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Choose Champion Build:
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AD Jungle ONE SHOT Carry
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AD Lane Vi
Recommended Items
Runes: Damage!
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Ability Order Smartest2 route
Blast Shield (PASSIVE)
Vi Passive Ability
Threats & Synergies
Shaco
An obnoxious opponent. Start your buff camp and ward river at 1:20~. Ask your top laner to watch your other buff for you so it doesn't get stolen at the start. Make sure to always drop your trinket in river bushes. With proper warding you can fend off any Shaco.
Introduction
Hello everyone, Smartest2 here. I am a diamond League of Legends player, I was mid diamond in 5's last season as well.

DISCLAIMER: This guide contains a lot of text. Unfortunately there is no way to explain the things involved with carrying solo queue without writing out a novel about it.
Pros
- Fast Clear Time
- Insane Damage Spike
- Tanky Despite Damage
- Amazing Ganks
- Easy to Master
- Can EASILY Solo Carry Games
Cons
- Vulnerable to Counter Junglers Early
- Combo and Damage is Reliant on Landing
Vault Breaker
- Getting Used to The
Flash +
Vault Breaker Combo Can Be Difficult
- If Played Incorrectly, You Will Fall Behind Very Easily
- Be Prepared For The Flame If You Have A Bad Game

What Runes Do I Run?

I keep it pretty straightforward and grab the Domination and Precision tree.


Domination Tree Explanation:

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Precision Tree Explanation:

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Passive - Blast Shield
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Q - Vault Breaker
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W - Denting Blows
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E - Excessive Force
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Ultimate (R) - Assault and Battery
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Ahh... good ol'
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Let's take some time to discuss this ability sequence in detail by looking at different stages of the game. This ability sequence is fairly standard except for the mid game section, but for any new




Starting Items
We're going to start




First Item
This item is wonderful on










Boots
I absolutely LOVE











Core Items









It's important to understand how your item build helps you execute your style of play. Think about lethality Vi which tends to come up here and there. Building lethality would allow us to instantly burst down anyone without much armor, but.... we can do that anyway? Anyone who doesn't really get many defensive stats (HINT: the enemy team's carries) can usually get insta-killed by someone with high amounts of damage and is typically focused first in fights (HINT: the enemy team's carries). So if we want to carry what do we have to be able to do? We need to be able to take out ANYONE, not just the 1.8k health +0 armor






















Tank Items
At this point you should have reached your max potential damage (if you're not buying anymore damage items of course), and the goal now becomes to live long enough to be able to apply that damage. We have two item slots remaining at this point and from here it really depends on how the game is going. The only item that I recommend you always buy is



(NOTE: the "Problem Champion" is the enemy champion who is fed and needs to be dealt with. If the enemy team has 3 AD champions but their mid lane













I've actually gotten a few requests to add some information about this from you guys that add me on the league client and ask me questions and TooTallFor69 from the discussion section, so I thought I'd throw in some material here. This section is purely what I think seperates good junglers from bad ones and does not cover anything specific for this guide. If you want to know how to improve your gameplay it's probably better to skip down to the next section. This is more of a compare and contrast.
First let's clarify that not all "low elo" junglers are bad, and not all "high elo" junglers are good (trust me). A good jungler is someone who knows how to play his champion AND role well and knows how to adapt to each game. This means understanding what and who a jungler is, and how that changes depending on who you are playing, who your allies and your enemies are playing, and the events that occur throughout the game. This section actually won't be focused on

1: Knowing your champion.
Base: This is an extremely point to focus on and remember. A





The Good Jungler: Unfortunately mechanics do play a role in this. If your champion's kit involves skill shots, being a good jungler does mean you need to be able to land those skillshots the majority of the time. The good jungler will also know how various matchups work and where you stand vs the enemy jungler. The good jungler will make full use of this knowledge and will take every advantage he/she can. The good jungler will also know when to use which combo.
2: Vision
Base: This is an extremely important one. Your goal should be to ensure that your trinket is almost always down, and try and ward at key spots where the jungler will be likely to show. River bushes are good for this. Also if you have an extra 75g pick up a vision ward and set it down somewhere, that's permanent vision that will benefit your team and help you set up ganks for yourself.
The Good Jungler: Vision goes up a level when you can start keeping track of the enemy's vision. Just because a lane is warded doesn't mean you can't gank, you just either have to go in fast enough to the point where a ward doesn't matter, or you gank from a different route. Being aware of where enemy's are warding will help you naturally have plans set in mind. The good jungler will also try and maintain vision control over dragon and baron through scuttles.
3: Counter Jungling / Getting Counter Jungled
Base: This is a harder topic to pick up on. Counter jungling effectively is easy but requires a good sense of vision and map awareness. You don't want to get caught in their jungle and feed the enemy team some free gold. Ensure that you are either someone who can clear very quickly, have a lot of mobility to escape easily, or can take on the enemy jungler 1v1 fairly easily before you go counter jungling. An easy time to counter jungle would be when the enemy jungler ganks top/bot and you are located on the opposite side of the map. You may be able to go and grab the enemy jungler's camps, denying him XP and gold and making use of the pressure they are putting on the map.
It's even more important to learn how to deal with getting counter jungled. This can be hard. This can be really really hard. It is extremely tilting and demoralizing to have the enemy jungler come in and invade your jungle 5 times within the first 10 minutes. It sets you behind, gets the enemy team ahead, and demoralizes your team as well. So how do you deal with it? Well the answer kind of sucks but it depends on who the enemy jungler is. If the enemy jungler is

The Good Jungler: Usually invades level 2 if his/her champion i sable to do so. You don't need to be able to 1v1 the enemy jungler, since the enemy jungler will be relatively low from fighting blue/red buff. The good jungler has a relative estimate of where the enemy jungler is at all times and will counter jungle/gank accordingly. The good jungler will counter jungle more often if previous attempts have been successful in an attempt to further the lead and tilt the enemy jungler, he/she will also ward the enemy's jungle instead of river, etc. The good jungler will be aware of enemy laners' positions when counter jungling in order to assess whether or not a collapse is about to happen. Additionally good junglers will let teammates know beforehand at the start of the game if they will get counter jungled (such as

Qualities of a Good Jungler
- Mechanically Sound
- Good Map Awareness
- Has Presence in the Game
- Controls Dragon and Baron
- Wards for Allies
- Counter Ganks
- Knows Which Lanes to Focus
- Utilizes Their Champion in the Best Way Possible
- Shotcalls for the Team Through Pings or Chat
- Let's Allies Know Where the Enemy Jungler is
- Does Not Waste Time
NOTE: This section unfortunately is going to have to be a giant body of text, I will do my best to not make it overbearing but there is a lot of information here that will help you improve as a jungelr. There is no way to easily cover the the things involved in carrying a game as it incorporates such a vast area. I highly recommend that you read over this section thoroughly as it covers many important things about carrying a game form the jungle on any champion, not just

The first thing you're going to have to understand as a jungler.. well a couple things. One, you are going to get flamed. That is the life of a jungler. Even if you carry your team you will surely get flamed. It comes with the role, get used to it and move on. I can't say I don't flame back, but it's true that it won't increase your chance to win. The second thing to understand, is that you are going to get terrible teammates here and there (or all the time), that's just a fact. Oh sorry, I meant "teammates who are just having a bad game".. gotta keep it politically correct. And as a jungler, you are going to notice misplays or bad decisions much more frequently than you would as a laner since well.. it's kind of your job to watch over things. Do your best to not let this tilt you and focus on winning your game and improving your game-play.
Alright so let's get to the good stuff. I've been in every division between bronze 5 and diamond 3, so I've noticed quite a few things that helped me climb. I am actually a top lane main, however I have found that it is easiest to control a game from the jungle. Nothing stops you from gaining gold other than consistent counter jungling, and your course of action throughout the game has many more options. So, how exactly do you carry a game as a jungler? Let us first go over a couple things that are crucial in order to answer this question.
The main factor in winning is quite simple: How skilled are you in comparison to the enemy team? There are three areas that determine your skill level.
Skill Area #1: Mechanics
The first and most obvious/well-known is your mechanical skill level. If you are consistently just breaking the ankles of your opponents with jukes and plays, and killing your opponents through sheer outplays, you will obviously have a much easier time winning. If you find that you are outplaying your opponents in nearly all scenarios, chances are you are in an elo lower than where you should be, and another area may need some work.
Skill Area #2: Champion Mechanics / Champion Mastery
The second area is champion mastery. In other words, your skill level on a given champion. A




It can take a large number of games in order to master a champion, and that is why people recommend that players who wish to climb should limit their champion pool to a few champions. This is to allow for your skill on those champions to constantly increase.
Skill Area #3: Game Knowledge
The third and most important area is game knowledge. This is often times overlooked, but this the area that teaches you how to win. This area is what covers things like objective control, when and where to ward, how to freeze a lane, where the enemy jungler will next appear, prioritization of objectives, etc.
I like to think that these three areas work together in the following manner: Game knowledge tells you what you should be doing, champion mastery tells you how you can achieve that goal on your champion, and mechanical skill allows you to execute the plan to achieve your goal.

It is very important to accurately judge your current standing on all of the 3 areas. Diamond players tend to have a higher amount of game knowledge than lower tier players, master and challenger players have a high amount of mechanical skill on top of that, as well as champion knowledge. For the purposes of this guide I will assume that you wish to become a

The two areas to focus on as


Game knowledge on the other hand, can be discussed and taught. Let's go over what all is involved in carrying a game from an analyst perspective.
So the first and most important thing to focus on is the early game phase. This is what sets you up for an easy win, a difficult win, or a guaranteed loss. As a jungler this phase of the game is more complex than any of the other 4 roles. Their job is pretty simple, win lane try not to die, care for the enemy jungler. The jungler on the other hand, has to pay attention to many different things that are going on in a game and make sure his/her teammates have as many advantages as possible.
There are a couple goals we have as

Goal #1: Staying Ahead of the Enemy Jungler
The first and most important goal is to stay ahead of the enemy jungler. You will be surprised at how much further ahead you are in comparison to the enemy jungler if you use my jungle route.





Goal #2: Dragon Control
Our second goal is to control as many




Goal #3: Vision Control / Map Awareness
The third goal that we have is vision control and map awareness. This applies heavily to early game and lets us set ourselves up for mid-late game success. Always ward river bushes or river entrances to help scout for the enemy jungler. This is CRUCIAL! Always check your mini-map every 2-3 seconds when you're jungling. Watch for the enemy jungler, the SECOND that you see them, ping the hell out of them (don't really, 2-3 times is enough). Let the lane that they're going to know that they have company coming in while your teammate can still get away. If the enemy jungler seems to be committing, try and take advantage of that. You can gank a lane if circumstances allow for it, or you can go and take the enemy jungler's camps while they are busy wasting time. This will continue to increase the gap between you and the enemy jungler. 3-4 camps is equivalent to the gold gained from a kill, so taking 2 camps actually equals the gap of a kill. Wait what? How does that work? Well you gain the gold from 2 additional camps you wouldn't have normally gotten, and you denied the enemy gold form two camps that they normally would have gotten. Thus you create a 4 camp difference between you and the enemy jungler. The xp gained/denied is also useful.
Goal #4: Objective Control
Our fourth goal comes into play mid game. More accurately, once we finish building



Goal #5: Picks
Getting picks is probably the most crucial part to playing




Summary of Goals
Let's summarize our goals as

- Stay ahead of the enemy jungler in farm, gold, and experience
- Make sure to ward for your allies, try and keep your trinket on cooldown at all times
- Keep an eye out for the enemy jungler and let your teammates know about his movements
- Counter gank as much as possible unless your laner gets insta-killed and neither enemy champions are low
- Keep control of the
dragon
- Counter Jungle when the enemy jungler wastes too much time ganking a lane
- Go kill the enemy jungler in his jungle once you hit 6 if you have an XP lead
- Maintain pressure on objectives
- Split push if you need to, you don't always have to sit 5v5
- Keep setting yourself up for the objective you want (bot inhibitor if you want baron, etc)
- Always look for picks,
Mobility Boots let you rush to them in no time at all
Early game can sometimes be a bit confusing for people who haven't picked up Vi yet, or are not used to playing a carry style jungler and/or build. Most people just think she has strong early game ganks, which is somewhat true. However the mistake that most people make, is that they try and force ganks. There is no benefit to this, the ganks are risky if forced, and there's a high chance you will die to get the kill, or just waste a lot of time. It's important to keep an eye out for EASY ganks, not forced ones. This is extremely important when playing a carry jungler. Again, NEVER FORCE A GANK EARLY GAME.
You have a very fast travel and clear time due to


Starting The Game Off / Early Jungle Route
After buying your starting items, immediately head to the entrance to your jungle by mid lane on the bottom half of the map to watch for an enemy invade. If you're on the blue side, head to the bush behind your


As a rule of thumb, you will usually start the buff that is closest to bot lane and start W, this will ensure that you get the best leash possible. After this take the next closest camp (raptors for blue side, wolves for red side) and grab q after clearing it.
This is the part where things change up depending on which side of the map your team is on. If you are blue side, clear wolves, clear




You should now be level 4 with 2 points into q, while still having double buffs. Here is where we need to check if a lane is gankable, remember do not FORCE a gank. Look to see if the 2 lanes directly accessible to you are over extended and easily gankable. Do NOT attempt to gank enemies who have easy escapes or ways of stopping you unless your teammate(s) can bait a gank. If the enemy team bot lane is a full HP


If there are no directly visible ganks possible without trying to force something, we return to our jungle. DO NOT BACK. From river scuttle, head back to the camp you first started at and clear the camps in the same order as the first run. If possible pick up the scuttle on the other half of the map. You should try and make sure you have at least 1300 gold before you back for the first buy. This lets us pick up stalkers blade and 2 long swords. That extra AD from the long swords is crucial for our damage.
Keep an eye out for the enemy jungler as you clear your camps. Once we hit level 5, we are a force to be reckoned with. You may be able to get a nice counter-gank off and pick up an easy double if you make sure to constantly check your minimap.
NOTE; never smite wolves or raptors the first time you clear them. Smite





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A good
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