is very beautiful.

PRIMARY/SECONDARY


INSPIRATION TREE
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Inspiration tree, offers variety in some topics, gameplay, allows rule bending expanding game variety, by skipping buying boots for first 10 mins and taking a stronger for of it or taking one time use Zhonya which can secure few scores- expanded CDR on summoner spells, expanded maximum CDR on abilities, additional Flash thingy, this tree offers things that Vlad can make decent/good use of. Having extra few flashes throughout the game could be helpful but also feels sorta passive- this was the first new rune tree I have tried on Vlad if I remember correctly, inspiration affects your game more different than other trees do and if you like those rule bendings, lets get into the useful runes perhaps dissecting is not possible here, but as you can see from what we've mentioned earlier having few more combat abilities or more rule bending to allow you catch more chances in game? Grants;
+20% Increased potion durations
+Increased stats for 2. tree like how Sorcery grants nearly 30 AP when combined with Inspiration by this way.
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  • Unsealed Spellbook: Grants 25% CDR on summoner spells, allows changing summoner spells in game like Ghost->Ignite Ignite->Teleport with certain timers, of course, picking the same spell twice in both slots is not possible like two 2x Flash'es, this is the only keystone we can/should take from this tree.
  • Hextech Flashtraption vs Biscuit Delivery vs Perfect Timing: Hextech gives an additional focus-casting time required flash with a significant range when normal Flash is on CD and is good for chaser-CC champions such as Morgana and so, Vlad won't make really much use of this rune isn't so? Biscuit Delivery, at certain times you're granted consumables which restores missing 15% of HP and MP, additionally increases max MP by 40 for per biscuit, basically Vlad doesn't use mana so pass on that, HP-restoring effect is can be somewhat useful and is getting stronger because of an extra effect on manaless champions, Perfect Timing gives a Commending Stopwatch, after 6 mins it transforms into a one time use Stopwatch with stasis effect like Zhonya's, and additionally increases CDR on Zhonya, Angel and Gargoyle by 15%, which is far more useful than the first option? Also, 300 gold item can be later completed into a Zhonya's Hourglass (because normal Stopwatch is 600 gold worth, however, rune version doesn't reduce combination fee like 600), so when enemy dive at the early game you shall win with Sanguine Pool + Stasis effect.
  • Magical Footwear: Magical Footwear shall be the first option we should take/focus in this branch, you cannot buy boots in first 10 mins, then you're granted a magical boots that are slightly faster than normal boots and upgraded boots becomes 50 gold cheaper while 300 gold boot(which stronger effect) is automatically given to player with a speed of 35 units instead of 25, its an economical option and allows you to compensate a little your lack of MS runes from Celerity, for per takedown arriving time of boots are reduced for 30s., that means you can get your magical boots earlier than 10. minute.
  • Cosmic Insight: Grants 5% CDR on abilities, items, spells and grants additionally 5% maximum CDR on abilities, our new Intelligence rune, stronger than the old version by also granting CDR on items and spells, a reasonable alternative, CDR is precious for Vlad, having empowered transfusions for 0.50-2 secs faster is vital for Vladimir, yet very alternatives are possible as well since it's still preseason.
  • Approach Velocity: Grants additional MS toward enemies that are impaired with your CC, so does works with Rylai Q, useful in theory you can give it a try if you want to, trying to compensate Ghost by taking this rune could be logical, I guess lol.
  • Celestial Body: Gives 100 maximum HP, 10% reduced damage until first 10 mins., Vlad is a damage dealer so this master is for; whatever even tanky supports like Taric probably wouldn't take this rune ;_;.
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    Taking Sorcery as primary path shall be classic as 10% CDR, scaling AP and MS burst is all there, in addition, you can get an ulti exclusive CDR. Taking this as secondary tree will not let you take Sorcery Keystones, Domination can be Secondary but to acquire spellvampy. thing rune from there, Taking this as the primary path is not somewhat that shiny on Vlad as roaming MS, single target burst etc. doesn't suit at all, since there are CDR ones in Sorcery will let you to reach cap much more easily, alongside with a much stronger scaling rune than what Eyeball Collection offers. So with Sorcery, you can easily rotate and take Cosmic Insight from Inspiration to reach max possible CDR to ''increase'' your sustain and damage output potential because Vlad relies on his continuous spells, not single Q is sometimes savior but continued few uses can change things-, however, you can only reach to 2 runes from Sorcery/X if you take domination as primary path, unless you're in 1v1, where single target damage is way more precious. Taking Resolve as secondary path instead of Domination can give you increased healings or regen while Domination can give spellvampy thing, those are different in their ways but comes to the same thing in terms of sustain? So It is more of a preferance matter. There are vast combinations yet we shall focus on some way or another to getting into our juicy CDR'es.


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Summoner Spells

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ESSENTIALS

This spell is useful on all roles yet, essential for Vladimir as it allows us to make our magic, a day without flash would be a day wasted for Vladimir, also there is no a real logical reason to don't pick Flash, dodging skillshots, blocking things and baitings, all those things can be done by Flash. Its teleports you to cursor's direction in a short distance, its some sort of transition spell (portal) and ignores stun areas etc.
  • Your only way to pass through walls like Ezreal's Arcane Shift.
  • Your combo is based on flash.
  • It can be both aggressive and defensive which provides utility.
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CRUCIAL MUST HAVES

Ghost was one of the strongest choices in 'Mid'' aka 'Viktor'' meta, yet it was still viable for Vlad In the past, now its somewhere near essential level on Vladimir, granting you a chasing power that cannot be undone by easy flashes, 10 secs of burst of speed which make life easier for you, combos, things, things become easier, you could change Ignite to Ghost if matters that much, Ignite allows you to fill the damage for first blood score, then taking Ghost back again with your Unsealed Spellbook isn't impossible anymore.
  • With ghost even after cheap flashes you will be more likely to be able to chase enemies.
  • Burst of speed can be combined with your passive + Sanguine Pool to gain speed.
  • Basically its provides huge kite potential, kiting is the keystone of playing Vladimir.
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Ignite is basically like another spell can be used to burst enemies in your magic arsenal. It's true damage cannot be reduced by defs, and healing reduction effects let you kill high life steal feed adcs, can be used against targets that can have continuous shields like Yasuo with to guarantee your kill pressure, Ignite can be picked on any champion and it is awesome when you are out of spells or when you have to kill your target, only alternative to Ghost, also possible first 10 mins spell', after asserting your dominance, you could change Ghost again with the help of Unsealed Spellbook
  • Execute powah while escaping due to damage over time effect
  • Healing reduction that works greatly against Swain, Lissandra, Ekko, etc.
  • Did I mentioned healing reduction?
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HANDY SPELLS TO HAVE

Teleport grants global presence power somewhat like Shen's Stand United, a champion that is not super-o-mobile champion like Vladimir that cannot move through dimensions, can use this spell to wander/gank/backdoor as a top lane, but in mid I recommend you to take Ignite or Ghost, its really good to have as a top lane, ganking bot may not cost a tower or two with Teleport, allows you to trotly gank lanes and back again easily, plus it is needed when it comes to global quests such as baron , elemental drakes.
  • Global presence, backdoor potential.
  • Ensures global quests like tower, drakes and things security
  • Maybe trolling? And ofc that Zac blob saving trick.
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DON'T TRY THIS AT HOMES

Vlad is a sustain monster, summoner spells had to be chosen in some critics like lack of things on a specific champion. Vladimir does not basically have the lack of sustain since he has the strongest form of it in the actual game that can be used in battles. Picking it is meaningless, you can mostly absorb (drink) hundreds of blood to cling life, yet you may sometimes experience things such as 'WHY I'M SO SLOW'' or ''IF ONLY I HAD ONE MORE DAMAGING RANGED SPELL'' or '' IF ONLY I COULD BUY ANY HEALING REDUCTION ITEMS'', when it comes to spell selection Vladimir has plenty of things to choose from, heal is indeed unnecessary when Vlad can potentially absorb over 2k, healing for 135 points is not something 'serious''.
  • No.
  • Kibishii, iie!!
  • Cotto MATTEé!!!
  • Nein!
We don't have to waste time on this thing, but to explain it to new players, Vladimir has already 'stronk'' dodge, escape skill and barrier picked against assassin's and assassins basically cannot one shot Vladimir if Vladimir actually played Vladimir with Vladimir's Vladimir actual gameplay style okay? Too much Vladimir thou... Vladimir.
  • No.
  • Kibishii, iie!!
  • Cotto MATTEé!!!
  • Nein!
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But however, you may take interesting combinations such as Teleport+ Ghost or Ghost+ Ignite or Ignite+ Flash when you catch the self-confident that is required for the current situation, I don't know many possibilities that require unnecessary risks like that, but I personally prefer Flash+ Ghost most of times to become a mobile vampire instead of cumbersome clunky vampire that trying to reach preys with zombie-like speed while stacking Tides of Blood, disgusting isn't it?
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Lane: Itemization - Starting Items

Laning with Vladimir is some like Vayne's laning, be careful for early and accept your high cooldown skills, but that doesn't mean you won't be able to punish enemies for doing mistakes you can still do such things and even with critical faults you can recover your loss of hp easily by being defensive, in defensive form a Vlad shouldn't use his blood using abilities that much and shall abide his Transfusion to retake his lost hp by changing hp balance between him and his opponent. By this strategy, you will easily catch a fallen back lane.


Boots of Speed + 4x Health Potions are the mobility starting items in mid lane when facing a skill shot based champion and 600 health points are really useful when trading often. With potions, you will be able to heal your wounds easily at the very early of a game since levels are so low that you can max your hp only with potions so you can possibly take first blood or save your hide or from being executed by enemy jungler because of low hp after first blood, high movement speed is our game-changing stat as it provides needed kite potential at early games, allow you to land Transfusion and so on much much more easily compared to classical start, which is a great advantage in lane, allow you to burn enemy spells more easily such as Flash, also in first return you may ignore rush boots option since you already have tier 1 ones or complete to Ionia or whatever else.

Shield is the signature starting item for Vladimir, its unique passive give more than 1hp regen so you will wait 150+ like secs instead of 300+ secs to get your hp maxed and will regen even more if you get hit by enemy champion, that means a lot sustain in lane for sure while edging your damage with extra 80hp since Vlad's passive let him use his HP as a damage source/supply. Doran is the most reliable starting item with 1 Health Potion, regeneration effect increases even more if enemy one of enemy champions harms the user, regen nearly becomes 6 from 2s when combined with sustain rune effects, yet it's somehow aggressive build of Vladimir in another way, allows you to cast spells more frequently due to regen difference between builds.

This is aggressive starting alongside with +3 Health Potions for Vladimir or Refillable Potion, as it can give more than +40 AP possibly, having this in your aggressive game startup is a nice snowball to have due to cost~real cost difference, adding something like 20 Damage to your E, now doing 100 damage instead of 80 seems effective while having high sustain due to 3 pots + seal which converts potions to something like 4 potions. Now when we think of Shield it provides sustain, which regenerates some important stage of damage done by enemy champions at early game, but it lacks early AP, having this in our early arsenal provides hugely rewarding for getting scores, a should have in many matches, so stats granted other than mana are much better than vanilla spell book start, a scaling item that scales strongly, like Vladimir, and a vampire with night lord stylish fancy necromancer ring, pretty viable.

Notes: Both Doran's Shield and The Dark Seal becomes even more reliable with regen/consumable strenghtening runes to ensure your viability, so make sure the best build that synergies with your game style and build to maximize effectivity.


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Lane: Itemization - Core Items

In lane section Vladimir have superior sustain compared to any possible champion, firstly you should no take free damage from enemy laner while farming this should be your first priority to master in lane section. After being able to farm while not getting poked you should start to practice your poke combos in lane while not missing most of possible farms. Items will identify your game style as Vladimir. In any possible match-up your itemization strategy should work with counter-item logic. If you face an ability power carry you can build some magic resistance while stacking ap to outdamage easily any ap champion by sustain advantage because Vladimir making full use of almost any item in his kit and benefit from every possible statistic offered by his core items.



This core build is working against squishy and ability power based teams. The reason we build this item as core item is to block enemy damage like 20% while gaining some juicy damage potential that comes alongside passive and HP points become a little AP support. So against a Lissandra if you build Abyssal Mask her damage will be lowered something like 20% at early game and any general Lissandra is building Rod of Ages so she will not have any win chance against you at the early game without gangs. As Vlad, our sustain meaning nothing when enemy one-shot us, so we should be able to string along enemy team enough to win a game, without a proper defence a full AP Vlad without any cooldown reduction or defence cannot really do anything against a proper team. Also, Abyssal Mask will increase your damage potential 10% in short distances that stacking with your ultimate bonus damage and runes I suppose. This item's picking rate is jumped from 8%+ to 35%+ in average, then fall off again due to ability power is also reworked as well as old passive got removed too. You can build this as core item instead of Hextech Protobelt-01 and build it as 2nd item if you face many ap champions in a match, remember it will not work against AD teams like it worked against AP teams and you won't catch a real power spike like you did against AP teams with this item.

Zhonya as core item is really unuseful on Vladimir as first item, because it does not really generate that much damage, in the other hand Hextech Protobelt-01 have an unique active so you will have extra damaging ability and you can combine this extra skill with your combos to deal enormous damages, while Hextech giving you something like 300+ HP and 60+ AP due to your passive so it increases your survival ability while boosting your damage through both hp and ap. You cannot make full use of Zhonya's active at early game but if you feel alike that you need really Zhonya's active you can still build it as core item. While it is not that awesome at early game, it's increasing your power drastically at late games with its unique active and some juicy supplement statistics. Still, a viable item if ganked a lot at laning phase.

The best possible core item for Vladimir since it does provide really a huge statistic boost with a cheap price. This item has everything a Vlad needs, extra mobility, endurance (which is some extra damage due to your passive), more damage and burst potential. I did not welcome this item when it firstly released and used for Vlad but by testing it in many many many games, now I really appreciate the power provided by this item. Probably best possible core item for Vladimir is mechanic mini rocket belt.

Vladimir's poor chasing ability without right build is making him a prey more than a predator, Rylai does not provide the best possible power spike at the early game. Rylai is Vladimir's signature item-power after combined with good items and can mostly end mobility problems while giving you some HP and AP, you know that its not giving any cdr nor burst damage when firstly builded. So its not useful to build it firstly, without cooldown-reduction Vladimir's damage potential is not that much great and you will not able to slow enemies repeatedly without low cooldown, after nerfs to Rylai its still one of best items for Vladimir and a power spike item for mid game with low price, and usually at early game Hextech's mobility will be more effective than 1 second of slow from Rylai. Also probably building it in the late game will be not effective like it was as effective as in mid game, and stats may be seem low but Vladimir using both HP and AP to boost his damage so its more than +75 AP and will make you more tankier.


Notes: Since some of these items are reworked and revamped, I may change some of them, and write better explanations about 'why'', still you may prefer Spirit Visage instead of Abyssal Mask but both of their damage is basically nerfed, both through AP and HP points, so firstly tending to build core items like Hextech Protobelt-01 would be healthier choice mostly, but to be sure about lane safety its possible to go with other possibilities for better dueling potential.


Guide Top

Items

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In this section I'm going to tell you item priority, and why we are
building ''X'' item as 3nd item etc. Every champion has his/her own skill set so every champion get a different better use of items. I'm going to tell you ''Why Vlad using (x) item better than other mages/champs''.

IMPORTANT



Also note that every 500 extra health points will add 12.5 ability power to your stats and your E scales with extra health point. At total even without an ap stat item, you will able to get something like +50 damage from an item with nothing but only 500 health point stats[these stats may be changed since rework and nerfs so a recalculation would be nice].


IMPORTANT


ABYSSAL MASK:
+10% CDR, +350 HP, +55 MR, +350 MANA UNIQUE PASSIVE

After recent changes to Abyssal, the item still has got its magic resistance but not in priority anymore, instead it has more health to before- but regen also got removed as well, so in addition, it now has 300 mana stat. which causes item to lost its usability on Vladimir, still strong enough to buy since HP got increased and unique passive procs very well in low range mages like Vlad, in a full mage team, you may but it to support your team while edging your resistances against magic, as it was possible on other mana items, you may still buy it in various situations if needed, since it has pretty decent increase in terms of damage, still can be built as 2.nd magic resistance item, while it is not the best possibility yet still has its edges for Vlad, especially in a mage team.

ITEMS


HEXTECH PROTOBELT-01:
+10% CDR, +300 HP, +60 AP, UNIQUE ACTIVE

This item is probably created for Vladimir. It gives you the additional damaging ability, I don't even talk about the mobility you get from this item. It has a small but effective difference between Rylai, it has additional CDR stat, which is crucial at early stages of the game, and actively adds another card to add to your finishing combo against ADCS, which can do nearly 500 damage in short range- which is ridiculous for ADCs. An extra ability comes with additional mobility, sometimes can save your life to dodge skill shots. Delicious item. Umm. And also a little note, Rylai's slow effect work on Hextech rockets, it may be useful sometimes as a utility tool. After many nerf this item is still really useful on Vladimir as the main item since the price is pretty cheap yet effects are solid at early because Vlad benefits from both HP and AP at the same time.

ZHONYA'S HOURGLASS:
+10% CDR, +70 AP, +45 AR, UNIQUE ACTIVE

This item active is a life saver, also adding a new mechanic to your skill set too, so in team fights, you will able to buy time with activating Zhonya + 2 W, also some nice CDR and ability power with a little def boost against physical damages. So you will be nearly immortal with well-positioned R and Q skills will get your hp bumped up. Basically, use R and combine with Zhonya's active to gather hp while being invulnerable to damage and CC, a strong card to play against most assassins even if it's not for Def, it can be used aggressively as well because it basically gives an assurance for dangerous acts. Stasis is one of strongest actives in the actual game and gives your team a solid time while making things more complex in some situations for the enemy team. Invulnerability is a strong card to have.

SPIRIT VISAGE:
+10% CDR, +425 HP, +55 MR, UNIQUE PASSIVE

Firstly, this item has awesome stats like CDR that let you spam Q more often. Also, more health points to increase your survivability and increase your E's damage. A tank item increasing your E's spell damage like 30-70 while adding a much stronger passive than Revitalize in terms of healing, now that must be been really scary for mage opponents as it increases your def, fueling healings while edges your damage slightly. A Vlad player with 2k healing on Q will increase it to nearly 3k+ with this item, also our signature lovely visage is a mid-game item and can be picked as 3-4. item most of times, and perhaps 1-2. item preferably against ap carries to prevent their magic and to increase your support's redemption heals.

RABADON'S DEATHCAP:
+120 AP, UNIQUE PASSIVE

Rabadons unique passive makes this item [Infinity Edge] for mages. Still, need any words to explain? Ok. Ty... Gives a total damage boost at late game like +500 damage on E, and in some games players taking it at the very early stages of the match, however unless it's that you should be building that after having needed specialities like magic pen.,cooldown reduction and AP, since passive works on total AP, you should have high amounts of ability power to make the item worth 3.8k gold, alone its not useful because it's a stacking item, and pretty expensive for early-mid games, other than that you should first fulfill your needs like mobility and survivability then start making magic happen, since Vlad is not like some traditional mids- taking it always as 3. item can't be the optimum path for Vlad for always.

LUDEN'S ECHO:
+10% MS, +120 AP, UNIQUE PASSIVE

Can be useful against squishy with high mobility since without magic resistance they are weak against burst, so it can be used to amplify your spells to one shot them with E+3nd Q and a nice boost to movement speed will be useful as well if that was like that, somehow works like Statikk and nearly same logic, however since it does not give any CDR, not so effective like it was on Orianna, can be taken as 4-6. some players prefer it at more early to avail frequently from blast damage at the lane, however, you can be really squishy instead of your enemy.

BANSHEE'S VEIL:
+10% CDR, +70 AP, +60MR, UNIQUE PASSIVE

Against Ahri or Leblanc, your magic resistance may be not enough after they buy Sorcerer's Shoes, this item will provide a huge def. boost against them so possibly it was really useful when it comes to one important spell, however I was personally building this as a high tier defensive item, yet still damaging because of change of damage balance between two teams, it's now providing AP instead of HP which I don't like much since AP provided by this item is not that much, while health stat was always useful because of passive and really was a harmonic stats-passive relation. Banshee's Veil shrieking aura can prevent incoming spell's effects, and puff that strong charm disappeared like nothing, so they will too, can be taken at early stages like 2-5. item of the game to mitigate an important part of enemy magic damage.

RANDUIN'S OMEN:
+60 AR, +350 HP, DEF. PASSIVE

It is not used as much as Thornmail on Vlad for def or damage, but if opponent team's AD carries focus Vlad, you can give a try to this item since resistances are huge and mostly picked by for heavy bulks, fastest way to being endured and tanky against critical damages is probably Randuin, that cutting off total 20% critical damage from every strike which stacks, and let you still walk safely, which makes that 350 HP nearly +800 HP because of damage block. Now that 20% is really made difference when they have much critical strike based champs in one team, however being aggressive as Vlad is a must in most cases, being forced to build def is not mostly will end well beware, don't let enemy team shape your build, in addition, its passive applies to Karthus critical damage from Lay Waste as well, which can give a good global defense against certain enemies.

THORNMAIL:
+75 AR, +250 HP, UNIQUE PASSIVE

Vlad has unique sustain with his kit, reflecting extra damage will probably block some part of life-steal of ADC's, you have a huge amount of damage with defensive items combined with Thornmail's damage, as you take normal attack damage from enemy their hp will get damaged as well with every single attack, and useful against steal-manias. You don't even have to attack to kill them. Only use your sustain spells well combined then adc is dead. Really nice item...
aka. Dravenbane* :D

LIANDRY'S TORMENT:
+80 AP, +300 HP, UNIQUE PASSIVE

This item provides Vladimir magic penetration, so their magical barriers won't be able to hold your damage at bay easily as before, 15 makes difference while it is not only thing offered by this item, 80 AP is now really well for an item with penetration and 300 HP that makes Vladimir even stronger since he also uses HP to fuel his spells, however, it does not provide any form of cooldown reduction which is a negative side of mask, and another one that is health based passive damage on spells won't make full use of item at early games, since they won't be directly going to build HP items, it will work best for magic penetration and health damage at mid-late game against tanks as it will melt them away, that can be built as 3-6. item for better use and you may take 1500 gold mask for penetration at early and finish it later, but it's possibly a great magic battery when you are about to build Ionian Boots of Lucidity or need extra magic penetration alongside with Sorcerer's Shoes, and really doing well in terms of damage due to activeness of stats on Vladimir.

This should be built after Ionian Boots + The Dark Seal/ Mejai's Soulstealer + Hextech Protobelt combo usually, you may take an early mask for additional penetration but that would be an obstacle in your path to main items, since early HP, AP and CDR are too important for Vladimir, you may delay it until the necessary signature starting of Ionian Build is done.

HEXTECH GUNBLADE:
+40 AD, +80 AP, UNIQUE PASSIVE, UNIQUE ACTIVE

I have tried this item many times but it's not useful as it seems. Only Q is single targeted spell and others spell vamp effect will work 1/3 so you don't have to buy it since even only your Transfuison will provide huge sustain, Hemoplague can max your hp easily by hitting 5 champions, you may try it but in most cases, nothing but probably an item slot waste, being able to use its amazing active while channeling Tides of Blood is seems somehow interesting for as it can surprise them, but AD stat will be mostly wasted and gives a tiny amount of AP with no HP stat in item*, some mids using both AD and AP, but Vlad using AP and HP for his spells, and Hextech Protobelt-01 already increases sustain because 300 HP meaning more Q healing, so not much different, Gunblade is expensive and not useful at all.
The answer is 'No''.

GUARDIAN ANGEL:
+40 AD, +30 AR, UNIQUE PASSIVE

If you want to become a ''Reaper'' buy it as the sixth item combined with other defensive items. I have tested it too. Really useful if you need both MR and armour.
But be sure that you still have some serious damage, because without damage your 2nd life won't really mean anything useful in the term of team fights if you are not the 1.st tank of your team, another way Zhonya and Sanguine Pool will be probably more than enough. But if you snowballed already and need a mix of Def. it will be useful for blocking the blocking way of snowballing. You cannot stop an avalanche! ~ Lissandra


Notes: After they turned this item to an ADC item, however, I still think that can be viable because of 50% max hp revival special effect, since that really makes difference and 2nd life chance is important as it can save many scores while snowballing, and pretty cheap to buy.

LOCKET OF THE IRON SOLARI:
+30 AR, +60 MR, UNIQUE ACTIVE

Still not tested that yet,(tested it and yeah not the best item) but in theory, it will be handy against AoE mages. I really appreciate this item. You can buy it at every lane excluding ADC. Since it has some health point stats your damage will increase as well. (After reworking of Solari it is not a viable choice anymore even theoretically its almost trash since it does not provide any damage stat (HP) for Vlad pure magic resist and armour meaning nothing for Vlad)

SUNFIRE CAPE:
+60 AR, +425 HP, UNIQUE PASSIVE

A viable choice since Vlad profit by health points for his E. That one has harming aura also a nice damage boost something like +50 to Vlad's Tides of Blood. Go with this one in case you face a lane pusher. It's pretty useful because as you chase your opponent aura will also damage her/him noticeable. Also, it's combining well with your Sanguine Pool, however after the recent nerfs to both items and to Vlad, taking Sunfire because of tiny HP that provided by this item could be dangerous as scaling HP rates are reduced as well and yeah, he's not a primary tank, to push minion waves, read few magic books.

RYLAI'S CRYSTAL SCEPTER:
+75 AP, +300 HP, UNIQUE PASSIVE

Ladies and gentlemen Rylai is bread and butter of Vladimir since the first release of the hero and also is a must for every game cause it gives a huge boost to your damage while edges your mobility and sustains. 400 HP and 100 AP will change into 500 HP and 120 AP due to your passive. So, in other words, it will add total 150!!! damage to your E alongside with heavy AOE slow combined with your E. What an item. It will make things such as chasing and escaping much and much easier! (After many nerfs to this item its still a viable choice and will increase your mobility indirectly due to its unique passive which is invaluable for Vlad), and its pretty cheap alongside with Ionian and Hextech, so with this build you will more likely to catch a mid-game advantage over other lanes easily since it's pretty economical pathway to mid-game.


Notes: After they nerfed this item hard, I still believe it is still valuable for Vladimir, extra AP and HP to fuel our abilities and slow to close the lack of gap closing skills is important, however, explanation is a bit out-dated, I may update it in future if my attitude against Rylai changes and improves, but that doesn't mean Rylai is not useful on Vladimir anymore, it's cheaper and can be picked at early now easier to access the chance to build other items faster while getting the slow passive, however nerfs was a frustration.

VOID STAFF:
+80 AP, UNIQUE PASSIVE

I don't usually build this item in my item set every game. I find it as item waste most of the times, even so, it is our go to go against magic resistance tanks it is our one of few paths to deal damage through magic def, it's valuable when you are the only mage of your team and can be picked both at early and at late, it's pretty cheap for its stats, other than that if they are not building MR its stats are not really filling for a valuable item slot and mostly wasted.

MEJAI'S SOULSTEALER:
+20 AP, +200 MP, UNIQUE PASSIVES

Mejai is an optional power-spike item for various builds, and could work as an alternative Luden that built up from potential starting item The Dark Seal which makes this item different, allows you to upgrade your starting item into a stronger form, gaining stacks will grant you more AP which is somewhat easy for Vlad, at 15 stacks will grant you 10% bonus movement speed- for a 1400 gold item having mana stat wasted is not that important at that rate as having potential +140 AP from mere one item creates an advantage.

ADAPTIVE HELM:
+10% CDR, +350 HP, +100% HP REGEN, +55 MR, UNIQUE PASSIVE

This is our new resistance item, guys welcome him! I can see few situations that helm comes handy, when facing a magic focused teams that using frequently same skills, like Ezreal, Syndra and such, as it blocks 10-30% of damage done by same spells I suppose, health stat, magic resistance, and regen can be useful in a situation like this, however if not so you could have wasted an item slot since its pretty situational offered stats can be wasted as well, it can be rewarding if you are sure about both teams.

BOOTS




-OR-

Sorcerer's Shoes > MAGIC PENETRATION
This is our easiest path to direct magic penetration while getting completed our movement speed item, as it helps to shred enemy resistances, which many ADCs usually tend to have 30 starting MR, and they won't able to sacrifice things at early much, taking that 15 get off is something needed for a mage, also when a mage like Vladimir that relying on taking team down in secs., when all of your team relying on your damage, charging one Tides of Blood that consuming 8% hp of yours mean thousands of AoE damage, and it makes really a difference in damage like 50 in late game, every single damage is important however;

Ionian Boots > COOLDOWN REDUCTIONS
These boots are our cooldown reduction battery at most games, which usually can be picked as first item return, that works great because of closing the lack of Spell CDR runes mostly, these are great option for faster-returning abilities and spell, your spells are always critical for a proper game, and having them faster can mean a line between lose and win, and having them at early game will usually save or produce a few extra flashes throughout the game, and you can close the lack of sorcerer with Liandry's Torment, extra cooldown reduction is invaluable when used correctly with well-timed flashes and so on, you will probably hear ''srsly your ghost became active again?'' things much more often.




-OR-

Ninja Tabi > D. REDUCTION
This is the cheapest damage reduction that most players getting even for ADC role against that Yasuo and such, blocking 10% of damage done by normal attacks like Steel Tempest or classic AAs is really insane and gives an Alistar alike defense, it shines when it comes to blocking physical damage combined with unique damage reduction, and many Vlad players tend to build this item against ADs at early, however; I do not find this item as a lifesaver in many situations, it can be combined with Zhonya to harden your armor, however damage is still more precious to Vladimir and it can be fixed with life draining even with Spirit Visage and so, it can be a blow to your damage potential, and boots, are your choice for edging your build, choose well, if not sure about that gonna happen, test it, if it fits your game style, then make it soul companion of yours as boots are really effective in shaping game style of a role,
since meta is changing and Armor Pen. items got buffed as hell, that's a possible choice against an AD based composition to block their 10% damage from AA's and on-hits while also helping to negate some important portion of AD Pen. which serves your survivability.

You will mostly be able to catch the nearly same damage with Liandry's Torment with Ninja Tabis when will not build Sorcerer's Shoes, so Ninja Tabis is a good choice against most of AD champions, however you should analyse the situation, if damage is more important for you, taking Ninja can lower your damage uneccessarily.

Mercury's Treads > TENACITY
These boots are made against CC heavy compositions like supports that have a snare, stun, taunt solos and etc. We get this item against heavy CC and ability power composited teams. First, we pick this boots if they are really picked ap-based champs, this will help you to out damage any ap champion in 1v1 also can stop magic penetration from Sorcerer's Shoes, and some juicy tenacity will make things easier. It's really useful when it comes to magic resistance because of how ms is important, you are basically having your needed ms while maintaining a lot of resistance which, basically preventing enemy from dealing fatal magic damages to you, and reduces CC's by 25% amount that is impactful when built against a Lissandra, but to remember it does not reduce knock-ups! It can be picked when the enemy team have at least 2 or more mages but usually having 3-4 is more profitable.

Vladimir's first boot choice against high-slow time champs like Nasus, Miss Fortune etc. with Stormraider's Surge Vlad can avoid slows 100% for a few seconds that's invaluable for chasing. You can pick this item instead of others, since slow abilities are really more effective on Vlad than any other champ, however you should remember that if you are able to deal enough damage to proc storm, you will automatically start to avoid 75%+ of slows on you, and that 25% is not that critical in some situations due to your Rylai and other things, however, if they have a slow compositional team it can be useful to block their effect. However negating an important part of Exhaust's slow is noteworthy.

ELIXIRS



Elixir of Iron Elixir of Iron is useful when you need tenacity against high CC team compositions. Its also increasing your damage due to your passive. 300 HP from elixir turns into bonus +12. That will add total 36+ bonus damage to your E while giving you some juicy tenacity. Maybe not strong as EoS but it's allowing you to leave stuns etc. 25% more easily. Buy it when you have some extra gold.


Elixir of Sorcery Elixir of Sorcery is a classic for every ap carry in the game. With Elixir of Sorcery, your E will damage +55 more magic damage due to your passive and also +25 True damage for your spells that's is useful to melt enemies easier. Buy it when you have some extra gold.

WISHES



If only these items were suitable for Vladimir in stats:
REDEMPTION
Redemption (AI): Redemption is one of items that I would want to build, however stats doesn't get together with Vlad's goals and desires. So sad story isn't it, better love story than Twilighy :DD

invisibrainvisibra
invisibra


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Lane: Farming and Warding

FARMING


Farming is one of the most important things to do in lane since its only 1v1 you should not miss any minion because more minion scores you get, you can finish cdr items earlier, that is why we should give our required attention to farming, as we get scores finishing items will be less problem, and item difference, building Abyssal Mask or building Zhonya's Hourglass before Zed's Maw of Malmortius can win games. We can practice farming to get higher performances at soloQ.
Farming at the early game can get a little bit complex while doing it under the tower.

As a Vladimir, you have low auto attack [which buffed recently] damage and attack speed, so you will close your lack of aa damage at the early game with your timing. Getting creep scores at the middle of the lane is up to you, but while doing it under tower you have to learn and use some extra strategies to not to miss any creep score because it's really important. [Auto attack damage buffed in 7.3 while his powered Q damage is lowered]


Getting normal minions are OK since tower needs to fire 3 shots to kill a normal minion. You can kill a minion before the 3rd shot even with such low auto attack damage since those 2 shots will leave normal minions half-dead. But caster minions is getting killed by only 2 shots which are a little bit more hard to achieve. You have to land 2 normal attacks before the tower gets the score. It may be a little bit hard due to your low attack speed. There is an easy way to solve this problem. You can land additional 1 aa before the tower's aggro is being drawn by caster minions, or you can use the weakest form of the Tides of Blood to make things a little bit easier. You should use your skills in a great harmony to dance with enemy laner while not missing any creep score.

After a few CDR items your farming will be much easier. But at the early game, you don't have to poke your opponent with skills. Probably you will be able to poke only after minion waves. Because high CD on Q and E will not let you trade with your opponent easily while farming.
Especially focus farming at early game, please. Only a little practice will help you farming with Vladimir. The only good advice I can give about farming is slaying minions carefully until you finish a few core items (CDR items) then you can start poking as you wish, but I'm thinking about a farming video for Vladimir, so you will see things about farming more effortless.

Then when enemy laner or you decide to return base, you should be controlling your lane' s position according to minions waves, when he/she already B'ed, push lane fast as much as possible with Tides of Blood and make sure that tower kills the minions so your opponent may lose many CS, if same things every going to happen to you- since you have your sustain, you may try to wait for enemy laner to return and continue to CS until that happens, or basically if your jungler accepts call him/her so your team won't lose gold balance and EXP.

You can also wait for an occasion to return to base if you think an item is needed/critical at early game since your opponent won't be able to destroy tower or even push lane fast but make sure you will not lose much CS compared to your opponent, or at least equalize minions so he/she may not get a free advantage from you while you were trying to gain a tiny/important advantage over him. I'm mostly pushing lane in order to gank other lanes in ease so enemy mid lane can't catch, at least he/she should lose some minions as well. But when your gank succeeds the reward is more than few minions. And by ensuring your lane you get both your minions and kills/assists, which is far more enjoyable than mere assists. Since per 16 CS gold is equivalent to a kill score, however, a score is meaning that enemy will lose EXP, minion and lane control, which is more than mere 16 minions- makes difference nearly 2x. But I could suggest you professional players for learning lane control or at least last hitting while poking things plus don't draw too much minion aggro for while trying to deal 40 poke damage, minions can win the trade.

WARDING


Warding is one of the most important parts of League of Legends, as it allows you to control enemy more easy, instant-baron and global quests become easier as your team have critical wards at right places. You are being a carry-tank for your team, but that doesn't you won't have any ward on the map, you should have wards at least if not your for team's sake, you should have wards at important places for your lane security and kill security.
I'll give a few examples for good ward places at mid lane, in both teams you should have awarded enemy line with a few invisible totems and maybe one visible pink totem at your side on the map to control both teams more easily:
fillerfiller
filler
This is where you should sight ward.
  • Green: These areas are important to catch easy kills and should be warded with green wards.
  • Pink: One of these areas should be warded whenever possible with pink wards.
    Spoiler: Click to view


    As you can see, these places are usually where enemy jungler is coming to gank you at mid, so having these places properly warded will usually reward you for your eruditely done movements.



    But really lol you can watch Faker's Vladimir to understand early and late farming easily with Vladimir.


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Lane: Trading and Poking Secrets

under cons....

I'm not sure how to tell this chapter with a poor enugrishu, since a video is needed about poking and such, I may rethink if I'm going to fill this chapter with texts or videos or even a better readable idea, since I already used my ''credit'' of text character limit probably...


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Radius Concept is Boring - Teamwork and Farming

You will not have much to do about teamworking. Play basically Vladimir and you are good at teamwork. Since you are a close ranged mage you have to tank while being a carry for your team. The best thing you can do for team-work will be destroying enemy ap-ad carry. Also, your ultimate skill will spread a plague that increases taken damage from enemies. Try to aim whole enemy team so your team will get a 10% bonus damage in team fights if you use your ult well. Also, it will heal you for per plagued enemy champion. Immortal vampire :3
Your Sanguine Pool will slow down the enemy on it while restoring some of the damage dealt you can use this skill as a baiting tool or slow movement speed reliant heroes to lower their efficiency in team fights. But be aware of your ult's healing time, you can miscalculate the zhonya and get killed without a proper combo. Always try to keep back your 3rd while tanking, cause its healing will be increased for every missing health.

eg. : At max hp q will probably heal you for 600+ points,
while at lowest hp, this healing will be probably over at least 1.8k and, I did get almost 2.5k healing without even a full build.


Hi again crickets, in this section I'll try to how to execute combos properly and hit all possible enemies with the power of 'Flash''!.

As you can see, here our usual range of Tides of Blood is not enough and we already channelling it, the only way to extend it is a proper use of Flash or Hextech combo maybe.

But that doesn't mean that only way of extending the range of E, as you can see here I'm using the flash distance to close the gap.


And, you are ready to execute your combo, you can release the E after using Flash like here, but that's a boring combo, isn't it?


When your red bar shines, you can use your E+ Flash and W to catch a boost to your movement speed which will make chasing easier since passive + W grants short-termed movement speed increase.


Now after learning Flash thingy, I will mention about focusing someone, targeting, and a real ''Combo'' for team fights, which is far far more enjoyable than boring combos!

/league-of-legends/ability/tides-of-blood-287


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Unique Skills | Combos | Positioning

UNIQUE SKILLS



As a Vladimir, you have to know your Q's passive. Every 3rd Q will do almost 2x damage and will heal you percent missing heal with ap scale. With like 500Ap you will get something like 20% missing health healing. That's how we will survive and win 2v1 fights. While doing 2v1 your first goal must be kiting them. Kite and run while spamming E and Q since with high cdr your 3rd Q will be ready every 5.0-7,5+ secs. That means 1k+ healing for every 10 secs so you don't need to be afraid of enemy jungler the only problem is your mobility. Try to don't get caught by them while kiting and easy fight.

COMBOS



Ideal combo in lane shall be something like that :

> because Tides of Blood costs hp and transfusion getting stronger for percent missing health.

In team fights, you can try this one to destroy one enemy carry with Hextech Protobelt-01's help.

>3rd or 2nd>>+> >

Also this long combo is fitting long teamfights :

>>>>>> >to be continued... :D

Using R while stacking E strategy to increase your E damage:


And an escaping combo for complicated situations: +


Also this combo is really useful for chaotic teamfights : >+

And this is my example video for a proper combo; Use your Q before W and enter Sanguine Pool while stacking E. After learning this very basic combo of Vladimir you can discover your own advanced combos.
And the hardest combo you can achieve as a Vlad, also probably most strong for short team fights : 2nd>+ ++> >, the main point of this combo is you will be using Tides of Blood + Hemoplague + Hextech Protobelt-01 in only 1sec so don't forget to hold and max E, since releasing E at earlier stages something not we want, more you stack the more damage you deal. Its really sometimes complex to do but your opponents probably will not be able to predict your E + R, because 95% or even more of Vlad players use R before combo, with this deadly combo your enemies cannot respond your combo, also yes, you can use Sanguine Pool and Hemoplague while stacking Tides of Blood, but using Transfusion while stacking Tides of Blood will disturb skill and release it instantly. So be careful when you have to choice between E and Q. Remember that your flash is the most reliable combo and escape tool that you could get and cooldown reduction stats may be useful for more flashes and ghosts.

POSITIONING



In terms of positioning as Vlad, in league, most mage carries tending to stand in back lines in team fights, or combo and go passive mod again, however; Vladimir is actually represented an intimidating role in mid, his AoE damage alongside with high sustain and wasting time of enemy carries is usually judged as scary as a 5 team power, his both ability to tank while dealing damage letting him to do things more freely compared to other mid-laners, being that unlimited also gives an opportunity to him to act in particular roles.

If your team is well-oriented you will usually want to focus on enemy carries, in meaning time waiting for enemy skills for leaving them out of mobility is what usually when Vladimir's damage values, if you should avoid getting killed in random at team fights, that meaning probably many overfeed assassins, bruisers like Fiora, Kha'Zix and so, or because of feed ADCS alongside with a strong CC support like Thresh and Nami, so these things meaning you should avoid getting caged by them, or perhaps freeze the game so their effectivity will fall in general usually.

In such compositions, if your team doing well in bot and other roles, wait for their act so you may be able to follow enemy mistakes, and join the fight at the right moment to usually destroy a carry in secs with a 'flashy'' entrance, this, basically will lead you to a victory.

In a rewarding team you can basically role model a support, remove the obstacles that in front of your team like enemy strong carries that your team struggling with, if your affectivity is low, however, you should have ALWAYS serious damage to act freely, if your a solo you can/should gank mid lane even at level of 3! If timing is real, this will be ultra rewarding for team play as it will lighten the burden on the shoulders of the mid and jungle mostly, returning to your lane and control your opponent with lane control is nothing hard to come by as Vladimir, if it is not for a vital mistake, even with 1-2 level difference you may stop the lane pressure on yourself as Vlad after the ganking bot-mid-solo until the recall, so tension in your lane will basically increase, which will automatically lead you to two paths, control the lane; control the game or lose your lane with ganks and blame your teammates, you shouldn't hand over that advantage of yours to enemy after winning the other lanes basically which can fairly happen in most games, and having at least 1 ward is important for covering your lane pressure, and it will also lead you to another path; waste enemy jungler's time and kill them if possible or give scores to enemy jungler while losing your lane and you should have enough experience to make a decision between these dangerous choices as they are important for the most of the game that will affect both teams.

To return positioning things, as I said if your damage does not have a snowballing effect, like scores are 6v6 and you are doing +20-50% damage with your E on their carries, then you should wait your initiator to start a team fight like Malphite, Lee Sin then act instantly to help their focus on carries like when Lee is going to kick their Draven you can place the Hemoplague on him to basically increase damage output to delete him instantly in order to reduce the chance of enemy support from saving him, as Vladimir, if your team is still strong yet losing team fights- you may attack in an unexpected time to deal damage to shocked enemies, they will/should focus you meanwhile your teammates like Lucian and Janna getting rid of them, even if not for your teammates that feeding, you may basically turn the tide of game with an unexpected entrance as mentioned as before in the guide, only if you are sure that you can alone take off at least 1-2 scores, so with your team's support it can become more rewarding for your team as well, and I'm underlining that part again, before initiating in such a situation you should be sure of yourself to at least can ice 1 or few enemies in order to increase the chance of being successful in that attempt, so your team would not blame with ''OMG LOOK AT THAT VLAD HE' STILL ATTACKING AFTER WE'RE 15 SCORES BEHIND'' like words.

You should watch this if you just don't have any idea about what the hell you are doing with Vladimir.


Also you can watch some of professional Vladimir players to get more information about actual gameplay at mid lane at the every phase of the game. Not only playing but watching and analysing some players will help your performance to get better than ever.

Also that you can send me your match scores with my build to inspire other players too, I
will try to list them to make people see how my build is effective!

I have greatly utilized from jhoijhoi's guide to making a guide THANKS jhoijhoi!



You should be able to do better with reading my guide, do not forget to advance yourself while playing Vlad, don't play just pressing to the keys, try your tactics and advance them too, then choose the best one that suits roleplay in team and feel free to ask things about Vlady at comment section.

THANKS FOR READING MY GUIDE !


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Update History

Further Plans:

    ~ New rune system change updates of course,
    ~ More simple and naturally used language.
    ~ Better explanations for items and counters.
    ~ A few vampire game recommendations maybe for those who not already played them.
    ~ More useful and plain guide, synergies between sections.
    ~ Perhaps a full gameplay video for one match, detailed in-game gameplay.
    ~ A Unique readable guide for Vladimir, and much more simple explanations to enjoy reading, I feel alike I prepared to build more tending to help to build instead of a real guide, personally, in future plans, I want to redesign guide for more detailed actual gameplay instead of -before-game section,we can gather more lane and late game tactics for the guide in future and of course readability in the first place I suppose.





Build firstly released: 14-16 June 2016
Adding :
-Little retouches and more information at item section 19 June 2016
-Big changes on build since meta and items is incalculable changing 23 October 2016
-Little retouches and more information at mastery section 1-14 December 2016
-Added a few videos 1-14 December 2016
-Added more details about Vladimir and a few laning tips with a proper combo Video 1-14 December 2016
-Updated the guide in March and added a-thi'ngs more
-Fixed a few grammar mistakes
-New opinions on some items and new things (big update of tank reworks 7.9-7.10)
-Still, nerfs incoming and changes happening 1 June 2017