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Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Introduction

Let me introduce you to Fiora, the Grand Duelist

So, are we ready to begin?
NOTE: ENGLISH IS NOT MY MAIN LANGUAGE SO PLEASE UNDERSTAND IF I HAVE SOME MISTAKES

A lot of AD Great Attack Speed Great Movement Speed Easy to gank with An OP ult. Good at farming/jungling Can keep the lane easily Great at 1v1 SO HOT! |
SPACE | SPACE | SPACE |
Squishy Long cooldowns Focused on teamfights Life Steal dependant Can be killed easily if stunned Doesn't have a reliable mechanism of escape Hard to master |
As you can see, her strong points are related to her ability to chase and her incredible Attack Damage and her Attack Speed, while her weaknesses are related to her lack of Health, Armor and Magic Resistance and low Health Regeneration. Now that we know what are we using we can think her general gameplay. She is not supposse to take damage, or face more than one enemy (except if she has her build full and she is fed, but except that situation is not good to let her 1v3 or 1v4), but she is very strong ambushing and fighting 1v1.


Full AD: This is the normal build for





Tanky DPS: Although you won't be as agressive with this build as you were with the previous one, this will allow






Now let's suppose that you had chosen to build a Tanky DPS



These are the Masteries for Full AD


Runes




This combination of runes add a good amount of Armor Penetration, Armor and Magic Resistance. I chose Armor Penetration instead of Attack Damage, because I think that I can make more AD with the Items, while is not that easy with Armor Penetration. I also prefer Armor over Armor per level, because I think that +12 Armor in the Early Game is more useful than +24 Armor in the Late Game.
OTHER VIABLE MARKS











OTHER VIABLE SEALS




Greater seal of vigor: A good choice, specially with a Tanky DPS


Greater seal of regeneration: A good choice, specially with a Tanky DPS










OTHER VIABLE GLYPHS



Greater glyph of vigor: A good choice, specially with a Tanky DPS











OTHER VIABLE QUINTESSENCES













Other Runes are not very viable for


VERY VIABLE SPELLS





OTHER VIABLE SPELLS


















NON VIABLE SPELLS




































For Full AD






The first skill I maximize is



For Tanky DPS



I maximize


ALWAYS CHOSE


STARTING ITEMS
Your starting items will be these:





EARLY GAME ITEMS (1)
Now will proceed to get AD and Life Steal. Life Steal is very important for






EARLY GAME ITEMS (2)
We'll get the




MID GAME ITEMS (1)
Now that we have AD and Life Steal, we need a good Attack Speed. That's why we will build



NOTE: The reason I chose



MID GAME ITEMS (2)
The only thing that






LATE GAME ITEMS (1)
The CC we have is good, but it can be MUCH better. That's why we will build






LATE GAME ITEMS (2)
You'll have to purchase these items in rarely cases. Usually the matches don't overexten this much. But if it is the case, we will begin adding more Attack Speed to have the max we can. Get




Your build is now complete so GET OUT THERE AND TAKE THE S*** OUT OF YOUR ENEMIES!


























STARTING ITEMS
To start, we will pick




EARLY GAME ITEMS (1)
To continue with, we will add some Movement Speed by purchasing





EARLY GAME ITEMS (2)
We already have a good Armor for the Early Game, so now we will go for the Magic Resistance. Purchase





MID GAME ITEMS (1)
Let's proceed to make our




MID GAME ITEMS (2)
Now we need to get Armor, since we already have Magic Resistance. Purchase




LATE GAME ITEMS
We need to complete our build with

























SOLOING TOP/BOT
Most of the time, you'll be Soloing Top, but you could also be Soloing Bot, depending on your team. Of course that if you are soloing there's a jungler in your team. The enemy team will have a Solo most of the time, but it can happen that they have no jungler and you must face a 2v1 lane.
Here's a list of the most common champions you'll find soloing:

































When you are in a 1v1 lane, don't be shy and polite. Try to push a lot and to harrass the enemy. However, your main objective is to protect your turret. Your combination of





If it happens that the enemy team doesn't have a jungler, you'll have to 2v1 your lane. In this case don't push and keep your distance. Hug the turret and stay back, farming near your place. GANK ONLY IF YOUR JUNGLER IS READY TO. Remeber that in these cases, if you die the turret dies with you.
TEAM LANE TOP/BOT
Maybe your team doesn't have a jungler so you don't need to solo. If this is the case is very important to know who you'll be laning with and if thenemy team has or not a jungler. The best partners for you are the previous listed and also:



















Organize with your teammate and try to focus the enemy Melee Carry. If your teammate has any CC skills, it will be great to take the enemy down. Use

If you are facing two Ranged enemies, don't push. It will be hard to fall back then and to get kills. Hug your turret and gank wisely, waiting for a stupid movement. Keep the distance and move a lot, las hitting the minions. If you take down one of them, the lane will be yours but don't rush and be patient for a good moment.
SOLOING MID LANE
You will find






































Hug your turret and don't overextend. Most of the enemies you'll find depend on their mana so wait untill they are lack of it to gank. Don't spam and force them to use their skills on you. Bait them, put yourself where you look like an easy kill, that way they will throw all they have against you. When they can't use more of their spells GANK. In close combat, most of them are useless, and you'll get easy kills with your






If you are playing Tanky DPS then you are doing the Tank's job because your team is too squishy. Your job in teamfights will be to protect the Ranged squishy champions from ganks of the Melee Carry. You will have to initiate so gank first against the most dangerous Melee Carry. After that, if you are recieving too much damage and you could be an easy kill, use

After initiating, stay back and gank against the Melee Carry so you can protect your Ranged partners. Ask the support for all the Heals he can make and ask the CC effects to go against the Melee Carry.
Once he is out of the way, gank against the other Melee, or retain the Tank so he can't move and protect the Ranged enemy champions.
Don't be stupid and fall back if necessary. If the enemy team is moving "As a wall", rush

Full AD
As a Full AD, your main objective is to take down the most dangerous Carry in the enemy team, specially the Ranged Carry. Don't initiate. Get into the fight ambushing the backguard or the flank of the enemy team, to both create chaos and also to gank easier the objective.
Once into the fight, focus all your attacks in the most dangerous Carry, specially the Ranged Carry. If you get focused a lot, use

If you achieve to take down the most dangerous Carry, go for the support. You can take him down easily and the enemy team will lost a vital part of it. Then go for the Ranged Carries, then for the Melee Carries and finally the Tank.
Fall back if necessary, and get












































































































EXPERIMENT:




SITUATION: MUST TRY
CONCLUSION: ---
EXPERIMENT:







SITUATION: MUST TRY
CONCLUSION: ---
EXPERIMENT:





SITUATION: MUST TRY
CONCLUSION: ---
EXPERIMENT:






SITUATION: MUST TRY
CONCLUSION: ---
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