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Spells:
Flash
Exhaust
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
I-Storyline
23/02, Release of the Build.
28/02, Add of "Skills sequence"
Gangplank was born the son of the dread pirate captain Vincent the Shadow - one of the most wealthy and feared pirates in all of Blue Flame Island. One might think this would have spoiled the boy with a cushioned life of privilege, but the truth is quite the opposite. Growing up in the city of Bilgewater isn't easy; pirates are not known for their compassion, and that most certainly extends to their families. Vincent wanted his son to grow up tough and strong, so he was extremely hard on the young Gangplank. Even as a child, Gangplank was as mean as a snake and is said to have slept with his eyes open. As he grew, the young man rapidly became the most ruthless and feared pirate in all of Bilgewater, and his daddy was never more proud than on the day of his son's eighteenth birthday - when Gangplank stabbed his old man in the back and claimed the famed pirate ship, the Dead Pool, for his own.
The continent of Valoran, however, is a dangerous place for pirates; Gangplank could read the writing on the wall. The den of pirates known as Bilgewater would soon be pulled down by the undertow of Valoranian politics and the Institute of War. It was time for Bilgewater to have their own champion to represent them in the League of Legends, and who better than the fiercest pirate of them all? It is said that Gangplank has enough power and favor to claim the title of the Pirate King back home, but that he is simply biding his time and building his reputation as a champion before he returns to a life of piracy.
Yo ho, blow the man down. Or at least shoot him when his back is turned and steal all his booty.


Pros
â–ºHas in late game a very high burst with

â–ºHas very goods engage abilities with


â–ºCan be very helpfull everywhere in the map with his no-range

â–ºHas his own cleanse with

â–ºTanky, but dealing damage in late game.
â–ºCan get many assists with

â–ºHe is a pirate!!!

Cons
â–ºSquishy in early game before you get

â–ºDeals no damage early/mid game before you get

â–ºCan be too self-confident about CC and can be ganked while

â–ºHas not great harass in early game
â–ºPermanent ban
â–ºCost 3150 IP

Parrrley
Cooldown:5
Mana Cost:40/45/50/55/60/65
Range 625
Gangplank shoots an enemy with his pistol, dealing 20 / 45 / 70 / 95 / 120 (+1.0 per attack damage) physical damage. Gangplank gains 4 / 5 / 6 / 7 / 8 extra gold if Parrrley deals a killing blow. This ability can critically strike and applies on-hit effects, including his passive.
Early/mid game

In early game,



For harass, cast


Late game

Gangplank has a huge late game thanks to his abilities.










Remove Scurvy
Cooldown:22/21/20/19/18
Mana Cost:65
Gangplank consumes a large quantity of citrus fruit which removes any crowd control effects on him and heals him for 80 / 150 / 220 / 290 / 360 (
+100% of ability power).
Heal





When can I use

- When the enemy jungler and your laning opponent doesn't have Crowd Control who can be break by
Remove Scurvy.
Exemple:I am laning againstSinged, which his CC are
Mega Adhesive and
Fling.
Remove Scurvy cant break any of those abilities. So If the enemy Jungler is
Trundle, I will not break his
Pillar of Filth with my
Remove Scurvy. So the cleanse of my
Remove Scurvy is useless and I can use it for the heal
- When you have made sure the enemy jungler was far away.
Exemple:If the enemy jungler is ganking a other lane, spotted by cv, died or afk.
- when your health is dangerously low.
I dont know why I'm explaining this, but dont count really on it to save you.
Warning : a technic to gank a




Raise Morale
Cooldown:25
Mana Cost:50/55/60/65/70
Range 1400
Passive: Permanently increases Gangplank's attack damage by 8 / 10 / 12 / 14 / 16 and his movement speed by 3 / 4 / 5 / 6 / 7 %.
Active: Gangplank fires into the air, disabling his passive boost but inspiring himself to gain an additional 12 / 19 / 26 / 33 / 40 attack damage and 8 / 11 / 14 / 17 / 20 % movement speed, with nearby allied champions receiving half that amount for 7 seconds.
Passive

The passive of



Active

Probably one of the best team fight engaging abilities. A damage buff for the whole team during 7 sec and guarantees





Cannon Barrage
Cooldown:120/115/110
Mana Cost:100
Range 20000
Gangplank signals his ship to fire 25 cannonballs upon target area for 7 seconds. Each cannonball deals 75 / 120 / 165 (+20% of ability power) magic damage to all enemies hit. Enemies caught in the area of this ability are slowed by 25% for 1.25 seconds, with the duration refreshing if one stays in the area.
Mid game

The


Late game

Because


Where should I place my

- If it's your opponents who are engaging, place the Canon Barrage just on the fight.
- If it's your team which engages, place the
Cannon Barrage just behind your enemies in order to cut them off from retreat.
- Note that
Cannon Barrage is very effective if the team fight is in a small area, like in jungle.

Grog Soaked Blade
Gangplank's basic attacks apply a poison debuff for 3 seconds that can stack up to 3 times. Each stack deals 3 + (1 x level) magic damage per second and slows the target by 7%.
Damages



Slow and debuff

Slowing the enemy by more than 20% will be great, but you'll need to hit your target three times. So if you jungle, don't count on it so much, or only if you have red buff, or any


My masteries are 21/0/9, taking standard physical damage masteries in offense, and 9 other points in utility, but you don't need a special masterie in the utility or defensive tree.
The main mastery with a late-game
Gangplank. It allows you to deal massive damage with a single critical
Parrrley.
It's not only the 21st mastery in the offensive tree. Very effficient with a
Gangplank which using
Cannon Barrage in order to kill an enemmi with 50hp but defended by his tower.
The masteries which are very important :

The main mastery with a late-game



It's not only the 21st mastery in the offensive tree. Very effficient with a


Marks
Let see what are the most effectives marks with


â–º Greater Mark of Desolation gives to you an extra armor penetration: with Greater Quintessence of Desolation,


â–º





â–º


Others Marks:
â–º


Seals
The seal's choice is very easier, because of there is not so many option:
â–º

Others Seals:
â–º Greater Seal of Vitality gives to you 175 hp at level 18, and will work with the

â–º Greater Seal of Endurancegives to you 155hp at the end of this build(level 18) so its a little bit less efficient than the Greater Seal of Vitality in the late game, but will be more efficient after you get your


Glyphs
The choice of the glyphs with

â–º



â–º





Quintessences
It's the same as marks. So you can take Greater Quintessence of Desolation,


I take as summoner spell flash and exhaust:
A really cool spell, one of the best. Exhaust a Carry and enjoy : reducing the damage he deals and his armor by 10(with your runes, it almost true damage you deal against a squishy char).
The most played spell. I don't like it, but reconize that it's very effective. If you don't like this spell, I advise you to take it if the enemy jungler has ganking options which can be broken by a
Flash, like
Trundle(
Pillar of Filth) or
Nocturne(
Unspeakable Horror).
Yeah, if you play
Gangplank as jungler(not the most effective), you will need it.
Teleport is never a bad choice with a solotop bruizer like
Gangplank. But he can also help in fight without
Teleport, just with casting
Cannon Barrage.
Hmmm... You have already a cleanse with your
Remove Scurvy, don't take a second.
Same as
Cleanse,
Shurelya's Battlesong and
Raise Morale will give to you all the speed buffs you need.
If you usually use it to ensure a kill, the dot and slow from the
Grog Soaked Blade will be enough. But you can even take it in order to lane against a "very heal" champ(
Nidalee,
Warwick, AD
Sion or
Volibear).
You will have a good sustain with Philosopher's Stone,
Warmog's Armor and
Remove Scurvy. So if you playing a little bit good, you won't need it.
You won't spamm your skills so much you need
Clarity.
I have never seen a GP support.
Because you aren't a troll.
Because you aren't a troll.
Because you aren't a real troll.
Goods Ideas













"Yes but no" Ideas












Ideas to not to have









I take





After those skills, I have in priority to max:
For the way of using skill, I will show some exemple against three randomly choosen top,
Rumble,
Wukong and
Irelia.
or
without
Raise Morale
Ganplank has not the best harass in the game. Cast
Raise Morale before
Parrrley: you will deal a litlle bit more damage but most important, you will get a speed buff which will be usefull to dodge or prevent the enemy response. Cast
Parrrley without
Raise Morale if you cant dodge his harass, .
Exemple:
After I cast my
Parrrley,
Rumble will try to response with cathching me with his
Electro-Harpoon and keeping me in range of his
Flamespitter. So have the speed buff of the
Raise Morale can be helpfull to dodge
Electro-Harpoon and flee
Flamespitter.
A combo
and
is much better against a only
Parrrley with some extra damage. But
Raise Morale can allow you to run out of
Nimbus Strike's range and prevent his deathly combo.
Irelia cans too execute a
which deals a lot of damage, even if you can cleanse the
Equilibrium Strike with your
Remove Scurvy. So using the
Raise Morale's buff to stay out of
Bladesurge's range.
Note: If your opponent is out of mana, don't cast
Raise Morale because shooting you won't be punished by your opponent.
and maybe
Harass the enemy with
Parrrley, and wait the response of the enemy, while your jungler is coming to you. then cast
Raise Morale for the speed buff to you and to your jungler. Try to auto-attack the enemy to stack 3 times
Grog Soaked Blade to slow him by 21% when you and your jungler have a speed bonus by 8/11/14/17/20%. You can use
Cannon Barrage to secure the kill, but it's more efficient if you use it to help a gank bot or top.
Exemple:
I cast
Parrrley, so
Rumble will go to me while casting
Electro-Harpoon and
Flamespitter. At best,
Rumble will be overheated with
Junkyard Titan before he cast
Scrap Shield to escape the gank. And if its not, he will overheated after his
Scrap Shield and won't cast it next time if he need it. The
Electro-Harpoon will be on cooldowns, so he won't slow your jungler.
If
Wukong respond to your harass with a
combo, he has dashed on you and got away from his turret, so the gank has much more chance to be successfull, even if he has his
Warrior Trickster. If
Wukong has harassed you with his
Warrior Trickster, then you have many chances to kill him.
Same as
Wukong, Irelia has a combo including a dash, so a gank after her combo will be successfull, and there is more and more chance if
Irelia has used her
Equilibrium Strike against you, then she has no more escape abilities. Note that
Irelia's
Ionian Fervor will reduce the
Grog Soaked Blade'slow duration.
Gangplank has very strong teamfights engage. Cast
Raise Morale ever before
Shurelya's Battlesong, because if at last time you don't feel it's ok, all you'll have wasted will be a 25 second ability, instead of a ultimate, or a item's ability. When you activated
Shurelya's Battlesong, there is two options:
â–ºIf they don't engage, trying to retreat before the fight, cast
Cannon Barrage just behind their positions, to forbid their to flee.
â–ºIf they engage too, Cast
Cannon Barrage right on the fight location.
Now you are in fight, so find the enemy carry and calm him down with a
Parrrley(hope it's a crit!). Auto-attack him between CDs and, if you get CC, eat some oranges!



Harass




Ganplank has not the best harass in the game. Cast




Exemple:























Note: If your opponent is out of mana, don't cast

When your jungler come to in your lane to gank




Harass the enemy with




Exemple:
























In team fight








â–ºIf they don't engage, trying to retreat before the fight, cast

â–ºIf they engage too, Cast

Now you are in fight, so find the enemy carry and calm him down with a

Starters Items :


My starter I prefer. It gives to you sustain and wont force you to use





Agressive


























Not a joke, it gives to you mana regen, HP and some AP, so your heal by








It's never a bad choice. I buy it when I know I'm laning against a champion which have some dodgeable skills (like



"Must have" Items :

Using





This item will cause the "WTF? Bugged skill!!" reaction due to a crit


Enemy team
The solotops who counter a solotop
Malphite can hold his lane easily, and thanks to
Granite Shield, will denie low harass like your
Parrrley. He's also played with a lot of armor, that will decrease your efficiency if you fight him, or steal your movement speed with
Raise Morale with his
Seismic Shard and escape if your jungler come to gank him.
Nasus. In term of pure AD, he will ever ahead of our pirate, because of his
Siphoning Strike. It will deal more damage with it than your
Parrrley before you get your
Atma's Impaler, before your
Infinity Edge and in very late-game. And massive harass won't work because of
Soul Eater and the low harass of
Gangplank.
Pantheon can block your
Parrrley's harass with his
Aegis Protection. A solution will be auto-attack him and then cast
Parrrley, but you'll be in range of his
Heartseeker Strike, and even if youn cleanse his
Aegis of Zeonia's stun, he will throw you a
Spear Shot and you'll be low life, maybe activating his
Heartseeker Strike's passive. If it's the case,
Flash away, and run. But the better way is to not have to face him. So if you see a
Pantheon pick, go jungle.
Any other champions with a gap closer, a burst combo, and a shield or a high sustain, like
Udyr. Those champs are just waiting for him to shoot something, then harass during the
Parrrley cooldown. But don't be sad about early game, your late game will be much better than their.
The junglers who counter a solotop
Blitzcrank. His
Rocket Grab cant be break with a
Remove Scurvy and he can after
Power Fist while your enemy top is attacking you. And after his
deathly combo, if there is a pirate here, he is far away from your turret and extremely low-life. So the
Blitzcrank cast
Overdrive and chase you to ensure the kill. He can also use
Rocket Grab in level 1 jungle teamfight and will win even you have your
Raise Morale
The AD carries who counter a solotop/jungler
Vayne and
Kog'Maw deals magic or true damages based on target's max-life, which is very efficient against a
Warmog's Armor, and which ignore armor given by
Atma's Impaler. They are also the two best AD-carries in late-game, which will be very annoying for our pirate.
The AP carries who counter a solotop
Ryze. Not a joke. His
Rune Prison has a really faster cooldown with
Arcane Mastery than
Remove Scurvy. And when you get caught, he can spam
Overload and
Spell Flux, which deals a lot of damages, out of your
Parrrley's range. But its only in early game, in mid/late game you aren't the first target. Maybe max first
Remove Scurvy will be great.
The solotops who are countered by a solotop
Talon has a good burst/harass with his
Cutthroat
combo in mid game, but after your
Warmog's Armor and the
Chain Vest of your Atmas's Impaler, it will be more than ok. Don't forgive casting
Remove Scurvy after his
Rake to avoid that he deals more damage due to Mercy.
Rumble's
Flamespitter deals massives damages against a melee champion, but
Gangplank's
Parrrley allows him to last hit with a decent range, and minions in front of
Rumble can block the
Electro-Harpoon. It sacrifice a part of your low harass at beginning and it can be hard to last hit the ranged minions, but dont forgive you have some sustain with
Regrowth Pendant.
The junglers who are countered by a solotop
All of the junglers who has only one hard CC like Fiddlestick,
Lee Sin,
Nasus,
Nocturne,
Olaf,
Rammus,
Shaco,
Tryndamere,
Udyr and
Warwick, because it will be break by a
Remove Scurvy. But care at your enemy's solotop, be cause he may have some ganking options. And don't forget that a pick as
Nasus,
Tryndamere,
Udyr or
Warwick will probably be on top because of it's a good pick against a pirate(
Nasus deals more damage in late game, and
Tryndamere,
Udyr and
Warwick have a great sustain which will denie your low early harass.)
Allied team
The junglers who work well with a solotop
All jungler with an AOE ultimate, because you can combinate them anywhere on the map. I scored a triple kill once with a
Amumu who was counter-ganking on bot lane. But it works well with
Fiddlesticks,
Nunu & Willump or
Rammus too. And even if you don't get the kill (random location of cannonballs), you'll get the assists.
The solotops who work well with a jungler
The solotops who counter a solotop
Gangplank






















Any other champions with a gap closer, a burst combo, and a shield or a high sustain, like


The junglers who counter a solotop
Gangplank











The AD carries who counter a solotop/jungler
Gangplank




The AP carries who counter a solotop
Gangplank








The solotops who are countered by a solotop
Gangplank















The junglers who are countered by a solotop
Gangplank
All of the junglers who has only one hard CC like Fiddlestick,


















Allied team
The junglers who work well with a solotop
Gangplank
All jungler with an AOE ultimate, because you can combinate them anywhere on the map. I scored a triple kill once with a




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