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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Colossal Smash (PASSIVE)
Galio Passive Ability
Threats & Synergies
Bard
You and probably your ADC are pretty much not moving during your ult (your ADC will just be standing shooting at the taunted enemy). Enter Bard. He ults you and your ADC and then stuns you, winning the fight. Be super careful when ulting and poke him down.
Intro













Pros
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+ ![]() + Easy to land poke in ![]() + Get allies out or in with ![]() + ![]() + ![]() + Great against mostly-AP teams + Good roamability |
Cons
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+ Doesn't focus on building armor, so bad against mostly-AD teams + Ultimate can be interrupted if placed badly + Mana problems early + Shield doesn't give grey health + Abilities have pretty long cooldowns |

A standard support spell. Although you do have a slow in




Standard for most champions. On





This is good if you're with an ADC with low burst. Upon engaging, just


Basically take if your ADC doesn't take


Very rare. Only take this if your team has low mobility AND no one else took


Half of your MR gets converted into AP. This is an amazing passive, as you can build as a tanky, anti-mage support while simultaneously building up AP due to the Magic Resist that you gain from such items as


Q:

This "skillshot" is amazing for poke, as it is a ground-target AoE cast (compare to [{Twitch]]'s



W:

Although it's not a "shield" in the traditional sense (that sense being like


E:

Don't take it for the damage. Take it for the movespeed. This pass-through skillshot leaves behind a trail (of wind) that buffs the movespeed of allies who pass in it in the direction that it went (I.E. if you shoot it up, allies in the stream will get movespeed buffs moving up). This is a great tool for getting in and out of fights, and is great for roam mobility.
R:

Bread and butter, baby. A channeled AoE taunt that is absolutely terrifying in teamfights. The good news is, you don't even need to do damage to win a teamfight! All your team needs to do is kill the enemy carries during the ult and bam. However, be wary when you ult. Its cooldown is relatively long compared to other support ults, and it can be interrupted by anything from a


This allows you to have more items while combining the stats of Face of the Mountain with the utility of

face of the mountain Face of the Mountain
You already have a protective spell in


These combined with


Probably the best boots for consistent speed. Also reduces slows, which enemy supports/some ADCs are prone to having.

Some nice MR to help


You should't upgrade your


Note: Do not take if your jungler has one. The health is always useful, as is the MR (especially on




Similar to



This helps a lot with your mana problems (which are not to be underestimated) due to the Catalyst the Protector aspect, and it also helps immensely with tanking up as well as with your already strong engage, disengage, chase and run.

If your ADC is doing well and can scale well throughout the mid or late game, take this to help with that (remember to bind to your ADC). It also gives armor to help against the enemy ADC, and AP to help with your poke and survivability.

Take this is enemy CC keeps on locking down your carries. Examples when this is useful are if someone gets hit by such abilities as






Another good item on




A good defensive item as well as a good offensive one. The MR and Armor both help immensely with your defense, and the active is great for either trolling or split pushing.

Good for a nice chunk of health and armor, which helps your tank factor. Also, the active helps during chases and teamfights, and the passive decreases crit damage.

Giant chunk of health. Take this if you end up having to tank a lot or have carries that require a lot of peel to do anything in a fight.

Take this if the enemy team has a lot of AP (which they likely will if you chose


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