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Recommended Items
Runes: Press The Attack Jungle
1
2
3
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Jungle
Flash
Smite
Items
Champion Build Guide
Hello all Kindred Mains!
Hello beginner hunters! I am an NA Kindred Main, having learnt Kindred as a first champ. I mainly play Kindred ADC over jungle but playing both roles. Kindred is a high damage carry champion, giving safety, mobility, and range with one of the most unique ultimates in the game.
(this is a fairly early draft of the guide so its very unpolished, sorry in advance ^^;;)
(this is a fairly early draft of the guide so its very unpolished, sorry in advance ^^;;)
Pros/Cons
Pros Highly Mobile Slippery High damage Able to traverse the rift easily with their dash |
Cons Double-edge sword ultimate Very weak without 4 marks Struggles when not utilizing walls Needs experience playing Needs dedication of learning the mark system Requires a solid understanding of jungle fundementals |
Abilities
(Q) - Dance of Arrows
Dance of Arrows Information & Uses
(W) - Wolf's Frenzy
Wolf's Frenzy Information & Uses
(E) - Mounting Dread
Mounting Dread Information & Uses
(R) - Lamb's Respite
Lamb's Respite Information & Uses
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Dance of Arrows Information & Uses
- Use it as mobility, you are very mobile with this ability
- Use it in combination with Wolf's Frenzy
- When going under tower range to finish off a kill, use
Q to go under tower range and
Flash to escape tower range.
(W) - Wolf's Frenzy
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Wolf's Frenzy Information & Uses
- You'll be using ability mainly for
(Q) cooldown reduction.
- Upgrade this ability 2nd when you plan on farming more in the jungle.
- Casting
(W) grants vision from wolf. Use this to gain vision over walls or bushes. Wolf has to be in the bush or beyond a wall to grant vision.
- There is a bug where wolf sometimes doesn't attack
Rift Scuttler when
Wolf's Frenzy is casted.
(E) - Mounting Dread
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Mounting Dread Information & Uses
- Do not build
Guinsoo's Rageblade on kindred.
Mounting Dread increases damage based on critical strike chance. Because
Rageblade converts crit chance to AD, (E) will do less damage.
- Use (E) in the beginning of the combo against squishes or low HP targets.
- Use (E) later on during a fight to use the execute (E) provides to do more damage.
(R) - Lamb's Respite
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Lamb's Respite Information & Uses
-
(R) affects both allies and enemies. Be careful and use (R) situationally.
- Champions cannot life steal on other champions that are 10% health or below.
- You can use
(R) when your team is ending the game to secure a victory.
- When an enemy is in your
(R), get them to the 10% health threshold, use
Mounting Dread, apply 2 autos. At the end of
(R), auto attack them to execute the enemy. This requires careful timing.
- Unlike
Bard's Ultimate
Tempered Fate,
Lamb's Respite does not affect turrets.
Lamb's Respite affects all units including
Rift Herald,
Baron Nashor,
Dragon,
Elder Dragon. Use this to your advantage to win smite fights for steal objectives.
- Being able to affect
Rift Herald, you can use
(R) on
the herald after she hits a turret, allowing another charge off.
- After a tower dive, use
(R) to tank a tower shot and survive. Of course use this when your ally or yourself is low from the tower dive to be in the fatal range.
Important Knowledge to play Kindred
Before we get into the spells and synergies, we need to know about basic knowledge.
Dance of Arrows Auto Attack Reset
Auto attacks in league of legends have internal timers on how often you can Auto Attack (AA). Using
Dance of Arrows(Q) resets that internal cooldown, letting you AA after the animation of
Dance of Arrows.
Wolf's Frenzy Dance of Arrows interaction
Wolf's Frenzy lowers
Dance of Arrows' cooldown to [4/3.5/3/2.5/2] based on
Dance of Arrows' level. Otherwise,
Dance of Arrows has a base cooldown of [8] no matter the level of
Dance of Arrows.
Wolf's Frenzy also slows monster camps, making the camps easier to kite.
Mark of the Kindred
Kindred features a UI above your items. Lamb and Wolf both applies marks. Lamb marks enemy champions and Wolf marks enemy jungle camps/epic monsters such as
Baron Nashor.
Lamb marks champions out of combat. After selecting a champion, you are unable to select another champion after 75 seconds. When you get a takedown (kill or assist) on the marked champion, you get a mark and are unable to mark the champion for 240 seconds.
Wolf marks enemy jungle camps periodically. Wolf marks camps based on how many stacks you currently have (including lamb's acquired marks.
0:
Rift Scuttler
1-3:
Rift Scuttler,
Crimson Raptor,
Gromp
4-7:
Ancient Krug,
Greater Murk Wolf,
Blue Sentinel,
Red Brambleback
8+:
Rift Herald,
Baron Nashor,
Dragon,
Elder Dragon
Helpful videos on how to predict mark spawns
Godly Polo 7mins
Forest Within 10mins

Auto attacks in league of legends have internal timers on how often you can Auto Attack (AA). Using










Kindred features a UI above your items. Lamb and Wolf both applies marks. Lamb marks enemy champions and Wolf marks enemy jungle camps/epic monsters such as

Lamb marks champions out of combat. After selecting a champion, you are unable to select another champion after 75 seconds. When you get a takedown (kill or assist) on the marked champion, you get a mark and are unable to mark the champion for 240 seconds.
Wolf marks enemy jungle camps periodically. Wolf marks camps based on how many stacks you currently have (including lamb's acquired marks.
















Helpful videos on how to predict mark spawns
Godly Polo 7mins
Forest Within 10mins
Combo
Engaging combo
(AA)>
(Q)>
(E)>(AA)>
(W)>(AA)>(AA)
This should be the combo to use in the start of the fight. If you're jungling, you can start the combo with
Challenging Smite instead of an (AA); or
(Q)>
>
(E)
(AA)>



This should be the combo to use in the start of the fight. If you're jungling, you can start the combo with




Kindred's Itemization
Kindred is a very flexible champion, having itemization options for every game. We will be going over the different items kindred should build in different situations.
All items should be prioritized depending on the game. Always build based the game's situation.
Notice: as of S11, most on-hit items; such as
Runaan's Hurricane and
Blade of the Ruined King aren't amazing on kindred, while still viable. Try to avoid on-hit builds if possible. However, build what you have fun with as a general rule of thumb.
All items should be prioritized depending on the game. Always build based the game's situation.
Notice: as of S11, most on-hit items; such as


Situational Items
![]() |
Alternative to ![]() ![]() ![]() ![]() ![]() |
![]() |
Your Go-To Grievous Wounds Item. With a lot of champions being played today on the rift having some sort of healing, having this item is valuable. That being said, it may always not be necessary. If the enemy healing becomes a serious problem, strongly consider this item. Examples on who to build ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Getting problems with enemies having too much CC? Do you wish to move your champ time to time? ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Summoners will build Armor when playing against an AD team. If this the case, you will need armor penetration. The best choice is ![]() ![]() ![]() ![]() |
![]() |
The enemy team is pretty AP heavy. ![]() ![]() ![]() ![]() ![]() ![]() |
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The enemy team is pretty AP heavy. ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
If you're going lethality kindred, this is a great choice as a first item before ![]() ![]() ![]() ![]() ![]() |
![]() |
You can carry the game. Build ![]() ![]() ![]() ![]() ![]() ![]() |
General Items
![]() |
This is a great sustain item. For long fights, this item gives you an edge added on if you took ![]() |
![]() | With its execute potential, this is a really good item against squishies, pairing well with kindred in general. |
![]() | This is a must take on kindred as well as all crit builds. This item gives you 35% crit damage. Build this as your 3rd item if possible. Note: Never build this as your first or second item. |
![]() | While not the best item for kindred, its "viable" as it gives a 75% slow on the affected champion. |
![]() |
Same with ![]() |
![]() |
If you took ![]() ![]() ![]() |
![]() |
This item makes kiting easier with attack speed and move speed. This is a safe choice for an item. However, prioritize situational items before building ![]() |
Boots
![]() |
Your Attack Speed Boots. This is a solid choice. The enemy team isnt really a problem. Go ![]() |
![]() | Your Magic Resist Boots. Consider these boots if the enemy team is CC heavy and/or is majorly Magic Damage. |
![]() | Your Armor Boots. These boots are good against Physical Damage. A solid choice as boots. |
![]() |
The main advantage of these boots is the slow reduction. These boots are great against ![]() ![]() ![]() ![]() |
![]() | This is a great alternative to the other boots. However, a bit troll because kindred has low enough CD for it to not be necessary. However, still a solid choice. |
Runes
Precision Primary
Overheal is a waste as
Triumph and
Presence of Mind are better choices.
These runes are highly situational. We will go over when to take these.
Domination Secondary
Domination Primary
Precision Secondary
![]() |
A common keystone for kindred. Synergizes well with ![]() ![]() |
![]() |
A common keystone for kindred. This keystone is great for sustained duels.
![]() ![]() |
![]() |
Take this in the jungle over ![]() ![]() |
![]() |
Consider taking
![]() ![]() ![]() |



![]() | Incredibly recommended both in jungle and in lane. Having that extra attack speed feels amazing with kindred. Helps with jungle clears and trades. Highly recommended to take. |
![]() |
Recommended to take for the lifesteal. Pairs well with ![]() ![]() ![]() |
![]() |
This is highly situational. If the enemy team is heavily CC heavy, consider taking Legend: Tenacity. However, consider taking ![]() |



These runes are highly situational. We will go over when to take these.
![]() |
This rune synergizes well with ![]() |
![]() |
Take ![]() |
![]() |
Synergizes alright with ![]() |
Domination Secondary

![]() |
This item synergizes really well with ![]() ![]() ![]() ![]() |
or
![]() | Sustain in team fights and laning phase. |
or
![]() | Get your ultimate faster. Great for fights and laning. |
Domination Primary
![]() | I'm not an expert in Hail of Blades Kindred. I will link other guides if you're interested in this build. |
![]() | A great laning keystone for short trades. |



Precision Secondary


ADC Support Synergies
This chapter will talk about kindred's support synergies in the bot lane.
We will mainly see 3 types of support champions.
Enchanters
Enchanters keep the ADC safe with heals/shields/movement speed.
Pokers
These supports keep you safe while farming. They should poke the enemy to keep them a safe distance away from you while you farm.
Engagers
They will use a form of CC to get you a good trade. When they hit a CC, you should engage and trade with the enemy or go for all-ins.
While some supports are better than others, every support is playable with kindred with their self-peel. Its mainly knowing when to take fights and not.
We will mainly see 3 types of support champions.
Enchanters
Enchanters keep the ADC safe with heals/shields/movement speed.
Pokers
These supports keep you safe while farming. They should poke the enemy to keep them a safe distance away from you while you farm.
Engagers
They will use a form of CC to get you a good trade. When they hit a CC, you should engage and trade with the enemy or go for all-ins.
While some supports are better than others, every support is playable with kindred with their self-peel. Its mainly knowing when to take fights and not.
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A great Engager. When thresh uses ![]() ![]() ![]() |
![]() |
Synergizes extremely well with kindred. Taric can engage from a safe distance and can get you safe with a well timed R. Taric's ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
An absolutely amazing support to play with. Pyke offers mispositioning with ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
Expect to see these champions often as they are popular picks as supports. They have great poke, peeling, and shielding. Engage when ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
A great sustainer and poker. A good early game support and can heal you with her ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() However, because senna is a marksman, she's generally better off playing with her better synergies like tanks and bruisers. |
Summoner Spells
As a jungler, you should always be taking
Smite. We will go over the necessities of
Flash. You should always be thinking about taking
Flash
Smite. As an alternative,
Ignite
Smite; though should be rarely used.
As an ADC, you have more of a variety of options. However, you should be thinking about taking
Flash
Heal as your default summs.






As an ADC, you have more of a variety of options. However, you should be thinking about taking


![]() |
A highly recommended Summoner Spell as an ADC. Its a very safe choice in terms of Spells as it affects the closest ally, lowest HP ally, or targeted ally with a heal and speed boost. Strong consideration in general as an ADC if the support doesn't take ![]() |
![]() |
Recommended when against heavy CC like ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Recommended to take when going against assassins. This Spell is meant to counter bursts. Consider this spell when support takes ![]() |
![]() |
A questionable Spell for Kindred. ![]() ![]() |
Early Game
General Early Game Information
Kindred thrives at level 3. You should always look for a fight when you reach level 3. When jungling, do a three camp clear of
Red Brambleback,
Blue Sentinel,
Gromp. This should result a clear time before 3:15. During this time, look for a gank, or invade. If you're invading, try to utilize
Wolf's Frenzy's vision over walls and use
Dance of Arrows to hop over walls.
With laning, always try to get level 3 before the enemy. Get the level advantage over the enemy and go all in at level 3, doing the combo in the earlier chapter. If coordinated well, this could lead to an easy kill or a really good trade.
Playing ADC
You have to stay mana conscious in lane. Try to use
(Q) conservatively, only using it to disengage in trades and stay safe in lane. If your xp is close to level 3, clear your current wave and get level 3 before your enemy. You are the strongest at this stage of the laning phase.
Playing Jungle
This guide assumes you know the basics to jungling. A great jungling guide can be found here. The guide will be updated with an image of kindred's pathing this stage of the game. Kindred doesn't require a leash, but is still highly preferred. You want to start with red buff normally first, beginners can start with a bot leash, meaning you will start on the buff on the bot side. If you're starting on
red buff, kite towards
but not losing camp patience. If you're getting a leash, try not to kite to keep the leasher's health topped up. When they leave to farm their lane, start kiting towards blue side jungle (
Blue Buff), smiting when the buff is at or less than 450hp. You should get level 2 off of that camp. After completing the buff, go towards
Blue buff, using the blast cone. Do the combo (AA)>
(Q)>(AA)>
(W) and then clear the camp as normal. Use the wall in the Blue buff camp and kite around the wall to stay as healthy as possible, clearing
Gromp after clearing the Blue buff, which should result in a clear time before 3:15. Use this time to decide to invade, gank, or clear
Greater Murk Wolf.
Rift Scuttle will spawn at 3:15. There is a 50/50% chance for your mark to spawn on Top scuttle or Bot scuttle. There is No way to predict which crab the mark is going to spawn on.
Kindred thrives at level 3. You should always look for a fight when you reach level 3. When jungling, do a three camp clear of





With laning, always try to get level 3 before the enemy. Get the level advantage over the enemy and go all in at level 3, doing the combo in the earlier chapter. If coordinated well, this could lead to an easy kill or a really good trade.
Playing ADC
You have to stay mana conscious in lane. Try to use

Playing Jungle
This guide assumes you know the basics to jungling. A great jungling guide can be found here. The guide will be updated with an image of kindred's pathing this stage of the game. Kindred doesn't require a leash, but is still highly preferred. You want to start with red buff normally first, beginners can start with a bot leash, meaning you will start on the buff on the bot side. If you're starting on









Early-Mid Game
Playing ADC
Keep playing safe in lane unless you're really fed. While your main source of marks are from champions, you can grab a mark from a
Scuttle Crab in the bot side,
Ancient Krug,
Red Buff,
Greater Murk Wolf,
Gromp,
Blue Buff by earning a takedown on that camp within 6 seconds before death to an ally. Be careful of your state of the lane, enemy laners' wave clear, and jungler position to ***es whether or not it's safe to take a mark. While your auto attack range is not bad at this stage of the game, having 4
marks is highly preferable.
Playing jungle
This is the part where most kindred players get undetermined. It's arguably the hardest part to learn on kindred. Skills required to play at this stage of the game is to:
marks from. This takes a lot of practice and time to get down as second nature.
Keep playing safe in lane unless you're really fed. While your main source of marks are from champions, you can grab a mark from a







Playing jungle
This is the part where most kindred players get undetermined. It's arguably the hardest part to learn on kindred. Skills required to play at this stage of the game is to:
- Track Jungle times
- Track which Enemy Jungle camps are alive and which are dead
- Track Enemy Jungler's Position
- Track Enemy Jungler's Cleared Camps
- Track Enemy Laners' Positions
- Track when your
mark will spawn
- Learn which camps will be marked

Late-Mid Game
At this stage of the game, its expected that towers have fallen. Its at this stage where its decided if you've won or lost lane. As a jungler, you should keep following Early-Mid game chapter.
Playing ADC
Play like a normal ADC at this stage of the game. Roam to help your jungler or mid laner to help influence the other lanes. With your relatively high mobility, you can quickly leave and get back to lane.
At this stage, you'll be getting into more team fights. It's very important to know when to
ult or not to. This takes time to learn but the best way to decide when or when not to ult is to think if you win the fight, or not.
Playing ADC
Play like a normal ADC at this stage of the game. Roam to help your jungler or mid laner to help influence the other lanes. With your relatively high mobility, you can quickly leave and get back to lane.
At this stage, you'll be getting into more team fights. It's very important to know when to

End Game
At this stage of the game, kindred both ADC and jungle play similar, if not the same.
Go to marked camps (making sure its safe to clear) to get easy marks. You can always ask your team to help secure a mark safely. Play safe in the back line. You have the ability to save teammates or turn teamfights with
Lamb's Respite. However, its a double edge sword; as it works on the enemy as well. Learning how to use
(R) correctly takes experience to learn. It's not easily explainable in a guide form. Play normals and learn to make your own judgements on when to use
(R).
Go to marked camps (making sure its safe to clear) to get easy marks. You can always ask your team to help secure a mark safely. Play safe in the back line. You have the ability to save teammates or turn teamfights with



Closing Notes/ Extra Resources
This guide will be updated as its being worked on! Please hang in there with me! If you have any question on our eternal hunters, feel free to reach out to me! Kindred is a hard champ to get into, but can pull some rewarding plays. If you ever feel stuck, my best advice is to VOD review. Makes notes on your mistakes and best plays, see how you can improve your plays as you can always improve at any level. If you want more guides or just want Kindred Personalities, check out Forest Within (200 years guy, informational), Godly Polo(more chill, fun to watch and interact with) both NA English players.
Kindred Hail of Blades guide here
Different shields in LoL Shields
Kindred Hail of Blades guide here
Different shields in LoL Shields
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