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Choose Champion Build:
-
Sustainability
-
New Personal Favorite
-
Damage
Recommended Items
Spells:
Smite
Ghost
Items
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Introduction
Welcome to my very first guide! With this guide I want to show you guys the way I play Cho'Gath - Born of the Void. Since this is my first guide, feel free to leave comments in stead of downvoting it instantly. This guide has room for changes, so your help is welcome :) With that said, know that I play League of Legends for fun and that I'm not a professional gamer.
Cho'Gath is quite versatile: he can go Solo Top or Jungle and while there are many ways to play Cho'Gath, I think the Supportive Tank-build suits him best. However, he can be played as a Damaging Sorcerer too. Therefore you can find two builds.
This guide is set-up in the following way:
» First there is a Pro's/Con's Section, Runes Section, Skills Section & Jungling Section. These sections are general and apply for both builds.
» Next you'll find the Sustain Build, with a Masteries Section and an Item Section, which only applies for the Sustain Build.
» On the bottom you'll find the Damage Build, with a Masteries Section and an Item Section, which only applies for the Damage Build.
» I've also added an experimental (and now my favorite) build
» You can click these emblems to go to the corresponding section.
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Cho'Gath is an easy to understand champion, but his (Q) will take some practice to succesfully land each cast. Expect to take time and practice, as with most champions, to fully understand him.
In order to write this guide I read a lot of other guides on Mobafire, Solomid, etc. If you feel like I used or 'copied' your work, leave me a message and I will list you here.
Special thanks to:
Lucorian5 for his help in the comments.
martjan for his help in the comments.
trednore2 for his help in the comments.
bioshock for his help in the comments.
LaCorpse for his Ahri Guide.
theBMB for his In-Depth Item Guide.
Hahano Who is your jungler and what does he do?
Pros:+ Huge Model + Great sustain with passive + Versatile + Very good farmer + Almost unkillable late-game + EATS enemy champions + Good CC in teamfights + Awesome skins + High Damage and High Burst + High Health ( ![]() |
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Cons:- Long cooldowns - Mana-hungry early-game - Losing stacks of ![]() - Squishy at first - Very slow - No natural escape - His ![]() |
I use the same runes for both builds, because I think these runes just fit

Mark of Attack Speed goes well together with
Vorpal Spikes and makes jungling go faster.
Seal of Armor one of my favorites. It offers some defence, good for sustainability in early jungle and later on.
Glyph of Magic Resist one of my favorites. It's always nice to have that extra bit of magic resist when playing Tanky.
Greater Quintessence of Movement Speed Since
Cho'Gath is slow, we can use this to speed him up a bit.
Summoner Spells

- Combined with
Feast = 2000 True Damage to
Baron ,
Dragon and other monsters at lvl18.
- Speeds up jungling and gives more sustainability.
- Together with
Summoner's Resolve it gives you extra gold.
Flash
Ability to escape theBaron and
Dragon pits and offers a good escape possibility overall.
Ghost
Offers a good escape possibility and makes it easier to chase enemies (and hit with basoc attacks andVorpal Spikes when ganking).
Teleport
If you want to gank a lot this could come in handy if you wish. Have you just ganked top lane and is there an awesome opportunity on bot lane? Teleport to a ward and be there when the enemy doesn't expect it and pushes the lane. However, getting away withoutGhost or
Flash when things go bad gets hard.
Champion Skills
Carnivore (Passive):
Recover HP and MP with each kill, which gives you some amazing sustainability. This passive allows him to maintain his health and mana, making him a great solo laner and jungler. Thanks to this passive, you will not need any 
20 + (3 x level) Health Points
3.25 + (0.25 x level) Mana Points
Rupture (Q):
Nice skill to initiate or slow enemies (chasing you). This skill combined with 

Feral Scream (W):
Silences and damages enemies. At lvl5 it grants an amazing 3 second silence. This makes it the perfect ability for interrupting the casting of spells like 
Vorpal Spikes (E):
Nice for jungling and clearing minion waves. You can toggle it ON or OFF, which allows you to attack turrets without accidentally hitting an enemy champion behind it.
Feast (R):
Feel hungry? Feast! Nomnomnom. This ultimate is just awesome! And one of the best in League of Legends if you ask me.
- True Damage
- High damage vs monsters
- Gives you extra HP for each stack. Stacks are gained by killing Champions or
Monsters with it. The maximum amount of stacks is 6, you lose half of the gained stacks on death.
- Makes you one hell of a HUGE monster.
- If you want to go for a build with lot's of AP this attack will deal a lot of damage to a single enemy.


Note: A red particle effect will appear underneath champions that will die from

Tips and Tricks:
You have some nasty CC, so use it. In a teamfight,

You can cast



In a fight, your job is to protect your team not to kill people. Do not chase down the stragglers or divert from the group. Use your

When learning to land

Skill Sequence
For faster jungling I prefer taking

Then take

Then take


I prefer taking another


After Level 6 it's up to you and the match which skills you level up first.
-> Want to stay in the jungle? Max.
Vorpal Spikes first.
-> Does your team need a lot of ganks? Max
Rupture first.
-> Does your team need silences? Max
Feral Scream first.
If you don't think that any of the above situations are present in your match then just take them in the order of the built.
-> Want to stay in the jungle? Max.

-> Does your team need a lot of ganks? Max

-> Does your team need silences? Max

If you don't think that any of the above situations are present in your match then just take them in the order of the built.
Remember to always stack







When you are playing Cho'Gath, you're looking to mostly farm and countergank. He will do a much better job at this and is dangerous any time after level 2, when he learns

For


1

Ask your team to help you, so you can save your



2

3

4

5

Always keep an eye on the Minimap for

After completing the first route: gank a lane! Make sure to give the second

Also remember that

Click here to learn more about Wards
Click here to learn more about Jungling

In the next chapters I will focus on the Sustainability build. It is up to you to decide if you want to play Sustain or Damage. This built is my personal favorite, since this built makes you almost unkillable and gives you the oppurtunity to keep annoying the enemy team with your CC or tank towers & monsters. As you've got a high base AD, a nice combo when landing (Q) + (W) + Some basic attacks in combination with (E) on an enemy and your ulti does True Damage, you will still be able to do some nice amounts of damage to the enemy team when building this way.
Offensive Tree
- Improve
Ghost with
Summoner's Wrath
- Choose
» Cooldown Reduction withSorcery
» Ability Power withBlast
» Magic Penetration withArcane Knowledge
- or
> Attack Speed withFury
> Attack Damage withDeadliness
> Armor Penetration withWeapon Expertise
Defensive Tree
- 10 extra gold on use with
Summoner's Resolve makes our
Smite more usefull
Jungling made easier with
Tough Skin and
Bladed Armor
- More sustainability with
Durability
Hardiness &
Resistance
Utility Tree
Cho'Gath is kinda slow,
Wanderer helps us a little with that
-
Improved Recall speaks for itself
- We take
Mastermind so
Cho'Gath can use his
Smite (and other summoner spells) more often.
- Since we're in the Jungle:
Runic Affinity
- Since
Cho'Gath is mana-hungry:
Meditation
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Practise playing with


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While the




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We want to move quickly A.S.A.P. and therefore we now upgrade our shoes to



Why take





This is our first Core Item. It offers 30 Armor, 500 HP, 14 HP Regen, 7 MP Regen, 25% more damage to monsters and Tenacy almost everything we need for sustainability, except for Magic Resist (which we gain with

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Enchantment: Furor
UNIQUE Passive: Furor - Whenever you deal damage with a single target attack or spell, you gain 12% movement speed that decays over 2 seconds. Can be applied to any tier 2 boot.
Enchantment: Captain
UNIQUE Passive: Captain - Allied champions running toward you gain 8% bonus movement speed. Nearby minions gain 20% bonus movement speed. Can be applied to any tier 2 boot.







Note: as with all Aura items, you benefit from the aura itself too - which gives you 30 armor, 400 HP, 60 Magic Resist and 10HP/5Sec.





Buy







Items you could consider (but I personally won't buy):
Spirit Visage
Warmog's Armor
Rod of Ages
Iceborn Gauntlet
Twin Shadows
Items you just should NOT buy
Guardian Angel
Thornmail
Zhonya's Hourglass

Sunfire Aegis
The damage it does is nearly nothing late-game.
Rylai's Crystal Scepter
I think this item belongs to an AP Nuker, not to a Tanky Caster.

The next chapters will focus on the Damaging Cho'Gath build. It's always nice to deal tons of damage and this is possible with

Offensive Tree
- Improve
Ghost with
Summoner's Wrath
- Attack Speed with
Fury
- Cooldown Reduction with
Sorcery
- AP with
Blast
- Magic Pen with
Arcane Knowledge
- More AP with
Mental Force
-
Spellsword is nice to combo with
Vorpal Spikes
- Even more AP with
Archmage
- Increased damage with
Executioner
Defensive Tree
- 10 extra gold on use with
Summoner's Resolve makes our
Smite more usefull
- More sustainability with
Durability Preserverance &
Veteran's Scars

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SPACESight Ward
Practise playing with


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While the




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We want to move quickly A.S.A.P. and therefore we now upgrade our shoes to



Why take




This is our first Core Item. It offers 30 Armor, 500 HP, 14 HP Regen, 7 MP Regen, 25% more damage to monsters and Tenacy almost everything we need for sustainability, except for Magic Resist (which we gain with

SPACE
SPACE




Enchantment: Furor
UNIQUE Passive: Furor - Whenever you deal damage with a single target attack or spell, you gain 12% movement speed that decays over 2 seconds. Can be applied to any tier 2 boot.
Enchantment: Captain
UNIQUE Passive: Captain - Allied champions running toward you gain 8% bonus movement speed. Nearby minions gain 20% bonus movement speed. Can be applied to any tier 2 boot.
Enchantment: Homeguard
UNIQUE Passive: Captain - Whenever you are at fountain, you instantly gain full health and mana, and gain a 200% movement speed boost that decays over 8 seconds (4 second on Crystal Scar). The bonus movement speed is lost upon entering combat. The effect cannot activate while in combat. Can be applied to any tier 2 boot.
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We build a






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I prefer









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