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Recommended Items
Runes:
Spells:
Flash
Ignite
Items
Ability Order
Crimson Pact (PASSIVE)
Vladimir Passive Ability
Threats & Synergies
Master Yi
Well... Yi is one of the Vladimir's biggest counters, as far as I know, his true damage + BotRK couters Vladimir too hard to make outrading him a possibility (if he's fed und gud), he can easily mitigate your R > Q+E+Q > Protobelt combo with his W, you cannot slow him down with your Rylai and abilities when he goes saiyan mode (R), and your sustain is barely helps ya, cus his damage is sustained/true, if you face Master, try to focus him in team fights, and if possible kill him until he becomes fully a trash. Building a few penetrations may help you to burst him down, actually againist a good Yi Vlad doesn't stand too much chance since your armor, sustain simply doesn't work so good against him and your only CC (slow- other than death) are not too useful either, in a full-in. Ignite can help with bursting him down since you do not have proper hard-CC to stop meditation mitigation, which means a strong CC is needed to effectively get rid of him since he's susceptible to CC-chains and is not the tankiest character in the game, with a proper follow up-play. If your; team is able to handle him alone, then you might focus on the enemy team solely and leave/let/trust your team for shutting down Yi, which is something a noteworthy tactic, diverting enemy is something near easy level for Vladimir, you will want to do that if your team has edge to kill Yi easily.
At solo, Master doesn't have too much chance for early game for kiting is pretty easy there. But do not let match last long for 50 mins, probably master will start butchering after first 25 mins. Your team's cooperate is indeed needed to stop a mutant Yi ohm pardon Master.
Introduction
- WELCOME -
...Hi I'm Yoke of Ordeal (formernn; SirEagleEye) TR server player, was once master division (season 7), now sitting 'round Plat 1 (due to inactivity), not playing ranked anymore, so solo queue adventure seems a bit utopic for now, and my Vlad win rate might not seem high -if u ever can find a Vlad ranked match in my match history after all this time-. But I was a Vlad main back in the day roughly with a 60-70% winrate. And tricks/builds might be out of place in this current meta since I just casually play normal matches. OLD'n Vivacious (considering now that Vlads very well known amongst most high elo players) INTRODUCTION: I'm here to post my experiences, combos and item building on Vladimir. If you are going to question my Vladimir skills, yes in my honest opinion I'm playing very well compared to other Vladimir's I have seen ^^. I'm here because Vladimir's limits are still not known after many years, Vladimir is not a blood-sucking bat thing, at least since Vladimir rework. He can potentially absorb over 1k HP. So someone really had to tell that he is now stronger than ever. That's why I'm here ladies and gentlemen. But please do not forget that Vladimir is no longer in meta so even if you play without any mistake, possible defeats are inevitable in some cases. "With my guidance you will become a deadly instrument, striking terror into the hearts of mortals wherever you tread. Now, listen to my words and do as I instruct''~Harkon |
BEFORE REWORK:

AFTER REWORK:
Abbreviations, Terms and Things of course:
- AA: Normal attacks done by champions, which usually happens physical form of damage.
- AP: Ability power which increases magical damage done through items and abilities
- AD: Attack damage increases physical damage done through skills and attacks
- MR: Magic resistance to blocking enemy magical damage
- AR: Armour to blocking enemy physical damage
- CS: Creep score which mentions minion kills
- CC: Crowd control, that prevents enemy movement or skills and such
- NERF: Debilitation to certain champion, items and things, aka balance changes
- Dirty Farm: Taking jungle during laning phase to achieve advantage against opponent
- AI: Active items that can be used with the certain times and cooldowns
Green color usually means ability power (healing or damaging power) while azure means basically magical power and white-like blue represents usefulness, inspiration, red represents HP scalings or damage in this guide. Other colors such as orange are used for various things in this guide. Feel free to leave a comment if colors are wrong or doesn't match the feel or way too tiring to read.
For example, you achieve something similar to those stats [with Spellbinder Path; Rylai instead of Void after; 40 mins]:
+1000 AP +4000 HP +375-450 MS +0-20% CDR +15-40 Flat M. Pen. +40% Magic Pen + unique actives and passives and so on,
you should remember that AP does not mean pure damage, as runes, Vlad's kit and HP fueling spells also counting in too, add some percent of HP to actual damage, now it is better, isn't it?
However; those stats don't gonna show up actual effect on the game itself since Vlad is a diversity champion his abilities can be used in various styles in various situations, the effectivity of abilities is almost directly connected to your game-style, so achieving challenging movements could be a tip for getting better usage of spells, as the complexity of lunges keep going you will slowly advance yourself while analysing your enemies reactions to those movements, and really you shouldn't much squeeze such a versatile champion in a box, as his abilities are even meant to deal damage, almost every skill have few different usages both in lane phase or in-game, which automatically breeds a risk and reward system on the character.
Notes: Art pictures are not mine, you can find them in the Google images or Pinterest. Feel free to give your feedback opinions on new runes in the comment section, obvious that's somewhat it's hard to determine the most optimal choice, we can/shall wait upcoming Vlad/rune changes, because they must/will change Phase Rush, old Storm users like



People fear from riot's actions about Vladimir, and don't usually find Vladimir really strong even he/she thinks Vlad is funny to play. But they are wrong Vlad is
REALLY STRONG
and capable of doing things that many mid-laners can't do.As you solve mysteries and learn best possible mechanics for some situations, you enjoy the time you spent with playing Vlad instead of another champion like Syndra because its more complex than other mid-laners such as Viktor(do your basic combo and kill a few targets), while Syndra can actually kill with only her ultimate, then she becomes a little pacifist mid-laner while Vladimir won't lose his power even after his ultimate, actually his ultimate is only a little precious piece of the puzzle of destroying the enemy team.
So his potential grows as you learn your limits like a vampire getting stronger as he/she feeds upon the living creatures.
Vlad can make better use of


His almost non-ending combos and unpredictable combos combined with spells can shatter enemy team apart while making him a viable choice for the current meta, you will almost have an another card in your pocket to play with 45% cdr reduction, and being a regen-healing prodigy can reward you in any match-up if used well. Other mid-laners such as






invisibrus
invisibrus
-
[-] Does really Vlad have a chance in the current meta senpai?
[+] Yes he has the highest chance of succes in mid lane dear...
-
[+] Vlad is really strong if you know how to dance!
[-] W-w-wuut? But I don't know any dance steps senpai?!?!.
[+] Ahh dear cricket...
-
[-] Senpai so you claim that Vlad is the strongest mid-laner??
[+] I do not claim such a thing, but Vlad is the most efficient in right hands.
[-] Do you mean i will not be able to play him like you senpai???
[+] Dear cricket it will take time of course...
[-] But SENPAI!!... I hate the waiting.!
[+] Oh dear...
-
[+] Don't stand still layku wood while gathering blood!!
[-] But senpai-t-th-this blood is really heavy!
[+] My lovely newborn child, you... have to feed upon people to become true terror of the night! Still not ENOUGH!! Try again!
[-] S-se-senpaii!
-
[-] Senpai does being a monster conflict you.. s-sometimes..?
[+] It is funny sometimes to watch people in those red eyes... haHahaHAhaha!
[-] S-senpai i-I was mentioning your appearance...
[+] Being a vampire grants you little gifts like disguise ability...
[+] You can easily take look of a prey(human), so they can't confuse you.
[-] Wo-woow master! Its really creepy?
[+] Wut? Creepy?
[-] Mastaaaa you are an awesome human!!
[+] Wut? Human??
[-] Mastaaa <3
-
[-] Master are you sleeping??
[+] Ohh... Leave this place, immediately.
[-] Mastaaa you look so pale :(
[+] Its because of I'am a Vampire you. Filthy imbecile!
[-] Master please mercy upon meee!
[+] I will spare you once... If you give your Rabadon to me...
[-] Master... Was that main goal since beginning of all this mess?...
[+] Please cricket... I need that rabadon your master feels ill... Don't you see how pale I'am...
[-] Mastaaa ;(?!!! please DONT LEAVE ME!!
invisibrus
invisibrus
Even in season 7 Vlad has a specific place in mid-lane with his sustain kit. After some nerfs [E damage, E scaling damage, Q damage, Q overpowered damage, movespeed nerf, Rylai nerf, hextech protobelt damage nerfs] he is still a strong pick for soloQ and you don't require a jungler premade to dominate the whole map, while ganking other lanes make sure your lane is safe, work in synergy with your jungler gathering/giving scores for/to your team will make things easier at late game.
This is a good explanation of what this build is focused on. With the help of



Pros
|
+ High Sustain + High AoE damage output + Only vampire in the game + Has great escaping tool + Can make full use of items |
Vladimir is a great pick when it comes to sustain. His deadly aspect makes his enemies kneel before him, and can shatter even the hardest defense compositions because of his low cooldown on ![]() ![]() |
Cons
|
- Very immobile without spells - Item focused limits - Long cooldowns at early-game - Squishy at early-game - Need high understanding of algorithm to get more use of certain skills for success, aka mastery |
His weakness to auto attack based champions like ![]() ![]() ![]() ![]() ![]() |

Vladimir the Crimson Reaper
filler
In this section, I'll try to explain


In addition, Vladimir doesn't benefit from any mana or mana regeneration like some other champions and building health point is another way of building damage on Vladimir since he uses his HP as source and building health points also increasing ability power too as distinct from other champions.
....
Natural Stats:
........
Vladimir has a higher HP, AR scaling than some characters as you might've been already noticed, those little differences with his tanky build and passive; make him a battle mage, let's get into the very passive and other abilities makes him -that everlasting.
....

Passive
Crimson Pact

Crimson Pact is a self-targeted buff, which automatically affects Vladimir.

This is what makes Vladimir relative a tanky/strong champion, building AP means additional HP while opposite also adds stats as well, this makes Vlad also tend to get ability power items or HP items instead of damage and mere MR and AR, allows him to make a good/excellent use of AP/HP mix items, this makes somewhat Vlad have an edgewise HP ratio on all skills in additionally, for example having Rabadon as the last item with a high amount of AP will end up like 50-250+ bonus HP due to passive, now envisage it with items that offer both stats at the same time. A strong passive for such a mid-laner, coherent with the rest of his kit in general.

Q
Transfusion

Magic Damage: 80 / 100 / 120 / 140 / 160 (+ 60% AP)
Heal: 20 / 25 / 30 / 35 / 40 (+ 35% AP)
Active: Vladimir drains the lifeforce of the target enemy, dealing magic damage and healing himself.
invisibrus
Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time.
Each cast of Transfusion generates a stack of Bloodthirst over its cooldown, which is displayed in his secondary resource bar. At 2 stacks, Vladimir gains Crimson Rush named buff for 2.5 seconds which is renewable by using other skills and 10% bonus movement speed for a brief 0.5 seconds that might help to reach a target.
Crimson Rush: Transfusion deals 85% increased damage and heals for an additional 30 - 200 (based on level) (+ 5% (+ 4% per 100 AP) missing health), reduced to 35% against minions.
This is Vladimir's main sustain skill and its empowered use has enormous damages on targets, we are maxing it first so we can get faster empowered


Try to land empowered


W
Sanguine Pool

? Magic Damage Per Half-Second: 20 / 33.75 / 47.5 / 61.25 / 75 (+ 2.5% bonus health) ?
Vladimir sinks into a pool of blood, becoming un-targetable for 2 seconds and siphons life from the enemies while also slowing them.
Vladimir sinks into a pool of blood for 2 seconds, gaining a brief haste that helps with mobility and becoming untargetable while slowing enemies above him by 40%.Vladimir deals 80/135/190/245/300 (+15% of bonus Health) magic damage over the duration and heals himself for 15% of that amount. Sanguine Pool can be cast while charging Tides of Blood which means while dodging something also dealing damage is possible, especially when we consider both skills combined damage its a great advantage in some situations.
invisibrus

It's main escaping-dodging tool Vladimir and makes him un-targetable like Playful/Trickster and allows him to charge his




You will usually not like to use it as much as possible since it uses pretty a perceivable amount of HP, dodging some skills that equivalent more than the cost of the skill itself is the classical logic for ability usage. So in order to make HP worth, a combination such as; you're about to die in next AA but Q is on a 2-4 second CD, you might want to land an AA right before you go into the pool and right before the enemy hit reaches, then Q possibly comes and you retake your lost HP or even kill the opponent basically.
invisibrus
invisibrus

invisibrus
There is an example of a trollish sanguine pool, with that blessing, he can easily dodge and ignore many champions and can kill most of them due to being un-targetable while dealing thousands of damage in the blood pool.
invisibrus

E
Tides of Blood

First Cast: Vladimir charges for up to 1.5 seconds, slowing himself by 20% over the last 0.5 seconds. If Vladimir finishes charging or is nterrupted the casting, he automatically initiates the second cast.
Second Cast: Vladimir unleashes a nova of blood bolts, each of which collides with the first enemy they hit, dealing them magic damage that is increased the longer Tides of Blood was charged, up to the first second.
? Minimum Magic Damage: 30 / 45 / 60 / 75 / 90 (+ 2.5% maximum health) (+ 35% AP) ?
Slow: 40 / 45 / 50 / 55 / 60%
invisibrus

It is Vlad's main Area of Effect damage and can be used in harmony with


It's dealing around 700-1.5k damage at the late game, in early- to amplify your combo damage you will usually want to stack it to full damage (at least 1 seconds charge for maximum damage) then release the E which will slow the hit enemies, and they shall be open for next pokes such as an additional AA + Q but you should avoid any extra damages in such situations as E already uses your HP around 50-100 so using in a scenario where enemy doesn't have much but to breast all the damage, and so on you can easily handle the lane domination with controlling both yourself and your enemy's capabilities, do not venture for additional dangers if you're unsure about whats gonna happen, don't be prodigal on HP unless you're planning to use your sustain after a harsh duel as it can be dangerous to use your HP for very little results. Also, notice that E helps greatly with early farming so you might want to use it since Vladimir has a relatively weak AS/AD for last hits.
When you are about escaping if you do not plan to fully ''escape'' make sure you don't use your HP needlessly by spamming this without even hitting anyone. Basically, you enter the pool [by pressing W ofc :>] while holding-stacking your E. Now you know the combo isn't it, the rest of the vast combinations are up to you.

R
Hemoplague

Active: Vladimir infects all enemies in the target area with a virulent plague, increasing the damage they take from all sources by 10% for 4 seconds, after which all infected enemies take magic damage.
Vladimir is healed per champion damaged by the detonation, but the heal is reduced to 50% after the first.
? Minimum Magic Damage: 150 / 250 / 350 (+ 35% AP) ?
? Minimum Heal: 150 / 250 / 350 (+ 70% AP) ?
invisibrus
Hemoplague amplifies itself for an actual 168 / 280 / 392 (+ 78.4% AP) damage because of its unique debuff.
? Maximum Heal: 450 / 750 / 1050 (+ 210% AP) ?
Hemoplague is Vladimir's ultimate spell and it is an AoE damage, debuff spell that's healing you in return for per infected enemy champion, also it affects also minions too. Healing from minions would be cool thou but riot probably thinks that would be OP, whatever





Sometimes in team fights a few enemies with low on HP that basically does not have any salvation or mana-HP to save themselves, so whenever they try to leave team fight, by simply ''walking'' you can exterminate them by landing R swiftly then continue the actual team fight like nothing happened LUL.
This spell is a little bit different from other mid-laners and doesn't directly deal damage in some conditions. So you can use its unique effect to boost your all-in damage on the focus target by simply infecting them with R, do not forget to sandwich it in a
quickie proper combo. I'm not sure but it might be increasing damage by stacking with other damage multipliers from runes as well. So it may be and also in a total 10-20% damage boost instead of mere 10%. By the way, in some escape scenes, you can infect the enemy while running in order to get enormous of healings (example; 1.7k healing; 4 infected champ) also if you have Rylai, the damage will also slow them. It's a utility spell that what completes Vladimir's kit and can be used both as a sustain/healing spell or an AoE damage or just as a damage amplifier; 10% damage boost for your entire team :)

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With ![]() ![]() ![]() ![]() ![]()
This means you can utilize Sorcery by even playing an AD champion because given AD/AP bonus is adaptive or even you can take HP recovery rune from ADC tree. Which directly leads us to ''new runes are flexible'' idea, feels like there is no certainty yet nevertheless we're trying to determine most positive; performance well-accepted pages. |
Also x(sorcery or other ones?)+Precision combination is a possible more aggressively choice for runes as it allows you to deal almost 5-15% more extra damage because of

Primary Path
----

Even some original users of




dfiller, a vampire's handbook
dfiller, a vampire's handbook
taste of | Cheap Shot has an acceptable weird interaction with Vladimir's kit, CC exclusive true-damage, can work through even only E however, blood rune gives Vladimir his early domination with added sustain, makes your next AA or damaging skill heal you, which combines with Q's and retakes around 60-100 HP at early game with the help of rune, this rune has a slight CD time as well, like Scorch, but it's useful and may heal around 300-700 if used actively in lane around 10 mins. Since Vlad likes to survive early in order to scale well to late-game, this helps with that, rune's impact might fall behind a bit in late game but it does its's job at the early game by securing scores. Also, other options are not that great, so this is almost a no-brainer if you don't mind True damage from other option. |
![]() |
This rune is another backbone for Vladimir, perc champion and ward score grants you adaptive AP/AD, up to maximum of 20 scores, when the threshold is reached, gives additional AP again and works in harmony with ![]() |
This page is our usually ''go to' go'' page, meet the must-have need essentials of Vladimir like burst, *additional MS if predator and celerity*, and AP, for additional further explanations you may expand the spoiler list.
But we've said 'go to' go' because of we're taking some needs on one page, so as long as we find our CDR from here; an




Secondary Path
----This build allows


- 45% total CDR on abilities; additional CDR on ultimate; Q 5 sec.: 2.75 sec.,
- Two active/triggeable speed buffs; Flash 300 sec.: 180 sec.,
- Classical speed from runes that is needed; +10 additional MS boots
- Economical advantages; attainable tier 1 boots, future market for 1 return full item
- Starting with Ignite dominancy, then switching Ignite to Ghost/Teleport/Cleanse becomes possible with this set-up, a great diversity, as faster spells/items can somewhat compensate MS problem, more flashy plays also becomes available more often with those CDR stats.
Summoner Shards
You will usually want to take something like this page if you're not a fan of the first page, makes some battles more credible with over the limit CDR stat, only those rare heroes perhaps could use that stat near as good as Vladimir;
the difference between this and other build is so you can still reach 45% CDR cap like in his old glory days, with the help of

Notes: Personally, I'm currently using primary pathway that utilizes extended high MS and AP, unlocks many gates, stacking spell-heal, AP, scaling AP, and burst damage, you know having to give up on classical


Notes:


ESSENTIALS

![]() |
This spell is useful on all roles yet, especially essential for Vladimir as it allows us to make our magic, a day without flash would be a day wasted for Vladimir, also there is no a real logical reason to not pick ![]() |
- Your only way to pass through walls like
Ezreal's
Arcane Shift.
- Your combo is based on flash.
- It can be both aggressive and defensive which provides utility.

CRUCIAL MUST HAVES

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Ghost was one of the strongest choices in 'Mid'' aka 'Viktor'' meta, yet it was still viable for Vlad In the past, now its somewhere near essential level on Vladimir, granting you a chasing power that cannot be undone by easy flashes, 10 secs of burst of speed which make life easier for you, combos, things, things become easier, the problem is ;loss of old Spellbook impacts Ghost idea, new Spellbook does not allow you to change Ignite to Ghost for every time you change, and Ignite is buffed, Ignite allows you to fill the damage for first blood score but then taking Ghost back again with your ![]() |
- With ghost even after cheap flashes you will be more likely to be able to chase enemies.
- Burst of speed can be combined with your passive +
Sanguine Pool to gain speed.
- Basically its provides huge kite potential, kiting is the keystone of playing
Vladimir.
![]() |
Ignite is basically like another spell can be used to burst enemies in your magic arsenal. It's true damage cannot be reduced by defs, and healing reduction effects let you kill high life steal feed adcs, can be used against targets that can have continuous shields like ![]() ![]() |
- Execute powah while escaping due to damage over time effect
- Healing reduction that works greatly against
Swain,
Lissandra,
Ekko, etc.
- Did I mentioned healing reduction?

HANDY SPELLS TO HAVE

![]() |
Teleport grants global presence power somewhat like ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
- Global presence, backdoor potential.
- Ensures global quests like tower, drakes and things security
- Maybe trolling? And ofc that Zac blob saving trick.

DON'T TRY THIS AT HOMES

- No.
- Kibishii, iie!!
- Cotto MATTEé!!!
- Nein!
![]() |
We don't have to waste time on this thing, but to explain it to new players, Vladimir has already 'stronk'' dodge, escape skill and barrier picked against assassin's and assassins basically cannot one shot Vladimir if ![]() ![]() ![]() ![]() ![]() ![]() |
- No.
- Kibishii, iie!!
- Cotto MATTEé!!!
- Nein!



But however, you may take interesting combinations such as









filleru invisibra

![]() |
![]() |
![]() |
Notes: Both

















Notes: Since some of these items are reworked and revamped, I may change some of them, and write better explanations about 'why'', still you may prefer



SPACE
SPACE
In this section I'm going to tell you item priority, and why we are
building ''X'' item as 3nd item etc. Every champion has his/her own skill set so every champion get a different better use of items. I'm going to tell you ''Why Vlad using (x) item better than other mages/champs''.
IMPORTANT
Also note that every 500 extra health points will add 12.5 ability power to your stats and your E scales with extra health point with an amount of nearly 8% HP. At total even without an ap-stat item, you will able to get something like +50 damage from an item with nothing but only 500 HP stat. A recalculation is possible if you wish so but those numbers are approximate values. A special recalculation for a projected single build can help with deciding optimal item choices, I guess.
IMPORTANT
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Spellbinder: +10% MS, +120 AP, UNIQUE ACTIVEAfter recent changes to Vlad's style, this item become Vladimir's rush item with its high AP and MS, which allows him to position himself with ease. The active offers Vlad an engaging tool which compensates loss of ![]() ![]() ![]() |
ITEMS
filler
ITEMS
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SPIRIT VISAGE: +10% CDR, +450 HP, +55 MR, +100% BASE HP REGEN, UNIQUE PASSIVEFirstly, this item has awesome stats like CDR that lets you spam Q more often. Also, more health points to increase our survivability through heals and increase our E's damage. A tank item increasing E's spell damage like 30-70 while adding a much stronger passive than ![]() |
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BANSHEE'S VEIL: +10% CDR, +75 AP, +60MR, UNIQUE PASSIVEAgainst Ahri or Leblanc, your magic resistance may be not enough after they pick ![]() ![]() |
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RANDUIN'S OMEN: +60 AR, +400 HP, UNIQUE DEF. PASSIVE, UNIQUE ACTIVEIt is not used as much as Thornmail on Vlad for def or damage, but if opponent team's AD carries focus Vlad, you can give a try to this item since resistances are huge and mostly picked by for heavy bulks, fastest way to being endured and tanky against critical damages is probably Randuin, that cutting off total 20% critical damage from every strike which stacks, and let you still walk safely, which makes that 350 HP nearly +800 HP because of damage block. Now that 20% is really made difference when they have much critical strike based champs in one team, however being aggressive as Vlad is a must in most cases, being forced to build def is not mostly will end well beware, don't let enemy team shape your build, in addition, its passive applies to Karthus critical damage from ![]() |
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LIANDRY'S TORMENT: +80 AP, +300 HP, UNIQUE PASSIVEThis item provides the very magic penetration that Vladimir wanted, so their magical barriers won't be able to hold your damage at bay easily as before, 15 makes difference while it is not only thing offered by this item, 80 AP is now really well for an item with penetration and 300 HP that makes Vladimir even stronger since he also uses HP to fuel his spells, however, it does not provide any form of cooldown reduction which is a negative side of mask, and another one that is health based passive damage on spells won't make full use of item at early games, since they won't be directly going to build HP items, it will work best for magic penetration and health damage at mid-late game against tanks as it will melt them away, that can be built as 3-6. item for better use and you may take 1500 gold mask for penetration at early and finish it later, but it's possibly a great magic battery when you are about to build ![]() ![]() This should be built after Ionian Boots + ![]() ![]() |
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HEXTECH GUNBLADE: +40 AD, +80 AP, UNIQUE PASSIVE, UNIQUE ACTIVEI have tried this item many times but it's not useful as it seems. Only Q is single targeted spell and others spell vamp effect will work 1/3 so you don't have to buy it since even only your Transfuison will provide huge sustain, ![]() ![]() The answer is 'No''. |
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GUARDIAN ANGEL: +40 AD, +30 AR, UNIQUE PASSIVEIf you want to become a ''Reaper'' buy it as the sixth item combined with other defensive items. I have tested it too. Really useful if you need both MR and armour. But be sure that you still have some serious damage, because without damage your 2nd life won't really mean anything useful in the term of team fights if you are not the 1.st tank of your team, another way Zhonya and ![]() ![]() |
Notes: After they turned this item to an ADC item, however, I still think that can be viable because of 50% max hp revival special effect, since that really makes difference and 2nd life chance is important as it can save many scores while snowballing, and pretty cheap to buy.
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SUNFIRE CAPE: +60 AR, +425 HP, UNIQUE PASSIVEA viable choice since Vlad profit by health points for his E. That one has harming aura also a nice damage boost something like +50 to Vlad's ![]() ![]() |
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RYLAI'S CRYSTAL SCEPTER: +75 AP, +300 HP, UNIQUE PASSIVELadies and gentlemen Rylai is bread and butter of Vladimir since the first release of the hero and also almost is a must for every game cause it gives a huge boost to your damage while edges your mobility and sustains. 300 HP and 75 AP provided by this item value transform into nearly 400 HP and 80-90 AP due to your passive ability. So, in other words, it adds around 100-150 damage. With Rylai slow is combined with your AoE ![]() |
Notes: After they nerfed this item hard, I still believe it is still valuable for Vladimir, extra AP and HP to fuel our abilities and slow to close the lack of gap closing skills is important, however, explanation is a bit out-dated, I may update it in future if my attitude against Rylai changes and improves, but that doesn't mean Rylai is not useful on Vladimir anymore, it's cheaper and can be picked at early now easier to access the chance to build other items faster while getting the slow passive, however nerfs was a frustration.
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MEJAI'S SOULSTEALER: +20 AP, +200 MP, UNIQUE PASSIVESMejai is an optional power-spike item for various builds, and could work as an alternative Luden that built up from a potential starting item ![]() Getting killed lowers the Glory Stack's, and you can lose MS buff if you get below 15 stacks, this is something like a little version of Rabadon's Deathcap kills grant you additional AP per stack up to 25 stacks, and can be taken in matches that you/you'll basically snowballin' hard, it somehow replaces Luden + Cap in one item at very early of the game and can be usually taken after hextech protobelt. |
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ADAPTIVE HELM: +10% CDR, +350 HP, +55 MR, +100% BASE HP REGEN, UNIQUE PASSIVEThis is our new resistance item, guys welcome him! I can see few situations that helm comes handy, when facing a magic focused teams that using frequently same skills, like ![]() ![]() |
BOOTS
Little note for boots; you might want to sell your shoes at very-late game when you have extra-gold to spend and have a fully stacked Mejai and a Spellbinder in your inventory, because those two items already help you to stay around health 400 MS, selling boots should not hurt much for last team fight if you know of what you're doing, if needed, you can possibly take another needed item like a delayed Zhonya or perhaps last item Visage, since you'll have anyways around 1k AP, taking an ex should be beneficial for the last ending team fight.
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Sorcerer's Shoes > MAGIC PENETRATION This is our easiest path to direct magic penetration while getting completed our movement speed item, as it helps to shred enemy resistances, which many ADCs usually tend to have 30 starting MR, and they won't able to sacrifice things at early much, taking that 15 get off is something needed for a mage, also when a mage like Vladimir that relying on taking team down in secs., when all of your team relying on your damage, charging one ![]() Ionian Boots > COOLDOWN REDUCTIONS These boots are our cooldown reduction battery at most games, which usually can be picked as first item return, that works great because of closing the lack of Spell CDR runes mostly, these are great options for faster-returning abilities and spell, your spells are always critical for a proper game, and having them faster can mean a line between lose and win, and having them at early-game will usually save or produce a few extra flashes throughout the game, and you can close the lack of sorcerer with ![]() |
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Ninja Tabi > D. REDUCTION This is the cheapest damage reduction that most players getting even for ADC role against that ![]() ![]() ![]() since meta is changing and Armor Pen. items got buffed as hell, that's a possible choice against an AD based composition to block their 10% damage from AA's and on-hits while also helping to negate some important portion of Lethality, which serves your survivability greatly. You will mostly be able to catch the nearly same damage with ![]() ![]() Mercury's Treads > TENACITY These boots are made against CC heavy compositions like supports that have a snare, stun, taunt solos and etc. We get this item against heavy CC and ability power composited teams. First, we pick this boots if they are really picked ap-based champs, this will help you to out damage any ap champion in 1v1 also can stop magic penetration from Sorcerer's Shoes, and some juicy tenacity will make things easier. It's really useful when it comes to magic resistance because of how ms is important, you are basically having your needed ms while maintaining a lot of resistance which, basically preventing enemy from dealing fatal magic damages to you, and reduces CC's by 25% amount that is impactful when built against a ![]() |



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ELIXIRS
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WISHES
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If only these items were suitable for Vladimir in stats:
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FARMING
Farming is one of the most important things to do in lane since its only 1v1 you should not miss any minion because more minion scores you get, you can finish CDR items earlier, that is why we should give our required attention to farming, as we get scores finishing items will be less problem, and item difference, building




Farming at the early game can get a little bit complex while doing it under the tower.
As a Vladimir, you have low auto attack [which buffed recently] damage and attack speed, so you will close your lack of AA damage at the early game with your timing. Getting creep scores at the middle of the lane is up to you, but while doing it under tower you have to learn and use some extra strategies to not to miss any creep score because it's really important [Auto attack damage buffed in 7.3 while his powered Q damage is lowered], especially with such low attack speed, we should add our spells as well to get some ''impossible'' minion scores, which somewhat compensates lack of AA-AS for a mage.


After a few CDR items your farming will be much easier. But at the early game, you don't have to poke your opponent with skills. Probably you will be able to poke only after minion waves. Because high CD on Q and E will not let you trade with your opponent easily while farming.
Especially focus farming at early game, please. Only a little practice will help you farming with Vladimir. The only good advice I can give about farming is slaying minions carefully until you finish a few core items (CDR items) then you can start poking as you wish, but I'm thinking about a farming video for Vladimir, so you will see things about farming more effortless.
Then when enemy laner or you decide to return base, you should be controlling your lane' s position according to minions waves, when he/she already B'ed, push lane fast as much as possible with

You can also wait for an occasion to return to base if you think an item is needed/critical at the early game since your opponent won't be able to destroy the tower or even push lane fast but make sure you will not lose much CS compared to your opponent, or at least equalize minions so he/she may not get a free advantage from you while you were trying to gain a tiny/important advantage over him. I'm mostly pushing the lane in order to gank other lanes with ease so enemy mid lane can't catch, at least he/she should lose some minions as well. But when your gank succeeds the reward is more than few minions. And by ensuring your lane you get both your minions and kills/assists, which is far more enjoyable than mere assists. Since per 16 CS gold is equivalent to a kill score, however, a score is meaning that enemy will lose EXP, minion and lane control, which is more than mere 16 minions- makes difference nearly 2x. But I could suggest you professional players for learning lane control or at least last hitting while poking things plus don't draw too much minion aggro for while trying to deal 40 poke damage, minions can win the trade.
WARDING
Vision is one of the most important parts of a team-play around game LOL, as it allows you to control enemy movements, instant-baron and global quests become easier as your team has critical wards at right places. You are being a carry-tank for your team, but that doesn't/shouldn't mean you won't have any wards on the map mid laner should have around at least 10-35 wards per match, you should have wards at least if not your for team's sake, you should have some wards at important places for your lane and kill security, Trinket named a new category items introduced in season 4 as some of you already knew and as a mid-laner we better go to with





We'll be sitting at mid-lane and taking exp/gold there for a long period of the game as a mid carry. Enemy team can possibly send some help to their mid-lane, those ''duo''s can be deadly, a hard CC battery or a healer which can possibly prevent you from taking a kill score and cause your very death, so to be aware of what is going in the fog of war, we should have right placed wards there to break away from unexpected

I'll give a few examples of good ward places at mid lane, on both sides (Blue-Red) you should have warded at least one/few enemy brush line with an invisible totem, so you can play at those warded sides like a safety area, and maybe one visible [control ward] at your side on the map to control both teams more easily:
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This is where you should sight ward.
- Green: These areas are important to catch easy kills and should be warded with
Stealth Wards aka green trinket.
- Pink: One of these areas should be warded whenever possible with
Control Wards.

As you can see, these places are usually where enemy jungler decides to come to gank you at mid, so having these places properly warded will usually reward you for your eruditely done movements, also makes 2v1 things more possible since being aware of HP bars of the enemy should help with the decision on going right 2v1 or if any possible.
There's a line at mid-lane something you can call ''safety-line'' right front of your tower between center of mid lane, to visualize what we're speaking;
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This picture represents ''safety-line'';
- Dark Areas: These areas are the places that you won't want to stay in while playing safe, before returning to base or to avoid most ganks.
- Light Areas: These areas are the places that you will want to stay in lane while farming, in defensive gameplay you can stay there.
X's are the places that you will usually want to avoid being there, before returning or in laning phase; that can make you get killed since there might be champions that are waiting for you to come closer for some skill shots likeDeath Sentence combined CC'es are dangerous if you aren't awake of the situation; scanned area represents cross-section that you will usually want to stay in while farming in safety, don't pass the trespasser line or let the enemy minions pass this line, you can stop lane somewhere scanned area or stand there in person instead of adjusting minions place.
But really lol you can watch Dopa'sTwisted Fate to understand early and late safe farming/laning.
I'm not sure how to tell this chapter with a poor enugrishu since a video is needed about poking and such, I may rethink if I'm going to fill this chapter with texts or videos or even a better readable idea, since I already used my ''credit'' of text character limit probably...
Your

eg. : At max hp q will probably heal you for 600+ points,
while at lowest hp, this healing will be probably over at least 1.8k and, I did get almost 2.5k healing without even a full build.
Hi again crickets, in this section I'll try to how to execute combos properly and hit all possible enemies with the power of 'Flash'.
As you can see, here our usual range of



But that doesn't mean that only way of extending the range of E, as you can see here I'm using the flash distance to close the gap.

And, you are ready to execute your combo, you can release the E after using Flash like here, but that's a boring combo, isn't it?

When your red bar shines, you can use your E+ Flash and W to catch a boost to your movement speed which will make chasing easier since passive + W grants short-termed movement speed increase.
Now after learning Flash thingy, I will mention about focusing someone, targeting, and a real ''Combo'' for team fights, which is far far more enjoyable than boring combos!
UNIQUE SKILLS
As a Vladimir, you have to know your Q's passive. Every 3rd Q will do almost 2x damage and will heal you percent missing heal with ap scale. With like 500Ap you will get something like 20% missing health healing. That's how we will survive and win 2v1 fights. While doing 2v1 your first goal must be kiting them. Kite and run while spamming E and Q since with high cdr your 3rd Q will be ready every 5.0-7,5+ secs. That means 1k+ healing for every 10 secs so you don't need to be afraid of enemy jungler the only problem is your mobility. Try to don't get caught by them while kiting and easy fight.
COMBOS
Ideal combo in lane shall be something like that :



In team fights, you can try this one to destroy one enemy carry with








Also this long combo is fitting long teamfights :







Using R while stacking E strategy to increase your E damage:
And an escaping combo for complicated situations:


Also this combo is really useful for chaotic teamfights :



And this is my example video for a proper combo; Use your Q before W and enter
















POSITIONING
In terms of positioning as Vlad, in league, most mage carries tending to stand in back lines in team fights, or combo and go passive mod again, however; Vladimir is actually represented an intimidating role in mid, his AoE damage alongside with high sustain and wasting time of enemy carries is usually judged as scary as a 5 team power, his both ability to tank while dealing damage letting him to do things more freely compared to other mid-laners, being that unlimited also gives an opportunity to him to act in particular roles.
If your team is well-oriented you will usually want to focus on enemy carries, in meaning time waiting for enemy skills for leaving them out of mobility is what usually when Vladimir's damage values, if you should avoid getting killed in random at team fights, that meaning probably many overfeed assassins, bruisers like




In such compositions, if your team doing well in bot and other roles, wait for their act so you may be able to follow enemy mistakes, and join the fight at the right moment to usually destroy a carry in secs with a 'flashy'' entrance, this, basically will lead you to a victory.
In a rewarding team you can basically role model a support, remove the obstacles that in front of your team like enemy strong carries that your team struggling with, if your affectivity is low, however, you should have ALWAYS serious damage to act freely, if your a solo you can/should gank mid lane even at level of 3! If timing is real, this will be ultra rewarding for team play as it will lighten the burden on the shoulders of the mid and jungle mostly, returning to your lane and control your opponent with lane control is nothing hard to come by as Vladimir, if it is not for a vital mistake, even with 1-2 level difference you may stop the lane pressure on yourself as Vlad after the ganking bot-mid-solo until the recall, so tension in your lane will basically increase, which will automatically lead you to two paths, control the lane; control the game or lose your lane with ganks and blame your teammates, you shouldn't hand over that advantage of yours to enemy after winning the other lanes basically which can fairly happen in most games, and having at least 1 ward is important for covering your lane pressure, and it will also lead you to another path; waste enemy jungler's time and kill them if possible or give scores to enemy jungler while losing your lane and you should have enough experience to make a decision between these dangerous choices as they are important for the most of the game that will affect both teams.
To return positioning things, as I said if your damage does not have a snowballing effect, like scores are 6v6 and you are doing +20-50% damage with your E on their carries, then you should wait your initiator to start a team fight like






You should watch this if you just don't have any idea about what the hell you are doing with Vladimir.
Also you can watch some of professional Vladimir players to get more information about actual gameplay at mid lane at the every phase of the game. Not only playing but watching and analysing some players will help your performance to get better than ever.
Also that you can send me your match scores with my build to inspire other players too, I
will try to list them to make people see how my build is effective!
I have greatly utilized from jhoijhoi's guide to making a guide THANKS jhoijhoi!

You should be able to do better with reading my guide, do not forget to advance yourself while playing Vlad, don't play just pressing to the keys, try your tactics and advance them too, then choose the best one that suits roleplay in team and feel free to ask things about Vlady at comment section.
THANKS FOR READING MY GUIDE !
~ More clearness and naturally used; nice to read language combined with supportive visuals, degrading grammar and meaning mistakes.
~ Better explanations for items and counters; more detailed in-path focused explanations.
~ A few vampire game recommendations maybe for those who not already played them.
~ More useful and plain guide, synergies between sections.
~ Perhaps a full gameplay video for one match, detailed in-game gameplay.
~ A Unique readable guide for Vladimir, and much more simple explanations to enjoy reading, I feel a-like I prepared to build more tending to help to build instead of a real guide, personally, in future plans, I want to redesign guide for more detailed actual gameplay instead of -before-game section, we can gather more lane and late game tactics for the guide in future and of course readability in the first place I suppose.
Build firstly released: 14-16 June 2016
Adding:
-Little retouches and more information at item section 19 June 2016,
-Big changes to build since meta and items is incalculable changing 23 October 2016,
-Little retouches and more information at mastery section 1-14 December 2016,
-Added a few videos 1-14 December 2016,
-Added more details about Vladimir and a few laning tips with a combo video 1-14 December 2016, updated the guide in March 2017 and added things' more.
-Fixed a few grammar mistakes,
-New opinions on some items and new things (big update of tank reworks 7.9-7.10),
-Still, nerfs incoming and changes happening 1 June 2017,
-New rune changes November 2017, updated again in December 2017.
-Mage item/rune changes June 2018, updated some of the out-dated values, info.
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