Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
Custom League of Legends: Hide and Seek
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Introduction
Introduction
![]() ![]() ![]() |
Greetings fellow Summoners! I'm Faerlina Sin and this is my take on a guide for the League of Legends Custom Game Mode: Hide and Seek. I first discovered League: Hide and Seek at the beginning of Season 3, when I looked into custom gaming. I haven't played since its inception, but I've played more Hide and Seek games than I'd care to admit. Over my extensive time playing this game mode, one common theme emerged: Disagreement on the rules. Everyone had a link to a different forum post, every forum post had a different set of rules, the rules were never updated for the constant changing of League of Legends, and this led to increased frustration in the custom community. This commonly resulted in trolling in about 80% of games. My goal here is to create a set of rules that everyone can respect; a set of rules that's fair to both hiders and seekers while maintaining the fun and excitement that comes with playing League of Legends. |
![]() ![]() ![]() |
The Basics
Hide and Seek is by far the most popular and easily recognizable custom game mode currently played in League of Legends, claiming its crown after ARAM graduated from Custom to Riot-Endorsed.
-
- This is a 5 vs. 2 Game Mode. 5 Hiders on the Blue team and 2 Seekers on the Purple team.
- Seekers have 40 minutes to kill each Hider 5 times.
- More often than not, Hide and Seek is played on the Dominion Map in Draft Mode.
Sounds simple, right? Now, the two roles (Hider & Seeker) have their own rule sets, which I will cover in the next section. For now, let's take a look at some shared rules.
General Rules
- No objectives may be captured on the Dominion Map.
- Both sides may take their respective Storm Shield. However, Hiders will immediately lose Grace if they try. Grace is explained in the Hider Specific Rules section.
- Only 2 slowing items are allowed per team, 1 active and 1 passive.
Passive Slowing Items:![]() ![]() ![]() ![]() |
Hider Specific Rules
- Hiders that have been killed five times must stay on their spawn platform, on the outer ring, or on the storm shield. They may not run around in the jungle or areas obscured by fog of war.
- Hiders that have lost all five lives may not impact the game. For example,


- Hiders may use only abilities that apply natural CC (Slow, Stun, Silence, Blind, Snare, Fear, Taunt, Grip, Knock-Up, Knock-Back, Throw, Exhaust, True Sight, Polymorph, Charm, Suppression), dash/leap/blinks, shields, movement speed increases and heals.
- Recently respawned Hiders are given a 0:30 grace period. If attacked or followed in this time, grace is reset and Hiders are allowed to recall to recover any missing health.
- Taking the Storm Shield forfeits grace.
- Items such as






- You may not recall at any point during the game, unless you are attacked on grace.
- You may not auto-attack. (Example Exceptions:




- You may not interrupt the recall of a Seeker.
- Hiders must give seekers time to recall upon falling below 300. A seeker cannot recall if they are being damaged (i.e.




- There is a maximum of 2 Hiders per bush.
- You may only place 1 trap/warded item per bush (



- You may stand on the first step of your base; however, you may not move up any further.
- A Hider cannot return to base to buy; you may only buy after you have been killed.
- Executes count as deaths.
- Hiders may not buy any AP items aside from









- Hiders may not use

Seeker Specific Rules
Banned Item for Seekers: None.
-You may not leave base until 2:00
-



- When your health falls below 300, you must recall immediately. If you do not, Hiders are allowed to kill you.
- A Seeker may recall at any time. They may not, however, cancel the recall if there are Hiders in view. If the seeker chooses to interrupt their recall with hiders in view, the hiders may kill the seeker.
- Seekers may not use

Universal Ban Suggestions
These are NOT Perma-Bans. Merely suggestions.








HIDER




SEEKER














Suggested Hider Bans





































Suggested Seeker Bans








































Suggested Hider Masteries
R E C C O M M E N D E D |
sp |
M A S T E R I E S |
![]() |
Defense Tree Options
Tier 1 //
![]() ![]() ![]() Tier 2 // ![]() ![]() ![]() Tier 3 // ![]() ![]() ![]() ![]() Tier 4 // ![]() ![]() ![]() ![]() Tier 5 // ![]() ![]() ![]() ![]() ![]() ![]() Tier 6 // ![]() |
Notes: I've been less than impressed with the changes to the defensive tree when it comes to this game mode. The defensive option is still viable but speed has seen some nice buffs recently which lead me to recommend the Speed route unless you know you're going to out-tank seeker damage.
Always take 4/4
Sorcery in Offense.

Utility Tree ExplainedTier 1 // ![]() ![]() Tier 2 // ![]() ![]() ![]() Tier 3 // ![]() ![]() ![]() ![]() Tier 4 // ![]() ![]() ![]() Tier 5 // ![]() ![]() Tier 6 // ![]() ![]() |
![]() |
|
R E C C O M M E N D E D |
sp |
M A S T E R I E S |
Notes: The full utility tree option is better implemented by champions that rely exclusively on speed and will likely be one shot if caught (think



Suggested Seeker Masteries
Always get 3/3
Fleet of Foot in Utility.

S U G G E S T E D |
sp |
M A S T E R I E S |
![]() |
// Seeker masteries are incredibly more simplistic than Hider masteries. Basically, you grab 3/3
![]() ![]() ![]() ![]() ![]() Q: If I don't have any points in Defense, won't I just get killed? // The short answer is no, it really won't impact you that much. Assuming you want 21 points in offense for ![]() ![]() ![]() ![]() |
Suggested Hider Runes
Runes




Greater Quintessence of Movement Speed: As a hider, you'll constantly be fleeing for your life; the faster you run, the longer your life.
Greater Mark of Armor: I take these against most seekers, but especially against heavy AD like
Riven or
Vi.
Greater Mark of Magic Resist: This is a good alternative if the enemy seekers are both AP.
Greater Seal of Armor: Basically the same as the Armor Marks, used to reduce physical damage taken.
Greater Seal of Scaling Health: I use these against double AP seekers since it takes a while for AP to hit its strike, the scaling health will have you beefed up by the time they can reliably try to kill you.
Greater Glyph of Scaling Magic Resist: Same reasoning as the Scaling Health Seals, most AP champions have a ramp up time and can't reliably kill someone until post level 6, which is when the Scaling Magic Resist glyphs surpass the flat ones.
Greater Glyph of Armor: A good choice against double AD teams, more armor.
Suggested Seeker Runes
Runes




Greater Quintessence of Movement Speed: As a seeker, you'll need to be catching up to those swift hiders; the faster you run, the sooner you whet your blade.
- greater mark of hybrid penetration: A great option for AP seekers, as these marks have nearly as much Magic Pen as flat marks but the extra Armor Pen will help with the constant basic attacks you'll need to rely on during the early game.
- greater mark of armor penetration: Armor Penetration marks are superior to Attack Damage marks as they'll negate the enemy's defenses instead of just making your attacks slightly stronger.
Greater Seal of Scaling Mana Regeneration: These will keep your mana a bit higher, since you're going to be spamming your abilities in your pursuit of the elusive hiders.
Greater Seal of Scaling Health: A good alternative for manaless champions, or basic attack reliant champions. Hiders will try to CC you, which will damage you. These will buy you a little more time before you're forced to recall.
Greater Glyph of Scaling Ability Power: These glyphs surpass their flat counterparts around level six, which is when most AP characters gain the ability to reliably kill someone. Taking these will make you stronger in the late game as well.
Greater Glyph of Cooldown Reduction: Taking six of these, plus three
Greater Glyph of Scaling Cooldown Reduction will give you 10% CDR at level 18, which is a nice alternative to having AP on
Riven.
Champion Abilities (A-J)
In Hide and Seek, only certain abilities may be used. These abilities must either assist the user in their survivability (Escapes/Heals) or Crowd Control an enemy.
The abilities listed below are ALLOWED. Some explanation may be offered on specific abilities. Please remember if you disagree with using a certain abilities, that's fine. Just make sure to specify that in the games you host, or to ask the host about the ability in question.
Certain abilities like



Aatrox
Aatrox may use his Q,
Dark Flight, and his E,
Blades of Torment.
Ahri
Ahri may use her Q,
Orb of Deception, her E,
Charm, and her R,
Spirit Rush.
Note:
Essence Theft will proc on your next
Orb of Deception,
Charm or
Spirit Rush, it does not allow for the use of other abilities.
Akali
Akali may use her W,
Twilight Shroud, and her R,
Shadow Dance.
Alistar
Alistar may use his Q,
Pulverize, his W,
Headbutt, his E,
Triumphant Roar, and his R,
Unbreakable Will.
Note: Using Alistar's w,
Headbutt, to knock a Seeker into the Super Turret will count as a kill and will result in -1 Life from Alistar.
Amumu
Amumu may use his Q,
Bandage Toss, and his R,
Curse of the Sad Mummy.
Anivia
Anivia may use her Q,
Flash Frost, her W,
Crystallize, and her R,
Glacial Storm.
Note: Remember to toggle off
Glacial Storm if a seeker falls below 300 health so they can recall.
Annie
Once Annie charges her passive,
Pyromania, she may use any spell to activate it. This includes
Summon: Tibbers,
Disintegrate, and
Incinerate. If her passive is NOT charged, Annie may only use
Molten Shield.
Note: Annie may NOT charge her passive by using offensive spells on seekers.
Ashe
Ashe's Q,
Ranger's Focus, is subject to the host's discretion. Personally, I do not allow her to Auto Attack, even with
Frost Shot active. Otherwise, Ashe may use her W,
Volley, her E,
Hawkshot, and her R,
Enchanted Crystal Arrow, freely.
Note: Ask your host about auto attacking with
Frost Shot.
Note 2:
Volley is usable because it procs
Frost Shot.
Azir
Azir may use his Q,
Conquering Sands, his W,
Arise!, his E,
Shifting Sands, and his R,
Emperor's Divide.
Note:
Shurima's Legacy is not allowed.
Bard
Bard may use his Q,
Cosmic Binding, his W,
Caretaker's Shrine, his E,
Magical Journey, and his R,
Tempered Fate.
Note: If Bard uses
Magical Journey to lead a seeker into the fountain turret, he loses a life.
Blitzcrank
Blitzcrank may use his Q,
Rocket Grab, his W,
Overdrive, his E,
Power Fist, and his R,
Static Field.
Note: Using Blitzcrank's
Rocket Grab to pull a Seeker into the super turret counts as a kill and will result in -1 life for Blitzcrank.
Brand
Brand may use his W,
Pillar of Flame, his E,
Conflagration, or his R,
Pyroclasm, ONLY if IMMEDIATELY followed by his Q,
Sear, to cause the stun.
Braum
Braum may use his Q,
Winter's Bite, his W,
Stand Behind Me, his E,
Unbreakable, and his R,
Glacial Fissure.
Note: If you can manage to proc Braum's passive,
Concussive Blows, WITHOUT Auto Attacking, great. But do not auto attack.
Caitlyn
Caitlyn may use her W,
Yordle Snap Trap, and her E,
90 Caliber Net.
Cassiopeia
Cassiopeia may use her Q,
Noxious Blast, her W,
Miasma, and her R,
Petrifying Gaze.
Note: Some hosts may restrict the use of her
Noxious Blast.
Cho'Gath
Cho'Gath may use his Q,
Rupture, and his E,
Feral Scream.
Corki
Corki may use his Q,
Phosphorus Bomb, and his W,
Valkyrie.
Darius
Darius may use his W,
Crippling Strike, and his E,
Apprehend.
Diana
Diana may use her Q,
Crescent Strike, her W,
Pale Cascade, her E,
Moonfall, and her R,
Lunar Rush.
Note: Only use
Crescent Strike to reset the cooldown on
Lunar Rush.
Dr. Mundo
Dr. Mundo may use his Q,
Infected Bonesaw, his W,
Heart Zapper, and his R,
Maximum Dosage.
Draven
Draven may use his W,
Blood Rush, and his E,
Stand Aside.
Ekko
Ekko may use his Q,
Timewinder, his W,
Parallel Convergence, his E,
Phase Dive, and his R,
Chronobreak.
Note: If Ekko's passive,
Z-Drive Resonance, is double applied via his Q,
Timewinder, I personally allow one AA (or his E,
Phase Dive), for the movespeed. Ask your host!
Elise
Elise may use the Spider Form portion of her Q,
Neurotoxin / Venomous Bite, both portions of her E,
Cocoon / Rappel, and her R,
Spider Form.
Evelynn
Evelynn may use her Q,
Hate Spike, her W,
Dark Frenzy, and her R,
Agony's Embrace.
Note: You may need to explain to the host how
Hate Spike procs the passive from
Dark Frenzy.
Ezreal
Ezreal may use his E,
Arcane Shift.
Note: Purchasing
Iceborn Gauntlet does not allow the use of his Q,
Mystic Shot. Natural CC only!
Fiddlesticks
Fiddlesticks may use his Q,
Terrify, his W,
Bountiful Harvest, his E,
Reap, and his R
Crowstorm.
Note: His
Crowstorm should be used for the blink and his
Bountiful Harvest should be used for the heal. If Fiddlesticks kills someone, even with one of these abilities, he still loses a life.
Fiora
Fiora may use her Q,
Lunge, her W,
Riposte, her E,
Bladework, and her R,
Grand Challenge.
Note: Fiora's
Bladework is used for the slowing strike of her first attack. No auto attacking beyond that point.
Note 2:
Grand Challenge is for the movespeed boost.
Fizz
Fizz may use his Q,
Urchin Strike, his E,
Playful / Trickster, and his R,
Chum the Waters.
Galio
Galio may use his Q,
Resolute Smite, his W,
Bulwark, his E,
Righteous Gust, and his R,
Idol of Durand.
Gangplank
Gangplank may use his W,
Remove Scurvy, his E,
Powder Keg, and his R,
Cannon Barrage.
Note: Gangplank may only use his
Parrrley on his
Powder Keg.
Garen
Garen may use his Q,
Decisive Strike, and his W,
Courage.
Note: You may NOT spin to win.
Gnar
Gnar may use his Q,
Boomerang Throw / Boulder Toss, his W,
Hyper / Wallop, his E,
Hop / Crunch, and his R,
GNAR!.
Note:
Hyper / Wallop is usable in Gnar's Mega Gnar state, do not auto attack to proc Hyper.
Gragas
Gragas may use his Q,
Barrel Roll, his W,
Drunken Rage, his E,
Body Slam, and his R,
Explosive Cask.
Graves
Graves may use his W,
Smoke Screen, and his E,
Quickdraw.
Hecarim
Hecarim may use his W,
Spirit of Dread, his E,
Devastating Charge, and his R,
Onslaught of Shadows.
Note: Using the knock back portion of Hecarim's
Devastating Charge IS allowed.
Heimerdinger
Heimderdinger may use his E, CH-1 Electron Storm Grenade, and his R,
UPGRADE!!!.
Illaoi
Illaoi may use her Q,
Tentacle Smash, her W,
Harsh Lesson, her E,
Test of Spirit, and her R,
Leap of Faith.
Irelia
Irelia may use her Q,
Bladesurge, her E,
Equilibrium Strike, and her R,
Transcendent Blades.
Janna
Janna may use her Q,
Howling Gale, her W,
Zephyr, her E,
Eye of the Storm, and her R,
Monsoon.
Note: Using Janna's
Monsoon to knock a seeker into the super turret will result in -1 life from Janna.
Jarvan IV
Jarvan IV may use his Q,
Dragon Strike, his W,
Golden Aegis, his E,
Demacian Standard, and his R,
Cataclysm.
Note: Jarvan IV may only use
Dragon Strike to reach his
Demacian Standard. Do not use it for damage.
Jax
Jax may use his Q,
Leap Strike, his E,
Counter Strike, and his R,
Grandmaster-At-Arms.
Jayce
Jayce may use the hammer stance portion of his Q,
To The Skies! / Shock Blast, both portions of his E,
Thundering Blow / Acceleration Gate, and his R,
Mercury Cannon / Mercury Hammer.

Aatrox may use his Q,


Ahri

Ahri may use her Q,



Note:




Akali

Akali may use her W,


Alistar

Alistar may use his Q,




Note: Using Alistar's w,

Amumu

Amumu may use his Q,


Anivia

Anivia may use her Q,



Note: Remember to toggle off

Annie

Once Annie charges her passive,





Note: Annie may NOT charge her passive by using offensive spells on seekers.
Ashe

Ashe's Q,





Note: Ask your host about auto attacking with

Note 2:


Azir

Azir may use his Q,




Note:

Bard

Bard may use his Q,




Note: If Bard uses

Blitzcrank

Blitzcrank may use his Q,




Note: Using Blitzcrank's

Brand

Brand may use his W,




Braum

Braum may use his Q,




Note: If you can manage to proc Braum's passive,

Caitlyn

Caitlyn may use her W,


Cassiopeia

Cassiopeia may use her Q,



Note: Some hosts may restrict the use of her

Cho'Gath

Cho'Gath may use his Q,


Corki

Corki may use his Q,


Darius

Darius may use his W,


Diana

Diana may use her Q,




Note: Only use


Dr. Mundo

Dr. Mundo may use his Q,



Draven

Draven may use his W,


Ekko

Ekko may use his Q,




Note: If Ekko's passive,



Elise

Elise may use the Spider Form portion of her Q,



Evelynn

Evelynn may use her Q,



Note: You may need to explain to the host how


Ezreal

Ezreal may use his E,

Note: Purchasing


Fiddlesticks

Fiddlesticks may use his Q,




Note: His


Fiora

Fiora may use her Q,




Note: Fiora's

Note 2:

Fizz

Fizz may use his Q,



Galio

Galio may use his Q,




Gangplank

Gangplank may use his W,



Note: Gangplank may only use his


Garen

Garen may use his Q,


Note: You may NOT spin to win.
Gnar

Gnar may use his Q,




Note:

Gragas

Gragas may use his Q,




Graves

Graves may use his W,


Hecarim

Hecarim may use his W,



Note: Using the knock back portion of Hecarim's

Heimerdinger

Heimderdinger may use his E, CH-1 Electron Storm Grenade, and his R,

Illaoi

Illaoi may use her Q,




Irelia

Irelia may use her Q,



Janna

Janna may use her Q,




Note: Using Janna's

Jarvan IV

Jarvan IV may use his Q,




Note: Jarvan IV may only use


Jax

Jax may use his Q,



Jayce

Jayce may use the hammer stance portion of his Q,



Jinx
Jinx may use her Q,
Switcheroo!, her W,
Zap!, and her E,
Flame Chompers!.
Note: You may not Auto Attack with
Switcheroo!, you may only use it to spam the noise.

Jinx may use her Q,



Note: You may not Auto Attack with

Champion Abilities (K-Q)
In Hide and Seek, only certain abilities may be used. These abilities must either assist the user in their survivability (Escapes/Heals) or Crowd Control an enemy.
The abilities listed below are ALLOWED. Some explanation may be offered on specific abilities. Please remember if you disagree with using a certain abilities, that's fine. Just make sure to specify that in the games you host, or to ask the host about the ability in question.
Certain abilities like



Kalista
Kalista may use her W,
Sentinel, her E,
Rend, and her R,
Fate's Call.
Note: No autoing for
Martial Poise.
Karma
Karma may use her Q,
Inner Flame, her W,
Focused Resolve, her E,
Inspire, and her R,
Mantra.
Note: Karma may use her
Mantra to modify any of her spells.
Karthus
Karthus may use his W,
Wall of Pain.
Kassadin
Kassadin may use his Q,
Null Sphere, his E,
Force Pulse, and his R,
Riftwalk.
Katarina
Katarina may use her W, sinister steel, and her E,
Shunpo.
Kayle
Kayle may use her Q,
Reckoning, her W,
Divine Blessing, and her R,
Intervention.
Kennen
Kennen may use his E,
Lightning Rush.
Note: Kennen may also use his W,
Electrical Surge, or his R,
Slicing Maelstrom, if either will stun the seeker.
Kha'Zix
Kha'Zix may use his W,
Void Spike, his E,
Leap, and his R,
Void Assault.
Note: Kha'Zix may auto attack ONCE per charge of
Unseen Predator.
Kindred
Kindred may use their Q,
Dance of Arrows, their W,
Wolf's Frenzy, their E,
Mounting Dread, and their R,
Lamb's Respite.
Note:
Mounting Dread is only used for the slow. No Auto Attacking!
Kog'Maw
Kog'Maw may use his E,
Void Ooze, and his R,
Living Artillery.
LeBlanc
LeBlanc may use her W,
Distortion, her E,
Ethereal Chains, and her R,
Mimic.
Lee Sin
Lee Sin may use his Q,
Sonic Wave / Resonating Strike, his W,
Safeguard / Iron Will, his E,
Tempest / Cripple, and his R,
Dragon's Rage.
Note: Using
Dragon's Rage to knock a seeker into the super turret will result in a life lost for Lee Sin.
Leona
Leona may use her Q,
Shield of Daybreak, her W,
Eclipse, her E,
Zenith Blade, and her R,
Solar Flare.
Note: Leona may use a single auto attack to apply the stun from
Shield of Daybreak.
Lissandra
Lissandra may use her Q,
Ice Shard, her W,
Ring of Frost, her E,
Glacial Path, and her R,
Frozen Tomb.
Lucian
Lucian may use his W,
Ardent Blaze, and his E,
Relentless Pursuit.
Note: Lucian may use his Q,
Piercing Light, to detonate the mark from his
Ardent Blaze.
Lulu
Lulu may use her Q,
Glitterlance, her W,
Whimsy, her E,
Help, Pix!, and her R,
Wild Growth.
Lux
Luxanna may use her Q,
Light Binding, her W,
Prismatic Barrier, and her E,
Lucent Singularity.
Malphite
Malphite may use his Q,
Seismic Shard, his E,
Ground Slam, and his R,
Unstoppable Force.
Malzahar
Malzahar may use his Q,
Call of the Void, and his R,
Nether Grasp.
Maokai
Maokai may use his Q, arcane smash, his W,
Twisted Advance, his E,
Sapling Toss, and his R,
Vengeful Maelstrom.
Note:
Sapling Toss should be used for CC purposes, not damage. Do not cluster.
Master Yi
Master Yi may use his Q,
Alpha Strike, his W,
Meditate, and his R,
Highlander.
Miss Fortune
Miss Fortune may use her W,
Strut, and her E,
Make it Rain.
Note: Miss Fortune is a high risk, high reward type of hider. Try combining her
Strut and
Mobility Boots for maximum effect.
Mordekaiser
Mordekaiser may use his W,
Creeping Death, his E,
Siphon of Destruction, and his R,
Children of the Grave.
Note: Ask your host about
Siphon of Destruction. It provides his
Iron Man shield, but should still be discussed.
Morgana
Morgana may use her Q,
Dark Binding, her E,
Black Shield, and her R,
Soul Shackles.
Nami
Nami may use her Q,
Aqua Prison, her W,
Ebb and Flow, her E,
Tidecaller's Blessing, and her R,
Tidal Wave.
Note: Nami may use her E,
Tidecaller's Blessing, to slow seekers. Once it expires, stop auto attacking!
Nasus
Nasus may use his W,
Wither, and his R,
Fury of the Sands.
Nautilus
Nautilus may use his Q,
Dredge Line, his W,
Titan's Wrath, his E,
Riptide, and his R,
Depth Charge.
Note: Nautilus may Auto Attack once every twelve seconds to proc his passive,
Staggering Blow.
Nidalee
Nidalee may use her W,
Bushwhack / Pounce, the human form portion of her E,
Primal Surge / Swipe, and her R,
Aspect Of The Cougar.
Note: Nidalee may trap wherever she pleases. Give her
Rylai's Crystal Scepter, and she'll benefit the entire team that much more.
Nocturne
Nocturne may use his Q,
Duskbringer, his W,
Shroud of Darkness, his E,
Unspeakable Horror, and his R,
Paranoia.
Nunu
Nunu may use his Q,
Consume, his E,
Blood Boil, his E,
Ice Blast, and his R,
Absolute Zero.
Note: Killing a seeker with
Absolute Zero results in a lost life for Nunu. Be careful, it does a lot of damage!
Olaf
Olaf may use his Q,
Undertow, his W,
Tough It Out, and his R,
Ragnarok.
Orianna
Orianna may use her Q,
Command: Attack, her W,
Command: Dissonance, her E,
Command: Protect, and her R,
Command: Shockwave.
Note: Do not use
Command: Attack to intentionally damage seekers.
Pantheon
Pantheon may use his W,
Aegis of Zeonia, and his R,
Grand Skyfall.
Poppy
Poppy may use her Q, hammer shock}}, her W, [[steadfast presence, her E,
Heroic Charge, and her R,
Keeper's Verdict.
Quinn
Quinn may use her Q,
Blinding Assault, her W,
Heightened Senses, her E,
Vault, and her R,
Behind Enemy Lines.

Kalista may use her W,



Note: No autoing for

Karma

Karma may use her Q,




Note: Karma may use her

Karthus

Karthus may use his W,

Kassadin

Kassadin may use his Q,



Katarina

Katarina may use her W, sinister steel, and her E,

Kayle

Kayle may use her Q,



Kennen

Kennen may use his E,

Note: Kennen may also use his W,


Kha'Zix

Kha'Zix may use his W,



Note: Kha'Zix may auto attack ONCE per charge of

Kindred

Kindred may use their Q,




Note:

Kog'Maw

Kog'Maw may use his E,


LeBlanc

LeBlanc may use her W,



Lee Sin

Lee Sin may use his Q,




Note: Using

Leona

Leona may use her Q,




Note: Leona may use a single auto attack to apply the stun from

Lissandra

Lissandra may use her Q,




Lucian

Lucian may use his W,


Note: Lucian may use his Q,


Lulu

Lulu may use her Q,




Lux

Luxanna may use her Q,



Malphite

Malphite may use his Q,



Malzahar

Malzahar may use his Q,


Maokai

Maokai may use his Q, arcane smash, his W,



Note:

Master Yi

Master Yi may use his Q,



Miss Fortune

Miss Fortune may use her W,


Note: Miss Fortune is a high risk, high reward type of hider. Try combining her


Mordekaiser

Mordekaiser may use his W,



Note: Ask your host about


Morgana

Morgana may use her Q,



Nami

Nami may use her Q,




Note: Nami may use her E,

Nasus

Nasus may use his W,


Nautilus

Nautilus may use his Q,




Note: Nautilus may Auto Attack once every twelve seconds to proc his passive,

Nidalee

Nidalee may use her W,



Note: Nidalee may trap wherever she pleases. Give her

Nocturne

Nocturne may use his Q,




Nunu

Nunu may use his Q,




Note: Killing a seeker with

Olaf

Olaf may use his Q,



Orianna

Orianna may use her Q,




Note: Do not use

Pantheon

Pantheon may use his W,


Poppy

Poppy may use her Q, hammer shock}}, her W, [[steadfast presence, her E,


Quinn

Quinn may use her Q,




Champion Abilities (R-Z)
In Hide and Seek, only certain abilities may be used. These abilities must either assist the user in their survivability (Escapes/Heals) or Crowd Control an enemy.
The abilities listed below are ALLOWED. Some explanation may be offered on specific abilities. Please remember if you disagree with using a certain abilities, that's fine. Just make sure to specify that in the games you host, or to ask the host about the ability in question.
Certain abilities like



Rammus
Rammus may use his Q,
Powerball, his W,
Defensive Ball Curl. and his E, puncturing taunt.
Rek'Sai
Rek'Sai may use both forms of W,
Burrow / Unburrow, burrowed E,
Furious Bite / Tunnel, and her R,
Void Rush.
Renekton
Renekton may use his Q,
Cull the Meek, his W,
Ruthless Predator, his E,
Slice and Dice, and his R,
Dominus.
Rengar
Rengar may use his W,
Battle Roar, his E,
Bola Strike, and his R,
Thrill of the Hunt.
Riven
Riven can use her Q,
Broken Wings, her W,
Ki Burst, her W,
Valor, and her R,
Blade of the Exile.
Note: Riven may NOT use
Wind Slash, which is the active portion of her R,
Blade of the Exile.
Rumble
Rumble can use his W,
Scrap Shield, his E,
Electro-Harpoon, and his R,
The Equalizer.
Ryze
Ryze may use his W,
Rune Prison, and his R,
Desperate Power.
Sejuani
Sejuani may use her Q,
Arctic Assault, her W,
Flail of the Northern Winds, her E,
Permafrost, and her R,
Glacial Prison.
Note: Some hosts may restrict use of
Flail of the Northern Winds. I allow it to apply
Frost, subsequently to be detonated by
Permafrost.
Shaco
Shaco may use his Q,
Deceive, his W,
Jack In The Box, his E,
Two-Shiv Poison, and his R,
Hallucinate.
Note: Only one
Jack In The Box per bush!
Shen
Shen may use his W,
Feint, his E,
Shadow Dash, and his R,
Stand United.
Note: Shen's
Stand United may NOT be used on a person who is out of the game.
Shyvana
Shyvana may use her W,
Burnout, and her R,
Dragon's Descent.
Singed
Singed may use his W,
Mega Adhesive, his E,
Fling, and his R,
Insanity Potion.
Note: Obtaining
Rylai's Crystal Scepter does NOT allow the use of
Poison Trail. Natural CC only!
Note 2: If Singed
Flings a seeker into the super turret, he loses a life.
Sion
Sion may use his Q,
Decimating Smash, his W,
Soul Furnace, his E,
Roar of the Slayer, and his R,
Unstoppable Onslaught.
Note: Sion may NOT use his passive,
Glory in Death, and auto attack seekers. No auto attacking seekers at any point, or this may result in the reduction of one life.
Sivir
Sivir may use her Q,
Boomerang Blade, E,
Spell Shield, and her R,
On The Hunt.
Note: Sivir's Q,
Boomerang Blade, is used to proc her passive,
Fleet of Foot.
Skarner
Skarner may use his Q,
Shattered Earth, his W,
Seismic Bastion, his E,
Ixtal's Impact, and his R,
Impale.
Note: Using
Impale on a seeker and dragging them into the super turret will result in a -1 for Skarner.
Note 2: Skarner's
Shattered Earth does grant bonus movespeed, but only use it when you're being chased. Don't harass the seekers.
Sona
Sona may use her W,
Aria of Perseverance, her E,
Song of Celerity, and her R,
Crescendo.
Note: Sona may also use her passive,
Power Chord, when coupled with her
Song of Celerity for the slow or her
Aria of Perseverance for the damage reduction.
Soraka
Soraka may use her Q,
Starcall, her W,
Astral Blessing, her E,
Equinox, and her R,
Wish.
Swain
Swain may use his Q,
Decrepify, his W,
Nevermove, and his R,
Ravenous Flock.
Syndra
Syndra may use her Q,
Dark Sphere, her W,
Force of Will, and her E,
Scatter the Weak.
Note: Do not use
Dark Sphere to damage the seekers. Only use it to place a sphere to be manipulated by
Force of Will or
Scatter the Weak for CC purposes.
Tahm Kench
Tahm Kench may use his Q,
Tongue Lash, his W,
Devour, his E,
Thick Skin, and his R,
Devour.
Note: Tahm Kench may not auto attack to apply stacks of
An Acquired Taste.
Talon
Talon may use his W,
Rake, his E, cutthroat, and his R,
Shadow Assault.
Taric
Taric may use his Q,
Imbue, and his E,
Dazzle.
Teemo
Teemo may use his Q,
Blinding Dart, his W,
Move Quick, and his R,
Noxious Trap.
Note: Only one
Noxious Trap per bush!
Thresh
Thresh may use his Q,
Death Sentence, his W,
Dark Passage, his E,
Flay, and his R,
The Box.
Tristana
Tristana may use her W,
Rocket Jump, and her R,
Buster Shot.
Note: Using
Buster Shot to knock a seeker into the super turret nets a -1 life for Tristana.
Trundle
Trundle may use his Q,
Chomp, his W,
Frozen Domain, his E,
Pillar of Ice, and his R,
Subjugate.
Tryndamere
Tryndamere may use his Q,
Bloodlust, his W,
Mocking Shout, his E,
Spinning Slash, and his R,
Undying Rage.
Twisted Fate
Twisted Fate may use his E,
Pick A Card, and his R,
Destiny.
Note: Twisted Fate may not use
Destiny to teleport into his own base.
Twitch
Twitch may use his Q,
Ambush, and his W,
Venom Cask.
Udyr
Udyr may use his W,
Iron Mantle, and his E,
Blazing Stampede.
Note: Udyr may Auto Attack once to activate the stun from
Blazing Stampede.
Urgot
Urgot may use his Q,
Acid Hunter, if he is currently using his W,
Terror Capacitor. Urgot may also use his R,
Hyper-Kinetic Position Reverser.
Varus
Varus may use his E,
Hail of Arrows, and his R,
Chain of Corruption.
Vayne
Shauna Vayne may use her Q,
Tumble, her E,
Condemn, and her R,
Night Hunter.
Veigar
Veigar may use his E,
Event Horizon.
Vel'Koz
Vel'Koz may use his Q,
Plasma Fission, his E,
Tectonic Disruption, and his R,
Life Form Disintegration Ray.
Vi
Vi may use her Q,
Vault Breaker, and her R,
Cease and Desist.
Viktor
Viktor may use his Q,
Power Transfer, his W,
Gravity Field, and his R,
Arcane Storm.
Vladimir
Vladimir may use his Q,
Transfusion, and his W,
Sanguine Pool.
Volibear
Volibear may use his Q,
Thundering Smash, and his E,
Sky Splitter.
Note: Volibear may use a single auto attack in conjunction with
Thundering Smash to fling a seeker. Flinging a seeker into the super turret will result in -1 life from Volibear.
Warwick
Warwick may use his Q,
Hungering Strike, his E,
Blood Scent, and his R,
Infinite Duress.
Wukong
Wukong may use his W,
Warrior Trickster, his E,
Nimbus Strike, and his R,
Cyclone.
Note: Wukong's
Warrior Trickster will face the way he initially ran after casting it.
Xerath
Xerath may use his W,
Eye of Destruction, and his E,
Shocking Orb.
Xin Zhao
Xin Zhao may use his E,
Audacious Charge, and his R,
Crescent Sweep.
Yasuo
Yasuo may use his W,
Wind Wall, his E,
Sweeping Blade, and his R,
Last Breath.
Yorick
Yorick may use his W,
Omen of Pestilence, his E,
Omen of Famine, and his R,
Omen of Death.
Note: While under the effects of
Omen of Death, if the affected hider kills a seeker, they will lose an additional life.
Zac
Zac may use his Q,
Stretching Strikes, his E,
Elastic Slingshot, and his R, Let's Bounce.
Note: Using Let's Bounce to knock a seeker into the super turret will result in a -1 for Zac.
Zed
Zed may use his W,
Living Shadow, his E,
Shadow Slash, and his R,
Death Mark.
Ziggs
Ziggs may use his W,
Satchel Charge, and his E,
Hexplosive Minefield.
Zilean
Zilean may use his Q,
Time Bomb, his W,
Rewind, his E,
Time Warp, and his R,
Chronoshift.
Note: Using
Time Bomb twice will proc the stun. Don't place it on yourself or allies for random damage!
Zyra
Zyra may use her W,
Rampant Growth, her E,
Grasping Roots, and her R,
Stranglethorns.
Note: Be careful with your
Rampant Growth plants. If they kill a seeker trying to recall, you lose a life. You do not lose a life if the seeker runs back into the plank to intentionally die.

Rammus may use his Q,


Rek'Sai

Rek'Sai may use both forms of W,



Renekton

Renekton may use his Q,




Rengar

Rengar may use his W,



Riven

Riven can use her Q,




Note: Riven may NOT use


Rumble

Rumble can use his W,



Ryze

Ryze may use his W,


Sejuani

Sejuani may use her Q,




Note: Some hosts may restrict use of



Shaco

Shaco may use his Q,




Note: Only one

Shen

Shen may use his W,



Note: Shen's

Shyvana

Shyvana may use her W,


Singed

Singed may use his W,



Note: Obtaining


Note 2: If Singed

Sion

Sion may use his Q,




Note: Sion may NOT use his passive,

Sivir

Sivir may use her Q,



Note: Sivir's Q,


Skarner

Skarner may use his Q,




Note: Using

Note 2: Skarner's

Sona

Sona may use her W,



Note: Sona may also use her passive,



Soraka

Soraka may use her Q,




Swain

Swain may use his Q,



Syndra

Syndra may use her Q,



Note: Do not use



Tahm Kench

Tahm Kench may use his Q,




Note: Tahm Kench may not auto attack to apply stacks of

Talon

Talon may use his W,


Taric

Taric may use his Q,


Teemo

Teemo may use his Q,



Note: Only one

Thresh

Thresh may use his Q,




Tristana

Tristana may use her W,


Note: Using

Trundle

Trundle may use his Q,




Tryndamere

Tryndamere may use his Q,




Twisted Fate

Twisted Fate may use his E,


Note: Twisted Fate may not use

Twitch

Twitch may use his Q,


Udyr

Udyr may use his W,


Note: Udyr may Auto Attack once to activate the stun from

Urgot

Urgot may use his Q,



Varus

Varus may use his E,


Vayne

Shauna Vayne may use her Q,



Veigar

Veigar may use his E,

Vel'Koz

Vel'Koz may use his Q,



Vi

Vi may use her Q,


Viktor

Viktor may use his Q,



Vladimir

Vladimir may use his Q,


Volibear

Volibear may use his Q,


Note: Volibear may use a single auto attack in conjunction with

Warwick

Warwick may use his Q,



Wukong

Wukong may use his W,



Note: Wukong's

Xerath

Xerath may use his W,


Xin Zhao

Xin Zhao may use his E,


Yasuo

Yasuo may use his W,



Yorick

Yorick may use his W,



Note: While under the effects of

Zac

Zac may use his Q,


Note: Using Let's Bounce to knock a seeker into the super turret will result in a -1 for Zac.
Zed

Zed may use his W,



Ziggs

Ziggs may use his W,


Zilean

Zilean may use his Q,




Note: Using

Zyra

Zyra may use her W,



Note: Be careful with your

Frequently Asked Questions (FAQs)
Frequently Asked |
Answers |
Q: Which Summoner Spells are the best? |
// ![]() ![]() ![]() ![]() |
Q: What do I do if someone is capping bases? | // First, try to explain to them that capping bases is against the rules. Have a player on the opposing team neutralize the base. If bases continue to be capped, unfortunately that game is over. Surrender at 15:00, or cap all 5 bases after conveying your intent is to end the game so you can move onto the next. Put the player who was capping on your ignore list, and try to find a game without trolls. |
Q: Aren't there prebans? | // No. Certain rooms may ban certain champions prior to the actual draft bans, but that's on a case by case basis. Hide and Seek as a game mode does not have any prebans. |
Q: Can I use X Ability / Build Item X? | // Every champion has been updated and all items permitted have been listed in the above categories. |
Conclusion
![]() ![]() ![]() |
Thanks to everybody that makes the custom scene possible! People communicating with one another and following the rules of the games we play is the true foundation of our community. When we're all actually playing the same game, by the same rules, it is almost always spectacular. Thanks to Elwetara for keeping me informed on whats changing so I can update the guide accordingly. Be sure to leave a comment with your feedback and upvote if you really enjoy this game! Feel free to add me (Faerlina Sin) in game if you want to play a couple games, just let me know where you found me. |
![]() ![]() ![]() |
You must be logged in to comment. Please login or register.