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Introduction

I play League of Legends since season 1, I main

The masteries, runes and items you can see above are NOT recommended for every single game, I'll explain this below.
I would really appreciate some feedback in the comments, even if you haven't tried the guide yet. But do me a favour and don't go to the comment section and tell me how nice






Pros / Cons
Pros
+ Heavy Poke
+ High movement speed
+ 7 different abilities
+ Trap works as mini ward
+ Most powerful single target heal
+ High sustain
+ Can
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Cons
- Squishy
- No CC
- Like a "greater minion" pre 6
- Needs a lot of mana
- Can be counter picked easily
- Laning-phase can be really hard
|
Good
![]() |
![]() ![]() Aggressive/defensive |
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![]() Synergizes great with your burst from lvl 6 to 13. Almost every other summoner spell is better than ![]() Aggressive |
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![]() ![]() ![]() ![]() ![]() Aggressive/defensive |
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![]() ![]() ![]() ![]() ![]() Aggressive/Defensive |
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Since ![]() ![]() Aggressive/Defensive |
Average
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![]() Utility |
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![]() ![]() Things that can't be cleansed: Defensive |
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![]() ![]() ![]() Aggressive/defensive |
Bad
![]() |
![]() ![]() Utility |
![]() |
![]() If you have problems with your mana, get ![]() ![]() Utility |
![]() |
![]() Utility |
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First of all I have to say that there are more and less important masteries, for example:
Sorcery Isn't that good since 1.25% CDR per point is a very small buff.
On the other hand,
Arcane Mastery is just crazy since you get 6 AP for a single skill-point.
Other must have masteries are:
This chapter is not finished yet.

On the other hand,

Other must have masteries are:
-
Double-Edged Sword :
Nidalee actually is only poking/healing/trapping, we don't get our tankieness with Health/MR/AR but with effects of items like
Zhonya's Hourglass,
Banshee's Veil and
Seraph's Embrace. So in late-game it's often meaningless if you take more or less damage, it's more like to get cought or not to get cought.
-
Mental Force AP per lvl, needed for
Arcane Mastery
-
Executioner : Works great with
Takedown since it increases the damage again, if the target is low on health
-
Archmage increases your AP percentaged, must have.
-
Devastating Strikes works great with
Void Staff and
Sorcerer's Shoes since Mpen gets better and better as more you have. (normally)
-
Arcane Blade obviously.
-
Havoc 3% increased damage, must have.
-
Meditation / strengh of spirit for the sustain early.
-
Runic Affinity is perfect, since this build is very blue buff dependent.
This chapter is not finished yet.
Since I play
Nidalee only, I've learned much about runes/masteries and how important they are. This is necessary because I get counterpicked very often.
With the right runes/masteries you can win every lane. Sometimes it's hard, but you can greatly improve your chances.
I will try to explain individual runes first, and show you my rune pages below.
Whenever you pick your Quints, don't take the scaling ones. Usually flat quints are much better.

With the right runes/masteries you can win every lane. Sometimes it's hard, but you can greatly improve your chances.
I will try to explain individual runes first, and show you my rune pages below.
Marks
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![]() It makes it also much easier to get minions and push. ![]() |
Greater Mark of Armor Penetration |
Greater Mark of Armor Penetration like ![]() It depends on the amount of armor your opponent has, but usually they do less damage than ![]() |
![]() |
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Greater Mark of hybrid Penetration | [Greater [Mark of hybrid Penetration]] grant 8,1 physical penetration and 5.49 magical penetration. I just discovered them and instantly fell in love. You can harass in earlygame and still get a little bit magic penetration for mid- and late-game. They seem perfect to me. |
Seals
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![]() ![]() ![]() ![]() |
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Glyphs
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![]() ![]() ![]() |
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![]() ![]() I prefer ![]() |
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![]() ![]() ![]() |
Quintessences
Whenever you pick your Quints, don't take the scaling ones. Usually flat quints are much better.
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![]() ![]() |
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![]() ![]() ![]() |
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![]() ![]() ![]() With these runse you can win your lane pre lvl 6, either you kill your opponent or you zone him. |




It does 0% bonus damage at 0 - 525 range, then the bonus damage rapidly increases.
Tips and Tricks
- If you think you are bad at throwing spears, just start a normal/AI game and exercise. Try to hit moving targets like minions or the AI.
- Hide in brushes and shoot some tricky spears on your enemy while he is farming, he probably won't expect it.
- If you lane against champs like
Kha'Zix, don't max your
Javelin Toss first, you will need your
Primal Surge.
- Damage is calculated from the spot you throw the spear until it hits something, so it doesn't make sense to
Pounce away after the shot anymore.

Try to put the trap into the enemy team before teamfights, to reduce their MR/AR.
Tips and Tricks
- At the beginning of the game, go to your lane as fast as you can and put some traps into the brushes, if the enemy jungler tries to gang you, he probably steps on a trap and you can see him.
- Whenever you face check, put a trap into the brush, it will lit up the whole area and you can see if there is anybody in for a split second.
- If you play against champs like
Fizz or
Rengar which tend to jump on you, put a trap in front of you. You can also put a whole trap-maze on your lane, if needed, they do more damage than you might expect.


Tips and Tricks
- Heal priority: You>ADC>Top/Jungle>Support
- Try to heal your ADC before/in teamfights to increase his AS
- If you are almost out of mana, use a heal pot!
- Watch out for ignite, it will decrease your healing by 50%

The Cougar form has 3 different abilities and 20 increased movement speed.
Tips and Tricks
- Make sure to start teamfights in the right form because switching has a few seconds cooldown
- Always chase in your cougar form, the increased movement speed will help you a lot
- Spam
Pounce to move faster and probably stack your
Tear of the Goddess

Whenever you use this ability, make sure that you've already used



Tips and Tricks
- Don't trust in this ability late, it does NOT scale with AP.
- Use
Takedown always last!

Use this to stack

Tips and Tricks
- perfect for pushing large waves of minions
- makes it easy to dodge skill shots
- there are a few walls you can jump over (I'll explain this below)
- pounce, pounce, pounce,...

Scales great with AP, make sure to look at your enemy when you use it.
Tips and Tricks
- Like
Pounce, KILL ALL THE MINIONS!
- Your most powerful cougar spell
- Scales great with AP
Generally I start with the
Stealth Ward and upgrade it when my build is finished.
In my opinion it's not that good to start with
Scrying Orb or
Sweeping Lens because you don't need to clear any wards since ganks pre lvl 6 on a Nidalee-lane are not that good neither do you need vision for 1 second.
If you don't like the
Stealth Ward you can sell it later and get
Scrying Orb since it's great for any kind of jungle fights, roaming and chasing.

In my opinion it's not that good to start with


If you don't like the


Just a couple of Items are "viable" on Nidalee, but I also have to say that it completely depends on the current game which Items you choose.
Either you can start
Boots + 4
Health Potion or
Doran's Ring + 2
Health Potion.
Generally i prefer the
Doran's Ring, but if you have to lane against champs with lots of skillshots you can also start with
Boots. If they have a Jungler who has strong ganks you can also start
Boots.
You can see that you lose about 46 flat movement speed because of this cap, its not that much and calculated with
Prowl and
Lich Bane but I still think these boots are not worth it, on
Nidalee
- Who is your opponent on lane?
- Who is jungling in the enemy team?
- Are you losing your lane?
- Do they have a lot of CC?
- Are they already fed?
- Do they have more magical/physical damage?
Start Items:
Either you can start




Generally i prefer the



Boots:
![]() |
Great for roaming, not that good for fights. Another problem is, movement speed above 415 is decreased by 20%, above 490 by 50%. |
Calculation:
Basic movement speed: + ![]() + ![]() + ![]() ![]() = Raw speed: - hard cap (552 - 490) * 0.5: - soft cap (490 - 415) * 0.2: = Final speed: |
= 335 + 105 + 20 + 92 = 552 - 31 - 15 = 506 |
You can see that you lose about 46 flat movement speed because of this cap, its not that much and calculated with



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The only thing ![]() ![]() ![]() ![]() |
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If the enemy team has a lot of CC and also magical damage, it's a good idea to buy ![]() For example: |
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Not bad against champs like ![]() ![]() |
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Im my opinion the best choice. They scale great with your ![]() |
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Not the best choice since CDR is limited at 40%. You get 20% from ![]() ![]() ![]() If you are not going to buy any other CDR items, ![]() |
Core Items:
![]() |
Gives you everything you want: Health, AP, Manaregeneration and Mana per killed minion. Cost effectiveness = OP! Calculation:
The 200g are calculated like that: 6 Minions per 30 Seconds, you get 5 of them, that means you get 20 Mana per 30 Seconds which is 3.33 mana per 5 seconds = 200g Greatest Item ever. A little disadvantage is, that you only get 40% of the gold back if you sell it, instead of 70%. I usually buy 2 to 3 ![]() |
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You simply can't play Nidalee (AP) without this item. The AP increase is just insane and that's exactly what you want. |
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Well, I'm still a bit sceptic about ![]() ![]() ![]() ![]() |
Good Items:
![]() |
You can stack up this Item continuously, because your cougar abilities have a low CD and cost no Mana. So you will get a huge mana pool and slightly increased mana regeneration. Whenever you move across the map, use ![]() ![]() ![]() A huge problem of ![]()
Don't make the mistake to build ![]() ![]() In fact, you have better options than ![]() |
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As the ADC needs AS, you need CDR. 20% is quite a lot and it also has 60 AP, fixes your mana regeneration and gives you some MR. I personally like this item, however ![]() ![]() |
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You will love this Item. Increased % movement speed is very nice, since Nidalee has a very high basic movement speed and the effect is just awesome. The main problem is, you are squishy as hell so you can hardly use the passiv in Teamfights without dying. In combination with ![]() ![]() |
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If you play against a champ you know/think you can't kill or he kills you. It makes you tanky, grants a lot of Mana and some AP. If you win your lane, just forget ![]() |
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Since your cougar abilities cost no mana, you can stack your ![]() I like ![]() ![]() You should also know that ![]() ![]() |
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Once caught you are dead. Not with ![]() Like ![]() It's also very nice against ![]() ![]() |
![]() |
A must-have item against champs like ![]() ![]() ![]() I'd always prefer ![]() ![]() |
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Don't touch this unless you play in platinum or higher. Without stacks it's completely useless, you won't get enough stacks except your enemies are very, very bad. And when you've bought it, you probably won't get a kill because you just spent 1200g on 20 AP *lol*. Still, on higher leagues and when you play ![]() |
Bad Items:
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The range of the MR reduction is too small for ![]() |
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A lot of AP, CDR. Seems perfect, doesn't it? The range of the active is far too small to hit anything, it's also too expensive. |
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Just no. Not enough AP, passive sucks since it deals damage equal to the current life of your target. Only for champs who can spread their abilities on multiple targets like ![]() |
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Spellvampire is probably the worst thing you can get. Has not enough AP, neither makes you tanky nor gives you CDR or anyting else that boosts your ![]() |
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Might be nice in some situations, but generally worse than most of the other items, mentioned above. Even you want to play ![]() ![]() |
![]() |
Like ![]() |
Every champion is different, so what do you do? It's simple, you play in a different way, with other masteries/runes.
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![]() ![]() Once her ult is down, she's almost useless: KILL THAT *****! General BO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() Difficulty: Hard |
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![]() ![]() ![]() Difficulty: Cry a lot |
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![]() ![]() ![]() Difficulty: Easy |
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![]() ![]() Don't let her roam, a fed annie often means gg. Difficulty: Medium |
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![]() ![]() His castrange is a little bit higher than ![]() ![]() ![]() Difficulty: Medium |
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![]() ![]() ![]() ![]() ![]() Difficulty: Hard |
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![]() ![]() ![]() ![]() Difficulty: Hard |
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![]() ![]() Difficulty: Hard |
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![]() ![]() Stay behind your minions so she can't hit her ![]() Difficulty: Hard |
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![]() ![]() You can also pick AD runes, I promise you'll get fed :) Difficulty: Easy |
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![]() ![]() ![]() ![]() Difficulty: Hard |
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![]() ![]() ![]() ![]() Like ![]() Try to get some life early, probably ![]() In lategame, i highly recommend ![]() Difficulty: Cry a lot |
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![]() Difficulty: Medium |
![]() |
![]() ![]() Difficulty: Easy |
![]() |
![]() ![]() Difficulty: Easy |
![]() |
![]() Difficulty: Easy |
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![]() ![]() ![]() Difficulty: Hard |
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![]() ![]() Difficulty: Medium |
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![]() ![]() ![]() ![]() ![]() Difficulty: Hard |
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![]() ![]() ![]() ![]() Difficulty: Hard |
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![]() ![]() Get items like ![]() Another good choice is ![]() Start with ![]() ![]() Difficulty: Hard |
![]() |
![]() Difficulty: Medium |
![]() |
![]() ![]() ![]() Difficulty: Hard |
![]() |
![]() ![]() ![]() Difficulty: Medium |
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![]() ![]() Difficulty: Easy |
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![]() Buy ![]() Difficulty: Hard |
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![]() ![]() ![]() ![]() ![]() Difficulty: Easy |
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![]() ![]() ![]() ![]() Difficulty: Medium |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() So, whenever you have to play against ![]() ![]() Start with ![]() ![]() Don't waste your ![]() ![]() ![]() ![]() ![]() The most important thing, when you play against ![]() Difficulty: Cry a lot |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() 3 points in ![]() Difficulty: Hard |
![]() |
![]() You may think that the can't burst you, trust me, he can. Difficulty: Cry a lot |
![]() |
![]() Difficulty: Hard |
![]() |
![]() ![]() ![]() Engage after he used his blue card on a minion. Difficulty: Easy (In your lane) |
![]() |
![]() ![]() Difficulty: Medium |
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![]() ![]() However, you can ![]() ![]() ![]() Difficulty: Easy |
![]() |
![]() ![]() ![]() ![]() Difficulty: Medium |
![]() |
![]() ![]() ![]() Difficulty: Medium/Hard |
![]() |
The most common way for winning games is: Ban Yasuo or firstpick him. As AP- ![]() ![]() ![]() Difficulty: Leave your lane, don't look back, wait for nerf |
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![]() ![]() ![]() ![]() ![]() General BO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Difficulty: Hard |
![]() |
![]() ![]() ![]() Difficulty: Easy |
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![]() ![]() ![]() ![]() ![]() Don't forget about her ![]() Difficulty: Hard |
Trapping is one of the most important things when you play
Nidalee because map awareness is everything!
Also, if you have to lane against
Fizz or any other champs who tend to one-shot things pre lvl 6 you can put thousands of traps on your lane to stop their harassment. He can't trade if you kite him through 5 traps.
Trap these passage between tower and wall, if he tries to run away with low life, he probably triggers them. He also can't evade your
Javelin Toss since he can go in only one direction and
Bushwhack increases the damage he gets.

Set some traps in these brushes to avoid gangs, works great in my opinion. But don't forget that
Bushwhack only lasts for 240 seconds, you should replace them!



Also, if you have to lane against

Trap these passage between tower and wall, if he tries to run away with low life, he probably triggers them. He also can't evade your



Set some traps in these brushes to avoid gangs, works great in my opinion. But don't forget that




When the champion select is over, and you reach the loading screen, check out this site: lolNexus
Select your server and type in your summoner name.
Then you can see which masteries your enemy's have and some more stuff, like K/D/A, league...
The masteries are very important, you probably can see if they go aggressive or defensive, that will help you in choosing your starting item. It also influences your playstyle.
As the game starts, go to your lane as fast as you can and put 3 - 4 traps into the brushes (Chapter: Trappping).
The number of
Bushwhack you place, completely depends on your mana regeneration.
For example: 3 Points in
Meditation
and
Doran's Ring start ---> Infinite Traps
But if you got
Boots, 4x
Health Potion and no
Meditation
, 2 - 3 Traps are enough. You need your mana for
Primal Surge.
Never help the jungler at blue/red, you will lose cs and since
Nidalee is weak pre 6 anyways you can't afford to lose experience or gold.
Start harassing your enemy with your basic attacks at level 2, when you got
Primal Surge.
At level 3 you usually get your
Javelin Toss. (depends on opponent, etc.)
You should avoid to use your level 1
Javelin Toss, that's how you waste 50 mana sucessfully and deal as much damage as a basic attack. *lol*
On level 4 (
Javelin Toss lvl 2) you can throw a few, if your enemy has not that much sustain.
At level 5 you can start throwing some more spears, but don't waste all your mana. (Chapter: The Spear and you)
There is a nice way you can get FB/kill at lvl 5/6, provided your opponent has the same or less experience. You hopefully harassed your opponent a bit so he has < 75% health, then you start to push a bit. Make sure that the enemy's minions die before yours do. Try go get that much experience, to level up with atleast 1 more minion.
Engage on level 5 with 95% Experience (enemys usually fight against a lvl 5 Nidalee).
Kill a minion while you fight, hopefully with a single basic attack and get on lvl 6:
Primal Surge --->
Ignite --->
Pounce --->
Swipe --->
Takedown --->
Javelin Toss ---> +400g
Works great. Always.
Select your server and type in your summoner name.
Then you can see which masteries your enemy's have and some more stuff, like K/D/A, league...
The masteries are very important, you probably can see if they go aggressive or defensive, that will help you in choosing your starting item. It also influences your playstyle.
As the game starts, go to your lane as fast as you can and put 3 - 4 traps into the brushes (Chapter: Trappping).
The number of

For example: 3 Points in


But if you got




Never help the jungler at blue/red, you will lose cs and since

Start harassing your enemy with your basic attacks at level 2, when you got

At level 3 you usually get your

You should avoid to use your level 1

On level 4 (

At level 5 you can start throwing some more spears, but don't waste all your mana. (Chapter: The Spear and you)
There is a nice way you can get FB/kill at lvl 5/6, provided your opponent has the same or less experience. You hopefully harassed your opponent a bit so he has < 75% health, then you start to push a bit. Make sure that the enemy's minions die before yours do. Try go get that much experience, to level up with atleast 1 more minion.
Engage on level 5 with 95% Experience (enemys usually fight against a lvl 5 Nidalee).
Kill a minion while you fight, hopefully with a single basic attack and get on lvl 6:






Works great. Always.
Well, mid game has begun.
These are your opportunities: roam, push or farm.
Roaming is only possible if you have more than 3 points in your
Javelin Toss.
It's also not bad if you have a kill or if you are just far ahead. (Level, Farm or both)
I usually like to go bot first, since they tend do be more squishy than top and you have the possibility for a double kill. (Chapter: Roaming)
Pushing is good if bot/top are also pushed, or a gank isn't worth. Try to get some wards first and don't ever try to push the second tower no matter how fed you are. (Check: Warding)
Use
Primal Surge for enhanced attack speed while attacking the tower and
Pounce/
Swipe/
Takedown to clear waves.
Farming: If you lost your lane, or if you are afraid of the enemy jungler (who's probably fed?!), try to farm. Take the creepwave in your lane, go for wraiths, take the 2nd creepwave, do wolfes, 3rd creepwave and so on. You maybe lose 1 or 2 minions per wave, but it's worth - trust me. If you think you can do a fight, start to roam/push.
The Dragon: Very important for sure, grants 190 gold for every team member and some experience. If your support doesn't have a
Vision Ward, get one. Trap the area around the dragon and poke if the enemy team tries to interrupt you.
The best situation to do the dragon is, if the enemy jungler is dead or far, far away. (top)
These are your opportunities: roam, push or farm.
Roaming is only possible if you have more than 3 points in your

It's also not bad if you have a kill or if you are just far ahead. (Level, Farm or both)
I usually like to go bot first, since they tend do be more squishy than top and you have the possibility for a double kill. (Chapter: Roaming)
Pushing is good if bot/top are also pushed, or a gank isn't worth. Try to get some wards first and don't ever try to push the second tower no matter how fed you are. (Check: Warding)
Use




Farming: If you lost your lane, or if you are afraid of the enemy jungler (who's probably fed?!), try to farm. Take the creepwave in your lane, go for wraiths, take the 2nd creepwave, do wolfes, 3rd creepwave and so on. You maybe lose 1 or 2 minions per wave, but it's worth - trust me. If you think you can do a fight, start to roam/push.
The Dragon: Very important for sure, grants 190 gold for every team member and some experience. If your support doesn't have a

The best situation to do the dragon is, if the enemy jungler is dead or far, far away. (top)
Late Game consists in 5 things:
Teamfights:
Try to poke the ADC/APC before teamfights, if you sucessfully land a spear, your tank can engage.
In the teamfight itself you rarely go in, stay away and try to land spears. Set
Bushwhack into your enemies, throw
Javelin Toss (aim for the carries or other squishy targets), use
Primal Surge (Yourself if you are low ---> ADC if he's low ---> Others if they are low ---> if everyone is okay, use it on the ADC only, since he gets 60% attack speed).
If you see an enemy who tries to flee, chase with
Aspect Of The Cougar. (only if your team can win without you or the fight is already over).
Baron Nashor: There are two different situations:
Dragon:
Not that important than in midgame, but still nice.
The main problem of a lategame Dragon is, if your enemies notice that you do it, they maybe go for
Baron Nashor and it sometimes happens that they kill it faster than you even reach them.
Don't fight for Dragon, if you are not 100% it's worth. Often it happens that members of your team die and you lose multiple Turrets/Inhibitors or even the game because you can't fight 3 versus 5.
190g wont change that. :)
But if you still want to fight for it, use the same tactics I mentioned at
Baron Nashor above.
Inhibitors/Towers:
Inhibitors are the most important thing in the whole game (after the Nexus).
Once a Inhibitor is down, ALL enemy minions are getting stronger (more Health, AD, etc.) and a single super minion spawns per wave.
That means, when you have 2 Inhibitors and your enemy has still 3, all lanes are pushing to your base. That makes you lose a lot of your mapcontrol which is very important, in late game.
Getting Caught:
Happens.
If you don't want to get caught, you should buy Wards. Yep, it's that simple.
If you get caught in Late game, you often lose Baron/Dragon/Inhibitor/Turrets or your team just dies because they are forced to fight 4v5 to defend the base.
Nidalee is great for warding because she is extremely fast and can escape in almost ecery situation. However, she also is great for clearing enemy wards.
- Teamfights
- Baron Nashor
- Dragon
- Inhibitors/Towers
- Getting Caught
Teamfights:
Try to poke the ADC/APC before teamfights, if you sucessfully land a spear, your tank can engage.
In the teamfight itself you rarely go in, stay away and try to land spears. Set



If you see an enemy who tries to flee, chase with

Baron Nashor: There are two different situations:
- Your team starts it:
If your team starts baron, usePrimal Surge on your ADC to kill
Baron Nashor as fast as possible.
Don't placeBushwhack below
Baron Nashor, the MR/AR reduction does NOT work and the damage isn't that good.
I often place some traps in the brushes before we even start baron, it makes it much easier to dobaron nashor because you can see if the enemy team is coming and knock them out.
Hit someJavelin Toss on max. range and use all of your
Aspect Of The Cougar abilities in this sequence:
Pounce -
Swipe -
Takedown.
If you playNidalee it isn't that important to help at baron, the only thing you should do is to poke enemies and don't let them steal or just kill you all.
- The enemy team starts it:
In this situationNidalee is perfect.
Even if you don't have a sight ward/Vision Ward at
baron nashor, you can place
Bushwhack to get vision for 12 seconds. (if triggered)
If you want to be sure that it will be triggered, placeBushwhack directly on
baron nashor.
Then you can start poking with yourJavelin Toss, try to aim for the APC or other squishy targets.
Baron Nashor does a lot of damage, even in late game, that means the enemy team already should be a bit low. I usually don't try to hit the ADC, since they regenerate their life fast with tons of lifesteal. (If they don't have much, you can also try to poke them)
If your team is dead or you are so behind that you can't engage you can also try to stealBaron nashor with
Javelin Toss, it's quite hard since you have to shoot through 5 champs who try to catch the spear while the jungler smites
baron nashor.
Dragon:
Not that important than in midgame, but still nice.
The main problem of a lategame Dragon is, if your enemies notice that you do it, they maybe go for

Don't fight for Dragon, if you are not 100% it's worth. Often it happens that members of your team die and you lose multiple Turrets/Inhibitors or even the game because you can't fight 3 versus 5.
190g wont change that. :)
But if you still want to fight for it, use the same tactics I mentioned at

Inhibitors/Towers:
Inhibitors are the most important thing in the whole game (after the Nexus).
Once a Inhibitor is down, ALL enemy minions are getting stronger (more Health, AD, etc.) and a single super minion spawns per wave.
That means, when you have 2 Inhibitors and your enemy has still 3, all lanes are pushing to your base. That makes you lose a lot of your mapcontrol which is very important, in late game.
Getting Caught:
Happens.
If you don't want to get caught, you should buy Wards. Yep, it's that simple.
If you get caught in Late game, you often lose Baron/Dragon/Inhibitor/Turrets or your team just dies because they are forced to fight 4v5 to defend the base.




Whenever I start roaming, I usually prefer bot before top because the top lane often is much more tanky (



(Bot is mostly warded with 1 to 3 wards but usually you can go around these wards. That provides that you know where they are, just ask your support, he often knows these things because supports are very wise people^^)
This chapter is not finished yet.
In this chapter I'll explain the different stats you get from masteries/runes/items/buffs etc. and tell you which are the most important.
Ability Power: The most important stat on
Nidalee, it increases the damage you deal with your spells, (
Takedown does not profit) and also the amount of life you heal.
Attack Damage: Increases the damage of your basic attacks and
Takedown.
Can be nice in early game, since you can harass and last hit much better.
Attack Speed: Well, we don't buy attack speed but your
Primal Surge gives you some for 7 seconds. Acutally there is no real reason to get attack speed with runes/masteries or items even if it lets you lasthit more easily (the basic attack animation is faster).
Cooldown reduction: I might have already said that above: CDR is like attack speed for the ADC. Neither makes it sense to have 40% CDR and 50 AP, nor to have 500 AP and 0% CDR.
CDR is capped at 40%, that means with masteries/runes/items you should get 25% - 35% and additional 10% with blue buff. It's not smart to start with
Morellonomicon/
Athene's Unholy Grail because your
Javelin Toss does no damage then.
CDR doesn't only increase your damage, it also makes you more mobile/sustainable since you can use
Pounce/
Primal Surge more often. Usually I buy CDR with the 2nd or 3rd item.
Critical Strike: Makes no sense. Your
Takedown can strike critically but only for your base damage. That means if you have 100 AD,
Takedown does 70 damage + 100 * twice the amount of his percentaged, missing health. So, if hes on 50% health it does (70 + 100) * 200% damage which is 340 Damage.
When you strike critically it doesn't do 680 damage, it does 440 because only your 100 AD can strike criticaly and not the bonus damage of
Takedown.
Your basic attack can also strike critically but your AD is too low, so it won't be that much.
Spell vamp/Life steal: You've got your
Primal Surge which gives you enough sustain.
Spell vamp is reduced by 66% for spells which do AoE damage.
Spellvamp:
Spellvamp does not work with item effects like
Liandry's Torment or
Deathfire Grasp.
Lifesteal:
Generally you can say that both is really, really bad.
Armor and Magic Resistance:
Can be good, but don't get more than 100.
If you play against champs who tend to stack loads of flat Armor penetration (
Pantheon,
Zed,
Kha'Zix etc.) you need more armor than you usually do, otherwise they will do true damage to you.
Nidalee starts with 11 Armor and gets +3.5 per lvl which is a total of 74 armor at lvl 18.
Magical Penetration/Reduction: Our main goal is, to get as much damage with
Javelin Toss as possible, therefor we need magical penetration/reduction.
This chapter is not finished yet.
Ability Power: The most important stat on


Attack Damage: Increases the damage of your basic attacks and

Can be nice in early game, since you can harass and last hit much better.
Attack Speed: Well, we don't buy attack speed but your

Cooldown reduction: I might have already said that above: CDR is like attack speed for the ADC. Neither makes it sense to have 40% CDR and 50 AP, nor to have 500 AP and 0% CDR.
CDR is capped at 40%, that means with masteries/runes/items you should get 25% - 35% and additional 10% with blue buff. It's not smart to start with



CDR doesn't only increase your damage, it also makes you more mobile/sustainable since you can use


Critical Strike: Makes no sense. Your


When you strike critically it doesn't do 680 damage, it does 440 because only your 100 AD can strike criticaly and not the bonus damage of

Your basic attack can also strike critically but your AD is too low, so it won't be that much.
Spell vamp/Life steal: You've got your

Spell vamp is reduced by 66% for spells which do AoE damage.
Spellvamp:
Javelin Toss: 100% of the damage, which is dealt.
Bushwhack: 33% of the damage, which is dealt.
Primal Surge: No effect.
Takedown: No effect, but works with life steal.
Pounce: 33% of the damage, which is dealt.
Swipe: 33% of the damage, which is dealt.
Spellvamp does not work with item effects like


Lifesteal:
Takedown: 100% of the damage dealt.
- Basic attacks: 100% of the damage dealt.
Generally you can say that both is really, really bad.
Armor and Magic Resistance:
Can be good, but don't get more than 100.
If you play against champs who tend to stack loads of flat Armor penetration (




Magical Penetration/Reduction: Our main goal is, to get as much damage with

This chapter is not finished yet.
I'm not sure if you are reading patch notes, but
Nidalee nerver got nerfed extremely hard but with every patch a little bit.
The first thing i remember was the removal of the MR/AR in cougar form, instead they gave her a better AP-scaling on her
Swipe which wasn't a good trad for
Nidalee-players.
Then they enhanced the CD of
Tear of the Goddess from 3 to 4 seconds which means it takes 33% longer to stack up.
They removed that
Aspect Of The Cougar triggers
Tear of the Goddess,
Sheen or other "Spellblade" items.
Made
Bushwhack less effective on other maps than Summoners Rift, I don't really care about this, but still.
Fixed the Bug that we could perform
Takedown from range. (Srsly Riot! -.-)^^
And now (3.14 | Season 4) our Bushwack duration is decreased to 8 seconds from 12 and
Javelin Toss does less damage if we are close to the target.
In total
Nidalee got nerfed to death, even though her winrate never was that good (overall 'bout 51.5% or so)
Meanwhile
Amumu, 55% winrate which is pretty much.
I totally agree that it isn't fun to play against Nidalee, but they have to balance that in another way. Think about it.

The first thing i remember was the removal of the MR/AR in cougar form, instead they gave her a better AP-scaling on her


Then they enhanced the CD of

They removed that



Made

Fixed the Bug that we could perform

And now (3.14 | Season 4) our Bushwack duration is decreased to 8 seconds from 12 and

In total

Meanwhile

I totally agree that it isn't fun to play against Nidalee, but they have to balance that in another way. Think about it.
05. November 2013:
06. November 2013:
07. November 2013:
22. November 2013:
29. November 2013:
02. December 2013:
19. February 2014:
07. May 2014:
TODO: Chapter: Warding/Trikets
- Added Chapter: "Different Masteries for different Games"
06. November 2013:
- Reworked masteries
- Changed starting items
- Removed
Tear of the Goddess from "Core"
- Reworked chapter: "Different masteries for different games" and "Items"
- Added chapter: "Item Sets"
07. November 2013:
- Added chapter: "Stats" (Not finished yet)
22. November 2013:
- Reworked Chapter: "masteries", still needs an update but I have to figure out what's the best now.
- Reworked some minor things for Season 4
- Added Chapter: "Nerf the **** out of Nidalee", was totally necessary.
29. November 2013:
- Reworked some minor things like misspelling
02. December 2013:
- Added Greater Mark of hybrid penetration to runes
19. February 2014:
- Added
Yasuo as opponent
- Reworked
Mejai's Soulstealer and moved it to "Good Items"
07. May 2014:
- Updated Masteries in the cheat-sheet
- Updated Summoner Spells: Moved
Heal from "bad" to "good" and reworked explaination
- Added some minor things to various chapers, don't want to list them up all^^
TODO: Chapter: Warding/Trikets
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