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Introduction

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Good evening summoners! My name is Minho, and this is my Orianna guide. Orianna has been an interest of mine ever since I have started playing LoL, but only purchased her roughly around level 15. I own 2 of her skins (Bladecraft and Gothic), and I love her! She is by far the most utilistic-mage that goes mid lane. She can support her team while balling out the field. This is my ![]() The thought of a killer robot just gets my gears griding. She is a very strong mid lane, with amazing pushing abilities. She excels at dominating her enemies and staying safe. She has her flaws, but nothing too severe. |
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Why would I play Orianna? Orianna makes a fine addition to your champion list: 1. Orianna can support her team really well. Her shield and speed boost allows her initiator to jump in the fight with some extra "umph". Along with the bonus MR and Armor she gives/gets from The Ball, she is a prominent champion in terms of utility. 2. Orianna is a lane bully. She harasses with AA and burst, making her a very dangerous opponent to go up against. She has sustained damage in fights making her quite the opponent. 3. Orianna is a moderately safe laner. Along with her burst and shield, she trades rather well and can escape most ganks in the right position. 4. Orianna scales very well with AP. Even without AP, she does monstrous damage with her Q + W harass combo. She kills enemies quickly and can provide you with endless victories. 5. She provides a challenge. Since her abilities come from The Ball, and not her, she is a high-skill cap champion. I find this positive because the more practice you get with her, the better you are; the better you are with skillshots, the better you are with her. |
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Why shouldn't I play Orianna? Orianna has some issues, but not anything too severe: 1. Orianna has some mana issues. If you want to farm and harass, you have to use your mana. Being mana-conservative is essential to playing a good Orianna. Can be a problem once in a while, I tend not to spam my spells, but for those of you that do, keep in mind that being oom at the wrong time can mean your doom. 2. Ori does terrible against assassins (with a few exceptions). They make it hard for her to combo, which results in a loss, most likely. She has her counters like everyone does. 3. She has no real escapes. Though she can escape ganks in the right position + good positioned ultimate, it's kind of hard to get away from 5 people that are bloodthirsty. 4. It's takes some time to learn her ultimate. Her ultimate flips the person opposite side of the ball, so being able to position The Ball correctly to your advantage is adamant. 5. Her short AA range really hurts her. Though she can harass nicely, her range allots the enemy a chance to fight back. She is susceptible to high burst, and since she is squishy, it makes it difficult for her to stay in lane. When she goes in for a last hit, the enemy can easily retaliate to that and AA you while you get the gold. |

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Masteries:
The typical mastery setup for an AP Caster. The standard 21 offense allows us to harass with ease. The boost in damage is really beneficial, especially on Ori. The 9 points put into utility really helps. We also get extra MP5 and extended buff duration since we all know Ori needs it. You can probably get away with switching the last point from ![]() ![]() |
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Runes:
These are honestly the best rune setup for Ori in my opinion. You can probably skim away with Hybrid Penetration Marks instead since you AA so much. The seals basically contribute to our mana problems; I don't run flat since I rush Chalice. Along with Chalice and Doran's, you won't ever go mana hungry! Flat MR glyphs are rather standard for AP Casters. Since we are mostly going to be against enemy AP, this contributes to our protection against them. The flat AP quints help with our early game damage. You are able to sub the Quints with % MS quints since Ori is quite slow - I just prefer to add to my damage than moving a tad faster. |
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Summoner Spells:
Flash + Ignite are your best choices for Ori mid lane. Flash is pretty much self explanatory; helps us get out of frisky situations. Besides the point, it is a really flexible spell. It has many uses: flashing to an opponent to unleash hell, flashing over a wall to escape enemies, etc. Without Ignite, we lose a lot of kill potential in lane, and we need all that we can get. Besides, there is always that one ![]() ![]() ![]() ![]() |

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>> You must fetch The Ball or it will remain at the spot until retrieved or Orianna is out of it's maximum range. >> Command: Attack reveals target location; use the vision to your advantage. >> Procs spell vamp / Rylai's slow // pops spell shields / ![]() |

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>> It is common sense to use this ability when getting ganked / chasing; use the ability on your initiator. >> Command: Dissonance and Command: Attack make for nice harass / farming. >> Procs spell vamp / Rylai's slow // pops spell shields / ![]() >> Being able to position The Ball to make this skill effective is adamant. |

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>> Can be used to damage enemy in trades - requires some precise positioning on your part. >> Choosing the right champion to shield during a teamfight is vital to playing a good Ori. >> Alt + E returns the Ball to you using this ability, but it must be OFF cooldown. >> Use when being ganked to avoid being damaged. |

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>> The ability can infact pull / throw champions over walls. >> A well timed / positioned ultimate can result in an instawin teamfight. >> Make sure the Ball is in the place you want it to be so you can use the ultimate at the designated area as sometimes you will stray too far from the Ball unknowingly pressing R when the Ball is at you. |


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SKILL SEQUENCE
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I don't believe there is a particular sequence for Ori. Obviously we put a point into
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Obviously shield allies that need shielding, attack enemies when CD's are blown, etc. ALWAYS use


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Glass Cannon / Survivable Orianna
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RIOT Orianna
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"IM GETTING OWNED"
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Against AD Caster
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As you can see, there are multiple ways to building Orianna. Most AP items are quite good on her, but there are some that just don't synergise with her, like





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START
These items provide you with sustain and safety via potions / ward. Great way to start lane. These items provide you with mobility and sustain via boots / pots. You can escape ganks quickly / sustain yourself.
CHALICE
Solves literally all our mana issues + provides us with some decent MR.
DORAN'S RING
Provides us with some decent health, AP, and mana regen to go along with Chalice + Sorcs. The passive is totes awesome. |
ITEM EXPLANATIONS
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Farming is a breeze with Ori. My usual goal in a normal game is about 150~200 25 minutes into the game. That shouldn't be so hard because you have so many ways to farm. Probably the easiest way to farm is last hitting. With her passive, it isn't hard at all. Wait until the minions are roughly 45~60 health, and AA them. Simple as that! You can also pop the ball behind the minion wave and use
![]() The other way of farming is using ![]() ![]() Important Note: Do not push too hard when you are farming. You open yourself up to ganks, which is very bad. Make sure you are farming at a safe distance. If you are pushing, back off if you do not know where the enemy jungler is. You should freeze the lane at half of the lane so you aren't as susceptible to ganks as you would be if you were on the enemy tower. You can also take Wraiths / Wolves with the permission of your jungler so you can boost your gold income by a lot. Happy Farming! |

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Applying the tips I provide in this chapter is key. What's the point of giving you tips if you can't use them? Besides that, laning with Orianna is like clockwork. Some reasons I like playing Orianna are: A) Burst, B) Harass, C) Strong AA. She is generally a safe mid laner to pick against most others, but does terribly against some specific champions. She synergizes quite well with a lot of junglers, some more than others, though. Pretty much everything is easy with her, especially farming and harassing... like eating bananas as a monkey.
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- ALL GAME -
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Being a great solo champion, Orianna excels at going mid lane. Early game is a breeze with Orianna. If you are leashing your jungler, place your Ball in the brush for safety, then auto-attack the mana golem. With the ability to zone enemies, Orianna can and is an extremely powerful champion. Early game, your goal is to deny the enemy laner while keeping yourself ahead in XP and Gold. Performing the standard
![]() When transitioning to mid game, you should at least have 1 kill or an assist. Ask your jungler for blue buff, whether it be 2nd or 3rd blue. Push the minions to the enemy tower and look for ganks. You don't want to be trading farm because if you have a 100 creep score, so will your enemy laner, so it's not beneficial to your team, so you want to be constantly ganking. This part of the game is when teamfights start breaking out. ![]() ![]() ![]() ![]() Late game is the part of the game where you shine! With ![]() ![]() ![]()
1) Take the tower, rinse and repeat on the next one.
Choose one, then do it again. If you kill an enemy champion, force a teamfight. Since it will be a 4v5, the fight is in your favor. After you kill them, take down inhibitor, Nexus towers, then the Nexus itself.
2) Force a teamfight right after you and your team kill the tower. 3) Kill them. |
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Your Soulmate: Blue BuffBeing the AP Carry, you will be mana hungry. Along with your ![]() ![]() ![]() ![]() |
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Team Gold Income: DragonAs a whole, your team will want all the gold you guys can get. So, Dragon is one of two ways to receive team gold income. Before you start Dragon, make sure you have a ![]() ![]() |
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Team Buff: Baron NashorOne of the best buffs in the game centers around Baron Nashor, a giant sea monster that wants to eat you alive. Baron Nashor is the most sought after objective in the game because of the gold and global buff it provides. He grants your team +300G, +900XP, and a buff that grants +40AP, +40AD, 3% MAX HEALTH -> HP/5, 1% MAX MANA -> MP/5. Make sure you have a ![]() ![]() |
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Point of Focus: Enemy ThreatsDuring teamfights, you want to be focusing champions that are threats to your team like ![]() ![]() ![]() |

||| | So this is how it works: I have the champions listed in alphabetical order on the left, strategy in the middle, and level of difficulty on the right. I will not list every single champion that will / might go mid lane, just those that happen to be a threat or is a potential threat to Ori. Champions that I go against and feel that they are dangerous to go against will be added into The List. I'll add a champion navigation list once I figure out how anchors work. | ||| |
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阿狸
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Pretty straightforward matchup. You can't win this lane, but you can try. The thing about ![]() ![]() ![]() |
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黛安娜
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A rather easy lane to be honest with you. Rush your Chalice and put a few extra points in ![]() |
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卡萨丁
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You shouldn't lose this lane tbh. Zone him pre-6 and harass, force him to recall. Basically, just deny him. When he gets level 6 and decides to initiate with ![]() ![]() ![]() |
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乐芙兰
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A very tough lane to be in. LeBlanc has extreme burst and a great amount of mobility. One hell of an opponent to be against. I suggest just farming as much as you can, don't even try to poke. Shield yourself when she tries to harass. I recommend building a ![]() ![]() ![]() |
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维迦
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Not the easiest lane, but it's conquerable. Farm from afar. Zone him with the Ball. If he misses ![]() ![]() ![]() ![]() |
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아무무: 슬픔 미라 With Amumu, he has great initiation ability. Just set your ![]() ![]() |
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갈리오: 파수꾼의 슬픔 Galio's ultimate sets up for some easy kills for you're team. When he is about to Flash + Ult into the enemy team, place your ![]() ![]() |
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자르반 4세: 데마시아의 귀감 One of the best junglers to have on your team. The thing I love about J4 is that if enemeis are on the boreder of his ultimate, outside, you can actually pull them into the wall with your ultimate. When enemies are trapped in there, blow everything you have so they can be melted. Amazing synergy that holds the team down. |
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말파이트: 거석의 파핀 Pretty much the same as Amumu and Galio. Malph's ultimate sets up for some pretty easy ultimats. Same rotation with him, just make sure you and your team are there to follow up his ultimate. |
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누누: 설인 기수 I love this combo, it just has to be timed right. When ![]() |
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쉬바나: 하프 드래곤 A lot of confusion is on this matchup? Why is Shyvana a synergy? Well, she has AMAZING initiation, which sets up for some easy ultimates. Attach the Ball to her before she ults / about to ult and when she gets near enough, ult enemies in. Use ![]() |
hi
Basically, almost every champion with a hard initiation does good with Orianna on her team. Some examples being



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R>E>W>Q
The reason you would want to play Orianna support is simply because she does a decent job at it. She has everything you'd want in a support, just no ability to heal your ADC.
- Armor-MR Buff
- Speed Buff // Slow CC
- Enemy disruption field
- Health shield






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45 AP, 4 GP/10, 6 MP/5 Aura, 30% CC Active. One of the best items to buy on a poke support like ![]() |
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70 AP, 45 MR, 20 Enemy MR Reduction Aura. Providing you with AP that will boost your poke, you want to get this item right after ![]() |

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I'd like to thank each and every one of you for reading my guide // looking at it. It means a lot to me that you clicked on it, let alone read it! I appreciate all the support / criticism that is offered. If you need an explanation for a choice / sentence (s) I have said / made, just ask! I will gladly answer any questions that you have, if I can. Now, I'd like to thank a few special people that have helped me. They put up with all my questions and stupidity, to make the guide I present to you today. Each and everyone of them has helped me in some way, and I'd like to thank them. These amazing people helped me in ways I couldn't, and contributed to the foundation of the guide. Thanks guys! ❤ |
Theorycrafting Contributors:
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wRAthoFVuLK - Helping me with the sample builds! ❤
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tehAsian - Helping me with the "Against AD Caster" build! ❤
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ThroatSlasher - For the extensive review! ❤
- You guys! - Asking questions and helping me make my build as close to perfect as it can get! ❤
Aesthetic / Visual Contributors:
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MissMaw - Allowing me to use her skill section template! ❤
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JhoiJhoi - Helping me with the intro banner // the aesthetic coding of most of the guide! ❤
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LaCorpse - The inspiration, internal & external, for the graphics presented! ❤
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OTGBionicArm - Being an awesome sport and helping me with the ability images! ❤
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Shuru - Being an awesome sport and helping me with the ultimate flip ability images! ❤
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