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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
I. Introduction


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Hi! I'm MoPho, a diamond player on the NA server. I wrote my first guide on MobaFire in early 2013 on then recently released Quinn. It peaked around 3rd at best. Hopefully, the amount of LoL experience I've gained since then will help me create an even better guide! Enjoy! LolKing: ![]() |
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Pros
|
⚔ Has a lot of range for a melee champion ⚔ Decent burst that is enlarged by building core items ⚔ Synergizes extremely well with knock-up teams ⚔ Crit chance is amazing on him ⚔ Spammable abilities ⚔ Can make plays with all his abilities ⚔ Badass login? |
In my opinion, the skill cap of ![]() ![]() |

Cons
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⚔ Takes some time to learn ⚔ Quite squishy ⚔ Needs knockups on team to maximize ![]() ⚔ Can be lane bullied by some champions ⚔ Relatively low burst until first core item ⚔ Clunky E + Q sometimes ⚔ Needs fast fingers |
Yasuo synergizes well with knock ups. In contrast, if your team has no knock-ups, expect to be providing your own with ![]() |

What I'm basically going to do here is provide some insight into runing on Yasuo. You could change the pages based on personal preference, but I'm going to provide some standard pages for various matchups.

Runes
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A necessary rune for Yasuo and most ADs. Since your primary focus is squishy targets, you won't really need penetration. |
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I usually run this rune in all my lanes. You might want to swap out some seals of armor for seals of HP/scaling HP vs an AP laner, however. |
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If you want that slight boost in rune effectiveness, use these against an AP laner. However, the difference isn't too noticeable if you run armor seals anyway. |
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Same situation as above. However, these provide less health early game and more late game. |
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A necessity against AP laners. This reduces the damage taken from most spells, and makes you more durable. |
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DO NOT RUN THESE AGAINST AP LANERS. MR GLYPHS ARE VITAL. So you could run these against AD laners. I've yet to experiment more with these, but I sometimes use these when I play Riven. |
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Like the AD marks, these are vital to any AD champion. I usually use one of these and two ![]() |
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These give you some extra sustain in lane. How many of these you run is up to yourself. You might choose to not run any for a total of +15 AD in your rune page, or you might choose to get all 6% life steal. |
Suggested Rune Pages

VS AP
Runes





Runes





Runes






VS AD
Runes





Runes






Jungle
Runes





Crit cheesing?
Runes





If you feel confident or want to go for an early all-in, you can just run 3
Quintessence of Attack Damage instead of life steal.


Here I'll discuss why I prefer some masteries over others in certain situations. You're free to make your own changes as you see fit, but this is what I currently use.

Standard

Jungle
Here the defense tree is modified a little to reduce the damage taken from jungle camps. You're still going to want to build around crit, or else your passive is near useless.


Riot's Champion Spotlight
FOR RATIOS AND THE GAME DESCRIPTION MOUSE OVER THE ICONS


Doubles crit chance and gives shield at full flow
This is the reason why crit is so good on Yasuo. Late game is pretty much all crits, letting you melt squishies. Also, this gives you a shield based on your level. You only get it when you reach full flow, which is shown by the meter below your HP bar. The shield is not proc'd by towers or minions, only by champs and monsters.
- Move around in lane alot. This makes you harder to hit and builds your flow up.
- Trading when your flow is up mitigates a sizable amount of damage.
- pls build crit
- After getting one point in
Wind Wall, bonus flow is generated every time you dash, so spam happily but smartly.



Pokes your enemy. 3rd cast unleashes a whirlwind
Steel tempest is an enhanced AoE autoattack. It applies on-hit effects and deals bonus damage. The third cast sends out a whirlwind that knocks people up. This is the only way in which you can apply a knock-up. Remember that the stacks go away after 10 seconds from the last cast! If you use this during

- Take advantage of the low cooldown and AoE effect.
- It is also an autoattack reset.
- Abuse melee champs with this.
- Try to keep the stacks on at all times.
- Apply on-hit effects at a distance.
- CDR does not affect this; it's greatly enhanced by attack speed.
Trinity Force proc only applies to first enemy hit.



Blocks projectiles
Wind Wall is a wall of wind. Good job Sherlock (so amaze). When you cast it, Yasuo shoots out a wall of wind (such detective) and it blocks all projectiles (wow). This ability can make some pretty amazing plays. It has a high cooldown, so save it for the most important moments, like Syndra's


- Takes a while to get used to. Practice using it often. According to the Riot balance team, this ability will "separate the good Yasuos from the great Yasuos."
- Use it as a shield for your team, preventing AoE from spells such as
Trueshot Barrage.
- After getting one point in
Wind Wall, bonus flow is generated every time you dash, so spam happily but smartly.
- High-arc ults like
Living Artillery and
Mega Inferno Bomb ARE NOT BLOCKED
List of blocked abilities:
CREDIT GOES TO NA Darklarik
(I edited it a little to clarify some things)
Consider reading the FAQ and watching the linked video in the post as well.
Spoiler: Click to view
CREDIT GOES TO NA Darklarik
(I edited it a little to clarify some things)
Consider reading the FAQ and watching the linked video in the post as well.




Dashes and deals magic damage to an enemy target
Spammable like his



- Disorient the enemy laner and dodge their abilites by dashing to minions.
- You can jump a lot walls with this.
- Escape/Chase by using it 2-3 times on a minion wave.
- After getting one point in
Wind Wall, bonus flow is generated every time you dash, so spam happily but smartly.
- When trading, using this on enemy minions beforehand allows you to build up its damage and save it for when the opponent tries to escape.



Teleport to and nuke a target. Prolongs knock-ups in place for another second.
Yasuos need to learn to use this ability correctly. In addition, this ability is what makes Yasuo so devastating in knock-up team comps; it further CCs any knocked-up enemies and nukes a single target for a lot of damage. This ability has a huge cast range, allowing for the closure of large gaps and the making of neat plays. This ability is available to cast when a line of arrows appears that connects Yasuo to possible targets.
- The armor penetration bonus affects squishies less, but is helpful nonetheless.
- It can only be used on knocked-up champions, so team comp is important for Yasuo.
- Can be used as an escape if you're caught between two people and have a third stack ready to cast.
- If your team has multiple knock-ups, try to use it when the most people are in the air.
- If you're against a bruiser or tank, use it before he or she is close to dying, as the bonus armor penetration helps immensely (Does not matter as much against squishy targets). In other words, damage is essentially amplified after you use it.
List of abilities that let Yasuo use
Last Breath:
Taken from the LoL wiki page
Spoiler: Click to view

Taken from the LoL wiki page


Summoner Spells
I don't want to go over this too much, but your main three choices should be
Flash,
Ignite, and
Ghost. Personally, I don't use
Ghost as often.







Starting Items
![]() Take this for extra damage early game. If you want good early game aggression, this is the path to go. The passive IS proc'd by your ![]() |
![]() I usually take this vs enemy mid laners with ranged auto attacks. Its passive negates a lot of the harass damage, and it gives you some nice regen. |
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General Item Rushes
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800 Gold
Backing at 800 gold usually signifies that you're either having trouble, or that a near-death experience has just happened, either netting you an early kill or forcing both laners to back. A ![]() |
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800 Gold
If you're doing pretty fine in lane or want to play for farm, you could get this to expedite the process of getting a ![]() |
![]() 1175+ Gold This is the generic rush item on Yasuo. It boosts Yasuo's main stats and goes towards a ![]() ![]() ![]() |
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1400 Gold
Get this if you know you're going to be against HP stackers ( ![]() ![]() ![]() ![]() |
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1400 Gold
If you're going bruiser or just getting wrecked by AP harass, this could be a viable item on your first back. It buffs your HP, MR, and HP Regen (passive). It builds into useful defense items later on, so don't rule this out. This item synergizes with your flow shield pretty well, letting you get back into the game if you're losing lane hard vs an AP. However, if you're doing decently, go ahead and get a ![]() |

Core Items



These are crucial to Yasuo. He benefits from every stat in ![]() ![]() ![]() ![]() ![]() ![]() |

Armor Penetration![]() ![]() If armor on the enemy team starts to get high (usually around 125+), you need to start building a ![]() ![]() |
Boots![]() ![]() ![]() ![]() Get Mercs against a lot of CC and AP. You could swap out Mercs for ![]() |

Other Offensive Items
























Provides both MR and armor. On top of that survivability, the passive is amazing. If you're wreaking havoc, enjoy having more fun if you accidentally die.











This describes general gameplay. The way you play is altered by your lane, opponent, and role.
Try to farm well and safely and build towards your
Statikk Shiv. Knowing when and how to trade is important. Refer to the techniques section for tips on how to use your abilities. Be wary of ganks, since top and mid are junglers' usual destinations for first ganks (around 3:10 - 3:30). If you're doing well, buy more damage, building into
Statikk Shiv and
Infinity Edge. Buy a
Vampiric Scepter if you need more early game sustain. If you're doing poorly, buy an extra
Doran's Blade or
Doran's Shield (don't buy two shields), or just buy some sustain/defense in general and wait for the jungler to gank. Roam when you can.
If you're jungling, start the buff on the bottom side so you get a leash from bot lane. The route on purple side is [Blue (smite) -> Wraith -> Red (smite)], and the route on blue side is [Red (smite) -> Wolves -> Blue (smite)]. Gank top or mid, and pay attention to trinkets/ward placement. If your laner has CC, try to coordinate your gank with it. Otherwise, your only instant CC is red buff. Also, try to come from a route that can put them in a difficult position. If you make a play on bot, you can attempt a dragon, but ask yourself if it is safe to do so.

Early Game
Laning
Try to farm well and safely and build towards your






Jungling
If you're jungling, start the buff on the bottom side so you get a leash from bot lane. The route on purple side is [Blue (smite) -> Wraith -> Red (smite)], and the route on blue side is [Red (smite) -> Wolves -> Blue (smite)]. Gank top or mid, and pay attention to trinkets/ward placement. If your laner has CC, try to coordinate your gank with it. Otherwise, your only instant CC is red buff. Also, try to come from a route that can put them in a difficult position. If you make a play on bot, you can attempt a dragon, but ask yourself if it is safe to do so.

Mid Game
BruiserGenerally this role will be on top lane. You'll be tankier than an assassin, most likely building an offensive item or two, then defense. Try to group for dragon attempts, and you should be able to 1v1 assassins and ADCs if there isn't a significant gold difference. In teamfights, you want to go for their squishies, unless one of your carries is particularly fed, in which case you will be trying to peel for said carry. |
Assassin / Melee AD CarryThe only reason you were bred in the Rift. You survived laning phase, farming well and possibly netting up some kills. You built everything towards damage. Your goal for teamfights is to kill the high priority squishies as fast as possible. Usually, initiating in this role is a bad idea. If you can see a opening, go for it; however, you usually want your allies to bring out their CC first. |
As both of these, you're going to want to capitalize everything you can. Their carry is top lane? Take dragon with your team. Their carry is out of position? Go hard at him or her in the teamfight. Always look for opportunities. The more you play, the more opportunities you will see.
TO SUM UP THE MIDGAME AND TEAMFIGHTING/LATEGAME:
TO SUM UP THE MIDGAME AND TEAMFIGHTING/LATEGAME:
- Use your
Wind Wall wisely!
- Bruiser/Offtank/Whateverthisiscalled: If you don't have an extremely fed carry, then the enemy carries are your highest priority. Otherwise peel and defend against aggressors.
- Assassin / Melee ADC: Your target is enemy squishies.
- Try to synergize
Last Breath with your teammates' knock-ups. If your team does this well, the fights will be more or less one-sided.
- Objectives are the main goal of the game.
- No enemy wards = Free baron attempt. Free dragon attempt. Catching enemies offguard.

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