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Recommended Items
Runes: Balanced for Attack speed + Damage
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Challenging Smite
Flash
Items
Ability Order General SkillUp (see notes)
Double Strike (PASSIVE)
Master Yi Passive Ability
Threats & Synergies
Master Yi
Other master yis with the rageblade builds are an extreme threat to this build because of the high dps and on-hit effect outputs of the attack speed build. Something to look out for in blind-pick solo queues or non-draft game types.
Yuumi
Yummi is basically a steroid boost for master yi's entire kit. From increasing his attack and movement speed to helping him dive into the enemy team and allowing yi to land final chapter on the target. Yummi's ability effects on the ally she is attached to synergises well with all of master yi's abilities.
Yuumi
Yummi is basically a steroid boost for master yi's entire kit. From increasing his attack and movement speed to helping him dive into the enemy team and allowing yi to land final chapter on the target. Yummi's ability effects on the ally she is attached to synergises well with all of master yi's abilities.
Champion Build Guide
Hello, again LoL-ers ^^.
Yi and I have been running on the rift for a long time. And again recently with a ton of changes, I thought I should make a guide. Something with a little bit of different. I like to experiment with my builds and sure they don't always go in my favour. But I play to have fun with Yi and make others frown (sometimes my team included xD).
Ever get tired of seeing/using Guinsoo's Rageblade- Blade of the Ruined King- Skirmisher's Sabre - Bloodrazor combo every single time? Just to get that win on the board? There are options out there and this is one of many.
So you might not have fancy high-tech wuju glasses
... but just keep looking
Or just read this one instead =))
Note below:
This is just a refresh on Master Yi's current stats.
(If you are familiar with this- you can go right ahead onto the next section - skill sequence )
Let's look at some numbers here, (taken from league of legends fandom page - Master Yi and League of legends champion info - Master Yi.)
| Double strike |
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| Alpha strike |
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| Meditate |
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| Wuju Style |
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| Highlander |
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Yi's Alpha Strike is important and hence is always the first to hit the max on level-ups. Whereas Wuju Style and Meditate are situational. If against a lot of ranged champions or assassins (that could potentially one-shot you), then max Meditate before Wuju Style. Otherwise, max Wuju Style before Meditate but always make sure your meditate has at least 2 or 3 levels before you max out your Wuju Style. This can help you sustain in 1 v 1 fights as it increases the damage reduction during its use. Highlander is a priority skill, just as in most champions, when the ultimate is available for a level-up, use it for the ultimate. |
A pretty standard pick for any jungler in any format of the game on summoner's rift (possible exceptions to AURF). Smite is a very important tool which can allow you to secure objectives such as dragon , baron and the rift scuttler on a regular basis. Securing might also involve a bit of stealing them away from the enemy team. Just as with everything else for Yi the timing on smite is also very important. |
Another standard pick for most champions in league of legends in any role. It indeed makes a difference in that little distance you can cover at the right amount of time, which can make or break the game. You can use flash to avoid getting focused in a team fight, escape skill shots from crowd controlling abilities, as a gap closer to get your kill safely, steal an objective such as baron or the Elder dragon. |
If you want to learn your timings and successfully secure the kills during ganks or by tower diving into a low-health enemy champion, then Ignite is your tool to abuse. Perfecting your timings and escapes with Yi takes a while to master, but if you think you are ready then Flash will become kind of a secondary option to Ignite. (you can practice in normal games without Flash and avoid using it in ranked games until you are sure you don't need it and are fine with dying (tilt-proof) because things get really ugly really fast, especially for a squishy Yi. |
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Lethal Tempo and Legend: Alacrity fills in the gap for the lack of attack speed in the build path. While Lethal Tempo provides bonus attack speed 40-110% when in combat for a duration of 6 seconds, which should be enough time to delete the enemy damage dealers. Legend: Alacrity provides attack speed based on the number of stacks collected. It ensures that you have enough attack speed Since this guide focuses your item builds around cooldown reductions to increase your damage provided by Transcendence. (Since most items with cooldown reductions are damage items rather than attack speed items, with a few exceptions.) Coup de Grace also provides additional damage to finish off champions with lower health much quicker. And Presence of Mind provides mana and health for extended fights that go in your team's favour. Transcendence ensures that your abilities are available when needed which is enforced by the items recommended in this guide. It fills in the gap for the lack of attack speed to increase the availability of Alpha Strike. It also provides bonus damage stats which is needed. As with the current matchups, attack speed alone in the early game is not enough to make an impact. Nullifying Orb provides additional resistance to burst magic damage and scales fairly with bonus attack damage which is focused in the build paths. |
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Hail of Blades provides an attack speed boost for the first three basic attacks, this means in early game fights you can deal more damage without having access to any attack speed items as yet. As the game progresses, Hail of Blades ensures that you can quickly deal and kill most of your first targets with the help of critical strikes from Infinity Edge and Essence Reaver. Sudden Impact, Eyeball Collection and Transcendence increases your damage by providing stats (mostly damage and cooldown reduction). Hail of Blades and Transcendence go hand-in-hand with the passive from Alpha Strike to reduce its cooldown and having it readily available when needed. Ultimate Hunter provides a good deal of cooldown reduction to Highlander which roughly brings it to just above ~45 seconds. Nullifying Orb is generally a good idea that could save you from dying at key moments, however it can be replaced with Gathering Storm if the enemy team composition allows for the game to drag out or mostly if they have 2 or fewer mages. |
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TDLR?
In the early game, the enemy champions do not have a lot of health, so the damage provided by Enchantment: Bloodrazor is very minimal when compared to the raw stats provided by the Enchantment: Warrior. Since most games in the current game "meta" end early, the Enchantment: Warrior is recommended. However, Enchantment: Bloodrazor can be recommended when the enemy champions are dominantly bruisers and tanks.
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Trinity Force in its infinite wisdom, gives you a nice package of stats, especially if you have low cooldown abilities and auto-attacking nature. This item is recommended when you are ahead and especially if the enemy team composition is made up of 3 or more non-tanky champions. While other items are more effective against a team with a tanky composition, this item would be a great addition in terms of the attack speed and the damage it provides. It also gives more movement speed on basic attacks, which allows you to stick to your enemy targets while they cower away for their lives. | Iceborn Gauntlet is a handy item in situations such as when the enemy team composition consists of a high amount of burst damage dealers, especially AD assassins (lately, it's been a need against Zed and Kha'Zix matchups). Since this would be around the 3rd/4th item buy, it's only ever needed if the assassins are really fed and well ahead. The armour plus Meditate's damage reduction can allow you to survive through most burst damages. |
Both items provide the spellblade passive which is great for Yi (and any other bruiser types with a low cooldown on their abilities) as it can be proc'd on Wuju Style and just after Alpha Strike which can have a high proc rate due to the CDR this build/guide focuses on. and of course the +20% bonus CDR passive which provides additional damage from Transcendence. The Sheen item is general can be bought and then later decided on which path to follow depending on the game state. |
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If you have made it this far into the game then Essence Reaver would be the next recommended buy for an item at this stage, it provides a CDR passive stat which is focused into damage (thanks to Transcendence). It also has crit-chance and attack damage passive stats, which come in handy when you have Alpha Strike ready in between a few auto-attacks. |
Death's Dance is a fairly all-rounded item to purchase for an additional Magic resist (with Mercury's Treads) and a few points in armour which could come in handy in the early to mid-game. Other than the bonus attack damage and cooldown reduction, this item has 2 great passives, which can benefit Yi in most cases. The healing passive that heals you for all damage dealt means you get healed for the damage done by Alpha Strike and Wuju Style. The second passive of denial of death from burst damage can save you a lot of respawning trouble. Since Yi has Meditate you can survive the ticking of the damage wounds as it knocks on you slowly. This passive helps with the elder dragon buff aspect of the dragon executing powers as well, allowing you enough time to heal up with meditate (might also require assistance from other life steal items or allies). If it can stop a dragon's fiery blow, then what chance do puny assassins have xD. |
Even though the pointers, seems a little bleak for the Essence Reaver. It would still be a recommended buy instead of the Death's Dance. Consider buying Death's Dance when you need to survive the number of burst damages that may be laid upon you, especially the point-click ones. Essence Reaver provides a higher CDR and attack damage stat, which is necessary to make sure that you get Alpha Strike resets as soon as possible and do high amounts of damage with much fewer Q spams. In some scenarios, you can entirely skip the Infinity Edge or Bloodthirster and buy both the Essence Reaver and Death's Dance, while lacking damage and high life-steal amounts directly from the item passives, you can get both items which provide satisfying all-round stats for the build and damage output. |
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Maw of Malmortius is a great item for some magic resist and burst damage shield. This item is especially useful most commonly against aa fed Veigar or Evelynn (and possibly sometimes Vel'Koz if the enemy team has enough CC to lock you down for it). Hexdrinker is also a good item to consider against the likes of Rammus, while Mercury's Treads provide additional MR together with Maw of Malmortius, the shield from its passive and Nullifying Orb stack and provide a bonus layer of protection against burst magic damages. Usually, the boots are sufficient but the cases mentioned above are worth considering. | When you need slightly beefier magic resisting clothing, Spirit Visage is the way to go. Although this item is hardly recommended and needed, it is good to keep in mind when the enemy team is stacked with magic damage dealers with enough CC to make you wish that your keyboard might as well have been unplugged. The reality is you can only dodge so many CCs with Alpha Strike... Most of the item, life-steal items make up for the lack in MR, so usually, Mercury's Treads and Blade of the Ruined King and Death's Dance is usually enough. But occasionally you find yourself in a situation where you cannot get to the magic damage dealers then life-steal is no good.. and you need something that might help you survive just long enough to allow you to get to them eventually. This item can be replaced with the likes of Abyssal Mask or Adaptive Helm depending on the threat you want to survive. |
Both items provide a cooldown reduction component and a magic resist component. If you ever feel the need to buy more magic resist, other than Mercury's Treads then you should opt for the Maw of Malmortius instead of any other magic resist items. As much as you want or need MR, you will always be better off with damage on Master Yi |
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The usual goto item would be the Infinity Edge which amplifies the crit-chances as well as increasing the crit damage you deal by 25% (total damage x 2.25). Since Alpha Strike and Double Strike can critically strike, increasing their chances enables you to deal more damage, especially onto squishy champions. Alpha Strike also deals bonus damage if it critically strikes, which is important since you won't be sticking around to deal true damage with auto-attacks with an attack-speed lacking build. | Bloodthirster is a hard situational item and should probably consider purchasing it if the enemy team has a get in your face high-damage melee champion ( Tryndamere. Yasuo etc...). Could also come in handy when you are against Rammus who naturally stacks Thornmail effects. |
To sum it up, you might need Bloodthirster when the enemy might out-damage you instantly or overtime, while most of it can be delayed by Death's Dance - Bloodthirster can give you a higher chance of staying alive. All other times Infinity Edge will suffice... |
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Lord Dominik's Regards is a rare buy item in most scenarios, but if the enemy team is congested with armour stacking champions then this item would be highly effective. Especially against champions such as Rammus and the tanky Malphite. If the enemy team is not stacking/purchasing more than 2 armour items then the armour penetration on this item loses its effectiveness. | Mortal Reminder is very situation-dependent item. Usually, only its subpath item - Executioner's Calling is purchased in most scenarios to negate the healing effects on the enemy team which can stop you from securing kills. It should only be considered to be upgraded when the enemy team has high healing potential during fights as well as armour stacking champions which you need to shred through. |
Depending on the situation, both items have their own effective stats which are needed. Lord Dominik's Regards when enemy teams have multiple high-tank (armour stacking) champions. Where as Mortal Reminder is usually considered when the enemy team has champions with self-heal/lifesteal abilities, who can potential stack some amount of armour. some examples would be Dr. Mundo, Mordekaiser, Vladimir. |
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Anyone with similar damage output and with crowd control is a threat to Yi. But there are several ways around them. Let's look at a few obvious rivals of Yi, on the Rift.
The damage dealers
Yi has a higher damage output than Jax on account for his damage scaling on Total AD instead of bonus AD. Jax's Counter Strike covers this gap and provides Jax with that edge in 1 v 1 situations. Counter the counter
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Xin is similar to Yi, where his damage output scales on AS, to get to the sweet third strike. At three strikes Xin deals bonus AD, heals himself and dishes out a knock-up using Three Talon Strike. Despite the lack of damage output in the early game, his heal and cc provide sustain, while his Audacious Charge makes him stick onto you if he's in a winning match-up. 3rd time's not always a charm
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Yasuo's passive allows him to reach 100% critical chance with 2 items, whereas Yi needs 4 items. Steel Tempest also provides Yasuo with cc together with Sweeping Blade to close gaps or escape easily. Yasuo's shield will ignore your first strike on him. Your Crits are Inferior
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The Predators
A natural-born predator of the rift, with one drawback... his gank is most effective at level 6 due to his Thrill of the Hunt. He is able to overpower Yi in a 1v1 situation, especially around bushes. Usually ganks on lanes where your teammates are on low health and easy to kill. Rengar can easily counter your gank due to his invisibility, movement speed and debuffing crowd control with the help of Battle Roar. Look out for those lethality stacked crit builds which can one-shot you. Iceborn Gauntlet is an item to consider in this match up. | The alien version of a predator, a fed Kha'Zix with Electrocute can easily kill you in 3 shots building lethality. Sometimes you have no chance in even reacting to this. Surprise attacks provide Kha'zix, and similar assassins, with a very high advantage together with damage and movement speed. If Kha'zix has a huge advantage by being fed early on, Death's Dance is a great item to survive the once-off quick burst. | As dangerous as a Kha'zix, this nightmarish fiend also has his own cc Unspeakable Horror and gets a movement speed buff from his Duskbringer. Needless to say, his global ultimate ability Paranoia will leave you trying to catch up to his map presence every single time. Best way to survive against this nightmare is to invest in life-steal and some additional attack speed items. |
Dominated by AD, Evelynn sneakily brings the AP burst to the table. Fortunately for Yi, her recent update has brought down the constant threats to ganks, by making sure she now has to wait until level 6 to get off an effective gank. Nonetheless, the threats of her camouflage through Demon Shade and Allure can be a deadly combo for easy ganks onto solo lanes. Your charms won't work on me
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The Hunter becomes the huntedOne way to deal with these burst damage dealers is to out-damage them early on, by opt-ing to buy Skirmisher's Sabre - Warrior and going for Berserker's Greaves. Depending on if they are fed before you can get to that same point: consider items such as Death's Dance, Maw of Malmortius or Iceborn Gauntlet to counter the lead. Sometimes offence is the best defence, so try not to invest in items which do not provide stats to increase your damage. |
Shacos are usually tricky to deal with because of the early access to Deceive and Jack In The Box, both of these can easily make you disengage and create an opportunity for Shaco to engage onto you easily. While all Shaco's usually run Ignite and Smite it makes him even more dangerous to 1 v 1 at early levels. Shaco players love to counter after their first camp clear as it is easy to sneak up on you with low health or mana. Having Hail of Blades against this matchup can be effective so you can land as many autos before he disappears, and ensure that he is the one looking for you and restrain from chasing him early on in the game. |
The Brutal Offtanks
You will, more often than not, come across an off-tank Warwick rather than a squishy damage wolfy. The more dangerous one is the off-tank build which is built for sustain so naturally, in a fight, the aim of the Warwick would be to last longer than you with the self-healing kit (thanks to Eternal Hunger Jaws of the Beast and Infinite Duress) and do some damage with Titanic Hydra and Skirmisher's Sabre - Cinderhulk. And to add to the sustain the healing is usually boosted by Spirit Visage. Taming the Wolf
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The dragon lady of league brings a lot of tankyness and burst damage to the table, all at the same time! It's very difficult to 1 v 1 her after she's got the lead, which is easy to achieve while you are using a squishy jungler yourself. Her ganks are also more effective and can easily counter jungle to clear your camps before you do. The usual builds are with items such as Skirmisher's Sabre - Bloodrazor and Titanic Hydra which alone make her impossible to deal with as a squishy. Or the newer AP-focused builds, which will delete you with one touch from her Flame Breath. How to train (against) your dragon
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Dealing with the bish with the iron fist is very tricky due to her ability to sustain due to her passive Blast Shield and knock-up cc from her Vault Breaker. Apart from that she also has a targeted gap closing ultimate ability which also provides a knock-up. Which mean it will be difficult to use Meditate while in a fight or while escaping. Denting Blows increases Vi's attack speed and provides her with armour penetration for 4 seconds. More about Vi (because I ramble)
How to take a punch
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One jungler that you do not want to see or deal with is Udyr, because of his low cooldown on his abilities and hence the easily accessible stun from Blazing Stampede is annoying to deal with and renders your auto attacks useless making you unable to 1 v 1 this champ at any stage of the game. After the Blazing Stampede is applied, the Wilding Claw is activated - dealing a huge amount of damage from the initial activation and the consecutive autos, really give him an advantage on a 1 v 1 against any melee champ. Udyr also has one of the highest damage scaling on his Wilding Claw starting at 110% of total AD at skill level 1 to 185% of total AD when it's maxed out. Don't poke the bear
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