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Choose Champion Build:
-
Balanced
-
Bruiser
-
Pure Tank
-
Team Support
-
Sustain/CDR
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Fury of the North (PASSIVE)
Sejuani Passive Ability
Introduction

***Sejuani is getting a VU and much of her kit reworked! I will update this guide as soon as she is out on the live server!***
Hey everyone! I'm Leofire and this is my in-depth champion guide to



Goals of Guide:

The main goal of this guide is to give an in-depth look at




While much of the information in this guide comes from my personal experiences playing

!!! IMPORTANT !!!

"Who is Sejuani, and why should I play her?"
![]() ![]() ![]() Not to mention she's a hard-core viking warrior with a humongous mace, mounted atop a giant boar! What more could you ask for?
|
![]() |
Did I mention
Sejuani's on a boar?

PlentaKill feat. Badministrator - I'm On A Boar [EXPLICIT] (TLI - I'm On A Boat LoL Parody)
Check out their other LoL songs on their YouTube channel! LoL9Songs
*WARNING*: Video contains profanity.
Just like every other champion in League of Legends,
Sejuani has considerable strengths and weaknesses.
Sejuani is a great pick if your team is lacking in CC, needs a tank, or has a large amount of AoE abilities, as her ultimate's ability to lock down an entire enemy team makes for great synergy.


Pros + Tons of CC + Strong ganker + Health scaling damage allows for tankier builds + Great team fight presence + Powerful initiator + Game-changing ultimate |
Cons - No innate tankyness - No sustain - Poor dueling early levels - Slow initial jungle clear - Reliant on blue buff early game - Susceptible to counter-jungling |

Sejuani's basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds.
At first glance,


Applying

- Auto attacks apply
Frost to a single target.
Arctic Assault applies
Frost to all enemies
Sejuani collides with.
Glacial Prison applies
Frost to all enemies hit by the ability.

- The damage from
Northern Winds is amplified by 50% to all enemies affected by
Frost.
Permafrost converts
Frost on nearby enemies to a much more powerful slow.

Sejuani charges forward, dealing 60/90/130/170/210 (+40% AP) magic damage and applying Frost to enemies. Sejuani stops upon colliding with an enemy champion. Arctic Assault will knock aside enemy minions and neutral monsters.
Cost: 70 / 75 / 80 / 85 / 90 Mana
Cooldown: 19 / 17 / 15 / 13 / 11 Seconds
Range: 700
The utility of






Tips and Tricks
- The ability stops when coming into contact with an enemy champion, so it can be used to locate, but not reveal, stealthed champions, such as
Teemo,
Shaco, and
Twitch.
- Using
Arctic Assault to charge over ledges and avoid wards can make for much more surprising ganks.

Sejuani summons an arctic storm around her for 6 seconds, dealing 12/20/28/36/44 (+10% AP) (+1% / 1.25% / 1.5% / 1.75% / 2% of Sejuani's maximum health) magic damage each second to nearby enemies. Damage is increased by 50% against enemies affected by Frost or Permafrost.
Cost: 40 Mana
Cooldown: 10 Seconds
Range: 350








Tips and Tricks
- When using
Arctic Assault on multiple grouped enemies and then activating
Northern Winds, wait for a few seconds before activating
Permafrost to deal increased damage for a longer amount of time.
- When
Arctic Assault and
Glacial Prison are on cooldown, make sure to manually apply
Frost with auto attacks to multiple enemies to maximize the damage from
Northern Winds.

Sejuani converts Frost on nearby enemies to Permafrost, dealing 60/110/160/210/260 (+50% AP) magic damage and increasing the Movement Speed reduction to 30/40/50/60/70% for 3 seconds.
Cost: 55 Mana
Cooldown: 11 Seconds
Range: 1000








Tips and Tricks
Frost lasts for 3 seconds, so try applying it to as many enemies as you can before activating
Permafrost .
- After using
Glacial Prison, wait until after the stun has just worn off to use
Permafrost, locking down the enemy for much longer.

Sejuani throws her weapon, stunning the first enemy champion hit for 2 seconds and all other nearby enemies for 1 second. All affected targets take 150/250/350 (+80% AP) magic damage and are affected by Frost.
Cost: 100 Mana
Cooldown: 130 / 115 / 100 Seconds
Range: 1150




Much like







Tips and Tricks
- Using
Arctic Assault in conjunction with
Flash before using
Glacial Prison can give
Sejuani massive range and gap closing ability.
Glacial Prison can be used defensivly as well, to either split off enemies from assisting their teammates or to save your own teammates that have been caught out of position.
Being







Runes
The aim of this rune set is to maximize

Runes




Greater Mark of Attack Speed: These allow
Sejuani to kill larger creeps in the jungle faster at earlier stages in the game. Later game it will slightly increase her ability to keep applying frost with her auto attacks.
Greater Seal of Armor: As with most junglers, armor seals will provide the most survivability in the early game jungle by reducing the damage you take from the jungle camps immensely.
Greater Glyph of Scaling Magic Resist:
Sejuani isn't concerned with magic damage so much in the early stages of the game because all of the jungle monsters deal physical damage. By taking these glyphs, it sets her up to be more tanky late game when encounters with magic damage are more likely.
Greater Quintessence of Movement Speed: These are great on
Sejuani because they speed up her jungle clear times, improve her ganks, and really help her to stick to her target.
Greater Mark of Magic Penetration: All of
Sejuani's ability damage is magic, so this will help to increase her damage. It's recommended to take these when running a 0/21/9 mastery build.
Greater Quintessence of Gold: Gold in the jungle is more scarce than in lanes, so any form of extra income can be great.
Masteries
Much like with the runes, these masteries allow

Offensive Tree







Defensive Tree

















Other mastery options:
While

Utility Tree









Summoner Spells










Other summoner spell options:










Core Items
Item Sequence






Spirit Stone
700

Sunfire Aegis
2700

Liandry's Torment
3000







Spirit of the Spectral Wraith: More sustain
Spirit of the Ancient Golem: More tanking capability
Spirit of the Elder Lizard: More damage






Defensive Items
Magic Resistance
Item Sequence






Wit's End
2800

Spirit Visage
2700

Athene's Unholy Grail
2250

Abyssal Mask
2650

Runic Bulwark
2950
























Armor
Item Sequence






Spirit of the Ancient Golem
2000

Guardian Angel
3200

Frozen Heart
2500

Randuin's Omen
2700

Iceborn Gauntlet
2900



















Other Items
Item Sequence






Timeworn Talisman of Ascension
2200

Spirit of the Elder Lizard
2000

Warmog's Armor
3100













Boots and Enchantments
Item Sequence






Ninja Tabi
1100

Ionian Boots of Lucidity
900

Sorcerer's Shoes
1100

Mercury's Treads
1250











Item Sequence






Enchantment: Homeguard
450

Enchantment: Captain
450





Situational Items
Item Sequence






Thornmail
2450

Banshee's Veil
3000



















*A note on



Frozen Mallet can be a controversial item when it comes to
Sejuani players. Some like the more powerful slow on her auto attacks while others, find it to be sort of redundant and unnecessary. It does synergize with
Sejuani in terms of it providing a large amount of health, but the 40% slow might be overshadowed by the fact that
Sejuani has a 70% built-in slow. This item is completely personal preference and I'll leave you, as the
Sejuani player, to decide if you like to use it or not.
- While at first glance,
Rylai's Crystal Scepter may seem like a great item on
Sejuani, but it really doesn't do much for her. It gives a decent amount of health and a lot of ability power, along with a slow passive, but the problem is,
Sejuani has low AP ratios and plenty of built-in slows already. The passive slow is also weaker for multi-target spells, which is the majority of her abilities. The health it gives is very nice on
Sejuani but it doesn't give any other defensive stats. Other items that have a built-in slow, like
Iceborn Gauntlet or
Randuin's Omen, provide things like armor, cooldown reduction, mana, and more powerful slows than
Rylai's Crystal Scepter. So it isn't a bad item on her by any means, but there are other options to fill that item slot with, that can provide more utility and survivability.
- Although all of
Sejuani's abilities scale off of ability power, building
Sejuani more like an AP carry is not ideal; but like I've said before, it still comes down to play style. She has AP ratios on the lower end of the spectrum and it will leave her more vulnerable than a tankier build would.
Sejuani must get close to do the majority of her damage, and she doesn't have the sustain or burst of other mages to do this efficiently.
Sejuani appreciates when items that she can build effectively have some AP, as the stats do help some, but items like
Rabadon's Deathcap and
Rod of Ages don't provide the utility and survivability that other items can. (Although, a catalyst the protector into
Rod of Ages would provide
Sejuani with some sustain and wouldn't be a bad choice on her.) Just be wary of these details when attempting a more AP oriented build.


No sustain? No problem. These give

If damage is more your style, combining all of these will turn


If you thought






Because



If you have limited space in your build, but want to max out CDR, these two items together meet the 40%, as well as providing a decent amount of defense.
Builds
At the top of this guide I have included 5 "example builds" for just ideas on different ways you can build

- Balanced: This build has a balanced amount of damage, utility, and defenses.
- Bruiser: More of an off-tank, focused on higher damage output, but with less survivability.
- Pure Tank: Made to soak up as much damage as possible and provide team with powerful defensive auras.
- Team Support: Build with lots of utility for your team while still remaining fairly tanky.
- Sustain/CDR: This build is focused on fixing
Sejuani's lack of sustain and higher cooldowns by providing, a large amount of health regeneration, some spellvamp, and maxing out her CDR. It also provides a larger mana pool, and a slight amount of mana regeneration, to compensate for being able to cast abilities more often.
I won't go into too much detail in this section as I have already explained how to use
Sejuani's abilities in a previous section. If you need help in learning how to jungle and gank, I suggest searching for a a jungling guide on this site as there are quite a few good ones, though some might be more up to date than others.
- Most of the time, start
wolves first, then
blue buff second. If you can get a smiteless blue, head directly to
red buff, take a point in
Permafrost at level 3, and gank either mid or the lane closest to your red buff, based on which side you are on and which lane is least pushed. Then farm and gank as opportunities come up until you hit level 6.
- If you cannot get a smiteless blue, go to
wraiths next, repeat
wolves, and then grab red. Take a second point in
Northern Winds at level 3, and a point in
Permafrost at 4, then proceed to gank.
-Sometimes the enemy team might have strong level 1 invade, so if you suspect they might invade, you can either start
wraiths and then red, or you can go for their blue with aid of your team. If you grab your red, make sure to check your blue after to make sure that it's cleared, or if they even took it at all.
Sejuani can jungle without her blue initially by just using
Northern Winds, but it will be slightly slower.
- Gank every time
Glacial Prison is off cooldown and farm as much as possible while it is on cooldown. Even without her ultimate,
Sejuani has great ganking potential with her gap close and slow, so punish the mistakes of the enemies if they overextend.
- Cover lanes that need to back and enjoy the extra experience and farm.
- Prepare for
Dragon/
Baron with wards, and as the game progresses and more team fights break out, save
Glacial Prison for the most opportune moment.

Early Game (Lvl 1-5)
- Most of the time, start




- If you cannot get a smiteless blue, go to




-Sometimes the enemy team might have strong level 1 invade, so if you suspect they might invade, you can either start



Mid-Late Game (Lvl 6+)
- Gank every time


- Cover lanes that need to back and enjoy the extra experience and farm.
- Prepare for



Counters









Synergies


Thank you to everyone who was able to read through this whole guide and I hope you got something from it! This is the first time I've ever written a guide for LoL, as well as my first guide on Mobafire, and I would love your feedback! Please tell me about:
- Any spelling errors/typos you find.
- If something is too difficult to read or understand.
- If you feel anything needs to be elaborated on or cut out.
- Any information presented is incorrect.
- Or if you believe the presentation of something can be improved.
Champion Spotlight - Sejuani, the Winter's Wrath
From Riot's YouTube page: RiotGamesInc
(*The video is a bit outdated, but
Sejuani's mechanics are still the same.)
Don't Feed Sejuani -- In-Depth Champion Information (League of Legends)
From Ciderhelm's YouTube page: Ciderhelm
Check out his channel and his other SUPER helpful League videos.
From Riot's YouTube page: RiotGamesInc
(*The video is a bit outdated, but

Don't Feed Sejuani -- In-Depth Champion Information (League of Legends)
From Ciderhelm's YouTube page: Ciderhelm
Check out his channel and his other SUPER helpful League videos.
- jhoijhoi's Guide: Making a Guide
- League of Legends Wiki: Sejuani
- LeagueofLegends.com: Sejuani
- and finally... an INSPIRATION to Sejuani players everywhere, heavenTime's LoLPro Guide: Sejuani
- Seriously his guide has helped me so much. I've occasionally spectated him in high-ranked games and it's always a pleasure to see high level Sejuani play.
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