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Master Yi Build Guide by Prate_k

Jungle A ScallYiwag's guide to Master Yi - Rage against rageblade

Jungle A ScallYiwag's guide to Master Yi - Rage against rageblade

Updated on August 20, 2020
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League of Legends Build Guide Author Prate_k Build Guide By Prate_k 12,109 Views 0 Comments
12,109 Views 0 Comments League of Legends Build Guide Author Prate_k Master Yi Build Guide By Prate_k Updated on August 20, 2020
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Runes: Balanced for Attack speed + Damage

1 2
Precision
Lethal Tempo
Presence of Mind
Legend: Alacrity
Coup de Grace

Sorcery
Nullifying Orb
Transcendence
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
vs DPS/Assassin enemy junglers
LoL Summoner Spell: Challenging Smite

Challenging Smite

LoL Summoner Spell: Flash

Flash

Items

Core Items
Jungle Items
vs DPS/Assassin enemy junglers
vs Bruiser/Tanky enemy jungler
vs 2+ hard tank enemy team comp
Survival Item options (situational)
vs 2+ marksmen/ranged AD champions
vs AD Assassins (2+ in enemy team)
Damage Options (mid to late game - 3rd/4th item)
Preferred mid to late game Items
v enemy team with a lot of AD Melee Damage champs
vs enemy team with a lot of (4+) squishy champs
vs enemy with armor stacking champs

Ability Order General SkillUp (see notes)

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

A ScallYiwag's guide to Master Yi - Rage against rageblade

By Prate_k
Intro - YI&Me

Hello, again LoL-ers ^^.

Yi and I have been running on the rift for a long time. And again recently with a ton of changes, I thought I should make a guide. Something with a little bit of different. I like to experiment with my builds and sure they don't always go in my favour. But I play to have fun with Yi and make others frown (sometimes my team included xD).

Ever get tired of seeing/using Guinsoo's Rageblade- Blade of the Ruined King- Skirmisher's Sabre - Bloodrazor combo every single time? Just to get that win on the board? There are options out there and this is one of many.

So you might not have fancy high-tech wuju glasses


... but just keep looking


Or just read this one instead =))



Note below:

Guide Key
Crash course on Master Yi

This is just a refresh on Master Yi's current stats.

(If you are familiar with this- you can go right ahead onto the next section - skill sequence )

Let's look at some numbers here, (taken from league of legends fandom page - Master Yi and League of legends champion info - Master Yi.)



Passive
Double strike
Sneaking in a little extra damage every 4th attack dealing an additional +50% of total AD as physical damage, applying on-hit effects as well as being able to critically strike.



Q
Alpha strike
25/60/95/130/165 +100% of total AD (+ 60% of total AD, if it is a critical strike).
How can this be used?



W
Meditate
Healing by 120/200/280/360/440 +100% AP over 4 seconds (30/50/70/90/110 + 25% AP per second) and can be cancelled. It also provides damage reduction of 60/62.5/65/70% while being chanelled it pauses the duration of Wuju Style and Highlander. When canceled or completed, it provides a Double Strike on the next basic attack.
How will this help?



E
Wuju Style
Active
deals true damage of 18/26/34/42/50 +35% of bonus AD for 5 seconds.
Just some info



R
Highlander
Increased MS by 35/45/55% and AS by 25/45/65% for 7 seconds, while being immune to slows. Kills and assists during Highlander extends the duration by 7 seconds and reduces the cooldown on his other abilities by 70%.
Just some info




Other basic stats
Skill Sequence
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Yi's Alpha Strike is important and hence is always the first to hit the max on level-ups. Whereas Wuju Style and Meditate are situational.

If against a lot of ranged champions or assassins (that could potentially one-shot you), then max Meditate before Wuju Style. Otherwise, max Wuju Style before Meditate but always make sure your meditate has at least 2 or 3 levels before you max out your Wuju Style. This can help you sustain in 1 v 1 fights as it increases the damage reduction during its use.

Highlander is a priority skill, just as in most champions, when the ultimate is available for a level-up, use it for the ultimate.
Summoner spells

A pretty standard pick for any jungler in any format of the game on summoner's rift (possible exceptions to AURF). Smite is a very important tool which can allow you to secure objectives such as dragon , baron and the rift scuttler on a regular basis. Securing might also involve a bit of stealing them away from the enemy team. Just as with everything else for Yi the timing on smite is also very important.



Another standard pick for most champions in league of legends in any role. It indeed makes a difference in that little distance you can cover at the right amount of time, which can make or break the game. You can use flash to avoid getting focused in a team fight, escape skill shots from crowd controlling abilities, as a gap closer to get your kill safely, steal an objective such as baron or the Elder dragon.


If you want to learn your timings and successfully secure the kills during ganks or by tower diving into a low-health enemy champion, then Ignite is your tool to abuse. Perfecting your timings and escapes with Yi takes a while to master, but if you think you are ready then Flash will become kind of a secondary option to Ignite. (you can practice in normal games without Flash and avoid using it in ranked games until you are sure you don't need it and are fine with dying (tilt-proof) because things get really ugly really fast, especially for a squishy Yi.
Runes








Lethal Tempo and Legend: Alacrity fills in the gap for the lack of attack speed in the build path. While Lethal Tempo provides bonus attack speed 40-110% when in combat for a duration of 6 seconds, which should be enough time to delete the enemy damage dealers.

Legend: Alacrity provides attack speed based on the number of stacks collected. It ensures that you have enough attack speed Since this guide focuses your item builds around cooldown reductions to increase your damage provided by Transcendence. (Since most items with cooldown reductions are damage items rather than attack speed items, with a few exceptions.)

Coup de Grace also provides additional damage to finish off champions with lower health much quicker. And Presence of Mind provides mana and health for extended fights that go in your team's favour.

Transcendence ensures that your abilities are available when needed which is enforced by the items recommended in this guide. It fills in the gap for the lack of attack speed to increase the availability of Alpha Strike. It also provides bonus damage stats which is needed. As with the current matchups, attack speed alone in the early game is not enough to make an impact.

Nullifying Orb provides additional resistance to burst magic damage and scales fairly with bonus attack damage which is focused in the build paths.









Hail of Blades provides an attack speed boost for the first three basic attacks, this means in early game fights you can deal more damage without having access to any attack speed items as yet. As the game progresses, Hail of Blades ensures that you can quickly deal and kill most of your first targets with the help of critical strikes from Infinity Edge and Essence Reaver.

Sudden Impact, Eyeball Collection and Transcendence increases your damage by providing stats (mostly damage and cooldown reduction).

Hail of Blades and Transcendence go hand-in-hand with the passive from Alpha Strike to reduce its cooldown and having it readily available when needed. Ultimate Hunter provides a good deal of cooldown reduction to Highlander which roughly brings it to just above ~45 seconds.

Nullifying Orb is generally a good idea that could save you from dying at key moments, however it can be replaced with Gathering Storm if the enemy team composition allows for the game to drag out or mostly if they have 2 or fewer mages.





Items - The Essentials


Skirmisher's Sabre - using Challenging Smite on enemy champions:
  • The damage reduction helps Yi out in a 1 v 1 situation or diving into the backline.
  • The true damage from multiple basic attacks is proc'd most of the time due to the attack speed stats.
  • One problem with this smite is that it gives the enemy a brief window in which to mitigate the true damage over time, but the same goes for Yi if and when used against him, remember to watch the tick and press Meditate.
Stalker's Blade - using Chilling Smite on enemy champions:
  • Deals instant true damage which is helpful while tower diving enemy champions to secure the kill.
  • The movement boost on Yi and slowing of enemy champions smited, serves as a gap closer to help finish off the kills, this is mostly helpful when against tanks or bruisers who usually have the tools to escape. In some instances it can be used to stop enemy champions, that try to chase you, by slowing them down.
  • Although, the instant kill secure is available, this item is only favourable in certain situations such as - enemy team composition is mostly, bruisers/tanks or mostly ranged champions which makes it difficult for yi to autoattack but can smite them as well.
  • it can also be used to remove spell shields, as it negates the movement speed changes, on enemy champions before attacking them so you can land all your damage onto the target.


TDLR?
In the early game, the enemy champions do not have a lot of health, so the damage provided by Enchantment: Bloodrazor is very minimal when compared to the raw stats provided by the Enchantment: Warrior. Since most games in the current game "meta" end early, the Enchantment: Warrior is recommended. However, Enchantment: Bloodrazor can be recommended when the enemy champions are dominantly bruisers and tanks.



Enchantment: Warrior is a good item upgrade option to consider, when the enemy composition is mostly full of damage dealers and ranged champions. This item is recommended if you want to have an early game impact with raw damage stats, which are able to match the much superior assassin junglers that will be found roaming around on the rift. This game will eventually not have any impact on the late game, besides providing the cooldown reduction. The +10% CDR synergises well with Transcendence as it potentially provides +12 bonus AD.

Enchantment: Bloodrazor is the goto jungle item for Master Yi since it deals damage depending on the damage per second of Yi, while dealing damage based on the target's maximum health. This item has great synergy with Blade of the Ruined King and Guinsoo's Rageblade and Wuju Style. More bonus damage based on health (both maximum and current) of the target while taking advantage of the fully-stacked rageblade to deal it twice. Hence this item being popular on Yi, despite the fact that it takes a while to have an impact on the game.




Mercury's Treads are probably the boots you will upgrade to the most, as it helps reduce the crowd control time and allow you to continue doing [Yi things. It offers a fair amount of magic resist and together with Death's Dance and Nullifying Orb it is enough to make it through a couple of focused magic burst damages.

Berserker's Greaves would be a good upgrade option if you are ahead of the enemy team and could do with a little bit of attack speed that the build lacks to keep the lead. You can also get these boots if you plan on buying other magic resist items which are more effective against an enemy team composition that is filled with magic damage dealers. If you pick Hail of Blades and Sorcery as your rune choice the attack speed this item provides is very essential unless you absolutely need that MR and tenacity from Mercury's Treads

Ninja Tabi aren't really a normal buy for yi, because you can get into the backline before you get dealt a lot of dps from the enemy champions. This item's effectiveness also falls off as the game progresses. (blocking 12% of roughly 400 which is about 48 damage and is not much). While it is effective in early game against AD carries, its not viable to switch boots later on unless you really have enough gold to spare.




Blade of the Ruined King is a great item on Yi especially this build which lacks the attack speed, this item can provide that as well as some life steal which gets more effective as the game progresses due to the nature of the proposed items in this guide. The on-hit passive for 12% of the current target's health is more effective at the start of the fight - but works especially well against tanky champions. This item synergises well with Enchantment: Bloodrazor and Guinsoo's Rageblade but this build path takes too long to come online and lacks the early game impact. Games tend to snowball and end very quickly due to the assassin focused team compositions, while a good CC on Yi can stop you from taking advantage of the Blade of the Ruined King Guinsoo's Rageblade Enchantment: Bloodrazor build - which is recommended if the enemy team composition consists of at least 3 tanks. Otherwise, just Blade of the Ruined King will be enough to support the other items mentioned in this guide.
Items - The Choices



1
Trinity Force in its infinite wisdom, gives you a nice package of stats, especially if you have low cooldown abilities and auto-attacking nature. This item is recommended when you are ahead and especially if the enemy team composition is made up of 3 or more non-tanky champions. While other items are more effective against a team with a tanky composition, this item would be a great addition in terms of the attack speed and the damage it provides. It also gives more movement speed on basic attacks, which allows you to stick to your enemy targets while they cower away for their lives. Iceborn Gauntlet is a handy item in situations such as when the enemy team composition consists of a high amount of burst damage dealers, especially AD assassins (lately, it's been a need against Zed and Kha'Zix matchups). Since this would be around the 3rd/4th item buy, it's only ever needed if the assassins are really fed and well ahead. The armour plus Meditate's damage reduction can allow you to survive through most burst damages.
Both items provide the spellblade passive which is great for Yi (and any other bruiser types with a low cooldown on their abilities) as it can be proc'd on Wuju Style and just after Alpha Strike which can have a high proc rate due to the CDR this build/guide focuses on. and of course the +20% bonus CDR passive which provides additional damage from Transcendence. The Sheen item is general can be bought and then later decided on which path to follow depending on the game state.




2
If you have made it this far into the game then Essence Reaver would be the next recommended buy for an item at this stage, it provides a CDR passive stat which is focused into damage (thanks to Transcendence). It also has crit-chance and attack damage passive stats, which come in handy when you have Alpha Strike ready in between a few auto-attacks. Death's Dance is a fairly all-rounded item to purchase for an additional Magic resist (with Mercury's Treads) and a few points in armour which could come in handy in the early to mid-game. Other than the bonus attack damage and cooldown reduction, this item has 2 great passives, which can benefit Yi in most cases.

The healing passive that heals you for all damage dealt means you get healed for the damage done by Alpha Strike and Wuju Style. The second passive of denial of death from burst damage can save you a lot of respawning trouble. Since Yi has Meditate you can survive the ticking of the damage wounds as it knocks on you slowly. This passive helps with the elder dragon buff aspect of the dragon executing powers as well, allowing you enough time to heal up with meditate (might also require assistance from other life steal items or allies). If it can stop a dragon's fiery blow, then what chance do puny assassins have xD.
Even though the pointers, seems a little bleak for the Essence Reaver. It would still be a recommended buy instead of the Death's Dance. Consider buying Death's Dance when you need to survive the number of burst damages that may be laid upon you, especially the point-click ones. Essence Reaver provides a higher CDR and attack damage stat, which is necessary to make sure that you get Alpha Strike resets as soon as possible and do high amounts of damage with much fewer Q spams.

In some scenarios, you can entirely skip the Infinity Edge or Bloodthirster and buy both the Essence Reaver and Death's Dance, while lacking damage and high life-steal amounts directly from the item passives, you can get both items which provide satisfying all-round stats for the build and damage output.




3
Maw of Malmortius is a great item for some magic resist and burst damage shield. This item is especially useful most commonly against aa fed Veigar or Evelynn (and possibly sometimes Vel'Koz if the enemy team has enough CC to lock you down for it). Hexdrinker is also a good item to consider against the likes of Rammus, while Mercury's Treads provide additional MR together with Maw of Malmortius, the shield from its passive and Nullifying Orb stack and provide a bonus layer of protection against burst magic damages. Usually, the boots are sufficient but the cases mentioned above are worth considering. When you need slightly beefier magic resisting clothing, Spirit Visage is the way to go. Although this item is hardly recommended and needed, it is good to keep in mind when the enemy team is stacked with magic damage dealers with enough CC to make you wish that your keyboard might as well have been unplugged. The reality is you can only dodge so many CCs with Alpha Strike... Most of the item, life-steal items make up for the lack in MR, so usually, Mercury's Treads and Blade of the Ruined King and Death's Dance is usually enough. But occasionally you find yourself in a situation where you cannot get to the magic damage dealers then life-steal is no good.. and you need something that might help you survive just long enough to allow you to get to them eventually. This item can be replaced with the likes of Abyssal Mask or Adaptive Helm depending on the threat you want to survive.
Both items provide a cooldown reduction component and a magic resist component. If you ever feel the need to buy more magic resist, other than Mercury's Treads then you should opt for the Maw of Malmortius instead of any other magic resist items. As much as you want or need MR, you will always be better off with damage on Master Yi





4
The usual goto item would be the Infinity Edge which amplifies the crit-chances as well as increasing the crit damage you deal by 25% (total damage x 2.25). Since Alpha Strike and Double Strike can critically strike, increasing their chances enables you to deal more damage, especially onto squishy champions. Alpha Strike also deals bonus damage if it critically strikes, which is important since you won't be sticking around to deal true damage with auto-attacks with an attack-speed lacking build. Bloodthirster is a hard situational item and should probably consider purchasing it if the enemy team has a get in your face high-damage melee champion ( Tryndamere. Yasuo etc...). Could also come in handy when you are against Rammus who naturally stacks Thornmail effects.
To sum it up, you might need Bloodthirster when the enemy might out-damage you instantly or overtime, while most of it can be delayed by Death's Dance - Bloodthirster can give you a higher chance of staying alive. All other times Infinity Edge will suffice...




5
Lord Dominik's Regards is a rare buy item in most scenarios, but if the enemy team is congested with armour stacking champions then this item would be highly effective. Especially against champions such as Rammus and the tanky Malphite. If the enemy team is not stacking/purchasing more than 2 armour items then the armour penetration on this item loses its effectiveness. Mortal Reminder is very situation-dependent item. Usually, only its subpath item - Executioner's Calling is purchased in most scenarios to negate the healing effects on the enemy team which can stop you from securing kills. It should only be considered to be upgraded when the enemy team has high healing potential during fights as well as armour stacking champions which you need to shred through.
Depending on the situation, both items have their own effective stats which are needed. Lord Dominik's Regards when enemy teams have multiple high-tank (armour stacking) champions. Where as Mortal Reminder is usually considered when the enemy team has champions with self-heal/lifesteal abilities, who can potential stack some amount of armour. some examples would be Dr. Mundo, Mordekaiser, Vladimir.









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Time remaining: eventually

Handling the Competition

Anyone with similar damage output and with crowd control is a threat to Yi. But there are several ways around them. Let's look at a few obvious rivals of Yi, on the Rift.

The damage dealers

Jax
Yi has a higher damage output than Jax on account for his damage scaling on Total AD instead of bonus AD. Jax's Counter Strike covers this gap and provides Jax with that edge in 1 v 1 situations.
Counter the counter
Xin
Xin is similar to Yi, where his damage output scales on AS, to get to the sweet third strike. At three strikes Xin deals bonus AD, heals himself and dishes out a knock-up using Three Talon Strike. Despite the lack of damage output in the early game, his heal and cc provide sustain, while his Audacious Charge makes him stick onto you if he's in a winning match-up.
3rd time's not always a charm
Yasuo
Yasuo's passive allows him to reach 100% critical chance with 2 items, whereas Yi needs 4 items. Steel Tempest also provides Yasuo with cc together with Sweeping Blade to close gaps or escape easily. Yasuo's shield will ignore your first strike on him.
Your Crits are Inferior

The Predators

Rengar
A natural-born predator of the rift, with one drawback... his gank is most effective at level 6 due to his Thrill of the Hunt. He is able to overpower Yi in a 1v1 situation, especially around bushes. Usually ganks on lanes where your teammates are on low health and easy to kill. Rengar can easily counter your gank due to his invisibility, movement speed and debuffing crowd control with the help of Battle Roar. Look out for those lethality stacked crit builds which can one-shot you. Iceborn Gauntlet is an item to consider in this match up.
Kha'zix
The alien version of a predator, a fed Kha'Zix with Electrocute can easily kill you in 3 shots building lethality. Sometimes you have no chance in even reacting to this. Surprise attacks provide Kha'zix, and similar assassins, with a very high advantage together with damage and movement speed. If Kha'zix has a huge advantage by being fed early on, Death's Dance is a great item to survive the once-off quick burst.
Nocturne
As dangerous as a Kha'zix, this nightmarish fiend also has his own cc Unspeakable Horror and gets a movement speed buff from his Duskbringer. Needless to say, his global ultimate ability Paranoia will leave you trying to catch up to his map presence every single time. Best way to survive against this nightmare is to invest in life-steal and some additional attack speed items.
Evelynn
Dominated by AD, Evelynn sneakily brings the AP burst to the table. Fortunately for Yi, her recent update has brought down the constant threats to ganks, by making sure she now has to wait until level 6 to get off an effective gank. Nonetheless, the threats of her camouflage through Demon Shade and Allure can be a deadly combo for easy ganks onto solo lanes.
Your charms won't work on me

The Hunter becomes the hunted

To survive an all-in burst from the assassins, the Resolve rune tree will most likely be chosen as your secondary tree, picking Bone Plating and Conditioning to reduce the initial burst attacks from these enemy assassin junglers.

One way to deal with these burst damage dealers is to out-damage them early on, by opt-ing to buy Skirmisher's Sabre - Warrior and going for Berserker's Greaves. Depending on if they are fed before you can get to that same point: consider items such as Death's Dance, Maw of Malmortius or Iceborn Gauntlet to counter the lead. Sometimes offence is the best defence, so try not to invest in items which do not provide stats to increase your damage.
Shaco
Shacos are usually tricky to deal with because of the early access to Deceive and Jack In The Box, both of these can easily make you disengage and create an opportunity for Shaco to engage onto you easily. While all Shaco's usually run Ignite and Smite it makes him even more dangerous to 1 v 1 at early levels. Shaco players love to counter after their first camp clear as it is easy to sneak up on you with low health or mana. Having Hail of Blades against this matchup can be effective so you can land as many autos before he disappears, and ensure that he is the one looking for you and restrain from chasing him early on in the game.

The Brutal Offtanks

Warwick
You will, more often than not, come across an off-tank Warwick rather than a squishy damage wolfy. The more dangerous one is the off-tank build which is built for sustain so naturally, in a fight, the aim of the Warwick would be to last longer than you with the self-healing kit (thanks to Eternal Hunger Jaws of the Beast and Infinite Duress) and do some damage with Titanic Hydra and Skirmisher's Sabre - Cinderhulk. And to add to the sustain the healing is usually boosted by Spirit Visage.
Taming the Wolf
Shyvana
The dragon lady of league brings a lot of tankyness and burst damage to the table, all at the same time! It's very difficult to 1 v 1 her after she's got the lead, which is easy to achieve while you are using a squishy jungler yourself. Her ganks are also more effective and can easily counter jungle to clear your camps before you do. The usual builds are with items such as Skirmisher's Sabre - Bloodrazor and Titanic Hydra which alone make her impossible to deal with as a squishy. Or the newer AP-focused builds, which will delete you with one touch from her Flame Breath.
How to train (against) your dragon
Vi
Dealing with the bish with the iron fist is very tricky due to her ability to sustain due to her passive Blast Shield and knock-up cc from her Vault Breaker. Apart from that she also has a targeted gap closing ultimate ability which also provides a knock-up. Which mean it will be difficult to use Meditate while in a fight or while escaping. Denting Blows increases Vi's attack speed and provides her with armour penetration for 4 seconds.
More about Vi (because I ramble)

How to take a punch
Udyr
One jungler that you do not want to see or deal with is Udyr, because of his low cooldown on his abilities and hence the easily accessible stun from Blazing Stampede is annoying to deal with and renders your auto attacks useless making you unable to 1 v 1 this champ at any stage of the game. After the Blazing Stampede is applied, the Wilding Claw is activated - dealing a huge amount of damage from the initial activation and the consecutive autos, really give him an advantage on a 1 v 1 against any melee champ. Udyr also has one of the highest damage scaling on his Wilding Claw starting at 110% of total AD at skill level 1 to 185% of total AD when it's maxed out.
Don't poke the bear
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Prate_k Master Yi Guide
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A ScallYiwag's guide to Master Yi - Rage against rageblade

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