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Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Glory in Death (PASSIVE)
Sion Passive Ability
Introduction
I am still a low ranked player, but all of the games I have played with Sion I just bulldoze through anyone and anything that gets in my way. I hope that you can take some build ideas and some general playing tips from this guide.
Feel free to comment with *constructive* criticism, and let me know your ideas or how your games with my build went. I will update this guide as much as possible as I play more matches and as people leave me feedback.


Other viable options are



Alternates include: MR glyphs when going against heavy AP, movement speed for better chasing/escaping, even some percent health runes if you want more health scaled up with your "e" passive.
WHY I CHOOSE ATTACK SPEED
Let's look at some math (oh noooooo math!!!!)
Sion starts with a base AD of 59 (no runes, no masteries, no items, no "e"). Invest in your "e" and turn it on, 84 AD. Buy a sword, 94 AD. That is almost 100 AD with no mastery and no rune page. I know there are some stronger moves early (




Basic
But now onto the rune choice. Attack Speed = your attacks per second, AD = damage of attacks (ignoring reduction from armor). So AS*AD=DPS. Sion's base attack speed (no masteries or runes) is 0.635.
So with nothing extra (just your sword and "e" start) you're doing 0.635 * 94 = 59.69 DPS
Speed Runes
Now for my AS rune page you're hitting 0.769 * 94 = 72.26 DPS (take into account this 21.06% AS increase. this makes you crazy later and you can buy another damage item instead of a speed item)
AD Runes
In an all AD rune page (replacing AS where I have them) results in 0.635 * 105.07 = 66.72 DPS
Also note that your stun is 1.5 seconds. So with my AS page you get 2 strikes in on a stunned target, while with the AD page you only get in 1 strike (with no items and no masteries).
So not only do AS runes increase your DPS, they also becomes more useful later game allowing you to pick up another situational item in place of an attack speed item.
Get your stun (q, Cryptic Gaze) at level 2 for free hits when they try to farm and to aid in an early gank. Nothing beats a point-and-click stun in a 2v1, or even a 1v1 for that matter.
I pick up the shield (w, Death's Caress) at level 4, and then max that second. Protecting yourself for 100-350 damage or popping it early for 100-350 damage can swing a 1v1 very quickly.
Always buy your ult at 6, 11, and 16. Always. If any tries to 1v1 you from this point on in the game, I guarantee you win (unless they have crazy AS slows and stuns and 3 more items than you).
*****The only times I've lost a 1v1 was against a Jax with a bilgewater cutlass. That paired with his dodge can prevent you from getting the lifesteal you need to win the fight.
What I like to do
My build order:







This is where you can split into more damage or more speed. Base it on how much money you have when you go back. If you can afford a


If you can't do BF, pick up another


When Starting
I like to start




The other benefit of starting with a sword is that if you have to back earlier than expected, you can get a

Now how about some movement
After the tiamat I build boots. Depending on how much gold you have you can just go level 1 boots or the extra piece to your level 2 boots. The only boots I ever use on Sion are


*A very key point is knowing what CC the enemy team has. If they are heavy on stuns and slows, Merc Treads will be the must, and during draft/ranked, you may want to alter your mastery page for the tenacity in the defense tree.
**Another option: late game (or mid if you have enough gold) you can make the daring choice of selling your boots and grabbing the


Now that you have some mobility and damage, you're ready to own any fight you're involved in. My next items are usually a


The rest of my games in my recent memory end around this point, thanks to surrender of the other team. So if the game goes on, here are my situational items.
The Choice is Yours
--Need Magic Resist?


--Want more health?



--Just want a little armor?

--Time to rub it in their face!!!



And honorable mention goes to

**A key point that I did not mention would be the combo of



This is by far my favorite use for Sion when I play. The only game I got to use him in ranked was a 5v5 team game where I took 5 turrets unopposed. COMMUNICATION AND MAP AWARENESS ARE VITAL. I'm usually skyping with my team when I play so there is no loss of comms in an important match. Wards are nice, but if you're team lets you know who is missing from the main skirmish you can decide how much of a lane you can take.
In many of my recent games, once I get my Hydra and AS Boots, I will roam lanes and push up to turrets. With your ult, you have enough clear speed and sustain that I have gone 10-15 minutes jumping between lanes and clearing the enemies jungle camps, stacking gold. One of the last times I did this I ended up with 5k gold before going back, being able to straight away pick up a phantom dancer and a BF sword. Sion is so easy to make into a turret demolisher and make the enemy crazy.
Bonuses of backdoor Sion: unchecked farming of minions to stack up your health and gold, 5-10 second turret destruction to give your team a beautiful little gold bonus, and paranoid other teams to prevent them from trying to push when you are missing.
Some Examples
Scenario 1: *This is from my team ranked game* When the enemy is stupid, punish them. All 5 of the enemy team were bottom lane trying to take the inner turret. My team was confident they could keep them at bay, so I ran top. This was approx 20 minutes in, and I had my hydra, AS boots, and a zeal. I take the outer top turret, no problem as it was under half. Other team didn't care since they had a turret lead before that. They made the mistake of all staying bottom. I arrived at the next turret and popped my ult (50% AS boost) and tore that down in about 10-15 seconds. Now the ult lasts for 20 seconds, so I kept pushing (communication from my team let me know that 4 of them were still trying to take the bottom turret). Thanks to my boosted AS and my hydra, I blew through the enemy minions and was able to chunk away the inhib turret. The enemy team was stupid, and I made them lose 3 turrets in less than a minute and a half, while they didn't take anything.
Scenario 2: *From a normal game* The whole enemy team was mid, so I decided to try and take a turret bottom. Now this team was smarter than from the first scenario. 3 split off from mid to come and get me, and my team let me know ASAP. My teleport was ready to use, and our minions were slightly pushing top. So I tele'd up top, the enemy team arrived bottom, and I took a turret from top lane. If you play smart and communicate, you can take free turrets and change the pace of a game. (I suppose this would be more of split-push since my team was forcing them back, but either way, you can't argue with free turrets.)
KNOW WHEN YOU CAN BE SEPARATE FROM YOUR TEAM AND WHEN THEY NEED YOU
If you take a free turret but the rest of your team dies, 3 enemies can take a turret faster than 1 Sion can (unless they don't have strong AD, you can still take a turret faster). Its better to flank a carry and let the rest of your team crash into the fight and score an ace than to take a turret at the cost of 3 or 4 deaths and a turret for your team.
Counter Backdoor Sion!!
With Sion's unstoppable 1v1 power, you can easily drop in on someone that thinks they are about to take a turret. Just save your stun for if they try to escape and hack away until you get a free kill. Always run through the jungle so (hopefully) they don't have vision on you and you can punish them for trying to push alone. Taking teleport allows you to quickly show up near them or to quickly rejoin your team after stopping the aggressor.
Now baron is slightly different. Barring a build of 3 bloodthirsters and 2 phantom dancers, don't try to count on soloing baron. But letting your team push back the enemy while you start baron is useful.
In a normal game with my ranked team, the rest of my squad was fighting the enemy in their base and had taken an inhib. Now their team had to play defense I started baron as soon as the inhib went down. My health got below half, I popped my ult, and had 20 free seconds of smacking baron while keeping my health full. The rest of my team shows up at the tail end of my ult (baron was sitting just under half health) and the clean up is easy for 4 more champions. I went back to base, grabbed some homeguard for my boots, and sprinted up to join the rest of team mid for our final game winning push.
" | K | D | A | CS |
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Row 2 and 3: Comparing myself with my team's ADC (ranked 5s team, a good friend of mine). I had built my AS boots, a Ravenous Hydra, Phantom Dancer, Bloodthirster, and a Zeal. I had 6 turrets this game as well and 2 inhibs.
Row 4: I had AS Boots, a Hydra, Phantom Dancer and a BF sword.
Row 5: AS Boots, Hydra, Phantom Dancer, BF Sword, Zeal and a Pickaxe. Took 4 turrets and an inhib.
" | K | D | A | CS |
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Feel free to send in a few of your stats if you do well with my suggestions! I will add it on here to show how awesome you are!
































































I will update this over time and give tips on how to go up against certain champions.
May 15 - began adding match-ups and will update frequently through today and next couple days as I have time. This section will probably also be continuously updated afterwards. As I play more against different people, I hope to give you readers an idea of what to expect of an opponent who is really good, not just if I roll through them 1 game because they were bad.
May 17 - Made a few important changes in the build section, taking into account suggestions. Hopefully this will give a couple extra ideas to play with. Also continuing to play with coding and layout. My summer starts next week and will have the time to make everything (hopefully) perfect.
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