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Throatslasher's Guide to gp10 Mid






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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Soul Siphon (PASSIVE)
Morgana Passive Ability
INTRODUCTION
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Hi MobaFire, I'm Throatslasher, a (currently) 1948 elo player that mains all mid lane champions, typically casters.
A recent trend has really started interesting me lately, and that is the concept of gp10 mid. I've tried it on a multitude of champions and noticed varying effects. I think that gp10 stacking is a very viable approach to the mid meta-game, and even with the recent nerfs to gp10, still find it completely viable, and often optimal. So, kick back, and grab a bag of popcorn like Mike here and enjoy the read. |
jhoi
But wait... you don't trust me? Look at this game. As you see, I outearned everyone in the game, but how so? Our ![]() jhoi jhoi
---Special Thanks---
- Sverd, for being my counterpart in being an early force in driving gp10 mid. He was all about presenting the math flawlessly, and I was all about actually playtesting.- Jhoijhoi for a ****-tonne of coding, writing, editing, publishing and great suggestions. |
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philosopher's stone![]() kage's lucky pick |
What is gp10 mid?
"GP10 mid" is a term referring to an ap mid champion that stacks gp10 items such as philosopher's stone, kage's lucky pick and ![]() ![]() jhoi jhoi What is so good about it? I personally thought it was terrible until I tried it. Once you see the gold start rolling in, it starts to make sense. Getting a 20 minute ![]() jhoi jhoi Can anyone do it? Somewhat. Anyone can do it, but not everyone can excel at it. The concept behind it is as follows: if an ap mid has fantastic base values and can farm and push effectively without items, why not stack gp10 early game to snowball? Some champs cannot afford to go gp10 items due to many restrictions, some of which I'll illustrate later. jhoi jhoi Who's the best gp10 AP mid? This is debatable. I believe I've narrowed it down to 3 candidates: ![]() ![]() ![]() jhoi jhoi Will this work in high elo? Definitely. As a matter of fact, I run gp10 mid every chance I get in ranked. Please do note, however, that GP 10 recently got nerfed. ![]() |
jhoi
1. DON'T DIE! If you die during the laning phase, it's unfortunate. Going gp10 and playing safe will allow you to slowly outearn your opponent. If you die, you give them the gold lead and the experience lead, negating the effects of gp10'ing. Sometimes this is hard to avoid, but you should try to air on the side of caution in lane. Don't push up too far if you are not aware of where their jungler is. Be aware if they have junglers that can't gank until 6, like ![]() ![]() |
jhoijhoi
jhoi
3. Don't be afraid to play aggressive or passive As with all mid matchups, you need to understand when you are stronger or weaker than your lane opponent and adjust your play accordingly. For instance, if your opponent ![]() ![]() ![]() ![]() ![]() |
It's hard to explain how or why this is so effective. I really just want this guide to be a big sign that says GO TRY IT! But I can't do that, so here goes. First, lets talk about the typical mage builds displayed either side of this text. These are 2 pretty standard mage builds. One forgoes tankyness for damage, and vice versa.
Let's break down some items/numbers, shall we? ![]() ![]() ![]() ![]() Catalyst the protector is less expensive than ![]() ![]() jhoi jhoi So, what does that tell us? For 200 more gold, you can build 2 gp10 items. You gain 15hp/5 (not a small amount) at the cost of 10mp/5 and 45 ap. When you have both gp10 items completed, you will passively gain 60 extra gold a minute. While 600 gold every 10 minutes may not seem like much, the value of it becomes apparent when you realize that the mages in question don't really NEED the standard beginning mage items. While they don't turn into any item specifically, they will certainly make you a tanky and formidable opponent early game. jhoi jhoi What should you go after gp10? For most mages, you want to rush a ![]() ![]() ![]() |
jhoijhoi
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Standard Caster/Mage
This tree focuses mainly on offensive upgrades. In the Offense Tree the only interchangable specifications are with ![]() ![]() ![]() ![]() ![]() |
jhoi
S U M M O N E R |
sp |
S P E L L S |
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It is imperative to grab
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Gp10 candidates that work quite well:
jhoi
jhoi
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+ ![]() + She has excellent pushing abilities, and she can sustain her health + Philosopher's stone and one ![]() + She has great base damage on her spells + TIP: You must go ![]() - She has no cons. I have recently played a lot of gp10 ![]() |
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philosopher's stone![]() |
jhoi
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+ With a few levels, she can push a wave easily + Decent base damage on her spells + ![]() - Heavily reliant on ![]() - She lends no cc to jungle ganks - Squishy, with poor escape - Going gp10 will hurt her damage. It's also hard to deny that her kit is somewhat underwhelming right now. Play her in ranked at your own risk. Skill order: depends on the matchup. Some games you want max ![]() ![]() ![]() |
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![]() philosopher's stone |
jhoi
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+ Can push easily, regardless of items. Level 4-5 ![]() + Good escape ( ![]() + Philo/dorans ring enough sustain + With ![]() + Free health means you can build big AP items and be moderately tanky - You are not getting any ap early, which will hinder his mid game. If you can still secure kills in this time while holding 2-3 gp10 items, prepare to snowball - With 2 offensive spells, Sion's kit is again underwhelming. Once you finish ![]() ![]() ![]() ![]() |
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philosopher's stone kage's lucky pick |
jhoi
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+ Malzahar is an amazing candidate for gp10 mid. His ability to push the lane leaves him liable to ganks, but ![]() - Delays instant damage via standard rush of ![]() |
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philosopher's stone![]() |
jhoijhoi
jhoi
Gp10 candidates that are decent:
jhoi
jhoi
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+ He's melee, so it's hard to farm early levels with your auto attack. + ![]() ![]() + His spells' base stats are not strong enough to insta-gib a whole wave until after level 9, where as ![]() ![]() - Galio uses way more mana than philosopher's stone can provide. You need ![]() ![]() |
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philosopher's stone![]() |
jhoi
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+ Huh? Wha? Vlad? Yes, Vlad can stack gp10 items in the form of ![]() + The stats benefit vlad, and they will make you an early game off tank. - This might not be better than ![]() - You delay your Hextech by 1600 gold. - Have I mentioned that Hextech is really good on Vlad? |
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![]() kage's lucky pick |
jhoi
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+ Going gp10 will combo well with his passive + The gp10 items will make him tanky early game - I feel that stacking ![]() - He's already fantastic at farming, and you should outearn your opponent regardless of your items - Going gp10 will crush your early-mid game damage, which is when ![]() |
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![]() philosopher's stone |
jhoi
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+ Since gp10 is part of veigar's core build, it's not a stretch + Philosopher's stone will help him farm his q early game - I feel that 1 ![]() - Since you turn your kage's into dfg as fast as you can, it won't generate much gold. - It honestly can't hurt you, but it won't be much of a benefit. |
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philosopher's stone kage's lucky pick |
Ahri is just fan-freaking-tastic with 3x ![]() ![]() ![]() ![]() ![]() ![]() Brand is another champion whose effectiveness with 3x ![]() ![]() ![]() Annie is another example of a mage that can't afford to sacrifice early game damage for gold at a later date. Whether you choose to be tanky with ![]() Ryze goes ![]() ![]() ![]() ![]() These champions need spell vamp, abyssal, and big ap items. They can't afford to be messing around delaying these core items by throwing money away on gp10 items that don't help them in the slightest. I play ![]() Tanky Karthus: ![]() ![]() ![]() HUEHUE-LICH KARTHUS: ![]() ![]() ![]() ![]() Either way, gp10 just doesn't fit with Karthus. Build her like ![]() ![]() ![]() |
Swain functions in a similar fashion to ![]() Anivia is a bird. Since she is a bird, she is also the word. That being said, ![]() ![]() Leblanc is not a passive farming champion, so she doesn't fit the criterion for optimal gp10 stack. She also has no way to push her lane, which is fine. Her goal is to dominate and bully her lane opponent and function as a second ganker. This is achieved with early ![]() ![]() I love Doran's stacking on ![]() ![]() Every second you delay your ![]() ![]() These champions crush their lanes with ![]() |
Q. How can this be effective?
A. The goal of gp10 is to select champions that benefit heavily from the stats of gp10 items, build them, and then slowly outearn your opponents. It is extremely effective on, say,




jhoi
jhoi
Q. How long should I hold the gp10 items?
A. You should hold them as long as you can. Typically, that means you hold your 2 gp10 items until you are ready to buy your 4th item. At that point, you should have:
-- boots2, gp item1, gp item 2, big item 1, big item 2, big item 3.
At that point, you should save up until you have enough gold to buy the next big item all at once, MINUS the sell value of the gp10 item. So, if you want

***THERE ARE EXCEPTIONS TO THIS RULE. IF YOU ARE STRUGGLING IN ONE ASPECT, LIKE A SEVERE LACK OF MAGIC RESIST OR DAMAGE, IT'S OK TO SELL A GP10 ITEM MID GAME TO GET YOU THAT EXTRA STAT THAT YOU NEED (




jhoi
jhoi
Q. How long will it take for gp10 items to be profitable?
A. The formula is as follows:
BV = buy value SV = sell value X = minutes
Once the number of minutes you hold the gp10 item after completing it EXCEEDS X, you have turn a profit. Go math. It's typically around 13-16 minutes.
jhoi
jhoi
Q. What about a 3rd gp10 item?
A. I go it occasionally. I will skip the third gp10 item based on a few perameters. I ask myself the following questions:
-- Am I crushing my lane (farmwise, I've killed them, both)? If yes, I'll consider it.
If you're beating your lane up, you'll have extra gold early for a fast 3rd gp10.
-- Do I really need whatever item I'm rushing ASAP? If no, I'll consider it.
That means if I'm



-- Can I finish it before 11-13 minutes? If yes, then I'll consider it.
I would never ever build a gp10 item after 13 minutes. The amount of time it takes for it to pay off is too long for it to be worth it. If I can finish all 3 gp10 items along with boots 1 before 11 minutes, that's sick, and my power level around 22:30-30:00 should be well over 9000.
Honestly, sometimes I just go by feel and intuition. It also depends on the champion.



jhoi
jhoi
Q. Lol, who else do you sometimes go 2+ gp10 items on?
A. I've experimented on it with the following champs. The ones with a + next to their name means that it works very well on them, and number signifies how many gp10 items I'll go on them.

jhoi
jhoi
Welp, that's the end of the guide! Hope you enjoyed it, leave your comments or questions, and here's to you owning on the Fields of Justice with this strategy!
NOTE: Are there any champions we missed? Mention it in a comment, and we'll see about adding them in! ^^
- Throatslasher & jhoijhoi
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