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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Draw a Bead (PASSIVE)
Tristana Passive Ability
Tristana Guide
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1. Introduction Who am I? What champion am I covering? 3. Masteries Where thou placeth those skill points? 5. Runes What runes allow us to yordle? Alternatives? 7. Abilities What shall we max on this jumper? How should I use them? 9. Gameplay What's our yordle role? Little feet role? 11. Synergies How shall we team up to blow enemies up? Why? 13. Warding Where should YORDLE be warding? When? |
2. Pros/Cons The good yordle vs. the bad yordle. 4. Analysis on Warlord "Why not warlord!?" 6. Summoner Spells The saving spells shall be...? Any alternatives? 8. Itemization Building from the ground up. How should we build? 10. Matchups We have enemies, strong and weak? Who's "difficult"? 12. Summary Let's jump to the end! |
Introduction
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Hi everyone, I am HighTide29-don't be getting any thoughts on me being high on rockets, and this is my yordlefull Without me babbling on, I present to you, my readers and commenters, my |
Pros / Cons
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Pros
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+ Yordle (Who wants to be a part of the Yordle squad?) + Powerful AS steroid + Rangeful Marksman + Heavy pusher + Blows people up! ( + Towers crumble to this midget...I mean YORDLE!( + A bouncing yordle! ( |
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Cons
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- Annoyance of - Weak mid game - Low range early - Item dependent - Mobile-less with abilities on CD - Stuns, mages, burst = death; can't say much more |
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Masteries
4. Analysis on Warlord, for the answer to that. We cater towards her early/mid game while benefiting much of what she relies on.
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OFFENSE TREE
Tier 1 - 4 points in Tier 2 - 3 points into Tier 3 - A point in Tier 4 - A point into Tier 5 - A point in Tier 6 - |
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DEFENSE TREE
Tier 1 - Sustain, sustain. Tier 2 - Once again: sustain. If it is not obvious, the defense tree caters to Tier 3 - Give the yordle more yordleness! I mean, who would not like to see her hop around enemies with more health? |
Analysis on Warlord
Those of you questioning


For those of you who can read a spreadsheet, here is a look at

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Now that you have seen the raw damage given without any itemization, here I detail the amount of AD in say a full game with my example full build. Here, we are analyzing the gold efficiency of

This is where things got a little more complicated in terms of comparing

If you notice, the image depicts that once
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Lastly, we examine the amount of gold and AD that each side had and which one had more. When it comes down to it, the quadra mastery setup starts earning more gold after level 6 thereby making it more gold efficient. However, the setup always deals more damage than with only

A few things to note. 1) Having all four masteries does in fact increase damage output, but at the cost of some early gold efficiency. 2) Although damage is increased, it is only increased between 1% and 2% when compared to only
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Runes
Runes
Greater Quintessence of Attack Damage: With these,
Tristana gets some more damage ouput and is able to CS more easily.
Alternatives:
Greater Quintessence of Attack Speed and
Greater Quintessence of Life Steal are nice alternatives to these runes. One can never go wrong with a greater DPS-damage per second-and being able to stay in lane longer before the first back due to the life steal is a plus to
Tristana.
Greater Mark of Attack Damage: More AD, more damage. Pretty standard take for an ADC.
Alternatives:
Greater Mark of Attack Speed or 1
Greater Mark of Critical Chance are nice alternatives. With more AS, we sacrifice some damage for greater DPS. A 1% chance for a crit can reward a player in unlikely circumstances without having to lose vital AD.
Greater Glyph of Magic Resist: In all cases, both the ADC and support hit level 6 WAY later than most champs. Thus, it's ideal to grab as much defense as we can. These glyphs allow us to be aggressive early on and trade more evenly during the laning phase. Typically, ADC's do not grab any sort of MR-magic resist-except for
Guardian Angel. So, this is how we compensate for the little defense we have.
Alternatives:
Greater Glyph of Scaling Magic Resist is a nice alternative to flat glyphs. If you'd rather have better survivability later on, go with these.
Greater Seal of Armor: Like flat MR, flat armor allows
Tristana to soak up some more damage than if she ran scaling seals. Just like flat MR, we want as much defense possible early on to increase our chances of getting ahead in lane.
Alternatives:
Greater Seal of Scaling Armor or
Greater Seal of Health are other options. If you would rather have level 6+ advantage, go with scaling armor. If you want more sustainability, go with flat health.
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Summoner Spells
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Heal can be a lifesaver to any teammate, both in-lane and in team fights. Quite effective in turning fights especially early game because of the burst of health and movement speed. |
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Alternatives
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I, personally, used to take |
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Abilities
Draw a BeadIncreases attack range as you level up.
Being able to stand back and fire from a distance is always a plus for
Rapid FireIncreases attack speed by a percentage.
A shot of attack speed means
Rocket JumpJumps to a target location dealing splash damage and applying a slow.
Explosive ChargeApplies a projectile to an enemy or tower dealing damage when it explodes.
Your bread and butter ability. Applying this baby applies a "charge" to an enemy able to be hit 4 times before exploding and dealing damage. Early on, it can half health most enemies at full stacks. Usually you'll want to
Buster ShotSends target(s) in a backward direction.
Either a disengage, engage or kill secure. Use this when an enemy you cannot fight is chasing to send them back and put some distance between you and them. If you are brave,
Ability Sequence Order
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We want to max out |
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Itemization
Item Sequence
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A core item on |
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We want this item because of the movement speed and attack speed increases. Although |
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More crit chances, more movement speed, more attack speed. Plus, you get to move through units. So no more pesky collisions with minions. A core item that allows us to dish out more damage over time. |
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This item is purely situational, but the changes to |
Alternatives
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There are some lanes in which |
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"What? |
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Getting bursted down? |
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If the enemy team possesses a high number of tanks OR champs that build high amounts of armor, this item is great. In addition to the 40 AD added, it gives 35% armor penetration. So, for example, an attack on say |
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Got a debuff problem? Not to worry. Without sacrificing much, |
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Similar to |
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Gameplay
Early Game
As an ADC, your job is to primarily farm and potentially get ahead and win lane. Poke and CS and trade wisely. Go for potential kills. A summoner spell used means an advantage to you.
Mid Game
Not completely horrible, but still lacks in comparison to other ADCs. If your ahead/fed, your mid game is far better. If behind, farm as much as possible and do so safely. Try to pick off lone enemies to eventually get ahead. By this time, you SHOULD have
Late Game
This is where you become a freak of nature. By this time,
Teamfights
Avoid taking charge in a fight. Dish out damage to any and ALL enemies. Focus on the damage dealers first, then move onto the tanks.
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Warding

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"You can't kill what you can't see!"
Generally, warding is left to the support. Yet, they can only fit 4 wards on the map which typically cover only the bot lane. That is why ALL champs need to ward. This includes you and any other ADC. By warding, you are giving yourself some leeway from being ganked and not extending lane too far for too long. Without vision, a split push may end in your death. So, if we have all champs warding, we have a total of 20 potential wards. That's more than enough to provide adequate vision to keep you and your teammates safe.
Below is a map of early game warding:
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Almost no matter what, you WILL be warding the tri-bush and dragon pit. Basically, all junglers have to come through those areas and having vision of them can save you from your demise. It can do so by alerting you of an MIA enemy coming down to you-typically mid. The bottom bush wards are defensive and typically are placed to avoid surprise hooks, binds and stuns. They can also be helpful to any top with |
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Mid-game is almost the same as the early game. The only changes are that you have a more broad area of warding. Instead of primarily focusing bot lane, you try and put vision all over your jungle. This, in turn, allows your teammates to enter the jungle safely and put vision on key objectives such as |
| Explanation within the image is pretty self explanatory. Get wards anywhere and everywhere as this is where vision can make or break a game. Don't know where an enemy went? Hope to god that you have wards down so that you can quickly see them and either A) peel away or B) strike him down. If you're at the point in which the enemy team is sieging you, warding over the nexus walls is vital in being able to avoid any skill shots or enemies that can send you into a team fight you will lose. |
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Matchups
The next section will have the champion icon, a "Favors:" and then a spoiler containing why the champ matchup favors the enemy or
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Synergies
For right now, I will list the most viable supports for
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Leona
Excellent
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Pros
+ CC heavy kit.+ Compensates for immobility when + Great peeler if things go awry. + + Multiple stuns allowing for hard engages. + Tanky and can turn a fight in your favor. |
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Thresh
Excellent
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Pros
+ Increases mobility with + Landing + + + Ranged and can AA from afar. + Tanky |
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Taric
Excellent
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Pros
+ Provides sustain with + + Possesses a stun, + + Tanky and very hard to take down especially if the team is all AD. |
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Alistar
Excellent
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Pros
+ + + + + + Similar to |
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Morgana
Great
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Pros
+ + One + + + AP heavy and thus can help burst down enemies without sacrificing utility. + + Pokey with ranged AAs. |
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Sona
Good
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Pros
+ Provides massive sustain with + Shield from + + + + Note: She is SQUISHY so lane can be more passive than usual. |
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Lulu
Good
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Pros
+ Poke heavy+ Shield coming with extra damage from + Mobile with + + |
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Braum
Good
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Pros
+ + + Tanky + Provides extra stats with + Can block any and all projectiles with + Powerful knockup and slow with |
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Summary
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Upvote if you liked the guide, and downvote if you absolutely feel it's necessary to do so. For anyone who does downvote, please inform me of why and I will do my best to change up the guide to reflect your opinion. Happy "Buster Shotting" with -"Megling Gunner" HighTide29 |
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May Creation 2015
6th
- Created guide and started editing.
- Guide edited and published.
- Changed runes from scaling armor and mr to flats.
- Changed ability sequence to accurately reflect LoL skill point system.
- Added
Last Whisper to "Items" under "Alternatives". Added note to
Explosive Charge in "Pros/Cons" with change in patch 5.9.- Added "Lane Matchups and Synergies" to "Future Additions".
- Added "Matchups" to guide.
- Changed
Miss Fortune matchup from "Favors: Miss Fortune" to "Favors: Tristana" and updated "Matchup". - Added "Synergies" to guide - incomplete.
- Fixed
Cleanse icon size in "Items""Summoner Spells". - Fixed a couple grammatical and aesthetic errors in "Summoner Spells" section.
- Changed
Cleanse description as it was incorrect to what it "cleansed" you of. - Added
Mercurial Scimitar to "Items" under "Alternatives".
Alistar and
Sona added to "Synergies".- Changed "Changelog" layout for ease of readability.
- Changed "Table of Contents" layout and color of titles.
- Moved note on
Explosive Charge to within explanation of pros. - Touched upon jargon in "Pros / Cons" and "Masteries".
- Added
Zephyr to "Items" under "Alternatives". - Corrected grammar in "Matchups".
- Added
Morgana to "Synergies". Moved
Sona down in the list. - Added "Warding" section to guide.
- Decided to start "sprucing" up the guide-making it less bland and more humorous - IN PROGRESS
- Changed title from "Marksman Tristana - A Hidden Assassin" to "Tristana, Jumping and Escaping!"
- Sentence structure changes - still sprucing up guide.
Future Additions
- Videos of Gameplay
Lane Matchups andSynergies (Started, but Incomplete) - Priority- Touch Up on Sentence Structure and Grammar
- Addition of Other Sections
Photos of Ward Placement and Ward section afterGameplay
- Any Reader Suggestions
Special Thanks to:
jhoijhoi's Making a Guide guide for most of the templates!
jamespongebob A Coding Service guide for help on other coding and giving ideas for future changes!
astrolia's Guide to Making a Custom Table of Contents guide for helping me create the table of contents!
astrolia's Support Guide Supplement guide for warding images!





Matchup
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